[Scummvm-cvs-logs] SF.net SVN: scummvm:[52581] scummvm/trunk/engines/sci/engine/workarounds. cpp
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Mon Sep 6 01:14:42 CEST 2010
Revision: 52581
http://scummvm.svn.sourceforge.net/scummvm/?rev=52581&view=rev
Author: thebluegr
Date: 2010-09-05 23:14:42 +0000 (Sun, 05 Sep 2010)
Log Message:
-----------
Partial fix for bug #3059871 - "SCI Fanmade - Ocean Battle: Crash while playing"
The fix is partial, as the game will crash when losing and attempting to
restart (for a different reason - there's an issue when uninstantiating a script)
Modified Paths:
--------------
scummvm/trunk/engines/sci/engine/workarounds.cpp
Modified: scummvm/trunk/engines/sci/engine/workarounds.cpp
===================================================================
--- scummvm/trunk/engines/sci/engine/workarounds.cpp 2010-09-05 23:12:03 UTC (rev 52580)
+++ scummvm/trunk/engines/sci/engine/workarounds.cpp 2010-09-05 23:14:42 UTC (rev 52581)
@@ -107,6 +107,7 @@
{ GID_ECOQUEST, -1, -1, 0, NULL, "doVerb", -1, 0, { WORKAROUND_FAKE, 0 } }, // almost clicking anywhere triggers this in almost all rooms
{ GID_FANMADE, 516, 979, 0, "", "export 0", -1, 20, { WORKAROUND_FAKE, 0 } }, // Happens in Grotesteing after the logos
{ GID_FANMADE, 528, 990, 0, "GDialog", "doit", -1, 4, { WORKAROUND_FAKE, 0 } }, // Happens in Cascade Quest when closing the glossary - bug #3038757
+ { GID_FANMADE, 488, 1, 0, "RoomScript", "doit", 0x1f17, 1, { WORKAROUND_FAKE, 0 } }, // Happens in Ocean Battle while playing - bug #3059871
{ GID_FREDDYPHARKAS, -1, 24, 0, "gcWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
{ GID_FREDDYPHARKAS, -1, 31, 0, "quitWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
{ GID_FREDDYPHARKAS, 540, 540, 0, "WaverCode", "init", -1, -1, { WORKAROUND_FAKE, 0 } }, // Gun pratice mini-game (bug #3044218)
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