[Scummvm-cvs-logs] SF.net SVN: scummvm:[52977] scummvm/trunk/engines/scumm/scumm.cpp

athrxx at users.sourceforge.net athrxx at users.sourceforge.net
Sat Oct 2 15:25:51 CEST 2010


Revision: 52977
          http://scummvm.svn.sourceforge.net/scummvm/?rev=52977&view=rev
Author:   athrxx
Date:     2010-10-02 13:25:50 +0000 (Sat, 02 Oct 2010)

Log Message:
-----------
SCUMM/FM-Towns: limit SCUMM 5 games to 16 bit graphics mode

8 bit mode makes no sense for these games since colors will be too messed up.
SCUMM 3 games (Indy 3, Loom, Zak) are still supported in 8bit mode.

Modified Paths:
--------------
    scummvm/trunk/engines/scumm/scumm.cpp

Modified: scummvm/trunk/engines/scumm/scumm.cpp
===================================================================
--- scummvm/trunk/engines/scumm/scumm.cpp	2010-10-02 09:19:28 UTC (rev 52976)
+++ scummvm/trunk/engines/scumm/scumm.cpp	2010-10-02 13:25:50 UTC (rev 52977)
@@ -1137,8 +1137,8 @@
 			if (format != _system->getScreenFormat())
 				return Common::kUnsupportedColorMode;
 #else
-			if (_game.platform == Common::kPlatformFMTowns) {
-				warning("Starting game without the required 16bit color support.\nYou will experience severe color glitches");
+			if (_game.platform == Common::kPlatformFMTowns && _game.version == 3) {
+				warning("Starting game without the required 16bit color support.\nYou may experience color glitches");
 				initGraphics(screenWidth, screenHeight, (screenWidth > 320));
 			} else {
 				error("16bit color support is required for this game");


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