[Scummvm-cvs-logs] SF.net SVN: scummvm:[51340] scummvm/trunk/engines/sci/engine/workarounds. cpp

mthreepwood at users.sourceforge.net mthreepwood at users.sourceforge.net
Tue Jul 27 03:05:38 CEST 2010


Revision: 51340
          http://scummvm.svn.sourceforge.net/scummvm/?rev=51340&view=rev
Author:   mthreepwood
Date:     2010-07-27 01:05:38 +0000 (Tue, 27 Jul 2010)

Log Message:
-----------
SCI: Add two more uninited workarounds for Jones/CD

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/workarounds.cpp

Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-07-27 00:31:36 UTC (rev 51339)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-07-27 01:05:38 UTC (rev 51340)
@@ -70,6 +70,8 @@
     { GID_ISLANDBRAIN,   140,   140,  0,              "piece", "init",           -1,    3, { WORKAROUND_FAKE,   1 } }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0
     { GID_ISLANDBRAIN,   200,   268,  0,          "anElement", "select",         -1,    0, { WORKAROUND_FAKE,   0 } }, // elements puzzle, gets used before super TextIcon
     { GID_JONES,           1,   232,  0,        "weekendText", "draw",        0x3d3,    0, { WORKAROUND_FAKE,   0 } }, // jones/cd only - gets called during the game
+	{ GID_JONES,           1,   255,  0,                   "", "export 0",       -1,   13, { WORKAROUND_FAKE,   0 } }, // jones/cd only - called when a game ends
+	{ GID_JONES,           1,   255,  0,                   "", "export 0",       -1,   14, { WORKAROUND_FAKE,   0 } }, // jones/cd only - called when a game ends
     { GID_JONES,         764,   255,  0,                   "", "export 0",       -1,   13, { WORKAROUND_FAKE,   0 } }, // jones/ega&vga only - called when the game starts
     { GID_JONES,         764,   255,  0,                   "", "export 0",       -1,   14, { WORKAROUND_FAKE,   0 } }, // jones/ega&vga only - called when the game starts
     { GID_KQ5,            -1,     0,  0,                   "", "export 29",      -1,    3, { WORKAROUND_FAKE,   0 } }, // called when playing harp for the harpies or when aborting dialog in toy shop, is used for kDoAudio


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