[Scummvm-cvs-logs] SF.net SVN: scummvm:[49219] web/trunk/data
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Tue May 25 21:28:32 CEST 2010
Revision: 49219
http://scummvm.svn.sourceforge.net/scummvm/?rev=49219&view=rev
Author: fingolfin
Date: 2010-05-25 19:28:32 +0000 (Tue, 25 May 2010)
Log Message:
-----------
Improve the FAQ a little bit
Modified Paths:
--------------
web/trunk/data/faq-xml.xml
web/trunk/data/faq.xml
Modified: web/trunk/data/faq-xml.xml
===================================================================
--- web/trunk/data/faq-xml.xml 2010-05-25 19:25:33 UTC (rev 49218)
+++ web/trunk/data/faq-xml.xml 2010-05-25 19:28:32 UTC (rev 49219)
@@ -67,45 +67,52 @@
</answer>
</entry>
<entry>
- <href/>
+ <href>question.compiling</href>
<question>How do I compile the source code for my OS?</question>
<answer>
<simpara>
The source code package contains a file called
<ulink url="http://scummvm.svn.sourceforge.net/viewvc/scummvm/scummvm/trunk/README">README</ulink>
- that should explain everything.
+ explaining the basics. More detailed information can be found
+ <ulink url="http://wiki.scummvm.org/index.php/Compiling_ScummVM">on our Wiki</ulink>.
</simpara>
</answer>
</entry>
<entry>
- <href/>
+ <href>question.supported-platforms</href>
<question>On what platform does ScummVM run?</question>
<answer>
<simpara>
- ScummVM should be able to be compiled on any SDL platform, with just small modifications.
+ ScummVM should be able to be compiled for any platform supported by
+ <ulink url="http://www.libsdl.org">SDL</ulink>, with just small modifications.
</simpara>
<simpara>
- Currently tested platforms include Win32 (Windows 95/98/ME/NT/2000/XP), Linux i386 and PPC, BeOS, Solaris,
- Mac OS X, Dreamcast, MorphOS, IRIX, PalmOS, WinCE, GP32, Sony PSP and PS2. It is also part of the
- Free/Net/Open BSD ports collections and included in Debian testing and unstable.
+ ScummVM runs on a wide variety of platforms, including Win32 (Windows
+ 95/98/ME/NT/2000/XP), Linux i386 and PPC, Mac OS X, many smart phones
+ and game consoles and more. It is also part of various BSD ports
+ collections and included in Debian testing and unstable.
</simpara>
<simpara>
- See also the <ulink url="http://wiki.scummvm.org/index.php/Platforms">platforms list</ulink>
+ For a more comprehensive overview please take a look at the
+ <ulink url="http://wiki.scummvm.org/index.php/Platforms">platforms list</ulink>
in our Wiki.
</simpara>
</answer>
</entry>
<entry>
- <href/>
+ <href>question.make-new-games</href>
<question>Can I use ScummVM to make new games?</question>
<answer>
<simpara>
- While it is theoretically possible to write a new game that uses ScummVM it is not
- advisable. ScummVM has many hacks to support older games and no tools geared towards
- creating content usable by ScummVM. Potential game authors are encouraged to look
- at open source technologies such as <ulink url="http://www.libsdl.org">SDL</ulink> for
- a cross platform DirectX like library, and the <ulink url="http://www.lua.org">Lua</ulink>
- and <ulink url="http://www.python.org">Python</ulink> scripting languages for game logic.
+ While it is theoretically possible to write a new game that uses ScummVM
+ it is not advisable. ScummVM has many hacks to support older games and
+ no tools geared towards creating content usable by ScummVM. Potential
+ game authors are encouraged to look at open source technologies such as
+ <ulink url="http://www.libsdl.org">SDL</ulink> for a cross platform
+ multimedia library (also used by ScummVM), and the
+ <ulink url="http://www.lua.org">Lua</ulink> and
+ <ulink url="http://www.python.org">Python</ulink> scripting languages
+ for game logic.
</simpara>
</answer>
</entry>
@@ -126,21 +133,29 @@
</answer>
</entry>
<entry>
- <href/>
+ <href>question.add-new-games</href>
<question>Will ScummVM support other games?</question>
<answer>
<simpara>
- That depends on several factors. First off, it has to fit within the scope of ScummVM,
- i.e., it has to be a point and click adventure with 2D graphics.
+ That depends on several factors: First off, it has to fit within the
+ scope of ScummVM, i.e., it has to be a point and click adventure with 2D
+ graphics. Secondly, there must be a developer (or multiple) who is
+ interested in working on this and both willing and able to carry out the
+ required work.
</simpara>
<simpara>
- Secondly, there must be a developer (or multiple) who is interested in working on this
- and both willing and able to perform the work required.
- Reverse engineering a completely new game without source is a
- long and difficult process, and our developers are all very busy as it is... so unless
- you work for a company interested in providing us with source code for
- one of your classic titles, or want to do the work yourself, please do not ask.
+ You have to understand that all ScummVM developers are volunteers who
+ work on ScummVM in their spare time, solely for fun, and not for profit.
+ Yet reverse engineering a completely new game without source is a long
+ and difficult process. Even with source it can be very tedious and time
+ consuming.
</simpara>
+ <simpara>
+ So unless you work for a company interested in providing us with source
+ code for one of your classic titles, or want to do the work yourself,
+ please do not ask us to add support for a new game. We will simply
+ reject any such requests out of hand.
+ </simpara>
</answer>
</entry>
<entry>
@@ -417,19 +432,25 @@
<question>The game colors are messed up.</question>
<answer>
<simpara>
- This is a known issue with using Amiga version datafiles. Select Amiga as a
- platform in the ScummVM Game Options dialog, or use the --platform=amiga command
- line parameter to enable Amiga-specific code.
+ This is a known issue when using certain Amiga version datafiles.
+ Normally, ScummVM should have detected your game as an "Amiga" version,
+ but sometimes this fails for various reasons.
</simpara>
+ <simpara>
+ To fix this, select "Amiga" as a platform in the ScummVM Game Options
+ dialog, or use the "--platform=amiga" command line parameter to enable
+ Amiga-specific code.
+ </simpara>
</answer>
</entry>
<entry>
<href/>
- <question>The subtitles in my non English game are messed up.</question>
+ <question>The subtitles in my non-English game are messed up.</question>
<answer>
<simpara>
- You are most likely using a game such as Maniac Mansion or Zak McKracken if you have this problem.
- You need to specify a language in the ScummVM Game Options dialog, with the -q parameter or by
+ You are most likely using a game such as Maniac Mansion or Zak McKracken
+ if you have this problem. You need to specify the correct language in
+ the ScummVM Game Options dialog, or via the "--language" parameter or by
using the 'language' config file option.
</simpara>
<simpara>
@@ -441,7 +462,7 @@
</entry>
<entry>
<href/>
- <question>How do I make my mac version of a game work?</question>
+ <question>How do I make my Macintosh version of a game work?</question>
<answer>
<simpara>
First, if you use a ScummVM version prior to 0.7.0 we strongly recommend you
@@ -449,8 +470,8 @@
</simpara>
<simpara>
For newer games ScummVM needs the main data file, usually called
- "<Game Title> Data" (where <Game Title> is
- name of your game, such as "The Dig" or "Sam & Max").
+ "<Game\xA0Title>\xA0Data" (where <Game\xA0Title> is
+ name of your game, such as "The\xA0Dig" or "Sam\xA0&\xA0Max").
Some CDs may appear to only contain an application (watch out, it has
almost the same name as the data file, except that it lacks the " Data"
at the end). In that case there is still a separate data file but it is
Modified: web/trunk/data/faq.xml
===================================================================
--- web/trunk/data/faq.xml 2010-05-25 19:25:33 UTC (rev 49218)
+++ web/trunk/data/faq.xml 2010-05-25 19:28:32 UTC (rev 49219)
@@ -73,42 +73,49 @@
</answer>
</qandaentry>
- <qandaentry><question><simpara>How do I compile the source code for my OS?</simpara></question>
+ <qandaentry><question id="question.compiling"><simpara>How do I compile the source code for my OS?</simpara></question>
<answer>
<simpara>
The source code package contains a file called
<ulink url="http://scummvm.svn.sourceforge.net/viewvc/scummvm/scummvm/trunk/README">README</ulink>
- that should explain everything.
+ explaining the basics. More detailed information can be found
+ <ulink url="http://wiki.scummvm.org/index.php/Compiling_ScummVM">on our Wiki</ulink>.
</simpara>
</answer>
</qandaentry>
- <qandaentry><question><simpara>On what platform does ScummVM run?</simpara></question>
+ <qandaentry><question id="question.supported-platforms"><simpara>On what platform does ScummVM run?</simpara></question>
<answer>
<simpara>
- ScummVM should be able to be compiled on any SDL platform, with just small modifications.
+ ScummVM should be able to be compiled for any platform supported by
+ <ulink url="http://www.libsdl.org">SDL</ulink>, with just small modifications.
</simpara>
<simpara>
- Currently tested platforms include Win32 (Windows 95/98/ME/NT/2000/XP), Linux i386 and PPC, BeOS, Solaris,
- Mac OS X, Dreamcast, MorphOS, IRIX, PalmOS, WinCE, GP32, Sony PSP and PS2. It is also part of the
- Free/Net/Open BSD ports collections and included in Debian testing and unstable.
+ ScummVM runs on a wide variety of platforms, including Win32 (Windows
+ 95/98/ME/NT/2000/XP), Linux i386 and PPC, Mac OS X, many smart phones
+ and game consoles and more. It is also part of various BSD ports
+ collections and included in Debian testing and unstable.
</simpara>
<simpara>
- See also the <ulink url="http://wiki.scummvm.org/index.php/Platforms">platforms list</ulink>
+ For a more comprehensive overview please take a look at the
+ <ulink url="http://wiki.scummvm.org/index.php/Platforms">platforms list</ulink>
in our Wiki.
</simpara>
</answer>
</qandaentry>
- <qandaentry><question><simpara>Can I use ScummVM to make new games?</simpara></question>
+ <qandaentry><question id="question.make-new-games"><simpara>Can I use ScummVM to make new games?</simpara></question>
<answer>
<simpara>
- While it is theoretically possible to write a new game that uses ScummVM it is not
- advisable. ScummVM has many hacks to support older games and no tools geared towards
- creating content usable by ScummVM. Potential game authors are encouraged to look
- at open source technologies such as <ulink url="http://www.libsdl.org">SDL</ulink> for
- a cross platform DirectX like library, and the <ulink url="http://www.lua.org">Lua</ulink>
- and <ulink url="http://www.python.org">Python</ulink> scripting languages for game logic.
+ While it is theoretically possible to write a new game that uses ScummVM
+ it is not advisable. ScummVM has many hacks to support older games and
+ no tools geared towards creating content usable by ScummVM. Potential
+ game authors are encouraged to look at open source technologies such as
+ <ulink url="http://www.libsdl.org">SDL</ulink> for a cross platform
+ multimedia library (also used by ScummVM), and the
+ <ulink url="http://www.lua.org">Lua</ulink> and
+ <ulink url="http://www.python.org">Python</ulink> scripting languages
+ for game logic.
</simpara>
</answer>
</qandaentry>
@@ -132,20 +139,28 @@
</answer>
</qandaentry>
- <qandaentry><question><simpara>Will ScummVM support other games?</simpara></question>
+ <qandaentry><question id="question.add-new-games"><simpara>Will ScummVM support other games?</simpara></question>
<answer>
<simpara>
- That depends on several factors. First off, it has to fit within the scope of ScummVM,
- i.e., it has to be a point and click adventure with 2D graphics.
+ That depends on several factors: First off, it has to fit within the
+ scope of ScummVM, i.e., it has to be a point and click adventure with 2D
+ graphics. Secondly, there must be a developer (or multiple) who is
+ interested in working on this and both willing and able to carry out the
+ required work.
</simpara>
<simpara>
- Secondly, there must be a developer (or multiple) who is interested in working on this
- and both willing and able to perform the work required.
- Reverse engineering a completely new game without source is a
- long and difficult process, and our developers are all very busy as it is... so unless
- you work for a company interested in providing us with source code for
- one of your classic titles, or want to do the work yourself, please do not ask.
+ You have to understand that all ScummVM developers are volunteers who
+ work on ScummVM in their spare time, solely for fun, and not for profit.
+ Yet reverse engineering a completely new game without source is a long
+ and difficult process. Even with source it can be very tedious and time
+ consuming.
</simpara>
+ <simpara>
+ So unless you work for a company interested in providing us with source
+ code for one of your classic titles, or want to do the work yourself,
+ please do not ask us to add support for a new game. We will simply
+ reject any such requests out of hand.
+ </simpara>
</answer>
</qandaentry>
@@ -410,18 +425,24 @@
<qandaentry><question id="question.messy-colors"><simpara id="question.messy-colors.text">The game colors are messed up.</simpara></question>
<answer>
<simpara>
- This is a known issue with using Amiga version datafiles. Select Amiga as a
- platform in the ScummVM Game Options dialog, or use the --platform=amiga command
- line parameter to enable Amiga-specific code.
+ This is a known issue when using certain Amiga version datafiles.
+ Normally, ScummVM should have detected your game as an "Amiga" version,
+ but sometimes this fails for various reasons.
</simpara>
+ <simpara>
+ To fix this, select "Amiga" as a platform in the ScummVM Game Options
+ dialog, or use the "--platform=amiga" command line parameter to enable
+ Amiga-specific code.
+ </simpara>
</answer>
</qandaentry>
- <qandaentry><question><simpara>The subtitles in my non English game are messed up.</simpara></question>
+ <qandaentry><question><simpara>The subtitles in my non-English game are messed up.</simpara></question>
<answer>
<simpara>
- You are most likely using a game such as Maniac Mansion or Zak McKracken if you have this problem.
- You need to specify a language in the ScummVM Game Options dialog, with the -q parameter or by
+ You are most likely using a game such as Maniac Mansion or Zak McKracken
+ if you have this problem. You need to specify the correct language in
+ the ScummVM Game Options dialog, or via the "--language" parameter or by
using the 'language' config file option.
</simpara>
<simpara>
@@ -432,7 +453,7 @@
</answer>
</qandaentry>
- <qandaentry><question><simpara>How do I make my mac version of a game work?</simpara></question>
+ <qandaentry><question><simpara>How do I make my Macintosh version of a game work?</simpara></question>
<answer>
<simpara>
First, if you use a ScummVM version prior to 0.7.0 we strongly recommend you
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