[Scummvm-cvs-logs] SF.net SVN: scummvm:[53129] scummvm/trunk/engines/toon/script_func.cpp

sylvaintv at users.sourceforge.net sylvaintv at users.sourceforge.net
Sun Oct 10 22:30:36 CEST 2010


Revision: 53129
          http://scummvm.svn.sourceforge.net/scummvm/?rev=53129&view=rev
Author:   sylvaintv
Date:     2010-10-10 20:30:36 +0000 (Sun, 10 Oct 2010)

Log Message:
-----------
TOON: Fix fast animation "Ready" on Sweetfighter game

Modified Paths:
--------------
    scummvm/trunk/engines/toon/script_func.cpp

Modified: scummvm/trunk/engines/toon/script_func.cpp
===================================================================
--- scummvm/trunk/engines/toon/script_func.cpp	2010-10-10 20:13:59 UTC (rev 53128)
+++ scummvm/trunk/engines/toon/script_func.cpp	2010-10-10 20:30:36 UTC (rev 53129)
@@ -960,7 +960,6 @@
 
 	SceneAnimation *sceneAnim = _vm->getSceneAnimation(animId);
 
-	//debugC(0,0xfff,"Anim %d / frame %d ", animId, frame);
 	if (sceneAnim->_active) {
 		sceneAnim->_animInstance->setFrame(frame);
 		sceneAnim->_animInstance->setAnimationRange(frame, frame);
@@ -977,6 +976,9 @@
 			_vm->pauseSceneAnimationScript(_vm->getCurrentUpdatingSceneAnimation(), 2);
 		else if (animId == 20 || animId == 15 || animId == 21 || animId == 16 || animId == 17 || animId == 18)
 			_vm->pauseSceneAnimationScript(_vm->getCurrentUpdatingSceneAnimation(), 1);
+		else if (animId == 9) {
+			_vm->pauseSceneAnimationScript(_vm->getCurrentUpdatingSceneAnimation(), 6);
+		}
 	}
 
 	if (_vm->state()->_currentScene == 29) {


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