[Scummvm-cvs-logs] SF.net SVN: scummvm:[53730] scummvm/branches/gsoc2010-opengl/backends

hkz at users.sourceforge.net hkz at users.sourceforge.net
Sat Oct 23 11:30:27 CEST 2010


Revision: 53730
          http://scummvm.svn.sourceforge.net/scummvm/?rev=53730&view=rev
Author:   hkz
Date:     2010-10-23 09:30:26 +0000 (Sat, 23 Oct 2010)

Log Message:
-----------
DINGUX: fix compilation for the opengl branch

Moved events related code to backends/events/dinguxsdl/*
and move graphics related code to backends/graphics/dinguxsdl/*
Subclass OSystem_POSIX instead of OSystem_SDL

Modified Paths:
--------------
    scummvm/branches/gsoc2010-opengl/backends/graphics/sdl/sdl-graphics.cpp
    scummvm/branches/gsoc2010-opengl/backends/module.mk
    scummvm/branches/gsoc2010-opengl/backends/platform/dingux/dingux.cpp
    scummvm/branches/gsoc2010-opengl/backends/platform/dingux/dingux.h
    scummvm/branches/gsoc2010-opengl/backends/platform/dingux/main.cpp
    scummvm/branches/gsoc2010-opengl/backends/platform/dingux/module.mk
    scummvm/branches/gsoc2010-opengl/backends/platform/sdl/posix/posix-main.cpp

Added Paths:
-----------
    scummvm/branches/gsoc2010-opengl/backends/events/dinguxsdl/
    scummvm/branches/gsoc2010-opengl/backends/events/dinguxsdl/dinguxsdl-events.cpp
    scummvm/branches/gsoc2010-opengl/backends/events/dinguxsdl/dinguxsdl-events.h
    scummvm/branches/gsoc2010-opengl/backends/graphics/dinguxsdl/
    scummvm/branches/gsoc2010-opengl/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp
    scummvm/branches/gsoc2010-opengl/backends/graphics/dinguxsdl/dinguxsdl-graphics.h

Removed Paths:
-------------
    scummvm/branches/gsoc2010-opengl/backends/platform/dingux/dingux-events.cpp
    scummvm/branches/gsoc2010-opengl/backends/platform/dingux/dingux-graphics.cpp

Added: scummvm/branches/gsoc2010-opengl/backends/events/dinguxsdl/dinguxsdl-events.cpp
===================================================================
--- scummvm/branches/gsoc2010-opengl/backends/events/dinguxsdl/dinguxsdl-events.cpp	                        (rev 0)
+++ scummvm/branches/gsoc2010-opengl/backends/events/dinguxsdl/dinguxsdl-events.cpp	2010-10-23 09:30:26 UTC (rev 53730)
@@ -0,0 +1,226 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if defined(DINGUX)
+
+#include "backends/events/dinguxsdl/dinguxsdl-events.h"
+#include "graphics/scaler/aspect.h"	// for aspect2Real 
+
+#define PAD_UP    SDLK_UP
+#define PAD_DOWN  SDLK_DOWN
+#define PAD_LEFT  SDLK_LEFT
+#define PAD_RIGHT SDLK_RIGHT
+#define BUT_A     SDLK_LCTRL
+#define BUT_B     SDLK_LALT
+#define BUT_X     SDLK_SPACE
+#define BUT_Y     SDLK_LSHIFT
+#define BUT_SELECT   SDLK_ESCAPE
+#define BUT_START    SDLK_RETURN
+#define TRIG_L    SDLK_TAB
+#define TRIG_R    SDLK_BACKSPACE
+
+static int mapKey(SDLKey key, SDLMod mod, Uint16 unicode) {
+	if (key >= SDLK_F1 && key <= SDLK_F9) {
+		return key - SDLK_F1 + Common::ASCII_F1;
+	} else if (key >= SDLK_KP0 && key <= SDLK_KP9) {
+		return key - SDLK_KP0 + '0';
+	} else if (key >= SDLK_UP && key <= SDLK_PAGEDOWN) {
+		return key;
+	} else if (unicode) {
+		return unicode;
+	} else if (key >= 'a' && key <= 'z' && (mod & KMOD_SHIFT)) {
+		return key & ~0x20;
+	} else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO) {
+		return 0;
+	}
+	return key;
+}
+
+DINGUXSdlEventSource::DINGUXSdlEventSource() : SdlEventSource() {
+	;
+}
+
+bool DINGUXSdlEventSource::remapKey(SDL_Event &ev, Common::Event &event) {
+	if (ev.key.keysym.sym == PAD_UP) {
+		if (ev.type == SDL_KEYDOWN) {
+			_km.y_vel = -1;
+			_km.y_down_count = 1;
+		} else {
+			_km.y_vel = 0;
+			_km.y_down_count = 0;
+		}
+
+		event.type = Common::EVENT_MOUSEMOVE;
+		fillMouseEvent(event, _km.x, _km.y);
+
+		return true;
+	} else if (ev.key.keysym.sym == PAD_DOWN) {
+		if (ev.type == SDL_KEYDOWN) {
+			_km.y_vel = 1;
+			_km.y_down_count = 1;
+		} else {
+			_km.y_vel = 0;
+			_km.y_down_count = 0;
+		}
+
+		event.type = Common::EVENT_MOUSEMOVE;
+		fillMouseEvent(event, _km.x, _km.y);
+
+		return true;
+	} else if (ev.key.keysym.sym == PAD_LEFT) {
+		if (ev.type == SDL_KEYDOWN) {
+			_km.x_vel = -1;
+			_km.x_down_count = 1;
+		} else {
+			_km.x_vel = 0;
+			_km.x_down_count = 0;
+		}
+
+		event.type = Common::EVENT_MOUSEMOVE;
+		fillMouseEvent(event, _km.x, _km.y);
+
+		return true;
+	} else if (ev.key.keysym.sym == PAD_RIGHT) {
+		if (ev.type == SDL_KEYDOWN) {
+			_km.x_vel = 1;
+			_km.x_down_count = 1;
+		} else {
+			_km.x_vel = 0;
+			_km.x_down_count = 0;
+		}
+
+		event.type = Common::EVENT_MOUSEMOVE;
+		fillMouseEvent(event, _km.x, _km.y);
+
+		return true;
+	} else if (ev.key.keysym.sym == BUT_Y) { // left mouse button
+		if (ev.type == SDL_KEYDOWN) {
+			event.type = Common::EVENT_LBUTTONDOWN;
+		} else {
+			event.type = Common::EVENT_LBUTTONUP;
+		}
+
+		fillMouseEvent(event, _km.x, _km.y);
+
+		return true;
+	} else if (ev.key.keysym.sym == BUT_B) { // right mouse button
+		if (ev.type == SDL_KEYDOWN) {
+			event.type = Common::EVENT_RBUTTONDOWN;
+		} else {
+			event.type = Common::EVENT_RBUTTONUP;
+		}
+
+		fillMouseEvent(event, _km.x, _km.y);
+
+		return true;
+	} else if (ev.key.keysym.sym == BUT_X) { // '.' skip dialogue
+		ev.key.keysym.sym = SDLK_PERIOD;
+		ev.key.keysym.mod = (SDLMod)0;
+		ev.key.keysym.unicode = '.';
+	} else if (ev.key.keysym.sym == TRIG_L) { // global menu
+		ev.key.keysym.sym = SDLK_F5;
+		event.kbd.keycode = Common::KEYCODE_F5;
+		event.kbd.ascii = Common::ASCII_F5;
+		event.kbd.flags = Common::KBD_CTRL;
+
+		if (ev.type == SDL_KEYDOWN) {
+			event.type = Common::EVENT_KEYDOWN;
+		} else {
+			event.type = Common::EVENT_KEYUP;
+		}
+
+		return true;
+	} else if (ev.key.keysym.sym == BUT_A) { // key '0'
+		ev.key.keysym.sym = SDLK_0;
+
+		event.kbd.keycode = Common::KEYCODE_0;
+		event.kbd.ascii = '0';
+		event.kbd.flags = 0;
+
+		if (ev.type == SDL_KEYDOWN) {
+			event.type = Common::EVENT_KEYDOWN;
+		} else {
+			event.type = Common::EVENT_KEYUP;
+		}
+
+		return true;
+	} else if (ev.key.keysym.sym == BUT_SELECT) { // virtual keyboard
+		ev.key.keysym.sym = SDLK_F7;
+
+	} else if (ev.key.keysym.sym == BUT_START) { // F5, menu in some games
+		ev.key.keysym.sym = SDLK_F5;
+
+	}  else if (ev.key.keysym.sym == TRIG_R) { // ESC
+		ev.key.keysym.sym = SDLK_ESCAPE;
+	} else {
+		event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym;
+		event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
+	}
+
+	return false;
+}
+
+void DINGUXSdlEventSource::fillMouseEvent(Common::Event &event, int x, int y) {
+	if (_grpMan->getVideoMode()->mode == GFX_HALF && !(_grpMan->isOverlayVisible())) {
+		event.mouse.x = x * 2;
+		event.mouse.y = y * 2;
+	} else {
+		event.mouse.x = x;
+		event.mouse.y = y;
+	}
+
+	// Update the "keyboard mouse" coords
+	_km.x = x;
+	_km.y = y;
+
+	// Adjust for the screen scaling
+	if (!(_grpMan->isOverlayVisible())) {
+		event.mouse.x /= (_grpMan->getVideoMode())->scaleFactor;
+		event.mouse.y /= (_grpMan->getVideoMode())->scaleFactor;
+#if 0
+		if (_grpMan->getVideoMode()->aspectRatioCorrection)
+			event.mouse.y = aspect2Real(event.mouse.y);
+#endif
+	}
+}
+
+void DINGUXSdlEventSource::warpMouse(int x, int y) {
+	int mouse_cur_x = _grpMan->getMouseCurState()->x;
+	int mouse_cur_y = _grpMan->getMouseCurState()->y;
+
+	if ((mouse_cur_x != x) || (mouse_cur_y != y)) {
+		if (_grpMan->getVideoMode()->mode == GFX_HALF && !(_grpMan->isOverlayVisible())) {
+			x = x / 2;
+			y = y / 2;
+		}
+	}
+	SDL_WarpMouse(x, y);
+}
+
+void DINGUXSdlEventSource::setCurrentGraphMan(DINGUXSdlGraphicsManager *_graphicManager) {
+	_grpMan = _graphicManager;
+}
+
+#endif /* DINGUX */


Property changes on: scummvm/branches/gsoc2010-opengl/backends/events/dinguxsdl/dinguxsdl-events.cpp
___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:keywords
   + Date Rev Author URL Id
Added: svn:eol-style
   + native

Added: scummvm/branches/gsoc2010-opengl/backends/events/dinguxsdl/dinguxsdl-events.h
===================================================================
--- scummvm/branches/gsoc2010-opengl/backends/events/dinguxsdl/dinguxsdl-events.h	                        (rev 0)
+++ scummvm/branches/gsoc2010-opengl/backends/events/dinguxsdl/dinguxsdl-events.h	2010-10-23 09:30:26 UTC (rev 53730)
@@ -0,0 +1,47 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_EVENTS_SDL_DINGUX_H
+#define BACKENDS_EVENTS_SDL_DINGUX_H
+#if defined(DINGUX)
+
+#include "backends/platform/dingux/dingux.h"
+#include "backends/events/dinguxsdl/dinguxsdl-events.h"
+
+class DINGUXSdlEventSource : public SdlEventSource {
+public:
+	DINGUXSdlEventSource();
+	void setCurrentGraphMan(DINGUXSdlGraphicsManager *_graphicManager);
+
+protected:
+	DINGUXSdlGraphicsManager *_grpMan;
+
+	bool remapKey(SDL_Event &ev, Common::Event &event);
+	void fillMouseEvent(Common::Event &event, int x, int y);
+	void warpMouse(int x, int y);
+};
+
+#endif /* DINGUX */
+#endif /* BACKENDS_EVENTS_SDL_DINGUX_H */


Property changes on: scummvm/branches/gsoc2010-opengl/backends/events/dinguxsdl/dinguxsdl-events.h
___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:keywords
   + Date Rev Author URL Id
Added: svn:eol-style
   + native

Added: scummvm/branches/gsoc2010-opengl/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp
===================================================================
--- scummvm/branches/gsoc2010-opengl/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp	                        (rev 0)
+++ scummvm/branches/gsoc2010-opengl/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp	2010-10-23 09:30:26 UTC (rev 53730)
@@ -0,0 +1,506 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if defined (DINGUX)
+
+#include "backends/graphics/dinguxsdl/dinguxsdl-graphics.h"
+#include "backends/events/dinguxsdl/dinguxsdl-events.h"
+#include "graphics/scaler/aspect.h"
+
+static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
+	{"1x", "Standard", GFX_NORMAL},
+	{0, 0, 0}
+};
+
+DINGUXSdlGraphicsManager::DINGUXSdlGraphicsManager(SdlEventSource *boss) : SdlGraphicsManager(boss) {
+	_evSrc = boss;
+}
+
+const OSystem::GraphicsMode *DINGUXSdlGraphicsManager::getSupportedGraphicsModes() const {
+	return s_supportedGraphicsModes;
+}
+
+int DINGUXSdlGraphicsManager::getDefaultGraphicsMode() const {
+	return GFX_NORMAL;
+}
+
+bool DINGUXSdlGraphicsManager::setGraphicsMode(int mode) {
+	Common::StackLock lock(_graphicsMutex);
+
+	assert(_transactionMode == kTransactionActive);
+
+	if (_oldVideoMode.setup && _oldVideoMode.mode == mode)
+		return true;
+
+	int newScaleFactor = 1;
+
+	switch (mode) {
+	case GFX_NORMAL:
+		newScaleFactor = 1;
+		break;
+	case GFX_HALF:
+		newScaleFactor = 1;
+		break;
+	default:
+		warning("unknown gfx mode %d", mode);
+		return false;
+	}
+
+	_transactionDetails.normal1xScaler = (mode == GFX_NORMAL);
+	if (_oldVideoMode.setup && _oldVideoMode.scaleFactor != newScaleFactor)
+		_transactionDetails.needHotswap = true;
+
+	_transactionDetails.needUpdatescreen = true;
+
+	_videoMode.mode = mode;
+	_videoMode.scaleFactor = newScaleFactor;
+
+	return true;
+}
+
+void DINGUXSdlGraphicsManager::setGraphicsModeIntern() {
+	Common::StackLock lock(_graphicsMutex);
+	ScalerProc *newScalerProc = 0;
+
+	switch (_videoMode.mode) {
+	case GFX_NORMAL:
+		newScalerProc = Normal1x;
+		break;
+	case GFX_HALF:
+		newScalerProc = DownscaleAllByHalf;
+		break;
+
+	default:
+		error("Unknown gfx mode %d", _videoMode.mode);
+	}
+
+	_scalerProc = newScalerProc;
+
+	if (!_screen || !_hwscreen)
+		return;
+
+	// Blit everything to the screen
+	_forceFull = true;
+
+	// Even if the old and new scale factors are the same, we may have a
+	// different scaler for the cursor now.
+	blitCursor();
+}
+
+void DINGUXSdlGraphicsManager::initSize(uint w, uint h) {
+	assert(_transactionMode == kTransactionActive);
+
+	// Avoid redundant res changes
+	if ((int)w == _videoMode.screenWidth && (int)h == _videoMode.screenHeight)
+		return;
+
+	_videoMode.screenWidth = w;
+	_videoMode.screenHeight = h;
+	if (w > 320 || h > 240) {
+		setGraphicsMode(GFX_HALF);
+		setGraphicsModeIntern();
+		_evSrc->toggleMouseGrab();
+	}
+
+	_transactionDetails.sizeChanged = true;
+}
+
+void DINGUXSdlGraphicsManager::drawMouse() {
+	if (!_mouseVisible || !_mouseSurface) {
+		_mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
+		return;
+	}
+
+	SDL_Rect dst;
+	int scale;
+	int hotX, hotY;
+
+	if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
+		dst.x = _mouseCurState.x / 2;
+		dst.y = _mouseCurState.y / 2;
+	} else {
+		dst.x = _mouseCurState.x;
+		dst.y = _mouseCurState.y;
+	}
+
+	if (!_overlayVisible) {
+		scale = _videoMode.scaleFactor;
+		dst.w = _mouseCurState.vW;
+		dst.h = _mouseCurState.vH;
+		hotX = _mouseCurState.vHotX;
+		hotY = _mouseCurState.vHotY;
+	} else {
+		scale = 1;
+		dst.w = _mouseCurState.rW;
+		dst.h = _mouseCurState.rH;
+		hotX = _mouseCurState.rHotX;
+		hotY = _mouseCurState.rHotY;
+	}
+
+	// The mouse is undrawn using virtual coordinates, i.e. they may be
+	// scaled and aspect-ratio corrected.
+
+	_mouseBackup.x = dst.x - hotX;
+	_mouseBackup.y = dst.y - hotY;
+	_mouseBackup.w = dst.w;
+	_mouseBackup.h = dst.h;
+
+	// We draw the pre-scaled cursor image, so now we need to adjust for
+	// scaling, shake position and aspect ratio correction manually.
+
+	if (!_overlayVisible) {
+		dst.y += _currentShakePos;
+	}
+
+	if (_videoMode.aspectRatioCorrection && !_overlayVisible)
+		dst.y = real2Aspect(dst.y);
+
+	dst.x = scale * dst.x - _mouseCurState.rHotX;
+	dst.y = scale * dst.y - _mouseCurState.rHotY;
+	dst.w = _mouseCurState.rW;
+	dst.h = _mouseCurState.rH;
+
+	// Note that SDL_BlitSurface() and addDirtyRect() will both perform any
+	// clipping necessary
+
+	if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0)
+		error("SDL_BlitSurface failed: %s", SDL_GetError());
+
+	// The screen will be updated using real surface coordinates, i.e.
+	// they will not be scaled or aspect-ratio corrected.
+	addDirtyRect(dst.x, dst.y, dst.w, dst.h, true);
+}
+
+void DINGUXSdlGraphicsManager::undrawMouse() {
+	const int x = _mouseBackup.x;
+	const int y = _mouseBackup.y;
+
+	// When we switch bigger overlay off mouse jumps. Argh!
+	// This is intended to prevent undrawing offscreen mouse
+	if (!_overlayVisible && (x >= _videoMode.screenWidth || y >= _videoMode.screenHeight))
+		return;
+
+	if (_mouseBackup.w != 0 && _mouseBackup.h != 0) {
+		if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
+			addDirtyRect(x*2, y*2, _mouseBackup.w*2, _mouseBackup.h*2);
+		} else {
+			addDirtyRect(x, y, _mouseBackup.w, _mouseBackup.h);
+		}
+	}
+}
+
+void DINGUXSdlGraphicsManager::internUpdateScreen() {
+	SDL_Surface *srcSurf, *origSurf;
+	int height, width;
+	ScalerProc *scalerProc;
+	int scale1;
+
+#if defined (DEBUG) && ! defined(_WIN32_WCE) // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?)
+	assert(_hwscreen != NULL);
+	assert(_hwscreen->map->sw_data != NULL);
+#endif
+
+	// If the shake position changed, fill the dirty area with blackness
+	if (_currentShakePos != _newShakePos) {
+		SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _videoMode.scaleFactor, _newShakePos * _videoMode.scaleFactor};
+
+		if (_videoMode.aspectRatioCorrection && !_overlayVisible)
+			blackrect.h = real2Aspect(blackrect.h - 1) + 1;
+
+		SDL_FillRect(_hwscreen, &blackrect, 0);
+
+		_currentShakePos = _newShakePos;
+
+		_forceFull = true;
+	}
+
+	// Check whether the palette was changed in the meantime and update the
+	// screen surface accordingly.
+	if (_screen && _paletteDirtyEnd != 0) {
+		SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
+		              _paletteDirtyStart,
+		              _paletteDirtyEnd - _paletteDirtyStart);
+
+		_paletteDirtyEnd = 0;
+
+		_forceFull = true;
+	}
+
+#ifdef USE_OSD
+	// OSD visible (i.e. non-transparent)?
+	if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
+		// Updated alpha value
+		const int diff = SDL_GetTicks() - _osdFadeStartTime;
+		if (diff > 0) {
+			if (diff >= kOSDFadeOutDuration) {
+				// Back to full transparency
+				_osdAlpha = SDL_ALPHA_TRANSPARENT;
+			} else {
+				// Do a linear fade out...
+				const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
+				_osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration;
+			}
+			SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
+			_forceFull = true;
+		}
+	}
+#endif
+
+	if (!_overlayVisible) {
+		origSurf = _screen;
+		srcSurf = _tmpscreen;
+		width = _videoMode.screenWidth;
+		height = _videoMode.screenHeight;
+		scalerProc = _scalerProc;
+		scale1 = _videoMode.scaleFactor;
+	} else {
+		origSurf = _overlayscreen;
+		srcSurf = _tmpscreen2;
+		width = _videoMode.overlayWidth;
+		height = _videoMode.overlayHeight;
+		scalerProc = Normal1x;
+		scale1 = 1;
+	}
+
+	// Add the area covered by the mouse cursor to the list of dirty rects if
+	// we have to redraw the mouse.
+	if (_mouseNeedsRedraw)
+		undrawMouse();
+
+	// Force a full redraw if requested
+	if (_forceFull) {
+		_numDirtyRects = 1;
+		_dirtyRectList[0].x = 0;
+		_dirtyRectList[0].y = 0;
+		_dirtyRectList[0].w = width;
+		_dirtyRectList[0].h = height;
+	}
+
+	// Only draw anything if necessary
+	if (_numDirtyRects > 0 || _mouseNeedsRedraw) {
+		SDL_Rect *r;
+		SDL_Rect dst;
+		uint32 srcPitch, dstPitch;
+		SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects;
+
+		for (r = _dirtyRectList; r != lastRect; ++r) {
+			dst = *r;
+			dst.x++;	// Shift rect by one since 2xSai needs to access the data around
+			dst.y++;	// any pixel to scale it, and we want to avoid mem access crashes.
+
+			if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0)
+				error("SDL_BlitSurface failed: %s", SDL_GetError());
+		}
+
+		SDL_LockSurface(srcSurf);
+		SDL_LockSurface(_hwscreen);
+
+		srcPitch = srcSurf->pitch;
+		dstPitch = _hwscreen->pitch;
+
+		for (r = _dirtyRectList; r != lastRect; ++r) {
+			register int dst_y = r->y + _currentShakePos;
+			register int dst_h = 0;
+			register int dst_w = r->w;
+			register int orig_dst_y = 0;
+			register int dst_x = r->x;
+			register int src_y;
+			register int src_x;
+
+			if (dst_y < height) {
+				dst_h = r->h;
+				if (dst_h > height - dst_y)
+					dst_h = height - dst_y;
+
+				orig_dst_y = dst_y;
+				src_x = dst_x;
+				src_y = dst_y;
+
+				if (_videoMode.aspectRatioCorrection && !_overlayVisible)
+					dst_y = real2Aspect(dst_y);
+
+				assert(scalerProc != NULL);
+
+				if ((_videoMode.mode == GFX_HALF) && (scalerProc == DownscaleAllByHalf)) {
+					if (dst_x % 2 == 1) {
+						dst_x--;
+						dst_w++;
+					}
+					if (dst_y % 2 == 1) {
+						dst_y--;
+						dst_h++;
+					}
+					src_x = dst_x;
+					src_y = dst_y;
+					dst_x = dst_x / 2;
+					dst_y = dst_y / 2;
+
+					scalerProc((byte *)srcSurf->pixels + (src_x * 2 + 2) + (src_y + 1) * srcPitch, srcPitch,
+					           (byte *)_hwscreen->pixels + dst_x * 2 + dst_y * dstPitch, dstPitch, dst_w, dst_h);
+
+				} else {
+					scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
+					           (byte *)_hwscreen->pixels + r->x * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h);
+				}
+			}
+
+			if (_videoMode.mode == GFX_HALF && scalerProc == DownscaleAllByHalf) {
+				r->w = r->w / 2;
+				r->h = dst_h / 2;
+			} else {
+				r->w = r->w;
+				r->h = dst_h;
+			}
+
+			r->x = dst_x;
+			r->y = dst_y;
+
+
+#ifdef USE_SCALERS
+			if (_videoMode.aspectRatioCorrection && orig_dst_y < height && !_overlayVisible)
+				r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1);
+#endif
+		}
+		SDL_UnlockSurface(srcSurf);
+		SDL_UnlockSurface(_hwscreen);
+
+		// Readjust the dirty rect list in case we are doing a full update.
+		// This is necessary if shaking is active.
+		if (_forceFull) {
+			_dirtyRectList[0].y = 0;
+			_dirtyRectList[0].h = (_videoMode.mode == GFX_HALF) ? effectiveScreenHeight() / 2 : effectiveScreenHeight();
+		}
+
+		drawMouse();
+
+#ifdef USE_OSD
+		if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
+			SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0);
+		}
+#endif
+		// Finally, blit all our changes to the screen
+		SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
+	}
+
+	_numDirtyRects = 0;
+	_forceFull = false;
+	_mouseNeedsRedraw = false;
+}
+
+void DINGUXSdlGraphicsManager::showOverlay() {
+	if (_videoMode.mode == GFX_HALF) {
+		_mouseCurState.x = _mouseCurState.x / 2;
+		_mouseCurState.y = _mouseCurState.y / 2;
+	}
+	SdlGraphicsManager::showOverlay();
+}
+
+void DINGUXSdlGraphicsManager::hideOverlay() {
+	if (_videoMode.mode == GFX_HALF) {
+		_mouseCurState.x = _mouseCurState.x * 2;
+		_mouseCurState.y = _mouseCurState.y * 2;
+	}
+	SdlGraphicsManager::hideOverlay();
+}
+
+bool DINGUXSdlGraphicsManager::loadGFXMode() {
+
+	// Forcefully disable aspect ratio correction for games
+	// which starts with a native 240px height resolution.
+	// This fixes games with weird resolutions, like MM Nes (256x240)
+	if(_videoMode.screenHeight == 240) {
+		_videoMode.aspectRatioCorrection = false;
+	}
+
+	fprintf(stdout, "Game ScreenMode = %d*%d\n", _videoMode.screenWidth, _videoMode.screenHeight);
+	if (_videoMode.screenWidth > 320 || _videoMode.screenHeight > 240) {
+		_videoMode.aspectRatioCorrection = false;
+		setGraphicsMode(GFX_HALF);
+		fprintf(stdout, "GraphicsMode set to HALF\n");
+	} else {
+		setGraphicsMode(GFX_NORMAL);
+		fprintf(stdout, "GraphicsMode set to NORMAL\n");
+	}
+
+	if ((_videoMode.mode == GFX_HALF) && !_overlayVisible) {
+		_videoMode.overlayWidth = _videoMode.screenWidth / 2;
+		_videoMode.overlayHeight = _videoMode.screenHeight / 2;
+		_videoMode.fullscreen = true;
+	} else {
+
+		_videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
+		_videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
+
+		if (_videoMode.aspectRatioCorrection)
+			_videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight);
+
+		_videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
+		_videoMode.hardwareHeight = effectiveScreenHeight();
+	}
+
+
+	return SdlGraphicsManager::loadGFXMode();
+}
+
+bool DINGUXSdlGraphicsManager::hasFeature(OSystem::Feature f) {
+	return
+	    (f == OSystem::kFeatureAspectRatioCorrection) ||
+	    (f == OSystem::kFeatureCursorHasPalette);
+}
+
+void DINGUXSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
+	switch (f) {
+		case OSystem::kFeatureAspectRatioCorrection:
+		setAspectRatioCorrection(enable);
+		break;
+	default:
+		break;
+	}
+}
+
+bool DINGUXSdlGraphicsManager::getFeatureState(OSystem::Feature f) {
+	assert(_transactionMode == kTransactionNone);
+
+	switch (f) {
+		case OSystem::kFeatureAspectRatioCorrection:
+		return _videoMode.aspectRatioCorrection;
+	default:
+		return false;
+	}
+}
+
+SdlGraphicsManager::MousePos* DINGUXSdlGraphicsManager::getMouseCurState() {
+	return &_mouseCurState;
+}
+
+SdlGraphicsManager::VideoState* DINGUXSdlGraphicsManager::getVideoMode() {
+	return &_videoMode;
+}
+
+bool DINGUXSdlGraphicsManager::isOverlayVisible() {
+	return _overlayVisible;
+}
+
+#endif


Property changes on: scummvm/branches/gsoc2010-opengl/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp
___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:keywords
   + Date Rev Author URL Id
Added: svn:eol-style
   + native

Added: scummvm/branches/gsoc2010-opengl/backends/graphics/dinguxsdl/dinguxsdl-graphics.h
===================================================================
--- scummvm/branches/gsoc2010-opengl/backends/graphics/dinguxsdl/dinguxsdl-graphics.h	                        (rev 0)
+++ scummvm/branches/gsoc2010-opengl/backends/graphics/dinguxsdl/dinguxsdl-graphics.h	2010-10-23 09:30:26 UTC (rev 53730)
@@ -0,0 +1,69 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_GRAPHICS_SDL_DINGUX_H
+#define BACKENDS_GRAPHICS_SDL_DINGUX_H
+#if defined (DINGUX)
+
+#include "backends/graphics/sdl/sdl-graphics.h"
+
+#include "graphics/scaler/aspect.h"	// for aspect2Real 
+#include "graphics/scaler/downscaler.h"
+
+enum {
+	GFX_HALF = 12
+};
+
+class DINGUXSdlGraphicsManager : public SdlGraphicsManager {
+public:
+	DINGUXSdlGraphicsManager(SdlEventSource *boss);
+
+	bool hasFeature(OSystem::Feature f);
+	void setFeatureState(OSystem::Feature f, bool enable);
+	bool getFeatureState(OSystem::Feature f);
+	int getDefaultGraphicsMode() const;
+
+	void initSize(uint w, uint h);
+	const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
+	bool setGraphicsMode(const char *name);
+	bool setGraphicsMode(int mode);
+	void setGraphicsModeIntern();
+	void internUpdateScreen();
+	void showOverlay();
+	void hideOverlay();
+	bool loadGFXMode();
+	void drawMouse();
+	void undrawMouse();
+
+	SdlGraphicsManager::MousePos *getMouseCurState();
+	SdlGraphicsManager::VideoState *getVideoMode();
+	bool isOverlayVisible();
+
+protected:
+	SdlEventSource *_evSrc;
+};
+
+#endif /* DINGUX */
+#endif /* BACKENDS_GRAPHICS_SDL_DINGUX_H */


Property changes on: scummvm/branches/gsoc2010-opengl/backends/graphics/dinguxsdl/dinguxsdl-graphics.h
___________________________________________________________________
Added: svn:mime-type
   + text/plain
Added: svn:keywords
   + Date Rev Author URL Id
Added: svn:eol-style
   + native

Modified: scummvm/branches/gsoc2010-opengl/backends/graphics/sdl/sdl-graphics.cpp
===================================================================
--- scummvm/branches/gsoc2010-opengl/backends/graphics/sdl/sdl-graphics.cpp	2010-10-23 06:27:16 UTC (rev 53729)
+++ scummvm/branches/gsoc2010-opengl/backends/graphics/sdl/sdl-graphics.cpp	2010-10-23 09:30:26 UTC (rev 53730)
@@ -698,7 +698,7 @@
 bool SdlGraphicsManager::loadGFXMode() {
 	_forceFull = true;
 
-#if !defined(__MAEMO__) && !defined(GP2XWIZ) && !defined(LINUXMOTO)
+#if !defined(__MAEMO__) && !defined(GP2XWIZ) && !defined(LINUXMOTO) && !defined(DINGUX)
 	_videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
 	_videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
 

Modified: scummvm/branches/gsoc2010-opengl/backends/module.mk
===================================================================
--- scummvm/branches/gsoc2010-opengl/backends/module.mk	2010-10-23 06:27:16 UTC (rev 53729)
+++ scummvm/branches/gsoc2010-opengl/backends/module.mk	2010-10-23 09:30:26 UTC (rev 53730)
@@ -6,6 +6,7 @@
 	audiocd/default/default-audiocd.o \
 	audiocd/sdl/sdl-audiocd.o \
 	events/default/default-events.o \
+	events/dinguxsdl/dinguxsdl-events.o \
 	events/gp2xsdl/gp2xsdl-events.o \
 	events/linuxmotosdl/linuxmotosdl-events.o \
 	events/samsungtvsdl/samsungtvsdl-events.o \
@@ -17,6 +18,7 @@
 	fs/posix/posix-fs-factory.o \
 	fs/symbian/symbian-fs-factory.o \
 	fs/windows/windows-fs-factory.o \
+	graphics/dinguxsdl/dinguxsdl-graphics.o \
 	graphics/gp2xsdl/gp2xsdl-graphics.o \
 	graphics/gp2xwizsdl/gp2xwizsdl-graphics.o \
 	graphics/linuxmotosdl/linuxmotosdl-graphics.o \

Deleted: scummvm/branches/gsoc2010-opengl/backends/platform/dingux/dingux-events.cpp
===================================================================
--- scummvm/branches/gsoc2010-opengl/backends/platform/dingux/dingux-events.cpp	2010-10-23 06:27:16 UTC (rev 53729)
+++ scummvm/branches/gsoc2010-opengl/backends/platform/dingux/dingux-events.cpp	2010-10-23 09:30:26 UTC (rev 53730)
@@ -1,215 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "backends/platform/dingux/dingux.h"
-
-#include "graphics/scaler/aspect.h"	// for aspect2Real
-
-#if defined (DINGUX)
-
-#define PAD_UP    SDLK_UP
-#define PAD_DOWN  SDLK_DOWN
-#define PAD_LEFT  SDLK_LEFT
-#define PAD_RIGHT SDLK_RIGHT
-#define BUT_A     SDLK_LCTRL
-#define BUT_B     SDLK_LALT
-#define BUT_X     SDLK_SPACE
-#define BUT_Y     SDLK_LSHIFT
-#define BUT_SELECT   SDLK_ESCAPE
-#define BUT_START    SDLK_RETURN
-#define TRIG_L    SDLK_TAB
-#define TRIG_R    SDLK_BACKSPACE
-
-static int mapKey(SDLKey key, SDLMod mod, Uint16 unicode) {
-	if (key >= SDLK_F1 && key <= SDLK_F9) {
-		return key - SDLK_F1 + Common::ASCII_F1;
-	} else if (key >= SDLK_KP0 && key <= SDLK_KP9) {
-		return key - SDLK_KP0 + '0';
-	} else if (key >= SDLK_UP && key <= SDLK_PAGEDOWN) {
-		return key;
-	} else if (unicode) {
-		return unicode;
-	} else if (key >= 'a' && key <= 'z' && (mod & KMOD_SHIFT)) {
-		return key & ~0x20;
-	} else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO) {
-		return 0;
-	}
-	return key;
-}
-
-bool OSystem_SDL_Dingux::remapKey(SDL_Event &ev, Common::Event &event) {
-	if (ev.key.keysym.sym == PAD_UP) {
-		if (ev.type == SDL_KEYDOWN) {
-			_km.y_vel = -1;
-			_km.y_down_count = 1;
-		} else {
-			_km.y_vel = 0;
-			_km.y_down_count = 0;
-		}
-
-		event.type = Common::EVENT_MOUSEMOVE;
-		fillMouseEvent(event, _km.x, _km.y);
-
-		return true;
-	} else if (ev.key.keysym.sym == PAD_DOWN) {
-		if (ev.type == SDL_KEYDOWN) {
-			_km.y_vel = 1;
-			_km.y_down_count = 1;
-		} else {
-			_km.y_vel = 0;
-			_km.y_down_count = 0;
-		}
-
-		event.type = Common::EVENT_MOUSEMOVE;
-		fillMouseEvent(event, _km.x, _km.y);
-
-		return true;
-	} else if (ev.key.keysym.sym == PAD_LEFT) {
-		if (ev.type == SDL_KEYDOWN) {
-			_km.x_vel = -1;
-			_km.x_down_count = 1;
-		} else {
-			_km.x_vel = 0;
-			_km.x_down_count = 0;
-		}
-
-		event.type = Common::EVENT_MOUSEMOVE;
-		fillMouseEvent(event, _km.x, _km.y);
-
-		return true;
-	} else if (ev.key.keysym.sym == PAD_RIGHT) {
-		if (ev.type == SDL_KEYDOWN) {
-			_km.x_vel = 1;
-			_km.x_down_count = 1;
-		} else {
-			_km.x_vel = 0;
-			_km.x_down_count = 0;
-		}
-
-		event.type = Common::EVENT_MOUSEMOVE;
-		fillMouseEvent(event, _km.x, _km.y);
-
-		return true;
-	} else if (ev.key.keysym.sym == BUT_Y) { // left mouse button
-		if (ev.type == SDL_KEYDOWN) {
-			event.type = Common::EVENT_LBUTTONDOWN;
-		} else {
-			event.type = Common::EVENT_LBUTTONUP;
-		}
-
-		fillMouseEvent(event, _km.x, _km.y);
-
-		return true;
-	} else if (ev.key.keysym.sym == BUT_B) { // right mouse button
-		if (ev.type == SDL_KEYDOWN) {
-			event.type = Common::EVENT_RBUTTONDOWN;
-		} else {
-			event.type = Common::EVENT_RBUTTONUP;
-		}
-
-		fillMouseEvent(event, _km.x, _km.y);
-
-		return true;
-	} else if (ev.key.keysym.sym == BUT_X) { // '.' skip dialogue
-		ev.key.keysym.sym = SDLK_PERIOD;
-		ev.key.keysym.mod = (SDLMod)0;
-		ev.key.keysym.unicode = '.';
-	} else if (ev.key.keysym.sym == TRIG_L) { // global menu
-		ev.key.keysym.sym = SDLK_F5;
-		event.kbd.keycode = Common::KEYCODE_F5;
-		event.kbd.ascii = Common::ASCII_F5;
-		event.kbd.flags = Common::KBD_CTRL;
-
-		if (ev.type == SDL_KEYDOWN) {
-			event.type = Common::EVENT_KEYDOWN;
-		} else {
-			event.type = Common::EVENT_KEYUP;
-		}
-
-		return true;
-	} else if (ev.key.keysym.sym == BUT_A) { // key '0'
-		ev.key.keysym.sym = SDLK_0;
-
-		event.kbd.keycode = Common::KEYCODE_0;
-		event.kbd.ascii = '0';
-		event.kbd.flags = 0;
-
-		if (ev.type == SDL_KEYDOWN) {
-			event.type = Common::EVENT_KEYDOWN;
-		} else {
-			event.type = Common::EVENT_KEYUP;
-		}
-
-		return true;
-	} else if (ev.key.keysym.sym == BUT_SELECT) { // virtual keyboard
-		ev.key.keysym.sym = SDLK_F7;
-
-	} else if (ev.key.keysym.sym == BUT_START) { // F5, menu in some games
-		ev.key.keysym.sym = SDLK_F5;
-
-	}  else if (ev.key.keysym.sym == TRIG_R) { // ESC
-		ev.key.keysym.sym = SDLK_ESCAPE;
-	} else {
-		event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym;
-		event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
-	}
-
-	return false;
-}
-
-void OSystem_SDL_Dingux::fillMouseEvent(Common::Event &event, int x, int y) {
-	if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
-		event.mouse.x = x * 2;
-		event.mouse.y = y * 2;
-	} else {
-		event.mouse.x = x;
-		event.mouse.y = y;
-	}
-
-	// Update the "keyboard mouse" coords
-	_km.x = x;
-	_km.y = y;
-
-	// Adjust for the screen scaling
-	if (!_overlayVisible) {
-		event.mouse.x /= _videoMode.scaleFactor;
-		event.mouse.y /= _videoMode.scaleFactor;
-		if (_videoMode.aspectRatioCorrection)
-			event.mouse.y = aspect2Real(event.mouse.y);
-	}
-}
-
-void OSystem_SDL_Dingux::warpMouse(int x, int y) {
-	if (_mouseCurState.x != x || _mouseCurState.y != y) {
-		if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
-			x = x / 2;
-			y = y / 2;
-		}
-	}
-	OSystem_SDL::warpMouse(x, y);
-}
-
-#endif
-

Deleted: scummvm/branches/gsoc2010-opengl/backends/platform/dingux/dingux-graphics.cpp
===================================================================
--- scummvm/branches/gsoc2010-opengl/backends/platform/dingux/dingux-graphics.cpp	2010-10-23 06:27:16 UTC (rev 53729)
+++ scummvm/branches/gsoc2010-opengl/backends/platform/dingux/dingux-graphics.cpp	2010-10-23 09:30:26 UTC (rev 53730)
@@ -1,468 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "backends/platform/dingux/dingux.h"
-
-#include "common/mutex.h"
-#include "graphics/scaler.h"
-#include "graphics/scaler/aspect.h"
-#include "graphics/scaler/downscaler.h"
-#include "graphics/surface.h"
-
-#if defined (DINGUX)
-
-static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
-	{"1x", "Standard", GFX_NORMAL},
-	{0, 0, 0}
-};
-
-int OSystem_SDL_Dingux::getDefaultGraphicsMode() const {
-	return GFX_NORMAL;
-}
-
-const OSystem::GraphicsMode *OSystem_SDL_Dingux::getSupportedGraphicsModes() const {
-	return s_supportedGraphicsModes;
-}
-
-bool OSystem_SDL_Dingux::setGraphicsMode(int mode) {
-	Common::StackLock lock(_graphicsMutex);
-
-	assert(_transactionMode == kTransactionActive);
-
-	if (_oldVideoMode.setup && _oldVideoMode.mode == mode)
-		return true;
-
-	int newScaleFactor = 1;
-
-	switch (mode) {
-	case GFX_NORMAL:
-		newScaleFactor = 1;
-		break;
-	case GFX_HALF:
-		newScaleFactor = 1;
-		break;
-	default:
-		warning("unknown gfx mode %d", mode);
-		return false;
-	}
-
-	_transactionDetails.normal1xScaler = (mode == GFX_NORMAL);
-	if (_oldVideoMode.setup && _oldVideoMode.scaleFactor != newScaleFactor)
-		_transactionDetails.needHotswap = true;
-
-	_transactionDetails.needUpdatescreen = true;
-
-	_videoMode.mode = mode;
-	_videoMode.scaleFactor = newScaleFactor;
-
-	return true;
-}
-
-void OSystem_SDL_Dingux::setGraphicsModeIntern() {
-	Common::StackLock lock(_graphicsMutex);
-	ScalerProc *newScalerProc = 0;
-
-	switch (_videoMode.mode) {
-	case GFX_NORMAL:
-		newScalerProc = Normal1x;
-		break;
-	case GFX_HALF:
-		newScalerProc = DownscaleAllByHalf;
-		break;
-
-	default:
-		error("Unknown gfx mode %d", _videoMode.mode);
-	}
-
-	_scalerProc = newScalerProc;
-
-	if (!_screen || !_hwscreen)
-		return;
-
-	// Blit everything to the screen
-	_forceFull = true;
-
-	// Even if the old and new scale factors are the same, we may have a
-	// different scaler for the cursor now.
-	blitCursor();
-}
-
-void OSystem_SDL_Dingux::initSize(uint w, uint h) {
-	assert(_transactionMode == kTransactionActive);
-
-	// Avoid redundant res changes
-	if ((int)w == _videoMode.screenWidth && (int)h == _videoMode.screenHeight)
-		return;
-
-	_videoMode.screenWidth = w;
-	_videoMode.screenHeight = h;
-	if (w > 320 || h > 240) {
-		setGraphicsMode(GFX_HALF);
-		setGraphicsModeIntern();
-		toggleMouseGrab();
-	}
-
-	_transactionDetails.sizeChanged = true;
-}
-
-void OSystem_SDL_Dingux::drawMouse() {
-	if (!_mouseVisible || !_mouseSurface) {
-		_mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
-		return;
-	}
-
-	SDL_Rect dst;
-	int scale;
-	int hotX, hotY;
-
-	if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
-		dst.x = _mouseCurState.x / 2;
-		dst.y = _mouseCurState.y / 2;
-	} else {
-		dst.x = _mouseCurState.x;
-		dst.y = _mouseCurState.y;
-	}
-
-	if (!_overlayVisible) {
-		scale = _videoMode.scaleFactor;
-		dst.w = _mouseCurState.vW;
-		dst.h = _mouseCurState.vH;
-		hotX = _mouseCurState.vHotX;
-		hotY = _mouseCurState.vHotY;
-	} else {
-		scale = 1;
-		dst.w = _mouseCurState.rW;
-		dst.h = _mouseCurState.rH;
-		hotX = _mouseCurState.rHotX;
-		hotY = _mouseCurState.rHotY;
-	}
-
-	// The mouse is undrawn using virtual coordinates, i.e. they may be
-	// scaled and aspect-ratio corrected.
-
-	_mouseBackup.x = dst.x - hotX;
-	_mouseBackup.y = dst.y - hotY;
-	_mouseBackup.w = dst.w;
-	_mouseBackup.h = dst.h;
-
-	// We draw the pre-scaled cursor image, so now we need to adjust for
-	// scaling, shake position and aspect ratio correction manually.
-
-	if (!_overlayVisible) {
-		dst.y += _currentShakePos;
-	}
-
-	if (_videoMode.aspectRatioCorrection && !_overlayVisible)
-		dst.y = real2Aspect(dst.y);
-
-	dst.x = scale * dst.x - _mouseCurState.rHotX;
-	dst.y = scale * dst.y - _mouseCurState.rHotY;
-	dst.w = _mouseCurState.rW;
-	dst.h = _mouseCurState.rH;
-
-	// Note that SDL_BlitSurface() and addDirtyRect() will both perform any
-	// clipping necessary
-
-	if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0)
-		error("SDL_BlitSurface failed: %s", SDL_GetError());
-
-	// The screen will be updated using real surface coordinates, i.e.
-	// they will not be scaled or aspect-ratio corrected.
-	addDirtyRect(dst.x, dst.y, dst.w, dst.h, true);
-}
-
-void OSystem_SDL_Dingux::undrawMouse() {
-	const int x = _mouseBackup.x;
-	const int y = _mouseBackup.y;
-
-	// When we switch bigger overlay off mouse jumps. Argh!
-	// This is intended to prevent undrawing offscreen mouse
-	if (!_overlayVisible && (x >= _videoMode.screenWidth || y >= _videoMode.screenHeight))
-		return;
-
-	if (_mouseBackup.w != 0 && _mouseBackup.h != 0) {
-		if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
-			addDirtyRect(x*2, y*2, _mouseBackup.w*2, _mouseBackup.h*2);
-		} else {
-			addDirtyRect(x, y, _mouseBackup.w, _mouseBackup.h);
-		}
-	}
-}
-
-void OSystem_SDL_Dingux::internUpdateScreen() {
-	SDL_Surface *srcSurf, *origSurf;
-	int height, width;
-	ScalerProc *scalerProc;
-	int scale1;
-
-#if defined (DEBUG) && ! defined(_WIN32_WCE) // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?)
-	assert(_hwscreen != NULL);
-	assert(_hwscreen->map->sw_data != NULL);
-#endif
-
-	// If the shake position changed, fill the dirty area with blackness
-	if (_currentShakePos != _newShakePos) {
-		SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _videoMode.scaleFactor, _newShakePos * _videoMode.scaleFactor};
-
-		if (_videoMode.aspectRatioCorrection && !_overlayVisible)
-			blackrect.h = real2Aspect(blackrect.h - 1) + 1;
-
-		SDL_FillRect(_hwscreen, &blackrect, 0);
-
-		_currentShakePos = _newShakePos;
-
-		_forceFull = true;
-	}
-
-	// Check whether the palette was changed in the meantime and update the
-	// screen surface accordingly.
-	if (_screen && _paletteDirtyEnd != 0) {
-		SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
-		              _paletteDirtyStart,
-		              _paletteDirtyEnd - _paletteDirtyStart);
-
-		_paletteDirtyEnd = 0;
-
-		_forceFull = true;
-	}
-
-#ifdef USE_OSD
-	// OSD visible (i.e. non-transparent)?
-	if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
-		// Updated alpha value
-		const int diff = SDL_GetTicks() - _osdFadeStartTime;
-		if (diff > 0) {
-			if (diff >= kOSDFadeOutDuration) {
-				// Back to full transparency
-				_osdAlpha = SDL_ALPHA_TRANSPARENT;
-			} else {
-				// Do a linear fade out...
-				const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
-				_osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration;
-			}
-			SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
-			_forceFull = true;
-		}
-	}
-#endif
-
-	if (!_overlayVisible) {
-		origSurf = _screen;
-		srcSurf = _tmpscreen;
-		width = _videoMode.screenWidth;
-		height = _videoMode.screenHeight;
-		scalerProc = _scalerProc;
-		scale1 = _videoMode.scaleFactor;
-	} else {
-		origSurf = _overlayscreen;
-		srcSurf = _tmpscreen2;
-		width = _videoMode.overlayWidth;
-		height = _videoMode.overlayHeight;
-		scalerProc = Normal1x;
-		scale1 = 1;
-	}
-
-	// Add the area covered by the mouse cursor to the list of dirty rects if
-	// we have to redraw the mouse.
-	if (_mouseNeedsRedraw)
-		undrawMouse();
-
-	// Force a full redraw if requested
-	if (_forceFull) {
-		_numDirtyRects = 1;
-		_dirtyRectList[0].x = 0;
-		_dirtyRectList[0].y = 0;
-		_dirtyRectList[0].w = width;
-		_dirtyRectList[0].h = height;
-	}
-
-	// Only draw anything if necessary
-	if (_numDirtyRects > 0 || _mouseNeedsRedraw) {
-		SDL_Rect *r;
-		SDL_Rect dst;
-		uint32 srcPitch, dstPitch;
-		SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects;
-
-		for (r = _dirtyRectList; r != lastRect; ++r) {
-			dst = *r;
-			dst.x++;	// Shift rect by one since 2xSai needs to access the data around
-			dst.y++;	// any pixel to scale it, and we want to avoid mem access crashes.
-
-			if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0)
-				error("SDL_BlitSurface failed: %s", SDL_GetError());
-		}
-
-		SDL_LockSurface(srcSurf);
-		SDL_LockSurface(_hwscreen);
-
-		srcPitch = srcSurf->pitch;
-		dstPitch = _hwscreen->pitch;
-
-		for (r = _dirtyRectList; r != lastRect; ++r) {
-			register int dst_y = r->y + _currentShakePos;
-			register int dst_h = 0;
-			register int dst_w = r->w;
-			register int orig_dst_y = 0;
-			register int dst_x = r->x;
-			register int src_y;
-			register int src_x;
-
-			if (dst_y < height) {
-				dst_h = r->h;
-				if (dst_h > height - dst_y)
-					dst_h = height - dst_y;
-
-				orig_dst_y = dst_y;
-				src_x = dst_x;
-				src_y = dst_y;
-
-				if (_videoMode.aspectRatioCorrection && !_overlayVisible)
-					dst_y = real2Aspect(dst_y);
-
-				assert(scalerProc != NULL);
-
-				if ((_videoMode.mode == GFX_HALF) && (scalerProc == DownscaleAllByHalf)) {
-					if (dst_x % 2 == 1) {
-						dst_x--;
-						dst_w++;
-					}
-					if (dst_y % 2 == 1) {
-						dst_y--;
-						dst_h++;
-					}
-					src_x = dst_x;
-					src_y = dst_y;
-					dst_x = dst_x / 2;
-					dst_y = dst_y / 2;
-
-					scalerProc((byte *)srcSurf->pixels + (src_x * 2 + 2) + (src_y + 1) * srcPitch, srcPitch,
-					           (byte *)_hwscreen->pixels + dst_x * 2 + dst_y * dstPitch, dstPitch, dst_w, dst_h);
-
-				} else {
-					scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
-					           (byte *)_hwscreen->pixels + r->x * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h);
-				}
-			}
-
-			if (_videoMode.mode == GFX_HALF && scalerProc == DownscaleAllByHalf) {
-				r->w = r->w / 2;
-				r->h = dst_h / 2;
-			} else {
-				r->w = r->w;
-				r->h = dst_h;
-			}
-
-			r->x = dst_x;
-			r->y = dst_y;
-
-
-#ifdef USE_SCALERS
-			if (_videoMode.aspectRatioCorrection && orig_dst_y < height && !_overlayVisible)
-				r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1);
-#endif
-		}
-		SDL_UnlockSurface(srcSurf);
-		SDL_UnlockSurface(_hwscreen);
-
-		// Readjust the dirty rect list in case we are doing a full update.
-		// This is necessary if shaking is active.
-		if (_forceFull) {
-			_dirtyRectList[0].y = 0;
-			_dirtyRectList[0].h = (_videoMode.mode == GFX_HALF) ? effectiveScreenHeight() / 2 : effectiveScreenHeight();
-		}
-
-		drawMouse();
-
-#ifdef USE_OSD
-		if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
-			SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0);
-		}
-#endif
-		// Finally, blit all our changes to the screen
-		SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
-	}
-
-	_numDirtyRects = 0;
-	_forceFull = false;
-	_mouseNeedsRedraw = false;
-}
-
-void OSystem_SDL_Dingux::showOverlay() {
-	if (_videoMode.mode == GFX_HALF) {
-		_mouseCurState.x = _mouseCurState.x / 2;
-		_mouseCurState.y = _mouseCurState.y / 2;
-	}
-	OSystem_SDL::showOverlay();
-}
-
-void OSystem_SDL_Dingux::hideOverlay() {
-	if (_videoMode.mode == GFX_HALF) {
-		_mouseCurState.x = _mouseCurState.x * 2;
-		_mouseCurState.y = _mouseCurState.y * 2;
-	}
-	OSystem_SDL::hideOverlay();
-}
-
-bool OSystem_SDL_Dingux::loadGFXMode() {
-
-	// Forcefully disable aspect ratio correction for games
-	// which starts with a native 240px height resolution.
-	// This fixes games with weird resolutions, like MM Nes (256x240)
-	if(_videoMode.screenHeight == 240) {
-		_videoMode.aspectRatioCorrection = false;
-	}
-
-	fprintf(stdout, "Game ScreenMode = %d*%d\n", _videoMode.screenWidth, _videoMode.screenHeight);
-	if (_videoMode.screenWidth > 320 || _videoMode.screenHeight > 240) {
-		_videoMode.aspectRatioCorrection = false;
-		setGraphicsMode(GFX_HALF);
-		fprintf(stdout, "GraphicsMode set to HALF\n");
-	} else {
-		setGraphicsMode(GFX_NORMAL);
-		fprintf(stdout, "GraphicsMode set to NORMAL\n");
-	}
-
-	if ((_videoMode.mode == GFX_HALF) && !_overlayVisible) {
-		_videoMode.overlayWidth = _videoMode.screenWidth / 2;
-		_videoMode.overlayHeight = _videoMode.screenHeight / 2;
-		_videoMode.fullscreen = true;
-	} else {
-
-		_videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
-		_videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
-
-		if (_videoMode.aspectRatioCorrection)
-			_videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight);
-
-		_videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
-		_videoMode.hardwareHeight = effectiveScreenHeight();
-	}
-
-
-	return OSystem_SDL::loadGFXMode();
-}
-
-#endif
-

Modified: scummvm/branches/gsoc2010-opengl/backends/platform/dingux/dingux.cpp
===================================================================
--- scummvm/branches/gsoc2010-opengl/backends/platform/dingux/dingux.cpp	2010-10-23 06:27:16 UTC (rev 53729)
+++ scummvm/branches/gsoc2010-opengl/backends/platform/dingux/dingux.cpp	2010-10-23 09:30:26 UTC (rev 53730)
@@ -23,35 +23,25 @@
  *
  */
 
-#include "backends/platform/dingux/dingux.h"
-
 #if defined(DINGUX)
 
-bool OSystem_SDL_Dingux::hasFeature(Feature f) {
-	return
-	    (f == kFeatureAspectRatioCorrection) ||
-	    (f == kFeatureCursorHasPalette);
-}
+#include "backends/platform/dingux/dingux.h"
+#include "backends/events/dinguxsdl/dinguxsdl-events.h"
+#include "backends/graphics/dinguxsdl/dinguxsdl-graphics.h"
 
-void OSystem_SDL_Dingux::setFeatureState(Feature f, bool enable) {
-	switch (f) {
-	case kFeatureAspectRatioCorrection:
-		setAspectRatioCorrection(enable);
-		break;
-	default:
-		break;
-	}
-}
+void OSystem_SDL_Dingux::initBackend() {
+	// Create the events manager
+	if (_eventSource == 0)
+		_eventSource = new DINGUXSdlEventSource();
 
-bool OSystem_SDL_Dingux::getFeatureState(Feature f) {
-	assert(_transactionMode == kTransactionNone);
-
-	switch (f) {
-	case kFeatureAspectRatioCorrection:
-		return _videoMode.aspectRatioCorrection;
-	default:
-		return false;
+	// Create the graphics manager
+	if (_graphicsManager == 0) {
+		_graphicsManager = new DINGUXSdlGraphicsManager(_eventSource); 
+		((DINGUXSdlEventSource*)_eventSource)->setCurrentGraphMan((DINGUXSdlGraphicsManager*)_graphicsManager);
 	}
+
+	// Call parent implementation of this method
+	OSystem_POSIX::initBackend();
 }
 
 #endif

Modified: scummvm/branches/gsoc2010-opengl/backends/platform/dingux/dingux.h
===================================================================
--- scummvm/branches/gsoc2010-opengl/backends/platform/dingux/dingux.h	2010-10-23 06:27:16 UTC (rev 53729)
+++ scummvm/branches/gsoc2010-opengl/backends/platform/dingux/dingux.h	2010-10-23 09:30:26 UTC (rev 53730)
@@ -26,44 +26,21 @@
 #ifndef SDL_DINGUX_COMMON_H
 #define SDL_DINGUX_COMMON_H
 
-#include <SDL.h>
+#if defined(DINGUX)
 
+#include <SDL.h>
 #include "backends/base-backend.h"
 #include "backends/platform/sdl/sdl.h"
+#include "backends/platform/sdl/posix/posix.h"
+#include "backends/graphics/dinguxsdl/dinguxsdl-graphics.h"
+#include "backends/events/dinguxsdl/dinguxsdl-events.h"
 
-#if defined(DINGUX)
-
-enum {
-	GFX_HALF = 12
-};
-
-class OSystem_SDL_Dingux : public OSystem_SDL {
+class OSystem_SDL_Dingux : public OSystem_POSIX {
 public:
-	virtual bool hasFeature(Feature f);
-	virtual void setFeatureState(Feature f, bool enable);
-	virtual bool getFeatureState(Feature f);
-	virtual int getDefaultGraphicsMode() const;
-
-	void initSize(uint w, uint h);
-	const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
-	bool setGraphicsMode(const char *name);
-	bool setGraphicsMode(int mode);
-	void setGraphicsModeIntern();
-	void internUpdateScreen();
-	void showOverlay();
-	void hideOverlay();
-	bool loadGFXMode();
-	void drawMouse();
-	void undrawMouse();
-	void warpMouse(int, int);
-	void fillMouseEvent(Common::Event&, int, int);
-
-protected:
-	virtual bool remapKey(SDL_Event &ev, Common::Event &event);
+	void initBackend();
 };
 
 
-#endif
+#endif /* DINGUX */
+#endif /* SDL_DINGUX_COMMON_H */
 
-#endif
-

Modified: scummvm/branches/gsoc2010-opengl/backends/platform/dingux/main.cpp
===================================================================
--- scummvm/branches/gsoc2010-opengl/backends/platform/dingux/main.cpp	2010-10-23 06:27:16 UTC (rev 53729)
+++ scummvm/branches/gsoc2010-opengl/backends/platform/dingux/main.cpp	2010-10-23 09:30:26 UTC (rev 53730)
@@ -24,8 +24,7 @@
  */
 
 #include "backends/platform/dingux/dingux.h"
-#include "backends/plugins/sdl/sdl-provider.h"
-//#include "backends/plugins/posix/posix-provider.h"
+#include "backends/plugins/posix/posix-provider.h"
 #include "base/main.h"
 
 #if defined(DINGUX)
@@ -37,16 +36,17 @@
 	g_system = new OSystem_SDL_Dingux();
 	assert(g_system);
 
+	((OSystem_SDL_Dingux *)g_system)->init();
+
 #ifdef DYNAMIC_MODULES
-	PluginManager::instance().addPluginProvider(new SDLPluginProvider());
-//	PluginManager::instance().addPluginProvider(new POSIXPluginProvider());
+	PluginManager::instance().addPluginProvider(new POSIXPluginProvider());
 #endif
 
 	// Invoke the actual ScummVM main entry point:
 	int res = scummvm_main(argc, argv);
-	((OSystem_SDL *)g_system)->deinit();
+	((OSystem_SDL_Dingux *)g_system)->deinit();
+
 	return res;
-
 }
 
 #endif

Modified: scummvm/branches/gsoc2010-opengl/backends/platform/dingux/module.mk
===================================================================
--- scummvm/branches/gsoc2010-opengl/backends/platform/dingux/module.mk	2010-10-23 06:27:16 UTC (rev 53729)
+++ scummvm/branches/gsoc2010-opengl/backends/platform/dingux/module.mk	2010-10-23 09:30:26 UTC (rev 53730)
@@ -2,9 +2,7 @@
 
 MODULE_OBJS := \
 	main.o \
-	dingux.o \
-	dingux-events.o \
-	dingux-graphics.o \
+	dingux.o 
 
 MODULE_DIRS += \
 	backends/platform/dingux/

Modified: scummvm/branches/gsoc2010-opengl/backends/platform/sdl/posix/posix-main.cpp
===================================================================
--- scummvm/branches/gsoc2010-opengl/backends/platform/sdl/posix/posix-main.cpp	2010-10-23 06:27:16 UTC (rev 53729)
+++ scummvm/branches/gsoc2010-opengl/backends/platform/sdl/posix/posix-main.cpp	2010-10-23 09:30:26 UTC (rev 53730)
@@ -23,7 +23,7 @@
  *
  */
 
-#if defined(UNIX) && !defined(MACOSX) && !defined(SAMSUNGTV) && !defined(LINUXMOTO) && !defined(GP2XWIZ) && !defined(GP2X)
+#if defined(UNIX) && !defined(MACOSX) && !defined(SAMSUNGTV) && !defined(LINUXMOTO) && !defined(GP2XWIZ) && !defined(GP2X) && !defined(DINGUX)
 
 #include "backends/platform/sdl/posix/posix.h"
 #include "backends/plugins/sdl/sdl-provider.h"


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