[Scummvm-cvs-logs] SF.net SVN: scummvm:[53661] scummvm/trunk/backends/platform/gph/build

littleboy at users.sourceforge.net littleboy at users.sourceforge.net
Thu Oct 21 05:41:44 CEST 2010


Revision: 53661
          http://scummvm.svn.sourceforge.net/scummvm/?rev=53661&view=rev
Author:   littleboy
Date:     2010-10-21 03:41:44 +0000 (Thu, 21 Oct 2010)

Log Message:
-----------
GPH: Rename README (package build step uses the README-GPH name)

Added Paths:
-----------
    scummvm/trunk/backends/platform/gph/build/README-GPH

Removed Paths:
-------------
    scummvm/trunk/backends/platform/gph/build/README-GP2XWIZ

Deleted: scummvm/trunk/backends/platform/gph/build/README-GP2XWIZ
===================================================================
--- scummvm/trunk/backends/platform/gph/build/README-GP2XWIZ	2010-10-20 23:58:34 UTC (rev 53660)
+++ scummvm/trunk/backends/platform/gph/build/README-GP2XWIZ	2010-10-21 03:41:44 UTC (rev 53661)
@@ -1,140 +0,0 @@
-ScummVM - GP2X WIZ SPECIFIC README - HEAD SVN
-------------------------------------------------------------------------
-
-Contents:
-
-    * About the backend/port <#About_the_backendport>
-    * Game compatability <#Game_compatibility>
-    * Included engines <#Included_engines>
-    * Supported audio options <#Supported_audio_options>
-    * Supported cut-scene options <#Supported_cut-scene_options>
-    * Recent changes <#Recent_changes>
-    * How to save <#How_to_save>
-    * Controller mappings <#Controller_mappings>
-    * Known issues <#Knonw_issues>
-    * Additional resources/links <#Additional_resourceslinks>
-    * Credits <#Credits>
-
-------------------------------------------------------------------------
-
-Please refer to the:
-
-GP2X/GP2XWiz ScummVM Forum: <http://forums.scummvm.org/viewforum.php?f=14>
-WiKi: <http://wiki.scummvm.org/index.php/GP2XWiz>
-
-for the most current information on the port and any updates to this
-documentation.
-
-------------------------------------------------------------------------
-About the backend/port
-
-This is the readme for the official GP2XWiz ScummVM backend (also known as
-the GP2XWiz port).
-
-This is an SVN test release of ScummVM for the GP2XWiz, it would be
-appreciated if this SVN test distribution was not mirrored and that
-people be directed to http://scummvm.distant-earth.com/ instead for
-updated SVN builds.
-
-Full supported official releases of the GP2X WIZ ScummVM backend are made in
-line with main official releases and are avalalble from the ScummVM
-downloads page <http://www.scummvm.org/downloads.php>.
-
-This build is in an active state of development and as such no
-"expected" behavior can be guaranteed ;).
-
-------------------------------------------------------------------------
-Game compatibility
-
-For information on the compatability of a specific game please refer to
-the GP2XWiz compatability section of the ScummVM WiKi
-<http://wiki.scummvm.org/index.php/GP2XWiz#Compatibility_List>.
-
-Please note the version and date of the ScummVM build you are running
-when reviewing the above list.
-
-------------------------------------------------------------------------
-Supported audio options
-
-Raw audio.
-MP3 audio.
-OGG Vorbis audio.
-
-FLAC audio is currently unsupported.
-
-For best results use uncompressed audio in games.
-
-------------------------------------------------------------------------
-How to save
-
-NOTE: Everything is saved to the SD card, saves are stored in the saves
-folder under your main ScummVM executable unless you set another save
-location.
-
-The configiration file for ScummVM (.scummvmrc) is stored in the same
-place as the ScummVM executable.
-
-The save process below is for Scumm engine games but the principle is
-the same for all.
-
-In Game.
-
-1. Menu Button
-2. Select SAVE with B
-3. Select a position with B
-4. Right trigger puts 0 in the name box for some text.
-5. Press B to save
-
-Basically the emulated keys you can use are equivelent to the values
-buttons are mapped to,
-
-------------------------------------------------------------------------
-Controller mappings
-
-Touch screen:
-Touch: Move Pointer and Left click
-
-Mouse emulation:
-
-dPad: Move Pointer
-B: Left click
-X: Right click
-
-Keyboard emulation:
-
-Right Trigger: Return
-Select: Escape
-Y: Space Bar (Pause)
-Menu: Game Menu (Save, Load, Quit etc.)
-Volume Buttons: Increase and Decrease volume
-
-Fancy button combos:
-
-NOTE: To use button combos press and hold the Left Trigger then...
-
-Right Trigger: Display Virtual Keyboard
-Menu: Bring up the Global main menu for ScummVM
-Select: Exit ScummVM completely (and gracefully)
-
-------------------------------------------------------------------------
-Known issues
-
-No major known issues
-
-------------------------------------------------------------------------
-Additional resources/links
-
-    * ScummVM WiKi GP2X page <http://wiki.scummvm.org/index.php/GP2X>
-    * ScummVM forums GP2X forum
-      <http://forums.scummvm.org/viewforum.php?f=14>
-    * My own ScummVM page <http://scummvm.distant-earth.com/> (for
-      SVN/test builds)
-    * Main ScummVM site <http://www.scummvm.org> (for official supported
-      release builds)
-
-------------------------------------------------------------------------
-Credits
-
-Core ScummVM code (c) The ScummVM Team
-GP2X Wiz backend (c) John Willis
-Detailed (c) information can be found within the source code

Copied: scummvm/trunk/backends/platform/gph/build/README-GPH (from rev 53660, scummvm/trunk/backends/platform/gph/build/README-GP2XWIZ)
===================================================================
--- scummvm/trunk/backends/platform/gph/build/README-GPH	                        (rev 0)
+++ scummvm/trunk/backends/platform/gph/build/README-GPH	2010-10-21 03:41:44 UTC (rev 53661)
@@ -0,0 +1,140 @@
+ScummVM - GP2X WIZ SPECIFIC README - HEAD SVN
+------------------------------------------------------------------------
+
+Contents:
+
+    * About the backend/port <#About_the_backendport>
+    * Game compatability <#Game_compatibility>
+    * Included engines <#Included_engines>
+    * Supported audio options <#Supported_audio_options>
+    * Supported cut-scene options <#Supported_cut-scene_options>
+    * Recent changes <#Recent_changes>
+    * How to save <#How_to_save>
+    * Controller mappings <#Controller_mappings>
+    * Known issues <#Knonw_issues>
+    * Additional resources/links <#Additional_resourceslinks>
+    * Credits <#Credits>
+
+------------------------------------------------------------------------
+
+Please refer to the:
+
+GP2X/GP2XWiz ScummVM Forum: <http://forums.scummvm.org/viewforum.php?f=14>
+WiKi: <http://wiki.scummvm.org/index.php/GP2XWiz>
+
+for the most current information on the port and any updates to this
+documentation.
+
+------------------------------------------------------------------------
+About the backend/port
+
+This is the readme for the official GP2XWiz ScummVM backend (also known as
+the GP2XWiz port).
+
+This is an SVN test release of ScummVM for the GP2XWiz, it would be
+appreciated if this SVN test distribution was not mirrored and that
+people be directed to http://scummvm.distant-earth.com/ instead for
+updated SVN builds.
+
+Full supported official releases of the GP2X WIZ ScummVM backend are made in
+line with main official releases and are avalalble from the ScummVM
+downloads page <http://www.scummvm.org/downloads.php>.
+
+This build is in an active state of development and as such no
+"expected" behavior can be guaranteed ;).
+
+------------------------------------------------------------------------
+Game compatibility
+
+For information on the compatability of a specific game please refer to
+the GP2XWiz compatability section of the ScummVM WiKi
+<http://wiki.scummvm.org/index.php/GP2XWiz#Compatibility_List>.
+
+Please note the version and date of the ScummVM build you are running
+when reviewing the above list.
+
+------------------------------------------------------------------------
+Supported audio options
+
+Raw audio.
+MP3 audio.
+OGG Vorbis audio.
+
+FLAC audio is currently unsupported.
+
+For best results use uncompressed audio in games.
+
+------------------------------------------------------------------------
+How to save
+
+NOTE: Everything is saved to the SD card, saves are stored in the saves
+folder under your main ScummVM executable unless you set another save
+location.
+
+The configiration file for ScummVM (.scummvmrc) is stored in the same
+place as the ScummVM executable.
+
+The save process below is for Scumm engine games but the principle is
+the same for all.
+
+In Game.
+
+1. Menu Button
+2. Select SAVE with B
+3. Select a position with B
+4. Right trigger puts 0 in the name box for some text.
+5. Press B to save
+
+Basically the emulated keys you can use are equivelent to the values
+buttons are mapped to,
+
+------------------------------------------------------------------------
+Controller mappings
+
+Touch screen:
+Touch: Move Pointer and Left click
+
+Mouse emulation:
+
+dPad: Move Pointer
+B: Left click
+X: Right click
+
+Keyboard emulation:
+
+Right Trigger: Return
+Select: Escape
+Y: Space Bar (Pause)
+Menu: Game Menu (Save, Load, Quit etc.)
+Volume Buttons: Increase and Decrease volume
+
+Fancy button combos:
+
+NOTE: To use button combos press and hold the Left Trigger then...
+
+Right Trigger: Display Virtual Keyboard
+Menu: Bring up the Global main menu for ScummVM
+Select: Exit ScummVM completely (and gracefully)
+
+------------------------------------------------------------------------
+Known issues
+
+No major known issues
+
+------------------------------------------------------------------------
+Additional resources/links
+
+    * ScummVM WiKi GP2X page <http://wiki.scummvm.org/index.php/GP2X>
+    * ScummVM forums GP2X forum
+      <http://forums.scummvm.org/viewforum.php?f=14>
+    * My own ScummVM page <http://scummvm.distant-earth.com/> (for
+      SVN/test builds)
+    * Main ScummVM site <http://www.scummvm.org> (for official supported
+      release builds)
+
+------------------------------------------------------------------------
+Credits
+
+Core ScummVM code (c) The ScummVM Team
+GP2X Wiz backend (c) John Willis
+Detailed (c) information can be found within the source code


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