[Scummvm-cvs-logs] SF.net SVN: scummvm:[49233] scummvm/trunk/engines/sci/engine/vm.cpp
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Wed May 26 12:37:55 CEST 2010
Revision: 49233
http://scummvm.svn.sourceforge.net/scummvm/?rev=49233&view=rev
Author: thebluegr
Date: 2010-05-26 10:37:54 +0000 (Wed, 26 May 2010)
Log Message:
-----------
Formatting
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/vm.cpp
Modified: scummvm/trunk/engines/sci/engine/vm.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/vm.cpp 2010-05-26 10:35:54 UTC (rev 49232)
+++ scummvm/trunk/engines/sci/engine/vm.cpp 2010-05-26 10:37:54 UTC (rev 49233)
@@ -414,11 +414,11 @@
if (argc > 1) {
// argc can indeed be bigger than 1 in some cases, and it seems correct
// (i.e. we should skip that many bytes later on)... question is, why
- // does this occur? Could such calls be used to point to data after X bytes in the heap?
- // What are the skipped bytes in this case?
- // In SQ4CD, this occurs with the returnVal selector of object Sq4GlobalNarrator when the
- // game starts, and right after the narrator is heard (e.g. after he talks when examining
- // something)
+ // does this occur? Could such calls be used to point to data after X
+ // bytes in the heap? What are the skipped bytes in this case?
+ // In SQ4CD, this occurs with the returnVal selector of object
+ // Sq4GlobalNarrator when the game starts, and right after the narrator
+ // is heard (e.g. after he talks when examining something)
reg_t oldReg = *varp.getPointer(s->_segMan);
reg_t newReg = argp[1];
warning("send_selector(): argc = %d while modifying variable selector "
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
More information about the Scummvm-git-logs
mailing list