[Scummvm-cvs-logs] SF.net SVN: scummvm:[49460] tools/branches/gsoc2010-decompiler/decompiler/ scummv6/disassembler.cpp
pidgeot at users.sourceforge.net
pidgeot at users.sourceforge.net
Sun Jun 6 17:23:36 CEST 2010
Revision: 49460
http://scummvm.svn.sourceforge.net/scummvm/?rev=49460&view=rev
Author: pidgeot
Date: 2010-06-06 15:23:36 +0000 (Sun, 06 Jun 2010)
Log Message:
-----------
Flag instructions with variable stack arguments
Modified Paths:
--------------
tools/branches/gsoc2010-decompiler/decompiler/scummv6/disassembler.cpp
Modified: tools/branches/gsoc2010-decompiler/decompiler/scummv6/disassembler.cpp
===================================================================
--- tools/branches/gsoc2010-decompiler/decompiler/scummv6/disassembler.cpp 2010-06-06 15:22:39 UTC (rev 49459)
+++ tools/branches/gsoc2010-decompiler/decompiler/scummv6/disassembler.cpp 2010-06-06 15:23:36 UTC (rev 49460)
@@ -93,9 +93,9 @@
OPCODE(0x5B, "wordArrayDec", kArithmetic, -1, "w");
OPCODE(0x5C, "jumpTrue", kCondJump, -1, "w");
OPCODE(0x5D, "jumpFalse", kCondJump, -1, "w");
- OPCODE(0x5E, "startScript", kSpecial, 0, ""); //Variable stack arguments
- OPCODE(0x5F, "startScriptQuick", kSpecial, 0, ""); //Variable stack arguments
- OPCODE(0x60, "startObject", kSpecial, 0, ""); //Variable stack arguments
+ OPCODE(0x5E, "startScript", kSpecial, -255, ""); //Variable stack arguments
+ OPCODE(0x5F, "startScriptQuick", kSpecial, -255, ""); //Variable stack arguments
+ OPCODE(0x60, "startObject", kSpecial, -255, ""); //Variable stack arguments
OPCODE(0x61, "drawObject", kSpecial, -2, "");
OPCODE(0x62, "drawObjectAt", kSpecial, -3, "");
OPCODE(0x63, "drawBlastObject", kSpecial, 0, "");
@@ -103,7 +103,7 @@
OPCODE(0x65, "stopObjectCodeA", kSpecial, 0, "");
OPCODE(0x66, "stopObjectCodeB", kSpecial, 0, "");
OPCODE(0x67, "endCutscene", kSpecial, 0, "");
- OPCODE(0x68, "beginCutscene", kSpecial, 0, ""); //Variable stack arguments
+ OPCODE(0x68, "beginCutscene", kSpecial, -255, ""); //Variable stack arguments
OPCODE(0x69, "stopMusic", kSpecial, 0, "");
OPCODE(0x6A, "freezeUnfreeze", kSpecial, -1, "");
START_SUBOPCODE(0x6B); //cursorCommand
@@ -118,12 +118,12 @@
OPCODE(0x99, "cursorCmd_Image", kSpecial, -2, "");
OPCODE(0x9A, "cursorCmd_Hotspot", kSpecial, -2, "");
OPCODE(0x9C, "cursorCmd_CharsetSet", kSpecial, -1, "");
- OPCODE(0x9D, "cursorCmd_CharsetColor", kSpecial, 0, ""); //Variable stack arguments
+ OPCODE(0x9D, "cursorCmd_CharsetColor", kSpecial, -255, ""); //Variable stack arguments
OPCODE(0xD6, "cursorCmd_Transparent", kSpecial, -1, "");
END_SUBOPCODE;
OPCODE(0x6C, "breakHere", kSpecial, 0, "");
- OPCODE(0x6D, "ifClassOfIs", kSpecial, 0, ""); //Variable stack arguments
- OPCODE(0x6E, "setClass", kSpecial, 0, ""); //Variable stack arguments
+ OPCODE(0x6D, "ifClassOfIs", kSpecial, -255, ""); //Variable stack arguments
+ OPCODE(0x6E, "setClass", kSpecial, -255, ""); //Variable stack arguments
OPCODE(0x6F, "getState", kSpecial, 0, "");
OPCODE(0x70, "setState", kSpecial, -2, "");
OPCODE(0x71, "setOwner", kSpecial, -2, "");
@@ -164,7 +164,7 @@
OPCODE(0x96, "endOverride", kSpecial, 0, "");
OPCODE(0x97, "setObjectName", kSpecial, -1, "c");
OPCODE(0x98, "isSoundRunning", kSpecial, 0, "");
- OPCODE(0x99, "setBoxFlags", kSpecial, 0, ""); //Variable stack arguments
+ OPCODE(0x99, "setBoxFlags", kSpecial, -255, ""); //Variable stack arguments
OPCODE(0x9A, "createBoxMatrix", kSpecial, 0, "");
START_SUBOPCODE(0x9B); //resourceRoutines
OPCODE(0x64, "resRoutine_loadScript", kSpecial, -1, "");
@@ -206,7 +206,7 @@
START_SUBOPCODE(0x9D); //actorOps
OPCODE(0x4C, "actorOp_setCostume", kSpecial, -1, "");
OPCODE(0x4D, "actorOp_setWalkSpeed", kSpecial, -2, "");
- OPCODE(0x4E, "actorOp_setSound", kSpecial, 0, ""); //Variable stack arguments
+ OPCODE(0x4E, "actorOp_setSound", kSpecial, -255, ""); //Variable stack arguments
OPCODE(0x4F, "actorOp_setWalkFrame", kSpecial, -1, "");
OPCODE(0x50, "actorOp_setTalkFrame", kSpecial, -2, "");
OPCODE(0x51, "actorOp_setStandFrame", kSpecial, -1, "");
@@ -264,13 +264,13 @@
END_SUBOPCODE;
OPCODE(0x9F, "getActorFromXY", kSpecial, -1, "");
OPCODE(0xA0, "findObject", kSpecial, -1, "");
- OPCODE(0xA1, "pseudoRoom", kSpecial, 0, ""); //Variable stack arguments
+ OPCODE(0xA1, "pseudoRoom", kSpecial, -255, ""); //Variable stack arguments
OPCODE(0xA2, "getActorElevation", kSpecial, 0, "");
OPCODE(0xA3, "getVerbEntrypoint", kSpecial, -1, "");
START_SUBOPCODE(0xA4); //arrayOps
OPCODE(0xCD, "arrayOp_assignString", kSpecial, -1, "wc");
- OPCODE(0xD0, "arrayOp_assignIntList", kSpecial, 0, "w"); //Variable stack arguments
- OPCODE(0xD4, "arrayOp_assign2DimList", kSpecial, 0, "w"); //Variable stack arguments
+ OPCODE(0xD0, "arrayOp_assignIntList", kSpecial, -255, "w"); //Variable stack arguments
+ OPCODE(0xD4, "arrayOp_assign2DimList", kSpecial, -255, "w"); //Variable stack arguments
END_SUBOPCODE;
START_SUBOPCODE(0xA5); //saveRestoreVerbs
OPCODE(0x8D, "srVerb_saveVerbs", kSpecial, -3, "");
@@ -290,8 +290,8 @@
END_SUBOPCODE;
OPCODE(0xAA, "getActorScaleX", kSpecial, 0, "");
OPCODE(0xAB, "getActorAnimCounter", kSpecial, 0, "");
- OPCODE(0xAC, "soundKludge", kSpecial, 0, ""); //Variable stack arguments
- OPCODE(0xAD, "isAnyOf", kSpecial, 0, ""); //Variable stack arguments
+ OPCODE(0xAC, "soundKludge", kSpecial, -255, ""); //Variable stack arguments
+ OPCODE(0xAD, "isAnyOf", kSpecial, -255, ""); //Variable stack arguments
START_SUBOPCODE(0xAE); //systemOps
OPCODE(0x9E, "systemOp_restartGame", kSpecial, 0, "");
OPCODE(0x9F, "systemOp_pauseGame", kSpecial, 0, "");
@@ -384,8 +384,8 @@
OPCODE(0xCB, "dimArrayString", kSpecial, -1, "w");
OPCODE(0xCC, "dimArray_nukeArray", kSpecial, 0, "w");
END_SUBOPCODE;
- OPCODE(0xBE, "startObjectQuick", kSpecial, 0, ""); //Variable stack arguments
- OPCODE(0xBF, "startScriptQuick2", kSpecial, 0, ""); //Variable stack arguments
+ OPCODE(0xBE, "startObjectQuick", kSpecial, -255, ""); //Variable stack arguments
+ OPCODE(0xBF, "startScriptQuick2", kSpecial, -255, ""); //Variable stack arguments
START_SUBOPCODE(0xC0); //dim2DimArray
OPCODE(0xC7, "dim2DimArrayInt", kSpecial, -2, "w");
OPCODE(0xC8, "dim2DimArrayBit", kSpecial, -2, "w");
@@ -397,23 +397,23 @@
OPCODE(0xC5, "getDistObjObj", kSpecial, -1, "");
OPCODE(0xC6, "getDistObjPt", kSpecial, -2, "");
OPCODE(0xC7, "getDistPtPt", kSpecial, -3, "");
- OPCODE(0xC8, "kernelGetFunctions", kSpecial, 0, ""); //Variable stack arguments
- OPCODE(0xC9, "kernelSetFunctions", kSpecial, 0, ""); //Variable stack arguments
+ OPCODE(0xC8, "kernelGetFunctions", kSpecial, -255, ""); //Variable stack arguments
+ OPCODE(0xC9, "kernelSetFunctions", kSpecial, -255, ""); //Variable stack arguments
OPCODE(0xCA, "delayFrames", kSpecial, -1, "");
- OPCODE(0xCB, "pickOneOf", kSpecial, 0, ""); //Variable stack arguments
- OPCODE(0xCC, "pickOneOfDefault", kSpecial, 0, ""); //Variable stack arguments
+ OPCODE(0xCB, "pickOneOf", kSpecial, -255, ""); //Variable stack arguments
+ OPCODE(0xCC, "pickOneOfDefault", kSpecial, -255, ""); //Variable stack arguments
OPCODE(0xCD, "stampObject", kSpecial, -4, "");
OPCODE(0xD0, "getDateTime", kSpecial, 0, "");
OPCODE(0xD1, "stopTalking", kSpecial, 0, "");
OPCODE(0xD2, "getAnimateVariable", kSpecial, -1, "");
OPCODE(0xD4, "shuffle", kSpecial, -2, "w");
- OPCODE(0xD5, "jumpToScript", kSpecial, 0, ""); //Variable stack arguments
+ OPCODE(0xD5, "jumpToScript", kSpecial, -255, ""); //Variable stack arguments
OPCODE(0xD6, "band", kBoolean, -1, "");
OPCODE(0xD7, "bor", kBoolean, -1, "");
OPCODE(0xD8, "isRoomScriptRunning", kSpecial, 0, "");
OPCODE(0xDD, "findAllObjects", kSpecial, 0, "");
OPCODE(0xE1, "getPixel", kSpecial, -1, "");
- OPCODE(0xE3, "pickVarRandom", kSpecial, 0, ""); //Variable stack arguments
+ OPCODE(0xE3, "pickVarRandom", kSpecial, -255, ""); //Variable stack arguments
OPCODE(0xE4, "setBoxSet", kSpecial, -1, "");
OPCODE(0xEC, "getActorLayer", kSpecial, 0, "");
OPCODE(0xED, "getObjectNewDir", kSpecial, 0, "");
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