[Scummvm-cvs-logs] SF.net SVN: scummvm:[51322] scummvm/trunk/engines/sci/engine/workarounds. cpp
m_kiewitz at users.sourceforge.net
m_kiewitz at users.sourceforge.net
Mon Jul 26 17:59:05 CEST 2010
Revision: 51322
http://scummvm.svn.sourceforge.net/scummvm/?rev=51322&view=rev
Author: m_kiewitz
Date: 2010-07-26 15:59:04 +0000 (Mon, 26 Jul 2010)
Log Message:
-----------
SCI: adding workaround for castle brain room 320
solves bug #3034473, happened also in DOS version of the game but only when exiting the puzzle before solving it
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/workarounds.cpp
Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp 2010-07-26 15:50:31 UTC (rev 51321)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp 2010-07-26 15:59:04 UTC (rev 51322)
@@ -214,6 +214,7 @@
// gameID, room,script,lvl, object-name, method-name, call,index, workaround
const SciWorkaroundEntry kUnLoad_workarounds[] = {
{ GID_CASTLEBRAIN, 320, 377, 0, "SWord", "upDate", -1, 0, { WORKAROUND_IGNORE, 0 } }, // after solving the cross-word-puzzle, trying to unload invalid reference
+ { GID_CASTLEBRAIN, 320, 377, 0, "theWord", "show", -1, 0, { WORKAROUND_IGNORE, 0 } }, // 2nd word puzzle, when exiting before solving, trying to unload invalid reference
{ GID_LSL6, 130, 130, 0, "recruitLarryScr", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during intro, a 3rd parameter is passed by accident
{ GID_LSL6, 740, 740, 0, "showCartoon", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during ending, 4 additional parameters are passed by accident
{ GID_LSL6HIRES, 130, 130, 0, "recruitLarryScr", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during intro, a 3rd parameter is passed by accident
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