[Scummvm-cvs-logs] scummvm master -> c91b6d7d357300597e74126b48aa1473587a8133
lordhoto
lordhoto at gmail.com
Thu Dec 15 21:49:43 CET 2011
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
c91b6d7d35 OPENGLSDL: Fix video mode initialization for 640x400 games with AR enabled.
Commit: c91b6d7d357300597e74126b48aa1473587a8133
https://github.com/scummvm/scummvm/commit/c91b6d7d357300597e74126b48aa1473587a8133
Author: Johannes Schickel (lordhoto at scummvm.org)
Date: 2011-12-15T12:48:14-08:00
Commit Message:
OPENGLSDL: Fix video mode initialization for 640x400 games with AR enabled.
Formerly they always used a height of 240 * scaleFactor, which would for
exmaple make the games requesting a 1x scaler use a height of 240 if AR
is enabled.
This was a regression from b8dcd9a25eb27ef40aa5535fc83879d20db7e10c.
Changed paths:
backends/graphics/openglsdl/openglsdl-graphics.cpp
diff --git a/backends/graphics/openglsdl/openglsdl-graphics.cpp b/backends/graphics/openglsdl/openglsdl-graphics.cpp
index cfc78cf..ab44b00 100644
--- a/backends/graphics/openglsdl/openglsdl-graphics.cpp
+++ b/backends/graphics/openglsdl/openglsdl-graphics.cpp
@@ -318,12 +318,14 @@ bool OpenGLSdlGraphicsManager::loadGFXMode() {
// only used to ensure that the original pixel size aspect for these
// modes is used.
// (Non-square pixels on old monitors vs square pixel on new ones).
- if (_videoMode.aspectRatioCorrection
- && ((_videoMode.screenWidth == 320 && _videoMode.screenHeight == 200)
- || (_videoMode.screenWidth == 640 && _videoMode.screenHeight == 400)))
- _videoMode.overlayHeight = _videoMode.hardwareHeight = 240 * scaleFactor;
- else
+ if (_videoMode.aspectRatioCorrection) {
+ if (_videoMode.screenWidth == 320 && _videoMode.screenHeight == 200)
+ _videoMode.overlayHeight = _videoMode.hardwareHeight = 240 * scaleFactor;
+ else if (_videoMode.screenWidth == 640 && _videoMode.screenHeight == 400)
+ _videoMode.overlayHeight = _videoMode.hardwareHeight = 480 * scaleFactor;
+ } else {
_videoMode.overlayHeight = _videoMode.hardwareHeight = _videoMode.screenHeight * scaleFactor;
+ }
}
_screenResized = false;
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