[Scummvm-cvs-logs] SF.net SVN: scummvm:[53162] scummvm/trunk/backends/platform/openpandora

djwillis at users.sourceforge.net djwillis at users.sourceforge.net
Tue Oct 12 09:50:33 CEST 2010


Revision: 53162
          http://scummvm.svn.sourceforge.net/scummvm/?rev=53162&view=rev
Author:   djwillis
Date:     2010-10-12 07:50:33 +0000 (Tue, 12 Oct 2010)

Log Message:
-----------
OPENPANDORA: Add latest backend code from branch-1-2-0.

* Ooops, forgot to sync this with HEAD. Sorry about that.

Modified Paths:
--------------
    scummvm/trunk/backends/platform/openpandora/build/README-OPENPANDORA
    scummvm/trunk/backends/platform/openpandora/build/runscummvm.sh
    scummvm/trunk/backends/platform/openpandora/module.mk
    scummvm/trunk/backends/platform/openpandora/op-events.cpp
    scummvm/trunk/backends/platform/openpandora/op-graphics.cpp
    scummvm/trunk/backends/platform/openpandora/op-main.cpp
    scummvm/trunk/backends/platform/openpandora/op-sdl.h

Added Paths:
-----------
    scummvm/trunk/backends/platform/openpandora/op-options.cpp
    scummvm/trunk/backends/platform/openpandora/op-options.h

Modified: scummvm/trunk/backends/platform/openpandora/build/README-OPENPANDORA
===================================================================
--- scummvm/trunk/backends/platform/openpandora/build/README-OPENPANDORA	2010-10-12 04:19:58 UTC (rev 53161)
+++ scummvm/trunk/backends/platform/openpandora/build/README-OPENPANDORA	2010-10-12 07:50:33 UTC (rev 53162)
@@ -1,22 +1,5 @@
 ScummVM - OPENPANDORA SPECIFIC README - HEAD SVN
 ------------------------------------------------------------------------
-
-Contents:
-
-    * About the backend/port <#About_the_backendport>
-    * Game compatability <#Game_compatibility>
-    * Included engines <#Included_engines>
-    * Supported audio options <#Supported_audio_options>
-    * Supported cut-scene options <#Supported_cut-scene_options>
-    * Recent changes <#Recent_changes>
-    * How to save <#How_to_save>
-    * Controller mappings <#Controller_mappings>
-    * Known issues <#Knonw_issues>
-    * Additional resources/links <#Additional_resourceslinks>
-    * Credits <#Credits>
-
-------------------------------------------------------------------------
-
 Please refer to the:
 
 ScummVM Forum: <http://forums.scummvm.org/>
@@ -25,116 +8,12 @@
 for the most current information on the port and any updates to this
 documentation.
 
-------------------------------------------------------------------------
-About the backend/port
+The wiki includes detailed instructions on how to use the port and 
+control information.
 
-This is the readme for the official GP2XWiz ScummVM backend (also known as
-the GP2XWiz port).
-
-This is an SVN test release of ScummVM for the GP2XWiz, it would be
-appreciated if this SVN test distribution was not mirrored and that
-people be directed to http://scummvm.distant-earth.com/ instead for
-updated SVN builds.
-
-Full supported official releases of the GP2X WIZ ScummVM backend are made in
-line with main official releases and are avalalble from the ScummVM
-downloads page <http://www.scummvm.org/downloads.php>.
-
-This build is in an active state of development and as such no
-"expected" behavior can be guaranteed ;).
-
 ------------------------------------------------------------------------
-Game compatibility
-
-For information on the compatability of a specific game please refer to
-the GP2XWiz compatability section of the ScummVM WiKi
-<http://wiki.scummvm.org/index.php/GP2XWiz#Compatibility_List>.
-
-Please note the version and date of the ScummVM build you are running
-when reviewing the above list.
-
-------------------------------------------------------------------------
-Supported audio options
-
-Raw audio.
-MP3 audio.
-OGG Vorbis audio.
-
-FLAC audio is currently unsupported.
-
-For best results use uncompressed audio in games.
-
-------------------------------------------------------------------------
-How to save
-
-NOTE: Everything is saved to the SD card, saves are stored in the saves
-folder under your main ScummVM executable unless you set another save
-location.
-
-The configiration file for ScummVM (.scummvmrc) is stored in the same
-place as the ScummVM executable.
-
-The save process below is for Scumm engine games but the principle is
-the same for all.
-
-In Game.
-
-1. Menu Button
-2. Select SAVE with B
-3. Select a position with B
-4. Right trigger puts 0 in the name box for some text.
-5. Press B to save
-
-Basically the emulated keys you can use are equivelent to the values
-buttons are mapped to,
-
-------------------------------------------------------------------------
-Controller mappings
-
-Touch screen:
-Touch: Move Pointer and Left click
-
-Mouse emulation:
-
-dPad: Move Pointer
-B: Left click
-X: Right click
-
-Keyboard emulation:
-
-Right Trigger: Return
-Select: Escape
-Y: Space Bar (Pause)
-Menu: Game Menu (Save, Load, Quit etc.)
-Volume Buttons: Increase and Decrease volume
-
-Fancy button combos:
-
-NOTE: To use button combos press and hold the Left Trigger then...
-
-Right Trigger: Display Virtual Keyboard
-Menu: Bring up the Global main menu for ScummVM
-Select: Exit ScummVM completely (and gracefully)
-
-------------------------------------------------------------------------
-Known issues
-
-No major known issues
-
-------------------------------------------------------------------------
-Additional resources/links
-
-    * ScummVM WiKi GP2X page <http://wiki.scummvm.org/index.php/GP2X>
-    * ScummVM forums GP2X forum
-      <http://forums.scummvm.org/viewforum.php?f=14>
-    * My own ScummVM page <http://scummvm.distant-earth.com/> (for
-      SVN/test builds)
-    * Main ScummVM site <http://www.scummvm.org> (for official supported
-      release builds)
-
-------------------------------------------------------------------------
 Credits
 
 Core ScummVM code (c) The ScummVM Team
-GP2X Wiz backend (c) John Willis
+OpenPandora backend (c) John Willis
 Detailed (c) information can be found within the source code

Modified: scummvm/trunk/backends/platform/openpandora/build/runscummvm.sh
===================================================================
--- scummvm/trunk/backends/platform/openpandora/build/runscummvm.sh	2010-10-12 04:19:58 UTC (rev 53161)
+++ scummvm/trunk/backends/platform/openpandora/build/runscummvm.sh	2010-10-12 07:50:33 UTC (rev 53162)
@@ -11,4 +11,4 @@
 mkdir runtime
 cd runtime
 
-../bin/scummvm --fullscreen --gfx-mode=2x --config=scummvmrc --extrapath=../data --savepath=../saves
+../bin/scummvm --fullscreen --gfx-mode=2x --config=../scummvm.config 

Modified: scummvm/trunk/backends/platform/openpandora/module.mk
===================================================================
--- scummvm/trunk/backends/platform/openpandora/module.mk	2010-10-12 04:19:58 UTC (rev 53161)
+++ scummvm/trunk/backends/platform/openpandora/module.mk	2010-10-12 07:50:33 UTC (rev 53162)
@@ -3,6 +3,7 @@
 MODULE_OBJS := \
 	op-graphics.o \
 	op-events.o \
+	op-options.o \
 	op-main.o
 
 MODULE_DIRS += \

Modified: scummvm/trunk/backends/platform/openpandora/op-events.cpp
===================================================================
--- scummvm/trunk/backends/platform/openpandora/op-events.cpp	2010-10-12 04:19:58 UTC (rev 53161)
+++ scummvm/trunk/backends/platform/openpandora/op-events.cpp	2010-10-12 07:50:33 UTC (rev 53162)
@@ -29,16 +29,104 @@
  */
 
 #include "backends/platform/openpandora/op-sdl.h"
+#include "backends/platform/openpandora/op-options.h"
 
+/* Quick default button states for modifiers. */
+int BUTTON_STATE_L					=	false;
+
+enum {
+	/* Touchscreen TapMode */
+	TAPMODE_LEFT		= 0,
+	TAPMODE_RIGHT		= 1,
+	TAPMODE_HOVER		= 2
+};
+
+/* On the OpenPandora by default the ABXY and L/R Trigger buttons are returned by SDL as
+   (A): SDLK_HOME (B): SDLK_END (X): SDLK_PAGEDOWN (Y): SDLK_PAGEUP (L): SDLK_RSHIFT (R): SDLK_RCTRL
+*/
+
+bool OSystem_OP::handleKeyDown(SDL_Event &ev, Common::Event &event) {
+	switch (ev.key.keysym.sym) {
+	case SDLK_HOME:
+		event.type = Common::EVENT_LBUTTONDOWN;
+		fillMouseEvent(event, _km.x, _km.y);
+		return true;
+		break;
+	case SDLK_END:
+		event.type = Common::EVENT_RBUTTONDOWN;
+		fillMouseEvent(event, _km.x, _km.y);
+		return true;
+		break;
+	case SDLK_PAGEDOWN:
+		event.type = Common::EVENT_MAINMENU;
+		return true;
+		break;
+	case SDLK_PAGEUP:
+		OP::ToggleTapMode();
+		if (OP::tapmodeLevel == TAPMODE_LEFT) {
+			displayMessageOnOSD("Touchscreen 'Tap Mode' - Left Click");
+		} else if (OP::tapmodeLevel == TAPMODE_RIGHT) {
+			displayMessageOnOSD("Touchscreen 'Tap Mode' - Right Click");
+		} else if (OP::tapmodeLevel == TAPMODE_HOVER) {
+			displayMessageOnOSD("Touchscreen 'Tap Mode' - Hover (No Click)");
+		}
+		break;
+	case SDLK_RSHIFT:
+		BUTTON_STATE_L = true;
+		break;
+	case SDLK_RCTRL:
+		break;
+	default:
+		return OSystem_SDL::handleKeyDown(ev, event);
+		break;
+	}
+	return false;
+}
+
+bool OSystem_OP::handleKeyUp(SDL_Event &ev, Common::Event &event) {
+	switch (ev.key.keysym.sym) {
+	case SDLK_HOME:
+		event.type = Common::EVENT_LBUTTONUP;
+		fillMouseEvent(event, _km.x, _km.y);
+		return true;
+		break;
+	case SDLK_END:
+		event.type = Common::EVENT_RBUTTONUP;
+		fillMouseEvent(event, _km.x, _km.y);
+		return true;
+		break;
+	case SDLK_PAGEDOWN:
+		event.type = Common::EVENT_MAINMENU;
+		return true;
+		break;
+	case SDLK_PAGEUP:
+		break;
+	case SDLK_RSHIFT:
+		BUTTON_STATE_L = false;
+		break;
+	case SDLK_RCTRL:
+		break;
+	default:
+		return OSystem_SDL::handleKeyUp(ev, event);
+		break;
+	}
+	return false;
+}
+
+/* Custom handleMouseButtonDown/handleMouseButtonUp to deal with 'Tap Mode' for the touchscreen */
+
 bool OSystem_OP::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) {
 	if (ev.button.button == SDL_BUTTON_LEFT){
-		SDLMod mod=SDL_GetModState();
-		if (mod & KMOD_RCTRL) /* KMOD_RCTRL = Right Trigger */
+		if (BUTTON_STATE_L == true) /* BUTTON_STATE_L = Left Trigger Held, force Right Click */
 			event.type = Common::EVENT_RBUTTONDOWN;
-		else if ( mod & KMOD_RSHIFT) /* KMOD_RSHIFT = Left Trigger */
+		else if (OP::tapmodeLevel == TAPMODE_LEFT) /* TAPMODE_LEFT = Left Click Tap Mode */
+			event.type = Common::EVENT_LBUTTONDOWN;
+		else if (OP::tapmodeLevel == TAPMODE_RIGHT) /* TAPMODE_RIGHT = Right Click Tap Mode */
+			event.type = Common::EVENT_RBUTTONDOWN;
+		else if (OP::tapmodeLevel == TAPMODE_HOVER) /* TAPMODE_HOVER = Hover (No Click) Tap Mode */
 			event.type = Common::EVENT_MOUSEMOVE;
 		else
-			event.type = Common::EVENT_LBUTTONDOWN;
+			event.type = Common::EVENT_LBUTTONDOWN; /* For normal mice etc. */
 	}
 	else if (ev.button.button == SDL_BUTTON_RIGHT)
 		event.type = Common::EVENT_RBUTTONDOWN;
@@ -55,10 +143,6 @@
 	else
 		return false;
 
-	// People can use the touchscreen so may have no mouse motion events between taps.
-	// Not sure if this fixes anything ;).
-	// setMousePos(event.mouse.x, event.mouse.y);
-
 	fillMouseEvent(event, ev.button.x, ev.button.y);
 
 	return true;
@@ -66,13 +150,16 @@
 
 bool OSystem_OP::handleMouseButtonUp(SDL_Event &ev, Common::Event &event) {
 	if (ev.button.button == SDL_BUTTON_LEFT){
-		SDLMod mod=SDL_GetModState();
-		if (mod & KMOD_RCTRL) /* KMOD_RCTRL = Right Trigger */
+		if (BUTTON_STATE_L == true) /* BUTTON_STATE_L = Left Trigger Held, force Right Click */
 			event.type = Common::EVENT_RBUTTONUP;
-		else if ( mod & KMOD_RSHIFT) /* KMOD_RSHIFT = Left Trigger */
+		else if (OP::tapmodeLevel == TAPMODE_LEFT) /* TAPMODE_LEFT = Left Click Tap Mode */
+			event.type = Common::EVENT_LBUTTONUP;
+		else if (OP::tapmodeLevel == TAPMODE_RIGHT) /* TAPMODE_RIGHT = Right Click Tap Mode */
+			event.type = Common::EVENT_RBUTTONUP;
+		else if (OP::tapmodeLevel == TAPMODE_HOVER) /* TAPMODE_HOVER = Hover (No Click) Tap Mode */
 			event.type = Common::EVENT_MOUSEMOVE;
 		else
-			event.type = Common::EVENT_LBUTTONUP;
+			event.type = Common::EVENT_LBUTTONUP; /* For normal mice etc. */
 	}
 	else if (ev.button.button == SDL_BUTTON_RIGHT)
 		event.type = Common::EVENT_RBUTTONUP;
@@ -87,96 +174,3 @@
 
 	return true;
 }
-
-
-bool OSystem_OP::handleMouseMotion(SDL_Event &ev, Common::Event &event) {
-	event.type = Common::EVENT_MOUSEMOVE;
-	fillMouseEvent(event, ev.motion.x, ev.motion.y);
-
-	setMousePos(event.mouse.x, event.mouse.y);
-	return true;
-}
-
-void OSystem_OP::warpMouse(int x, int y) {
-	if (_mouseCurState.x != x || _mouseCurState.y != y) {
-		SDL_WarpMouse(x, y);
-
-		// SDL_WarpMouse() generates a mouse movement event, so
-		// set_mouse_pos() would be called eventually. However, the
-		// cannon script in CoMI calls this function twice each time
-		// the cannon is reloaded. Unless we update the mouse position
-		// immediately the second call is ignored, causing the cannon
-		// to change its aim.
-
-		setMousePos(x, y);
-	}
-}
-
-void OSystem_OP::handleKbdMouse() {
-	uint32 curTime = getMillis();
-	if (curTime >= _km.last_time + _km.delay_time) {
-		_km.last_time = curTime;
-		if (_km.x_down_count == 1) {
-			_km.x_down_time = curTime;
-			_km.x_down_count = 2;
-		}
-		if (_km.y_down_count == 1) {
-			_km.y_down_time = curTime;
-			_km.y_down_count = 2;
-		}
-
-		if (_km.x_vel || _km.y_vel) {
-			if (_km.x_down_count) {
-				if (curTime > _km.x_down_time + _km.delay_time * 12) {
-					if (_km.x_vel > 0)
-						_km.x_vel++;
-					else
-						_km.x_vel--;
-				} else if (curTime > _km.x_down_time + _km.delay_time * 8) {
-					if (_km.x_vel > 0)
-						_km.x_vel = 5;
-					else
-						_km.x_vel = -5;
-				}
-			}
-			if (_km.y_down_count) {
-				if (curTime > _km.y_down_time + _km.delay_time * 12) {
-					if (_km.y_vel > 0)
-						_km.y_vel++;
-					else
-						_km.y_vel--;
-				} else if (curTime > _km.y_down_time + _km.delay_time * 8) {
-					if (_km.y_vel > 0)
-						_km.y_vel = 5;
-					else
-						_km.y_vel = -5;
-				}
-			}
-
-			_km.x += _km.x_vel;
-			_km.y += _km.y_vel;
-
-			if (_km.x < 0) {
-				_km.x = 0;
-				_km.x_vel = -1;
-				_km.x_down_count = 1;
-			} else if (_km.x > _km.x_max) {
-				_km.x = _km.x_max;
-				_km.x_vel = 1;
-				_km.x_down_count = 1;
-			}
-
-			if (_km.y < 0) {
-				_km.y = 0;
-				_km.y_vel = -1;
-				_km.y_down_count = 1;
-			} else if (_km.y > _km.y_max) {
-				_km.y = _km.y_max;
-				_km.y_vel = 1;
-				_km.y_down_count = 1;
-			}
-
-			warpMouse((Uint16)_km.x, (Uint16)_km.y);
-		}
-	}
-}

Modified: scummvm/trunk/backends/platform/openpandora/op-graphics.cpp
===================================================================
--- scummvm/trunk/backends/platform/openpandora/op-graphics.cpp	2010-10-12 04:19:58 UTC (rev 53161)
+++ scummvm/trunk/backends/platform/openpandora/op-graphics.cpp	2010-10-12 07:50:33 UTC (rev 53162)
@@ -24,9 +24,19 @@
  */
 
 #include "backends/platform/openpandora/op-sdl.h"
+#include "common/mutex.h"
+#include "common/translation.h"
+#include "common/util.h"
 
+#include "graphics/scaler/aspect.h"
+#include "graphics/surface.h"
+
 bool OSystem_OP::loadGFXMode() {
-	_videoMode.overlayWidth = 800;
+	/* FIXME: For now we just cheat and set the overlay to 640*480 not 800*480 and let SDL
+	   deal with the boarders (it saves cleaning up the overlay when the game screen is
+	   smaller than the overlay ;)
+	*/
+	_videoMode.overlayWidth = 640;
 	_videoMode.overlayHeight = 480;
 	_videoMode.fullscreen = true;
 

Modified: scummvm/trunk/backends/platform/openpandora/op-main.cpp
===================================================================
--- scummvm/trunk/backends/platform/openpandora/op-main.cpp	2010-10-12 04:19:58 UTC (rev 53161)
+++ scummvm/trunk/backends/platform/openpandora/op-main.cpp	2010-10-12 07:50:33 UTC (rev 53162)
@@ -55,8 +55,9 @@
 /* Dump console info to files. */
 #define DUMP_STDOUT
 
+static SDL_Cursor *hiddenCursor;
+
 int main(int argc, char *argv[]) {
-
 	g_system = new OSystem_OP();
 	assert(g_system);
 
@@ -71,15 +72,39 @@
 	return res;
 }
 
+static Uint32 timer_handler(Uint32 interval, void *param) {
+	((DefaultTimerManager *)param)->handler();
+	return interval;
+}
+
 void OSystem_OP::initBackend() {
 
+	assert(!_inited);
+
+    uint8_t hiddenCursorData = 0;
+
+	int joystick_num = ConfMan.getInt("joystick_num");
+	uint32 sdlFlags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER;
+
+	if (ConfMan.hasKey("disable_sdl_parachute"))
+		sdlFlags |= SDL_INIT_NOPARACHUTE;
+
+	if (joystick_num > -1)
+		sdlFlags |= SDL_INIT_JOYSTICK;
+
+	if (SDL_Init(sdlFlags) == -1) {
+		error("Could not initialize SDL: %s", SDL_GetError());
+	}
+
+    hiddenCursor = SDL_CreateCursor(&hiddenCursorData, &hiddenCursorData, 8, 1, 0, 0);
+
 	/* Setup default save path to be workingdir/saves */
 
 	char savePath[PATH_MAX+1];
 	char workDirName[PATH_MAX+1];
 
 	if (getcwd(workDirName, PATH_MAX) == NULL) {
-		error("Could not obtain current working directory");
+		error("Could not obtain current working directory.");
 	} else {
 		printf("Current working directory: %s\n", workDirName);
 	}
@@ -103,8 +128,8 @@
 
 		strcpy(STDOUT_FILE, workDirName);
 		strcpy(STDERR_FILE, workDirName);
-		strcat(STDOUT_FILE, "/../scummvm.stdout.txt");
-		strcat(STDERR_FILE, "/../scummvm.stderr.txt");
+		strcat(STDOUT_FILE, "/scummvm.stdout.txt");
+		strcat(STDERR_FILE, "/scummvm.stderr.txt");
 
 		// Flush the output in case anything is queued
 		fclose(stdout);
@@ -142,60 +167,94 @@
 	/* Trigger autosave every 4 minutes. */
 	ConfMan.registerDefault("autosave_period", 4 * 60);
 
+	ConfMan.registerDefault("fullscreen", true);
+
 	/* Make sure that aspect ratio correction is enabled on the 1st run to stop
 	   users asking me what the 'wasted space' at the bottom is ;-). */
 	ConfMan.registerDefault("aspect_ratio", true);
 
-	/* Make sure that aspect ratio correction is enabled on the 1st run to stop
-		   users asking me what the 'wasted space' at the bottom is ;-). */
-	ConfMan.registerDefault("desired_screen_aspect_ratio", "5/4" );
-
 	/* Make sure SDL knows that we have a joystick we want to use. */
 	ConfMan.setInt("joystick_num", 0);
 
-	printf("%s\n", "Passing to OSystem::SDL initBackend.");
+	_graphicsMutex = createMutex();
 
-	/* Pass to SDL backend to do the heavy lifting */
-	OSystem_SDL::initBackend();
+	/* On the OpenPandora we need to work around an SDL assumption that
+	   returns relative mouse coordinates when you get to the screen
+	   edges using the touchscreen. The workaround is to set a blank
+	   SDL cursor and not disable it (Hackish I know).
+
+	   The root issues likes in the Windows Manager GRAB code in SDL.
+	   That is why the issue is not seen on framebuffer devices like the
+	   GP2X (there is no X window manager ;)).
+	*/
+	SDL_ShowCursor(SDL_ENABLE);
+	SDL_SetCursor(hiddenCursor);
+
+	// Enable unicode support if possible
+	SDL_EnableUNICODE(1);
+
+	memset(&_oldVideoMode, 0, sizeof(_oldVideoMode));
+	memset(&_videoMode, 0, sizeof(_videoMode));
+	memset(&_transactionDetails, 0, sizeof(_transactionDetails));
+
+	_videoMode.mode = GFX_DOUBLESIZE;
+	_videoMode.scaleFactor = 2;
+	_videoMode.aspectRatioCorrection = ConfMan.getBool("aspect_ratio");
+	_scalerProc = Normal2x;
+	_scalerType = 0;
+
+	_videoMode.fullscreen = true;
+
+	// enable joystick
+	if (joystick_num > -1 && SDL_NumJoysticks() > 0) {
+		printf("Using joystick: %s\n", SDL_JoystickName(0));
+		_joystick = SDL_JoystickOpen(joystick_num);
+	}
+
+	setupMixer();
+
+	// Note: We could implement a custom SDLTimerManager by using
+	// SDL_AddTimer. That might yield better timer resolution, but it would
+	// also change the semantics of a timer: Right now, ScummVM timers
+	// *never* run in parallel, due to the way they are implemented. If we
+	// switched to SDL_AddTimer, each timer might run in a separate thread.
+	// However, not all our code is prepared for that, so we can't just
+	// switch. Still, it's a potential future change to keep in mind.
+	_timer = new DefaultTimerManager();
+	_timerID = SDL_AddTimer(10, &timer_handler, _timer);
+
+	// Invoke parent implementation of this method
+	OSystem::initBackend();
+
+	_inited = true;
 }
 
 void OSystem_OP::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
 
 	/* Setup default extra data paths for engine data files and plugins */
+
 	char workDirName[PATH_MAX+1];
 
 	if (getcwd(workDirName, PATH_MAX) == NULL) {
-		error("Error: Could not obtain current working directory");
+		error("Error: Could not obtain current working directory.");
 	}
 
-	Common::FSNode workdirNode(workDirName);
-	if (workdirNode.exists() && workdirNode.isDirectory()) {
-		s.add("__OPENPANDORA_WORKDIR__", new Common::FSDirectory(workDirName), priority);
-	}
-
 	char enginedataPath[PATH_MAX+1];
 
 	strcpy(enginedataPath, workDirName);
-	strcat(enginedataPath, "./../data");
+	strcat(enginedataPath, "/../data");
+	printf("Default engine data directory: %s\n", enginedataPath);
 
 	Common::FSNode engineNode(enginedataPath);
 	if (engineNode.exists() && engineNode.isDirectory()) {
-		s.add("__OPENPANDORA_ENGDATA__", new Common::FSDirectory(enginedataPath), priority);
+		s.add("__OP_ENGDATA__", new Common::FSDirectory(enginedataPath), priority);
 	}
-
-	char pluginsPath[PATH_MAX+1];
-
-	strcpy(pluginsPath, workDirName);
-	strcat(pluginsPath, "./../plugins");
-
-	Common::FSNode pluginsNode(pluginsPath);
-	if (pluginsNode.exists() && pluginsNode.isDirectory()) {
-		s.add("__OPENPANDORA_PLUGINS__", new Common::FSDirectory(pluginsPath), priority);
-	}
 }
 
 void OSystem_OP::quit() {
 
+	SDL_FreeCursor(hiddenCursor);
+
 	#ifdef DUMP_STDOUT
 		printf("%s\n", "Debug: STDOUT and STDERR text files closed.");
 		fclose(stdout);

Added: scummvm/trunk/backends/platform/openpandora/op-options.cpp
===================================================================
--- scummvm/trunk/backends/platform/openpandora/op-options.cpp	                        (rev 0)
+++ scummvm/trunk/backends/platform/openpandora/op-options.cpp	2010-10-12 07:50:33 UTC (rev 53162)
@@ -0,0 +1,56 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * OpenPandora: Options, custom code and hardware stuff.
+ *
+ */
+
+#include "backends/platform/openpandora/op-options.h"
+
+namespace OP {
+
+enum {
+	/* Touchscreen TapMode */
+	TAPMODE_LEFT		= 0,
+	TAPMODE_RIGHT		= 1,
+	TAPMODE_HOVER		= 2
+};
+
+int tapmodeLevel = TAPMODE_LEFT;
+
+void ToggleTapMode() {
+	if (tapmodeLevel == TAPMODE_LEFT) {
+		tapmodeLevel = TAPMODE_RIGHT;
+	} else if (tapmodeLevel == TAPMODE_RIGHT) {
+		tapmodeLevel = TAPMODE_HOVER;
+	} else if (tapmodeLevel == TAPMODE_HOVER) {
+		tapmodeLevel = TAPMODE_LEFT;
+	} else {
+		tapmodeLevel = TAPMODE_LEFT;
+    }
+}
+
+} /* namespace OP */


Property changes on: scummvm/trunk/backends/platform/openpandora/op-options.cpp
___________________________________________________________________
Added: svn:executable
   + *
Added: svn:mime-type
   + text/plain
Added: svn:keywords
   + Id
Added: svn:eol-style
   + native

Added: scummvm/trunk/backends/platform/openpandora/op-options.h
===================================================================
--- scummvm/trunk/backends/platform/openpandora/op-options.h	                        (rev 0)
+++ scummvm/trunk/backends/platform/openpandora/op-options.h	2010-10-12 07:50:33 UTC (rev 53162)
@@ -0,0 +1,42 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * OpenPandora: Options, custom code and hardware stuff.
+ *
+ */
+
+#ifndef OP_OPTIONS_H
+#define OP_OPTIONS_H
+
+namespace OP {
+
+extern int tapmodeLevel;
+
+extern void	ToggleTapMode();
+
+} /* namespace OP */
+
+#endif //OP_OPTIONS_H


Property changes on: scummvm/trunk/backends/platform/openpandora/op-options.h
___________________________________________________________________
Added: svn:executable
   + *
Added: svn:mime-type
   + text/plain
Added: svn:keywords
   + Id
Added: svn:eol-style
   + native

Modified: scummvm/trunk/backends/platform/openpandora/op-sdl.h
===================================================================
--- scummvm/trunk/backends/platform/openpandora/op-sdl.h	2010-10-12 04:19:58 UTC (rev 53161)
+++ scummvm/trunk/backends/platform/openpandora/op-sdl.h	2010-10-12 07:50:33 UTC (rev 53162)
@@ -40,28 +40,14 @@
 	OSystem_OP() {}
 
 	/* Events */
+	bool handleKeyDown(SDL_Event &ev, Common::Event &event);
+	bool handleKeyUp(SDL_Event &ev, Common::Event &event);
 	bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event);
 	bool handleMouseButtonUp(SDL_Event &ev, Common::Event &event);
-	bool handleMouseMotion(SDL_Event &ev, Common::Event &event);
-	void warpMouse(int, int);
-	void handleKbdMouse();
 
 	/* Graphics */
-//    void initSize(uint w, uint h);
-//    void setGraphicsModeIntern();
-//    bool setGraphicsMode(int mode);
-//    void internUpdateScreen();
-//    const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
-//	  bool setGraphicsMode(const char *name);
-//    int getDefaultGraphicsMode() const;
 	bool loadGFXMode();
-//    void drawMouse();
-//    void undrawMouse();
-//    void showOverlay();
-//    void hideOverlay();
 
-//	void warpMouse(int, int);
-
 	/* Platform Setup Stuff */
 	void addSysArchivesToSearchSet(Common::SearchSet &s, int priority);
 	void initBackend();


This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.




More information about the Scummvm-git-logs mailing list