[Scummvm-cvs-logs] SF.net SVN: scummvm:[53995] scummvm/trunk/engines/hugo

strangerke at users.sourceforge.net strangerke at users.sourceforge.net
Mon Nov 1 01:27:11 CET 2010


Revision: 53995
          http://scummvm.svn.sourceforge.net/scummvm/?rev=53995&view=rev
Author:   strangerke
Date:     2010-11-01 00:27:11 +0000 (Mon, 01 Nov 2010)

Log Message:
-----------
HUGO: Move _actListArr to scheduler

Modified Paths:
--------------
    scummvm/trunk/engines/hugo/hugo.cpp
    scummvm/trunk/engines/hugo/hugo.h
    scummvm/trunk/engines/hugo/object.cpp
    scummvm/trunk/engines/hugo/object_v1d.cpp
    scummvm/trunk/engines/hugo/object_v1w.cpp
    scummvm/trunk/engines/hugo/object_v2d.cpp
    scummvm/trunk/engines/hugo/object_v3d.cpp
    scummvm/trunk/engines/hugo/schedule.cpp
    scummvm/trunk/engines/hugo/schedule.h

Modified: scummvm/trunk/engines/hugo/hugo.cpp
===================================================================
--- scummvm/trunk/engines/hugo/hugo.cpp	2010-10-31 23:38:33 UTC (rev 53994)
+++ scummvm/trunk/engines/hugo/hugo.cpp	2010-11-01 00:27:11 UTC (rev 53995)
@@ -62,11 +62,11 @@
 command_t   _line;                              // Line of user text input
 
 HugoEngine::HugoEngine(OSystem *syst, const HugoGameDescription *gd) : Engine(syst), _gameDescription(gd), _mouseX(0), _mouseY(0),
-	_textData(0), _stringtData(0), _screenNames(0), _textEngine(0), _textIntro(0), _textMouse(0), _textParser(0), _textSchedule(0), _textUtil(0),
-	_arrayNouns(0), _arrayVerbs(0), _arrayReqs(0), _hotspots(0), _invent(0), _uses(0), _catchallList(0), _backgroundObjects(0),
-	_points(0), _cmdList(0), _screenActs(0), _actListArr(0), _heroImage(0), _defltTunes(0), _palette(0), _introX(0), _introY(0),
-	_maxInvent(0), _numBonuses(0), _numScreens(0), _tunesNbr(0), _soundSilence(0), _soundTest(0), _screenStates(0), _numObj(0),
-	_score(0), _maxscore(0), _backgroundObjectsSize(0), _screenActsSize(0), _actListArrSize(0), _usesSize(0)
+	_textData(0), _stringtData(0), _screenNames(0), _textEngine(0), _textIntro(0), _textMouse(0), _textParser(0), _textSchedule(0),
+	_textUtil(0), _arrayNouns(0), _arrayVerbs(0), _arrayReqs(0), _hotspots(0), _invent(0), _uses(0), _catchallList(0),
+	_backgroundObjects(0), _points(0), _cmdList(0), _screenActs(0), _heroImage(0), _defltTunes(0), _palette(0), _introX(0),
+	_introY(0), _maxInvent(0), _numBonuses(0), _numScreens(0), _tunesNbr(0), _soundSilence(0), _soundTest(0), _screenStates(0),
+	_numObj(0), _score(0), _maxscore(0), _backgroundObjectsSize(0), _screenActsSize(0), _usesSize(0)
 
 {
 	DebugMan.addDebugChannel(kDebugSchedule, "Schedule", "Script Schedule debug level");
@@ -130,11 +130,8 @@
 	free(_screenActs);
 
 	_object->freeObjectArr();
+	_scheduler->freeActListArr();
 
-	for (int i = 0; i < _actListArrSize; i++)
-		free(_actListArr[i]);
-	free(_actListArr);
-
 	free(_defltTunes);
 	free(_screenStates);
 
@@ -485,7 +482,7 @@
 		}
 	}
 
-	int numElem, numSubElem, numSubAct;
+	int numElem, numSubElem;
 	//Read _invent
 	for (int varnt = 0; varnt < _numVariant; varnt++) {
 		numElem = in.readUint16BE();
@@ -672,572 +669,11 @@
 	_screen_p = &(_object->_objects[HERO].screenIndex);      // Current screen is hero's
 	_heroImage = HERO;                              // Current in use hero image
 
+	_scheduler->loadActListArr(in);
+	
 //read _actListArr
 	for (int varnt = 0; varnt < _numVariant; varnt++) {
-		numElem = in.readUint16BE();
 		if (varnt == _gameVariant) {
-			_actListArrSize = numElem;
-			_actListArr = (act **)malloc(sizeof(act *) * _actListArrSize);
-			for (int i = 0; i < _actListArrSize; i++) {
-				numSubElem = in.readUint16BE();
-				_actListArr[i] = (act *) malloc(sizeof(act) * (numSubElem + 1));
-				for (int j = 0; j < numSubElem; j++) {
-					_actListArr[i][j].a0.actType = (action_t) in.readByte();
-					switch (_actListArr[i][j].a0.actType) {
-					case ANULL:              // -1
-						break;
-					case ASCHEDULE:          // 0
-						_actListArr[i][j].a0.timer = in.readSint16BE();
-						_actListArr[i][j].a0.actIndex = in.readUint16BE();
-						break;
-					case START_OBJ:          // 1
-						_actListArr[i][j].a1.timer = in.readSint16BE();
-						_actListArr[i][j].a1.objNumb = in.readSint16BE();
-						_actListArr[i][j].a1.cycleNumb = in.readSint16BE();
-						_actListArr[i][j].a1.cycle = (cycle_t) in.readByte();
-						break;
-					case INIT_OBJXY:         // 2
-						_actListArr[i][j].a2.timer = in.readSint16BE();
-						_actListArr[i][j].a2.objNumb = in.readSint16BE();
-						_actListArr[i][j].a2.x = in.readSint16BE();
-						_actListArr[i][j].a2.y = in.readSint16BE();
-						break;
-					case PROMPT:             // 3
-						_actListArr[i][j].a3.timer = in.readSint16BE();
-						_actListArr[i][j].a3.promptIndex = in.readSint16BE();
-						numSubAct = in.readUint16BE();
-						_actListArr[i][j].a3.responsePtr = (int *) malloc(sizeof(int) * numSubAct);
-						for (int k = 0; k < numSubAct; k++)
-							_actListArr[i][j].a3.responsePtr[k] = in.readSint16BE();
-						_actListArr[i][j].a3.actPassIndex = in.readUint16BE();
-						_actListArr[i][j].a3.actFailIndex = in.readUint16BE();
-						_actListArr[i][j].a3.encodedFl = (in.readByte() == 1) ? true : false;
-						break;
-					case BKGD_COLOR:         // 4
-						_actListArr[i][j].a4.timer = in.readSint16BE();
-						_actListArr[i][j].a4.newBackgroundColor = in.readUint32BE();
-						break;
-					case INIT_OBJVXY:        // 5
-						_actListArr[i][j].a5.timer = in.readSint16BE();
-						_actListArr[i][j].a5.objNumb = in.readSint16BE();
-						_actListArr[i][j].a5.vx = in.readSint16BE();
-						_actListArr[i][j].a5.vy = in.readSint16BE();
-						break;
-					case INIT_CARRY:         // 6
-						_actListArr[i][j].a6.timer = in.readSint16BE();
-						_actListArr[i][j].a6.objNumb = in.readSint16BE();
-						_actListArr[i][j].a6.carriedFl = (in.readByte() == 1) ? true : false;
-						break;
-					case INIT_HF_COORD:      // 7
-						_actListArr[i][j].a7.timer = in.readSint16BE();
-						_actListArr[i][j].a7.objNumb = in.readSint16BE();
-						break;
-					case NEW_SCREEN:         // 8
-						_actListArr[i][j].a8.timer = in.readSint16BE();
-						_actListArr[i][j].a8.screenIndex = in.readSint16BE();
-						break;
-					case INIT_OBJSTATE:      // 9
-						_actListArr[i][j].a9.timer = in.readSint16BE();
-						_actListArr[i][j].a9.objNumb = in.readSint16BE();
-						_actListArr[i][j].a9.newState = in.readByte();
-						break;
-					case INIT_PATH:          // 10
-						_actListArr[i][j].a10.timer = in.readSint16BE();
-						_actListArr[i][j].a10.objNumb = in.readSint16BE();
-						_actListArr[i][j].a10.newPathType = in.readSint16BE();
-						_actListArr[i][j].a10.vxPath = in.readByte();
-						_actListArr[i][j].a10.vyPath = in.readByte();
-						break;
-					case COND_R:             // 11
-						_actListArr[i][j].a11.timer = in.readSint16BE();
-						_actListArr[i][j].a11.objNumb = in.readSint16BE();
-						_actListArr[i][j].a11.stateReq = in.readByte();
-						_actListArr[i][j].a11.actPassIndex = in.readUint16BE();
-						_actListArr[i][j].a11.actFailIndex = in.readUint16BE();
-						break;
-					case TEXT:               // 12
-						_actListArr[i][j].a12.timer = in.readSint16BE();
-						_actListArr[i][j].a12.stringIndex = in.readSint16BE();
-						break;
-					case SWAP_IMAGES:        // 13
-						_actListArr[i][j].a13.timer = in.readSint16BE();
-						_actListArr[i][j].a13.obj1 = in.readSint16BE();
-						_actListArr[i][j].a13.obj2 = in.readSint16BE();
-						break;
-					case COND_SCR:           // 14
-						_actListArr[i][j].a14.timer = in.readSint16BE();
-						_actListArr[i][j].a14.objNumb = in.readSint16BE();
-						_actListArr[i][j].a14.screenReq = in.readSint16BE();
-						_actListArr[i][j].a14.actPassIndex = in.readUint16BE();
-						_actListArr[i][j].a14.actFailIndex = in.readUint16BE();
-						break;
-					case AUTOPILOT:          // 15
-						_actListArr[i][j].a15.timer = in.readSint16BE();
-						_actListArr[i][j].a15.obj1 = in.readSint16BE();
-						_actListArr[i][j].a15.obj2 = in.readSint16BE();
-						_actListArr[i][j].a15.dx = in.readByte();
-						_actListArr[i][j].a15.dy = in.readByte();
-						break;
-					case INIT_OBJ_SEQ:       // 16
-						_actListArr[i][j].a16.timer = in.readSint16BE();
-						_actListArr[i][j].a16.objNumb = in.readSint16BE();
-						_actListArr[i][j].a16.seqIndex = in.readSint16BE();
-						break;
-					case SET_STATE_BITS:     // 17
-						_actListArr[i][j].a17.timer = in.readSint16BE();
-						_actListArr[i][j].a17.objNumb = in.readSint16BE();
-						_actListArr[i][j].a17.stateMask = in.readSint16BE();
-						break;
-					case CLEAR_STATE_BITS:   // 18
-						_actListArr[i][j].a18.timer = in.readSint16BE();
-						_actListArr[i][j].a18.objNumb = in.readSint16BE();
-						_actListArr[i][j].a18.stateMask = in.readSint16BE();
-						break;
-					case TEST_STATE_BITS:    // 19
-						_actListArr[i][j].a19.timer = in.readSint16BE();
-						_actListArr[i][j].a19.objNumb = in.readSint16BE();
-						_actListArr[i][j].a19.stateMask = in.readSint16BE();
-						_actListArr[i][j].a19.actPassIndex = in.readUint16BE();
-						_actListArr[i][j].a19.actFailIndex = in.readUint16BE();
-						break;
-					case DEL_EVENTS:         // 20
-						_actListArr[i][j].a20.timer = in.readSint16BE();
-						_actListArr[i][j].a20.actTypeDel = (action_t) in.readByte();
-						break;
-					case GAMEOVER:           // 21
-						_actListArr[i][j].a21.timer = in.readSint16BE();
-						break;
-					case INIT_HH_COORD:      // 22
-						_actListArr[i][j].a22.timer = in.readSint16BE();
-						_actListArr[i][j].a22.objNumb = in.readSint16BE();
-						break;
-					case EXIT:               // 23
-						_actListArr[i][j].a23.timer = in.readSint16BE();
-						break;
-					case BONUS:              // 24
-						_actListArr[i][j].a24.timer = in.readSint16BE();
-						_actListArr[i][j].a24.pointIndex = in.readSint16BE();
-						break;
-					case COND_BOX:           // 25
-						_actListArr[i][j].a25.timer = in.readSint16BE();
-						_actListArr[i][j].a25.objNumb = in.readSint16BE();
-						_actListArr[i][j].a25.x1 = in.readSint16BE();
-						_actListArr[i][j].a25.y1 = in.readSint16BE();
-						_actListArr[i][j].a25.x2 = in.readSint16BE();
-						_actListArr[i][j].a25.y2 = in.readSint16BE();
-						_actListArr[i][j].a25.actPassIndex = in.readUint16BE();
-						_actListArr[i][j].a25.actFailIndex = in.readUint16BE();
-						break;
-					case SOUND:              // 26
-						_actListArr[i][j].a26.timer = in.readSint16BE();
-						_actListArr[i][j].a26.soundIndex = in.readSint16BE();
-						break;
-					case ADD_SCORE:          // 27
-						_actListArr[i][j].a27.timer = in.readSint16BE();
-						_actListArr[i][j].a27.objNumb = in.readSint16BE();
-						break;
-					case SUB_SCORE:          // 28
-						_actListArr[i][j].a28.timer = in.readSint16BE();
-						_actListArr[i][j].a28.objNumb = in.readSint16BE();
-						break;
-					case COND_CARRY:         // 29
-						_actListArr[i][j].a29.timer = in.readSint16BE();
-						_actListArr[i][j].a29.objNumb = in.readSint16BE();
-						_actListArr[i][j].a29.actPassIndex = in.readUint16BE();
-						_actListArr[i][j].a29.actFailIndex = in.readUint16BE();
-						break;
-					case INIT_MAZE:          // 30
-						_actListArr[i][j].a30.timer = in.readSint16BE();
-						_actListArr[i][j].a30.mazeSize = in.readByte();
-						_actListArr[i][j].a30.x1 = in.readSint16BE();
-						_actListArr[i][j].a30.y1 = in.readSint16BE();
-						_actListArr[i][j].a30.x2 = in.readSint16BE();
-						_actListArr[i][j].a30.y2 = in.readSint16BE();
-						_actListArr[i][j].a30.x3 = in.readSint16BE();
-						_actListArr[i][j].a30.x4 = in.readSint16BE();
-						_actListArr[i][j].a30.firstScreenIndex = in.readByte();
-						break;
-					case EXIT_MAZE:          // 31
-						_actListArr[i][j].a31.timer = in.readSint16BE();
-						break;
-					case INIT_PRIORITY:      // 32
-						_actListArr[i][j].a32.timer = in.readSint16BE();
-						_actListArr[i][j].a32.objNumb = in.readSint16BE();
-						_actListArr[i][j].a32.priority = in.readByte();
-						break;
-					case INIT_SCREEN:        // 33
-						_actListArr[i][j].a33.timer = in.readSint16BE();
-						_actListArr[i][j].a33.objNumb = in.readSint16BE();
-						_actListArr[i][j].a33.screenIndex = in.readSint16BE();
-						break;
-					case AGSCHEDULE:         // 34
-						_actListArr[i][j].a34.timer = in.readSint16BE();
-						_actListArr[i][j].a34.actIndex = in.readUint16BE();
-						break;
-					case REMAPPAL:           // 35
-						_actListArr[i][j].a35.timer = in.readSint16BE();
-						_actListArr[i][j].a35.oldColorIndex = in.readSint16BE();
-						_actListArr[i][j].a35.newColorIndex = in.readSint16BE();
-						break;
-					case COND_NOUN:          // 36
-						_actListArr[i][j].a36.timer = in.readSint16BE();
-						_actListArr[i][j].a36.nounIndex = in.readUint16BE();
-						_actListArr[i][j].a36.actPassIndex = in.readUint16BE();
-						_actListArr[i][j].a36.actFailIndex = in.readUint16BE();
-						break;
-					case SCREEN_STATE:       // 37
-						_actListArr[i][j].a37.timer = in.readSint16BE();
-						_actListArr[i][j].a37.screenIndex = in.readSint16BE();
-						_actListArr[i][j].a37.newState = in.readByte();
-						break;
-					case INIT_LIPS:          // 38
-						_actListArr[i][j].a38.timer = in.readSint16BE();
-						_actListArr[i][j].a38.lipsObjNumb = in.readSint16BE();
-						_actListArr[i][j].a38.objNumb = in.readSint16BE();
-						_actListArr[i][j].a38.dxLips = in.readByte();
-						_actListArr[i][j].a38.dyLips = in.readByte();
-						break;
-					case INIT_STORY_MODE:    // 39
-						_actListArr[i][j].a39.timer = in.readSint16BE();
-						_actListArr[i][j].a39.storyModeFl = (in.readByte() == 1);
-						break;
-					case WARN:               // 40
-						_actListArr[i][j].a40.timer = in.readSint16BE();
-						_actListArr[i][j].a40.stringIndex = in.readSint16BE();
-						break;
-					case COND_BONUS:         // 41
-						_actListArr[i][j].a41.timer = in.readSint16BE();
-						_actListArr[i][j].a41.BonusIndex = in.readSint16BE();
-						_actListArr[i][j].a41.actPassIndex = in.readUint16BE();
-						_actListArr[i][j].a41.actFailIndex = in.readUint16BE();
-						break;
-					case TEXT_TAKE:          // 42
-						_actListArr[i][j].a42.timer = in.readSint16BE();
-						_actListArr[i][j].a42.objNumb = in.readSint16BE();
-						break;
-					case YESNO:              // 43
-						_actListArr[i][j].a43.timer = in.readSint16BE();
-						_actListArr[i][j].a43.promptIndex = in.readSint16BE();
-						_actListArr[i][j].a43.actYesIndex = in.readUint16BE();
-						_actListArr[i][j].a43.actNoIndex = in.readUint16BE();
-						break;
-					case STOP_ROUTE:         // 44
-						_actListArr[i][j].a44.timer = in.readSint16BE();
-						break;
-					case COND_ROUTE:         // 45
-						_actListArr[i][j].a45.timer = in.readSint16BE();
-						_actListArr[i][j].a45.routeIndex = in.readSint16BE();
-						_actListArr[i][j].a45.actPassIndex = in.readUint16BE();
-						_actListArr[i][j].a45.actFailIndex = in.readUint16BE();
-						break;
-					case INIT_JUMPEXIT:      // 46
-						_actListArr[i][j].a46.timer = in.readSint16BE();
-						_actListArr[i][j].a46.jumpExitFl = (in.readByte() == 1);
-						break;
-					case INIT_VIEW:          // 47
-						_actListArr[i][j].a47.timer = in.readSint16BE();
-						_actListArr[i][j].a47.objNumb = in.readSint16BE();
-						_actListArr[i][j].a47.viewx = in.readSint16BE();
-						_actListArr[i][j].a47.viewy = in.readSint16BE();
-						_actListArr[i][j].a47.direction = in.readSint16BE();
-						break;
-					case INIT_OBJ_FRAME:     // 48
-						_actListArr[i][j].a48.timer = in.readSint16BE();
-						_actListArr[i][j].a48.objNumb = in.readSint16BE();
-						_actListArr[i][j].a48.seqIndex = in.readSint16BE();
-						_actListArr[i][j].a48.frameIndex = in.readSint16BE();
-						break;
-					case OLD_SONG:           //49
-						_actListArr[i][j].a49.timer = in.readSint16BE();
-						_actListArr[i][j].a49.soundIndex = in.readUint16BE();
-						break;
-					default:
-						error("Engine - Unknown action type encountered: %d", _actListArr[i][j].a0.actType);
-					}
-				}
-				_actListArr[i][numSubElem].a0.actType = ANULL;
-			}
-		} else {
-			for (int i = 0; i < numElem; i++) {
-				numSubElem = in.readUint16BE();
-				for (int j = 0; j < numSubElem; j++) {
-					numSubAct = in.readByte();
-					switch (numSubAct) {
-					case ANULL:              // -1
-						break;
-					case ASCHEDULE:          // 0
-						in.readSint16BE();
-						in.readUint16BE();
-						break;
-					case START_OBJ:          // 1
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readByte();
-						break;
-					case INIT_OBJXY:         // 2
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readSint16BE();
-						break;
-					case PROMPT:             // 3
-						in.readSint16BE();
-						in.readSint16BE();
-						numSubAct = in.readUint16BE();
-						for (int k = 0; k < numSubAct; k++)
-							in.readSint16BE();
-						in.readUint16BE();
-						in.readUint16BE();
-						in.readByte();
-						break;
-					case BKGD_COLOR:         // 4
-						in.readSint16BE();
-						in.readUint32BE();
-						break;
-					case INIT_OBJVXY:        // 5
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readSint16BE();
-						break;
-					case INIT_CARRY:         // 6
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readByte();
-						break;
-					case INIT_HF_COORD:      // 7
-						in.readSint16BE();
-						in.readSint16BE();
-						break;
-					case NEW_SCREEN:         // 8
-						in.readSint16BE();
-						in.readSint16BE();
-						break;
-					case INIT_OBJSTATE:      // 9
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readByte();
-						break;
-					case INIT_PATH:          // 10
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readByte();
-						in.readByte();
-						break;
-					case COND_R:             // 11
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readByte();
-						in.readUint16BE();
-						in.readUint16BE();
-						break;
-					case TEXT:               // 12
-						in.readSint16BE();
-						in.readSint16BE();
-						break;
-					case SWAP_IMAGES:        // 13
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readSint16BE();
-						break;
-					case COND_SCR:           // 14
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readUint16BE();
-						in.readUint16BE();
-						break;
-					case AUTOPILOT:          // 15
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readByte();
-						in.readByte();
-						break;
-					case INIT_OBJ_SEQ:       // 16
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readSint16BE();
-						break;
-					case SET_STATE_BITS:     // 17
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readSint16BE();
-						break;
-					case CLEAR_STATE_BITS:   // 18
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readSint16BE();
-						break;
-					case TEST_STATE_BITS:    // 19
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readUint16BE();
-						in.readUint16BE();
-						break;
-					case DEL_EVENTS:         // 20
-						in.readSint16BE();
-						in.readByte();
-						break;
-					case GAMEOVER:           // 21
-						in.readSint16BE();
-						break;
-					case INIT_HH_COORD:      // 22
-						in.readSint16BE();
-						in.readSint16BE();
-						break;
-					case EXIT:               // 23
-						in.readSint16BE();
-						break;
-					case BONUS:              // 24
-						in.readSint16BE();
-						in.readSint16BE();
-						break;
-					case COND_BOX:           // 25
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readUint16BE();
-						in.readUint16BE();
-						break;
-					case SOUND:              // 26
-						in.readSint16BE();
-						in.readSint16BE();
-						break;
-					case ADD_SCORE:          // 27
-						in.readSint16BE();
-						in.readSint16BE();
-						break;
-					case SUB_SCORE:          // 28
-						in.readSint16BE();
-						in.readSint16BE();
-						break;
-					case COND_CARRY:         // 29
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readUint16BE();
-						in.readUint16BE();
-						break;
-					case INIT_MAZE:          // 30
-						in.readSint16BE();
-						in.readByte();
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readByte();
-						break;
-					case EXIT_MAZE:          // 31
-						in.readSint16BE();
-						break;
-					case INIT_PRIORITY:      // 32
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readByte();
-						break;
-					case INIT_SCREEN:        // 33
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readSint16BE();
-						break;
-					case AGSCHEDULE:         // 34
-						in.readSint16BE();
-						in.readUint16BE();
-						break;
-					case REMAPPAL:           // 35
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readSint16BE();
-						break;
-					case COND_NOUN:          // 36
-						in.readSint16BE();
-						in.readUint16BE();
-						in.readUint16BE();
-						in.readUint16BE();
-						break;
-					case SCREEN_STATE:       // 37
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readByte();
-						break;
-					case INIT_LIPS:          // 38
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readByte();
-						in.readByte();
-						break;
-					case INIT_STORY_MODE:    // 39
-						in.readSint16BE();
-						in.readByte();
-						break;
-					case WARN:               // 40
-						in.readSint16BE();
-						in.readSint16BE();
-						break;
-					case COND_BONUS:         // 41
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readUint16BE();
-						in.readUint16BE();
-						break;
-					case TEXT_TAKE:          // 42
-						in.readSint16BE();
-						in.readSint16BE();
-						break;
-					case YESNO:              // 43
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readUint16BE();
-						in.readUint16BE();
-						break;
-					case STOP_ROUTE:         // 44
-						in.readSint16BE();
-						break;
-					case COND_ROUTE:         // 45
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readUint16BE();
-						in.readUint16BE();
-						break;
-					case INIT_JUMPEXIT:      // 46
-						in.readSint16BE();
-						in.readByte();
-						break;
-					case INIT_VIEW:          // 47
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readSint16BE();
-						break;
-					case INIT_OBJ_FRAME:     // 48
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readSint16BE();
-						in.readSint16BE();
-						break;
-					case OLD_SONG:           //49
-						in.readSint16BE();
-						in.readUint16BE();
-						break;
-					default:
-						error("Engine - Unknown action type encountered %d - variante %d pos %d.%d", numSubAct, varnt, i, j);
-					}
-				}
-			}
-		}
-	}
-	for (int varnt = 0; varnt < _numVariant; varnt++) {
-		if (varnt == _gameVariant) {
 			_tunesNbr     = in.readSByte();
 			_soundSilence = in.readSByte();
 			_soundTest    = in.readSByte();
@@ -1292,12 +728,7 @@
 			_numObj = numElem;
 	}
 
-	//Read kALnewscr used by maze (Hugo 2)
-	for (int varnt = 0; varnt < _numVariant; varnt++) {
-		numElem = in.readUint16BE();
-		if (varnt == _gameVariant)
-			_alNewscrIndex = numElem;
-	}
+	_scheduler->loadAlNewscrIndex(in);
 
 	if (_gameVariant > 2) {
 		_arrayFontSize[0] = in.readUint16BE();
@@ -1714,50 +1145,6 @@
 	}
 }
 
-// Maze mode is enabled.  Check to see whether hero has crossed the maze
-// bounding box, if so, go to the next room */
-void HugoEngine::processMaze() {
-	debugC(1, kDebugEngine, "processMaze");
-
-	seq_t *currImage = _hero->currImagePtr;         // Get ptr to current image
-
-	// hero coordinates
-	int x1 = _hero->x + currImage->x1;              // Left edge of object
-	int x2 = _hero->x + currImage->x2;              // Right edge
-	int y1 = _hero->y + currImage->y1;              // Top edge
-	int y2 = _hero->y + currImage->y2;              // Bottom edge
-
-	if (x1 < _maze.x1) {
-		// Exit west
-		_actListArr[_alNewscrIndex][3].a8.screenIndex = *_screen_p - 1;
-		_actListArr[_alNewscrIndex][0].a2.x = _maze.x2 - SHIFT - (x2 - x1);
-		_actListArr[_alNewscrIndex][0].a2.y = _hero->y;
-		_status.routeIndex = -1;
-		_scheduler->insertActionList(_alNewscrIndex);
-	} else if (x2 > _maze.x2) {
-		// Exit east
-		_actListArr[_alNewscrIndex][3].a8.screenIndex = *_screen_p + 1;
-		_actListArr[_alNewscrIndex][0].a2.x = _maze.x1 + SHIFT;
-		_actListArr[_alNewscrIndex][0].a2.y = _hero->y;
-		_status.routeIndex = -1;
-		_scheduler->insertActionList(_alNewscrIndex);
-	} else if (y1 < _maze.y1 - SHIFT) {
-		// Exit north
-		_actListArr[_alNewscrIndex][3].a8.screenIndex = *_screen_p - _maze.size;
-		_actListArr[_alNewscrIndex][0].a2.x = _maze.x3;
-		_actListArr[_alNewscrIndex][0].a2.y = _maze.y2 - SHIFT - (y2 - y1);
-		_status.routeIndex = -1;
-		_scheduler->insertActionList(_alNewscrIndex);
-	} else if (y2 > _maze.y2 - SHIFT / 2) {
-		// Exit south
-		_actListArr[_alNewscrIndex][3].a8.screenIndex = *_screen_p + _maze.size;
-		_actListArr[_alNewscrIndex][0].a2.x = _maze.x4;
-		_actListArr[_alNewscrIndex][0].a2.y = _maze.y1 + SHIFT;
-		_status.routeIndex = -1;
-		_scheduler->insertActionList(_alNewscrIndex);
-	}
-}
-
 // Search background command list for this screen for supplied object.
 // Return first associated verb (not "look") or 0 if none found.
 char *HugoEngine::useBG(char *name) {

Modified: scummvm/trunk/engines/hugo/hugo.h
===================================================================
--- scummvm/trunk/engines/hugo/hugo.h	2010-10-31 23:38:33 UTC (rev 53994)
+++ scummvm/trunk/engines/hugo/hugo.h	2010-11-01 00:27:11 UTC (rev 53995)
@@ -153,14 +153,11 @@
 	uint16    _cmdListSize;
 	uint16    **_screenActs;
 	uint16    _screenActsSize;
-	act       **_actListArr;
-	uint16    _actListArrSize;
 	int16     *_defltTunes;
 	uint16    _look;
 	uint16    _take;
 	uint16    _drop;
 	uint16    _numObj;
-	uint16    _alNewscrIndex;
 
 	Common::RandomSource *_rnd;
 
@@ -200,7 +197,6 @@
 	void clearBoundary(int x1, int x2, int y);
 	void endGame();
 	void initStatus();
-	void processMaze();
 	void readObjectImages();
 	void readScreenFiles(int screen);
 	void screenActions(int screen);

Modified: scummvm/trunk/engines/hugo/object.cpp
===================================================================
--- scummvm/trunk/engines/hugo/object.cpp	2010-10-31 23:38:33 UTC (rev 53994)
+++ scummvm/trunk/engines/hugo/object.cpp	2010-11-01 00:27:11 UTC (rev 53995)
@@ -42,6 +42,7 @@
 #include "hugo/route.h"
 #include "hugo/util.h"
 #include "hugo/parser.h"
+#include "hugo/schedule.h"
 
 namespace Hugo {
 

Modified: scummvm/trunk/engines/hugo/object_v1d.cpp
===================================================================
--- scummvm/trunk/engines/hugo/object_v1d.cpp	2010-10-31 23:38:33 UTC (rev 53994)
+++ scummvm/trunk/engines/hugo/object_v1d.cpp	2010-11-01 00:27:11 UTC (rev 53995)
@@ -335,7 +335,7 @@
 
 	// If maze mode is enabled, do special maze processing
 	if (_maze.enabledFl)
-		_vm->processMaze();
+		_vm->_scheduler->processMaze();
 }
 
 void ObjectHandler_v1d::swapImages(int objNumb1, int objNumb2) {

Modified: scummvm/trunk/engines/hugo/object_v1w.cpp
===================================================================
--- scummvm/trunk/engines/hugo/object_v1w.cpp	2010-10-31 23:38:33 UTC (rev 53994)
+++ scummvm/trunk/engines/hugo/object_v1w.cpp	2010-11-01 00:27:11 UTC (rev 53995)
@@ -42,6 +42,7 @@
 #include "hugo/route.h"
 #include "hugo/util.h"
 #include "hugo/parser.h"
+#include "hugo/schedule.h"
 
 namespace Hugo {
 
@@ -342,7 +343,7 @@
 
 	// If maze mode is enabled, do special maze processing
 	if (_maze.enabledFl)
-		_vm->processMaze();
+		_vm->_scheduler->processMaze();
 }
 
 void ObjectHandler_v1w::swapImages(int objNumb1, int objNumb2) {

Modified: scummvm/trunk/engines/hugo/object_v2d.cpp
===================================================================
--- scummvm/trunk/engines/hugo/object_v2d.cpp	2010-10-31 23:38:33 UTC (rev 53994)
+++ scummvm/trunk/engines/hugo/object_v2d.cpp	2010-11-01 00:27:11 UTC (rev 53995)
@@ -346,7 +346,7 @@
 
 	// If maze mode is enabled, do special maze processing
 	if (_maze.enabledFl)
-		_vm->processMaze();
+		_vm->_scheduler->processMaze();
 }
 
 } // End of namespace Hugo

Modified: scummvm/trunk/engines/hugo/object_v3d.cpp
===================================================================
--- scummvm/trunk/engines/hugo/object_v3d.cpp	2010-10-31 23:38:33 UTC (rev 53994)
+++ scummvm/trunk/engines/hugo/object_v3d.cpp	2010-11-01 00:27:11 UTC (rev 53995)
@@ -42,6 +42,7 @@
 #include "hugo/route.h"
 #include "hugo/util.h"
 #include "hugo/parser.h"
+#include "hugo/schedule.h"
 
 namespace Hugo {
 
@@ -228,7 +229,7 @@
 
 	// If maze mode is enabled, do special maze processing
 	if (_maze.enabledFl)
-		_vm->processMaze();
+		_vm->_scheduler->processMaze();
 }
 
 void ObjectHandler_v3d::swapImages(int objNumb1, int objNumb2) {

Modified: scummvm/trunk/engines/hugo/schedule.cpp
===================================================================
--- scummvm/trunk/engines/hugo/schedule.cpp	2010-10-31 23:38:33 UTC (rev 53994)
+++ scummvm/trunk/engines/hugo/schedule.cpp	2010-11-01 00:27:11 UTC (rev 53995)
@@ -82,9 +82,9 @@
 void Scheduler::insertActionList(uint16 actIndex) {
 	debugC(1, kDebugSchedule, "insertActionList(%d)", actIndex);
 
-	if (_vm->_actListArr[actIndex]) {
-		for (int i = 0; _vm->_actListArr[actIndex][i].a0.actType != ANULL; i++)
-			insertAction(&_vm->_actListArr[actIndex][i]);
+	if (_actListArr[actIndex]) {
+		for (int i = 0; _actListArr[actIndex][i].a0.actType != ANULL; i++)
+			insertAction(&_actListArr[actIndex][i]);
 	}
 }
 
@@ -220,4 +220,638 @@
 	timeout = ++t;
 }
 
+	//Read kALnewscr used by maze (Hugo 2)
+void Scheduler::loadAlNewscrIndex(Common::File &in) {
+	debugC(6, kDebugSchedule, "loadAlNewscrIndex(&in)");
+
+	int numElem;
+	for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
+		numElem = in.readUint16BE();
+		if (varnt == _vm->_gameVariant)
+			_alNewscrIndex = numElem;
+	}
+}
+
+void Scheduler::loadActListArr(Common::File &in) {
+	debugC(6, kDebugSchedule, "loadActListArr(&in)");
+
+	int numElem, numSubElem, numSubAct;
+	for (int varnt = 0; varnt < _vm->_numVariant; varnt++) {
+		numElem = in.readUint16BE();
+		if (varnt == _vm->_gameVariant) {
+			_actListArrSize = numElem;
+			_actListArr = (act **)malloc(sizeof(act *) * _actListArrSize);
+			for (int i = 0; i < _actListArrSize; i++) {
+				numSubElem = in.readUint16BE();
+				_actListArr[i] = (act *) malloc(sizeof(act) * (numSubElem + 1));
+				for (int j = 0; j < numSubElem; j++) {
+					_actListArr[i][j].a0.actType = (action_t) in.readByte();
+					switch (_actListArr[i][j].a0.actType) {
+					case ANULL:              // -1
+						break;
+					case ASCHEDULE:          // 0
+						_actListArr[i][j].a0.timer = in.readSint16BE();
+						_actListArr[i][j].a0.actIndex = in.readUint16BE();
+						break;
+					case START_OBJ:          // 1
+						_actListArr[i][j].a1.timer = in.readSint16BE();
+						_actListArr[i][j].a1.objNumb = in.readSint16BE();
+						_actListArr[i][j].a1.cycleNumb = in.readSint16BE();
+						_actListArr[i][j].a1.cycle = (cycle_t) in.readByte();
+						break;
+					case INIT_OBJXY:         // 2
+						_actListArr[i][j].a2.timer = in.readSint16BE();
+						_actListArr[i][j].a2.objNumb = in.readSint16BE();
+						_actListArr[i][j].a2.x = in.readSint16BE();
+						_actListArr[i][j].a2.y = in.readSint16BE();
+						break;
+					case PROMPT:             // 3
+						_actListArr[i][j].a3.timer = in.readSint16BE();
+						_actListArr[i][j].a3.promptIndex = in.readSint16BE();
+						numSubAct = in.readUint16BE();
+						_actListArr[i][j].a3.responsePtr = (int *) malloc(sizeof(int) * numSubAct);
+						for (int k = 0; k < numSubAct; k++)
+							_actListArr[i][j].a3.responsePtr[k] = in.readSint16BE();
+						_actListArr[i][j].a3.actPassIndex = in.readUint16BE();
+						_actListArr[i][j].a3.actFailIndex = in.readUint16BE();
+						_actListArr[i][j].a3.encodedFl = (in.readByte() == 1) ? true : false;
+						break;
+					case BKGD_COLOR:         // 4
+						_actListArr[i][j].a4.timer = in.readSint16BE();
+						_actListArr[i][j].a4.newBackgroundColor = in.readUint32BE();
+						break;
+					case INIT_OBJVXY:        // 5
+						_actListArr[i][j].a5.timer = in.readSint16BE();
+						_actListArr[i][j].a5.objNumb = in.readSint16BE();
+						_actListArr[i][j].a5.vx = in.readSint16BE();
+						_actListArr[i][j].a5.vy = in.readSint16BE();
+						break;
+					case INIT_CARRY:         // 6
+						_actListArr[i][j].a6.timer = in.readSint16BE();
+						_actListArr[i][j].a6.objNumb = in.readSint16BE();
+						_actListArr[i][j].a6.carriedFl = (in.readByte() == 1) ? true : false;
+						break;
+					case INIT_HF_COORD:      // 7
+						_actListArr[i][j].a7.timer = in.readSint16BE();
+						_actListArr[i][j].a7.objNumb = in.readSint16BE();
+						break;
+					case NEW_SCREEN:         // 8
+						_actListArr[i][j].a8.timer = in.readSint16BE();
+						_actListArr[i][j].a8.screenIndex = in.readSint16BE();
+						break;
+					case INIT_OBJSTATE:      // 9
+						_actListArr[i][j].a9.timer = in.readSint16BE();
+						_actListArr[i][j].a9.objNumb = in.readSint16BE();
+						_actListArr[i][j].a9.newState = in.readByte();
+						break;
+					case INIT_PATH:          // 10
+						_actListArr[i][j].a10.timer = in.readSint16BE();
+						_actListArr[i][j].a10.objNumb = in.readSint16BE();
+						_actListArr[i][j].a10.newPathType = in.readSint16BE();
+						_actListArr[i][j].a10.vxPath = in.readByte();
+						_actListArr[i][j].a10.vyPath = in.readByte();
+						break;
+					case COND_R:             // 11
+						_actListArr[i][j].a11.timer = in.readSint16BE();
+						_actListArr[i][j].a11.objNumb = in.readSint16BE();
+						_actListArr[i][j].a11.stateReq = in.readByte();
+						_actListArr[i][j].a11.actPassIndex = in.readUint16BE();
+						_actListArr[i][j].a11.actFailIndex = in.readUint16BE();
+						break;
+					case TEXT:               // 12
+						_actListArr[i][j].a12.timer = in.readSint16BE();
+						_actListArr[i][j].a12.stringIndex = in.readSint16BE();
+						break;
+					case SWAP_IMAGES:        // 13
+						_actListArr[i][j].a13.timer = in.readSint16BE();
+						_actListArr[i][j].a13.obj1 = in.readSint16BE();
+						_actListArr[i][j].a13.obj2 = in.readSint16BE();
+						break;
+					case COND_SCR:           // 14
+						_actListArr[i][j].a14.timer = in.readSint16BE();
+						_actListArr[i][j].a14.objNumb = in.readSint16BE();
+						_actListArr[i][j].a14.screenReq = in.readSint16BE();
+						_actListArr[i][j].a14.actPassIndex = in.readUint16BE();
+						_actListArr[i][j].a14.actFailIndex = in.readUint16BE();
+						break;
+					case AUTOPILOT:          // 15
+						_actListArr[i][j].a15.timer = in.readSint16BE();
+						_actListArr[i][j].a15.obj1 = in.readSint16BE();
+						_actListArr[i][j].a15.obj2 = in.readSint16BE();
+						_actListArr[i][j].a15.dx = in.readByte();
+						_actListArr[i][j].a15.dy = in.readByte();
+						break;
+					case INIT_OBJ_SEQ:       // 16
+						_actListArr[i][j].a16.timer = in.readSint16BE();
+						_actListArr[i][j].a16.objNumb = in.readSint16BE();
+						_actListArr[i][j].a16.seqIndex = in.readSint16BE();
+						break;
+					case SET_STATE_BITS:     // 17
+						_actListArr[i][j].a17.timer = in.readSint16BE();
+						_actListArr[i][j].a17.objNumb = in.readSint16BE();
+						_actListArr[i][j].a17.stateMask = in.readSint16BE();
+						break;
+					case CLEAR_STATE_BITS:   // 18
+						_actListArr[i][j].a18.timer = in.readSint16BE();
+						_actListArr[i][j].a18.objNumb = in.readSint16BE();
+						_actListArr[i][j].a18.stateMask = in.readSint16BE();
+						break;
+					case TEST_STATE_BITS:    // 19
+						_actListArr[i][j].a19.timer = in.readSint16BE();
+						_actListArr[i][j].a19.objNumb = in.readSint16BE();
+						_actListArr[i][j].a19.stateMask = in.readSint16BE();
+						_actListArr[i][j].a19.actPassIndex = in.readUint16BE();
+						_actListArr[i][j].a19.actFailIndex = in.readUint16BE();
+						break;
+					case DEL_EVENTS:         // 20
+						_actListArr[i][j].a20.timer = in.readSint16BE();
+						_actListArr[i][j].a20.actTypeDel = (action_t) in.readByte();
+						break;
+					case GAMEOVER:           // 21
+						_actListArr[i][j].a21.timer = in.readSint16BE();
+						break;
+					case INIT_HH_COORD:      // 22
+						_actListArr[i][j].a22.timer = in.readSint16BE();
+						_actListArr[i][j].a22.objNumb = in.readSint16BE();
+						break;
+					case EXIT:               // 23
+						_actListArr[i][j].a23.timer = in.readSint16BE();
+						break;
+					case BONUS:              // 24
+						_actListArr[i][j].a24.timer = in.readSint16BE();
+						_actListArr[i][j].a24.pointIndex = in.readSint16BE();
+						break;
+					case COND_BOX:           // 25
+						_actListArr[i][j].a25.timer = in.readSint16BE();
+						_actListArr[i][j].a25.objNumb = in.readSint16BE();
+						_actListArr[i][j].a25.x1 = in.readSint16BE();
+						_actListArr[i][j].a25.y1 = in.readSint16BE();
+						_actListArr[i][j].a25.x2 = in.readSint16BE();
+						_actListArr[i][j].a25.y2 = in.readSint16BE();
+						_actListArr[i][j].a25.actPassIndex = in.readUint16BE();
+						_actListArr[i][j].a25.actFailIndex = in.readUint16BE();
+						break;
+					case SOUND:              // 26
+						_actListArr[i][j].a26.timer = in.readSint16BE();
+						_actListArr[i][j].a26.soundIndex = in.readSint16BE();
+						break;
+					case ADD_SCORE:          // 27
+						_actListArr[i][j].a27.timer = in.readSint16BE();
+						_actListArr[i][j].a27.objNumb = in.readSint16BE();
+						break;
+					case SUB_SCORE:          // 28
+						_actListArr[i][j].a28.timer = in.readSint16BE();
+						_actListArr[i][j].a28.objNumb = in.readSint16BE();
+						break;
+					case COND_CARRY:         // 29
+						_actListArr[i][j].a29.timer = in.readSint16BE();
+						_actListArr[i][j].a29.objNumb = in.readSint16BE();
+						_actListArr[i][j].a29.actPassIndex = in.readUint16BE();
+						_actListArr[i][j].a29.actFailIndex = in.readUint16BE();
+						break;
+					case INIT_MAZE:          // 30
+						_actListArr[i][j].a30.timer = in.readSint16BE();
+						_actListArr[i][j].a30.mazeSize = in.readByte();
+						_actListArr[i][j].a30.x1 = in.readSint16BE();
+						_actListArr[i][j].a30.y1 = in.readSint16BE();
+						_actListArr[i][j].a30.x2 = in.readSint16BE();
+						_actListArr[i][j].a30.y2 = in.readSint16BE();
+						_actListArr[i][j].a30.x3 = in.readSint16BE();
+						_actListArr[i][j].a30.x4 = in.readSint16BE();
+						_actListArr[i][j].a30.firstScreenIndex = in.readByte();
+						break;
+					case EXIT_MAZE:          // 31
+						_actListArr[i][j].a31.timer = in.readSint16BE();
+						break;
+					case INIT_PRIORITY:      // 32
+						_actListArr[i][j].a32.timer = in.readSint16BE();
+						_actListArr[i][j].a32.objNumb = in.readSint16BE();
+						_actListArr[i][j].a32.priority = in.readByte();
+						break;
+					case INIT_SCREEN:        // 33
+						_actListArr[i][j].a33.timer = in.readSint16BE();
+						_actListArr[i][j].a33.objNumb = in.readSint16BE();
+						_actListArr[i][j].a33.screenIndex = in.readSint16BE();
+						break;
+					case AGSCHEDULE:         // 34
+						_actListArr[i][j].a34.timer = in.readSint16BE();
+						_actListArr[i][j].a34.actIndex = in.readUint16BE();
+						break;
+					case REMAPPAL:           // 35
+						_actListArr[i][j].a35.timer = in.readSint16BE();
+						_actListArr[i][j].a35.oldColorIndex = in.readSint16BE();
+						_actListArr[i][j].a35.newColorIndex = in.readSint16BE();
+						break;
+					case COND_NOUN:          // 36
+						_actListArr[i][j].a36.timer = in.readSint16BE();
+						_actListArr[i][j].a36.nounIndex = in.readUint16BE();
+						_actListArr[i][j].a36.actPassIndex = in.readUint16BE();
+						_actListArr[i][j].a36.actFailIndex = in.readUint16BE();
+						break;
+					case SCREEN_STATE:       // 37
+						_actListArr[i][j].a37.timer = in.readSint16BE();
+						_actListArr[i][j].a37.screenIndex = in.readSint16BE();
+						_actListArr[i][j].a37.newState = in.readByte();
+						break;
+					case INIT_LIPS:          // 38
+						_actListArr[i][j].a38.timer = in.readSint16BE();
+						_actListArr[i][j].a38.lipsObjNumb = in.readSint16BE();
+						_actListArr[i][j].a38.objNumb = in.readSint16BE();
+						_actListArr[i][j].a38.dxLips = in.readByte();
+						_actListArr[i][j].a38.dyLips = in.readByte();
+						break;
+					case INIT_STORY_MODE:    // 39
+						_actListArr[i][j].a39.timer = in.readSint16BE();
+						_actListArr[i][j].a39.storyModeFl = (in.readByte() == 1);
+						break;
+					case WARN:               // 40
+						_actListArr[i][j].a40.timer = in.readSint16BE();
+						_actListArr[i][j].a40.stringIndex = in.readSint16BE();
+						break;
+					case COND_BONUS:         // 41
+						_actListArr[i][j].a41.timer = in.readSint16BE();
+						_actListArr[i][j].a41.BonusIndex = in.readSint16BE();
+						_actListArr[i][j].a41.actPassIndex = in.readUint16BE();
+						_actListArr[i][j].a41.actFailIndex = in.readUint16BE();
+						break;
+					case TEXT_TAKE:          // 42
+						_actListArr[i][j].a42.timer = in.readSint16BE();
+						_actListArr[i][j].a42.objNumb = in.readSint16BE();
+						break;
+					case YESNO:              // 43
+						_actListArr[i][j].a43.timer = in.readSint16BE();
+						_actListArr[i][j].a43.promptIndex = in.readSint16BE();
+						_actListArr[i][j].a43.actYesIndex = in.readUint16BE();
+						_actListArr[i][j].a43.actNoIndex = in.readUint16BE();
+						break;
+					case STOP_ROUTE:         // 44
+						_actListArr[i][j].a44.timer = in.readSint16BE();
+						break;
+					case COND_ROUTE:         // 45
+						_actListArr[i][j].a45.timer = in.readSint16BE();
+						_actListArr[i][j].a45.routeIndex = in.readSint16BE();
+						_actListArr[i][j].a45.actPassIndex = in.readUint16BE();
+						_actListArr[i][j].a45.actFailIndex = in.readUint16BE();
+						break;
+					case INIT_JUMPEXIT:      // 46
+						_actListArr[i][j].a46.timer = in.readSint16BE();
+						_actListArr[i][j].a46.jumpExitFl = (in.readByte() == 1);
+						break;
+					case INIT_VIEW:          // 47
+						_actListArr[i][j].a47.timer = in.readSint16BE();
+						_actListArr[i][j].a47.objNumb = in.readSint16BE();
+						_actListArr[i][j].a47.viewx = in.readSint16BE();
+						_actListArr[i][j].a47.viewy = in.readSint16BE();
+						_actListArr[i][j].a47.direction = in.readSint16BE();
+						break;
+					case INIT_OBJ_FRAME:     // 48
+						_actListArr[i][j].a48.timer = in.readSint16BE();
+						_actListArr[i][j].a48.objNumb = in.readSint16BE();
+						_actListArr[i][j].a48.seqIndex = in.readSint16BE();
+						_actListArr[i][j].a48.frameIndex = in.readSint16BE();
+						break;
+					case OLD_SONG:           //49
+						_actListArr[i][j].a49.timer = in.readSint16BE();
+						_actListArr[i][j].a49.soundIndex = in.readUint16BE();
+						break;
+					default:
+						error("Engine - Unknown action type encountered: %d", _actListArr[i][j].a0.actType);
+					}
+				}
+				_actListArr[i][numSubElem].a0.actType = ANULL;
+			}
+		} else {
+			for (int i = 0; i < numElem; i++) {
+				numSubElem = in.readUint16BE();
+				for (int j = 0; j < numSubElem; j++) {
+					numSubAct = in.readByte();
+					switch (numSubAct) {
+					case ANULL:              // -1
+						break;
+					case ASCHEDULE:          // 0
+						in.readSint16BE();
+						in.readUint16BE();
+						break;
+					case START_OBJ:          // 1
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readByte();
+						break;
+					case INIT_OBJXY:         // 2
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readSint16BE();
+						break;
+					case PROMPT:             // 3
+						in.readSint16BE();
+						in.readSint16BE();
+						numSubAct = in.readUint16BE();
+						for (int k = 0; k < numSubAct; k++)
+							in.readSint16BE();
+						in.readUint16BE();
+						in.readUint16BE();
+						in.readByte();
+						break;
+					case BKGD_COLOR:         // 4
+						in.readSint16BE();
+						in.readUint32BE();
+						break;
+					case INIT_OBJVXY:        // 5
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readSint16BE();
+						break;
+					case INIT_CARRY:         // 6
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readByte();
+						break;
+					case INIT_HF_COORD:      // 7
+						in.readSint16BE();
+						in.readSint16BE();
+						break;
+					case NEW_SCREEN:         // 8
+						in.readSint16BE();
+						in.readSint16BE();
+						break;
+					case INIT_OBJSTATE:      // 9
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readByte();
+						break;
+					case INIT_PATH:          // 10
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readByte();
+						in.readByte();
+						break;
+					case COND_R:             // 11
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readByte();
+						in.readUint16BE();
+						in.readUint16BE();
+						break;
+					case TEXT:               // 12
+						in.readSint16BE();
+						in.readSint16BE();
+						break;
+					case SWAP_IMAGES:        // 13
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readSint16BE();
+						break;
+					case COND_SCR:           // 14
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readUint16BE();
+						in.readUint16BE();
+						break;
+					case AUTOPILOT:          // 15
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readByte();
+						in.readByte();
+						break;
+					case INIT_OBJ_SEQ:       // 16
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readSint16BE();
+						break;
+					case SET_STATE_BITS:     // 17
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readSint16BE();
+						break;
+					case CLEAR_STATE_BITS:   // 18
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readSint16BE();
+						break;
+					case TEST_STATE_BITS:    // 19
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readUint16BE();
+						in.readUint16BE();
+						break;
+					case DEL_EVENTS:         // 20
+						in.readSint16BE();
+						in.readByte();
+						break;
+					case GAMEOVER:           // 21
+						in.readSint16BE();
+						break;
+					case INIT_HH_COORD:      // 22
+						in.readSint16BE();
+						in.readSint16BE();
+						break;
+					case EXIT:               // 23
+						in.readSint16BE();
+						break;
+					case BONUS:              // 24
+						in.readSint16BE();
+						in.readSint16BE();
+						break;
+					case COND_BOX:           // 25
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readUint16BE();
+						in.readUint16BE();
+						break;
+					case SOUND:              // 26
+						in.readSint16BE();
+						in.readSint16BE();
+						break;
+					case ADD_SCORE:          // 27
+						in.readSint16BE();
+						in.readSint16BE();
+						break;
+					case SUB_SCORE:          // 28
+						in.readSint16BE();
+						in.readSint16BE();
+						break;
+					case COND_CARRY:         // 29
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readUint16BE();
+						in.readUint16BE();
+						break;
+					case INIT_MAZE:          // 30
+						in.readSint16BE();
+						in.readByte();
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readByte();
+						break;
+					case EXIT_MAZE:          // 31
+						in.readSint16BE();
+						break;
+					case INIT_PRIORITY:      // 32
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readByte();
+						break;
+					case INIT_SCREEN:        // 33
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readSint16BE();
+						break;
+					case AGSCHEDULE:         // 34
+						in.readSint16BE();
+						in.readUint16BE();
+						break;
+					case REMAPPAL:           // 35
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readSint16BE();
+						break;
+					case COND_NOUN:          // 36
+						in.readSint16BE();
+						in.readUint16BE();
+						in.readUint16BE();
+						in.readUint16BE();
+						break;
+					case SCREEN_STATE:       // 37
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readByte();
+						break;
+					case INIT_LIPS:          // 38
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readByte();
+						in.readByte();
+						break;
+					case INIT_STORY_MODE:    // 39
+						in.readSint16BE();
+						in.readByte();
+						break;
+					case WARN:               // 40
+						in.readSint16BE();
+						in.readSint16BE();
+						break;
+					case COND_BONUS:         // 41
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readUint16BE();
+						in.readUint16BE();
+						break;
+					case TEXT_TAKE:          // 42
+						in.readSint16BE();
+						in.readSint16BE();
+						break;
+					case YESNO:              // 43
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readUint16BE();
+						in.readUint16BE();
+						break;
+					case STOP_ROUTE:         // 44
+						in.readSint16BE();
+						break;
+					case COND_ROUTE:         // 45
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readUint16BE();
+						in.readUint16BE();
+						break;
+					case INIT_JUMPEXIT:      // 46
+						in.readSint16BE();
+						in.readByte();
+						break;
+					case INIT_VIEW:          // 47
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readSint16BE();
+						break;
+					case INIT_OBJ_FRAME:     // 48
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readSint16BE();
+						in.readSint16BE();
+						break;
+					case OLD_SONG:           //49
+						in.readSint16BE();
+						in.readUint16BE();
+						break;
+					default:
+						error("Engine - Unknown action type encountered %d - variante %d pos %d.%d", numSubAct, varnt, i, j);
+					}
+				}
+			}
+		}
+	}
+}
+
+void Scheduler::freeActListArr() {
+	debugC(6, kDebugSchedule, "freeActListArr()");
+
+	for (int i = 0; i < _actListArrSize; i++)
+		free(_actListArr[i]);
+	free(_actListArr);
+}
+
+// Maze mode is enabled.  Check to see whether hero has crossed the maze
+// bounding box, if so, go to the next room */
+void Scheduler::processMaze() {
+	debugC(1, kDebugSchedule, "processMaze");
+
+	status_t &gameStatus = _vm->getGameStatus();
+	seq_t *currImage = _vm->_hero->currImagePtr;    // Get ptr to current image
+
+	// hero coordinates
+	int x1 = _vm->_hero->x + currImage->x1;         // Left edge of object
+	int x2 = _vm->_hero->x + currImage->x2;         // Right edge
+	int y1 = _vm->_hero->y + currImage->y1;         // Top edge
+	int y2 = _vm->_hero->y + currImage->y2;         // Bottom edge
+
+	if (x1 < _maze.x1) {
+		// Exit west
+		_actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p - 1;
+		_actListArr[_alNewscrIndex][0].a2.x = _maze.x2 - SHIFT - (x2 - x1);
+		_actListArr[_alNewscrIndex][0].a2.y = _vm->_hero->y;
+		gameStatus.routeIndex = -1;
+		insertActionList(_alNewscrIndex);
+	} else if (x2 > _maze.x2) {
+		// Exit east
+		_actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p + 1;
+		_actListArr[_alNewscrIndex][0].a2.x = _maze.x1 + SHIFT;
+		_actListArr[_alNewscrIndex][0].a2.y = _vm->_hero->y;
+		gameStatus.routeIndex = -1;
+		insertActionList(_alNewscrIndex);
+	} else if (y1 < _maze.y1 - SHIFT) {
+		// Exit north
+		_actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p - _maze.size;
+		_actListArr[_alNewscrIndex][0].a2.x = _maze.x3;
+		_actListArr[_alNewscrIndex][0].a2.y = _maze.y2 - SHIFT - (y2 - y1);
+		gameStatus.routeIndex = -1;
+		insertActionList(_alNewscrIndex);
+	} else if (y2 > _maze.y2 - SHIFT / 2) {
+		// Exit south
+		_actListArr[_alNewscrIndex][3].a8.screenIndex = *_vm->_screen_p + _maze.size;
+		_actListArr[_alNewscrIndex][0].a2.x = _maze.x4;
+		_actListArr[_alNewscrIndex][0].a2.y = _maze.y1 + SHIFT;
+		gameStatus.routeIndex = -1;
+		insertActionList(_alNewscrIndex);
+	}
+}
+
 } // End of namespace Hugo

Modified: scummvm/trunk/engines/hugo/schedule.h
===================================================================
--- scummvm/trunk/engines/hugo/schedule.h	2010-10-31 23:38:33 UTC (rev 53994)
+++ scummvm/trunk/engines/hugo/schedule.h	2010-11-01 00:27:11 UTC (rev 53995)
@@ -33,6 +33,8 @@
 #ifndef HUGO_SCHEDULE_H
 #define HUGO_SCHEDULE_H
 
+#include "common/file.h"
+
 namespace Hugo {
 
 #define SIGN(X)       ((X < 0) ? -1 : 1)
@@ -56,16 +58,25 @@
 	virtual void runScheduler() = 0;
 	virtual void saveEvents(Common::WriteStream *f) = 0;
 
+	void   decodeString(char *line);
+	void   freeActListArr();
 	void   initEventQueue();
 	void   insertActionList(uint16 actIndex);
-	void   decodeString(char *line);
-	uint32 getWinTicks();
-	uint32 getDosTicks(bool updateFl);
-	void   waitForRefresh(void);
+	void   loadActListArr(Common::File &in);
+	void   loadAlNewscrIndex(Common::File &in);
+	void   newScreen(int screenIndex);
 	void   processBonus(int bonusIndex);
-	void   newScreen(int screenIndex);
+	void   processMaze();
 	void   restoreScreen(int screenIndex);
+	void   waitForRefresh(void);
 
+	uint32 getWinTicks();
+	uint32 getDosTicks(bool updateFl);
+
+	act    **_actListArr;
+	uint16   _actListArrSize;
+	uint16   _alNewscrIndex;
+
 protected:
 	HugoEngine *_vm;
 
@@ -77,7 +88,7 @@
 	event_t *_freeEvent;                                // Free list of event structures
 	event_t *_headEvent;                                // Head of list (earliest time)
 	event_t *_tailEvent;                                // Tail of list (latest time)
-	event_t _events[kMaxEvents];                        // Statically declare event structures
+	event_t  _events[kMaxEvents];                       // Statically declare event structures
 
 	virtual const char *getCypher() = 0;
 	virtual void delQueue(event_t *curEvent) = 0;


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