[Scummvm-cvs-logs] SF.net SVN: scummvm:[50416] scummvm/trunk/engines/sci/engine/vm.cpp
m_kiewitz at users.sourceforge.net
m_kiewitz at users.sourceforge.net
Mon Jun 28 12:15:13 CEST 2010
Revision: 50416
http://scummvm.svn.sourceforge.net/scummvm/?rev=50416&view=rev
Author: m_kiewitz
Date: 2010-06-28 10:15:13 +0000 (Mon, 28 Jun 2010)
Log Message:
-----------
SCI: added uninit workaround for lsl3 - when accessing set volume menu the first time sound got muted before (because a uninitialized temp was used to do it, would have been 's' in sierra sci)
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/vm.cpp
Modified: scummvm/trunk/engines/sci/engine/vm.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/vm.cpp 2010-06-28 10:00:12 UTC (rev 50415)
+++ scummvm/trunk/engines/sci/engine/vm.cpp 2010-06-28 10:15:13 UTC (rev 50416)
@@ -279,6 +279,7 @@
{ GID_FREDDYPHARKAS, 24, "gcWin", "open", -1, 5, 0xf }, // is used as priority for game menu
{ GID_FREDDYPHARKAS, 31, "quitWin", "open", -1, 5, 0xf }, // is used as priority for game menu
{ GID_LSL1, 720, "rm720", "init", -1, 0, 0 }, // age check room
+ { GID_LSL3, 997, "TheMenuBar", "handleEvent", -1, 1, 0xf }, // when setting volume the first time, this temp is used to set volume on entry (normally it would have been initialized to 's')
{ GID_LSL6, 928, "Narrator", "startText", -1, 0, 0 }, // used by various objects that are even translated in foreign versions, that's why we use the base-class
{ GID_ISLANDBRAIN, 140, "piece", "init", -1, 3, 1 }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0
{ GID_ISLANDBRAIN, 268, "anElement", "select", -1, 0, 0 }, // elements puzzle, gets used before super TextIcon
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