[Scummvm-cvs-logs] SF.net SVN: scummvm:[53391] scummvm/trunk/engines/sword25

sev at users.sourceforge.net sev at users.sourceforge.net
Wed Oct 13 02:08:28 CEST 2010


Revision: 53391
          http://scummvm.svn.sourceforge.net/scummvm/?rev=53391&view=rev
Author:   sev
Date:     2010-10-13 00:08:28 +0000 (Wed, 13 Oct 2010)

Log Message:
-----------
SWORD25: Enforced code naming conventions in script/*

Modified Paths:
--------------
    scummvm/trunk/engines/sword25/fmv/movieplayer_script.cpp
    scummvm/trunk/engines/sword25/gfx/graphicengine_script.cpp
    scummvm/trunk/engines/sword25/input/inputengine_script.cpp
    scummvm/trunk/engines/sword25/kernel/kernel.cpp
    scummvm/trunk/engines/sword25/kernel/kernel_script.cpp
    scummvm/trunk/engines/sword25/math/geometry_script.cpp
    scummvm/trunk/engines/sword25/package/packagemanager_script.cpp
    scummvm/trunk/engines/sword25/script/lua_extensions.cpp
    scummvm/trunk/engines/sword25/script/luabindhelper.cpp
    scummvm/trunk/engines/sword25/script/luabindhelper.h
    scummvm/trunk/engines/sword25/script/luacallback.cpp
    scummvm/trunk/engines/sword25/script/luacallback.h
    scummvm/trunk/engines/sword25/script/luascript.cpp
    scummvm/trunk/engines/sword25/script/luascript.h
    scummvm/trunk/engines/sword25/script/script.h
    scummvm/trunk/engines/sword25/sfx/soundengine_script.cpp
    scummvm/trunk/engines/sword25/sword25.cpp

Modified: scummvm/trunk/engines/sword25/fmv/movieplayer_script.cpp
===================================================================
--- scummvm/trunk/engines/sword25/fmv/movieplayer_script.cpp	2010-10-13 00:07:27 UTC (rev 53390)
+++ scummvm/trunk/engines/sword25/fmv/movieplayer_script.cpp	2010-10-13 00:08:28 UTC (rev 53391)
@@ -152,10 +152,10 @@
 	BS_ASSERT(pKernel);
 	ScriptEngine *pScript = static_cast<ScriptEngine *>(pKernel->GetService("script"));
 	BS_ASSERT(pScript);
-	lua_State *L = static_cast<lua_State *>(pScript->GetScriptObject());
+	lua_State *L = static_cast<lua_State *>(pScript->getScriptObject());
 	BS_ASSERT(L);
 
-	if (!LuaBindhelper::AddFunctionsToLib(L, LIBRARY_NAME, LIBRARY_FUNCTIONS)) return false;
+	if (!LuaBindhelper::addFunctionsToLib(L, LIBRARY_NAME, LIBRARY_FUNCTIONS)) return false;
 
 	return true;
 }

Modified: scummvm/trunk/engines/sword25/gfx/graphicengine_script.cpp
===================================================================
--- scummvm/trunk/engines/sword25/gfx/graphicengine_script.cpp	2010-10-13 00:07:27 UTC (rev 53390)
+++ scummvm/trunk/engines/sword25/gfx/graphicengine_script.cpp	2010-10-13 00:08:28 UTC (rev 53391)
@@ -119,7 +119,7 @@
 	if (p != NULL) { /* value is a userdata? */
 		if (lua_getmetatable(L, ud)) { /* does it have a metatable? */
 			// lua_getfield(L, LUA_REGISTRYINDEX, tname);  /* get correct metatable */
-			LuaBindhelper::GetMetatable(L, tname);
+			LuaBindhelper::getMetatable(L, tname);
 			if (lua_rawequal(L, -1, -2)) { /* does it have the correct mt? */
 				lua_settop(L, top);
 				return p;
@@ -163,7 +163,7 @@
 	if (AnimationTemplatePtr && AnimationTemplatePtr->isValid()) {
 		NewUintUserData(L, AnimationTemplateHandle);
 		//luaL_getmetatable(L, ANIMATION_TEMPLATE_CLASS_NAME);
-		LuaBindhelper::GetMetatable(L, ANIMATION_TEMPLATE_CLASS_NAME);
+		LuaBindhelper::getMetatable(L, ANIMATION_TEMPLATE_CLASS_NAME);
 		BS_ASSERT(!lua_isnil(L, -1));
 		lua_setmetatable(L, -2);
 	} else {
@@ -301,7 +301,7 @@
 	NewUintUserData(L, MainPanelPtr->getHandle());
 	BS_ASSERT(!lua_isnil(L, -1));
 	// luaL_getmetatable(L, PANEL_CLASS_NAME);
-	LuaBindhelper::GetMetatable(L, PANEL_CLASS_NAME);
+	LuaBindhelper::getMetatable(L, PANEL_CLASS_NAME);
 	BS_ASSERT(!lua_isnil(L, -1));
 	lua_setmetatable(L, -2);
 
@@ -671,7 +671,7 @@
 	if (PanelPtr.isValid()) {
 		NewUintUserData(L, PanelPtr->getHandle());
 		// luaL_getmetatable(L, PANEL_CLASS_NAME);
-		LuaBindhelper::GetMetatable(L, PANEL_CLASS_NAME);
+		LuaBindhelper::getMetatable(L, PANEL_CLASS_NAME);
 		BS_ASSERT(!lua_isnil(L, -1));
 		lua_setmetatable(L, -2);
 	} else
@@ -689,7 +689,7 @@
 	if (BitmaPtr.isValid()) {
 		NewUintUserData(L, BitmaPtr->getHandle());
 		// luaL_getmetatable(L, BITMAP_CLASS_NAME);
-		LuaBindhelper::GetMetatable(L, BITMAP_CLASS_NAME);
+		LuaBindhelper::getMetatable(L, BITMAP_CLASS_NAME);
 		BS_ASSERT(!lua_isnil(L, -1));
 		lua_setmetatable(L, -2);
 	} else
@@ -711,7 +711,7 @@
 	if (TextPtr.isValid()) {
 		NewUintUserData(L, TextPtr->getHandle());
 		// luaL_getmetatable(L, TEXT_CLASS_NAME);
-		LuaBindhelper::GetMetatable(L, TEXT_CLASS_NAME);
+		LuaBindhelper::getMetatable(L, TEXT_CLASS_NAME);
 		BS_ASSERT(!lua_isnil(L, -1));
 		lua_setmetatable(L, -2);
 	} else
@@ -735,7 +735,7 @@
 	if (AnimationPtr.isValid()) {
 		NewUintUserData(L, AnimationPtr->getHandle());
 		// luaL_getmetatable(L, ANIMATION_CLASS_NAME);
-		LuaBindhelper::GetMetatable(L, ANIMATION_CLASS_NAME);
+		LuaBindhelper::getMetatable(L, ANIMATION_CLASS_NAME);
 		BS_ASSERT(!lua_isnil(L, -1));
 		lua_setmetatable(L, -2);
 
@@ -1246,8 +1246,8 @@
 // -----------------------------------------------------------------------------
 
 static bool AnimationLoopPointCallback(uint Handle) {
-	lua_State *L = static_cast<lua_State *>(Kernel::GetInstance()->GetScript()->GetScriptObject());
-	LoopPointCallbackPtr->InvokeCallbackFunctions(L, Handle);
+	lua_State *L = static_cast<lua_State *>(Kernel::GetInstance()->GetScript()->getScriptObject());
+	LoopPointCallbackPtr->invokeCallbackFunctions(L, Handle);
 
 	return true;
 }
@@ -1260,7 +1260,7 @@
 	luaL_checktype(L, 2, LUA_TFUNCTION);
 
 	lua_pushvalue(L, 2);
-	LoopPointCallbackPtr->RegisterCallbackFunction(L, AnimationPtr->getHandle());
+	LoopPointCallbackPtr->registerCallbackFunction(L, AnimationPtr->getHandle());
 
 	return 0;
 }
@@ -1273,7 +1273,7 @@
 	luaL_checktype(L, 2, LUA_TFUNCTION);
 
 	lua_pushvalue(L, 2);
-	LoopPointCallbackPtr->UnregisterCallbackFunction(L, AnimationPtr->getHandle());
+	LoopPointCallbackPtr->unregisterCallbackFunction(L, AnimationPtr->getHandle());
 
 	return 0;
 }
@@ -1284,8 +1284,8 @@
 	RenderObjectPtr<Animation> AnimationPtr(Handle);
 	if (AnimationPtr.isValid()) {
 		ActionCallbackPtr->Action = AnimationPtr->GetCurrentAction();
-		lua_State *L = static_cast<lua_State *>(Kernel::GetInstance()->GetScript()->GetScriptObject());
-		ActionCallbackPtr->InvokeCallbackFunctions(L, AnimationPtr->getHandle());
+		lua_State *L = static_cast<lua_State *>(Kernel::GetInstance()->GetScript()->getScriptObject());
+		ActionCallbackPtr->invokeCallbackFunctions(L, AnimationPtr->getHandle());
 	}
 
 	return true;
@@ -1299,7 +1299,7 @@
 	luaL_checktype(L, 2, LUA_TFUNCTION);
 
 	lua_pushvalue(L, 2);
-	ActionCallbackPtr->RegisterCallbackFunction(L, AnimationPtr->getHandle());
+	ActionCallbackPtr->registerCallbackFunction(L, AnimationPtr->getHandle());
 
 	return 0;
 }
@@ -1312,7 +1312,7 @@
 	luaL_checktype(L, 2, LUA_TFUNCTION);
 
 	lua_pushvalue(L, 2);
-	ActionCallbackPtr->UnregisterCallbackFunction(L, AnimationPtr->getHandle());
+	ActionCallbackPtr->unregisterCallbackFunction(L, AnimationPtr->getHandle());
 
 	return 0;
 }
@@ -1320,8 +1320,8 @@
 // -----------------------------------------------------------------------------
 
 static bool AnimationDeleteCallback(uint Handle) {
-	lua_State *L = static_cast<lua_State *>(Kernel::GetInstance()->GetScript()->GetScriptObject());
-	LoopPointCallbackPtr->RemoveAllObjectCallbacks(L, Handle);
+	lua_State *L = static_cast<lua_State *>(Kernel::GetInstance()->GetScript()->getScriptObject());
+	LoopPointCallbackPtr->removeAllObjectCallbacks(L, Handle);
 
 	return true;
 }
@@ -1527,22 +1527,22 @@
 	BS_ASSERT(pKernel);
 	ScriptEngine *pScript = static_cast<ScriptEngine *>(pKernel->GetService("script"));
 	BS_ASSERT(pScript);
-	lua_State *L = static_cast<lua_State *>(pScript->GetScriptObject());
+	lua_State *L = static_cast<lua_State *>(pScript->getScriptObject());
 	BS_ASSERT(L);
 
-	if (!LuaBindhelper::AddMethodsToClass(L, BITMAP_CLASS_NAME, RENDEROBJECT_METHODS)) return false;
-	if (!LuaBindhelper::AddMethodsToClass(L, ANIMATION_CLASS_NAME, RENDEROBJECT_METHODS)) return false;
-	if (!LuaBindhelper::AddMethodsToClass(L, PANEL_CLASS_NAME, RENDEROBJECT_METHODS)) return false;
-	if (!LuaBindhelper::AddMethodsToClass(L, TEXT_CLASS_NAME, RENDEROBJECT_METHODS)) return false;
+	if (!LuaBindhelper::addMethodsToClass(L, BITMAP_CLASS_NAME, RENDEROBJECT_METHODS)) return false;
+	if (!LuaBindhelper::addMethodsToClass(L, ANIMATION_CLASS_NAME, RENDEROBJECT_METHODS)) return false;
+	if (!LuaBindhelper::addMethodsToClass(L, PANEL_CLASS_NAME, RENDEROBJECT_METHODS)) return false;
+	if (!LuaBindhelper::addMethodsToClass(L, TEXT_CLASS_NAME, RENDEROBJECT_METHODS)) return false;
 
-	if (!LuaBindhelper::AddMethodsToClass(L, PANEL_CLASS_NAME, PANEL_METHODS)) return false;
-	if (!LuaBindhelper::AddMethodsToClass(L, BITMAP_CLASS_NAME, BITMAP_METHODS)) return false;
-	if (!LuaBindhelper::AddMethodsToClass(L, TEXT_CLASS_NAME, TEXT_METHODS)) return false;
-	if (!LuaBindhelper::AddMethodsToClass(L, ANIMATION_CLASS_NAME, ANIMATION_METHODS)) return false;
+	if (!LuaBindhelper::addMethodsToClass(L, PANEL_CLASS_NAME, PANEL_METHODS)) return false;
+	if (!LuaBindhelper::addMethodsToClass(L, BITMAP_CLASS_NAME, BITMAP_METHODS)) return false;
+	if (!LuaBindhelper::addMethodsToClass(L, TEXT_CLASS_NAME, TEXT_METHODS)) return false;
+	if (!LuaBindhelper::addMethodsToClass(L, ANIMATION_CLASS_NAME, ANIMATION_METHODS)) return false;
 
-	if (!LuaBindhelper::AddMethodsToClass(L, ANIMATION_TEMPLATE_CLASS_NAME, ANIMATION_TEMPLATE_METHODS)) return false;
+	if (!LuaBindhelper::addMethodsToClass(L, ANIMATION_TEMPLATE_CLASS_NAME, ANIMATION_TEMPLATE_METHODS)) return false;
 
-	if (!LuaBindhelper::AddFunctionsToLib(L, GFX_LIBRARY_NAME, GFX_FUNCTIONS)) return false;
+	if (!LuaBindhelper::addFunctionsToLib(L, GFX_LIBRARY_NAME, GFX_FUNCTIONS)) return false;
 
 	LoopPointCallbackPtr.reset(new LuaCallback(L));
 	ActionCallbackPtr.reset(new ActionCallback(L));

Modified: scummvm/trunk/engines/sword25/input/inputengine_script.cpp
===================================================================
--- scummvm/trunk/engines/sword25/input/inputengine_script.cpp	2010-10-13 00:07:27 UTC (rev 53390)
+++ scummvm/trunk/engines/sword25/input/inputengine_script.cpp	2010-10-13 00:08:28 UTC (rev 53391)
@@ -245,15 +245,15 @@
 
 static void TheCharacterCallback(int Character) {
 	CharacterCallbackPtr->Character = static_cast<byte>(Character);
-	lua_State *L = static_cast<lua_State *>(Kernel::GetInstance()->GetScript()->GetScriptObject());
-	CharacterCallbackPtr->InvokeCallbackFunctions(L, 1);
+	lua_State *L = static_cast<lua_State *>(Kernel::GetInstance()->GetScript()->getScriptObject());
+	CharacterCallbackPtr->invokeCallbackFunctions(L, 1);
 }
 
 // -----------------------------------------------------------------------------
 
 static int RegisterCharacterCallback(lua_State *L) {
 	luaL_checktype(L, 1, LUA_TFUNCTION);
-	CharacterCallbackPtr->RegisterCallbackFunction(L, 1);
+	CharacterCallbackPtr->registerCallbackFunction(L, 1);
 
 	return 0;
 }
@@ -262,7 +262,7 @@
 
 static int UnregisterCharacterCallback(lua_State *L) {
 	luaL_checktype(L, 1, LUA_TFUNCTION);
-	CharacterCallbackPtr->UnregisterCallbackFunction(L, 1);
+	CharacterCallbackPtr->unregisterCallbackFunction(L, 1);
 
 	return 0;
 }
@@ -271,15 +271,15 @@
 
 static void TheCommandCallback(int Command) {
 	CommandCallbackPtr->Command = static_cast<InputEngine::KEY_COMMANDS>(Command);
-	lua_State *L = static_cast<lua_State *>(Kernel::GetInstance()->GetScript()->GetScriptObject());
-	CommandCallbackPtr->InvokeCallbackFunctions(L, 1);
+	lua_State *L = static_cast<lua_State *>(Kernel::GetInstance()->GetScript()->getScriptObject());
+	CommandCallbackPtr->invokeCallbackFunctions(L, 1);
 }
 
 // -----------------------------------------------------------------------------
 
 static int RegisterCommandCallback(lua_State *L) {
 	luaL_checktype(L, 1, LUA_TFUNCTION);
-	CommandCallbackPtr->RegisterCallbackFunction(L, 1);
+	CommandCallbackPtr->registerCallbackFunction(L, 1);
 
 	return 0;
 }
@@ -288,7 +288,7 @@
 
 static int UnregisterCommandCallback(lua_State *L) {
 	luaL_checktype(L, 1, LUA_TFUNCTION);
-	CommandCallbackPtr->UnregisterCallbackFunction(L, 1);
+	CommandCallbackPtr->unregisterCallbackFunction(L, 1);
 
 	return 0;
 }
@@ -340,11 +340,11 @@
 	BS_ASSERT(pKernel);
 	ScriptEngine *pScript = static_cast<ScriptEngine *>(pKernel->GetService("script"));
 	BS_ASSERT(pScript);
-	lua_State *L = static_cast<lua_State *>(pScript->GetScriptObject());
+	lua_State *L = static_cast<lua_State *>(pScript->getScriptObject());
 	BS_ASSERT(L);
 
-	if (!LuaBindhelper::AddFunctionsToLib(L, PACKAGE_LIBRARY_NAME, PACKAGE_FUNCTIONS)) return false;
-	if (!LuaBindhelper::AddConstantsToLib(L, PACKAGE_LIBRARY_NAME, PACKAGE_CONSTANTS)) return false;
+	if (!LuaBindhelper::addFunctionsToLib(L, PACKAGE_LIBRARY_NAME, PACKAGE_FUNCTIONS)) return false;
+	if (!LuaBindhelper::addConstantsToLib(L, PACKAGE_LIBRARY_NAME, PACKAGE_CONSTANTS)) return false;
 
 	CharacterCallbackPtr = Common::SharedPtr<CharacterCallbackClass>(new CharacterCallbackClass(L));
 	CommandCallbackPtr = Common::SharedPtr<CommandCallbackClass>(new CommandCallbackClass(L));

Modified: scummvm/trunk/engines/sword25/kernel/kernel.cpp
===================================================================
--- scummvm/trunk/engines/sword25/kernel/kernel.cpp	2010-10-13 00:07:27 UTC (rev 53390)
+++ scummvm/trunk/engines/sword25/kernel/kernel.cpp	2010-10-13 00:08:28 UTC (rev 53391)
@@ -86,7 +86,7 @@
 
 	// Initialise the script engine
 	ScriptEngine *pScript = static_cast<ScriptEngine *>(NewService("script", "lua"));
-	if (!pScript || !pScript->Init()) {
+	if (!pScript || !pScript->init()) {
 		_InitSuccess = false;
 		return;
 	}

Modified: scummvm/trunk/engines/sword25/kernel/kernel_script.cpp
===================================================================
--- scummvm/trunk/engines/sword25/kernel/kernel_script.cpp	2010-10-13 00:07:27 UTC (rev 53390)
+++ scummvm/trunk/engines/sword25/kernel/kernel_script.cpp	2010-10-13 00:08:28 UTC (rev 53391)
@@ -174,7 +174,7 @@
 	ScriptEngine *pSE = static_cast<ScriptEngine *>(pKernel->GetService("script"));
 	BS_ASSERT(pSE);
 
-	lua_pushbooleancpp(L, pSE->ExecuteFile(luaL_checkstring(L, 1)));
+	lua_pushbooleancpp(L, pSE->executeFile(luaL_checkstring(L, 1)));
 
 	return 0;
 }
@@ -725,13 +725,13 @@
 bool Kernel::_RegisterScriptBindings() {
 	ScriptEngine *pScript = static_cast<ScriptEngine *>(GetService("script"));
 	BS_ASSERT(pScript);
-	lua_State *L = static_cast<lua_State *>(pScript->GetScriptObject());
+	lua_State *L = static_cast<lua_State *>(pScript->getScriptObject());
 	BS_ASSERT(L);
 
-	if (!LuaBindhelper::AddFunctionsToLib(L, KERNEL_LIBRARY_NAME, KERNEL_FUNCTIONS)) return false;
-	if (!LuaBindhelper::AddFunctionsToLib(L, WINDOW_LIBRARY_NAME, WINDOW_FUNCTIONS)) return false;
-	if (!LuaBindhelper::AddFunctionsToLib(L, RESOURCE_LIBRARY_NAME, RESOURCE_FUNCTIONS)) return false;
-	if (!LuaBindhelper::AddFunctionsToLib(L, PERSISTENCE_LIBRARY_NAME, PERSISTENCE_FUNCTIONS)) return false;
+	if (!LuaBindhelper::addFunctionsToLib(L, KERNEL_LIBRARY_NAME, KERNEL_FUNCTIONS)) return false;
+	if (!LuaBindhelper::addFunctionsToLib(L, WINDOW_LIBRARY_NAME, WINDOW_FUNCTIONS)) return false;
+	if (!LuaBindhelper::addFunctionsToLib(L, RESOURCE_LIBRARY_NAME, RESOURCE_FUNCTIONS)) return false;
+	if (!LuaBindhelper::addFunctionsToLib(L, PERSISTENCE_LIBRARY_NAME, PERSISTENCE_FUNCTIONS)) return false;
 
 	return true;
 }

Modified: scummvm/trunk/engines/sword25/math/geometry_script.cpp
===================================================================
--- scummvm/trunk/engines/sword25/math/geometry_script.cpp	2010-10-13 00:07:27 UTC (rev 53390)
+++ scummvm/trunk/engines/sword25/math/geometry_script.cpp	2010-10-13 00:08:28 UTC (rev 53391)
@@ -71,7 +71,7 @@
 	if (p != NULL) { /* value is a userdata? */
 		if (lua_getmetatable(L, ud)) { /* does it have a metatable? */
 			// lua_getfield(L, LUA_REGISTRYINDEX, tname);  /* get correct metatable */
-			LuaBindhelper::GetMetatable(L, tname);
+			LuaBindhelper::getMetatable(L, tname);
 			/* does it have the correct mt? */
 			if (lua_rawequal(L, -1, -2)) {
 				lua_settop(L, top);
@@ -273,7 +273,7 @@
 
 	NewUintUserData(L, RegionHandle);
 	// luaL_getmetatable(L, ClassName);
-	LuaBindhelper::GetMetatable(L, ClassName);
+	LuaBindhelper::getMetatable(L, ClassName);
 	BS_ASSERT(!lua_isnil(L, -1));
 	lua_setmetatable(L, -2);
 }
@@ -540,17 +540,17 @@
 	BS_ASSERT(pKernel);
 	ScriptEngine *pScript = static_cast<ScriptEngine *>(pKernel->GetService("script"));
 	BS_ASSERT(pScript);
-	lua_State *L = static_cast< lua_State *>(pScript->GetScriptObject());
+	lua_State *L = static_cast< lua_State *>(pScript->getScriptObject());
 	BS_ASSERT(L);
 
-	if (!LuaBindhelper::AddMethodsToClass(L, REGION_CLASS_NAME, REGION_METHODS)) return false;
-	if (!LuaBindhelper::AddMethodsToClass(L, WALKREGION_CLASS_NAME, REGION_METHODS)) return false;
-	if (!LuaBindhelper::AddMethodsToClass(L, WALKREGION_CLASS_NAME, WALKREGION_METHODS)) return false;
+	if (!LuaBindhelper::addMethodsToClass(L, REGION_CLASS_NAME, REGION_METHODS)) return false;
+	if (!LuaBindhelper::addMethodsToClass(L, WALKREGION_CLASS_NAME, REGION_METHODS)) return false;
+	if (!LuaBindhelper::addMethodsToClass(L, WALKREGION_CLASS_NAME, WALKREGION_METHODS)) return false;
 
-	if (!LuaBindhelper::SetClassGCHandler(L, REGION_CLASS_NAME, R_Delete)) return false;
-	if (!LuaBindhelper::SetClassGCHandler(L, WALKREGION_CLASS_NAME, R_Delete)) return false;
+	if (!LuaBindhelper::setClassGCHandler(L, REGION_CLASS_NAME, R_Delete)) return false;
+	if (!LuaBindhelper::setClassGCHandler(L, WALKREGION_CLASS_NAME, R_Delete)) return false;
 
-	if (!LuaBindhelper::AddFunctionsToLib(L, GEO_LIBRARY_NAME, GEO_FUNCTIONS)) return false;
+	if (!LuaBindhelper::addFunctionsToLib(L, GEO_LIBRARY_NAME, GEO_FUNCTIONS)) return false;
 
 	return true;
 }

Modified: scummvm/trunk/engines/sword25/package/packagemanager_script.cpp
===================================================================
--- scummvm/trunk/engines/sword25/package/packagemanager_script.cpp	2010-10-13 00:07:27 UTC (rev 53390)
+++ scummvm/trunk/engines/sword25/package/packagemanager_script.cpp	2010-10-13 00:08:28 UTC (rev 53391)
@@ -203,10 +203,10 @@
 	BS_ASSERT(pKernel);
 	ScriptEngine *pScript = static_cast<ScriptEngine *>(pKernel->GetService("script"));
 	BS_ASSERT(pScript);
-	lua_State *L = static_cast<lua_State *>(pScript->GetScriptObject());
+	lua_State *L = static_cast<lua_State *>(pScript->getScriptObject());
 	BS_ASSERT(L);
 
-	if (!LuaBindhelper::AddFunctionsToLib(L, PACKAGE_LIBRARY_NAME, PACKAGE_FUNCTIONS))
+	if (!LuaBindhelper::addFunctionsToLib(L, PACKAGE_LIBRARY_NAME, PACKAGE_FUNCTIONS))
 		return false;
 
 	return true;

Modified: scummvm/trunk/engines/sword25/script/lua_extensions.cpp
===================================================================
--- scummvm/trunk/engines/sword25/script/lua_extensions.cpp	2010-10-13 00:07:27 UTC (rev 53390)
+++ scummvm/trunk/engines/sword25/script/lua_extensions.cpp	2010-10-13 00:08:28 UTC (rev 53391)
@@ -32,18 +32,12 @@
  *
  */
 
-// -----------------------------------------------------------------------------
-// Includes
-// -----------------------------------------------------------------------------
-
 #include "sword25/script/luascript.h"
 #include "sword25/script/luabindhelper.h"
 
-// -----------------------------------------------------------------------------
-
 namespace Sword25 {
 
-static int Warning(lua_State *L) {
+static int warning(lua_State *L) {
 #ifdef DEBUG
 	int __startStackDepth = lua_gettop(L);
 #endif
@@ -63,21 +57,18 @@
 	return 0;
 }
 
-// -----------------------------------------------------------------------------
-
 static const luaL_reg GLOBAL_FUNCTIONS[] = {
-	{"warning", Warning},
+	{"warning", warning},
 	{0, 0}
 };
 
-// -----------------------------------------------------------------------------
+bool LuaScriptEngine::registerStandardLibExtensions() {
+	lua_State *L = _state;
+	BS_ASSERT(_state);
 
-bool LuaScriptEngine::RegisterStandardLibExtensions() {
-	lua_State *L = m_State;
-	BS_ASSERT(m_State);
+	if (!LuaBindhelper::addFunctionsToLib(L, "", GLOBAL_FUNCTIONS))
+		return false;
 
-	if (!LuaBindhelper::AddFunctionsToLib(L, "", GLOBAL_FUNCTIONS)) return false;
-
 	return true;
 }
 

Modified: scummvm/trunk/engines/sword25/script/luabindhelper.cpp
===================================================================
--- scummvm/trunk/engines/sword25/script/luabindhelper.cpp	2010-10-13 00:07:27 UTC (rev 53390)
+++ scummvm/trunk/engines/sword25/script/luabindhelper.cpp	2010-10-13 00:08:28 UTC (rev 53391)
@@ -32,25 +32,20 @@
  *
  */
 
-// -----------------------------------------------------------------------------
-// Includes
-// -----------------------------------------------------------------------------
-
 #include "sword25/kernel/kernel.h"
 #include "sword25/script/luabindhelper.h"
 #include "sword25/script/luascript.h"
 
 #define BS_LOG_PREFIX "LUABINDHELPER"
 
-// -----------------------------------------------------------------------------
-
 namespace {
 const char *METATABLES_TABLE_NAME = "__METATABLES";
 const char *PERMANENTS_TABLE_NAME = "Permanents";
 
-bool RegisterPermanent(lua_State *L, const Common::String &Name) {
+bool registerPermanent(lua_State *L, const Common::String &name) {
 	// A C function has to be on the stack
-	if (!lua_iscfunction(L, -1)) return false;
+	if (!lua_iscfunction(L, -1))
+		return false;
 
 	// Make sure that the Permanents-Table is on top of the stack
 	lua_getfield(L, LUA_REGISTRYINDEX, PERMANENTS_TABLE_NAME);
@@ -71,7 +66,7 @@
 
 	// C function with the name of an index in the Permanents-Table
 	lua_insert(L, -2);
-	lua_setfield(L, -2, Name.c_str());
+	lua_setfield(L, -2, name.c_str());
 
 	// Remove the Permanents-Table from the stack
 	lua_pop(L, 1);
@@ -82,8 +77,6 @@
 
 namespace Sword25 {
 
-// -----------------------------------------------------------------------------
-
 /**
  * Registers a set of functions into a Lua library.
  * @param L             A pointer to the Lua VM
@@ -93,38 +86,38 @@
  * The array must be terminated with the enry (0, 0)
  * @return              Returns true if successful, otherwise false.
  */
-bool LuaBindhelper::AddFunctionsToLib(lua_State *L, const Common::String &LibName, const luaL_reg *Functions) {
+bool LuaBindhelper::addFunctionsToLib(lua_State *L, const Common::String &libName, const luaL_reg *functions) {
 #ifdef DEBUG
 	int __startStackDepth = lua_gettop(L);
 #endif
 
 	// If the table name is empty, the functions are to be added to the global namespace
-	if (LibName.size() == 0) {
-		for (; Functions->name; ++Functions) {
-			lua_pushstring(L, Functions->name);
-			lua_pushcclosure(L, Functions->func, 0);
+	if (libName.size() == 0) {
+		for (; functions->name; ++functions) {
+			lua_pushstring(L, functions->name);
+			lua_pushcclosure(L, functions->func, 0);
 			lua_settable(L, LUA_GLOBALSINDEX);
 
 			// Function is being permanently registed, so persistence can be ignored
-			lua_pushstring(L, Functions->name);
+			lua_pushstring(L, functions->name);
 			lua_gettable(L, LUA_GLOBALSINDEX);
-			RegisterPermanent(L, Functions->name);
+			registerPermanent(L, functions->name);
 		}
 	} else { // If the table name is not empty, the functions are added to the given table
 		// Ensure that the library table exists
-		if (!_CreateTable(L, LibName)) return false;
+		if (!createTable(L, libName)) return false;
 
 		// Register each function into the table
-		for (; Functions->name; ++Functions) {
+		for (; functions->name; ++functions) {
 			// Function registration
-			lua_pushstring(L, Functions->name);
-			lua_pushcclosure(L, Functions->func, 0);
+			lua_pushstring(L, functions->name);
+			lua_pushcclosure(L, functions->func, 0);
 			lua_settable(L, -3);
 
 			// Function is being permanently registed, so persistence can be ignored
-			lua_pushstring(L, Functions->name);
+			lua_pushstring(L, functions->name);
 			lua_gettable(L, -2);
-			RegisterPermanent(L, LibName + "." + Functions->name);
+			registerPermanent(L, libName + "." + functions->name);
 		}
 
 		// Remove the library table from the Lua stack
@@ -138,8 +131,6 @@
 	return true;
 }
 
-// -----------------------------------------------------------------------------
-
 /**
  * Adds a set of constants to the Lua library
  * @param L             A pointer to the Lua VM
@@ -149,28 +140,28 @@
  * The array must be terminated with the enry (0, 0)
  * @return              Returns true if successful, otherwise false.
  */
-bool LuaBindhelper::AddConstantsToLib(lua_State *L, const Common::String &LibName, const lua_constant_reg *Constants) {
+bool LuaBindhelper::addConstantsToLib(lua_State *L, const Common::String &libName, const lua_constant_reg *constants) {
 #ifdef DEBUG
 	int __startStackDepth = lua_gettop(L);
 #endif
 
 	// If the table is empty, the constants are added to the global namespace
-	if (LibName.size() == 0) {
-		for (; Constants->Name; ++Constants) {
-			lua_pushstring(L, Constants->Name);
-			lua_pushnumber(L, Constants->Value);
+	if (libName.size() == 0) {
+		for (; constants->Name; ++constants) {
+			lua_pushstring(L, constants->Name);
+			lua_pushnumber(L, constants->Value);
 			lua_settable(L, LUA_GLOBALSINDEX);
 		}
 	}
 	// If the table name is nto empty, the constants are added to that table
 	else {
 		// Ensure that the library table exists
-		if (!_CreateTable(L, LibName)) return false;
+		if (!createTable(L, libName)) return false;
 
 		// Register each constant in the table
-		for (; Constants->Name; ++Constants) {
-			lua_pushstring(L, Constants->Name);
-			lua_pushnumber(L, Constants->Value);
+		for (; constants->Name; ++constants) {
+			lua_pushstring(L, constants->Name);
+			lua_pushnumber(L, constants->Value);
 			lua_settable(L, -3);
 		}
 
@@ -185,8 +176,6 @@
 	return true;
 }
 
-// -----------------------------------------------------------------------------
-
 /**
  * Adds a set of methods to a Lua class
  * @param L             A pointer to the Lua VM
@@ -196,24 +185,24 @@
  * The array must be terminated with the enry (0, 0)
  * @return              Returns true if successful, otherwise false.
  */
-bool LuaBindhelper::AddMethodsToClass(lua_State *L, const Common::String &ClassName, const luaL_reg *Methods) {
+bool LuaBindhelper::addMethodsToClass(lua_State *L, const Common::String &className, const luaL_reg *methods) {
 #ifdef DEBUG
 	int __startStackDepth = lua_gettop(L);
 #endif
 
 	// Load the metatable onto the Lua stack
-	if (!GetMetatable(L, ClassName)) return false;
+	if (!getMetatable(L, className)) return false;
 
 	// Register each method in the Metatable
-	for (; Methods->name; ++Methods) {
-		lua_pushstring(L, Methods->name);
-		lua_pushcclosure(L, Methods->func, 0);
+	for (; methods->name; ++methods) {
+		lua_pushstring(L, methods->name);
+		lua_pushcclosure(L, methods->func, 0);
 		lua_settable(L, -3);
 
 		// Function is being permanently registed, so persistence can be ignored
-		lua_pushstring(L, Methods->name);
+		lua_pushstring(L, methods->name);
 		lua_gettable(L, -2);
-		RegisterPermanent(L, ClassName + "." + Methods->name);
+		registerPermanent(L, className + "." + methods->name);
 	}
 
 	// Remove the metatable from the stack
@@ -226,8 +215,6 @@
 	return true;
 }
 
-// -----------------------------------------------------------------------------
-
 /**
  * Sets the garbage collector callback method when items of a particular class are deleted
  * @param L             A pointer to the Lua VM
@@ -236,13 +223,13 @@
  * @param GCHandler     A function pointer
  * @return              Returns true if successful, otherwise false.
  */
-bool LuaBindhelper::SetClassGCHandler(lua_State *L, const Common::String &ClassName, lua_CFunction GCHandler) {
+bool LuaBindhelper::setClassGCHandler(lua_State *L, const Common::String &className, lua_CFunction GCHandler) {
 #ifdef DEBUG
 	int __startStackDepth = lua_gettop(L);
 #endif
 
 	// Load the metatable onto the Lua stack
-	if (!GetMetatable(L, ClassName)) return false;
+	if (!getMetatable(L, className)) return false;
 
 	// Add the GC handler to the Metatable
 	lua_pushstring(L, "__gc");
@@ -252,7 +239,7 @@
 	// Function is being permanently registed, so persistence can be ignored
 	lua_pushstring(L, "__gc");
 	lua_gettable(L, -2);
-	RegisterPermanent(L, ClassName + ".__gc");
+	registerPermanent(L, className + ".__gc");
 
 	// Remove the metatable from the stack
 	lua_pop(L, 1);
@@ -266,10 +253,8 @@
 
 } // End of namespace Sword25
 
-// -----------------------------------------------------------------------------
-
 namespace {
-void PushMetatableTable(lua_State *L) {
+void pushMetatableTable(lua_State *L) {
 	// Push the Metatable table onto the stack
 	lua_getglobal(L, METATABLES_TABLE_NAME);
 
@@ -288,12 +273,12 @@
 
 namespace Sword25 {
 
-bool LuaBindhelper::GetMetatable(lua_State *L, const Common::String &TableName) {
+bool LuaBindhelper::getMetatable(lua_State *L, const Common::String &tableName) {
 	// Push the Metatable table onto the stack
-	PushMetatableTable(L);
+	pushMetatableTable(L);
 
 	// Versuchen, die gew\xFCnschte Metatabelle auf den Stack zu legen. Wenn sie noch nicht existiert, muss sie erstellt werden.
-	lua_getfield(L, -1, TableName.c_str());
+	lua_getfield(L, -1, tableName.c_str());
 	if (lua_isnil(L, -1)) {
 		// Pop nil from stack
 		lua_pop(L, 1);
@@ -311,7 +296,7 @@
 
 		// Set the table name and push it onto the stack
 		lua_pushvalue(L, -1);
-		lua_setfield(L, -3, TableName.c_str());
+		lua_setfield(L, -3, tableName.c_str());
 	}
 
 	// Remove the Metatable table from the stack
@@ -320,29 +305,27 @@
 	return true;
 }
 
-// -----------------------------------------------------------------------------
+bool LuaBindhelper::createTable(lua_State *L, const Common::String &tableName) {
+	const char *partBegin = tableName.c_str();
 
-bool LuaBindhelper::_CreateTable(lua_State *L, const Common::String &TableName) {
-	const char *PartBegin = TableName.c_str();
+	while (partBegin - tableName.c_str() < (int)tableName.size()) {
+		const char *partEnd = strchr(partBegin, '.');
+		if (!partEnd)
+			partEnd = partBegin + strlen(partBegin);
+		Common::String subTableName(partBegin, partEnd);
 
-	while (PartBegin - TableName.c_str() < (int)TableName.size()) {
-		const char *PartEnd = strchr(PartBegin, '.');
-		if (!PartEnd)
-			PartEnd = PartBegin + strlen(PartBegin);
-		Common::String SubTableName(PartBegin, PartEnd);
-
 		// Tables with an empty string as the name are not allowed
-		if (SubTableName.size() == 0)
+		if (subTableName.size() == 0)
 			return false;
 
 		// Verify that the table with the name already exists
 		// The first round will be searched in the global namespace, with later passages
 		// in the corresponding parent table in the stack
-		if (PartBegin == TableName.c_str()) {
-			lua_pushstring(L, SubTableName.c_str());
+		if (partBegin == tableName.c_str()) {
+			lua_pushstring(L, subTableName.c_str());
 			lua_gettable(L, LUA_GLOBALSINDEX);
 		} else {
-			lua_pushstring(L, SubTableName.c_str());
+			lua_pushstring(L, subTableName.c_str());
 			lua_gettable(L, -2);
 			if (!lua_isnil(L, -1))
 				lua_remove(L, -2);
@@ -355,9 +338,9 @@
 
 			// Create new table
 			lua_newtable(L);
-			lua_pushstring(L, SubTableName.c_str());
+			lua_pushstring(L, subTableName.c_str());
 			lua_pushvalue(L, -2);
-			if (PartBegin == TableName.c_str())
+			if (partBegin == tableName.c_str())
 				lua_settable(L, LUA_GLOBALSINDEX);
 			else {
 				lua_settable(L, -4);
@@ -365,7 +348,7 @@
 			}
 		}
 
-		PartBegin = PartEnd + 1;
+		partBegin = partEnd + 1;
 	}
 
 	return true;
@@ -374,18 +357,18 @@
 } // End of namespace Sword25
 
 namespace {
-Common::String GetLuaValueInfo(lua_State *L, int StackIndex) {
-	switch (lua_type(L, StackIndex)) {
+Common::String getLuaValueInfo(lua_State *L, int stackIndex) {
+	switch (lua_type(L, stackIndex)) {
 	case LUA_TNUMBER:
-		lua_pushstring(L, lua_tostring(L, StackIndex));
+		lua_pushstring(L, lua_tostring(L, stackIndex));
 		break;
 
 	case LUA_TSTRING:
-		lua_pushfstring(L, "\"%s\"", lua_tostring(L, StackIndex));
+		lua_pushfstring(L, "\"%s\"", lua_tostring(L, stackIndex));
 		break;
 
 	case LUA_TBOOLEAN:
-		lua_pushstring(L, (lua_toboolean(L, StackIndex) ? "true" : "false"));
+		lua_pushstring(L, (lua_toboolean(L, stackIndex) ? "true" : "false"));
 		break;
 
 	case LUA_TNIL:
@@ -393,27 +376,27 @@
 		break;
 
 	default:
-		lua_pushfstring(L, "%s: %p", luaL_typename(L, StackIndex), lua_topointer(L, StackIndex));
+		lua_pushfstring(L, "%s: %p", luaL_typename(L, stackIndex), lua_topointer(L, stackIndex));
 		break;
 	}
 
-	Common::String Result(lua_tostring(L, -1));
+	Common::String result(lua_tostring(L, -1));
 	lua_pop(L, 1);
 
-	return Result;
+	return result;
 }
 }
 
 namespace Sword25 {
 
-Common::String LuaBindhelper::StackDump(lua_State *L) {
+Common::String LuaBindhelper::stackDump(lua_State *L) {
 	Common::String oss;
 
 	int i = lua_gettop(L);
 	oss += "------------------- Stack Dump -------------------\n";
 
 	while (i) {
-		oss += i + ": " + GetLuaValueInfo(L, i) + "\n";
+		oss += i + ": " + getLuaValueInfo(L, i) + "\n";
 		i--;
 	}
 
@@ -422,7 +405,7 @@
 	return oss;
 }
 
-Common::String LuaBindhelper::TableDump(lua_State *L) {
+Common::String LuaBindhelper::tableDump(lua_State *L) {
 	Common::String oss;
 
 	oss += "------------------- Table Dump -------------------\n";
@@ -430,7 +413,7 @@
 	lua_pushnil(L);
 	while (lua_next(L, -2) != 0) {
 		// Get the value of the current element on top of the stack, including the index
-		oss += GetLuaValueInfo(L, -2) + " : " + GetLuaValueInfo(L, -1) + "\n";
+		oss += getLuaValueInfo(L, -2) + " : " + getLuaValueInfo(L, -1) + "\n";
 
 		// Pop value from the stack. The index is then ready for the next call to lua_next()
 		lua_pop(L, 1);

Modified: scummvm/trunk/engines/sword25/script/luabindhelper.h
===================================================================
--- scummvm/trunk/engines/sword25/script/luabindhelper.h	2010-10-13 00:07:27 UTC (rev 53390)
+++ scummvm/trunk/engines/sword25/script/luabindhelper.h	2010-10-13 00:08:28 UTC (rev 53391)
@@ -70,7 +70,7 @@
 	 * The array must be terminated with the enry (0, 0)
 	 * @return              Returns true if successful, otherwise false.
 	 */
-	static bool AddFunctionsToLib(lua_State *L, const Common::String &LibName, const luaL_reg *Functions);
+	static bool addFunctionsToLib(lua_State *L, const Common::String &libName, const luaL_reg *functions);
 
 	/**
 	 * Adds a set of constants to the Lua library
@@ -81,7 +81,7 @@
 	 * The array must be terminated with the enry (0, 0)
 	 * @return              Returns true if successful, otherwise false.
 	 */
-	static bool AddConstantsToLib(lua_State *L, const Common::String &LibName, const lua_constant_reg *Constants);
+	static bool addConstantsToLib(lua_State *L, const Common::String &libName, const lua_constant_reg *constants);
 
 	/**
 	 * Adds a set of methods to a Lua class
@@ -92,7 +92,7 @@
 	 * The array must be terminated with the enry (0, 0)
 	 * @return              Returns true if successful, otherwise false.
 	 */
-	static bool AddMethodsToClass(lua_State *L, const Common::String &ClassName, const luaL_reg *Methods);
+	static bool addMethodsToClass(lua_State *L, const Common::String &className, const luaL_reg *methods);
 
 	/**
 	 * Sets the garbage collector callback method when items of a particular class are deleted
@@ -102,25 +102,25 @@
 	 * @param GCHandler     A function pointer
 	 * @return              Returns true if successful, otherwise false.
 	 */
-	static bool SetClassGCHandler(lua_State *L, const Common::String &ClassName, lua_CFunction GCHandler);
+	static bool setClassGCHandler(lua_State *L, const Common::String &className, lua_CFunction GCHandler);
 
 	/**
 	 * Returns a string containing a stack dump of the Lua stack
 	 * @param L             A pointer to the Lua VM
 	 */
-	static Common::String StackDump(lua_State *L);
+	static Common::String stackDump(lua_State *L);
 
 	/**
 	 * Returns a string that describes the contents of a table
 	 * @param L             A pointer to the Lua VM
 	 * @remark              The table must be on the Lua stack to be read out.
 	 */
-	static Common::String TableDump(lua_State *L);
+	static Common::String tableDump(lua_State *L);
 
-	static bool GetMetatable(lua_State *L, const Common::String &TableName);
+	static bool getMetatable(lua_State *L, const Common::String &tableName);
 
 private:
-	static bool _CreateTable(lua_State *L, const Common::String &TableName);
+	static bool createTable(lua_State *L, const Common::String &tableName);
 };
 
 } // End of namespace Sword25

Modified: scummvm/trunk/engines/sword25/script/luacallback.cpp
===================================================================
--- scummvm/trunk/engines/sword25/script/luacallback.cpp	2010-10-13 00:07:27 UTC (rev 53390)
+++ scummvm/trunk/engines/sword25/script/luacallback.cpp	2010-10-13 00:08:28 UTC (rev 53391)
@@ -32,10 +32,6 @@
  *
  */
 
-// -----------------------------------------------------------------------------
-// Includes
-// -----------------------------------------------------------------------------
-
 #include "sword25/script/luacallback.h"
 #include "sword25/script/luabindhelper.h"
 
@@ -51,30 +47,22 @@
 
 }
 
-// -----------------------------------------------------------------------------
-
 namespace Sword25 {
 
 #define BS_LOG_PREFIX "LUA"
 
-// -----------------------------------------------------------------------------
-
 LuaCallback::LuaCallback(lua_State *L) {
 	// Create callback table
 	lua_newtable(L);
 	lua_setglobal(L, CALLBACKTABLE_NAME);
 }
 
-// -----------------------------------------------------------------------------
-
 LuaCallback::~LuaCallback() {
 }
 
-// -----------------------------------------------------------------------------
-
-void LuaCallback::RegisterCallbackFunction(lua_State *L, uint ObjectHandle) {
+void LuaCallback::registerCallbackFunction(lua_State *L, uint objectHandle) {
 	BS_ASSERT(lua_isfunction(L, -1));
-	EnsureObjectCallbackTableExists(L, ObjectHandle);
+	ensureObjectCallbackTableExists(L, objectHandle);
 
 	// Store function in the callback object table store
 	lua_pushvalue(L, -2);
@@ -84,11 +72,9 @@
 	lua_pop(L, 2);
 }
 
-// -----------------------------------------------------------------------------
-
-void LuaCallback::UnregisterCallbackFunction(lua_State *L, uint ObjectHandle) {
+void LuaCallback::unregisterCallbackFunction(lua_State *L, uint objectHandle) {
 	BS_ASSERT(lua_isfunction(L, -1));
-	EnsureObjectCallbackTableExists(L, ObjectHandle);
+	ensureObjectCallbackTableExists(L, objectHandle);
 
 	// Iterate over all elements of the object callback table and remove the function from it
 	lua_pushnil(L);
@@ -114,24 +100,20 @@
 	lua_pop(L, 2);
 }
 
-// -----------------------------------------------------------------------------
+void LuaCallback::removeAllObjectCallbacks(lua_State *L, uint objectHandle) {
+	pushCallbackTable(L);
 
-void LuaCallback::RemoveAllObjectCallbacks(lua_State *L, uint ObjectHandle) {
-	PushCallbackTable(L);
-
 	// Remove the object callback from the callback table
-	lua_pushnumber(L, ObjectHandle);
+	lua_pushnumber(L, objectHandle);
 	lua_pushnil(L);
 	lua_settable(L, -3);
 
 	lua_pop(L, 1);
 }
 
-// -----------------------------------------------------------------------------
+void LuaCallback::invokeCallbackFunctions(lua_State *L, uint objectHandle) {
+	ensureObjectCallbackTableExists(L, objectHandle);
 
-void LuaCallback::InvokeCallbackFunctions(lua_State *L, uint ObjectHandle) {
-	EnsureObjectCallbackTableExists(L, ObjectHandle);
-
 	// Iterate through the table and perform all the callbacks
 	lua_pushnil(L);
 	while (lua_next(L, -2) != 0) {
@@ -142,10 +124,10 @@
 			// Pre-Function Call
 			// Derived classes can function in this parameter onto the stack.
 			// The return value indicates the number of parameters
-			int ArgumentCount = PreFunctionInvokation(L);
+			int argumentCount = preFunctionInvokation(L);
 
 			// Lua_pcall the function and the parameters pop themselves from the stack
-			if (lua_pcall(L, ArgumentCount, 0, 0) != 0) {
+			if (lua_pcall(L, argumentCount, 0, 0) != 0) {
 				// An error has occurred
 				BS_LOG_ERRORLN("An error occured executing a callback function: %s", lua_tostring(L, -1));
 
@@ -159,21 +141,19 @@
 	}
 }
 
-// -----------------------------------------------------------------------------
+void LuaCallback::ensureObjectCallbackTableExists(lua_State *L, uint objectHandle) {
+	pushObjectCallbackTable(L, objectHandle);
 
-void LuaCallback::EnsureObjectCallbackTableExists(lua_State *L, uint ObjectHandle) {
-	PushObjectCallbackTable(L, ObjectHandle);
-
 	// If the table is nil, it must first be created
 	if (lua_isnil(L, -1)) {
 		// Pop nil from stack
 		lua_pop(L, 1);
 
-		PushCallbackTable(L);
+		pushCallbackTable(L);
 
-		// Create the table, and put the ObjectHandle into it
+		// Create the table, and put the objectHandle into it
 		lua_newtable(L);
-		lua_pushnumber(L, ObjectHandle);
+		lua_pushnumber(L, objectHandle);
 		lua_pushvalue(L, -2);
 		lua_settable(L, -4);
 
@@ -182,19 +162,15 @@
 	}
 }
 
-// -----------------------------------------------------------------------------
-
-void LuaCallback::PushCallbackTable(lua_State *L) {
+void LuaCallback::pushCallbackTable(lua_State *L) {
 	lua_getglobal(L, CALLBACKTABLE_NAME);
 }
 
-// -----------------------------------------------------------------------------
+void LuaCallback::pushObjectCallbackTable(lua_State *L, uint objectHandle) {
+	pushCallbackTable(L);
 
-void LuaCallback::PushObjectCallbackTable(lua_State *L, uint ObjectHandle) {
-	PushCallbackTable(L);
-
 	// Push Object Callback table onto the stack
-	lua_pushnumber(L, ObjectHandle);
+	lua_pushnumber(L, objectHandle);
 	lua_gettable(L, -2);
 
 	// Pop the callback table from the stack

Modified: scummvm/trunk/engines/sword25/script/luacallback.h
===================================================================
--- scummvm/trunk/engines/sword25/script/luacallback.h	2010-10-13 00:07:27 UTC (rev 53390)
+++ scummvm/trunk/engines/sword25/script/luacallback.h	2010-10-13 00:08:28 UTC (rev 53391)
@@ -35,16 +35,8 @@
 #ifndef SWORD25_LUACALLBACK_H
 #define SWORD25_LUACALLBACK_H
 
-// -----------------------------------------------------------------------------
-// Includes
-// -----------------------------------------------------------------------------
-
 #include "sword25/kernel/common.h"
 
-// -----------------------------------------------------------------------------
-// Forward Declarations
-// -----------------------------------------------------------------------------
-
 namespace Lua {
 
 struct lua_State;
@@ -55,34 +47,30 @@
 
 namespace Sword25 {
 
-// -----------------------------------------------------------------------------
-// Class definitions
-// -----------------------------------------------------------------------------
-
 class LuaCallback {
 public:
 	LuaCallback(lua_State *L);
 	virtual ~LuaCallback();
 
 	// Funktion muss auf dem Lua-Stack liegen.
-	void RegisterCallbackFunction(lua_State *L, uint ObjectHandle);
+	void registerCallbackFunction(lua_State *L, uint objectHandle);
 
 	// Funktion muss auf dem Lua-Stack liegen.
-	void UnregisterCallbackFunction(lua_State *L, uint ObjectHandle);
+	void unregisterCallbackFunction(lua_State *L, uint objectHandle);
 
-	void RemoveAllObjectCallbacks(lua_State *L, uint ObjectHandle);
+	void removeAllObjectCallbacks(lua_State *L, uint objectHandle);
 
-	void InvokeCallbackFunctions(lua_State *L, uint ObjectHandle);
+	void invokeCallbackFunctions(lua_State *L, uint objectHandle);
 
 protected:
-	virtual int PreFunctionInvokation(lua_State *L) {
+	virtual int preFunctionInvokation(lua_State *L) {
 		return 0;
 	}
 
 private:
-	void EnsureObjectCallbackTableExists(lua_State *L, uint ObjectHandle);
-	void PushCallbackTable(lua_State *L);
-	void PushObjectCallbackTable(lua_State *L, uint ObjectHandle);
+	void ensureObjectCallbackTableExists(lua_State *L, uint objectHandle);
+	void pushCallbackTable(lua_State *L);
+	void pushObjectCallbackTable(lua_State *L, uint objectHandle);
 };
 
 } // End of namespace Sword25

Modified: scummvm/trunk/engines/sword25/script/luascript.cpp
===================================================================
--- scummvm/trunk/engines/sword25/script/luascript.cpp	2010-10-13 00:07:27 UTC (rev 53390)
+++ scummvm/trunk/engines/sword25/script/luascript.cpp	2010-10-13 00:08:28 UTC (rev 53391)
@@ -34,10 +34,6 @@
 
 #define BS_LOG_PREFIX "LUA"
 
-// -----------------------------------------------------------------------------
-// Includes
-// -----------------------------------------------------------------------------
-
 #include "common/array.h"
 #include "common/debug-channels.h"
 
@@ -64,34 +60,24 @@
 
 using namespace Lua;
 
-// -----------------------------------------------------------------------------
-// Constructor / Destructor
-// -----------------------------------------------------------------------------
-
 LuaScriptEngine::LuaScriptEngine(Kernel *KernelPtr) :
 	ScriptEngine(KernelPtr),
-	m_State(0),
-	m_PcallErrorhandlerRegistryIndex(0) {
+	_state(0),
+	_pcallErrorhandlerRegistryIndex(0) {
 }
 
-// -----------------------------------------------------------------------------
-
 LuaScriptEngine::~LuaScriptEngine() {
 	// Lua de-initialisation
-	if (m_State)
-		lua_close(m_State);
+	if (_state)
+		lua_close(_state);
 }
 
-// -----------------------------------------------------------------------------
-
 Service *LuaScriptEngine_CreateObject(Kernel *KernelPtr) {
 	return new LuaScriptEngine(KernelPtr);
 }
 
-// -----------------------------------------------------------------------------
-
 namespace {
-int PanicCB(lua_State *L) {
+int panicCB(lua_State *L) {
 	BS_LOG_ERRORLN("Lua panic. Error message: %s", lua_isnil(L, -1) ? "" : lua_tostring(L, -1));
 	return 0;
 }
@@ -104,50 +90,48 @@
 }
 }
 
-// -----------------------------------------------------------------------------
-
-bool LuaScriptEngine::Init() {
+bool LuaScriptEngine::init() {
 	// Lua-State initialisation, as well as standard libaries initialisation
-	m_State = luaL_newstate();
-	if (!m_State || ! RegisterStandardLibs() || !RegisterStandardLibExtensions()) {
+	_state = luaL_newstate();
+	if (!_state || ! registerStandardLibs() || !registerStandardLibExtensions()) {
 		BS_LOG_ERRORLN("Lua could not be initialized.");
 		return false;
 	}
 
 	// Register panic callback function
-	lua_atpanic(m_State, PanicCB);
+	lua_atpanic(_state, panicCB);
 
 	// Error handler for lua_pcall calls
 	// The code below contains a local error handler function
-	const char ErrorHandlerCode[] =
+	const char errorHandlerCode[] =
 	    "local function ErrorHandler(message) "
 	    "	return message .. '\\n' .. debug.traceback('', 2) "
 	    "end "
 	    "return ErrorHandler";
 
 	// Compile the code
-	if (luaL_loadbuffer(m_State, ErrorHandlerCode, strlen(ErrorHandlerCode), "PCALL ERRORHANDLER") != 0) {
+	if (luaL_loadbuffer(_state, errorHandlerCode, strlen(errorHandlerCode), "PCALL ERRORHANDLER") != 0) {
 		// An error occurred, so dislay the reason and exit
-		BS_LOG_ERRORLN("Couldn't compile luaL_pcall errorhandler:\n%s", lua_tostring(m_State, -1));
-		lua_pop(m_State, 1);
+		BS_LOG_ERRORLN("Couldn't compile luaL_pcall errorhandler:\n%s", lua_tostring(_state, -1));
+		lua_pop(_state, 1);
 
 		return false;
 	}
 	// Running the code, the error handler function sets the top of the stack
-	if (lua_pcall(m_State, 0, 1, 0) != 0) {
+	if (lua_pcall(_state, 0, 1, 0) != 0) {
 		// An error occurred, so dislay the reason and exit
-		BS_LOG_ERRORLN("Couldn't prepare luaL_pcall errorhandler:\n%s", lua_tostring(m_State, -1));
-		lua_pop(m_State, 1);
+		BS_LOG_ERRORLN("Couldn't prepare luaL_pcall errorhandler:\n%s", lua_tostring(_state, -1));
+		lua_pop(_state, 1);
 
 		return false;
 	}
 
 	// Place the error handler function in the Lua registry, and remember the index
-	m_PcallErrorhandlerRegistryIndex = luaL_ref(m_State, LUA_REGISTRYINDEX);
+	_pcallErrorhandlerRegistryIndex = luaL_ref(_state, LUA_REGISTRYINDEX);
 
 	// Initialise the Pluto-Persistence library
-	luaopen_pluto(m_State);
-	lua_pop(m_State, 1);
+	luaopen_pluto(_state);
+	lua_pop(_state, 1);
 
 	// Initialize debugging callback
 	if (DebugMan.isDebugChannelEnabled(kDebugScript)) {
@@ -160,7 +144,7 @@
 			mask |= LUA_MASKLINE;
 
 		if (mask != 0)
-			lua_sethook(m_State, debugHook, mask, 0);
+			lua_sethook(_state, debugHook, mask, 0);
 	}
 
 	BS_LOGLN("Lua initialized.");
@@ -168,134 +152,118 @@
 	return true;
 }
 
-// -----------------------------------------------------------------------------
-
-bool LuaScriptEngine::ExecuteFile(const Common::String &FileName) {
+bool LuaScriptEngine::executeFile(const Common::String &fileName) {
 #ifdef DEBUG
-	int __startStackDepth = lua_gettop(m_State);
+	int __startStackDepth = lua_gettop(_state);
 #endif
-	debug(2, "ExecuteFile(%s)", FileName.c_str());
+	debug(2, "LuaScriptEngine::executeFile(%s)", fileName.c_str());
 
 	// Get a pointer to the package manager
 	PackageManager *pPackage = static_cast<PackageManager *>(Kernel::GetInstance()->GetService("package"));
 	BS_ASSERT(pPackage);
 
 	// File read
-	uint FileSize;
-	byte *FileData = pPackage->getFile(FileName, &FileSize);
-	if (!FileData) {
-		BS_LOG_ERRORLN("Couldn't read \"%s\".", FileName.c_str());
+	uint fileSize;
+	byte *fileData = pPackage->getFile(fileName, &fileSize);
+	if (!fileData) {
+		BS_LOG_ERRORLN("Couldn't read \"%s\".", fileName.c_str());
 #ifdef DEBUG
-		BS_ASSERT(__startStackDepth == lua_gettop(m_State));
+		BS_ASSERT(__startStackDepth == lua_gettop(_state));
 #endif
 		return false;
 	}
 
 	// Run the file content
-	if (!ExecuteBuffer(FileData, FileSize, "@" + pPackage->getAbsolutePath(FileName))) {
+	if (!executeBuffer(fileData, fileSize, "@" + pPackage->getAbsolutePath(fileName))) {
 		// Release file buffer
-		delete[] FileData;
+		delete[] fileData;
 #ifdef DEBUG
-		BS_ASSERT(__startStackDepth == lua_gettop(m_State));
+		BS_ASSERT(__startStackDepth == lua_gettop(_state));
 #endif
 		return false;
 	}
 
 	// Release file buffer
-	delete[] FileData;
+	delete[] fileData;
 
 #ifdef DEBUG
-	BS_ASSERT(__startStackDepth == lua_gettop(m_State));
+	BS_ASSERT(__startStackDepth == lua_gettop(_state));
 #endif
 
 	return true;
 }
 
-// -----------------------------------------------------------------------------
-
-bool LuaScriptEngine::ExecuteString(const Common::String &Code) {
-	return ExecuteBuffer((byte *)Code.c_str(), Code.size(), "???");
+bool LuaScriptEngine::executeString(const Common::String &code) {
+	return executeBuffer((byte *)code.c_str(), code.size(), "???");
 }
 
-// -----------------------------------------------------------------------------
-
 namespace {
 
-void RemoveForbiddenFunctions(lua_State *L) {
+void removeForbiddenFunctions(lua_State *L) {
 	static const char *FORBIDDEN_FUNCTIONS[] = {
 		"dofile",
 		0
 	};
 
-	const char **Iterator = FORBIDDEN_FUNCTIONS;
-	while (*Iterator) {
+	const char **iterator = FORBIDDEN_FUNCTIONS;
+	while (*iterator) {
 		lua_pushnil(L);
-		lua_setfield(L, LUA_GLOBALSINDEX, *Iterator);
-		++Iterator;
+		lua_setfield(L, LUA_GLOBALSINDEX, *iterator);
+		++iterator;
 	}
 }
 }
 
-bool LuaScriptEngine::RegisterStandardLibs() {
-	luaL_openlibs(m_State);
-	RemoveForbiddenFunctions(m_State);
+bool LuaScriptEngine::registerStandardLibs() {
+	luaL_openlibs(_state);
+	removeForbiddenFunctions(_state);
 	return true;
 }
 
-// -----------------------------------------------------------------------------
-
-bool LuaScriptEngine::ExecuteBuffer(const byte *Data, uint Size, const Common::String &Name) const {
+bool LuaScriptEngine::executeBuffer(const byte *data, uint size, const Common::String &name) const {
 	// Compile buffer
-	if (luaL_loadbuffer(m_State, (const char *)Data, Size, Name.c_str()) != 0) {
-		BS_LOG_ERRORLN("Couldn't compile \"%s\":\n%s", Name.c_str(), lua_tostring(m_State, -1));
-		lua_pop(m_State, 1);
+	if (luaL_loadbuffer(_state, (const char *)data, size, name.c_str()) != 0) {
+		BS_LOG_ERRORLN("Couldn't compile \"%s\":\n%s", name.c_str(), lua_tostring(_state, -1));
+		lua_pop(_state, 1);
 
 		return false;
 	}
 
 	// Error handling function to be executed after the function is put on the stack
-	lua_rawgeti(m_State, LUA_REGISTRYINDEX, m_PcallErrorhandlerRegistryIndex);
-	lua_insert(m_State, -2);
+	lua_rawgeti(_state, LUA_REGISTRYINDEX, _pcallErrorhandlerRegistryIndex);
+	lua_insert(_state, -2);
 
 	// Run buffer contents
-	if (lua_pcall(m_State, 0, 0, -2) != 0) {
+	if (lua_pcall(_state, 0, 0, -2) != 0) {
 		BS_LOG_ERRORLN("An error occured while executing \"%s\":\n%s.",
-		               Name.c_str(),
-		               lua_tostring(m_State, -1));
-		lua_pop(m_State, 2);
+		               name.c_str(),
+		               lua_tostring(_state, -1));
+		lua_pop(_state, 2);
 
 		return false;
 	}
 
 	// Remove the error handler function from the stack
-	lua_pop(m_State, 1);
+	lua_pop(_state, 1);
 
 	return true;
 }
 
-// -----------------------------------------------------------------------------
+void LuaScriptEngine::setCommandLine(const Common::StringArray &commandLineParameters) {
+	lua_newtable(_state);
 
-void LuaScriptEngine::SetCommandLine(const Common::StringArray &CommandLineParameters) {
-	debug(0, "SetCommandLine()");
-
-	lua_newtable(m_State);
-
-	for (size_t i = 0; i < CommandLineParameters.size(); ++i) {
-		lua_pushnumber(m_State, i + 1);
-		lua_pushstring(m_State, CommandLineParameters[i].c_str());
-		lua_settable(m_State, -3);
+	for (size_t i = 0; i < commandLineParameters.size(); ++i) {
+		lua_pushnumber(_state, i + 1);
+		lua_pushstring(_state, commandLineParameters[i].c_str());
+		lua_settable(_state, -3);
 	}
 
-	lua_setglobal(m_State, "CommandLine");
+	lua_setglobal(_state, "CommandLine");
 }
 
-// -----------------------------------------------------------------------------
-
 namespace {
 const char *PERMANENTS_TABLE_NAME = "Permanents";
 
-// -------------------------------------------------------------------------
-
 // This array contains the name of global Lua objects that should not be persisted
 const char *STANDARD_PERMANENTS[] = {
 	"string",
@@ -347,16 +315,12 @@
 	0
 };
 
-// -------------------------------------------------------------------------
-
 enum PERMANENT_TABLE_TYPE {
 	PTT_PERSIST,
 	PTT_UNPERSIST
 };
 
-// -------------------------------------------------------------------------
-
-bool PushPermanentsTable(lua_State *L, PERMANENT_TABLE_TYPE TableType) {
+bool pushPermanentsTable(lua_State *L, PERMANENT_TABLE_TYPE tableType) {
 	// Permanents-Table
 	lua_newtable(L);
 
@@ -371,7 +335,8 @@
 
 			// If it is loaded, then it can be used
 			// In this case, the position of name and object are reversed on the stack
-			if (TableType == PTT_UNPERSIST) lua_insert(L, -2);
+			if (tableType == PTT_UNPERSIST)
+				lua_insert(L, -2);
 
 			// Make an entry in the table
 			lua_settable(L, -3);
@@ -400,7 +365,8 @@
 
 			// If it is loaded, then it can be used
 			// In this case, the position of name and object are reversed on the stack
-			if (TableType == PTT_UNPERSIST) lua_insert(L, -2);
+			if (tableType == PTT_UNPERSIST)
+				lua_insert(L, -2);
 
 			// Make an entry in the results table
 			lua_settable(L, -6);
@@ -424,7 +390,8 @@
 	// Store coroutine.yield with it's own unique value in the Permanents table
 	lua_pushstring(L, "coroutine.yield");
 
-	if (TableType == PTT_UNPERSIST) lua_insert(L, -2);
+	if (tableType == PTT_UNPERSIST)
+		lua_insert(L, -2);
 
 	lua_settable(L, -4);
 
@@ -435,48 +402,44 @@
 }
 }
 
-// -----------------------------------------------------------------------------
-
 namespace {
-int Chunkwriter(lua_State *L, const void *p, size_t sz, void *ud) {
+int chunkwriter(lua_State *L, const void *p, size_t sz, void *ud) {
 	Common::Array<byte> & chunkData = *reinterpret_cast<Common::Array<byte> * >(ud);
 	const byte *buffer = reinterpret_cast<const byte *>(p);
 
-	while (sz--) chunkData.push_back(*buffer++) ;
+	while (sz--)
+		chunkData.push_back(*buffer++);
 
 	return 1;
 }
 }
 
-bool LuaScriptEngine::persist(OutputPersistenceBlock &Writer) {
+bool LuaScriptEngine::persist(OutputPersistenceBlock &writer) {
 	// Empty the Lua stack. pluto_persist() xepects that the stack is empty except for its parameters
-	lua_settop(m_State, 0);
+	lua_settop(_state, 0);
 
 	// Garbage Collection erzwingen.
-	lua_gc(m_State, LUA_GCCOLLECT, 0);
+	lua_gc(_state, LUA_GCCOLLECT, 0);
 
 	// Permanents-Table is set on the stack
 	// pluto_persist expects these two items on the Lua stack
-	PushPermanentsTable(m_State, PTT_PERSIST);
-	lua_getglobal(m_State, "_G");
+	pushPermanentsTable(_state, PTT_PERSIST);
+	lua_getglobal(_state, "_G");
 
 	// Lua persists and stores the data in a Common::Array
 	Common::Array<byte> chunkData;
-	pluto_persist(m_State, Chunkwriter, &chunkData);
+	pluto_persist(_state, chunkwriter, &chunkData);
 
 	// Persistenzdaten in den Writer schreiben.
-	Writer.write(&chunkData[0], chunkData.size());
+	writer.write(&chunkData[0], chunkData.size());
 
 	// Die beiden Tabellen vom Stack nehmen.
-	lua_pop(m_State, 2);
+	lua_pop(_state, 2);
 
 	return true;
 }
 
-// -----------------------------------------------------------------------------
-
 namespace {
-// -------------------------------------------------------------------------
 
 struct ChunkreaderData {
 	void   *BufferPtr;
@@ -484,9 +447,7 @@
 	bool    BufferReturned;
 };
 
-// ------------------------------------------------------------------------
-
-const char *Chunkreader(lua_State *L, void *ud, size_t *sz) {
+const char *chunkreader(lua_State *L, void *ud, size_t *sz) {
 	ChunkreaderData &cd = *reinterpret_cast<ChunkreaderData *>(ud);
 
 	if (!cd.BufferReturned) {
@@ -498,9 +459,7 @@
 	}
 }
 
-// -------------------------------------------------------------------------
-
-void ClearGlobalTable(lua_State *L, const char **Exceptions) {
+void clearGlobalTable(lua_State *L, const char **exceptions) {
 	// Iterate over all elements of the global table
 	lua_pushvalue(L, LUA_GLOBALSINDEX);
 	lua_pushnil(L);
@@ -512,18 +471,19 @@
 		// Determine whether the item is set to nil, so you want to remove from the global table.
 		// For this will determine whether the element name is a string and is present in
 		// the list of exceptions
-		bool SetElementToNil = true;
+		bool setElementToNil = true;
 		if (lua_isstring(L, -1)) {
-			const char *IndexString = lua_tostring(L, -1);
-			const char **ExceptionsWalker = Exceptions;
-			while (*ExceptionsWalker) {
-				if (strcmp(IndexString, *ExceptionsWalker) == 0) SetElementToNil = false;
-				++ExceptionsWalker;
+			const char *indexString = lua_tostring(L, -1);
+			const char **exceptionsWalker = exceptions;
+			while (*exceptionsWalker) {
+				if (strcmp(indexString, *exceptionsWalker) == 0)
+					setElementToNil = false;
+				++exceptionsWalker;
 			}
 		}
 
 		// If the above test showed that the item should be removed, it is removed by setting the value to nil.
-		if (SetElementToNil) {
+		if (setElementToNil) {
 			lua_pushvalue(L, -1);
 			lua_pushnil(L);
 			lua_settable(L, LUA_GLOBALSINDEX);
@@ -538,39 +498,37 @@
 }
 }
 
-// -----------------------------------------------------------------------------
-
-bool LuaScriptEngine::unpersist(InputPersistenceBlock &Reader) {
+bool LuaScriptEngine::unpersist(InputPersistenceBlock &reader) {
 	// Empty the Lua stack. pluto_persist() xepects that the stack is empty except for its parameters
-	lua_settop(m_State, 0);
+	lua_settop(_state, 0);
 
 	// Permanents table is placed on the stack. This has already happened at this point, because
 	// to create the table all permanents must be accessible. This is the case only for the
 	// beginning of the function, because the global table is emptied below
-	PushPermanentsTable(m_State, PTT_UNPERSIST);
+	pushPermanentsTable(_state, PTT_UNPERSIST);
 
 	// All items from global table of _G and __METATABLES are removed.
 	// After a garbage collection is performed, and thus all managed objects deleted
 
 	// __METATABLES is not immediately removed becausen the Metatables are needed
 	// for the finalisers of objects.
-	static const char *ClearExceptionsFirstPass[] = {
+	static const char *clearExceptionsFirstPass[] = {
 		"_G",
 		"__METATABLES",
 		0
 	};
-	ClearGlobalTable(m_State, ClearExceptionsFirstPass);
+	clearGlobalTable(_state, clearExceptionsFirstPass);
 
 	// In the second pass, the Metatables are removed
-	static const char *ClearExceptionsSecondPass[] = {
+	static const char *clearExceptionsSecondPass[] = {
 		"_G",
 		0
 	};
-	ClearGlobalTable(m_State, ClearExceptionsSecondPass);
+	clearGlobalTable(_state, clearExceptionsSecondPass);
 
 	// Persisted Lua data
 	Common::Array<byte> chunkData;
-	Reader.read(chunkData);
+	reader.read(chunkData);
 
 	// Chunk-Reader initialisation. It is used with pluto_unpersist to restore read data
 	ChunkreaderData cd;
@@ -578,32 +536,32 @@
 	cd.Size = chunkData.size();
 	cd.BufferReturned = false;
 
-	pluto_unpersist(m_State, Chunkreader, &cd);
+	pluto_unpersist(_state, chunkreader, &cd);
 
 	// Permanents-Table is removed from stack
-	lua_remove(m_State, -2);
+	lua_remove(_state, -2);
 
 	// The read elements in the global table about
-	lua_pushnil(m_State);
-	while (lua_next(m_State, -2) != 0) {
+	lua_pushnil(_state);
+	while (lua_next(_state, -2) != 0) {
 		// The referenec to the global table (_G) must not be overwritten, or ticks from Lua total
-		bool IsGlobalReference = lua_isstring(m_State, -2) && strcmp(lua_tostring(m_State, -2), "_G") == 0;
-		if (!IsGlobalReference) {
-			lua_pushvalue(m_State, -2);
-			lua_pushvalue(m_State, -2);
+		bool isGlobalReference = lua_isstring(_state, -2) && strcmp(lua_tostring(_state, -2), "_G") == 0;
+		if (!isGlobalReference) {
+			lua_pushvalue(_state, -2);
+			lua_pushvalue(_state, -2);
 
-			lua_settable(m_State, LUA_GLOBALSINDEX);
+			lua_settable(_state, LUA_GLOBALSINDEX);
 		}
 
 		// Pop value from the stack. The index is then ready for the next call to lua_next()
-		lua_pop(m_State, 1);
+		lua_pop(_state, 1);
 	}
 
 	// The table with the loaded data is popped from the stack
-	lua_pop(m_State, 1);
+	lua_pop(_state, 1);
 
 	// Force garbage collection
-	lua_gc(m_State, LUA_GCCOLLECT, 0);
+	lua_gc(_state, LUA_GCCOLLECT, 0);
 
 	return true;
 }

Modified: scummvm/trunk/engines/sword25/script/luascript.h
===================================================================
--- scummvm/trunk/engines/sword25/script/luascript.h	2010-10-13 00:07:27 UTC (rev 53390)
+++ scummvm/trunk/engines/sword25/script/luascript.h	2010-10-13 00:08:28 UTC (rev 53391)
@@ -35,19 +35,11 @@
 #ifndef SWORD25_LUASCRIPT_H
 #define SWORD25_LUASCRIPT_H
 
-// -----------------------------------------------------------------------------
-// Includes
-// -----------------------------------------------------------------------------
-
 #include "common/str.h"
 #include "common/str-array.h"
 #include "sword25/kernel/common.h"
 #include "sword25/script/script.h"
 
-// -----------------------------------------------------------------------------
-// Forward declarations
-// -----------------------------------------------------------------------------
-
 namespace Lua {
 
 struct lua_State;
@@ -60,16 +52,8 @@
 
 class Kernel;
 
-// -----------------------------------------------------------------------------
-// Class declaration
-// -----------------------------------------------------------------------------
-
 class LuaScriptEngine : public ScriptEngine {
 public:
-	// -----------------------------------------------------------------------------
-	// Constructor / Destructor
-	// -----------------------------------------------------------------------------
-
 	LuaScriptEngine(Kernel *KernelPtr);
 	virtual ~LuaScriptEngine();
 
@@ -77,28 +61,28 @@
 	 * Initialises the scripting engine
 	 * @return              Returns true if successful, otherwise false.
 	*/
-	virtual bool Init();
+	virtual bool init();
 
 	/**
 	 * Loads a script file and executes it
 	 * @param FileName      The filename of the script
 	 * @return              Returns true if successful, otherwise false.
 	 */
-	virtual bool ExecuteFile(const Common::String &FileName);
+	virtual bool executeFile(const Common::String &fileName);
 
 	/**
 	 * Execute a string of script code
 	 * @param Code          A string of script code
 	 * @return              Returns true if successful, otherwise false.
 	 */
-	virtual bool ExecuteString(const Common::String &Code);
+	virtual bool executeString(const Common::String &code);
 
 	/**
 	 * Returns a pointer to the main object of the scripting language
 	 * @remark              Using this method breaks the encapsulation of the language
 	 */
-	virtual void *GetScriptObject() {
-		return m_State;
+	virtual void *getScriptObject() {
+		return _state;
 	}
 
 	/**
@@ -107,7 +91,7 @@
 	 * @remark              How the command line parameters will be used by scripts is
 	 * dependant on the particular implementation.
 	 */
-	virtual void SetCommandLine(const Common::StringArray &CommandLineParameters);
+	virtual void setCommandLine(const Common::StringArray &commandLineParameters);
 
 	/**
 	 * @remark              The Lua stack is cleared by this method
@@ -119,12 +103,12 @@
 	virtual bool unpersist(InputPersistenceBlock &reader);
 
 private:
-	lua_State *m_State;
-	int m_PcallErrorhandlerRegistryIndex;
+	lua_State *_state;
+	int _pcallErrorhandlerRegistryIndex;
 
-	bool RegisterStandardLibs();
-	bool RegisterStandardLibExtensions();
-	bool ExecuteBuffer(const byte *Data, uint Size, const Common::String &Name) const;
+	bool registerStandardLibs();
+	bool registerStandardLibExtensions();
+	bool executeBuffer(const byte *data, uint size, const Common::String &name) const;
 };
 
 } // End of namespace Sword25

Modified: scummvm/trunk/engines/sword25/script/script.h
===================================================================
--- scummvm/trunk/engines/sword25/script/script.h	2010-10-13 00:07:27 UTC (rev 53390)
+++ scummvm/trunk/engines/sword25/script/script.h	2010-10-13 00:08:28 UTC (rev 53391)
@@ -35,10 +35,6 @@
 #ifndef SWORD25_SCRIPT_H
 #define SWORD25_SCRIPT_H
 
-// -----------------------------------------------------------------------------
-// Includes
-// -----------------------------------------------------------------------------
-
 #include "common/array.h"
 #include "common/str.h"
 #include "sword25/kernel/common.h"
@@ -47,24 +43,12 @@
 
 namespace Sword25 {
 
-// -----------------------------------------------------------------------------
-// Forward declarations
-// -----------------------------------------------------------------------------
-
 class Kernel;
 class OutputPersistenceBlock;
 class BS_InputPersistenceBlock;
 
-// -----------------------------------------------------------------------------
-// Class declaration
-// -----------------------------------------------------------------------------
-
 class ScriptEngine : public Service, public Persistable {
 public:
-	// -----------------------------------------------------------------------------
-	// Constructor / destructor
-	// -----------------------------------------------------------------------------
-
 	ScriptEngine(Kernel *KernelPtr) : Service(KernelPtr) {};
 	virtual ~ScriptEngine() {};
 
@@ -75,25 +59,25 @@
 	/**
 	 * Initialises the scrip tengine. Returns true if successful, false otherwise.
 	 */
-	virtual bool Init() = 0;
+	virtual bool init() = 0;
 
 	/**
 	 * Loads a script file and executes it.
 	 * @param FileName      The script filename
 	*/
-	virtual bool ExecuteFile(const Common::String &FileName) = 0;
+	virtual bool executeFile(const Common::String &fileName) = 0;
 
 	/**
 	 * Executes a specified script fragment
 	 * @param Code      String of script code
 	 */
-	virtual bool ExecuteString(const Common::String &Code) = 0;
+	virtual bool executeString(const Common::String &code) = 0;
 
 	/**
 	 * Returns a pointer to the main object of the script engine
 	 * Note: Using this method breaks the encapsulation of the language from the rest of the engine.
 	 */
-	virtual void *GetScriptObject() = 0;
+	virtual void *getScriptObject() = 0;
 
 	/**
 	 * Makes the command line parameters for the script environment available
@@ -101,7 +85,7 @@
 	 * particular implementation.
 	 * @param CommandLineParameters     List containing the command line parameters
 	*/
-	virtual void SetCommandLine(const Common::Array<Common::String> &CommandLineParameters) = 0;
+	virtual void setCommandLine(const Common::Array<Common::String> &commandLineParameters) = 0;
 
 	virtual bool persist(OutputPersistenceBlock &writer) = 0;
 	virtual bool unpersist(InputPersistenceBlock &reader) = 0;

Modified: scummvm/trunk/engines/sword25/sfx/soundengine_script.cpp
===================================================================
--- scummvm/trunk/engines/sword25/sfx/soundengine_script.cpp	2010-10-13 00:07:27 UTC (rev 53390)
+++ scummvm/trunk/engines/sword25/sfx/soundengine_script.cpp	2010-10-13 00:08:28 UTC (rev 53391)
@@ -353,11 +353,11 @@
 	BS_ASSERT(pKernel);
 	ScriptEngine *pScript = static_cast<ScriptEngine *>(pKernel->GetService("script"));
 	BS_ASSERT(pScript);
-	lua_State *L = static_cast<lua_State *>(pScript->GetScriptObject());
+	lua_State *L = static_cast<lua_State *>(pScript->getScriptObject());
 	BS_ASSERT(L);
 
-	if (!LuaBindhelper::AddFunctionsToLib(L, SFX_LIBRARY_NAME, SFX_FUNCTIONS)) return false;
-	if (!LuaBindhelper::AddConstantsToLib(L, SFX_LIBRARY_NAME, SFX_CONSTANTS)) return false;
+	if (!LuaBindhelper::addFunctionsToLib(L, SFX_LIBRARY_NAME, SFX_FUNCTIONS)) return false;
+	if (!LuaBindhelper::addConstantsToLib(L, SFX_LIBRARY_NAME, SFX_CONSTANTS)) return false;
 
 	return true;
 }

Modified: scummvm/trunk/engines/sword25/sword25.cpp
===================================================================
--- scummvm/trunk/engines/sword25/sword25.cpp	2010-10-13 00:07:27 UTC (rev 53390)
+++ scummvm/trunk/engines/sword25/sword25.cpp	2010-10-13 00:08:28 UTC (rev 53391)
@@ -122,7 +122,7 @@
 	}
 
 	Common::StringArray commandParameters;
-	scriptPtr->SetCommandLine(commandParameters);
+	scriptPtr->setCommandLine(commandParameters);
 
 	return Common::kNoError;
 }
@@ -131,7 +131,7 @@
 	// The main script start. This script loads all the other scripts and starts the actual game.
 	ScriptEngine *scriptPtr = static_cast<ScriptEngine *>(Kernel::GetInstance()->GetService("script"));
 	BS_ASSERT(scriptPtr);
-	scriptPtr->ExecuteFile(DEFAULT_SCRIPT_FILE);
+	scriptPtr->executeFile(DEFAULT_SCRIPT_FILE);
 
 	return true;
 }


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