[Scummvm-cvs-logs] SF.net SVN: scummvm:[51410] scummvm/trunk/engines/sci/engine/workarounds. cpp

thebluegr at users.sourceforge.net thebluegr at users.sourceforge.net
Wed Jul 28 11:34:32 CEST 2010


Revision: 51410
          http://scummvm.svn.sourceforge.net/scummvm/?rev=51410&view=rev
Author:   thebluegr
Date:     2010-07-28 09:34:31 +0000 (Wed, 28 Jul 2010)

Log Message:
-----------
SCI: Some workaround fixes

- Merged all of the different workarounds for 
the rats in the KQ6 maze in one, thus fixing 
bug #3035824 - "kq6-win: more crashes on rats 
in catacombs"
- Merged 4 different workarounds for LSL3 in one

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/workarounds.cpp

Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-07-28 09:21:58 UTC (rev 51409)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp	2010-07-28 09:34:31 UTC (rev 51410)
@@ -77,8 +77,7 @@
 	{ GID_JONES,         764,   255,  0,                   "", "export 0",       -1,   14, { WORKAROUND_FAKE,   0 } }, // jones/ega&vga only - called when the game starts
 	{ GID_KQ5,            -1,     0,  0,                   "", "export 29",      -1,    3, { WORKAROUND_FAKE,   0 } }, // called when playing harp for the harpies or when aborting dialog in toy shop, is used for kDoAudio - bug #3034700
 	{ GID_KQ5,            25,    25,  0,              "rm025", "doit",           -1,    0, { WORKAROUND_FAKE,   0 } }, // inside witch forest, when going to the room where the walking rock is
-	{ GID_KQ6,            -1,    30,  0,               "rats", "changeState",    -1,    0, { WORKAROUND_FAKE,   0 } }, // rats in the catacombs - bug #3034597
-	{ GID_KQ6,            -1,    30,  0,               "rats", "changeState",    -1,    2, { WORKAROUND_FAKE,   0 } }, // rats in the catacombs - bug #3035495
+	{ GID_KQ6,            -1,    30,  0,               "rats", "changeState",    -1,   -1, { WORKAROUND_FAKE,   0 } }, // rats in the catacombs (temps 1 - 5) - bugs #3034597, #3035495, #3035824
 	{ GID_KQ6,           210,   210,  0,              "rm210", "scriptCheck",    -1,    0, { WORKAROUND_FAKE,   1 } }, // using inventory in that room - bug #3034565
 	{ GID_KQ6,           500,   500,  0,              "rm500", "init",           -1,    0, { WORKAROUND_FAKE,   0 } }, // going to island of the beast
 	{ GID_KQ6,           520,   520,  0,              "rm520", "init",           -1,    0, { WORKAROUND_FAKE,   0 } }, // going to boiling water trap on beast isle
@@ -89,10 +88,7 @@
 	{ GID_LAURABOW2,     230,    21,  0,      "dropCluesCode", "doit",           -1,    1, { WORKAROUND_FAKE,   0 } }, // when asking the reporter about the burglary - bug #3035068
 	{ GID_LSL1,          250,   250,  0,           "increase", "handleEvent",    -1,    2, { WORKAROUND_FAKE,   0 } }, // casino, playing game, increasing bet
 	{ GID_LSL1,          720,   720,  0,              "rm720", "init",           -1,    0, { WORKAROUND_FAKE,   0 } }, // age check room
-	{ GID_LSL3,          340,   340,  0,        "ComicScript", "changeState",    -1,  200, { WORKAROUND_FAKE,   0 } }, // right after entering the 3 ethnic groups inside comedy club
-	{ GID_LSL3,          340,   340,  0,        "ComicScript", "changeState",    -1,  201, { WORKAROUND_FAKE,   0 } }, // see above
-	{ GID_LSL3,          340,   340,  0,        "ComicScript", "changeState",    -1,  202, { WORKAROUND_FAKE,   0 } }, // see above
-	{ GID_LSL3,          340,   340,  0,        "ComicScript", "changeState",    -1,  203, { WORKAROUND_FAKE,   0 } }, // see above
+	{ GID_LSL3,          340,   340,  0,        "ComicScript", "changeState",    -1,   -1, { WORKAROUND_FAKE,   0 } }, // right after entering the 3 ethnic groups inside comedy club (temps 200, 201, 202, 203)
 	{ GID_LSL3,           -1,   997,  0,         "TheMenuBar", "handleEvent",    -1,    1, { WORKAROUND_FAKE, 0xf } }, // when setting volume the first time, this temp is used to set volume on entry (normally it would have been initialized to 's')
 	{ GID_LSL6,           -1,    85,  0,          "washcloth", "doVerb",         -1,    0, { WORKAROUND_FAKE,   0 } }, // washcloth in inventory
 	{ GID_LSL6,           -1,   928, -1,           "Narrator", "startText",      -1,    0, { WORKAROUND_FAKE,   0 } }, // used by various objects that are even translated in foreign versions, that's why we use the base-class


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