[Scummvm-cvs-logs] SF.net SVN: scummvm:[50187] scummvm/trunk/engines/sci/graphics/ports.cpp

m_kiewitz at users.sourceforge.net m_kiewitz at users.sourceforge.net
Wed Jun 23 19:05:54 CEST 2010


Revision: 50187
          http://scummvm.svn.sourceforge.net/scummvm/?rev=50187&view=rev
Author:   m_kiewitz
Date:     2010-06-23 17:05:54 +0000 (Wed, 23 Jun 2010)

Log Message:
-----------
SCI: cnick-laurabow & cnick-kq are called with -Nw 0 0...

Modified Paths:
--------------
    scummvm/trunk/engines/sci/graphics/ports.cpp

Modified: scummvm/trunk/engines/sci/graphics/ports.cpp
===================================================================
--- scummvm/trunk/engines/sci/graphics/ports.cpp	2010-06-23 16:58:42 UTC (rev 50186)
+++ scummvm/trunk/engines/sci/graphics/ports.cpp	2010-06-23 17:05:54 UTC (rev 50187)
@@ -84,11 +84,11 @@
 	else
 		_styleUser = SCI_WINDOWMGR_STYLE_USER | SCI_WINDOWMGR_STYLE_TRANSPARENT;
 
-	// Jones, Slater and Hoyle 3 were called with parameter -Nw 0 0 200 320.
+	// Jones, Slater, Hoyle 3&4 and Crazy Nicks Laura Bow/Kings Quest were called with parameter -Nw 0 0 200 320.
 	// Mother Goose (SCI1) uses -Nw 0 0 159 262. The game will later use SetPort so we don't need to set the other fields.
 	// This actually meant not skipping the first 10 pixellines in windowMgrPort
 	Common::String gameId = g_sci->getGameId();
-	if (gameId == "jones" || gameId == "slater" || gameId == "hoyle3" || gameId == "hoyle4" || (gameId == "mothergoose" && getSciVersion() == SCI_VERSION_1_EARLY))
+	if (gameId == "jones" || gameId == "slater" || gameId == "hoyle3" || gameId == "hoyle4" || gameId == "cnick-laurabow" || gameId == "cnick-kq" || (gameId == "mothergoose" && getSciVersion() == SCI_VERSION_1_EARLY))
 		offTop = 0;
 	// Mixed-Up Fairy Tales (& its demo) uses -w 26 0 200 320. If we don't also do this we will get not-fully-removed windows everywhere
 	if (gameId == "fairytales")


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