[Scummvm-cvs-logs] SF.net SVN: scummvm:[53342] scummvm/trunk/engines/sword25/gfx/image/ vectorimagerenderer.cpp

sev at users.sourceforge.net sev at users.sourceforge.net
Wed Oct 13 01:45:42 CEST 2010


Revision: 53342
          http://scummvm.svn.sourceforge.net/scummvm/?rev=53342&view=rev
Author:   sev
Date:     2010-10-12 23:45:41 +0000 (Tue, 12 Oct 2010)

Log Message:
-----------
SWORD25: Implement original hack with skipping green lines

Modified Paths:
--------------
    scummvm/trunk/engines/sword25/gfx/image/vectorimagerenderer.cpp

Modified: scummvm/trunk/engines/sword25/gfx/image/vectorimagerenderer.cpp
===================================================================
--- scummvm/trunk/engines/sword25/gfx/image/vectorimagerenderer.cpp	2010-10-12 23:45:20 UTC (rev 53341)
+++ scummvm/trunk/engines/sword25/gfx/image/vectorimagerenderer.cpp	2010-10-12 23:45:41 UTC (rev 53342)
@@ -335,6 +335,13 @@
 	printf("    drawBez(bez, buffer, 1.0, 1.0, %f, 0x%08x);\n", penWidth, color);
 #endif
 
+	// HACK: Some frames have green bounding boxes drawn.
+	// Perhaps they were used by original game artist Umriss
+	// We skip them just like the original
+	if (bez2 == 0 && color == Graphics::ARGBToColor<Graphics::ColorMasks<8888> >(0xff, 0x00, 0xff, 0x00)) {
+		return;
+	}
+
 	vec1 = art_bez_path_to_vec(bez1, 0.5);
 	if (bez2 != 0) {
 		vec2 = art_bez_path_to_vec(bez2, 0.5);


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