[Scummvm-cvs-logs] SF.net SVN: scummvm:[49326] scummvm/trunk/engines/sci
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Sun May 30 17:17:30 CEST 2010
Revision: 49326
http://scummvm.svn.sourceforge.net/scummvm/?rev=49326&view=rev
Author: thebluegr
Date: 2010-05-30 15:17:29 +0000 (Sun, 30 May 2010)
Log Message:
-----------
Fixed findGameObject() for SCI11 games
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/game.cpp
scummvm/trunk/engines/sci/resource.cpp
Modified: scummvm/trunk/engines/sci/engine/game.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/game.cpp 2010-05-30 13:42:04 UTC (rev 49325)
+++ scummvm/trunk/engines/sci/engine/game.cpp 2010-05-30 15:17:29 UTC (rev 49326)
@@ -127,13 +127,7 @@
srand(g_system->getMillis()); // Initialize random number generator
- // TODO: This is sometimes off by 1... find out why
- //s->_gameObj = g_sci->getResMan()->findGameObject();
- // Replaced by the code below for now
- Script *scr000 = s->_segMan->getScript(1);
- s->_gameObj = make_reg(1, scr000->validateExportFunc(0));
- if (getSciVersion() >= SCI_VERSION_1_1)
- s->_gameObj.offset += scr000->_scriptSize;
+ s->_gameObj = g_sci->getResMan()->findGameObject();
#ifdef USE_OLD_MUSIC_FUNCTIONS
if (s->sfx_init_flags & SFX_STATE_FLAG_NOSOUND)
Modified: scummvm/trunk/engines/sci/resource.cpp
===================================================================
--- scummvm/trunk/engines/sci/resource.cpp 2010-05-30 13:42:04 UTC (rev 49325)
+++ scummvm/trunk/engines/sci/resource.cpp 2010-05-30 15:17:29 UTC (rev 49326)
@@ -1923,9 +1923,13 @@
// In SCI1.1 and newer, the heap is appended at the end of the script,
// so adjust the offset accordingly
- if (getSciVersion() >= SCI_VERSION_1_1 && addSci11ScriptOffset)
+ if (getSciVersion() >= SCI_VERSION_1_1 && addSci11ScriptOffset) {
offset += script->size;
+ if (script->size & 2)
+ offset++;
+ }
+
return make_reg(1, offset);
}
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