[Scummvm-cvs-logs] scummvm master -> 9f2ed38ef14d6c5d0baa55615ad7f38e091d6983

bluegr md5 at scummvm.org
Fri Dec 9 09:14:51 CET 2011


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
9f2ed38ef1 DREAMWEB: Port 'endgame', 'showgun' to C++


Commit: 9f2ed38ef14d6c5d0baa55615ad7f38e091d6983
    https://github.com/scummvm/scummvm/commit/9f2ed38ef14d6c5d0baa55615ad7f38e091d6983
Author: Filippos Karapetis (md5 at scummvm.org)
Date: 2011-12-09T00:14:08-08:00

Commit Message:
DREAMWEB: Port 'endgame', 'showgun' to C++

Also, remove the associated 'endtextname' and 'gungraphic' offsets from
the blob

Changed paths:
    devtools/tasmrecover/tasm-recover
    engines/dreamweb/dreamgen.cpp
    engines/dreamweb/dreamgen.h
    engines/dreamweb/stubs.cpp
    engines/dreamweb/stubs.h



diff --git a/devtools/tasmrecover/tasm-recover b/devtools/tasmrecover/tasm-recover
index 8780aaa..e73ba49 100755
--- a/devtools/tasmrecover/tasm-recover
+++ b/devtools/tasmrecover/tasm-recover
@@ -143,6 +143,8 @@ p = parser(skip_binary_data = [
 	'idname',
 	'samplename',
 	# 'basicsample', # This can't be removed due to tasm-recover limitations
+	'endtextname',
+	'gungraphic',
 	])
 p.strip_path = 3
 context = p.parse('dreamweb/dreamweb.asm')
@@ -296,6 +298,7 @@ generator = cpp(context, "DreamGen", blacklist = [
 	'edeninbath',
 	'edenscdplayer',
 	'enablesoundint',
+	'endgame',
 	'endpaltostart',
 	'entercode',
 	'entersymbol',
@@ -623,6 +626,7 @@ generator = cpp(context, "DreamGen", blacklist = [
 	'showframe',
 	'showgamereel',
 	'showgroup',
+	'showgun',
 	'showicon',
 	'showkeypad',
 	'showleftpage',
diff --git a/engines/dreamweb/dreamgen.cpp b/engines/dreamweb/dreamgen.cpp
index 5ee2397..f5e4f27 100644
--- a/engines/dreamweb/dreamgen.cpp
+++ b/engines/dreamweb/dreamgen.cpp
@@ -928,60 +928,6 @@ halfend:
 	data.byte(kNumtofade) = 32;
 }
 
-void DreamGenContext::showGun() {
-	STACK_CHECK;
-	data.byte(kAddtored) = 0;
-	data.byte(kAddtogreen) = 0;
-	data.byte(kAddtoblue) = 0;
-	palToStartPal();
-	palToEndPal();
-	greyscaleSum();
-	data.byte(kFadedirection) = 1;
-	data.byte(kFadecount) = 63;
-	data.byte(kColourpos) = 0;
-	data.byte(kNumtofade) = 128;
-	cx = 130;
-	hangOn();
-	endPalToStart();
-	clearEndPal();
-	data.byte(kFadedirection) = 1;
-	data.byte(kFadecount) = 63;
-	data.byte(kColourpos) = 0;
-	data.byte(kNumtofade) = 128;
-	cx = 200;
-	hangOn();
-	data.byte(kRoomssample) = 34;
-	loadRoomsSample();
-	data.byte(kVolume) = 0;
-	dx = 1055;
-	loadIntoTemp();
-	createPanel2();
-	ds = data.word(kTempgraphics);
-	al = 0;
-	ah = 0;
-	di = 100;
-	bx = 4;
-	showFrame();
-	ds = data.word(kTempgraphics);
-	al = 1;
-	ah = 0;
-	di = 158;
-	bx = 106;
-	showFrame();
-	workToScreen();
-	getRidOfTemp();
-	fadeScreenUp();
-	cx = 160;
-	hangOn();
-	al = 12;
-	ah = 0;
-	playChannel0();
-	dx = 1029;
-	loadTempText();
-	rollEndCredits2();
-	getRidOfTempText();
-}
-
 void DreamGenContext::rollEndCredits2() {
 	STACK_CHECK;
 	rollEm();
@@ -1222,24 +1168,11 @@ void DreamGenContext::initialMonCols() {
 	showGroup();
 }
 
-void DreamGenContext::endGame() {
-	STACK_CHECK;
-	dx = 1029;
-	loadTempText();
-	monkSpeaking();
-	gettingShot();
-	getRidOfTempText();
-	data.byte(kVolumeto) = 7;
-	data.byte(kVolumedirection) = 1;
-	cx = 200;
-	hangOn();
-}
-
 void DreamGenContext::monkSpeaking() {
 	STACK_CHECK;
 	data.byte(kRoomssample) = 35;
 	loadRoomsSample();
-	dx = 1068;
+	dx = 1042;
 	loadIntoTemp();
 	clearWork();
 	showMonk();
@@ -3287,14 +3220,14 @@ void DreamGenContext::getDestInfo() {
 	push(ax);
 	dx = data;
 	es = dx;
-	si = 1433;
+	si = 1407;
 	_add(si, ax);
 	cl = es.byte(si);
 	ax = pop();
 	push(cx);
 	dx = data;
 	es = dx;
-	si = 1449;
+	si = 1423;
 	_add(si, ax);
 	ax = pop();
 }
@@ -3346,7 +3279,7 @@ clearedlocations:
 	bx = ax;
 	dx = data;
 	es = dx;
-	_add(bx, 1433);
+	_add(bx, 1407);
 	es.byte(bx) = 0;
 }
 
@@ -3382,7 +3315,7 @@ void DreamGenContext::execCommand() {
 	es = cs;
 	bx = offset_comlist;
 	ds = cs;
-	si = 1467;
+	si = 1441;
 	al = ds.byte(si);
 	_cmp(al, 0);
 	if (!flags.z())
@@ -3475,7 +3408,7 @@ dirroot:
 	si = offset_rootdir;
 	_inc(si);
 	es = cs;
-	di = 1290;
+	di = 1264;
 	_inc(di);
 	cx = 12;
 	_movsb(cx, true);
@@ -3577,7 +3510,7 @@ notyetassigned:
 	push(bx);
 	_add(bx, 2);
 	ds = cs;
-	si = 1467;
+	si = 1441;
 checkpass:
 	_lodsw();
 	ah = es.byte(bx);
@@ -3648,7 +3581,7 @@ void DreamGenContext::read() {
 	return;
 okcom:
 	es = cs;
-	di = 1290;
+	di = 1264;
 	ax = data.word(kTextfile1);
 	data.word(kMonsource) = ax;
 	ds = ax;
@@ -3778,7 +3711,7 @@ keyok2:
 	ds = cs;
 	si = offset_operand1+1;
 	es = cs;
-	di = 1290+1;
+	di = 1264+1;
 	cx = 12;
 	_movsb(cx, true);
 	monitorLogo();
@@ -3905,7 +3838,7 @@ void DreamGenContext::parser() {
 	al = '=';
 	_stosb();
 	ds = cs;
-	si = 1467;
+	si = 1441;
 notspace1:
 	_lodsw();
 	_cmp(al, 32);
@@ -5739,7 +5672,7 @@ void DreamGenContext::getNamePos() {
 	_mul(cx);
 	dx = data;
 	es = dx;
-	bx = 1601;
+	bx = 1575;
 	_add(bx, ax);
 	al = data.byte(kCursorpos);
 	ah = 0;
@@ -5835,7 +5768,7 @@ void DreamGenContext::showNames() {
 	STACK_CHECK;
 	dx = data;
 	es = dx;
-	si = 1601+1;
+	si = 1575+1;
 	di = (60)+21;
 	bx = (52)+10;
 	cl = 0;
@@ -6211,7 +6144,7 @@ void DreamGenContext::clearChanges() {
 	di = 0;
 	_stosw(cx, true);
 	es = cs;
-	di = 1433;
+	di = 1407;
 	al = 1;
 	_stosb(2);
 	al = 0;
@@ -6532,61 +6465,61 @@ void DreamGenContext::__start() {
 		//0x03e0: EAMW EB.V 99.D REAM
 		0x57, 0x45, 0x42, 0x2e, 0x47, 0x31, 0x34, 0x00, 0x44, 0x52, 0x45, 0x41, 0x4d, 0x57, 0x45, 0x42, 
 		//0x03f0: WEB. G14. DREA MWEB
-		0x2e, 0x54, 0x35, 0x31, 0x00, 0x44, 0x52, 0x45, 0x41, 0x4d, 0x57, 0x45, 0x42, 0x2e, 0x54, 0x38, 
-		//0x0400: .T51 .DRE AMWE B.T8
-		0x33, 0x00, 0x44, 0x52, 0x45, 0x41, 0x4d, 0x57, 0x45, 0x42, 0x2e, 0x56, 0x4f, 0x4c, 0x00, 0x44, 
-		//0x0410: 3.DR EAMW EB.V OL.D
-		0x52, 0x45, 0x41, 0x4d, 0x57, 0x45, 0x42, 0x2e, 0x47, 0x31, 0x33, 0x00, 0x44, 0x52, 0x45, 0x41, 
-		//0x0420: REAM WEB. G13. DREA
-		0x4d, 0x57, 0x45, 0x42, 0x2e, 0x47, 0x31, 0x35, 0x00, 0x44, 0x52, 0x45, 0x41, 0x4d, 0x57, 0x45, 
-		//0x0430: MWEB .G15 .DRE AMWE
-		0x42, 0x2e, 0x49, 0x30, 0x37, 0x00, 0x00, 0x01, 0x45, 0x58, 0x49, 0x54, 0x20, 0x20, 0x20, 0x20, 
-		//0x0440: B.I0 7... EXIT     
-		0x20, 0x20, 0x48, 0x45, 0x4c, 0x50, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x4c, 0x49, 0x53, 0x54, 
-		//0x0450:   HE LP        LIST
-		0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x52, 0x45, 0x41, 0x44, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 
-		//0x0460:        RE AD       
-		0x4c, 0x4f, 0x47, 0x4f, 0x4e, 0x20, 0x20, 0x20, 0x20, 0x20, 0x4b, 0x45, 0x59, 0x53, 0x20, 0x20, 
-		//0x0470: LOGO N      KE YS  
-		0x20, 0x20, 0x20, 0x20, 0x01, 0x00, 0x50, 0x55, 0x42, 0x4c, 0x49, 0x43, 0x20, 0x20, 0x20, 0x20, 
-		//0x0480:      ..PU BLIC     
-		0x20, 0x20, 0x50, 0x55, 0x42, 0x4c, 0x49, 0x43, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x00, 0x00, 
-		//0x0490:   PU BLIC       ...
-		0x42, 0x4c, 0x41, 0x43, 0x4b, 0x44, 0x52, 0x41, 0x47, 0x4f, 0x4e, 0x20, 0x52, 0x59, 0x41, 0x4e, 
-		//0x04a0: BLAC KDRA GON  RYAN
-		0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x00, 0x00, 0x48, 0x45, 0x4e, 0x44, 0x52, 0x49, 
-		//0x04b0:         . ..HE NDRI
-		0x58, 0x20, 0x20, 0x20, 0x20, 0x20, 0x4c, 0x4f, 0x55, 0x49, 0x53, 0x20, 0x20, 0x20, 0x20, 0x20, 
-		//0x04c0: X      LO UIS      
-		0x20, 0x00, 0x00, 0x00, 0x53, 0x45, 0x50, 0x54, 0x49, 0x4d, 0x55, 0x53, 0x20, 0x20, 0x20, 0x20, 
-		//0x04d0:  ... SEPT IMUS     
-		0x42, 0x45, 0x43, 0x4b, 0x45, 0x54, 0x54, 0x20, 0x20, 0x20, 0x20, 0x00, 0xff, 0xff, 0x20, 0x20, 
-		//0x04e0: BECK ETT     . ..  
-		0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x22, 0x52, 0x4f, 0x4f, 
-		//0x04f0:              . "ROO
-		0x54, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x22, 0x20, 0x20, 0x20, 0x20, 0x20, 
-		//0x0500: T          ."      
-		0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x30, 0x30, 0x30, 0x30, 0x00, 0x30, 0x30, 0x00, 
-		//0x0510:         . 0000 .00.
-		0x0d, 0x0a, 0x0d, 0x0a, 0x24, 0x53, 0x50, 0x45, 0x45, 0x43, 0x48, 0x52, 0x32, 0x34, 0x43, 0x30, 
-		//0x0520: .... $SPE ECHR 24C0
-		0x30, 0x30, 0x35, 0x2e, 0x52, 0x41, 0x57, 0x00, 0x4f, 0x42, 0x4a, 0x45, 0x43, 0x54, 0x20, 0x4e, 
-		//0x0530: 005. RAW. OBJE CT N
-		0x41, 0x4d, 0x45, 0x20, 0x4f, 0x4e, 0x45, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 
-		//0x0540: AME  ONE           
+		0x2e, 0x54, 0x35, 0x31, 0x00, 0x44, 0x52, 0x45, 0x41, 0x4d, 0x57, 0x45, 0x42, 0x2e, 0x56, 0x4f, 
+		//0x0400: .T51 .DRE AMWE B.VO
+		0x4c, 0x00, 0x44, 0x52, 0x45, 0x41, 0x4d, 0x57, 0x45, 0x42, 0x2e, 0x47, 0x31, 0x35, 0x00, 0x44, 
+		//0x0410: L.DR EAMW EB.G 15.D
+		0x52, 0x45, 0x41, 0x4d, 0x57, 0x45, 0x42, 0x2e, 0x49, 0x30, 0x37, 0x00, 0x00, 0x01, 0x45, 0x58, 
+		//0x0420: REAM WEB. I07. ..EX
+		0x49, 0x54, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x48, 0x45, 0x4c, 0x50, 0x20, 0x20, 0x20, 0x20, 
+		//0x0430: IT        HELP     
+		0x20, 0x20, 0x4c, 0x49, 0x53, 0x54, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x52, 0x45, 0x41, 0x44, 
+		//0x0440:   LI ST        READ
+		0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x4c, 0x4f, 0x47, 0x4f, 0x4e, 0x20, 0x20, 0x20, 0x20, 0x20, 
+		//0x0450:        LO GON      
+		0x4b, 0x45, 0x59, 0x53, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x01, 0x00, 0x50, 0x55, 0x42, 0x4c, 
+		//0x0460: KEYS        .. PUBL
+		0x49, 0x43, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x50, 0x55, 0x42, 0x4c, 0x49, 0x43, 0x20, 0x20, 
+		//0x0470: IC        PUBL IC  
+		0x20, 0x20, 0x20, 0x00, 0x00, 0x00, 0x42, 0x4c, 0x41, 0x43, 0x4b, 0x44, 0x52, 0x41, 0x47, 0x4f, 
+		//0x0480:    . ..BL ACKD RAGO
+		0x4e, 0x20, 0x52, 0x59, 0x41, 0x4e, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x00, 0x00, 
+		//0x0490: N RY AN         ...
+		0x48, 0x45, 0x4e, 0x44, 0x52, 0x49, 0x58, 0x20, 0x20, 0x20, 0x20, 0x20, 0x4c, 0x4f, 0x55, 0x49, 
+		//0x04a0: HEND RIX       LOUI
+		0x53, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x00, 0x00, 0x53, 0x45, 0x50, 0x54, 0x49, 0x4d, 
+		//0x04b0: S       . ..SE PTIM
+		0x55, 0x53, 0x20, 0x20, 0x20, 0x20, 0x42, 0x45, 0x43, 0x4b, 0x45, 0x54, 0x54, 0x20, 0x20, 0x20, 
+		//0x04c0: US     BE CKET T   
+		0x20, 0x00, 0xff, 0xff, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 
+		//0x04d0:  ...               
+		0x20, 0x00, 0x22, 0x52, 0x4f, 0x4f, 0x54, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 
+		//0x04e0:  ."R OOT          .
+		0x22, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x30, 0x30, 
+		//0x04f0: "               .00
+		0x30, 0x30, 0x00, 0x30, 0x30, 0x00, 0x0d, 0x0a, 0x0d, 0x0a, 0x24, 0x53, 0x50, 0x45, 0x45, 0x43, 
+		//0x0500: 00.0 0... ..$S PEEC
+		0x48, 0x52, 0x32, 0x34, 0x43, 0x30, 0x30, 0x30, 0x35, 0x2e, 0x52, 0x41, 0x57, 0x00, 0x4f, 0x42, 
+		//0x0510: HR24 C000 5.RA W.OB
+		0x4a, 0x45, 0x43, 0x54, 0x20, 0x4e, 0x41, 0x4d, 0x45, 0x20, 0x4f, 0x4e, 0x45, 0x20, 0x20, 0x20, 
+		//0x0520: JECT  NAM E ON E   
 		0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 
-		//0x0550:                    
-		0x00, 0x10, 0x12, 0x12, 0x11, 0x10, 0x10, 0x10, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 
-		//0x0560: .... .... .... ....
-		0x01, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x44, 0x3a, 0x00, 0x00, 0x00, 0x00, 0x00, 
-		//0x0570: .... .... .D:. ....
-		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
+		//0x0530:                    
+		0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x10, 0x12, 0x12, 0x11, 0x10, 0x10, 0x10, 0x01, 0x01, 
+		//0x0540:        .. .... ....
+		0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x44, 
+		//0x0550: .... .... .... ...D
+		0x3a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
+		//0x0560: :... .... .... ....
+		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 
+		//0x0570: .... .... .... ....
+		0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 
 		//0x0580: .... .... .... ....
-		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 
+		0x00, 0x03, 0x02, 0x04, 0x01, 0x0a, 0x09, 0x08, 0x06, 0x0b, 0x04, 0x07, 0x07, 0x00, 0x00, 0x00, 
 		//0x0590: .... .... .... ....
-		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x02, 0x04, 0x01, 0x0a, 
+		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
 		//0x05a0: .... .... .... ....
-		0x09, 0x08, 0x06, 0x0b, 0x04, 0x07, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
+		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
 		//0x05b0: .... .... .... ....
 		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
 		//0x05c0: .... .... .... ....
@@ -6600,25 +6533,23 @@ void DreamGenContext::__start() {
 		//0x0600: .... .... .... ....
 		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
 		//0x0610: .... .... .... ....
-		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
+		0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 
 		//0x0620: .... .... .... ....
-		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 
+		0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 
 		//0x0630: .... .... .... ....
-		0xff, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 
+		0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 
 		//0x0640: .... .... .... ....
-		0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 
+		0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 
 		//0x0650: .... .... .... ....
-		0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 
+		0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 
 		//0x0660: .... .... .... ....
-		0x01, 0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 
+		0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 
 		//0x0670: .... .... .... ....
-		0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 
+		0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 
 		//0x0680: .... .... .... ....
-		0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 
+		0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 
 		//0x0690: .... .... .... ....
-		0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 
-		//0x06a0: .... .... .... ....
-		0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, };
+		0x00, };
 	ds.assign(src, src + sizeof(src));
 	dreamweb(); 
 }
diff --git a/engines/dreamweb/dreamgen.h b/engines/dreamweb/dreamgen.h
index 775cfde..0956076 100644
--- a/engines/dreamweb/dreamgen.h
+++ b/engines/dreamweb/dreamgen.h
@@ -32,15 +32,15 @@
 
 namespace DreamGen {
 
-static const uint16 offset_money1poke = 0x0518;
-static const uint16 offset_comlist = 0x0448;
-static const uint16 offset_openchangesize = 0x0446;
-static const uint16 offset_operand1 = 0x04ee;
-static const uint16 offset_commandline = 0x0538;
-static const uint16 offset_money2poke = 0x051d;
-static const uint16 offset_speechfile = 0x052b;
-static const uint16 offset_rootdir = 0x04fc;
-static const uint16 offset_keys = 0x0484;
+static const uint16 offset_commandline = 0x051e;
+static const uint16 offset_rootdir = 0x04e2;
+static const uint16 offset_money2poke = 0x0503;
+static const uint16 offset_openchangesize = 0x042c;
+static const uint16 offset_keys = 0x046a;
+static const uint16 offset_comlist = 0x042e;
+static const uint16 offset_money1poke = 0x04fe;
+static const uint16 offset_speechfile = 0x0511;
+static const uint16 offset_operand1 = 0x04d4;
 static const uint16 kStartvars = 0;
 static const uint16 kProgresspoints = 1;
 static const uint16 kWatchon = 2;
@@ -416,21 +416,19 @@ static const uint16 kCharacterset3 = 977;
 static const uint16 kBasicsample = 990;
 static const uint16 kDiarygraphic = 1003;
 static const uint16 kDiarytext = 1016;
-static const uint16 kEndtextname = 1029;
-static const uint16 kVolumetabname = 1042;
-static const uint16 kGungraphic = 1055;
-static const uint16 kMonkface = 1068;
-static const uint16 kTitle7graphics = 1081;
-static const uint16 kCurrentfile = 1290;
-static const uint16 kRoomscango = 1433;
-static const uint16 kRoompics = 1449;
-static const uint16 kOplist = 1464;
-static const uint16 kInputline = 1467;
-static const uint16 kPresslist = 1595;
-static const uint16 kSavenames = 1601;
-static const uint16 kQuitrequested = 1720;
-static const uint16 kSubtitles = 1721;
-static const uint16 kForeignrelease = 1722;
+static const uint16 kVolumetabname = 1029;
+static const uint16 kMonkface = 1042;
+static const uint16 kTitle7graphics = 1055;
+static const uint16 kCurrentfile = 1264;
+static const uint16 kRoomscango = 1407;
+static const uint16 kRoompics = 1423;
+static const uint16 kOplist = 1438;
+static const uint16 kInputline = 1441;
+static const uint16 kPresslist = 1569;
+static const uint16 kSavenames = 1575;
+static const uint16 kQuitrequested = 1694;
+static const uint16 kSubtitles = 1695;
+static const uint16 kForeignrelease = 1696;
 static const uint16 kBlocktextdat = (0);
 static const uint16 kPersonframes = (0);
 static const uint16 kDebuglevel1 = (0);
@@ -566,7 +564,6 @@ public:
 	void useAltar();
 	void startTalk();
 	void getAnyAd();
-	void endGame();
 	void usePipe();
 	void reminders();
 	void runTap();
@@ -636,7 +633,6 @@ public:
 	void useOpened();
 	void fillOpen();
 	void signOn();
-	void showGun();
 	void locationPic();
 	void triggerMessage();
 	void swapWithOpen();
diff --git a/engines/dreamweb/stubs.cpp b/engines/dreamweb/stubs.cpp
index 3e37e55..4b53f88 100644
--- a/engines/dreamweb/stubs.cpp
+++ b/engines/dreamweb/stubs.cpp
@@ -4118,4 +4118,50 @@ void DreamGenContext::hangOnPQ() {
 	flags._c = false;
  }
 
+void DreamGenContext::endGame() {
+	loadTempText("DREAMWEB.T83");
+	monkSpeaking();
+	gettingShot();
+	getRidOfTempText();
+	data.byte(kVolumeto) = 7;
+	data.byte(kVolumedirection) = 1;
+	hangOn(200);
+}
+
+void DreamGenContext::showGun() {
+	data.byte(kAddtored) = 0;
+	data.byte(kAddtogreen) = 0;
+	data.byte(kAddtoblue) = 0;
+	palToStartPal();
+	palToEndPal();
+	greyscaleSum();
+	data.byte(kFadedirection) = 1;
+	data.byte(kFadecount) = 63;
+	data.byte(kColourpos) = 0;
+	data.byte(kNumtofade) = 128;
+	hangOn(130);
+	endPalToStart();
+	clearEndPal();
+	data.byte(kFadedirection) = 1;
+	data.byte(kFadecount) = 63;
+	data.byte(kColourpos) = 0;
+	data.byte(kNumtofade) = 128;
+	hangOn(200);
+	data.byte(kRoomssample) = 34;
+	loadRoomsSample();
+	data.byte(kVolume) = 0;
+	loadIntoTemp("DREAMWEB.G13");
+	createPanel2();
+	showFrame(tempGraphics(), 100, 4, 0, 0);
+	showFrame(tempGraphics(), 158, 106, 1, 0);
+	workToScreen();
+	getRidOfTemp();
+	fadeScreenUp();
+	hangOn(160);
+	playChannel0(12, 0);
+	loadTempText("DREAMWEB.T83");
+	rollEndCredits2();
+	getRidOfTempText();
+}
+
 } // End of namespace DreamGen
diff --git a/engines/dreamweb/stubs.h b/engines/dreamweb/stubs.h
index e093c2e..3d29351 100644
--- a/engines/dreamweb/stubs.h
+++ b/engines/dreamweb/stubs.h
@@ -560,5 +560,7 @@
 	void doSaveLoad();
 	void useDiary();
 	void hangOnPQ();
+	void showGun();
+	void endGame();
 
 #endif






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