[Scummvm-cvs-logs] SF.net SVN: scummvm:[52845] scummvm/trunk/engines/drascula/converse.cpp

eriktorbjorn at users.sourceforge.net eriktorbjorn at users.sourceforge.net
Tue Sep 21 19:57:03 CEST 2010


Revision: 52845
          http://scummvm.svn.sourceforge.net/scummvm/?rev=52845&view=rev
Author:   eriktorbjorn
Date:     2010-09-21 17:57:02 +0000 (Tue, 21 Sep 2010)

Log Message:
-----------
DRASCULA: Fix bug #3069977 ("Grafic Glitches in text")

If response() loads an image into backSurface, we need to restore the
conversation charset to it once we're done. This may very well fix a
few other similar bugs, but I haven't verified that.

Modified Paths:
--------------
    scummvm/trunk/engines/drascula/converse.cpp

Modified: scummvm/trunk/engines/drascula/converse.cpp
===================================================================
--- scummvm/trunk/engines/drascula/converse.cpp	2010-09-21 17:20:44 UTC (rev 52844)
+++ scummvm/trunk/engines/drascula/converse.cpp	2010-09-21 17:57:02 UTC (rev 52845)
@@ -287,8 +287,12 @@
 		playTalkSequence(function);
 
 	if (currentChapter == 2) {
-		if (function == 16 || function == 20 || function == 23 || function == 29 || function == 31)
+		bool reloadConversationCharset = false;
+
+		if (function == 16 || function == 20 || function == 23 || function == 29 || function == 31) {
+			reloadConversationCharset = true;
 			loadPic(menuBackground, backSurface);
+		}
 
 		if (function == 16)
 			animation_16_2();
@@ -300,6 +304,9 @@
 			animation_29_2();
 		else if (function == 31)
 			animation_31_2();
+
+		if (reloadConversationCharset)
+			loadPic("car.alg", backSurface);
 	} else if (currentChapter == 3) {
 		grr();
 	}


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