[Scummvm-cvs-logs] SF.net SVN: scummvm:[50187] scummvm/trunk/engines/sci/graphics/ports.cpp
m_kiewitz at users.sourceforge.net
m_kiewitz at users.sourceforge.net
Wed Jun 23 19:05:54 CEST 2010
Revision: 50187
http://scummvm.svn.sourceforge.net/scummvm/?rev=50187&view=rev
Author: m_kiewitz
Date: 2010-06-23 17:05:54 +0000 (Wed, 23 Jun 2010)
Log Message:
-----------
SCI: cnick-laurabow & cnick-kq are called with -Nw 0 0...
Modified Paths:
--------------
scummvm/trunk/engines/sci/graphics/ports.cpp
Modified: scummvm/trunk/engines/sci/graphics/ports.cpp
===================================================================
--- scummvm/trunk/engines/sci/graphics/ports.cpp 2010-06-23 16:58:42 UTC (rev 50186)
+++ scummvm/trunk/engines/sci/graphics/ports.cpp 2010-06-23 17:05:54 UTC (rev 50187)
@@ -84,11 +84,11 @@
else
_styleUser = SCI_WINDOWMGR_STYLE_USER | SCI_WINDOWMGR_STYLE_TRANSPARENT;
- // Jones, Slater and Hoyle 3 were called with parameter -Nw 0 0 200 320.
+ // Jones, Slater, Hoyle 3&4 and Crazy Nicks Laura Bow/Kings Quest were called with parameter -Nw 0 0 200 320.
// Mother Goose (SCI1) uses -Nw 0 0 159 262. The game will later use SetPort so we don't need to set the other fields.
// This actually meant not skipping the first 10 pixellines in windowMgrPort
Common::String gameId = g_sci->getGameId();
- if (gameId == "jones" || gameId == "slater" || gameId == "hoyle3" || gameId == "hoyle4" || (gameId == "mothergoose" && getSciVersion() == SCI_VERSION_1_EARLY))
+ if (gameId == "jones" || gameId == "slater" || gameId == "hoyle3" || gameId == "hoyle4" || gameId == "cnick-laurabow" || gameId == "cnick-kq" || (gameId == "mothergoose" && getSciVersion() == SCI_VERSION_1_EARLY))
offTop = 0;
// Mixed-Up Fairy Tales (& its demo) uses -w 26 0 200 320. If we don't also do this we will get not-fully-removed windows everywhere
if (gameId == "fairytales")
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