[Scummvm-cvs-logs] SF.net SVN: scummvm:[51300] scummvm/branches/gsoc2010-opengl/backends/ graphics

vgvgf at users.sourceforge.net vgvgf at users.sourceforge.net
Mon Jul 26 08:58:33 CEST 2010


Revision: 51300
          http://scummvm.svn.sourceforge.net/scummvm/?rev=51300&view=rev
Author:   vgvgf
Date:     2010-07-26 06:58:33 +0000 (Mon, 26 Jul 2010)

Log Message:
-----------
Formatted spaces.

Modified Paths:
--------------
    scummvm/branches/gsoc2010-opengl/backends/graphics/opengl/glerrorcheck.cpp
    scummvm/branches/gsoc2010-opengl/backends/graphics/opengl/gltexture.cpp
    scummvm/branches/gsoc2010-opengl/backends/graphics/opengl/opengl-graphics.cpp
    scummvm/branches/gsoc2010-opengl/backends/graphics/opengl/opengl-graphics.h
    scummvm/branches/gsoc2010-opengl/backends/graphics/openglsdl/openglsdl-graphics.cpp
    scummvm/branches/gsoc2010-opengl/backends/graphics/sdl/sdl-graphics.cpp
    scummvm/branches/gsoc2010-opengl/backends/graphics/sdl/sdl-graphics.h

Modified: scummvm/branches/gsoc2010-opengl/backends/graphics/opengl/glerrorcheck.cpp
===================================================================
--- scummvm/branches/gsoc2010-opengl/backends/graphics/opengl/glerrorcheck.cpp	2010-07-26 06:52:58 UTC (rev 51299)
+++ scummvm/branches/gsoc2010-opengl/backends/graphics/opengl/glerrorcheck.cpp	2010-07-26 06:58:33 UTC (rev 51300)
@@ -47,12 +47,12 @@
 
 static const char *getGlErrStr(GLenum error) {
 	switch (error) {
-	case GL_NO_ERROR:		   return "GL_NO_ERROR";
-	case GL_INVALID_ENUM:	   return "GL_INVALID_ENUM";
-	case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION";
-	case GL_STACK_OVERFLOW:	   return "GL_STACK_OVERFLOW";
-	case GL_STACK_UNDERFLOW:   return "GL_STACK_UNDERFLOW";
-	case GL_OUT_OF_MEMORY:	   return "GL_OUT_OF_MEMORY";
+	case GL_NO_ERROR:			return "GL_NO_ERROR";
+	case GL_INVALID_ENUM:		return "GL_INVALID_ENUM";
+	case GL_INVALID_OPERATION:	return "GL_INVALID_OPERATION";
+	case GL_STACK_OVERFLOW:		return "GL_STACK_OVERFLOW";
+	case GL_STACK_UNDERFLOW:	return "GL_STACK_UNDERFLOW";
+	case GL_OUT_OF_MEMORY:		return "GL_OUT_OF_MEMORY";
 	}
 
 	static char buf[40];

Modified: scummvm/branches/gsoc2010-opengl/backends/graphics/opengl/gltexture.cpp
===================================================================
--- scummvm/branches/gsoc2010-opengl/backends/graphics/opengl/gltexture.cpp	2010-07-26 06:52:58 UTC (rev 51299)
+++ scummvm/branches/gsoc2010-opengl/backends/graphics/opengl/gltexture.cpp	2010-07-26 06:58:33 UTC (rev 51300)
@@ -129,7 +129,7 @@
 
 	// Allocate room for the texture
 	glTexImage2D(GL_TEXTURE_2D, 0, _glFormat,
-		     _textureWidth, _textureHeight, 0, _glFormat, _glType, NULL); CHECK_GL_ERROR();
+		_textureWidth, _textureHeight, 0, _glFormat, _glType, NULL); CHECK_GL_ERROR();
 
 	_refresh = false;
 }
@@ -171,10 +171,10 @@
 
 	// Calculate the screen rect where the texture will be drawn
 	const GLshort vertices[] = {
-		x,	   y,
-		x + w, y,
-		x,	   y + h,
-		x + w, y + h,
+		x,		y,
+		x + w,	y,
+		x,		y + h,
+		x + w,	y + h,
 	};
 	glVertexPointer(2, GL_SHORT, 0, vertices); CHECK_GL_ERROR();
 

Modified: scummvm/branches/gsoc2010-opengl/backends/graphics/opengl/opengl-graphics.cpp
===================================================================
--- scummvm/branches/gsoc2010-opengl/backends/graphics/opengl/opengl-graphics.cpp	2010-07-26 06:52:58 UTC (rev 51299)
+++ scummvm/branches/gsoc2010-opengl/backends/graphics/opengl/opengl-graphics.cpp	2010-07-26 06:58:33 UTC (rev 51300)
@@ -267,7 +267,7 @@
 			_videoMode.aspectRatioCorrection == _oldVideoMode.aspectRatioCorrection &&
 			_videoMode.mode == _oldVideoMode.mode &&
 			_videoMode.screenWidth == _oldVideoMode.screenWidth &&
-		   	_videoMode.screenHeight == _oldVideoMode.screenHeight) {
+			_videoMode.screenHeight == _oldVideoMode.screenHeight) {
 
 			_oldVideoMode.setup = false;
 		}
@@ -383,9 +383,9 @@
 		}
 	} else if (_screenFormat.bytesPerPixel == 3) {
 		uint8 *pixels = (uint8 *)_screenData.pixels;
-		byte r =  (col >> 16) & 0xFF;
-		byte g =  (col >> 8) & 0xFF;
-		byte b =  col & 0xFF;
+		byte r = (col >> 16) & 0xFF;
+		byte g = (col >> 8) & 0xFF;
+		byte b = col & 0xFF;
 		for (int i = 0; i < _screenData.w * _screenData.h; i++) {
 			pixels[0] = r;
 			pixels[1] = g;
@@ -823,23 +823,23 @@
 		bpp = 4;
 		glFormat = GL_RGBA;
 		gltype = GL_UNSIGNED_BYTE;
-	} else if (pixelFormat == Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0)) {  // RGB888
+	} else if (pixelFormat == Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0)) { // RGB888
 		bpp = 3;
 		glFormat = GL_RGB;
 		gltype = GL_UNSIGNED_BYTE;
-	} else if (pixelFormat == Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)) {  // RGB565
+	} else if (pixelFormat == Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)) { // RGB565
 		bpp = 2;
 		glFormat = GL_RGB;
 		gltype = GL_UNSIGNED_SHORT_5_6_5;
-	} else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)) {  // RGB5551
+	} else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)) { // RGB5551
 		bpp = 2;
 		glFormat = GL_RGBA;
 		gltype = GL_UNSIGNED_SHORT_5_5_5_1;
-	} else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0)) {  // RGBA4444
+	} else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0)) { // RGBA4444
 		bpp = 2;
 		glFormat = GL_RGBA;
 		gltype = GL_UNSIGNED_SHORT_4_4_4_4;
-	} else if (pixelFormat.bytesPerPixel == 1) {  // CLUT8
+	} else if (pixelFormat.bytesPerPixel == 1) { // CLUT8
 		// If uses a palette, create texture as RGB888. The pixel data will be converted
 		// later.
 		bpp = 3;

Modified: scummvm/branches/gsoc2010-opengl/backends/graphics/opengl/opengl-graphics.h
===================================================================
--- scummvm/branches/gsoc2010-opengl/backends/graphics/opengl/opengl-graphics.h	2010-07-26 06:52:58 UTC (rev 51299)
+++ scummvm/branches/gsoc2010-opengl/backends/graphics/opengl/opengl-graphics.h	2010-07-26 06:58:33 UTC (rev 51300)
@@ -221,8 +221,8 @@
 		int16 vHotX, vHotY;
 
 		MousePos() : x(0), y(0), w(0), h(0), hotX(0), hotY(0),
-		             rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0),
-		             vHotX(0), vHotY(0)	{}
+					rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0),
+					vHotX(0), vHotY(0)	{}
 	};
 
 	GLTexture* _cursorTexture;

Modified: scummvm/branches/gsoc2010-opengl/backends/graphics/openglsdl/openglsdl-graphics.cpp
===================================================================
--- scummvm/branches/gsoc2010-opengl/backends/graphics/openglsdl/openglsdl-graphics.cpp	2010-07-26 06:52:58 UTC (rev 51299)
+++ scummvm/branches/gsoc2010-opengl/backends/graphics/openglsdl/openglsdl-graphics.cpp	2010-07-26 06:58:33 UTC (rev 51300)
@@ -70,12 +70,12 @@
 
 const Graphics::PixelFormat RGBList[] = {
 #if defined(ENABLE_32BIT)
-	Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0), // RGBA8888
-	Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0),  // RGB888
+	Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0),	// RGBA8888
+	Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0),	// RGB888
 #endif
-	Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0),  // RGB565
-	Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0),  // RGB555
-	Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0),  // RGBA4444
+	Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0),	// RGB565
+	Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0),	// RGB555
+	Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0),	// RGBA4444
 };
 
 Common::List<Graphics::PixelFormat> OpenGLSdlGraphicsManager::getSupportedFormats() const {

Modified: scummvm/branches/gsoc2010-opengl/backends/graphics/sdl/sdl-graphics.cpp
===================================================================
--- scummvm/branches/gsoc2010-opengl/backends/graphics/sdl/sdl-graphics.cpp	2010-07-26 06:52:58 UTC (rev 51299)
+++ scummvm/branches/gsoc2010-opengl/backends/graphics/sdl/sdl-graphics.cpp	2010-07-26 06:58:33 UTC (rev 51300)
@@ -100,8 +100,8 @@
 #if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) && defined(USE_SCALERS)
 static AspectRatio getDesiredAspectRatio() {
 	const size_t AR_COUNT = 4;
-	const char*       desiredAspectRatioAsStrings[AR_COUNT] = {            "auto",            "4/3",            "16/9",            "16/10" };
-	const AspectRatio desiredAspectRatios[AR_COUNT]         = { AspectRatio(0, 0), AspectRatio(4,3), AspectRatio(16,9), AspectRatio(16,10) };
+	const char *desiredAspectRatioAsStrings[AR_COUNT] = {	"auto",				"4/3",				"16/9",				"16/10" };
+	const AspectRatio desiredAspectRatios[AR_COUNT] = {		AspectRatio(0, 0),	AspectRatio(4,3),	AspectRatio(16,9),	AspectRatio(16,10) };
 
 	//TODO : We could parse an arbitrary string, if we code enough proper validation
 	Common::String desiredAspectRatio = ConfMan.get("desired_screen_aspect_ratio");
@@ -305,7 +305,7 @@
 			_videoMode.aspectRatioCorrection == _oldVideoMode.aspectRatioCorrection &&
 			_videoMode.mode == _oldVideoMode.mode &&
 			_videoMode.screenWidth == _oldVideoMode.screenWidth &&
-		   	_videoMode.screenHeight == _oldVideoMode.screenHeight) {
+			_videoMode.screenHeight == _oldVideoMode.screenHeight) {
 
 			// Our new video mode would now be exactly the same as the
 			// old one. Since we still can not assume SDL_SetVideoMode
@@ -1049,7 +1049,7 @@
 
 				assert(scalerProc != NULL);
 				scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
-						   (byte *)_hwscreen->pixels + rx1 * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h);
+					(byte *)_hwscreen->pixels + rx1 * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h);
 			}
 
 			r->x = rx1;
@@ -1983,7 +1983,7 @@
 	SDL_UnlockSurface(_osdSurface);
 
 	// Init the OSD display parameters, and the fade out
-	_osdAlpha = SDL_ALPHA_TRANSPARENT +  kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
+	_osdAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
 	_osdFadeStartTime = SDL_GetTicks() + kOSDFadeOutDelay;
 	SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
 

Modified: scummvm/branches/gsoc2010-opengl/backends/graphics/sdl/sdl-graphics.h
===================================================================
--- scummvm/branches/gsoc2010-opengl/backends/graphics/sdl/sdl-graphics.h	2010-07-26 06:52:58 UTC (rev 51299)
+++ scummvm/branches/gsoc2010-opengl/backends/graphics/sdl/sdl-graphics.h	2010-07-26 06:58:33 UTC (rev 51300)
@@ -251,8 +251,8 @@
 		int16 vHotX, vHotY;
 
 		MousePos() : x(0), y(0), w(0), h(0), hotX(0), hotY(0),
-		             rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0),
-		             vHotX(0), vHotY(0)
+					rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0),
+					vHotX(0), vHotY(0)
 			{ }
 	};
 


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