[Scummvm-cvs-logs] SF.net SVN: scummvm:[53730] scummvm/branches/gsoc2010-opengl/backends
hkz at users.sourceforge.net
hkz at users.sourceforge.net
Sat Oct 23 11:30:27 CEST 2010
Revision: 53730
http://scummvm.svn.sourceforge.net/scummvm/?rev=53730&view=rev
Author: hkz
Date: 2010-10-23 09:30:26 +0000 (Sat, 23 Oct 2010)
Log Message:
-----------
DINGUX: fix compilation for the opengl branch
Moved events related code to backends/events/dinguxsdl/*
and move graphics related code to backends/graphics/dinguxsdl/*
Subclass OSystem_POSIX instead of OSystem_SDL
Modified Paths:
--------------
scummvm/branches/gsoc2010-opengl/backends/graphics/sdl/sdl-graphics.cpp
scummvm/branches/gsoc2010-opengl/backends/module.mk
scummvm/branches/gsoc2010-opengl/backends/platform/dingux/dingux.cpp
scummvm/branches/gsoc2010-opengl/backends/platform/dingux/dingux.h
scummvm/branches/gsoc2010-opengl/backends/platform/dingux/main.cpp
scummvm/branches/gsoc2010-opengl/backends/platform/dingux/module.mk
scummvm/branches/gsoc2010-opengl/backends/platform/sdl/posix/posix-main.cpp
Added Paths:
-----------
scummvm/branches/gsoc2010-opengl/backends/events/dinguxsdl/
scummvm/branches/gsoc2010-opengl/backends/events/dinguxsdl/dinguxsdl-events.cpp
scummvm/branches/gsoc2010-opengl/backends/events/dinguxsdl/dinguxsdl-events.h
scummvm/branches/gsoc2010-opengl/backends/graphics/dinguxsdl/
scummvm/branches/gsoc2010-opengl/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp
scummvm/branches/gsoc2010-opengl/backends/graphics/dinguxsdl/dinguxsdl-graphics.h
Removed Paths:
-------------
scummvm/branches/gsoc2010-opengl/backends/platform/dingux/dingux-events.cpp
scummvm/branches/gsoc2010-opengl/backends/platform/dingux/dingux-graphics.cpp
Added: scummvm/branches/gsoc2010-opengl/backends/events/dinguxsdl/dinguxsdl-events.cpp
===================================================================
--- scummvm/branches/gsoc2010-opengl/backends/events/dinguxsdl/dinguxsdl-events.cpp (rev 0)
+++ scummvm/branches/gsoc2010-opengl/backends/events/dinguxsdl/dinguxsdl-events.cpp 2010-10-23 09:30:26 UTC (rev 53730)
@@ -0,0 +1,226 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if defined(DINGUX)
+
+#include "backends/events/dinguxsdl/dinguxsdl-events.h"
+#include "graphics/scaler/aspect.h" // for aspect2Real
+
+#define PAD_UP SDLK_UP
+#define PAD_DOWN SDLK_DOWN
+#define PAD_LEFT SDLK_LEFT
+#define PAD_RIGHT SDLK_RIGHT
+#define BUT_A SDLK_LCTRL
+#define BUT_B SDLK_LALT
+#define BUT_X SDLK_SPACE
+#define BUT_Y SDLK_LSHIFT
+#define BUT_SELECT SDLK_ESCAPE
+#define BUT_START SDLK_RETURN
+#define TRIG_L SDLK_TAB
+#define TRIG_R SDLK_BACKSPACE
+
+static int mapKey(SDLKey key, SDLMod mod, Uint16 unicode) {
+ if (key >= SDLK_F1 && key <= SDLK_F9) {
+ return key - SDLK_F1 + Common::ASCII_F1;
+ } else if (key >= SDLK_KP0 && key <= SDLK_KP9) {
+ return key - SDLK_KP0 + '0';
+ } else if (key >= SDLK_UP && key <= SDLK_PAGEDOWN) {
+ return key;
+ } else if (unicode) {
+ return unicode;
+ } else if (key >= 'a' && key <= 'z' && (mod & KMOD_SHIFT)) {
+ return key & ~0x20;
+ } else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO) {
+ return 0;
+ }
+ return key;
+}
+
+DINGUXSdlEventSource::DINGUXSdlEventSource() : SdlEventSource() {
+ ;
+}
+
+bool DINGUXSdlEventSource::remapKey(SDL_Event &ev, Common::Event &event) {
+ if (ev.key.keysym.sym == PAD_UP) {
+ if (ev.type == SDL_KEYDOWN) {
+ _km.y_vel = -1;
+ _km.y_down_count = 1;
+ } else {
+ _km.y_vel = 0;
+ _km.y_down_count = 0;
+ }
+
+ event.type = Common::EVENT_MOUSEMOVE;
+ fillMouseEvent(event, _km.x, _km.y);
+
+ return true;
+ } else if (ev.key.keysym.sym == PAD_DOWN) {
+ if (ev.type == SDL_KEYDOWN) {
+ _km.y_vel = 1;
+ _km.y_down_count = 1;
+ } else {
+ _km.y_vel = 0;
+ _km.y_down_count = 0;
+ }
+
+ event.type = Common::EVENT_MOUSEMOVE;
+ fillMouseEvent(event, _km.x, _km.y);
+
+ return true;
+ } else if (ev.key.keysym.sym == PAD_LEFT) {
+ if (ev.type == SDL_KEYDOWN) {
+ _km.x_vel = -1;
+ _km.x_down_count = 1;
+ } else {
+ _km.x_vel = 0;
+ _km.x_down_count = 0;
+ }
+
+ event.type = Common::EVENT_MOUSEMOVE;
+ fillMouseEvent(event, _km.x, _km.y);
+
+ return true;
+ } else if (ev.key.keysym.sym == PAD_RIGHT) {
+ if (ev.type == SDL_KEYDOWN) {
+ _km.x_vel = 1;
+ _km.x_down_count = 1;
+ } else {
+ _km.x_vel = 0;
+ _km.x_down_count = 0;
+ }
+
+ event.type = Common::EVENT_MOUSEMOVE;
+ fillMouseEvent(event, _km.x, _km.y);
+
+ return true;
+ } else if (ev.key.keysym.sym == BUT_Y) { // left mouse button
+ if (ev.type == SDL_KEYDOWN) {
+ event.type = Common::EVENT_LBUTTONDOWN;
+ } else {
+ event.type = Common::EVENT_LBUTTONUP;
+ }
+
+ fillMouseEvent(event, _km.x, _km.y);
+
+ return true;
+ } else if (ev.key.keysym.sym == BUT_B) { // right mouse button
+ if (ev.type == SDL_KEYDOWN) {
+ event.type = Common::EVENT_RBUTTONDOWN;
+ } else {
+ event.type = Common::EVENT_RBUTTONUP;
+ }
+
+ fillMouseEvent(event, _km.x, _km.y);
+
+ return true;
+ } else if (ev.key.keysym.sym == BUT_X) { // '.' skip dialogue
+ ev.key.keysym.sym = SDLK_PERIOD;
+ ev.key.keysym.mod = (SDLMod)0;
+ ev.key.keysym.unicode = '.';
+ } else if (ev.key.keysym.sym == TRIG_L) { // global menu
+ ev.key.keysym.sym = SDLK_F5;
+ event.kbd.keycode = Common::KEYCODE_F5;
+ event.kbd.ascii = Common::ASCII_F5;
+ event.kbd.flags = Common::KBD_CTRL;
+
+ if (ev.type == SDL_KEYDOWN) {
+ event.type = Common::EVENT_KEYDOWN;
+ } else {
+ event.type = Common::EVENT_KEYUP;
+ }
+
+ return true;
+ } else if (ev.key.keysym.sym == BUT_A) { // key '0'
+ ev.key.keysym.sym = SDLK_0;
+
+ event.kbd.keycode = Common::KEYCODE_0;
+ event.kbd.ascii = '0';
+ event.kbd.flags = 0;
+
+ if (ev.type == SDL_KEYDOWN) {
+ event.type = Common::EVENT_KEYDOWN;
+ } else {
+ event.type = Common::EVENT_KEYUP;
+ }
+
+ return true;
+ } else if (ev.key.keysym.sym == BUT_SELECT) { // virtual keyboard
+ ev.key.keysym.sym = SDLK_F7;
+
+ } else if (ev.key.keysym.sym == BUT_START) { // F5, menu in some games
+ ev.key.keysym.sym = SDLK_F5;
+
+ } else if (ev.key.keysym.sym == TRIG_R) { // ESC
+ ev.key.keysym.sym = SDLK_ESCAPE;
+ } else {
+ event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym;
+ event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
+ }
+
+ return false;
+}
+
+void DINGUXSdlEventSource::fillMouseEvent(Common::Event &event, int x, int y) {
+ if (_grpMan->getVideoMode()->mode == GFX_HALF && !(_grpMan->isOverlayVisible())) {
+ event.mouse.x = x * 2;
+ event.mouse.y = y * 2;
+ } else {
+ event.mouse.x = x;
+ event.mouse.y = y;
+ }
+
+ // Update the "keyboard mouse" coords
+ _km.x = x;
+ _km.y = y;
+
+ // Adjust for the screen scaling
+ if (!(_grpMan->isOverlayVisible())) {
+ event.mouse.x /= (_grpMan->getVideoMode())->scaleFactor;
+ event.mouse.y /= (_grpMan->getVideoMode())->scaleFactor;
+#if 0
+ if (_grpMan->getVideoMode()->aspectRatioCorrection)
+ event.mouse.y = aspect2Real(event.mouse.y);
+#endif
+ }
+}
+
+void DINGUXSdlEventSource::warpMouse(int x, int y) {
+ int mouse_cur_x = _grpMan->getMouseCurState()->x;
+ int mouse_cur_y = _grpMan->getMouseCurState()->y;
+
+ if ((mouse_cur_x != x) || (mouse_cur_y != y)) {
+ if (_grpMan->getVideoMode()->mode == GFX_HALF && !(_grpMan->isOverlayVisible())) {
+ x = x / 2;
+ y = y / 2;
+ }
+ }
+ SDL_WarpMouse(x, y);
+}
+
+void DINGUXSdlEventSource::setCurrentGraphMan(DINGUXSdlGraphicsManager *_graphicManager) {
+ _grpMan = _graphicManager;
+}
+
+#endif /* DINGUX */
Property changes on: scummvm/branches/gsoc2010-opengl/backends/events/dinguxsdl/dinguxsdl-events.cpp
___________________________________________________________________
Added: svn:mime-type
+ text/plain
Added: svn:keywords
+ Date Rev Author URL Id
Added: svn:eol-style
+ native
Added: scummvm/branches/gsoc2010-opengl/backends/events/dinguxsdl/dinguxsdl-events.h
===================================================================
--- scummvm/branches/gsoc2010-opengl/backends/events/dinguxsdl/dinguxsdl-events.h (rev 0)
+++ scummvm/branches/gsoc2010-opengl/backends/events/dinguxsdl/dinguxsdl-events.h 2010-10-23 09:30:26 UTC (rev 53730)
@@ -0,0 +1,47 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_EVENTS_SDL_DINGUX_H
+#define BACKENDS_EVENTS_SDL_DINGUX_H
+#if defined(DINGUX)
+
+#include "backends/platform/dingux/dingux.h"
+#include "backends/events/dinguxsdl/dinguxsdl-events.h"
+
+class DINGUXSdlEventSource : public SdlEventSource {
+public:
+ DINGUXSdlEventSource();
+ void setCurrentGraphMan(DINGUXSdlGraphicsManager *_graphicManager);
+
+protected:
+ DINGUXSdlGraphicsManager *_grpMan;
+
+ bool remapKey(SDL_Event &ev, Common::Event &event);
+ void fillMouseEvent(Common::Event &event, int x, int y);
+ void warpMouse(int x, int y);
+};
+
+#endif /* DINGUX */
+#endif /* BACKENDS_EVENTS_SDL_DINGUX_H */
Property changes on: scummvm/branches/gsoc2010-opengl/backends/events/dinguxsdl/dinguxsdl-events.h
___________________________________________________________________
Added: svn:mime-type
+ text/plain
Added: svn:keywords
+ Date Rev Author URL Id
Added: svn:eol-style
+ native
Added: scummvm/branches/gsoc2010-opengl/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp
===================================================================
--- scummvm/branches/gsoc2010-opengl/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp (rev 0)
+++ scummvm/branches/gsoc2010-opengl/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp 2010-10-23 09:30:26 UTC (rev 53730)
@@ -0,0 +1,506 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if defined (DINGUX)
+
+#include "backends/graphics/dinguxsdl/dinguxsdl-graphics.h"
+#include "backends/events/dinguxsdl/dinguxsdl-events.h"
+#include "graphics/scaler/aspect.h"
+
+static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
+ {"1x", "Standard", GFX_NORMAL},
+ {0, 0, 0}
+};
+
+DINGUXSdlGraphicsManager::DINGUXSdlGraphicsManager(SdlEventSource *boss) : SdlGraphicsManager(boss) {
+ _evSrc = boss;
+}
+
+const OSystem::GraphicsMode *DINGUXSdlGraphicsManager::getSupportedGraphicsModes() const {
+ return s_supportedGraphicsModes;
+}
+
+int DINGUXSdlGraphicsManager::getDefaultGraphicsMode() const {
+ return GFX_NORMAL;
+}
+
+bool DINGUXSdlGraphicsManager::setGraphicsMode(int mode) {
+ Common::StackLock lock(_graphicsMutex);
+
+ assert(_transactionMode == kTransactionActive);
+
+ if (_oldVideoMode.setup && _oldVideoMode.mode == mode)
+ return true;
+
+ int newScaleFactor = 1;
+
+ switch (mode) {
+ case GFX_NORMAL:
+ newScaleFactor = 1;
+ break;
+ case GFX_HALF:
+ newScaleFactor = 1;
+ break;
+ default:
+ warning("unknown gfx mode %d", mode);
+ return false;
+ }
+
+ _transactionDetails.normal1xScaler = (mode == GFX_NORMAL);
+ if (_oldVideoMode.setup && _oldVideoMode.scaleFactor != newScaleFactor)
+ _transactionDetails.needHotswap = true;
+
+ _transactionDetails.needUpdatescreen = true;
+
+ _videoMode.mode = mode;
+ _videoMode.scaleFactor = newScaleFactor;
+
+ return true;
+}
+
+void DINGUXSdlGraphicsManager::setGraphicsModeIntern() {
+ Common::StackLock lock(_graphicsMutex);
+ ScalerProc *newScalerProc = 0;
+
+ switch (_videoMode.mode) {
+ case GFX_NORMAL:
+ newScalerProc = Normal1x;
+ break;
+ case GFX_HALF:
+ newScalerProc = DownscaleAllByHalf;
+ break;
+
+ default:
+ error("Unknown gfx mode %d", _videoMode.mode);
+ }
+
+ _scalerProc = newScalerProc;
+
+ if (!_screen || !_hwscreen)
+ return;
+
+ // Blit everything to the screen
+ _forceFull = true;
+
+ // Even if the old and new scale factors are the same, we may have a
+ // different scaler for the cursor now.
+ blitCursor();
+}
+
+void DINGUXSdlGraphicsManager::initSize(uint w, uint h) {
+ assert(_transactionMode == kTransactionActive);
+
+ // Avoid redundant res changes
+ if ((int)w == _videoMode.screenWidth && (int)h == _videoMode.screenHeight)
+ return;
+
+ _videoMode.screenWidth = w;
+ _videoMode.screenHeight = h;
+ if (w > 320 || h > 240) {
+ setGraphicsMode(GFX_HALF);
+ setGraphicsModeIntern();
+ _evSrc->toggleMouseGrab();
+ }
+
+ _transactionDetails.sizeChanged = true;
+}
+
+void DINGUXSdlGraphicsManager::drawMouse() {
+ if (!_mouseVisible || !_mouseSurface) {
+ _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
+ return;
+ }
+
+ SDL_Rect dst;
+ int scale;
+ int hotX, hotY;
+
+ if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
+ dst.x = _mouseCurState.x / 2;
+ dst.y = _mouseCurState.y / 2;
+ } else {
+ dst.x = _mouseCurState.x;
+ dst.y = _mouseCurState.y;
+ }
+
+ if (!_overlayVisible) {
+ scale = _videoMode.scaleFactor;
+ dst.w = _mouseCurState.vW;
+ dst.h = _mouseCurState.vH;
+ hotX = _mouseCurState.vHotX;
+ hotY = _mouseCurState.vHotY;
+ } else {
+ scale = 1;
+ dst.w = _mouseCurState.rW;
+ dst.h = _mouseCurState.rH;
+ hotX = _mouseCurState.rHotX;
+ hotY = _mouseCurState.rHotY;
+ }
+
+ // The mouse is undrawn using virtual coordinates, i.e. they may be
+ // scaled and aspect-ratio corrected.
+
+ _mouseBackup.x = dst.x - hotX;
+ _mouseBackup.y = dst.y - hotY;
+ _mouseBackup.w = dst.w;
+ _mouseBackup.h = dst.h;
+
+ // We draw the pre-scaled cursor image, so now we need to adjust for
+ // scaling, shake position and aspect ratio correction manually.
+
+ if (!_overlayVisible) {
+ dst.y += _currentShakePos;
+ }
+
+ if (_videoMode.aspectRatioCorrection && !_overlayVisible)
+ dst.y = real2Aspect(dst.y);
+
+ dst.x = scale * dst.x - _mouseCurState.rHotX;
+ dst.y = scale * dst.y - _mouseCurState.rHotY;
+ dst.w = _mouseCurState.rW;
+ dst.h = _mouseCurState.rH;
+
+ // Note that SDL_BlitSurface() and addDirtyRect() will both perform any
+ // clipping necessary
+
+ if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0)
+ error("SDL_BlitSurface failed: %s", SDL_GetError());
+
+ // The screen will be updated using real surface coordinates, i.e.
+ // they will not be scaled or aspect-ratio corrected.
+ addDirtyRect(dst.x, dst.y, dst.w, dst.h, true);
+}
+
+void DINGUXSdlGraphicsManager::undrawMouse() {
+ const int x = _mouseBackup.x;
+ const int y = _mouseBackup.y;
+
+ // When we switch bigger overlay off mouse jumps. Argh!
+ // This is intended to prevent undrawing offscreen mouse
+ if (!_overlayVisible && (x >= _videoMode.screenWidth || y >= _videoMode.screenHeight))
+ return;
+
+ if (_mouseBackup.w != 0 && _mouseBackup.h != 0) {
+ if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
+ addDirtyRect(x*2, y*2, _mouseBackup.w*2, _mouseBackup.h*2);
+ } else {
+ addDirtyRect(x, y, _mouseBackup.w, _mouseBackup.h);
+ }
+ }
+}
+
+void DINGUXSdlGraphicsManager::internUpdateScreen() {
+ SDL_Surface *srcSurf, *origSurf;
+ int height, width;
+ ScalerProc *scalerProc;
+ int scale1;
+
+#if defined (DEBUG) && ! defined(_WIN32_WCE) // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?)
+ assert(_hwscreen != NULL);
+ assert(_hwscreen->map->sw_data != NULL);
+#endif
+
+ // If the shake position changed, fill the dirty area with blackness
+ if (_currentShakePos != _newShakePos) {
+ SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _videoMode.scaleFactor, _newShakePos * _videoMode.scaleFactor};
+
+ if (_videoMode.aspectRatioCorrection && !_overlayVisible)
+ blackrect.h = real2Aspect(blackrect.h - 1) + 1;
+
+ SDL_FillRect(_hwscreen, &blackrect, 0);
+
+ _currentShakePos = _newShakePos;
+
+ _forceFull = true;
+ }
+
+ // Check whether the palette was changed in the meantime and update the
+ // screen surface accordingly.
+ if (_screen && _paletteDirtyEnd != 0) {
+ SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
+ _paletteDirtyStart,
+ _paletteDirtyEnd - _paletteDirtyStart);
+
+ _paletteDirtyEnd = 0;
+
+ _forceFull = true;
+ }
+
+#ifdef USE_OSD
+ // OSD visible (i.e. non-transparent)?
+ if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
+ // Updated alpha value
+ const int diff = SDL_GetTicks() - _osdFadeStartTime;
+ if (diff > 0) {
+ if (diff >= kOSDFadeOutDuration) {
+ // Back to full transparency
+ _osdAlpha = SDL_ALPHA_TRANSPARENT;
+ } else {
+ // Do a linear fade out...
+ const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
+ _osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration;
+ }
+ SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
+ _forceFull = true;
+ }
+ }
+#endif
+
+ if (!_overlayVisible) {
+ origSurf = _screen;
+ srcSurf = _tmpscreen;
+ width = _videoMode.screenWidth;
+ height = _videoMode.screenHeight;
+ scalerProc = _scalerProc;
+ scale1 = _videoMode.scaleFactor;
+ } else {
+ origSurf = _overlayscreen;
+ srcSurf = _tmpscreen2;
+ width = _videoMode.overlayWidth;
+ height = _videoMode.overlayHeight;
+ scalerProc = Normal1x;
+ scale1 = 1;
+ }
+
+ // Add the area covered by the mouse cursor to the list of dirty rects if
+ // we have to redraw the mouse.
+ if (_mouseNeedsRedraw)
+ undrawMouse();
+
+ // Force a full redraw if requested
+ if (_forceFull) {
+ _numDirtyRects = 1;
+ _dirtyRectList[0].x = 0;
+ _dirtyRectList[0].y = 0;
+ _dirtyRectList[0].w = width;
+ _dirtyRectList[0].h = height;
+ }
+
+ // Only draw anything if necessary
+ if (_numDirtyRects > 0 || _mouseNeedsRedraw) {
+ SDL_Rect *r;
+ SDL_Rect dst;
+ uint32 srcPitch, dstPitch;
+ SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects;
+
+ for (r = _dirtyRectList; r != lastRect; ++r) {
+ dst = *r;
+ dst.x++; // Shift rect by one since 2xSai needs to access the data around
+ dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
+
+ if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0)
+ error("SDL_BlitSurface failed: %s", SDL_GetError());
+ }
+
+ SDL_LockSurface(srcSurf);
+ SDL_LockSurface(_hwscreen);
+
+ srcPitch = srcSurf->pitch;
+ dstPitch = _hwscreen->pitch;
+
+ for (r = _dirtyRectList; r != lastRect; ++r) {
+ register int dst_y = r->y + _currentShakePos;
+ register int dst_h = 0;
+ register int dst_w = r->w;
+ register int orig_dst_y = 0;
+ register int dst_x = r->x;
+ register int src_y;
+ register int src_x;
+
+ if (dst_y < height) {
+ dst_h = r->h;
+ if (dst_h > height - dst_y)
+ dst_h = height - dst_y;
+
+ orig_dst_y = dst_y;
+ src_x = dst_x;
+ src_y = dst_y;
+
+ if (_videoMode.aspectRatioCorrection && !_overlayVisible)
+ dst_y = real2Aspect(dst_y);
+
+ assert(scalerProc != NULL);
+
+ if ((_videoMode.mode == GFX_HALF) && (scalerProc == DownscaleAllByHalf)) {
+ if (dst_x % 2 == 1) {
+ dst_x--;
+ dst_w++;
+ }
+ if (dst_y % 2 == 1) {
+ dst_y--;
+ dst_h++;
+ }
+ src_x = dst_x;
+ src_y = dst_y;
+ dst_x = dst_x / 2;
+ dst_y = dst_y / 2;
+
+ scalerProc((byte *)srcSurf->pixels + (src_x * 2 + 2) + (src_y + 1) * srcPitch, srcPitch,
+ (byte *)_hwscreen->pixels + dst_x * 2 + dst_y * dstPitch, dstPitch, dst_w, dst_h);
+
+ } else {
+ scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
+ (byte *)_hwscreen->pixels + r->x * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h);
+ }
+ }
+
+ if (_videoMode.mode == GFX_HALF && scalerProc == DownscaleAllByHalf) {
+ r->w = r->w / 2;
+ r->h = dst_h / 2;
+ } else {
+ r->w = r->w;
+ r->h = dst_h;
+ }
+
+ r->x = dst_x;
+ r->y = dst_y;
+
+
+#ifdef USE_SCALERS
+ if (_videoMode.aspectRatioCorrection && orig_dst_y < height && !_overlayVisible)
+ r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1);
+#endif
+ }
+ SDL_UnlockSurface(srcSurf);
+ SDL_UnlockSurface(_hwscreen);
+
+ // Readjust the dirty rect list in case we are doing a full update.
+ // This is necessary if shaking is active.
+ if (_forceFull) {
+ _dirtyRectList[0].y = 0;
+ _dirtyRectList[0].h = (_videoMode.mode == GFX_HALF) ? effectiveScreenHeight() / 2 : effectiveScreenHeight();
+ }
+
+ drawMouse();
+
+#ifdef USE_OSD
+ if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
+ SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0);
+ }
+#endif
+ // Finally, blit all our changes to the screen
+ SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
+ }
+
+ _numDirtyRects = 0;
+ _forceFull = false;
+ _mouseNeedsRedraw = false;
+}
+
+void DINGUXSdlGraphicsManager::showOverlay() {
+ if (_videoMode.mode == GFX_HALF) {
+ _mouseCurState.x = _mouseCurState.x / 2;
+ _mouseCurState.y = _mouseCurState.y / 2;
+ }
+ SdlGraphicsManager::showOverlay();
+}
+
+void DINGUXSdlGraphicsManager::hideOverlay() {
+ if (_videoMode.mode == GFX_HALF) {
+ _mouseCurState.x = _mouseCurState.x * 2;
+ _mouseCurState.y = _mouseCurState.y * 2;
+ }
+ SdlGraphicsManager::hideOverlay();
+}
+
+bool DINGUXSdlGraphicsManager::loadGFXMode() {
+
+ // Forcefully disable aspect ratio correction for games
+ // which starts with a native 240px height resolution.
+ // This fixes games with weird resolutions, like MM Nes (256x240)
+ if(_videoMode.screenHeight == 240) {
+ _videoMode.aspectRatioCorrection = false;
+ }
+
+ fprintf(stdout, "Game ScreenMode = %d*%d\n", _videoMode.screenWidth, _videoMode.screenHeight);
+ if (_videoMode.screenWidth > 320 || _videoMode.screenHeight > 240) {
+ _videoMode.aspectRatioCorrection = false;
+ setGraphicsMode(GFX_HALF);
+ fprintf(stdout, "GraphicsMode set to HALF\n");
+ } else {
+ setGraphicsMode(GFX_NORMAL);
+ fprintf(stdout, "GraphicsMode set to NORMAL\n");
+ }
+
+ if ((_videoMode.mode == GFX_HALF) && !_overlayVisible) {
+ _videoMode.overlayWidth = _videoMode.screenWidth / 2;
+ _videoMode.overlayHeight = _videoMode.screenHeight / 2;
+ _videoMode.fullscreen = true;
+ } else {
+
+ _videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
+ _videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
+
+ if (_videoMode.aspectRatioCorrection)
+ _videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight);
+
+ _videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
+ _videoMode.hardwareHeight = effectiveScreenHeight();
+ }
+
+
+ return SdlGraphicsManager::loadGFXMode();
+}
+
+bool DINGUXSdlGraphicsManager::hasFeature(OSystem::Feature f) {
+ return
+ (f == OSystem::kFeatureAspectRatioCorrection) ||
+ (f == OSystem::kFeatureCursorHasPalette);
+}
+
+void DINGUXSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
+ switch (f) {
+ case OSystem::kFeatureAspectRatioCorrection:
+ setAspectRatioCorrection(enable);
+ break;
+ default:
+ break;
+ }
+}
+
+bool DINGUXSdlGraphicsManager::getFeatureState(OSystem::Feature f) {
+ assert(_transactionMode == kTransactionNone);
+
+ switch (f) {
+ case OSystem::kFeatureAspectRatioCorrection:
+ return _videoMode.aspectRatioCorrection;
+ default:
+ return false;
+ }
+}
+
+SdlGraphicsManager::MousePos* DINGUXSdlGraphicsManager::getMouseCurState() {
+ return &_mouseCurState;
+}
+
+SdlGraphicsManager::VideoState* DINGUXSdlGraphicsManager::getVideoMode() {
+ return &_videoMode;
+}
+
+bool DINGUXSdlGraphicsManager::isOverlayVisible() {
+ return _overlayVisible;
+}
+
+#endif
Property changes on: scummvm/branches/gsoc2010-opengl/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp
___________________________________________________________________
Added: svn:mime-type
+ text/plain
Added: svn:keywords
+ Date Rev Author URL Id
Added: svn:eol-style
+ native
Added: scummvm/branches/gsoc2010-opengl/backends/graphics/dinguxsdl/dinguxsdl-graphics.h
===================================================================
--- scummvm/branches/gsoc2010-opengl/backends/graphics/dinguxsdl/dinguxsdl-graphics.h (rev 0)
+++ scummvm/branches/gsoc2010-opengl/backends/graphics/dinguxsdl/dinguxsdl-graphics.h 2010-10-23 09:30:26 UTC (rev 53730)
@@ -0,0 +1,69 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_GRAPHICS_SDL_DINGUX_H
+#define BACKENDS_GRAPHICS_SDL_DINGUX_H
+#if defined (DINGUX)
+
+#include "backends/graphics/sdl/sdl-graphics.h"
+
+#include "graphics/scaler/aspect.h" // for aspect2Real
+#include "graphics/scaler/downscaler.h"
+
+enum {
+ GFX_HALF = 12
+};
+
+class DINGUXSdlGraphicsManager : public SdlGraphicsManager {
+public:
+ DINGUXSdlGraphicsManager(SdlEventSource *boss);
+
+ bool hasFeature(OSystem::Feature f);
+ void setFeatureState(OSystem::Feature f, bool enable);
+ bool getFeatureState(OSystem::Feature f);
+ int getDefaultGraphicsMode() const;
+
+ void initSize(uint w, uint h);
+ const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
+ bool setGraphicsMode(const char *name);
+ bool setGraphicsMode(int mode);
+ void setGraphicsModeIntern();
+ void internUpdateScreen();
+ void showOverlay();
+ void hideOverlay();
+ bool loadGFXMode();
+ void drawMouse();
+ void undrawMouse();
+
+ SdlGraphicsManager::MousePos *getMouseCurState();
+ SdlGraphicsManager::VideoState *getVideoMode();
+ bool isOverlayVisible();
+
+protected:
+ SdlEventSource *_evSrc;
+};
+
+#endif /* DINGUX */
+#endif /* BACKENDS_GRAPHICS_SDL_DINGUX_H */
Property changes on: scummvm/branches/gsoc2010-opengl/backends/graphics/dinguxsdl/dinguxsdl-graphics.h
___________________________________________________________________
Added: svn:mime-type
+ text/plain
Added: svn:keywords
+ Date Rev Author URL Id
Added: svn:eol-style
+ native
Modified: scummvm/branches/gsoc2010-opengl/backends/graphics/sdl/sdl-graphics.cpp
===================================================================
--- scummvm/branches/gsoc2010-opengl/backends/graphics/sdl/sdl-graphics.cpp 2010-10-23 06:27:16 UTC (rev 53729)
+++ scummvm/branches/gsoc2010-opengl/backends/graphics/sdl/sdl-graphics.cpp 2010-10-23 09:30:26 UTC (rev 53730)
@@ -698,7 +698,7 @@
bool SdlGraphicsManager::loadGFXMode() {
_forceFull = true;
-#if !defined(__MAEMO__) && !defined(GP2XWIZ) && !defined(LINUXMOTO)
+#if !defined(__MAEMO__) && !defined(GP2XWIZ) && !defined(LINUXMOTO) && !defined(DINGUX)
_videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
_videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
Modified: scummvm/branches/gsoc2010-opengl/backends/module.mk
===================================================================
--- scummvm/branches/gsoc2010-opengl/backends/module.mk 2010-10-23 06:27:16 UTC (rev 53729)
+++ scummvm/branches/gsoc2010-opengl/backends/module.mk 2010-10-23 09:30:26 UTC (rev 53730)
@@ -6,6 +6,7 @@
audiocd/default/default-audiocd.o \
audiocd/sdl/sdl-audiocd.o \
events/default/default-events.o \
+ events/dinguxsdl/dinguxsdl-events.o \
events/gp2xsdl/gp2xsdl-events.o \
events/linuxmotosdl/linuxmotosdl-events.o \
events/samsungtvsdl/samsungtvsdl-events.o \
@@ -17,6 +18,7 @@
fs/posix/posix-fs-factory.o \
fs/symbian/symbian-fs-factory.o \
fs/windows/windows-fs-factory.o \
+ graphics/dinguxsdl/dinguxsdl-graphics.o \
graphics/gp2xsdl/gp2xsdl-graphics.o \
graphics/gp2xwizsdl/gp2xwizsdl-graphics.o \
graphics/linuxmotosdl/linuxmotosdl-graphics.o \
Deleted: scummvm/branches/gsoc2010-opengl/backends/platform/dingux/dingux-events.cpp
===================================================================
--- scummvm/branches/gsoc2010-opengl/backends/platform/dingux/dingux-events.cpp 2010-10-23 06:27:16 UTC (rev 53729)
+++ scummvm/branches/gsoc2010-opengl/backends/platform/dingux/dingux-events.cpp 2010-10-23 09:30:26 UTC (rev 53730)
@@ -1,215 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "backends/platform/dingux/dingux.h"
-
-#include "graphics/scaler/aspect.h" // for aspect2Real
-
-#if defined (DINGUX)
-
-#define PAD_UP SDLK_UP
-#define PAD_DOWN SDLK_DOWN
-#define PAD_LEFT SDLK_LEFT
-#define PAD_RIGHT SDLK_RIGHT
-#define BUT_A SDLK_LCTRL
-#define BUT_B SDLK_LALT
-#define BUT_X SDLK_SPACE
-#define BUT_Y SDLK_LSHIFT
-#define BUT_SELECT SDLK_ESCAPE
-#define BUT_START SDLK_RETURN
-#define TRIG_L SDLK_TAB
-#define TRIG_R SDLK_BACKSPACE
-
-static int mapKey(SDLKey key, SDLMod mod, Uint16 unicode) {
- if (key >= SDLK_F1 && key <= SDLK_F9) {
- return key - SDLK_F1 + Common::ASCII_F1;
- } else if (key >= SDLK_KP0 && key <= SDLK_KP9) {
- return key - SDLK_KP0 + '0';
- } else if (key >= SDLK_UP && key <= SDLK_PAGEDOWN) {
- return key;
- } else if (unicode) {
- return unicode;
- } else if (key >= 'a' && key <= 'z' && (mod & KMOD_SHIFT)) {
- return key & ~0x20;
- } else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO) {
- return 0;
- }
- return key;
-}
-
-bool OSystem_SDL_Dingux::remapKey(SDL_Event &ev, Common::Event &event) {
- if (ev.key.keysym.sym == PAD_UP) {
- if (ev.type == SDL_KEYDOWN) {
- _km.y_vel = -1;
- _km.y_down_count = 1;
- } else {
- _km.y_vel = 0;
- _km.y_down_count = 0;
- }
-
- event.type = Common::EVENT_MOUSEMOVE;
- fillMouseEvent(event, _km.x, _km.y);
-
- return true;
- } else if (ev.key.keysym.sym == PAD_DOWN) {
- if (ev.type == SDL_KEYDOWN) {
- _km.y_vel = 1;
- _km.y_down_count = 1;
- } else {
- _km.y_vel = 0;
- _km.y_down_count = 0;
- }
-
- event.type = Common::EVENT_MOUSEMOVE;
- fillMouseEvent(event, _km.x, _km.y);
-
- return true;
- } else if (ev.key.keysym.sym == PAD_LEFT) {
- if (ev.type == SDL_KEYDOWN) {
- _km.x_vel = -1;
- _km.x_down_count = 1;
- } else {
- _km.x_vel = 0;
- _km.x_down_count = 0;
- }
-
- event.type = Common::EVENT_MOUSEMOVE;
- fillMouseEvent(event, _km.x, _km.y);
-
- return true;
- } else if (ev.key.keysym.sym == PAD_RIGHT) {
- if (ev.type == SDL_KEYDOWN) {
- _km.x_vel = 1;
- _km.x_down_count = 1;
- } else {
- _km.x_vel = 0;
- _km.x_down_count = 0;
- }
-
- event.type = Common::EVENT_MOUSEMOVE;
- fillMouseEvent(event, _km.x, _km.y);
-
- return true;
- } else if (ev.key.keysym.sym == BUT_Y) { // left mouse button
- if (ev.type == SDL_KEYDOWN) {
- event.type = Common::EVENT_LBUTTONDOWN;
- } else {
- event.type = Common::EVENT_LBUTTONUP;
- }
-
- fillMouseEvent(event, _km.x, _km.y);
-
- return true;
- } else if (ev.key.keysym.sym == BUT_B) { // right mouse button
- if (ev.type == SDL_KEYDOWN) {
- event.type = Common::EVENT_RBUTTONDOWN;
- } else {
- event.type = Common::EVENT_RBUTTONUP;
- }
-
- fillMouseEvent(event, _km.x, _km.y);
-
- return true;
- } else if (ev.key.keysym.sym == BUT_X) { // '.' skip dialogue
- ev.key.keysym.sym = SDLK_PERIOD;
- ev.key.keysym.mod = (SDLMod)0;
- ev.key.keysym.unicode = '.';
- } else if (ev.key.keysym.sym == TRIG_L) { // global menu
- ev.key.keysym.sym = SDLK_F5;
- event.kbd.keycode = Common::KEYCODE_F5;
- event.kbd.ascii = Common::ASCII_F5;
- event.kbd.flags = Common::KBD_CTRL;
-
- if (ev.type == SDL_KEYDOWN) {
- event.type = Common::EVENT_KEYDOWN;
- } else {
- event.type = Common::EVENT_KEYUP;
- }
-
- return true;
- } else if (ev.key.keysym.sym == BUT_A) { // key '0'
- ev.key.keysym.sym = SDLK_0;
-
- event.kbd.keycode = Common::KEYCODE_0;
- event.kbd.ascii = '0';
- event.kbd.flags = 0;
-
- if (ev.type == SDL_KEYDOWN) {
- event.type = Common::EVENT_KEYDOWN;
- } else {
- event.type = Common::EVENT_KEYUP;
- }
-
- return true;
- } else if (ev.key.keysym.sym == BUT_SELECT) { // virtual keyboard
- ev.key.keysym.sym = SDLK_F7;
-
- } else if (ev.key.keysym.sym == BUT_START) { // F5, menu in some games
- ev.key.keysym.sym = SDLK_F5;
-
- } else if (ev.key.keysym.sym == TRIG_R) { // ESC
- ev.key.keysym.sym = SDLK_ESCAPE;
- } else {
- event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym;
- event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
- }
-
- return false;
-}
-
-void OSystem_SDL_Dingux::fillMouseEvent(Common::Event &event, int x, int y) {
- if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
- event.mouse.x = x * 2;
- event.mouse.y = y * 2;
- } else {
- event.mouse.x = x;
- event.mouse.y = y;
- }
-
- // Update the "keyboard mouse" coords
- _km.x = x;
- _km.y = y;
-
- // Adjust for the screen scaling
- if (!_overlayVisible) {
- event.mouse.x /= _videoMode.scaleFactor;
- event.mouse.y /= _videoMode.scaleFactor;
- if (_videoMode.aspectRatioCorrection)
- event.mouse.y = aspect2Real(event.mouse.y);
- }
-}
-
-void OSystem_SDL_Dingux::warpMouse(int x, int y) {
- if (_mouseCurState.x != x || _mouseCurState.y != y) {
- if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
- x = x / 2;
- y = y / 2;
- }
- }
- OSystem_SDL::warpMouse(x, y);
-}
-
-#endif
-
Deleted: scummvm/branches/gsoc2010-opengl/backends/platform/dingux/dingux-graphics.cpp
===================================================================
--- scummvm/branches/gsoc2010-opengl/backends/platform/dingux/dingux-graphics.cpp 2010-10-23 06:27:16 UTC (rev 53729)
+++ scummvm/branches/gsoc2010-opengl/backends/platform/dingux/dingux-graphics.cpp 2010-10-23 09:30:26 UTC (rev 53730)
@@ -1,468 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "backends/platform/dingux/dingux.h"
-
-#include "common/mutex.h"
-#include "graphics/scaler.h"
-#include "graphics/scaler/aspect.h"
-#include "graphics/scaler/downscaler.h"
-#include "graphics/surface.h"
-
-#if defined (DINGUX)
-
-static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
- {"1x", "Standard", GFX_NORMAL},
- {0, 0, 0}
-};
-
-int OSystem_SDL_Dingux::getDefaultGraphicsMode() const {
- return GFX_NORMAL;
-}
-
-const OSystem::GraphicsMode *OSystem_SDL_Dingux::getSupportedGraphicsModes() const {
- return s_supportedGraphicsModes;
-}
-
-bool OSystem_SDL_Dingux::setGraphicsMode(int mode) {
- Common::StackLock lock(_graphicsMutex);
-
- assert(_transactionMode == kTransactionActive);
-
- if (_oldVideoMode.setup && _oldVideoMode.mode == mode)
- return true;
-
- int newScaleFactor = 1;
-
- switch (mode) {
- case GFX_NORMAL:
- newScaleFactor = 1;
- break;
- case GFX_HALF:
- newScaleFactor = 1;
- break;
- default:
- warning("unknown gfx mode %d", mode);
- return false;
- }
-
- _transactionDetails.normal1xScaler = (mode == GFX_NORMAL);
- if (_oldVideoMode.setup && _oldVideoMode.scaleFactor != newScaleFactor)
- _transactionDetails.needHotswap = true;
-
- _transactionDetails.needUpdatescreen = true;
-
- _videoMode.mode = mode;
- _videoMode.scaleFactor = newScaleFactor;
-
- return true;
-}
-
-void OSystem_SDL_Dingux::setGraphicsModeIntern() {
- Common::StackLock lock(_graphicsMutex);
- ScalerProc *newScalerProc = 0;
-
- switch (_videoMode.mode) {
- case GFX_NORMAL:
- newScalerProc = Normal1x;
- break;
- case GFX_HALF:
- newScalerProc = DownscaleAllByHalf;
- break;
-
- default:
- error("Unknown gfx mode %d", _videoMode.mode);
- }
-
- _scalerProc = newScalerProc;
-
- if (!_screen || !_hwscreen)
- return;
-
- // Blit everything to the screen
- _forceFull = true;
-
- // Even if the old and new scale factors are the same, we may have a
- // different scaler for the cursor now.
- blitCursor();
-}
-
-void OSystem_SDL_Dingux::initSize(uint w, uint h) {
- assert(_transactionMode == kTransactionActive);
-
- // Avoid redundant res changes
- if ((int)w == _videoMode.screenWidth && (int)h == _videoMode.screenHeight)
- return;
-
- _videoMode.screenWidth = w;
- _videoMode.screenHeight = h;
- if (w > 320 || h > 240) {
- setGraphicsMode(GFX_HALF);
- setGraphicsModeIntern();
- toggleMouseGrab();
- }
-
- _transactionDetails.sizeChanged = true;
-}
-
-void OSystem_SDL_Dingux::drawMouse() {
- if (!_mouseVisible || !_mouseSurface) {
- _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
- return;
- }
-
- SDL_Rect dst;
- int scale;
- int hotX, hotY;
-
- if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
- dst.x = _mouseCurState.x / 2;
- dst.y = _mouseCurState.y / 2;
- } else {
- dst.x = _mouseCurState.x;
- dst.y = _mouseCurState.y;
- }
-
- if (!_overlayVisible) {
- scale = _videoMode.scaleFactor;
- dst.w = _mouseCurState.vW;
- dst.h = _mouseCurState.vH;
- hotX = _mouseCurState.vHotX;
- hotY = _mouseCurState.vHotY;
- } else {
- scale = 1;
- dst.w = _mouseCurState.rW;
- dst.h = _mouseCurState.rH;
- hotX = _mouseCurState.rHotX;
- hotY = _mouseCurState.rHotY;
- }
-
- // The mouse is undrawn using virtual coordinates, i.e. they may be
- // scaled and aspect-ratio corrected.
-
- _mouseBackup.x = dst.x - hotX;
- _mouseBackup.y = dst.y - hotY;
- _mouseBackup.w = dst.w;
- _mouseBackup.h = dst.h;
-
- // We draw the pre-scaled cursor image, so now we need to adjust for
- // scaling, shake position and aspect ratio correction manually.
-
- if (!_overlayVisible) {
- dst.y += _currentShakePos;
- }
-
- if (_videoMode.aspectRatioCorrection && !_overlayVisible)
- dst.y = real2Aspect(dst.y);
-
- dst.x = scale * dst.x - _mouseCurState.rHotX;
- dst.y = scale * dst.y - _mouseCurState.rHotY;
- dst.w = _mouseCurState.rW;
- dst.h = _mouseCurState.rH;
-
- // Note that SDL_BlitSurface() and addDirtyRect() will both perform any
- // clipping necessary
-
- if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0)
- error("SDL_BlitSurface failed: %s", SDL_GetError());
-
- // The screen will be updated using real surface coordinates, i.e.
- // they will not be scaled or aspect-ratio corrected.
- addDirtyRect(dst.x, dst.y, dst.w, dst.h, true);
-}
-
-void OSystem_SDL_Dingux::undrawMouse() {
- const int x = _mouseBackup.x;
- const int y = _mouseBackup.y;
-
- // When we switch bigger overlay off mouse jumps. Argh!
- // This is intended to prevent undrawing offscreen mouse
- if (!_overlayVisible && (x >= _videoMode.screenWidth || y >= _videoMode.screenHeight))
- return;
-
- if (_mouseBackup.w != 0 && _mouseBackup.h != 0) {
- if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
- addDirtyRect(x*2, y*2, _mouseBackup.w*2, _mouseBackup.h*2);
- } else {
- addDirtyRect(x, y, _mouseBackup.w, _mouseBackup.h);
- }
- }
-}
-
-void OSystem_SDL_Dingux::internUpdateScreen() {
- SDL_Surface *srcSurf, *origSurf;
- int height, width;
- ScalerProc *scalerProc;
- int scale1;
-
-#if defined (DEBUG) && ! defined(_WIN32_WCE) // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?)
- assert(_hwscreen != NULL);
- assert(_hwscreen->map->sw_data != NULL);
-#endif
-
- // If the shake position changed, fill the dirty area with blackness
- if (_currentShakePos != _newShakePos) {
- SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _videoMode.scaleFactor, _newShakePos * _videoMode.scaleFactor};
-
- if (_videoMode.aspectRatioCorrection && !_overlayVisible)
- blackrect.h = real2Aspect(blackrect.h - 1) + 1;
-
- SDL_FillRect(_hwscreen, &blackrect, 0);
-
- _currentShakePos = _newShakePos;
-
- _forceFull = true;
- }
-
- // Check whether the palette was changed in the meantime and update the
- // screen surface accordingly.
- if (_screen && _paletteDirtyEnd != 0) {
- SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
- _paletteDirtyStart,
- _paletteDirtyEnd - _paletteDirtyStart);
-
- _paletteDirtyEnd = 0;
-
- _forceFull = true;
- }
-
-#ifdef USE_OSD
- // OSD visible (i.e. non-transparent)?
- if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
- // Updated alpha value
- const int diff = SDL_GetTicks() - _osdFadeStartTime;
- if (diff > 0) {
- if (diff >= kOSDFadeOutDuration) {
- // Back to full transparency
- _osdAlpha = SDL_ALPHA_TRANSPARENT;
- } else {
- // Do a linear fade out...
- const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
- _osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration;
- }
- SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
- _forceFull = true;
- }
- }
-#endif
-
- if (!_overlayVisible) {
- origSurf = _screen;
- srcSurf = _tmpscreen;
- width = _videoMode.screenWidth;
- height = _videoMode.screenHeight;
- scalerProc = _scalerProc;
- scale1 = _videoMode.scaleFactor;
- } else {
- origSurf = _overlayscreen;
- srcSurf = _tmpscreen2;
- width = _videoMode.overlayWidth;
- height = _videoMode.overlayHeight;
- scalerProc = Normal1x;
- scale1 = 1;
- }
-
- // Add the area covered by the mouse cursor to the list of dirty rects if
- // we have to redraw the mouse.
- if (_mouseNeedsRedraw)
- undrawMouse();
-
- // Force a full redraw if requested
- if (_forceFull) {
- _numDirtyRects = 1;
- _dirtyRectList[0].x = 0;
- _dirtyRectList[0].y = 0;
- _dirtyRectList[0].w = width;
- _dirtyRectList[0].h = height;
- }
-
- // Only draw anything if necessary
- if (_numDirtyRects > 0 || _mouseNeedsRedraw) {
- SDL_Rect *r;
- SDL_Rect dst;
- uint32 srcPitch, dstPitch;
- SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects;
-
- for (r = _dirtyRectList; r != lastRect; ++r) {
- dst = *r;
- dst.x++; // Shift rect by one since 2xSai needs to access the data around
- dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
-
- if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0)
- error("SDL_BlitSurface failed: %s", SDL_GetError());
- }
-
- SDL_LockSurface(srcSurf);
- SDL_LockSurface(_hwscreen);
-
- srcPitch = srcSurf->pitch;
- dstPitch = _hwscreen->pitch;
-
- for (r = _dirtyRectList; r != lastRect; ++r) {
- register int dst_y = r->y + _currentShakePos;
- register int dst_h = 0;
- register int dst_w = r->w;
- register int orig_dst_y = 0;
- register int dst_x = r->x;
- register int src_y;
- register int src_x;
-
- if (dst_y < height) {
- dst_h = r->h;
- if (dst_h > height - dst_y)
- dst_h = height - dst_y;
-
- orig_dst_y = dst_y;
- src_x = dst_x;
- src_y = dst_y;
-
- if (_videoMode.aspectRatioCorrection && !_overlayVisible)
- dst_y = real2Aspect(dst_y);
-
- assert(scalerProc != NULL);
-
- if ((_videoMode.mode == GFX_HALF) && (scalerProc == DownscaleAllByHalf)) {
- if (dst_x % 2 == 1) {
- dst_x--;
- dst_w++;
- }
- if (dst_y % 2 == 1) {
- dst_y--;
- dst_h++;
- }
- src_x = dst_x;
- src_y = dst_y;
- dst_x = dst_x / 2;
- dst_y = dst_y / 2;
-
- scalerProc((byte *)srcSurf->pixels + (src_x * 2 + 2) + (src_y + 1) * srcPitch, srcPitch,
- (byte *)_hwscreen->pixels + dst_x * 2 + dst_y * dstPitch, dstPitch, dst_w, dst_h);
-
- } else {
- scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
- (byte *)_hwscreen->pixels + r->x * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h);
- }
- }
-
- if (_videoMode.mode == GFX_HALF && scalerProc == DownscaleAllByHalf) {
- r->w = r->w / 2;
- r->h = dst_h / 2;
- } else {
- r->w = r->w;
- r->h = dst_h;
- }
-
- r->x = dst_x;
- r->y = dst_y;
-
-
-#ifdef USE_SCALERS
- if (_videoMode.aspectRatioCorrection && orig_dst_y < height && !_overlayVisible)
- r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1);
-#endif
- }
- SDL_UnlockSurface(srcSurf);
- SDL_UnlockSurface(_hwscreen);
-
- // Readjust the dirty rect list in case we are doing a full update.
- // This is necessary if shaking is active.
- if (_forceFull) {
- _dirtyRectList[0].y = 0;
- _dirtyRectList[0].h = (_videoMode.mode == GFX_HALF) ? effectiveScreenHeight() / 2 : effectiveScreenHeight();
- }
-
- drawMouse();
-
-#ifdef USE_OSD
- if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
- SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0);
- }
-#endif
- // Finally, blit all our changes to the screen
- SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
- }
-
- _numDirtyRects = 0;
- _forceFull = false;
- _mouseNeedsRedraw = false;
-}
-
-void OSystem_SDL_Dingux::showOverlay() {
- if (_videoMode.mode == GFX_HALF) {
- _mouseCurState.x = _mouseCurState.x / 2;
- _mouseCurState.y = _mouseCurState.y / 2;
- }
- OSystem_SDL::showOverlay();
-}
-
-void OSystem_SDL_Dingux::hideOverlay() {
- if (_videoMode.mode == GFX_HALF) {
- _mouseCurState.x = _mouseCurState.x * 2;
- _mouseCurState.y = _mouseCurState.y * 2;
- }
- OSystem_SDL::hideOverlay();
-}
-
-bool OSystem_SDL_Dingux::loadGFXMode() {
-
- // Forcefully disable aspect ratio correction for games
- // which starts with a native 240px height resolution.
- // This fixes games with weird resolutions, like MM Nes (256x240)
- if(_videoMode.screenHeight == 240) {
- _videoMode.aspectRatioCorrection = false;
- }
-
- fprintf(stdout, "Game ScreenMode = %d*%d\n", _videoMode.screenWidth, _videoMode.screenHeight);
- if (_videoMode.screenWidth > 320 || _videoMode.screenHeight > 240) {
- _videoMode.aspectRatioCorrection = false;
- setGraphicsMode(GFX_HALF);
- fprintf(stdout, "GraphicsMode set to HALF\n");
- } else {
- setGraphicsMode(GFX_NORMAL);
- fprintf(stdout, "GraphicsMode set to NORMAL\n");
- }
-
- if ((_videoMode.mode == GFX_HALF) && !_overlayVisible) {
- _videoMode.overlayWidth = _videoMode.screenWidth / 2;
- _videoMode.overlayHeight = _videoMode.screenHeight / 2;
- _videoMode.fullscreen = true;
- } else {
-
- _videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
- _videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
-
- if (_videoMode.aspectRatioCorrection)
- _videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight);
-
- _videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
- _videoMode.hardwareHeight = effectiveScreenHeight();
- }
-
-
- return OSystem_SDL::loadGFXMode();
-}
-
-#endif
-
Modified: scummvm/branches/gsoc2010-opengl/backends/platform/dingux/dingux.cpp
===================================================================
--- scummvm/branches/gsoc2010-opengl/backends/platform/dingux/dingux.cpp 2010-10-23 06:27:16 UTC (rev 53729)
+++ scummvm/branches/gsoc2010-opengl/backends/platform/dingux/dingux.cpp 2010-10-23 09:30:26 UTC (rev 53730)
@@ -23,35 +23,25 @@
*
*/
-#include "backends/platform/dingux/dingux.h"
-
#if defined(DINGUX)
-bool OSystem_SDL_Dingux::hasFeature(Feature f) {
- return
- (f == kFeatureAspectRatioCorrection) ||
- (f == kFeatureCursorHasPalette);
-}
+#include "backends/platform/dingux/dingux.h"
+#include "backends/events/dinguxsdl/dinguxsdl-events.h"
+#include "backends/graphics/dinguxsdl/dinguxsdl-graphics.h"
-void OSystem_SDL_Dingux::setFeatureState(Feature f, bool enable) {
- switch (f) {
- case kFeatureAspectRatioCorrection:
- setAspectRatioCorrection(enable);
- break;
- default:
- break;
- }
-}
+void OSystem_SDL_Dingux::initBackend() {
+ // Create the events manager
+ if (_eventSource == 0)
+ _eventSource = new DINGUXSdlEventSource();
-bool OSystem_SDL_Dingux::getFeatureState(Feature f) {
- assert(_transactionMode == kTransactionNone);
-
- switch (f) {
- case kFeatureAspectRatioCorrection:
- return _videoMode.aspectRatioCorrection;
- default:
- return false;
+ // Create the graphics manager
+ if (_graphicsManager == 0) {
+ _graphicsManager = new DINGUXSdlGraphicsManager(_eventSource);
+ ((DINGUXSdlEventSource*)_eventSource)->setCurrentGraphMan((DINGUXSdlGraphicsManager*)_graphicsManager);
}
+
+ // Call parent implementation of this method
+ OSystem_POSIX::initBackend();
}
#endif
Modified: scummvm/branches/gsoc2010-opengl/backends/platform/dingux/dingux.h
===================================================================
--- scummvm/branches/gsoc2010-opengl/backends/platform/dingux/dingux.h 2010-10-23 06:27:16 UTC (rev 53729)
+++ scummvm/branches/gsoc2010-opengl/backends/platform/dingux/dingux.h 2010-10-23 09:30:26 UTC (rev 53730)
@@ -26,44 +26,21 @@
#ifndef SDL_DINGUX_COMMON_H
#define SDL_DINGUX_COMMON_H
-#include <SDL.h>
+#if defined(DINGUX)
+#include <SDL.h>
#include "backends/base-backend.h"
#include "backends/platform/sdl/sdl.h"
+#include "backends/platform/sdl/posix/posix.h"
+#include "backends/graphics/dinguxsdl/dinguxsdl-graphics.h"
+#include "backends/events/dinguxsdl/dinguxsdl-events.h"
-#if defined(DINGUX)
-
-enum {
- GFX_HALF = 12
-};
-
-class OSystem_SDL_Dingux : public OSystem_SDL {
+class OSystem_SDL_Dingux : public OSystem_POSIX {
public:
- virtual bool hasFeature(Feature f);
- virtual void setFeatureState(Feature f, bool enable);
- virtual bool getFeatureState(Feature f);
- virtual int getDefaultGraphicsMode() const;
-
- void initSize(uint w, uint h);
- const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
- bool setGraphicsMode(const char *name);
- bool setGraphicsMode(int mode);
- void setGraphicsModeIntern();
- void internUpdateScreen();
- void showOverlay();
- void hideOverlay();
- bool loadGFXMode();
- void drawMouse();
- void undrawMouse();
- void warpMouse(int, int);
- void fillMouseEvent(Common::Event&, int, int);
-
-protected:
- virtual bool remapKey(SDL_Event &ev, Common::Event &event);
+ void initBackend();
};
-#endif
+#endif /* DINGUX */
+#endif /* SDL_DINGUX_COMMON_H */
-#endif
-
Modified: scummvm/branches/gsoc2010-opengl/backends/platform/dingux/main.cpp
===================================================================
--- scummvm/branches/gsoc2010-opengl/backends/platform/dingux/main.cpp 2010-10-23 06:27:16 UTC (rev 53729)
+++ scummvm/branches/gsoc2010-opengl/backends/platform/dingux/main.cpp 2010-10-23 09:30:26 UTC (rev 53730)
@@ -24,8 +24,7 @@
*/
#include "backends/platform/dingux/dingux.h"
-#include "backends/plugins/sdl/sdl-provider.h"
-//#include "backends/plugins/posix/posix-provider.h"
+#include "backends/plugins/posix/posix-provider.h"
#include "base/main.h"
#if defined(DINGUX)
@@ -37,16 +36,17 @@
g_system = new OSystem_SDL_Dingux();
assert(g_system);
+ ((OSystem_SDL_Dingux *)g_system)->init();
+
#ifdef DYNAMIC_MODULES
- PluginManager::instance().addPluginProvider(new SDLPluginProvider());
-// PluginManager::instance().addPluginProvider(new POSIXPluginProvider());
+ PluginManager::instance().addPluginProvider(new POSIXPluginProvider());
#endif
// Invoke the actual ScummVM main entry point:
int res = scummvm_main(argc, argv);
- ((OSystem_SDL *)g_system)->deinit();
+ ((OSystem_SDL_Dingux *)g_system)->deinit();
+
return res;
-
}
#endif
Modified: scummvm/branches/gsoc2010-opengl/backends/platform/dingux/module.mk
===================================================================
--- scummvm/branches/gsoc2010-opengl/backends/platform/dingux/module.mk 2010-10-23 06:27:16 UTC (rev 53729)
+++ scummvm/branches/gsoc2010-opengl/backends/platform/dingux/module.mk 2010-10-23 09:30:26 UTC (rev 53730)
@@ -2,9 +2,7 @@
MODULE_OBJS := \
main.o \
- dingux.o \
- dingux-events.o \
- dingux-graphics.o \
+ dingux.o
MODULE_DIRS += \
backends/platform/dingux/
Modified: scummvm/branches/gsoc2010-opengl/backends/platform/sdl/posix/posix-main.cpp
===================================================================
--- scummvm/branches/gsoc2010-opengl/backends/platform/sdl/posix/posix-main.cpp 2010-10-23 06:27:16 UTC (rev 53729)
+++ scummvm/branches/gsoc2010-opengl/backends/platform/sdl/posix/posix-main.cpp 2010-10-23 09:30:26 UTC (rev 53730)
@@ -23,7 +23,7 @@
*
*/
-#if defined(UNIX) && !defined(MACOSX) && !defined(SAMSUNGTV) && !defined(LINUXMOTO) && !defined(GP2XWIZ) && !defined(GP2X)
+#if defined(UNIX) && !defined(MACOSX) && !defined(SAMSUNGTV) && !defined(LINUXMOTO) && !defined(GP2XWIZ) && !defined(GP2X) && !defined(DINGUX)
#include "backends/platform/sdl/posix/posix.h"
#include "backends/plugins/sdl/sdl-provider.h"
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