[Scummvm-cvs-logs] SF.net SVN: scummvm:[49339] scummvm/trunk/engines/sci/engine/savegame.cpp

thebluegr at users.sourceforge.net thebluegr at users.sourceforge.net
Mon May 31 02:04:38 CEST 2010


Revision: 49339
          http://scummvm.svn.sourceforge.net/scummvm/?rev=49339&view=rev
Author:   thebluegr
Date:     2010-05-31 00:04:38 +0000 (Mon, 31 May 2010)

Log Message:
-----------
Slight cleanup

Modified Paths:
--------------
    scummvm/trunk/engines/sci/engine/savegame.cpp

Modified: scummvm/trunk/engines/sci/engine/savegame.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/savegame.cpp	2010-05-30 23:31:33 UTC (rev 49338)
+++ scummvm/trunk/engines/sci/engine/savegame.cpp	2010-05-31 00:04:38 UTC (rev 49339)
@@ -751,14 +751,12 @@
 // TODO: Move thie function to a more appropriate place, such as vm.cpp or script.cpp
 void SegManager::reconstructScripts(EngineState *s) {
 	uint i;
-	SegmentObj *mobj;
 
 	for (i = 0; i < _heap.size(); i++) {
-		mobj = _heap[i];
-		if (!mobj ||  mobj->getType() != SEG_TYPE_SCRIPT)
+		if (!_heap[i] ||  _heap[i]->getType() != SEG_TYPE_SCRIPT)
 			continue;
 
-		Script *scr = (Script *)mobj;
+		Script *scr = (Script *)_heap[i];
 
 		// FIXME: Unify this code with script_instantiate_* ?
 		scr->load(g_sci->getResMan());
@@ -773,11 +771,10 @@
 	}
 
 	for (i = 0; i < _heap.size(); i++) {
-		mobj = _heap[i];
-		if (!mobj ||  mobj->getType() != SEG_TYPE_SCRIPT)
+		if (!_heap[i] ||  _heap[i]->getType() != SEG_TYPE_SCRIPT)
 			continue;
 
-		Script *scr = (Script *)mobj;
+		Script *scr = (Script *)_heap[i];
 
 		// FIXME: Unify this code with Script::scriptObjInit ?
 		ObjMap::iterator it;


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