[Scummvm-cvs-logs] SF.net SVN: scummvm:[54240] scummvm/branches/branch-1-2-0/engines/sci/ engine/workarounds.cpp

thebluegr at users.sourceforge.net thebluegr at users.sourceforge.net
Mon Nov 15 07:35:52 CET 2010


Revision: 54240
          http://scummvm.svn.sourceforge.net/scummvm/?rev=54240&view=rev
Author:   thebluegr
Date:     2010-11-15 06:35:51 +0000 (Mon, 15 Nov 2010)

Log Message:
-----------
SCI: Workaround for bug #3109299 "QFG1VGA: Crash when leaving area east of Antwerp" (backport)

Modified Paths:
--------------
    scummvm/branches/branch-1-2-0/engines/sci/engine/workarounds.cpp

Modified: scummvm/branches/branch-1-2-0/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/branches/branch-1-2-0/engines/sci/engine/workarounds.cpp	2010-11-15 06:17:35 UTC (rev 54239)
+++ scummvm/branches/branch-1-2-0/engines/sci/engine/workarounds.cpp	2010-11-15 06:35:51 UTC (rev 54240)
@@ -171,6 +171,7 @@
 	{ GID_QFG1,           -1,   210,  0,          "Encounter", "init",        0xbd0,    0, { WORKAROUND_FAKE,   0 } }, // hq1: going to the brigands hideout
 	{ GID_QFG1,           -1,   210,  0,          "Encounter", "init",        0xbe4,    0, { WORKAROUND_FAKE,   0 } }, // qfg1: going to the brigands hideout
 	{ GID_QFG1VGA,        16,    16,  0,        "lassoFailed", "changeState",    -1,   -1, { WORKAROUND_FAKE,   0 } }, // qfg1vga: casting the "fetch" spell in the screen with the flowers, temps 0 and 1 - bug #3053268
+	{ GID_QFG1VGA,        -1,   210,  0,          "Encounter", "init",        0xcee,    0, { WORKAROUND_FAKE,   0 } }, // qfg1vga: going to the brigands hideout - bug #3109299
 	{ GID_QFG2,           -1,    71,  0,        "theInvSheet", "doit",           -1,    1, { WORKAROUND_FAKE,   0 } }, // accessing the inventory
 	{ GID_QFG2,           -1,   701, -1,              "Alley", "at",             -1,    0, { WORKAROUND_FAKE,   0 } }, // when walking inside the alleys in the town - bug #3035835 & #3038367
 	{ GID_QFG2,           -1,   990,  0,            "Restore", "doit",           -1,  364, { WORKAROUND_FAKE,   0 } }, // when pressing enter in restore dialog w/o any saved games present


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