[Scummvm-cvs-logs] SF.net SVN: scummvm:[51389] scummvm/trunk/engines/sci/engine/workarounds. cpp

mthreepwood at users.sourceforge.net mthreepwood at users.sourceforge.net
Tue Jul 27 22:20:01 CEST 2010


Revision: 51389
          http://scummvm.svn.sourceforge.net/scummvm/?rev=51389&view=rev
Author:   mthreepwood
Date:     2010-07-27 20:20:00 +0000 (Tue, 27 Jul 2010)

Log Message:
-----------
SCI: Add an uninited workaround for the mothergoose demo

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/workarounds.cpp

Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-07-27 20:17:29 UTC (rev 51388)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-07-27 20:20:00 UTC (rev 51389)
@@ -98,7 +98,8 @@
 	{ GID_LSL6HIRES,       0,    85,  0,             "LL6Inv", "init",           -1,    0, { WORKAROUND_FAKE,   0 } }, // on startup
 	{ GID_LSL6HIRES,      -1, 64950,  1,            "Feature", "handleEvent",    -1,    0, { WORKAROUND_FAKE,   0 } }, // at least when entering swimming pool area
 	{ GID_LSL6HIRES,      -1, 64964,  0,              "DPath", "init",           -1,    1, { WORKAROUND_FAKE,   0 } }, // during the game
-    { GID_MOTHERGOOSEHIRES,-1,64950,  1,            "Feature", "handleEvent",    -1,    0, { WORKAROUND_FAKE,   0 } }, // right when clicking on a child at the start and probably also later
+	{ GID_MOTHERGOOSE,    18,   992,  0,             "AIPath", "init",           -1,    0, { WORKAROUND_FAKE,   0 } }, // DEMO: Called when walking north from mother goose's house two screens
+	{ GID_MOTHERGOOSEHIRES,-1,64950,  1,            "Feature", "handleEvent",    -1,    0, { WORKAROUND_FAKE,   0 } }, // right when clicking on a child at the start and probably also later
     { GID_MOTHERGOOSEHIRES,-1,64950,  1,               "View", "handleEvent",    -1,    0, { WORKAROUND_FAKE,   0 } }, // see above
 	{ GID_QFG2,           -1,    71,  0,        "theInvSheet", "doit",           -1,    1, { WORKAROUND_FAKE,   0 } }, // accessing the inventory
 	{ GID_SQ1,           103,   103,  0,               "hand", "internalEvent",  -1,    1, { WORKAROUND_FAKE,   0 } }, // spanish (and maybe early versions?) only: when moving cursor over input pad


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