[Scummvm-cvs-logs] SF.net SVN: scummvm:[53725] scummvm/trunk/engines/scumm/charset.cpp
athrxx at users.sourceforge.net
athrxx at users.sourceforge.net
Sat Oct 23 02:30:22 CEST 2010
Revision: 53725
http://scummvm.svn.sourceforge.net/scummvm/?rev=53725&view=rev
Author: athrxx
Date: 2010-10-23 00:30:21 +0000 (Sat, 23 Oct 2010)
Log Message:
-----------
SCUMM/FM-TOWNS JAPANESE: fix font drawing in MI1 intro
Modified Paths:
--------------
scummvm/trunk/engines/scumm/charset.cpp
Modified: scummvm/trunk/engines/scumm/charset.cpp
===================================================================
--- scummvm/trunk/engines/scumm/charset.cpp 2010-10-22 23:39:29 UTC (rev 53724)
+++ scummvm/trunk/engines/scumm/charset.cpp 2010-10-23 00:30:21 UTC (rev 53725)
@@ -383,8 +383,8 @@
if (_vm->_useCJKMode) {
if (_vm->_game.platform == Common::kPlatformFMTowns) {
- if ((chr & 0x00ff) == 0x00fd) {
- chr >>= 8;
+ if ((chr & 0xff00) == 0xfd00) {
+ chr &= 0xff;
} else if (chr >= 256) {
spacing = 8;
} else if (useTownsFontRomCharacter(chr)) {
@@ -435,7 +435,7 @@
int CharsetRenderer::getStringWidth(int arg, const byte *text) {
int pos = 0;
int width = 1;
- uint16 chr;
+ int chr;
int oldID = getCurID();
int code = (_vm->_game.heversion >= 80) ? 127 : 64;
@@ -497,7 +497,9 @@
if (_vm->_useCJKMode) {
if (_vm->_game.platform == Common::kPlatformFMTowns) {
if (checkSJISCode(chr))
- chr |= (text[pos++] << 8);
+ // This strange character conversion is the exact way the original does it here.
+ // This is the only way to get an accurate text formatting in the MI1 intro.
+ chr = (int8)text[pos++] | (chr << 8);
} else if (chr & 0x80) {
pos++;
width += _vm->_2byteWidth;
@@ -515,7 +517,7 @@
void CharsetRenderer::addLinebreaks(int a, byte *str, int pos, int maxwidth) {
int lastspace = -1;
int curw = 1;
- uint16 chr;
+ int chr;
int oldID = getCurID();
int code = (_vm->_game.heversion >= 80) ? 127 : 64;
@@ -580,7 +582,9 @@
if (_vm->_useCJKMode) {
if (_vm->_game.platform == Common::kPlatformFMTowns) {
if (checkSJISCode(chr))
- chr |= (str[pos++] << 8);
+ // This strange character conversion is the exact way the original does it here.
+ // This is the only way to get an accurate text formatting in the MI1 intro.
+ chr = (int8)str[pos++] | (chr << 8);
curw += getCharWidth(chr);
} else if (chr & 0x80) {
pos++;
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
More information about the Scummvm-git-logs
mailing list