[Scummvm-cvs-logs] SF.net SVN: scummvm:[53059] scummvm/branches/branch-1-2-0/engines/sci/ engine/workarounds.cpp

wjpalenstijn at users.sourceforge.net wjpalenstijn at users.sourceforge.net
Thu Oct 7 22:50:15 CEST 2010


Revision: 53059
          http://scummvm.svn.sourceforge.net/scummvm/?rev=53059&view=rev
Author:   wjpalenstijn
Date:     2010-10-07 20:50:15 +0000 (Thu, 07 Oct 2010)

Log Message:
-----------
SCI: Backport r53058: Add one more workaround for end of QfG3 Awari

Modified Paths:
--------------
    scummvm/branches/branch-1-2-0/engines/sci/engine/workarounds.cpp

Modified: scummvm/branches/branch-1-2-0/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/branches/branch-1-2-0/engines/sci/engine/workarounds.cpp	2010-10-07 20:48:55 UTC (rev 53058)
+++ scummvm/branches/branch-1-2-0/engines/sci/engine/workarounds.cpp	2010-10-07 20:50:15 UTC (rev 53059)
@@ -181,6 +181,7 @@
 	{ GID_QFG3,          700,   700, -1,      "monsterIsDead", "changeState",    -1,    0, { WORKAROUND_FAKE,   0 } }, // in the jungle, after winning any fight, bug #3040624
 	{ GID_QFG3,          470,   470, -1,              "rm470", "notify",         -1,    0, { WORKAROUND_FAKE,   0 } }, // closing the character screen in the Simbani village in the room with the bridge, bug #3040565
 	{ GID_QFG3,          490,   490, -1,      "computersMove", "changeState",    -1,    0, { WORKAROUND_FAKE,   0 } }, // when finishing awari game, bug #3040579
+	{ GID_QFG3,          490,   490, -1,      "computersMove", "changeState", 0xf53,    4, { WORKAROUND_FAKE,   0 } }, // also when finishing awari game
 	{ GID_QFG3,          851,    32, -1,            "ProjObj", "doit",           -1,    1, { WORKAROUND_FAKE,   0 } }, // near the end, when throwing the spear of death, bug #3050122
 	{ GID_QFG4,           -1,    15, -1,     "charInitScreen", "dispatchEvent",  -1,    5, { WORKAROUND_FAKE,   0 } }, // floppy version, when viewing the character screen
 	{ GID_QFG4,           -1, 64917, -1,       "controlPlane", "setBitmap",      -1,    3, { WORKAROUND_FAKE,   0 } }, // floppy version, when entering the game menu


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