[Scummvm-cvs-logs] SF.net SVN: scummvm:[53492] scummvm/trunk/engines/gob/game.cpp
drmccoy at users.sourceforge.net
drmccoy at users.sourceforge.net
Fri Oct 15 15:55:47 CEST 2010
Revision: 53492
http://scummvm.svn.sourceforge.net/scummvm/?rev=53492&view=rev
Author: drmccoy
Date: 2010-10-15 13:55:46 +0000 (Fri, 15 Oct 2010)
Log Message:
-----------
GOB: Properly fixing the captureCounter code analysis warning
Modified Paths:
--------------
scummvm/trunk/engines/gob/game.cpp
Modified: scummvm/trunk/engines/gob/game.cpp
===================================================================
--- scummvm/trunk/engines/gob/game.cpp 2010-10-15 13:55:18 UTC (rev 53491)
+++ scummvm/trunk/engines/gob/game.cpp 2010-10-15 13:55:46 UTC (rev 53492)
@@ -247,7 +247,7 @@
int16 *oldCaptureCounter;
int16 *oldBreakFrom;
int16 *oldNestLevel;
- int16 _captureCounter;
+ int16 captureCounter = 0;
int16 breakFrom;
int16 nestLevel;
@@ -259,7 +259,7 @@
_vm->_inter->_nestLevel = &nestLevel;
_vm->_inter->_breakFromLevel = &breakFrom;
- _vm->_scenery->_pCaptureCounter = &_captureCounter;
+ _vm->_scenery->_pCaptureCounter = &captureCounter;
strcpy(savedTotName, _curTotFile);
if (skipPlay <= 0) {
@@ -337,9 +337,8 @@
_resources->unload();
- if (_vm->_scenery->_pCaptureCounter)
- for (int i = 0; i < *_vm->_scenery->_pCaptureCounter; i++)
- capturePop(0);
+ for (int i = 0; i < *_vm->_scenery->_pCaptureCounter; i++)
+ capturePop(0);
if (skipPlay != -1) {
_vm->_goblin->freeObjects();
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