[Scummvm-cvs-logs] SF.net SVN: scummvm:[49233] scummvm/trunk/engines/sci/engine/vm.cpp

thebluegr at users.sourceforge.net thebluegr at users.sourceforge.net
Wed May 26 12:37:55 CEST 2010


Revision: 49233
          http://scummvm.svn.sourceforge.net/scummvm/?rev=49233&view=rev
Author:   thebluegr
Date:     2010-05-26 10:37:54 +0000 (Wed, 26 May 2010)

Log Message:
-----------
Formatting

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/vm.cpp

Modified: scummvm/trunk/engines/sci/engine/vm.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/vm.cpp	2010-05-26 10:35:54 UTC (rev 49232)
+++ scummvm/trunk/engines/sci/engine/vm.cpp	2010-05-26 10:37:54 UTC (rev 49233)
@@ -414,11 +414,11 @@
 			if (argc > 1) {
 				// argc can indeed be bigger than 1 in some cases, and it seems correct
 				// (i.e. we should skip that many bytes later on)... question is, why
-				// does this occur? Could such calls be used to point to data after X bytes in the heap?
-				// What are the skipped bytes in this case?
-				// In SQ4CD, this occurs with the returnVal selector of object Sq4GlobalNarrator when the
-				// game starts, and right after the narrator is heard (e.g. after he talks when examining
-				// something)
+				// does this occur? Could such calls be used to point to data after X
+				// bytes in the heap? What are the skipped bytes in this case?
+				// In SQ4CD, this occurs with the returnVal selector of object
+				// Sq4GlobalNarrator when the game starts, and right after the narrator
+				// is heard (e.g. after he talks when examining something)
 				reg_t oldReg = *varp.getPointer(s->_segMan);
 				reg_t newReg = argp[1];
 				warning("send_selector(): argc = %d while modifying variable selector "


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