[Scummvm-cvs-logs] SF.net SVN: scummvm:[49339] scummvm/trunk/engines/sci/engine/savegame.cpp
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Mon May 31 02:04:38 CEST 2010
Revision: 49339
http://scummvm.svn.sourceforge.net/scummvm/?rev=49339&view=rev
Author: thebluegr
Date: 2010-05-31 00:04:38 +0000 (Mon, 31 May 2010)
Log Message:
-----------
Slight cleanup
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/savegame.cpp
Modified: scummvm/trunk/engines/sci/engine/savegame.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/savegame.cpp 2010-05-30 23:31:33 UTC (rev 49338)
+++ scummvm/trunk/engines/sci/engine/savegame.cpp 2010-05-31 00:04:38 UTC (rev 49339)
@@ -751,14 +751,12 @@
// TODO: Move thie function to a more appropriate place, such as vm.cpp or script.cpp
void SegManager::reconstructScripts(EngineState *s) {
uint i;
- SegmentObj *mobj;
for (i = 0; i < _heap.size(); i++) {
- mobj = _heap[i];
- if (!mobj || mobj->getType() != SEG_TYPE_SCRIPT)
+ if (!_heap[i] || _heap[i]->getType() != SEG_TYPE_SCRIPT)
continue;
- Script *scr = (Script *)mobj;
+ Script *scr = (Script *)_heap[i];
// FIXME: Unify this code with script_instantiate_* ?
scr->load(g_sci->getResMan());
@@ -773,11 +771,10 @@
}
for (i = 0; i < _heap.size(); i++) {
- mobj = _heap[i];
- if (!mobj || mobj->getType() != SEG_TYPE_SCRIPT)
+ if (!_heap[i] || _heap[i]->getType() != SEG_TYPE_SCRIPT)
continue;
- Script *scr = (Script *)mobj;
+ Script *scr = (Script *)_heap[i];
// FIXME: Unify this code with Script::scriptObjInit ?
ObjMap::iterator it;
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