[Scummvm-cvs-logs] SF.net SVN: scummvm:[53342] scummvm/trunk/engines/sword25/gfx/image/ vectorimagerenderer.cpp
sev at users.sourceforge.net
sev at users.sourceforge.net
Wed Oct 13 01:45:42 CEST 2010
Revision: 53342
http://scummvm.svn.sourceforge.net/scummvm/?rev=53342&view=rev
Author: sev
Date: 2010-10-12 23:45:41 +0000 (Tue, 12 Oct 2010)
Log Message:
-----------
SWORD25: Implement original hack with skipping green lines
Modified Paths:
--------------
scummvm/trunk/engines/sword25/gfx/image/vectorimagerenderer.cpp
Modified: scummvm/trunk/engines/sword25/gfx/image/vectorimagerenderer.cpp
===================================================================
--- scummvm/trunk/engines/sword25/gfx/image/vectorimagerenderer.cpp 2010-10-12 23:45:20 UTC (rev 53341)
+++ scummvm/trunk/engines/sword25/gfx/image/vectorimagerenderer.cpp 2010-10-12 23:45:41 UTC (rev 53342)
@@ -335,6 +335,13 @@
printf(" drawBez(bez, buffer, 1.0, 1.0, %f, 0x%08x);\n", penWidth, color);
#endif
+ // HACK: Some frames have green bounding boxes drawn.
+ // Perhaps they were used by original game artist Umriss
+ // We skip them just like the original
+ if (bez2 == 0 && color == Graphics::ARGBToColor<Graphics::ColorMasks<8888> >(0xff, 0x00, 0xff, 0x00)) {
+ return;
+ }
+
vec1 = art_bez_path_to_vec(bez1, 0.5);
if (bez2 != 0) {
vec2 = art_bez_path_to_vec(bez2, 0.5);
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