[Scummvm-cvs-logs] SF.net SVN: scummvm:[53836] scummvm/trunk/engines/toon/script_func.cpp
sylvaintv at users.sourceforge.net
sylvaintv at users.sourceforge.net
Tue Oct 26 00:41:34 CEST 2010
Revision: 53836
http://scummvm.svn.sourceforge.net/scummvm/?rev=53836&view=rev
Author: sylvaintv
Date: 2010-10-25 22:41:34 +0000 (Mon, 25 Oct 2010)
Log Message:
-----------
TOON: Fixed some Z-order issues for animations
Happened when the flag 0x20 was set in Init_Scene_Anim
It says to use the background layer system
Modified Paths:
--------------
scummvm/trunk/engines/toon/script_func.cpp
Modified: scummvm/trunk/engines/toon/script_func.cpp
===================================================================
--- scummvm/trunk/engines/toon/script_func.cpp 2010-10-25 22:41:25 UTC (rev 53835)
+++ scummvm/trunk/engines/toon/script_func.cpp 2010-10-25 22:41:34 UTC (rev 53836)
@@ -701,7 +701,7 @@
int32 frame = stackPos(5);
SceneAnimation *sceneAnim = _vm->getSceneAnimation(sceneId);
- sceneAnim->_animInstance->setPosition(x, y, 0, false);
+ sceneAnim->_animInstance->setPosition(x, y, sceneAnim->_animInstance->getZ(), false);
sceneAnim->_animInstance->forceFrame(frame);
_vm->setSceneAnimationScriptUpdate(false);
return 0;
@@ -915,10 +915,14 @@
int32 dx = stackPos(4);
int32 dy = stackPos(5);
+ int32 x = stackPos(2);
int32 layerZ = stackPos(3);
if (dx == -2)
sceneAnim->_animInstance->moveRelative(640, 0, 0);
+ else if (dx < 0) {
+ dx = sceneAnim->_animation->_x1;
+ }
else if (dx >= 0)
sceneAnim->_animInstance->setX(dx);
@@ -927,8 +931,10 @@
else
dy = sceneAnim->_animation->_y1;
- if (flags & 0x20)
- sceneAnim->_animInstance->setZ(_vm->getLayerAtPoint(dx, dy));
+ if (flags & 0x20) {
+ sceneAnim->_animInstance->setZ(_vm->getLayerAtPoint(x, layerZ));
+ sceneAnim->_animInstance->setUseMask(true);
+ }
if (layerZ >= 0) {
sceneAnim->_animInstance->setLayerZ(layerZ);
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