[Scummvm-cvs-logs] SF.net SVN: scummvm:[52590] scummvm/trunk

strangerke at users.sourceforge.net strangerke at users.sourceforge.net
Mon Sep 6 14:09:11 CEST 2010


Revision: 52590
          http://scummvm.svn.sourceforge.net/scummvm/?rev=52590&view=rev
Author:   strangerke
Date:     2010-09-06 12:09:11 +0000 (Mon, 06 Sep 2010)

Log Message:
-----------
HUGO: Add hints in DOS versions

In DOS versions, display hints when mouse is over a
hotspot. This behavior is based on the one of Hugo Win
versions.

Modified Paths:
--------------
    scummvm/trunk/dists/engine-data/hugo.dat
    scummvm/trunk/engines/hugo/hugo.h
    scummvm/trunk/tools/create_hugo/create_hugo.h
    scummvm/trunk/tools/create_hugo/staticdata.h

Modified: scummvm/trunk/dists/engine-data/hugo.dat
===================================================================
(Binary files differ)

Modified: scummvm/trunk/engines/hugo/hugo.h
===================================================================
--- scummvm/trunk/engines/hugo/hugo.h	2010-09-06 12:04:30 UTC (rev 52589)
+++ scummvm/trunk/engines/hugo/hugo.h	2010-09-06 12:09:11 UTC (rev 52590)
@@ -33,7 +33,7 @@
 #include "hugo/game.h"
 
 #define HUGO_DAT_VER_MAJ 0  // 1 byte
-#define HUGO_DAT_VER_MIN 19 // 1 byte
+#define HUGO_DAT_VER_MIN 20 // 1 byte
 #define DATAALIGNMENT 4
 
 namespace Common {

Modified: scummvm/trunk/tools/create_hugo/create_hugo.h
===================================================================
--- scummvm/trunk/tools/create_hugo/create_hugo.h	2010-09-06 12:04:30 UTC (rev 52589)
+++ scummvm/trunk/tools/create_hugo/create_hugo.h	2010-09-06 12:09:11 UTC (rev 52590)
@@ -31,7 +31,7 @@
 #define DATAALIGNMENT 4
 
 #define HUGO_DAT_VER_MAJ 0  // 1 byte
-#define HUGO_DAT_VER_MIN 19 // 1 byte
+#define HUGO_DAT_VER_MIN 20 // 1 byte
 
 typedef unsigned char  uint8;
 typedef unsigned char  byte;

Modified: scummvm/trunk/tools/create_hugo/staticdata.h
===================================================================
--- scummvm/trunk/tools/create_hugo/staticdata.h	2010-09-06 12:04:30 UTC (rev 52589)
+++ scummvm/trunk/tools/create_hugo/staticdata.h	2010-09-06 12:09:11 UTC (rev 52590)
@@ -1169,66 +1169,66 @@
 // Hugo 1 Dos
 //***************************************************************************
 
-const char *nHero_1d[]      = {"hero", "self", ""};
-const char *nTrap_1d[]      = {"trap",  ""};
-const char *nWard_1d[]      = {"wardrobe", "closet", "cabinet", ""};
-const char *nDoor_1d[]      = {"door",  ""};
-const char *nBat_1d[]       = {"bat", ""};
-const char *nEyes_1d[]      = {"eyes", ""};
-const char *nPkin_1d[]      = {"pumpkin", ""};
-const char *nCandle_1d[]    = {"candle", ""};
-const char *nRope_1d[]      = {"rope", "string", ""};
-const char *nCupb_1d[]      = {"cupboard", "cabinet", "dresser", "hutch", "sideboard", "bureau", ""};
-const char *nKnife_1d[]     = {"knife", "penknife", ""};
-const char *nWhistle_1d[]   = {"whistle", ""};
+const char *nArc_1d[]       = {"arc", ""};
+const char *nArm_1d[]       = {"arm", ""};
+const char *nBat_1d[]       = {"bat", "~", "bat", ""};
+const char *nBoat_1d[]      = {"boat", "~", "boat", ""};
+const char *nBolt_1d[]      = {"bolt", "~", "bolt", ""};
+const char *nBung_1d[]      = {"bung", "~", "bung", ""};
+const char *nButler_1d[]    = {"butler", "waiter", "butler", "servant", ""};
+const char *nCandle_1d[]    = {"candle", "a candle", "candle", ""};
+const char *nCarpet_1d[]    = {"carpet", "mat", "rug", ""};
+const char *nChop_1d[]      = {"chop", "a juicy chop", "chop", "meat", "steak", ""};
+const char *nCupb_1d[]      = {"cupboard", "cabinet", "cupboard", "dresser", "hutch", "sideboard", "bureau", ""};
+const char *nDog_1d[]       = {"dog", "~", "dog", ""};
+const char *nDoor_1d[]      = {"door", "~", "door", ""};
+const char *nEyes_1d[]      = {"eyes", "~", "eyes", ""};
+const char *nFuzyhero_1d[]  = {"fuzyhero", "~", "Hugo", ""};
+const char *nGdoor_1d[]     = {"glasdoor", "~", "door", ""};
+const char *nGold_1d[]      = {"gold", "a bag of gold", "gold", "money", "treasure", "bag", "jewels", ""};
+const char *nGuard_1d[]     = {"guard", "man", "Guard", ""};
+const char *nHdlshero_1d[]  = {"hdlshero", "~", "Hugo", ""};
+const char *nHero_1d[]      = {"hero", "self", "Hugo", ""};
+const char *nHerodead_1d[]  = {"herodead", "~", "Hugo", ""};
+const char *nIgor_1d[]      = {"igor", "man", "Igor", ""};
+const char *nKey_1d[]       = {"key", "a door key", " key", ""};
+const char *nKnife_1d[]     = {"knife", "a penknife", "penknife", ""};
+const char *nLips_1d[]      = {"lips", ""};
+const char *nMask_1d[]      = {"mask", "a mask", "mask", ""};
+const char *nMdoor_1d[]     = {"mdoor", "~", "tomb", ""};
+const char *nMonkey_1d[]    = {"monkey", "~", "Hugo", ""};
+const char *nMummy_1d[]     = {"mummy", "monster", "Mummy", ""};
+const char *nOilcan_1d[]    = {" oil", "an oilcan", "oilcan", ""};
+const char *nOldman_1d[]    = {"oldman", "old", "old man", "man",  ""};
+const char *nPkin_1d[]      = {"pumpkin", "a pumpkin", "pumpkin", ""};
+const char *nProf_1d[]      = {"prof", "~", "Professor", ""};
+const char *nRedeyes_1d[]   = {"redeyes", ""};
+const char *nRope_1d[]      = {"rope", "some rope", "rope", "string", ""};
+const char *nSpachero_1d[]  = {"spachero", "~", "Hugo", ""};
+const char *nTrap_1d[]      = {"trap", "~", "trapdoor", ""};
+const char *nWard_1d[]      = {"wardrobe", "cabinet", "closet", ""};
 const char *nWdoorl_1d[]    = {"wdoorl", ""};
 const char *nWdoorr_1d[]    = {"wdoorr", ""};
-const char *nMask_1d[]      = {"mask", ""};
-const char *nButler_1d[]    = {"butler", "waiter", "servant", ""};
-const char *nChop_1d[]      = {"chop", "meat", "steak", ""};
-const char *nRedeyes_1d[]   = {"redeyes", ""};
-const char *nLips_1d[]      = {"lips", ""};
-const char *nArm_1d[]       = {"arm", ""};
-const char *nHdlshero_1d[]  = {"hdlshero", ""};
-const char *nMonkey_1d[]    = {"monkey", ""};
-const char *nKey_1d[]       = {"key", ""};
-const char *nDog_1d[]       = {"dog", ""};
-const char *nCarpet_1d[]    = {"carpet", "rug", "mat", ""};
-const char *nBolt_1d[]      = {"bolt", ""};
-const char *nHerodead_1d[]  = {"herodead", ""};
-const char *nOilcan_1d[]    = {" oil", ""};
-const char *nMummy_1d[]     = {"mummy", ""};
-const char *nMdoor_1d[]     = {"mdoor", ""};
-const char *nGold_1d[]      = {"gold", "money", "treasure", "bag", "jewels", ""};
-const char *nBoat_1d[]      = {"boat", ""};
-const char *nWhero_1d[]     = {"whero", ""};
-const char *nOldman_1d[]    = {"oldman",  "old",  "man",  ""};
-const char *nGuard_1d[]     = {"guard", "man", ""};
-const char *nProf_1d[]      = {"prof", ""};
-const char *nIgor_1d[]      = {"igor", "man", ""};
-const char *nBung_1d[]      = {"bung", ""};
-const char *nGdoor_1d[]     = {"glasdoor", "door", ""};
-const char *nSpachero_1d[]  = {"spachero", ""};
-const char *nFuzyhero_1d[]  = {"fuzyhero", ""};
-const char *nArc_1d[]       = {"arc", ""};
+const char *nWhero_1d[]     = {"whero", "~", "Hugo", ""};
+const char *nWhistle_1d[]   = {"whistle", "a whistle", "whistle", ""};
 
-const char *nTree_1d[]      = {"tree", ""};
-const char *nFence_1d[]     = {"fence", ""};
-const char *nPicture_1d[]   = {"picture", "painting", ""};
-const char *nTable_1d[]     = {"table", ""};
-const char *nBed_1d[]       = {"bed", ""};
-const char *nPlant_1d[]     = {"plant", "flower", "vase", ""};
-const char *nFood_1d[]      = {"food", "plate", ""};
-const char *nMan_1d[]       = {"man", "monster", "dracula", "frankenstein", "alien", "guest", "vampire", ""};
-const char *nMirror_1d[]    = {"mirror", ""};
-const char *nToilet_1d[]    = {"toilet", ""};
-const char *nBath_1d[]      = {"bath", "tub", ""};
-const char *nUnits_1d[]     = {"Unit", "oven", "sink", "cupb", "drawer", "pantry", "cabinet", "range", "counter", ""};
-const char *nBroom_1d[]     = {"broom", ""};
-const char *nMousehole_1d[] = {"hole", ""};
-const char *nRock_1d[]      = {"rock", "boulder", "stone", ""};
-const char *nTomb_1d[]      = {"tomb", "coffin", "box", "sarcop", ""};
-const char *nWindow_1d[]    = {"window", "outside", "inside", ""};
+const char *nBath_1d[]      = {"bath", "~", "tub", ""};
+const char *nBed_1d[]       = {"bed", "~", "bed", ""};
+const char *nBroom_1d[]     = {"broom", "~", "broom", ""};
+const char *nFence_1d[]     = {"fence", "~", "fence", ""};
+const char *nFood_1d[]      = {"food", "plate", "food", ""};
+const char *nMan_1d[]       = {"man", "dracula", "monster", "frankenstein", "alien", "guest", "vampire", ""};
+const char *nMirror_1d[]    = {"mirror", "~", "mirror", ""};
+const char *nMousehole_1d[] = {"hole", "~", "mousehole"""};
+const char *nPicture_1d[]   = {"picture", "painting", "picture", ""};
+const char *nPlant_1d[]     = {"plant", "flower", "plant", "vase", ""};
+const char *nRock_1d[]      = {"rock", "boulder", "rock", "stone", ""};
+const char *nTable_1d[]     = {"table", "~", "table", ""};
+const char *nToilet_1d[]    = {"toilet", "~", "toilet", ""};
+const char *nTomb_1d[]      = {"tomb", "coffin", "tomb", "box", "sarcop", ""};
+const char *nTree_1d[]      = {"tree", "~", "tree", ""};
+const char *nUnits_1d[]     = {"Unit", "oven", "cupboard", "sink", "cupb", "drawer", "pantry", "cabinet", "range", "counter", ""};
+const char *nWindow_1d[]    = {"window", "outside", "window", "inside", ""};
 
 const char **arrayNouns_1d[] = {
 	nDummy,          nHero_1d,     nTrap_1d,     nWard_1d,     nDoor_1d,
@@ -1252,117 +1252,117 @@
 //***************************************************************************
 // Hugo 2 Dos
 //***************************************************************************
-const char *nHero_2d[]       = {"hero", "self", ""};
-const char *nPenny_2d[]      = {"penelope", "woman", "girl", "lady", ""};
-const char *nPennylie_2d[]   = {"pennylie", ""};
-const char *nPenfall_2d[]    = {"penfall", ""};
-const char *nSmoke_2d[]      = {"smoke", ""};
+const char *nAlbum_2d[]      = {"album", "photo", "album", ""};
+const char *nBalloon_2d[]    = {"balloon", "balloon", "balloon", ""};
+const char *nBanana_2d[]     = {"banana", "a moldy banana", "banana", ""};
+const char *nBell_2d[]       = {"bell", "a bell", "bell", ""};
+const char *nBlue_2d[]       = {"blue", "blue", "blue button", ""};
+const char *nBook_2d[]       = {"book", "book", "book", ""};
+const char *nBookcase_2d[]   = {"bookcase", "bookcase", "bookcase", ""};
+const char *nBottle_2d[]     = {"bottle", "a bottle", "serum", ""};
+const char *nBug_2d[]        = {"bug", "bee", "bug zapper", "insect", "wasp", ""};
+const char *nButton_2d[]     = {"button", "switch", "button", "knob", ""};
+const char *nCat_2d[]        = {"cat", "puss", "cat", ""};
+const char *nCatnip_2d[]     = {"catnip", "some catnip", "catnip", ""};
+const char *nCook_2d[]       = {"cook", "woman", "cook", "girl", "lady", ""};
+const char *nCookb_2d[]      = {"cookb", ""};
+const char *nCop_2d[]        = {"cop", "man", "Officer Higgins", ""};
+const char *nCrate_2d[]      = {"crate", "box", "box", ""};
+const char *nCupb_2d[]       = {"cupboard", "cabinet", "dresser", "hutch", "sideboard", "bureau", "desk", "drawer", ""};
+const char *nDalek_2d[]      = {"alek", "monster", "robot", ""};
+const char *nDoctor_2d[]     = {"doctor", "man", "Strange man", ""};
+const char *nDog_2d[]        = {"dog", "dog", "dog", ""};
+const char *nDoor_2d[]       = {"door", "gate", ""};
+const char *nDumb_2d[]       = {"dumb", "waiter", "dumb waiter", "box", ""};
+const char *nDynamite_2d[]   = {"dynamite", "a stick of dynamite", "dynamite", "fuze", "fuse", ""};
+const char *nFly_2d[]        = {"fly", "~", "fly", ""};
+const char *nGardner_2d[]    = {"gard", "man", "gardener", ""};
+const char *nGarlic_2d[]     = {"garlic", "some garlic", "garlic", "clove", ""};
+const char *nGatelight_2d[]  = {"glight", "~", "lantern", ""};
+const char *nGenie_2d[]      = {"genie", "man", "Genie", ""};
+const char *nGreen_2d[]      = {"green", "green", "green button", ""};
+const char *nGun_2d[]        = {"gun", "a gun", "pistol", "revolver", "weapon", ""};
+const char *nHarry_2d[]      = {"harry", "man", "Harry", ""};
+const char *nHero_2d[]       = {"hero", "self", "Hugo", ""};
+const char *nHester_2d[]     = {"hester", "woman", "Hester", "girl", "lady", ""};
+const char *nHorace_2d[]     = {"horace", "man", "Horace", ""};
+const char *nKennel_2d[]     = {"kennel", "house", "dog house", ""};
+const char *nKey_2d[]        = {"key", "key", "key", ""};
+const char *nKeyhole_2d[]    = {"hole", "hole", "keyhole", ""};
+const char *nKnife_2d[]      = {"knife", "knife", "knife", ""};
+const char *nLamp_2d[]       = {"lamp", "an old dusty oil lamp", "oil lamp", ""};
+const char *nLeaf_2d[]       = {"leaf", "~", "venus fly trap", ""};
+const char *nLetter_2d[]     = {"letter", "envelope", "letter", "card", ""};
 const char *nLips_2d[]       = {"lips", ""};
-const char *nMaid_2d[]       = {"maid", "waitress", "woman", "girl", "lady", ""};
-const char *nBookcase_2d[]   = {"bookcase", ""};
-const char *nBook_2d[]       = {"book", ""};
-const char *nKeyhole_2d[]    = {"hole", ""};
+const char *nMagnify_2d[]    = {"magnifier", "a magnifying glass", "magnifying glass", "magnify", "glass", ""};
+const char *nMaid_2d[]       = {"maid", "waitress", "maid", "woman", "girl", "lady", ""};
+const char *nMatches_2d[]    = {"matches", "a box of matches", "matches", "match", ""};
+const char *nMurder_2d[]     = {"murder", "~", "~", ""};
+const char *nOldman_2d[]     = {"oldman", "old", "man", ""};
 const char *nPanel_2d[]      = {"panel", ""};
-const char *nMatches_2d[]    = {"matches", "a box of matches", "match", ""};
-const char *nCrate_2d[]      = {"crate", "box", ""};
-const char *nDumb_2d[]       = {"dumb", "waiter", "box", ""};
-const char *nMurder_2d[]     = {"murder", ""};
+const char *nPaper_2d[]      = {"paper", "a newspaper", "newspaper", "notepad", " pad", "blotter", ""};
+const char *nPencil_2d[]     = {"pencil", "a pencil", "pencil", " pen", ""};
+const char *nPenfall_2d[]    = {"penfall", "woman", "Penelope", ""};
+const char *nPenny_2d[]      = {"penelope", "woman", "Penelope", "girl", "lady", ""};
+const char *nPennylie_2d[]   = {"pennylie", "woman", "Penelope", ""};
+const char *nRed_2d[]        = {"red", "red", "red button", ""};
+const char *nRope_2d[]       = {"rope", "string", ""};
+const char *nSafe_2d[]       = {"safe", "safe", "safe", ""};
+const char *nScrew_2d[]      = {"screwdriver", "sonic", "screwdriver", ""};
+const char *nShed_2d[]       = {"shed", ""};
+const char *nShedlight_2d[]  = {"slight", "~", "light bulb", ""};
+const char *nSmoke_2d[]      = {"smoke", "~", "~", ""};
+const char *nSnake_2d[]      = {"snake", "snake", "snake", ""};
+const char *nStick_2d[]      = {"stick", "a pile of sticks", "stick", "twig", ""};
+const char *nTardis_2d[]     = {"tardis", "phone", "phone booth", ""};
 const char *nTrap_2d[]       = {"trap", ""};
-const char *nWard_2d[]       = {"wardrobe", "closet", "cabinet", ""};
-const char *nDoor_2d[]       = {"door", "gate", ""};
-const char *nRope_2d[]       = {"rope", "string", ""};
-const char *nCupb_2d[]       = {"cupboard", "cabinet", "dresser", "hutch", "sideboard", "bureau", "desk", "drawer", ""};
-const char *nGarlic_2d[]     = {"garlic", "some garlic", "clove", ""};
-const char *nGardner_2d[]    = {"gard", "man", ""};
-const char *nButton_2d[]     = {"button", "switch", "knob", ""};
-const char *nRed_2d[]        = {"red", ""};
-const char *nYellow_2d[]     = {"yellow", ""};
-const char *nGreen_2d[]      = {"green", ""};
-const char *nBlue_2d[]       = {"blue", ""};
-const char *nFly_2d[]        = {"fly", ""};
-const char *nLeaf_2d[]       = {"leaf", ""};
-const char *nShedlight_2d[]  = {"slight", ""};
-const char *nGatelight_2d[]  = {"glight", ""};
+const char *nWard_2d[]       = {"wardrobe", "cabinet", "closet", ""};
+const char *nWell_2d[]       = {"well", "rope", "well", ""};
+const char *nWill_2d[]       = {"will", "print", "Horace's will", ""};
+const char *nYellow_2d[]     = {"yellow", "yellow", "yellow button", ""};
 const char *nZapper_2d[]     = {"zapper", "lamp", "light", "lantern", ""};
-const char *nBug_2d[]        = {"bug", "bee", "insect", "wasp", ""};
-const char *nKnife_2d[]      = {"knife", ""};
-const char *nShed_2d[]       = {"shed", ""};
-const char *nOldman_2d[]     = {"oldman", "old", "man", ""};
-const char *nSnake_2d[]      = {"snake", ""};
-const char *nStick_2d[]      = {"stick", "a pile of sticks", "twig", ""};
-const char *nDynamite_2d[]   = {"dynamite", "a stick of dynamite", "fuze", "fuse", ""};
-const char *nKennel_2d[]     = {"kennel", "house", ""};
-const char *nDog_2d[]        = {"dog", ""};
-const char *nWell_2d[]       = {"well", "rope", ""};
-const char *nBanana_2d[]     = {"banana", "a moldy banana", ""};
-const char *nLamp_2d[]       = {"lamp", "an old dusty oil lamp", ""};
-const char *nGenie_2d[]      = {"genie", "man", ""};
-const char *nTardis_2d[]     = {"tardis", "phone", ""};
-const char *nHarry_2d[]      = {"harry", "man", ""};
-const char *nHester_2d[]     = {"hester", "woman", "girl", "lady", ""};
-const char *nLetter_2d[]     = {"letter", "envelope", "card", ""};
-const char *nDoctor_2d[]     = {"doctor", "man", ""};
-const char *nDalek_2d[]      = {"alek", "robot", "monster", ""};
-const char *nCook_2d[]       = {"cook", "woman", "girl", "lady", ""};
-const char *nCookb_2d[]      = {"cookb", ""};
-const char *nCop_2d[]        = {"cop", "man", ""};
-const char *nHorace_2d[]     = {"horace", "man", ""};
-const char *nBell_2d[]       = {"bell", "a bell", ""};
-const char *nCatnip_2d[]     = {"catnip", "some catnip", ""};
-const char *nCat_2d[]        = {"cat", "puss", ""};
-const char *nGun_2d[]        = {"gun", "a gun", "revolver", "pistol", "weapon", ""};
-const char *nPaper_2d[]      = {"paper", "a newspaper", "notepad", " pad", "blotter", ""};
-const char *nPencil_2d[]     = {"pencil", "a pencil", " pen", ""};
-const char *nKey_2d[]        = {"key", ""};
-const char *nMagnify_2d[]    = {"magnifier", "a magnifying glass", "magnify", "glass", ""};
-const char *nSafe_2d[]       = {"safe", ""};
-const char *nScrew_2d[]      = {"screwdriver", "sonic", ""};
-const char *nWill_2d[]       = {"will", "print", ""};
-const char *nAlbum_2d[]      = {"album", "photo", ""};
-const char *nBottle_2d[]     = {"bottle", "a bottle", "serum", ""};
-const char *nBalloon_2d[]    = {"balloon", ""};
 
-const char *nSky_2d[]        = {"sky", "ceiling", ""};
-const char *nWall_2d[]       = {"wall", ""};
+const char *nBed_2d[]        = {"bed", "bed", "bed", ""};
+const char *nBird_2d[]       = {"bird", "budgie", "parrot", ""};
+const char *nBridge_2d[]     = {"bridge", "~", "bridge", ""};
+const char *nBroom_2d[]      = {"broom", "brush", ""};
+const char *nBucket_2d[]     = {"bucket", "container", ""};
+const char *nCage_2d[]       = {"cage", "pen", "playpen", ""};
+const char *nChair_2d[]      = {"chair", "seat", "couch", "settee", ""};
+const char *nChute_2d[]      = {"chute", "~", "chute", ""};
+const char *nDroppings_2d[]  = {"droppings", ""};
+const char *nFence_2d[]      = {"fence", "hedge", "bush", ""};
+const char *nFood_2d[]       = {"food", "plate", ""};
+const char *nGardenbits_2d[] = {"grass", "fence", "Branch", "path", ""};
+const char *nGraf_2d[]       = {"graffiti", "graf", "graffiti", "writing", ""};
 const char *nGround_2d[]     = {"ground", "floor", ""};
-const char *nTree_2d[]       = {"tree", ""};
-const char *nFence_2d[]      = {"fence", "hedge", "bush", ""};
+const char *nHandle_2d[]     = {"handle", "lever", ""};
+const char *nHole_2d[]       = {"hole", "~", "chasm", ""};
 const char *nHouse_2d[]      = {"house", ""};
-const char *nRoof_2d[]       = {"roof", "chimney", ""};
 const char *nLight_2d[]      = {"light", "lamp", ""};
+const char *nMan_2d[]        = {"man", ""};
+const char *nMirror_2d[]     = {"mirror", "~", "mirror", ""};
 const char *nMoon_2d[]       = {"moon", ""};
-const char *nPicture_2d[]    = {"picture", "painting", ""};
+const char *nMouse_2d[]      = {"mouse", "rat", "rodent", "animal", "furry", ""};
+const char *nOrgan_2d[]      = {"organ", "piano", "organ", "pipe", ""};
+const char *nPhone_2d[]      = {"phone", "phone", "phone", ""};
+const char *nPicture_2d[]    = {"picture", "painting", "picture", ""};
+const char *nPlant_2d[]      = {"plant", "flower", "plant", "vase", ""};
+const char *nPost_2d[]       = {"post", "pole", "scratching post", ""};
+const char *nRock_2d[]       = {"rock", "boulder", "rockfall", "stone", ""};
+const char *nRoof_2d[]       = {"roof", "chimney", ""};
+const char *nSink_2d[]       = {"sink", ""};
+const char *nSky_2d[]        = {"sky", "ceiling", ""};
+const char *nStairs_2d[]     = {"stair", "landing", "ladder", ""};
 const char *nTable_2d[]      = {"table", "bench", ""};
-const char *nStairs_2d[]     = {"stair", "landing", "ladder", ""};
-const char *nBed_2d[]        = {"bed", ""};
-const char *nPlant_2d[]      = {"plant", "flower", "vase", ""};
-const char *nFood_2d[]       = {"food", "plate", ""};
-const char *nWoman_2d[]      = {"woman", "girl", "lady", ""};
-const char *nMan_2d[]        = {"man", ""};
-const char *nMirror_2d[]     = {"mirror", ""};
-const char *nSink_2d[]       = {"sink", ""};
+const char *nTools_2d[]      = {"tools", "hammer", "tools", "pliers", "screw", "knife", "saw", ""};
+const char *nTree_2d[]       = {"tree", ""};
 const char *nUnits_2d[]      = {"Unit", "oven", "sink", "cupb", "drawer", "pantry", "cabinet", "range", "counter", "cooker", ""};
-const char *nBroom_2d[]      = {"broom", "brush", ""};
-const char *nGardenbits_2d[] = {"grass", "fence", "Branch", "path", ""};
-const char *nRock_2d[]       = {"rock", "boulder", "stone", ""};
-const char *nDroppings_2d[]  = {"droppings", ""};
-const char *nWindow_2d[]     = {"window", "outside", "inside", ""};
-const char *nBird_2d[]       = {"bird", "parrot", "budgie", ""};
-const char *nCage_2d[]       = {"cage", "pen", ""};
-const char *nPhone_2d[]      = {"phone", ""};
-const char *nChair_2d[]      = {"chair", "seat", "couch", "settee", ""};
-const char *nTools_2d[]      = {"tools", "hammer", "pliers", "screw", "knife", "saw", ""};
-const char *nBridge_2d[]     = {"bridge", ""};
+const char *nWall_2d[]       = {"wall", ""};
+const char *nWand_2d[]       = {"wand", ""};
 const char *nWater_2d[]      = {"water", ""};
-const char *nBucket_2d[]     = {"bucket", "container", ""};
-const char *nMouse_2d[]      = {"mouse", "rat", "rodent", "animal", "furry", ""};
-const char *nWand_2d[]       = {"wand", ""};
-const char *nHole_2d[]       = {"hole", ""};
-const char *nHandle_2d[]     = {"handle", "lever", ""};
-const char *nChute_2d[]      = {"chute", ""};
-const char *nOrgan_2d[]      = {"organ", "piano", "pipe", ""};
-const char *nPost_2d[]       = {"post", "pole", ""};
-const char *nGraf_2d[]       = {"graffiti", "graf", "writing", ""};
+const char *nWindow_2d[]     = {"window", "outside", "window", "inside", ""};
+const char *nWoman_2d[]      = {"woman", "girl", "lady", ""};
 
 const char **arrayNouns_2d[] = {
 	nDummy,        nHero_2d,       nPenny_2d,   nPennylie_2d,  nPenfall_2d,
@@ -1390,80 +1390,80 @@
 	nGraf_2d
 };
 
-const char *nHero_3d[]     = {"hero", "self", ""};
-const char *nWhero_3d[]    = {"whero", ""};
-const char *nHero_old_3d[] = {"hero_old", ""};
-const char *nWheroold_3d[] = {"wheroold", ""};
-const char *nPenny_3d[]    = {"penelope", "woman", "girl", "lady", ""};
-const char *nPennylie_3d[] = {"pennylie", ""};
-const char *nLips_3d[]     = {"lips", ""};
-const char *nPlane_3d[]    = {"plane", "craft", "cabin", "cockpit", ""};
-const char *nDoor_3d[]     = {"door", ""};
-const char *nCdoor_3d[]    = {"door", "cage", "gate", ""};
+const char *nBell_3d[]     = {"bell", "a golden bell", "bell", ""};
 const char *nBlock_3d[]    = {"block", ""};
-const char *nVine_3d[]     = {"vine", "rope", ""};
-const char *nSwinger_3d[]  = {"swinger", ""};
-const char *nDoctor_3d[]   = {"doctor", "witch", "native", "man", ""};
-const char *nClay_3d[]     = {"clay", "some clay", "plasticine", "model", "effigy", "voodoo", "doll", ""};
-const char *nDoorlock_3d[] = {"lock", ""};
-const char *nNeedles_3d[]  = {"needle", "some pins", "pin", ""};
-const char *nNative_3d[]   = {"native", "man", "lady", ""};
-const char *nNat1_3d[]     = {"nat1", "native", "man", ""};
-const char *nNat2_3d[]     = {"nat2", "native", "man", ""};
-const char *nNat3_3d[]     = {"nat3", "native", "man", ""};
-const char *nNatb_3d[]     = {"natb", "native", "man", ""};
-const char *nNatg_3d[]     = {"natg", "native", "man", "girl", ""};
+const char *nBook_3d[]     = {"book", "a spell book", "book", "spell", ""};
 const char *nBottles_3d[]  = {"bottles", ""};
-const char *nFlask_3d[]    = {"flask", "a water flask", "water", "remedy", "antidote", ""};
-const char *nCage_3d[]     = {"cage", "a little cage", "door", ""};
-const char *nPipe_3d[]     = {"blowpipe", "blowpipe & darts", "dart", ""};
-const char *nElephant_3d[] = {"elephant", "animal", ""};
-const char *nE_eyes_3d[]   = {"e_eyes", ""};
-const char *nBouillon_3d[] = {"bouillon", "bouillon cubes", "bouil", "boull", "boulion", "cube", "season", "oxo", "knorr", ""};
-const char *nMoushole_3d[] = {"moushole", ""};
-const char *nDoclie_3d[]   = {"doclie", ""};
+const char *nBouillon_3d[] = {"bouillon", "bouillon cubes", "bouillon cubes", "bouil", "boull", "boulion", "cube", "season", "oxo", "knorr", ""};
+const char *nCage_3d[]     = {"cage", "a little cage", "cage", "door", ""};
+const char *nCandle_3d[]   = {"candle", "a golden candle", "candle", ""};
+const char *nCdoor_3d[]    = {"door", "cage", "door", "gate", ""};
 const char *nCheese_3d[]   = {"cheese", "a sandwich", "sandwich", ""};
-const char *nSpider_3d[]   = {"spider", "insect", "tarantula", ""};
-const char *nSnake_3d[]    = {"snake", ""};
-const char *nFire_3d[]     = {"fire", "flame", "pot", ""};
+const char *nClay_3d[]     = {"clay", "some clay", "modelling clay", "plasticine", "model", "effigy", "voodoo", "doll", ""};
+const char *nCrystal_3d[]  = {"crystal", "a crystal ball", "crystal ball", "ball", ""};
 const char *nDocbits_3d[]  = {"skull", "shield", "torch", "fire", "flame", "spear", "bone", ""};
+const char *nDoclie_3d[]   = {"doclie", ".", "witch doctor", ""};
+const char *nDoctor_3d[]   = {"doctor", "witch", "Witch Doctor", "native", "man", ""};
+const char *nDoor_3d[]     = {"door", ""};
+const char *nDoorlock_3d[] = {"lock", ""};
+const char *nE_eyes_3d[]   = {"e_eyes", ""};
+const char *nElephant_3d[] = {"elephant", "animal", "elephant", ""};
 const char *nFire_1_3d[]   = {"fire_1", ""};
 const char *nFire_2_3d[]   = {"fire_2", ""};
 const char *nFire_3_3d[]   = {"fire_3", ""};
+const char *nFire_3d[]     = {"fire", "flame", "pot", ""};
+const char *nFlask_3d[]    = {"flask", "a water flask", "flask", "water", "remedy", "antidote", ""};
 const char *nFroth_3d[]    = {"froth", ""};
-const char *nScroll_3d[]   = {"scroll", "an old scroll", "writing", ""};
-const char *nCrystal_3d[]  = {"crystal", "a crystal ball", "ball", ""};
-const char *nGhost_3d[]    = {"ghost", "ghoul", "spirit", ""};
-const char *nBell_3d[]     = {"bell", "a golden bell", ""};
-const char *nBook_3d[]     = {"book", "a spell book", "spell", ""};
-const char *nCandle_3d[]   = {"candle", "a golden candle", ""};
+const char *nGhost_3d[]    = {"ghost", "ghoul", "ghost", "spirit", ""};
+const char *nHero_3d[]     = {"hero", "self", "Hugo", ""};
+const char *nHero_old_3d[] = {"hero_old", "~", "Hugo", ""};
+const char *nLips_3d[]     = {"lips", ""};
+const char *nMoushole_3d[] = {"moushole", ""};
+const char *nNat1_3d[]     = {"nat1", "man", "native", ""};
+const char *nNat2_3d[]     = {"nat2", "man", "native", ""};
+const char *nNat3_3d[]     = {"nat3", "man", "native", ""};
+const char *nNatb_3d[]     = {"natb", "man", "native", ""};
+const char *nNatg_3d[]     = {"natg", "man", "native girl", "girl", ""};
+const char *nNative_3d[]   = {"native", "man", "native", "lady", ""};
+const char *nNeedles_3d[]  = {"needle", "some pins", "needles", "pin", ""};
+const char *nPenny_3d[]    = {"penelope", "woman", "Penelope", "girl", "lady", ""};
+const char *nPennylie_3d[] = {"pennylie", "woman", "Penelope", ""};
+const char *nPipe_3d[]     = {"blowpipe", "blowpipe & darts", "blowpipe", "dart", ""};
+const char *nPlane_3d[]    = {"plane", "craft", "cabin", "cockpit", ""};
+const char *nScroll_3d[]   = {"scroll", "an old scroll", "scroll", "writing", ""};
+const char *nSnake_3d[]    = {"snake", ""};
+const char *nSpider_3d[]   = {"spider", "insect", "spider", "tarantula", ""};
+const char *nSwinger_3d[]  = {"swinger", ""};
+const char *nVine_3d[]     = {"vine", "rope", "vine", ""};
+const char *nWhero_3d[]    = {"whero", "~", "Hugo", ""};
+const char *nWheroold_3d[] = {"wheroold", "~", "Hugo", ""};
 
-const char *nSky_3d[]      = {"sky", "ceiling", ""};
-const char *nWall_3d[]     = {"wall", ""};
+const char *nAircraft_3d[] = {"aircraft", ""};
+const char *nBridge_3d[]   = {"bridge", ""};
+const char *nFence_3d[]    = {"fence", "hedge", "bush", ""};
+const char *nFire_4_3d[]   = {"fire_4", ""};
+const char *nFood_3d[]     = {"food", "meat", "hyena", ""};
 const char *nGround_3d[]   = {"ground", "floor", ""};
-const char *nFence_3d[]    = {"fence", "hedge", "bush", ""};
-const char *nBridge_3d[]   = {"bridge", ""};
-const char *nWater_3d[]    = {"water", "stream", "river", "pool", "lake", ""};
-const char *nMouse_3d[]    = {"mouse", "rat", "rodent", "animal", "furry", ""};
-const char *nWindow_3d[]   = {"window", ""};
-const char *nShelfbits_3d[]= {"shelf", "bottle", "jar", "medicine", "label", ""};
+const char *nHut_3d[]      = {"hut", "house", "hut", "shed", ""};
 const char *nJungle_3d[]   = {"tree", "vine", "flower", "fern", "frond", "plant", "jungle", "undergrowth", ""};
+const char *nMouse_3d[]    = {"mouse", "rat", "mouse", "rodent", "animal", "furry", ""};
+const char *nMouth_3d[]    = {"mouth", ""};
+const char *nO_eye_3d[]    = {"o_eye", ""};
 const char *nOrchid_3d[]   = {"orchid", "flower", "plant", ""};
-const char *nPole_3d[]     = {"pole", "stick", "wood", ""};
-const char *nHut_3d[]      = {"hut", "house", "shed", ""};
-const char *nRock_3d[]     = {"rock", "boulder", "stone", ""};
-const char *nAircraft_3d[] = {"aircraft", ""};
 const char *nPlant1_3d[]   = {"plant1", ""};
 const char *nPlant2_3d[]   = {"plant2", ""};
 const char *nPlant3_3d[]   = {"plant3", ""};
 const char *nPlant4_3d[]   = {"plant4", ""};
 const char *nPlant5_3d[]   = {"plant5", ""};
+const char *nPole_3d[]     = {"pole", "stick", "wood", ""};
+const char *nRock_3d[]     = {"rock", "stone", "boulder", ""};
+const char *nShelfbits_3d[]= {"shelf", "bottle", "jar", "medicine", "label", ""};
+const char *nSky_3d[]      = {"sky", "ceiling", ""};
+const char *nThem_3d[]     = {"them", ""};
+const char *nWall_3d[]     = {"wall", ""};
+const char *nWater_3d[]    = {"water", "stream", "river", "pool", "lake", ""};
 const char *nWeb_3d[]      = {"web", ""};
-const char *nO_eye_3d[]    = {"o_eye", ""};
-const char *nFire_4_3d[]   = {"fire_4", ""};
-const char *nMouth_3d[]    = {"mouth", ""};
-const char *nFood_3d[]     = {"food", "meat", "hyena", ""};
-const char *nThem_3d[]     = {"them", ""};
+const char *nWindow_3d[]   = {"window", "~", "window", ""};
 
 const char **arrayNouns_3d[] = {
 	nDummy,       nHero_3d,      nWhero_3d,    nHero_old_3d, nWheroold_3d,


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