[Scummvm-cvs-logs] SF.net SVN: scummvm:[51504] scummvm/trunk/engines/sci/engine/workarounds. cpp
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Fri Jul 30 14:40:07 CEST 2010
Revision: 51504
http://scummvm.svn.sourceforge.net/scummvm/?rev=51504&view=rev
Author: thebluegr
Date: 2010-07-30 12:40:06 +0000 (Fri, 30 Jul 2010)
Log Message:
-----------
SCI: Fixed script bug #3036263, "LB2CD: Disappearing Journal Entries" by changing the return value of the workarounds made for bugs #3036274 and #3035068. The game scripts perform lt on the uninitialized temp, and if it's smaller than expected they start removing journal entries
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/workarounds.cpp
Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp 2010-07-30 09:32:54 UTC (rev 51503)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp 2010-07-30 12:40:06 UTC (rev 51504)
@@ -87,7 +87,7 @@
{ GID_KQ7, 30, 64996, 0, "User", "handleEvent", -1, 1, { WORKAROUND_FAKE, 0 } }, // called when pushing a keyboard key
{ GID_LAURABOW, 44, 967, 0, "myIcon", "cycle", -1, 1, { WORKAROUND_FAKE, 0 } }, // second dialog box after the intro, when talking with Lillian - bug #3034985
{ GID_LAURABOW2, -1, 24, 0, "gcWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
- { GID_LAURABOW2, -1, 21, 0, "dropCluesCode", "doit", -1, 1, { WORKAROUND_FAKE, 0 } }, // when asking some questions (e.g. the reporter about the burglary, or the policeman about Ziggy) - bugs #3035068, #3036274
+ { GID_LAURABOW2, -1, 21, 0, "dropCluesCode", "doit", -1, 1, { WORKAROUND_FAKE,0xff } }, // when asking some questions (e.g. the reporter about the burglary, or the policeman about Ziggy). Must be big, as the game scripts perform lt on it and start deleting journal entries - bugs #3035068, #3036274
{ GID_LAURABOW2, 240, 240, 0, "sSteveAnimates", "changeState", -1, 0, { WORKAROUND_FAKE, 0 } }, // Steve Dorian's idle animation at the docks - bug #3036291
{ GID_LONGBOW, -1, 213, 0, "clear", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // When giving an aswer using the druid hand sign code in any room
{ GID_LONGBOW, -1, 213, 0, "letter", "handleEvent", 0xa8, 1, { WORKAROUND_FAKE, 0 } }, // When using the druid hand sign code in any room - bug #3036601
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