[Scummvm-cvs-logs] SF.net SVN: scummvm:[55741] scummvm/trunk/engines/hugo

strangerke at users.sourceforge.net strangerke at users.sourceforge.net
Wed Feb 2 22:12:51 CET 2011


Revision: 55741
          http://scummvm.svn.sourceforge.net/scummvm/?rev=55741&view=rev
Author:   strangerke
Date:     2011-02-02 21:12:51 +0000 (Wed, 02 Feb 2011)

Log Message:
-----------
HUGO: 'Constify' engine as much as possible

Modified Paths:
--------------
    scummvm/trunk/engines/hugo/display.cpp
    scummvm/trunk/engines/hugo/display.h
    scummvm/trunk/engines/hugo/file.cpp
    scummvm/trunk/engines/hugo/file.h
    scummvm/trunk/engines/hugo/file_v1d.cpp
    scummvm/trunk/engines/hugo/file_v1w.cpp
    scummvm/trunk/engines/hugo/file_v2d.cpp
    scummvm/trunk/engines/hugo/file_v2w.cpp
    scummvm/trunk/engines/hugo/file_v3d.cpp
    scummvm/trunk/engines/hugo/hugo.cpp
    scummvm/trunk/engines/hugo/hugo.h
    scummvm/trunk/engines/hugo/inventory.cpp
    scummvm/trunk/engines/hugo/inventory.h
    scummvm/trunk/engines/hugo/mouse.cpp
    scummvm/trunk/engines/hugo/mouse.h
    scummvm/trunk/engines/hugo/object.h
    scummvm/trunk/engines/hugo/object_v1d.cpp
    scummvm/trunk/engines/hugo/object_v2d.cpp
    scummvm/trunk/engines/hugo/parser.cpp
    scummvm/trunk/engines/hugo/parser.h
    scummvm/trunk/engines/hugo/parser_v1d.cpp
    scummvm/trunk/engines/hugo/parser_v1w.cpp
    scummvm/trunk/engines/hugo/parser_v3d.cpp
    scummvm/trunk/engines/hugo/route.cpp
    scummvm/trunk/engines/hugo/route.h
    scummvm/trunk/engines/hugo/schedule.cpp
    scummvm/trunk/engines/hugo/schedule.h
    scummvm/trunk/engines/hugo/sound.cpp
    scummvm/trunk/engines/hugo/sound.h

Modified: scummvm/trunk/engines/hugo/display.cpp
===================================================================
--- scummvm/trunk/engines/hugo/display.cpp	2011-02-02 21:05:38 UTC (rev 55740)
+++ scummvm/trunk/engines/hugo/display.cpp	2011-02-02 21:12:51 UTC (rev 55741)
@@ -76,7 +76,7 @@
 /**
 * Move an image from source to destination
 */
-void Screen::moveImage(image_pt srcImage, int16 x1, int16 y1, int16 dx, int16 dy, int16 width1, image_pt dstImage, int16 x2, int16 y2, int16 width2) {
+void Screen::moveImage(image_pt srcImage, const int16 x1, const int16 y1, const int16 dx, int16 dy, const int16 width1, image_pt dstImage, const int16 x2, const int16 y2, const int16 width2) {
 	debugC(3, kDebugDisplay, "moveImage(srcImage, %d, %d, %d, %d, %d, dstImage, %d, %d, %d)", x1, y1, dx, dy, width1, x2, y2, width2);
 
 	int16 wrap_src = width1 - dx;                   // Wrap to next src row
@@ -102,7 +102,7 @@
 /**
 * Blit the supplied rectangle from _frontBuffer to the screen
 */
-void Screen::displayRect(int16 x, int16 y, int16 dx, int16 dy) {
+void Screen::displayRect(const int16 x, const int16 y, const int16 dx, const int16 dy) {
 	debugC(3, kDebugDisplay, "displayRect(%d, %d, %d, %d)", x, y, dx, dy);
 
 	int16 xClip, yClip;
@@ -115,7 +115,7 @@
 * Change a color by remapping supplied palette index with new index in main palette.
 * Alse save the new color in the current palette.
 */
-void Screen::remapPal(uint16 oldIndex, uint16 newIndex) {
+void Screen::remapPal(const uint16 oldIndex, const uint16 newIndex) {
 	debugC(1, kDebugDisplay, "Remap_pal(%d, %d)", oldIndex, newIndex);
 
 	byte pal[4];
@@ -131,7 +131,7 @@
 /**
 * Saves the current palette in a savegame
 */
-void Screen::savePal(Common::WriteStream *f) {
+void Screen::savePal(Common::WriteStream *f) const {
 	debugC(1, kDebugDisplay, "savePal()");
 
 	for (int i = 0; i < _paletteSize; i++)
@@ -164,8 +164,8 @@
 * This implementation gives the same result than the DOS version.
 * It wasn't implemented in the Win version
 */
-void Screen::setBackgroundColor(long color) {
-	debugC(1, kDebugDisplay, "setBackgroundColor(%ld)", color);
+void Screen::setBackgroundColor(const uint16 color) {
+	debugC(1, kDebugDisplay, "setBackgroundColor(%d)", color);
 
 	remapPal(0, color);
 }
@@ -192,7 +192,7 @@
 * Merge an object frame into _frontBuffer at sx, sy and update rectangle list.
 * If fore TRUE, force object above any overlay
 */
-void Screen::displayFrame(int sx, int sy, seq_t *seq, bool foreFl) {
+void Screen::displayFrame(const int sx, const int sy, seq_t *seq, const bool foreFl) {
 	debugC(3, kDebugDisplay, "displayFrame(%d, %d, seq, %d)", sx, sy, (foreFl) ? 1 : 0);
 
 	image_pt image = seq->imagePtr;                 // Ptr to object image data
@@ -229,7 +229,7 @@
 /**
 * Merge rectangles A,B leaving result in B
 */
-void Screen::merge(rect_t *rectA, rect_t *rectB) {
+void Screen::merge(const rect_t *rectA, rect_t *rectB) {
 	debugC(6, kDebugDisplay, "merge()");
 
 	int16 xa = rectA->x + rectA->dx;                // Find x2,y2 for each rectangle
@@ -249,7 +249,7 @@
 * of blist.  bmax is the max size of the blist.  Note that blist can
 * have holes, in which case dx = 0.  Returns used length of blist.
 */
-int16 Screen::mergeLists(rect_t *list, rect_t *blist, int16 len, int16 blen, int16 bmax) {
+int16 Screen::mergeLists(rect_t *list, rect_t *blist, const int16 len, int16 blen) {
 	debugC(4, kDebugDisplay, "mergeLists()");
 
 	int16   coalesce[kBlitListSize];                // List of overlapping rects
@@ -327,8 +327,8 @@
 		}
 
 		// Coalesce restore-list, add-list into combined blit-list
-		blitLength = mergeLists(restoreList, blistList, restoreIndex, blitLength, kBlitListSize);
-		blitLength = mergeLists(addList, blistList, addIndex,  blitLength, kBlitListSize);
+		blitLength = mergeLists(restoreList, blistList, restoreIndex, blitLength);
+		blitLength = mergeLists(addList, blistList, addIndex,  blitLength);
 
 		// Blit the combined blit-list
 		for (restoreIndex = 0, p = blistList; restoreIndex < blitLength; restoreIndex++, p++) {
@@ -354,7 +354,7 @@
 * *(fontdata+1) = Font Width (pixels)
 * *(fontdata+x) = Font Bitmap (monochrome)
 */
-void Screen::writeChr(int sx, int sy, byte color, char *local_fontdata) {
+void Screen::writeChr(const int sx, const int sy, const byte color, const char *local_fontdata){
 	debugC(2, kDebugDisplay, "writeChr(%d, %d, %d, %d)", sx, sy, color, local_fontdata[0]);
 
 	byte height = local_fontdata[0];
@@ -386,10 +386,10 @@
 /**
 * Returns length of supplied string in pixels
 */
-int16 Screen::stringLength(const char *s) {
+int16 Screen::stringLength(const char *s) const {
 	debugC(2, kDebugDisplay, "stringLength(%s)", s);
 
-	byte **fontArr = _font[_fnt];
+	byte *const*fontArr = _font[_fnt];
 	int16 sum = 0;
 	for (; *s; s++)
 		sum += *(fontArr[(uint)*s] + 1) + 1;
@@ -400,7 +400,7 @@
 /**
 * Return x which would center supplied string
 */
-int16 Screen::center(const char *s) {
+int16 Screen::center(const char *s) const {
 	debugC(1, kDebugDisplay, "center(%s)", s);
 
 	return (int16)((kXPix - stringLength(s)) >> 1);
@@ -410,13 +410,13 @@
 * Write string at sx,sy in supplied color in current font
 * If sx == CENTER, center it
 */
-void Screen::writeStr(int16 sx, int16 sy, const char *s, byte color) {
+void Screen::writeStr(int16 sx, const int16 sy, const char *s, const byte color) {
 	debugC(2, kDebugDisplay, "writeStr(%d, %d, %s, %d)", sx, sy, s, color);
 
 	if (sx == kCenter)
 		sx = center(s);
 
-	byte **font = _font[_fnt];
+	byte *const*font = _font[_fnt];
 	for (; *s; s++) {
 		writeChr(sx, sy, color, (char *)font[(uint)*s]);
 		sx += *(font[(uint)*s] + 1) + 1;
@@ -426,7 +426,7 @@
 /**
 * Shadowed version of writestr
 */
-void Screen::shadowStr(int16 sx, int16 sy, const char *s, byte color) {
+void Screen::shadowStr(int16 sx, const int16 sy, const char *s, const byte color) {
 	debugC(1, kDebugDisplay, "shadowStr(%d, %d, %s, %d)", sx, sy, s, color);
 
 	if (sx == kCenter)
@@ -440,7 +440,7 @@
 * Introduce user to the game. In the original games, it was only
 * present in the DOS versions
 */
-void Screen::userHelp() {
+void Screen::userHelp() const {
 	Utils::Box(kBoxAny , "%s",
 	           "F1  - Press F1 again\n"
 	           "      for instructions\n"
@@ -473,7 +473,7 @@
 	displayList(kDisplayAdd, posX, posY, sdx, sdy);
 }
 
-void Screen::drawShape(int x, int y, int color1, int color2) {
+void Screen::drawShape(const int x, const int y, const int color1, const int color2) {
 	for (int i = 0; i < kShapeSize; i++) {
 		for (int j = 0; j < i; j++) {
 			_backBuffer[320 * (y + i) + (x + kShapeSize + j - i)] = color1;
@@ -490,7 +490,7 @@
 /**
 * Display rectangle (filles or empty)
 */
-void Screen::drawRectangle(bool filledFl, int16 x1, int16 y1, int16 x2, int16 y2, int color) {
+void Screen::drawRectangle(const bool filledFl, const int16 x1, const int16 y1, const int16 x2, const int16 y2, const int color) {
 	assert(x1 <= x2);
 	assert(y1 <= y2);
 	int16 x2Clip = CLIP<int16>(x2, 0, 320);
@@ -555,15 +555,15 @@
 	}
 }
 
-void Screen::selectInventoryObjId(int16 objId) {
+void Screen::selectInventoryObjId(const int16 objId) {
 
 	status_t &gameStatus = _vm->getGameStatus();
 
 	gameStatus.inventoryObjId = objId;              // Select new object
 
 	// Find index of icon
-	int16 iconId;                                   // Find index of dragged icon
-	for (iconId = 0; iconId < _vm->_maxInvent; iconId++) {
+	int16 iconId = 0;                               // Find index of dragged icon
+	for (; iconId < _vm->_maxInvent; iconId++) {
 		if (gameStatus.inventoryObjId == _vm->_invent[iconId])
 			break;
 	}
@@ -597,18 +597,18 @@
 	CursorMan.showMouse(false);
 }
 
-bool Screen::isInX(int16 x, rect_t *rect) {
+bool Screen::isInX(const int16 x, const rect_t *rect) const {
 	return (x >= rect->x) && (x <= rect->x + rect->dx);
 }
 
-bool Screen::isInY(int16 y, rect_t *rect) {
+bool Screen::isInY(const int16 y, const rect_t *rect) const {
 	return (y >= rect->y) && (y <= rect->y + rect->dy);
 }
 
 /**
 * Check if two rectangles are over lapping
 */
-bool Screen::isOverlaping(rect_t *rectA, rect_t *rectB) {
+bool Screen::isOverlaping(const rect_t *rectA, const rect_t *rectB) const {
 	return (isInX(rectA->x, rectB) || isInX(rectA->x + rectA->dx, rectB) || isInX(rectB->x, rectA) || isInX(rectB->x + rectB->dx, rectA)) && 
 		   (isInY(rectA->y, rectB) || isInY(rectA->y + rectA->dy, rectB) || isInY(rectB->y, rectA) || isInY(rectB->y + rectB->dy, rectA));
 }
@@ -653,7 +653,7 @@
 * TODO: This uses hardcoded fonts in hugo.dat, it should be replaced
 *       by a proper implementation of .FON files
 */
-void Screen_v1d::loadFont(int16 fontId) {
+void Screen_v1d::loadFont(const int16 fontId) {
 	debugC(2, kDebugDisplay, "loadFont(%d)", fontId);
 
 	assert(fontId < kNumFonts);
@@ -708,7 +708,7 @@
 /**
 * Load font file, construct font ptrs and reverse data bytes
 */
-void Screen_v1w::loadFont(int16 fontId) {
+void Screen_v1w::loadFont(const int16 fontId) {
 	debugC(2, kDebugDisplay, "loadFont(%d)", fontId);
 
 	_fnt = fontId - kFirstFont;                     // Set current font number

Modified: scummvm/trunk/engines/hugo/display.h
===================================================================
--- scummvm/trunk/engines/hugo/display.h	2011-02-02 21:05:38 UTC (rev 55740)
+++ scummvm/trunk/engines/hugo/display.h	2011-02-02 21:12:51 UTC (rev 55741)
@@ -91,7 +91,7 @@
 	virtual void loadFontArr(Common::File &in) = 0;
 
 	int16    fontHeight();
-	int16    stringLength(const char *s);
+	int16    stringLength(const char *s) const;
 
 	void     displayBackground();
 	void     displayFrame(int sx, int sy, seq_t *seq, bool foreFl);
@@ -111,14 +111,14 @@
 	void     remapPal(uint16 oldIndex, uint16 newIndex);
 	void     resetInventoryObjId();
 	void     restorePal(Common::SeekableReadStream *f);
-	void     savePal(Common::WriteStream *f);
-	void     setBackgroundColor(long color);
+	void     savePal(Common::WriteStream *f) const;
+	void     setBackgroundColor(const uint16 color);
 	void     setCursorPal();
 	void     selectInventoryObjId(int16 objId);
-	void     shadowStr(int16 sx, int16 sy, const char *s, byte color);
+	void     shadowStr(int16 sx, const int16 sy, const char *s, const byte color);
 	void     showCursor();
-	void     userHelp();
-	void     writeStr(int16 sx, int16 sy, const char *s, byte color);
+	void     userHelp() const;
+	void     writeStr(int16 sx, const int16 sy, const char *s, const byte color);
 
 	icondib_t &getIconBuffer() {
 		return _iconBuffer;
@@ -146,9 +146,9 @@
 	static const int kRectListSize = 16;            // Size of add/restore rect lists
 	static const int kBlitListSize = kRectListSize * 2; // Size of dirty rect blit list
 
-	inline bool isInX(int16 x, rect_t *rect);
-	inline bool isInY(int16 y, rect_t *rect);
-	inline bool isOverlaping(rect_t *rectA, rect_t *rectB);
+	inline bool isInX(const int16 x, const rect_t *rect) const;
+	inline bool isInY(const int16 y, const rect_t *rect) const;
+	inline bool isOverlaping(const rect_t *rectA, const rect_t *rectB) const;
 
 	bool fontLoadedFl[kNumFonts];
 
@@ -167,8 +167,8 @@
 
 	icondib_t _iconBuffer;                          // Inventory icon DIB
 
-	int16 mergeLists(rect_t *list, rect_t *blist, int16 len, int16 blen, int16 bmax);
-	int16 center(const char *s);
+	int16 mergeLists(rect_t *list, rect_t *blist, const int16 len, int16 blen);
+	int16 center(const char *s) const;
 
 	overlayState_t findOvl(seq_t *seq_p, image_pt dst_p, uint16 y);
 
@@ -178,8 +178,8 @@
 	viewdib_t _backBufferBackup;                    // Backup _backBuffer during inventory
 
 	void createPal();
-	void merge(rect_t *rectA, rect_t *rectB);
-	void writeChr(int sx, int sy, byte color, char *local_fontdata);
+	void merge(const rect_t *rectA, rect_t *rectB);
+	void writeChr(const int sx, const int sy, const byte color, const char *local_fontdata);
 };
 
 class Screen_v1d : public Screen {

Modified: scummvm/trunk/engines/hugo/file.cpp
===================================================================
--- scummvm/trunk/engines/hugo/file.cpp	2011-02-02 21:05:38 UTC (rev 55740)
+++ scummvm/trunk/engines/hugo/file.cpp	2011-02-02 21:12:51 UTC (rev 55741)
@@ -55,7 +55,7 @@
 * Convert 4 planes (RGBI) data to 8-bit DIB format
 * Return original plane data ptr
 */
-byte *FileManager::convertPCC(byte *p, uint16 y, uint16 bpl, image_pt dataPtr) {
+byte *FileManager::convertPCC(byte *p, const uint16 y, const uint16 bpl, image_pt dataPtr) const{
 	debugC(2, kDebugFile, "convertPCC(byte *p, %d, %d, image_pt data_p)", y, bpl);
 
 	dataPtr += y * bpl * 8;                         // Point to correct DIB line
@@ -75,7 +75,7 @@
 * allocate space if NULL.  Name used for errors.  Returns address of seq_p
 * Set first TRUE to initialize b_index (i.e. not reading a sequential image in file).
 */
-seq_t *FileManager::readPCX(Common::File &f, seq_t *seqPtr, byte *imagePtr, bool firstFl, const char *name) {
+seq_t *FileManager::readPCX(Common::File &f, seq_t *seqPtr, byte *imagePtr, const bool firstFl, const char *name) {
 	debugC(1, kDebugFile, "readPCX(..., %s)", name);
 
 	// Read in the PCC header and check consistency
@@ -115,9 +115,9 @@
 	uint16 size = seqPtr->lines * seqPtr->bytesPerLine8;
 
 	// Allocate memory for image data if NULL
-	if (imagePtr == 0) {
+	if (imagePtr == 0)
 		imagePtr = (byte *)malloc((size_t) size);
-	}
+
 	assert(imagePtr);
 
 	seqPtr->imagePtr = imagePtr;
@@ -147,7 +147,7 @@
 /**
 * Read object file of PCC images into object supplied
 */
-void FileManager::readImage(int objNum, object_t *objPtr) {
+void FileManager::readImage(const int objNum, object_t *objPtr) {
 	debugC(1, kDebugFile, "readImage(%d, object_t *objPtr)", objNum);
 
 	/**
@@ -247,7 +247,7 @@
 * Read sound (or music) file data.  Call with SILENCE to free-up
 * any allocated memory.  Also returns size of data
 */
-sound_pt FileManager::getSound(int16 sound, uint16 *size) {
+sound_pt FileManager::getSound(const int16 sound, uint16 *size) {
 	debugC(1, kDebugFile, "getSound(%d)", sound);
 
 	// No more to do if SILENCE (called for cleanup purposes)
@@ -300,7 +300,7 @@
 /**
 * Save game to supplied slot
 */
-bool FileManager::saveGame(int16 slot, const Common::String descrip) {
+bool FileManager::saveGame(const int16 slot, const Common::String descrip) {
 	debugC(1, kDebugFile, "saveGame(%d, %s)", slot, descrip.c_str());
 
 	const EnginePlugin *plugin = NULL;
@@ -415,7 +415,7 @@
 /**
 * Restore game from supplied slot number
 */
-bool FileManager::restoreGame(int16 slot) {
+bool FileManager::restoreGame(const int16 slot) {
 	debugC(1, kDebugFile, "restoreGame(%d)", slot);
 
 	const EnginePlugin *plugin = NULL;
@@ -602,7 +602,7 @@
 * This file contains, between others, the bitmaps of the fonts used in the application
 * UIF means User interface database (Windows Only)
 */
-uif_hdr_t *FileManager::getUIFHeader(uif_t id) {
+uif_hdr_t *FileManager::getUIFHeader(const uif_t id) {
 	debugC(1, kDebugFile, "getUIFHeader(%d)", id);
 
 	static bool firstFl = true;
@@ -632,7 +632,7 @@
 /**
 * Read uif item into supplied buffer.
 */
-void FileManager::readUIFItem(int16 id, byte *buf) {
+void FileManager::readUIFItem(const int16 id, byte *buf) {
 	debugC(1, kDebugFile, "readUIFItem(%d, ...)", id);
 
 	// Open uif file to read data
@@ -669,7 +669,7 @@
 	readUIFItem(UIF_IMAGES, _vm->_screen->getGUIBuffer());   // Read all uif images
 }
 
-const char *FileManager::getBootCypher() {
+const char *FileManager::getBootCypher() const {
 	return "Copyright 1992, David P Gray, Gray Design Associates";
 }
 } // End of namespace Hugo

Modified: scummvm/trunk/engines/hugo/file.h
===================================================================
--- scummvm/trunk/engines/hugo/file.h	2011-02-02 21:05:38 UTC (rev 55740)
+++ scummvm/trunk/engines/hugo/file.h	2011-02-02 21:12:51 UTC (rev 55741)
@@ -45,14 +45,14 @@
 	virtual ~FileManager();
 
 	bool     fileExists(const Common::String filename) const;
-	sound_pt getSound(int16 sound, uint16 *size);
+	sound_pt getSound(const int16 sound, uint16 *size);
 
 	void     readBootFile();
-	void     readImage(int objNum, object_t *objPtr);
+	void     readImage(const int objNum, object_t *objPtr);
 	void     readUIFImages();
-	void     readUIFItem(int16 id, byte *buf);
-	bool     restoreGame(int16 slot);
-	bool     saveGame(int16 slot, const Common::String descrip);
+	void     readUIFItem(const int16 id, byte *buf);
+	bool     restoreGame(const int16 slot);
+	bool     saveGame(const int16 slot, const Common::String descrip);
 
 	// Name scenery and objects picture databases
 	const char *getBootFilename()    { return "HUGO.BSF";    }
@@ -64,12 +64,12 @@
 
 	virtual void openDatabaseFiles() = 0;
 	virtual void closeDatabaseFiles() = 0;
-	virtual void instructions() = 0;
+	virtual void instructions() const = 0;
 
-	virtual void readBackground(int screenIndex) = 0;
-	virtual void readOverlay(int screenNum, image_pt image, ovl_t overlayType) = 0;
+	virtual void readBackground(const int screenIndex) = 0;
+	virtual void readOverlay(const int screenNum, image_pt image, ovl_t overlayType) = 0;
 
-	virtual char *fetchString(int index) = 0;
+	virtual char *fetchString(const int index) = 0;
 
 protected:
 	HugoEngine *_vm;
@@ -96,12 +96,12 @@
 	Common::File _sceneryArchive1;                  // Handle for scenery file
 	Common::File _objectsArchive;                   // Handle for objects file
 
-	seq_t *readPCX(Common::File &f, seq_t *seqPtr, byte *imagePtr, bool firstFl, const char *name);
-	const char *getBootCypher();
+	seq_t *readPCX(Common::File &f, seq_t *seqPtr, byte *imagePtr, const bool firstFl, const char *name);
+	const char *getBootCypher() const;
 
 private:
-	byte *convertPCC(byte *p, uint16 y, uint16 bpl, image_pt data_p);
-	uif_hdr_t *getUIFHeader(uif_t id);
+	byte *convertPCC(byte *p, const uint16 y, const uint16 bpl, image_pt dataPtr) const;
+	uif_hdr_t *getUIFHeader(const uif_t id);
 
 //Strangerke : Not used?
 	void     printBootText();
@@ -113,11 +113,11 @@
 	~FileManager_v1d();
 
 	virtual void closeDatabaseFiles();
-	virtual void instructions();
+	virtual void instructions() const;
 	virtual void openDatabaseFiles();
-	virtual void readBackground(int screenIndex);
-	virtual void readOverlay(int screenNum, image_pt image, ovl_t overlayType);
-	virtual char *fetchString(int index);
+	virtual void readBackground(const int screenIndex);
+	virtual void readOverlay(const int screenNum, image_pt image, ovl_t overlayType);
+	virtual char *fetchString(const int index);
 };
 
 class FileManager_v2d : public FileManager_v1d {
@@ -127,9 +127,9 @@
 
 	virtual void closeDatabaseFiles();
 	virtual void openDatabaseFiles();
-	virtual void readBackground(int screenIndex);
-	virtual void readOverlay(int screenNum, image_pt image, ovl_t overlayType);
-	char *fetchString(int index);
+	virtual void readBackground(const int screenIndex);
+	virtual void readOverlay(const int screenNum, image_pt image, ovl_t overlayType);
+	char *fetchString(const int index);
 };
 
 class FileManager_v3d : public FileManager_v2d {
@@ -139,8 +139,8 @@
 
 	void closeDatabaseFiles();
 	void openDatabaseFiles();
-	void readBackground(int screenIndex);
-	void readOverlay(int screenNum, image_pt image, ovl_t overlayType);
+	void readBackground(const int screenIndex);
+	void readOverlay(const int screenNum, image_pt image, ovl_t overlayType);
 private:
 	Common::File _sceneryArchive2;                  // Handle for scenery file
 };
@@ -150,7 +150,7 @@
 	FileManager_v2w(HugoEngine *vm);
 	~FileManager_v2w();
 
-	void instructions();
+	void instructions() const;
 };
 
 class FileManager_v1w : public FileManager_v2w {
@@ -158,7 +158,7 @@
 	FileManager_v1w(HugoEngine *vm);
 	~FileManager_v1w();
 
-	void readOverlay(int screenNum, image_pt image, ovl_t overlayType);
+	void readOverlay(const int screenNum, image_pt image, ovl_t overlayType);
 };
 
 } // End of namespace Hugo

Modified: scummvm/trunk/engines/hugo/file_v1d.cpp
===================================================================
--- scummvm/trunk/engines/hugo/file_v1d.cpp	2011-02-02 21:05:38 UTC (rev 55740)
+++ scummvm/trunk/engines/hugo/file_v1d.cpp	2011-02-02 21:12:51 UTC (rev 55741)
@@ -56,7 +56,7 @@
 /**
 * Open and read in an overlay file, close file
 */
-void FileManager_v1d::readOverlay(int screenNum, image_pt image, ovl_t overlayType) {
+void FileManager_v1d::readOverlay(const int screenNum, image_pt image, const ovl_t overlayType) {
 	debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
 
 	const char *ovl_ext[] = {".b", ".o", ".ob"};
@@ -81,7 +81,7 @@
 /**
 * Read a PCX image into dib_a
 */
-void FileManager_v1d::readBackground(int screenIndex) {
+void FileManager_v1d::readBackground(const int screenIndex) {
 	debugC(1, kDebugFile, "readBackground(%d)", screenIndex);
 
 	Common::String buf;
@@ -95,7 +95,7 @@
 	_sceneryArchive1.close();
 }
 
-char *FileManager_v1d::fetchString(int index) {
+char *FileManager_v1d::fetchString(const int index) {
 	debugC(1, kDebugFile, "fetchString(%d)", index);
 
 	return _vm->_text->getStringtData(index);
@@ -105,7 +105,7 @@
 * Simple instructions given when F1 pressed twice in a row
 * Only in DOS versions
 */
-void FileManager_v1d::instructions() {
+void FileManager_v1d::instructions() const {
 	Common::File f;
 	if (!f.open("help.dat")) {
 		warning("help.dat not found");

Modified: scummvm/trunk/engines/hugo/file_v1w.cpp
===================================================================
--- scummvm/trunk/engines/hugo/file_v1w.cpp	2011-02-02 21:05:38 UTC (rev 55740)
+++ scummvm/trunk/engines/hugo/file_v1w.cpp	2011-02-02 21:12:51 UTC (rev 55741)
@@ -46,7 +46,7 @@
 /**
 * Open and read in an overlay file, close file
 */
-void FileManager_v1w::readOverlay(int screenNum, image_pt image, ovl_t overlayType) {
+void FileManager_v1w::readOverlay(const int screenNum, image_pt image, ovl_t overlayType) {
 	debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
 
 	image_pt tmpImage = image;                      // temp ptr to overlay file

Modified: scummvm/trunk/engines/hugo/file_v2d.cpp
===================================================================
--- scummvm/trunk/engines/hugo/file_v2d.cpp	2011-02-02 21:05:38 UTC (rev 55740)
+++ scummvm/trunk/engines/hugo/file_v2d.cpp	2011-02-02 21:12:51 UTC (rev 55741)
@@ -74,7 +74,7 @@
 /**
 * Read a PCX image into dib_a
 */
-void FileManager_v2d::readBackground(int screenIndex) {
+void FileManager_v2d::readBackground(const int screenIndex) {
 	debugC(1, kDebugFile, "readBackground(%d)", screenIndex);
 
 	_sceneryArchive1.seek((uint32) screenIndex * sizeof(sceneBlock_t), SEEK_SET);
@@ -100,7 +100,7 @@
 /**
 * Open and read in an overlay file, close file
 */
-void FileManager_v2d::readOverlay(int screenNum, image_pt image, ovl_t overlayType) {
+void FileManager_v2d::readOverlay(const int screenNum, image_pt image, ovl_t overlayType) {
 	debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
 
 	image_pt tmpImage = image;                  // temp ptr to overlay file
@@ -161,7 +161,7 @@
 /**
 * Fetch string from file, decode and return ptr to string in memory
 */
-char *FileManager_v2d::fetchString(int index) {
+char *FileManager_v2d::fetchString(const int index) {
 	debugC(1, kDebugFile, "fetchString(%d)", index);
 	static char buffer[kMaxBoxChar];
 

Modified: scummvm/trunk/engines/hugo/file_v2w.cpp
===================================================================
--- scummvm/trunk/engines/hugo/file_v2w.cpp	2011-02-02 21:05:38 UTC (rev 55740)
+++ scummvm/trunk/engines/hugo/file_v2w.cpp	2011-02-02 21:12:51 UTC (rev 55741)
@@ -47,7 +47,7 @@
 * Display a Windows help file
 * Same comment than in SCI: maybe in the future we can implement this, but for now this message should suffice
 */
-void FileManager_v2w::instructions() {
+void FileManager_v2w::instructions() const {
 	Utils::Box(kBoxAny, "Please use an external viewer to open the game's help file: HUGOWIN%d.HLP", _vm->_gameVariant + 1);
 }
 

Modified: scummvm/trunk/engines/hugo/file_v3d.cpp
===================================================================
--- scummvm/trunk/engines/hugo/file_v3d.cpp	2011-02-02 21:05:38 UTC (rev 55740)
+++ scummvm/trunk/engines/hugo/file_v3d.cpp	2011-02-02 21:12:51 UTC (rev 55741)
@@ -48,7 +48,7 @@
 /**
 * Read a PCX image into dib_a
 */
-void FileManager_v3d::readBackground(int screenIndex) {
+void FileManager_v3d::readBackground(const int screenIndex) {
 	debugC(1, kDebugFile, "readBackground(%d)", screenIndex);
 
 	_sceneryArchive1.seek((uint32) screenIndex * sizeof(sceneBlock_t), SEEK_SET);
@@ -107,7 +107,7 @@
 /**
 * Open and read in an overlay file, close file
 */
-void FileManager_v3d::readOverlay(int screenNum, image_pt image, ovl_t overlayType) {
+void FileManager_v3d::readOverlay(const int screenNum, image_pt image, ovl_t overlayType) {
 	debugC(1, kDebugFile, "readOverlay(%d, ...)", screenNum);
 
 	image_pt     tmpImage = image;                  // temp ptr to overlay file

Modified: scummvm/trunk/engines/hugo/hugo.cpp
===================================================================
--- scummvm/trunk/engines/hugo/hugo.cpp	2011-02-02 21:05:38 UTC (rev 55740)
+++ scummvm/trunk/engines/hugo/hugo.cpp	2011-02-02 21:12:51 UTC (rev 55741)
@@ -867,7 +867,7 @@
 /**
 * Read scenery, overlay files for given screen number
 */
-void HugoEngine::readScreenFiles(int screenNum) {
+void HugoEngine::readScreenFiles(const int screenNum) {
 	debugC(1, kDebugEngine, "readScreenFiles(%d)", screenNum);
 
 	_file->readBackground(screenNum);               // Scenery file
@@ -886,7 +886,7 @@
 * Return maximum allowed movement (from zero to vx) such that object does
 * not cross a boundary (either background or another object)
 */
-int HugoEngine::deltaX(int x1, int x2, int vx, int y) {
+int HugoEngine::deltaX(const int x1, const int x2, const int vx, int y) const {
 // Explanation of algorithm:  The boundaries are drawn as contiguous
 // lines 1 pixel wide.  Since DX,DY are not necessarily 1, we must
 // detect boundary crossing.  If vx positive, examine each pixel from
@@ -939,7 +939,7 @@
 * bytes at end of line segment; must only count boundary bits falling on
 * line segment.
 */
-int HugoEngine::deltaY(int x1, int x2, int vy, int y) {
+int HugoEngine::deltaY(const int x1, const int x2, const int vy, const int y) const {
 	debugC(3, kDebugEngine, "deltaY(%d, %d, %d, %d)", x1, x2, vy, y);
 
 	if (vy == 0)
@@ -966,7 +966,7 @@
 /**
 * Store a horizontal line segment in the object boundary file
 */
-void HugoEngine::storeBoundary(int x1, int x2, int y) {
+void HugoEngine::storeBoundary(const int x1, const int x2, const int y) {
 	debugC(5, kDebugEngine, "storeBoundary(%d, %d, %d)", x1, x2, y);
 
 	for (int i = x1 >> 3; i <= x2 >> 3; i++) {      // For each byte in line
@@ -983,7 +983,7 @@
 /**
 * Clear a horizontal line segment in the object boundary file
 */
-void HugoEngine::clearBoundary(int x1, int x2, int y) {
+void HugoEngine::clearBoundary(const int x1, const int x2, const int y) {
 	debugC(5, kDebugEngine, "clearBoundary(%d, %d, %d)", x1, x2, y);
 
 	for (int i = x1 >> 3; i <= x2 >> 3; i++) {      // For each byte in line
@@ -1001,7 +1001,7 @@
 * Clear a horizontal line segment in the screen boundary file
 * Used to fix some data issues
 */
-void HugoEngine::clearScreenBoundary(int x1, int x2, int y) {
+void HugoEngine::clearScreenBoundary(const int x1, const int x2, const int y) {
 	debugC(5, kDebugEngine, "clearScreenBoundary(%d, %d, %d)", x1, x2, y);
 
 	for (int i = x1 >> 3; i <= x2 >> 3; i++) {      // For each byte in line
@@ -1019,7 +1019,7 @@
 * Search background command list for this screen for supplied object.
 * Return first associated verb (not "look") or 0 if none found.
 */
-char *HugoEngine::useBG(char *name) {
+char *HugoEngine::useBG(const char *name) {
 	debugC(1, kDebugEngine, "useBG(%s)", name);
 
 	objectList_t p = _backgroundObjects[*_screen_p];
@@ -1036,7 +1036,7 @@
 /**
 * Add action lists for this screen to event queue
 */
-void HugoEngine::screenActions(int screenNum) {
+void HugoEngine::screenActions(const int screenNum) {
 	debugC(1, kDebugEngine, "screenActions(%d)", screenNum);
 
 	uint16 *screenAct = _screenActs[screenNum];
@@ -1049,7 +1049,7 @@
 /**
 * Set the new screen number into the hero object and any carried objects
 */
-void HugoEngine::setNewScreen(int screenNum) {
+void HugoEngine::setNewScreen(const int screenNum) {
 	debugC(1, kDebugEngine, "setNewScreen(%d)", screenNum);
 
 	*_screen_p = screenNum;                         // HERO object
@@ -1116,15 +1116,15 @@
 	_status.viewState = kViewExit;
 }
 
-bool HugoEngine::canLoadGameStateCurrently() {
+bool HugoEngine::canLoadGameStateCurrently() const {
 	return true;
 }
 
-bool HugoEngine::canSaveGameStateCurrently() {
+bool HugoEngine::canSaveGameStateCurrently() const {
 	return (_status.viewState == kViewPlay);
 }
 
-int8 HugoEngine::getTPS() {
+int8 HugoEngine::getTPS() const {
 	return ((_config.turboFl) ? kTurboTps : _normalTPS);
 }
 

Modified: scummvm/trunk/engines/hugo/hugo.h
===================================================================
--- scummvm/trunk/engines/hugo/hugo.h	2011-02-02 21:05:38 UTC (rev 55740)
+++ scummvm/trunk/engines/hugo/hugo.h	2011-02-02 21:12:51 UTC (rev 55741)
@@ -318,29 +318,29 @@
 		return *s_Engine;
 	}
 
-	bool canLoadGameStateCurrently();
-	bool canSaveGameStateCurrently();
+	bool canLoadGameStateCurrently() const;
+	bool canSaveGameStateCurrently() const;
 	bool loadHugoDat();
 
-	char *useBG(char *name);
+	char *useBG(const char *name);
 
-	int  deltaX(int x1, int x2, int vx, int y);
-	int  deltaY(int x1, int x2, int vy, int y);
+	int  deltaX(const int x1, const int x2, const int vx, int y) const;
+	int  deltaY(const int x1, const int x2, const int vy, const int y) const;
 
-	int8 getTPS();
+	int8 getTPS() const;
 
 	void initGame(const HugoGameDescription *gd);
 	void initGamePart(const HugoGameDescription *gd);
 	void boundaryCollision(object_t *obj);
-	void clearBoundary(int x1, int x2, int y);
-	void clearScreenBoundary(int x1, int x2, int y);
+	void clearBoundary(const int x1, const int x2, const int y);
+	void clearScreenBoundary(const int x1, const int x2, const int y);
 	void endGame();
 	void initStatus();
-	void readScreenFiles(int screen);
-	void screenActions(int screen);
-	void setNewScreen(int screen);
+	void readScreenFiles(const int screen);
+	void screenActions(const int screen);
+	void setNewScreen(const int screen);
 	void shutdown();
-	void storeBoundary(int x1, int x2, int y);
+	void storeBoundary(const int x1, const int x2, const int y);
 	void syncSoundSettings();
 
 	int getMouseX() const {
@@ -368,16 +368,16 @@
 	int getScore() const {
 		return _score;
 	}
-	void setScore(int newScore) {
+	void setScore(const int newScore) {
 		_score = newScore;
 	}
-	void adjustScore(int adjustment) {
+	void adjustScore(const int adjustment) {
 		_score += adjustment;
 	}
 	int getMaxScore() const {
 		return _maxscore;
 	}
-	void setMaxScore(int newScore) {
+	void setMaxScore(const int newScore) {
 		_maxscore = newScore;
 	}
 	byte getIntroSize() {
@@ -395,7 +395,7 @@
 		return (f == kSupportsRTL) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime);
 	}
 
-	const char *getCopyrightString() { return "Copyright 1989-1997 David P Gray, All Rights Reserved."; }
+	const char *getCopyrightString() const { return "Copyright 1989-1997 David P Gray, All Rights Reserved."; }
 
 
 	FileManager *_file;

Modified: scummvm/trunk/engines/hugo/inventory.cpp
===================================================================
--- scummvm/trunk/engines/hugo/inventory.cpp	2011-02-02 21:05:38 UTC (rev 55740)
+++ scummvm/trunk/engines/hugo/inventory.cpp	2011-02-02 21:12:51 UTC (rev 55741)
@@ -56,7 +56,7 @@
 * scrollFl is TRUE if scroll arrows required
 * firstObjId is index of first (scrolled) inventory object to display
 */
-void InventoryHandler::constructInventory(int16 imageTotNumb, int displayNumb, bool scrollFl, int16 firstObjId) {
+void InventoryHandler::constructInventory(const int16 imageTotNumb, int displayNumb, const bool scrollFl, int16 firstObjId) {
 	debugC(1, kDebugInventory, "constructInventory(%d, %d, %d, %d)", imageTotNumb, displayNumb, (scrollFl) ? 0 : 1, firstObjId);
 
 	// Clear out icon buffer
@@ -97,7 +97,7 @@
 * Process required action for inventory
 * Returns objId under cursor (or -1) for INV_GET
 */
-int16 InventoryHandler::processInventory(invact_t action, ...) {
+int16 InventoryHandler::processInventory(const invact_t action, ...) {
 	debugC(1, kDebugInventory, "processInventory(invact_t action, ...)");
 
 	static int16 firstIconId = 0;                   // Index of first icon to display

Modified: scummvm/trunk/engines/hugo/inventory.h
===================================================================
--- scummvm/trunk/engines/hugo/inventory.h	2011-02-02 21:05:38 UTC (rev 55740)
+++ scummvm/trunk/engines/hugo/inventory.h	2011-02-02 21:12:51 UTC (rev 55741)
@@ -43,7 +43,7 @@
 public:
 	InventoryHandler(HugoEngine *vm);
 
-	int16 processInventory(invact_t action, ...);
+	int16 processInventory(const invact_t action, ...);
 	void runInventory();
 
 private:
@@ -51,7 +51,7 @@
 
 	static const int kStepDy = 8;                   // Pixels per step movement
 
-	void constructInventory(int16 imageTotNumb, int displayNumb, bool scrollFl, int16 firstObjId);
+	void constructInventory(const int16 imageTotNumb, int displayNumb, const bool scrollFl, int16 firstObjId);
 };
 
 } // End of namespace Hugo

Modified: scummvm/trunk/engines/hugo/mouse.cpp
===================================================================
--- scummvm/trunk/engines/hugo/mouse.cpp	2011-02-02 21:05:38 UTC (rev 55740)
+++ scummvm/trunk/engines/hugo/mouse.cpp	2011-02-02 21:12:51 UTC (rev 55741)
@@ -53,7 +53,7 @@
 /**
 * Shadow-blit supplied string into dib_a at cx,cy and add to display list
 */
-void MouseHandler::cursorText(char *buffer, int16 cx, int16 cy, uif_t fontId, int16 color) {
+void MouseHandler::cursorText(const char *buffer, const int16 cx, const int16 cy, const uif_t fontId, const int16 color) {
 	debugC(1, kDebugMouse, "cursorText(%s, %d, %d, %d, %d)", buffer, cx, cy, fontId, color);
 
 	_vm->_screen->loadFont(fontId);
@@ -79,7 +79,7 @@
 * Find the exit hotspot containing cx, cy.
 * Return hotspot index or -1 if not found.
 */
-int16 MouseHandler::findExit(int16 cx, int16 cy) {
+int16 MouseHandler::findExit(const int16 cx, const int16 cy) {
 	debugC(2, kDebugMouse, "findExit(%d, %d)", cx, cy);
 
 	int i = 0;
@@ -95,7 +95,7 @@
 /**
 * Process a mouse right click at coord cx, cy over object objid
 */
-void MouseHandler::processRightClick(int16 objId, int16 cx, int16 cy) {
+void MouseHandler::processRightClick(const int16 objId, const int16 cx, const int16 cy) {
 	debugC(1, kDebugMouse, "ProcessRightClick(%d, %d, %d)", objId, cx, cy);
 
 	status_t &gameStatus = _vm->getGameStatus();
@@ -144,7 +144,7 @@
 * 4.  Nothing - attempt to walk there
 * 5.  Exit - walk to exit hotspot
 */
-void MouseHandler::processLeftClick(int16 objId, int16 cx, int16 cy) {
+void MouseHandler::processLeftClick(const int16 objId, const int16 cx, const int16 cy) {
 	debugC(1, kDebugMouse, "ProcessLeftClick(%d, %d, %d)", objId, cx, cy);
 
 	int16 i, x, y;

Modified: scummvm/trunk/engines/hugo/mouse.h
===================================================================
--- scummvm/trunk/engines/hugo/mouse.h	2011-02-02 21:05:38 UTC (rev 55740)
+++ scummvm/trunk/engines/hugo/mouse.h	2011-02-02 21:12:51 UTC (rev 55741)
@@ -55,10 +55,10 @@
 		kMsExit      = 1
 	};
 
-	void  cursorText(char *buffer, int16 cx, int16 cy, uif_t fontId, int16 color);
-	int16 findExit(int16 cx, int16 cy);
-	void  processRightClick(int16 objId, int16 cx, int16 cy);
-	void  processLeftClick(int16 objId, int16 cx, int16 cy);
+	void  cursorText(const char *buffer, const int16 cx, const int16 cy, const uif_t fontId, const int16 color);
+	int16 findExit(const int16 cx, const int16 cy);
+	void  processRightClick(const int16 objId, const int16 cx, const int16 cy);
+	void  processLeftClick(const int16 objId, const int16 cx, const int16 cy);
 };
 
 } // End of namespace Hugo

Modified: scummvm/trunk/engines/hugo/object.h
===================================================================
--- scummvm/trunk/engines/hugo/object.h	2011-02-02 21:05:38 UTC (rev 55740)
+++ scummvm/trunk/engines/hugo/object.h	2011-02-02 21:12:51 UTC (rev 55741)
@@ -45,7 +45,7 @@
 	object_t  *_objects;
 	uint16    _numObj;
 
-	virtual void homeIn(int objIndex1, int objIndex2, int8 objDx, int8 objDy) = 0;
+	virtual void homeIn(const int objIndex1, const int objIndex2, const int8 objDx, const int8 objDy) = 0;
 	virtual void moveObjects() = 0;
 	virtual void updateImages() = 0;
 	virtual void swapImages(int objIndex1, int objIndex2) = 0;
@@ -110,7 +110,7 @@
 	ObjectHandler_v1d(HugoEngine *vm);
 	virtual ~ObjectHandler_v1d();
 
-	virtual void homeIn(int objIndex1, int objIndex2, int8 objDx, int8 objDy);
+	virtual void homeIn(const int objIndex1, const int objIndex2, const int8 objDx, const int8 objDy);
 	virtual void moveObjects();
 	virtual void updateImages();
 	virtual void swapImages(int objIndex1, int objIndex2);
@@ -124,7 +124,7 @@
 	virtual void moveObjects();
 	virtual void updateImages();
 
-	void homeIn(int objIndex1, int objIndex2, int8 objDx, int8 objDy);
+	void homeIn(const int objIndex1, const int objIndex2, const int8 objDx, const int8 objDy);
 };
 
 class ObjectHandler_v3d : public ObjectHandler_v2d {

Modified: scummvm/trunk/engines/hugo/object_v1d.cpp
===================================================================
--- scummvm/trunk/engines/hugo/object_v1d.cpp	2011-02-02 21:05:38 UTC (rev 55740)
+++ scummvm/trunk/engines/hugo/object_v1d.cpp	2011-02-02 21:12:51 UTC (rev 55741)
@@ -366,7 +366,7 @@
 	_vm->_heroImage = (_vm->_heroImage == kHeroIndex) ? objIndex2 : kHeroIndex;
 }
 
-void ObjectHandler_v1d::homeIn(int objIndex1, int objIndex2, int8 objDx, int8 objDy) {
+void ObjectHandler_v1d::homeIn(int objIndex1, const int objIndex2, const int8 objDx, const int8 objDy) {
 	// object obj1 will home in on object obj2
 	object_t *obj1 = &_objects[objIndex1];
 	object_t *obj2 = &_objects[objIndex2];

Modified: scummvm/trunk/engines/hugo/object_v2d.cpp
===================================================================
--- scummvm/trunk/engines/hugo/object_v2d.cpp	2011-02-02 21:05:38 UTC (rev 55740)
+++ scummvm/trunk/engines/hugo/object_v2d.cpp	2011-02-02 21:12:51 UTC (rev 55741)
@@ -360,7 +360,7 @@
 	}
 }
 
-void ObjectHandler_v2d::homeIn(int objIndex1, int objIndex2, int8 objDx, int8 objDy) {
+void ObjectHandler_v2d::homeIn(const int objIndex1, const int objIndex2, const int8 objDx, const int8 objDy) {
 	// object obj1 will home in on object obj2
 	object_t *obj1 = &_objects[objIndex1];
 	object_t *obj2 = &_objects[objIndex2];

Modified: scummvm/trunk/engines/hugo/parser.cpp
===================================================================
--- scummvm/trunk/engines/hugo/parser.cpp	2011-02-02 21:05:38 UTC (rev 55740)
+++ scummvm/trunk/engines/hugo/parser.cpp	2011-02-02 21:12:51 UTC (rev 55741)
@@ -267,7 +267,7 @@
 /**
 * Locate any member of object name list appearing in command line
 */
-bool Parser::isWordPresent(char **wordArr) {
+bool Parser::isWordPresent(char **wordArr) const {
 	debugC(1, kDebugParser, "isWordPresent(%s)", wordArr[0]);
 
 	if (wordArr != 0) {
@@ -282,7 +282,7 @@
 /**
 * Locate word in list of nouns and return ptr to first string in noun list
 */
-char *Parser::findNoun() {
+char *Parser::findNoun() const {
 	debugC(1, kDebugParser, "findNoun()");
 
 	for (int i = 0; _vm->_text->getNounArray(i); i++) {
@@ -297,7 +297,7 @@
 /**
 * Locate word in list of verbs and return ptr to first string in verb list
 */
-char *Parser::findVerb() {
+char *Parser::findVerb() const {
 	debugC(1, kDebugParser, "findVerb()");
 
 	for (int i = 0; _vm->_text->getVerbArray(i); i++) {
@@ -312,7 +312,7 @@
 /**
 * Show user all objects being carried in a variable width 2 column format
 */
-void Parser::showDosInventory() {
+void Parser::showDosInventory() const {
 	debugC(1, kDebugParser, "showDosInventory()");
 	static const char *blanks = "                                        ";
 	uint16 index = 0, len1 = 0, len2 = 0;

Modified: scummvm/trunk/engines/hugo/parser.h
===================================================================
--- scummvm/trunk/engines/hugo/parser.h	2011-02-02 21:05:38 UTC (rev 55740)
+++ scummvm/trunk/engines/hugo/parser.h	2011-02-02 21:12:51 UTC (rev 55741)
@@ -47,7 +47,7 @@
 	Parser(HugoEngine *vm);
 	virtual ~Parser();
 
-	bool isWordPresent(char **wordArr);
+	bool isWordPresent(char **wordArr) const;
 
 	void charHandler();
 	void command(const char *format, ...);
@@ -55,14 +55,14 @@
 	void switchTurbo();
 
 	virtual void lineHandler() = 0;
-	virtual void showInventory() = 0;
+	virtual void showInventory() const = 0;
 
 protected:
 	HugoEngine *_vm;
 
-	char *findNoun();
-	char *findVerb();
-	void  showDosInventory();
+	char *findNoun() const;
+	char *findVerb() const;
+	void  showDosInventory() const;
 
 	bool   _checkDoubleF1Fl;                        // Flag used to display user help or instructions
 	uint16 _getIndex;                               // Index into ring buffer
@@ -79,18 +79,18 @@
 	~Parser_v1d();
 
 	virtual void lineHandler();
-	virtual void showInventory();
+	virtual void showInventory() const;
 
 protected:
 	virtual void  dropObject(object_t *obj);
-	virtual bool  isBackgroundWord(char *noun, char *verb, objectList_t obj);
-	virtual bool  isCatchallVerb(bool testNounFl, char *noun, char *verb, objectList_t obj);
+	virtual bool  isBackgroundWord(char *noun, char *verb, objectList_t obj) const;
+	virtual bool  isCatchallVerb(bool testNounFl, char *noun, char *verb, objectList_t obj) const;
 	virtual bool  isGenericVerb(char *word, object_t *obj);
-	virtual bool  isNear(char *verb, char *noun, object_t *obj, char *comment);
+	virtual bool  isNear(char *verb, char *noun, object_t *obj, char *comment) const;
 	virtual bool  isObjectVerb(char *word, object_t *obj);
 	virtual void  takeObject(object_t *obj);
 
-	char *findNextNoun(char *noun);
+	char *findNextNoun(char *noun) const;
 };
 
 class Parser_v2d : public Parser_v1d {
@@ -109,10 +109,10 @@
 	virtual void lineHandler();
 protected:
 	void  dropObject(object_t *obj);
-	bool  isBackgroundWord(objectList_t obj);
-	bool  isCatchallVerb(objectList_t obj);
+	bool  isBackgroundWord(objectList_t obj) const;
+	bool  isCatchallVerb(objectList_t obj) const;
 	bool  isGenericVerb(object_t *obj, char *comment);
-	bool  isNear(object_t *obj, char *verb, char *comment);
+	bool  isNear(object_t *obj, char *verb, char *comment) const;
 	bool  isObjectVerb(object_t *obj, char *comment);
 	void  takeObject(object_t *obj);
 };
@@ -122,7 +122,7 @@
 	Parser_v1w(HugoEngine *vm);
 	~Parser_v1w();
 
-	virtual void showInventory();
+	virtual void showInventory() const;
 
 	void  lineHandler();
 };

Modified: scummvm/trunk/engines/hugo/parser_v1d.cpp
===================================================================
--- scummvm/trunk/engines/hugo/parser_v1d.cpp	2011-02-02 21:05:38 UTC (rev 55740)
+++ scummvm/trunk/engines/hugo/parser_v1d.cpp	2011-02-02 21:12:51 UTC (rev 55741)
@@ -55,7 +55,7 @@
 * Locate word in list of nouns and return ptr to string in noun list
 * If n is NULL, start at beginning of list, else with n
 */
-char *Parser_v1d::findNextNoun(char *noun) {
+char *Parser_v1d::findNextNoun(char *noun) const {
 	debugC(1, kDebugParser, "findNextNoun(%s)", noun);
 
 	int currNounIndex = -1;
@@ -80,7 +80,7 @@
 * If object not near, return suitable string; may be similar object closer
 * If radius is -1, treat radius as infinity
 */
-bool Parser_v1d::isNear(char *verb, char *noun, object_t *obj, char *comment) {
+bool Parser_v1d::isNear(char *verb, char *noun, object_t *obj, char *comment) const {
 	debugC(1, kDebugParser, "isNear(%s, %s, obj, %s)", verb, noun, comment);
 
 	if (!noun && !obj->verbOnlyFl) {                // No noun specified & object not context senesitive
@@ -233,7 +233,7 @@
 * Print text for possible background object.  Return TRUE if match found
 * Only match if both verb and noun found.  Test_ca will match verb-only
 */
-bool Parser_v1d::isBackgroundWord(char *noun, char *verb, objectList_t obj) {
+bool Parser_v1d::isBackgroundWord(char *noun, char *verb, objectList_t obj) const {
 	debugC(1, kDebugParser, "isBackgroundWord(%s, %s, object_list_t obj)", noun, verb);
 
 	if (!noun)
@@ -283,7 +283,7 @@
 * Print text for possible background object.  Return TRUE if match found
 * If test_noun TRUE, must have a noun given
 */
-bool Parser_v1d::isCatchallVerb(bool testNounFl, char *noun, char *verb, objectList_t obj) {
+bool Parser_v1d::isCatchallVerb(bool testNounFl, char *noun, char *verb, objectList_t obj) const {
 	debugC(1, kDebugParser, "isCatchallVerb(%d, %s, %s, object_list_t obj)", (testNounFl) ? 1 : 0, noun, verb);
 
 	if (_maze.enabledFl)
@@ -426,7 +426,7 @@
 		Utils::Box(kBoxAny, "%s", _vm->_text->getTextParser(kTBEh_1d));
 }
 
-void Parser_v1d::showInventory() {
+void Parser_v1d::showInventory() const {
 	status_t &gameStatus = _vm->getGameStatus();
 	if (gameStatus.viewState == kViewPlay) {
 		if (gameStatus.gameOverFl)

Modified: scummvm/trunk/engines/hugo/parser_v1w.cpp
===================================================================
--- scummvm/trunk/engines/hugo/parser_v1w.cpp	2011-02-02 21:05:38 UTC (rev 55740)
+++ scummvm/trunk/engines/hugo/parser_v1w.cpp	2011-02-02 21:12:51 UTC (rev 55741)
@@ -204,7 +204,7 @@
 	}
 }
 
-void Parser_v1w::showInventory() {
+void Parser_v1w::showInventory() const {
 	status_t &gameStatus = _vm->getGameStatus();
 	if (gameStatus.gameOverFl) {
 		Utils::gameOverMsg();

Modified: scummvm/trunk/engines/hugo/parser_v3d.cpp
===================================================================
--- scummvm/trunk/engines/hugo/parser_v3d.cpp	2011-02-02 21:05:38 UTC (rev 55740)
+++ scummvm/trunk/engines/hugo/parser_v3d.cpp	2011-02-02 21:12:51 UTC (rev 55741)
@@ -319,7 +319,7 @@
 * If radius is -1, treat radius as infinity
 * Verb is included to determine correct comment if not near
 */
-bool Parser_v3d::isNear(object_t *obj, char *verb, char *comment) {
+bool Parser_v3d::isNear(object_t *obj, char *verb, char *comment) const {
 	debugC(1, kDebugParser, "isNear(object_t *obj, %s, %s)", verb, comment);
 
 	if (obj->carriedFl)                             // Object is being carried
@@ -413,7 +413,7 @@
 * Note that if the background command list has match set TRUE then do not
 * print text if there are any recognizable nouns in the command line
 */
-bool Parser_v3d::isCatchallVerb(objectList_t obj) {
+bool Parser_v3d::isCatchallVerb(objectList_t obj) const {
 	debugC(1, kDebugParser, "isCatchallVerb(object_list_t obj)");
 
 	if (_maze.enabledFl)
@@ -441,7 +441,7 @@
 * Search for matching verb/noun pairs in background command list
 * Print text for possible background object.  Return TRUE if match found
 */
-bool Parser_v3d::isBackgroundWord(objectList_t obj) {
+bool Parser_v3d::isBackgroundWord(objectList_t obj) const {
 	debugC(1, kDebugParser, "isBackgroundWord(object_list_t obj)");
 
 	if (_maze.enabledFl)

Modified: scummvm/trunk/engines/hugo/route.cpp
===================================================================
--- scummvm/trunk/engines/hugo/route.cpp	2011-02-02 21:05:38 UTC (rev 55740)
+++ scummvm/trunk/engines/hugo/route.cpp	2011-02-02 21:12:51 UTC (rev 55741)
@@ -46,7 +46,7 @@
 /**
 * Face hero in new direction, based on cursor key input by user.
 */
-void Route::setDirection(uint16 keyCode) {
+void Route::setDirection(const uint16 keyCode) {
 	debugC(1, kDebugRoute, "setDirection(%d)", keyCode);
 
 	object_t *obj = _vm->_hero;                     // Pointer to hero object
@@ -92,7 +92,7 @@
 * Set hero walking, based on cursor key input by user.
 * Hitting same key twice will stop hero.
 */
-void Route::setWalk(uint16 direction) {
+void Route::setWalk(const uint16 direction) {
 	debugC(1, kDebugRoute, "setWalk(%d)", direction);
 
 	static uint16 oldDirection = 0;                 // Last direction char
@@ -304,7 +304,7 @@
 * 2.  Construct list of segments segment[] from hero to destination
 * 3.  Compress to shortest route in route[]
 */
-bool Route::findRoute(int16 cx, int16 cy) {
+bool Route::findRoute(const int16 cx, const int16 cy) {
 	debugC(1, kDebugRoute, "findRoute(%d, %d)", cx, cy);
 
 	// Initialize for search
@@ -486,7 +486,7 @@
 * go_for is the purpose, id indexes the exit or object to walk to
 * Returns FALSE if route not found
 */
-bool Route::startRoute(go_t go_for, int16 id, int16 cx, int16 cy) {
+bool Route::startRoute(const go_t go_for, const int16 id, int16 cx, int16 cy) {
 	debugC(1, kDebugRoute, "startRoute(%d, %d, %d, %d)", go_for, id, cx, cy);
 
 	// Don't attempt to walk if user does not have control

Modified: scummvm/trunk/engines/hugo/route.h
===================================================================
--- scummvm/trunk/engines/hugo/route.h	2011-02-02 21:05:38 UTC (rev 55740)
+++ scummvm/trunk/engines/hugo/route.h	2011-02-02 21:12:51 UTC (rev 55741)
@@ -50,9 +50,9 @@
 	Route(HugoEngine *vm);
 
 	void processRoute();
-	bool startRoute(go_t go_for, int16 id, int16 cx, int16 cy);
-	void setDirection(uint16 keyCode);
-	void setWalk(uint16 direction);
+	bool startRoute(const go_t go_for, const int16 id, int16 cx, int16 cy);
+	void setDirection(const uint16 keyCode);
+	void setWalk(const uint16 direction);
 
 private:
 	HugoEngine *_vm;
@@ -75,7 +75,7 @@
 	bool  _fullSegmentFl;                           // Segments exhausted
 
 	void segment(int16 x, int16 y);
-	bool findRoute(int16 cx, int16 cy);
+	bool findRoute(const int16 cx, const int16 cy);
 	Point *newNode();
 };
 

Modified: scummvm/trunk/engines/hugo/schedule.cpp
===================================================================
--- scummvm/trunk/engines/hugo/schedule.cpp	2011-02-02 21:05:38 UTC (rev 55740)
+++ scummvm/trunk/engines/hugo/schedule.cpp	2011-02-02 21:12:51 UTC (rev 55741)
@@ -90,7 +90,7 @@
 /**
 * Call Insert_action for each action in the list supplied
 */
-void Scheduler::insertActionList(uint16 actIndex) {
+void Scheduler::insertActionList(const uint16 actIndex) {
 	debugC(1, kDebugSchedule, "insertActionList(%d)", actIndex);
 
 	if (_actListArr[actIndex]) {
@@ -102,7 +102,7 @@
 /**
 * Return system time in ticks.  A tick is 1/TICKS_PER_SEC mS
 */
-uint32 Scheduler::getWinTicks() {
+uint32 Scheduler::getWinTicks() const {
 	debugC(5, kDebugSchedule, "getWinTicks()");
 
 	return _vm->getGameStatus().tick;
@@ -114,7 +114,7 @@
 * Note that this is real time unless a processing cycle takes longer than
 * a real tick, in which case the system tick is simply incremented
 */
-uint32 Scheduler::getDosTicks(bool updateFl) {
+uint32 Scheduler::getDosTicks(const bool updateFl) {
 	debugC(5, kDebugSchedule, "getDosTicks(%s)", (updateFl) ? "TRUE" : "FALSE");
 
 	static  uint32 tick = 0;                        // Current system time in ticks
@@ -140,7 +140,7 @@
 /**
 * Add indecated bonus to score if not added already
 */
-void Scheduler::processBonus(int bonusIndex) {
+void Scheduler::processBonus(const int bonusIndex) {
 	debugC(1, kDebugSchedule, "processBonus(%d)", bonusIndex);
 
 	if (!_vm->_points[bonusIndex].scoredFl) {
@@ -157,7 +157,7 @@
 * 4. Schedule action list for new screen
 * 5. Initialise prompt line and status line
 */
-void Scheduler::newScreen(int screenIndex) {
+void Scheduler::newScreen(const int screenIndex) {
 	debugC(1, kDebugSchedule, "newScreen(%d)", screenIndex);
 
 	// Make sure the background file exists!
@@ -199,7 +199,7 @@
 * 2. Read in the screen files for the new screen
 * 3. Initialise prompt line and status line
 */
-void Scheduler::restoreScreen(int screenIndex) {
+void Scheduler::restoreScreen(const int screenIndex) {
 	debugC(1, kDebugSchedule, "restoreScreen(%d)", screenIndex);
 
 	// 1. Set the new screen in the hero object and any being carried
@@ -218,7 +218,7 @@
 * at their own speed, not waiting here, but free running.
 * Note: DOS Versions only
 */
-void Scheduler::waitForRefresh(void) {
+void Scheduler::waitForRefresh() {
 	debugC(5, kDebugSchedule, "waitForRefresh()");
 
 	static uint32 timeout = 0;
@@ -837,7 +837,7 @@
 * Maze mode is enabled.  Check to see whether hero has crossed the maze
 * bounding box, if so, go to the next room
 */
-void Scheduler::processMaze(int x1, int x2, int y1, int y2) {
+void Scheduler::processMaze(const int x1, const int x2, const int y1, const int y2) {
 	debugC(1, kDebugSchedule, "processMaze");
 
 	status_t &gameStatus = _vm->getGameStatus();
@@ -943,7 +943,7 @@
 * Save the action data in the file with handle f
 */
 
-void Scheduler::saveActions(Common::WriteStream* f) {
+void Scheduler::saveActions(Common::WriteStream* f) const {
 	for (int i = 0; i < _actListArrSize; i++) {
 		// write all the sub elems data
 
@@ -1362,7 +1362,7 @@
 	_freeEvent = curEvent;
 }
 
-void Scheduler::delEventType(action_t actTypeDel) {
+void Scheduler::delEventType(const action_t actTypeDel) {
 	// Note: actions are not deleted here, simply turned into NOPs!
 	event_t *wrkEvent = _headEvent;                 // The earliest event
 	event_t *saveEvent;
@@ -1381,7 +1381,7 @@
 Scheduler_v1d::~Scheduler_v1d() {
 }
 
-const char *Scheduler_v1d::getCypher() {
+const char *Scheduler_v1d::getCypher() const {
 	return "Copyright (c) 1990, Gray Design Associates";
 }
 
@@ -1450,7 +1450,7 @@
 Scheduler_v2d::~Scheduler_v2d() {
 }
 
-const char *Scheduler_v2d::getCypher() {
+const char *Scheduler_v2d::getCypher() const {
 	return "Copyright 1991, Gray Design Associates";
 }
 
@@ -1500,7 +1500,7 @@
 Scheduler_v3d::~Scheduler_v3d() {
 }
 
-const char *Scheduler_v3d::getCypher() {
+const char *Scheduler_v3d::getCypher() const {
 	return "Copyright 1992, Gray Design Associates";
 }
 

Modified: scummvm/trunk/engines/hugo/schedule.h
===================================================================
--- scummvm/trunk/engines/hugo/schedule.h	2011-02-02 21:05:38 UTC (rev 55740)
+++ scummvm/trunk/engines/hugo/schedule.h	2011-02-02 21:12:51 UTC (rev 55741)
@@ -460,19 +460,19 @@
 
 	void freeActListArr();
 	void initEventQueue();
-	void insertActionList(uint16 actIndex);
+	void insertActionList(const uint16 actIndex);
 	void loadActListArr(Common::File &in);
 	void loadAlNewscrIndex(Common::File &in);
-	void newScreen(int screenIndex);
-	void processBonus(int bonusIndex);
-	void processMaze(int x1, int x2, int y1, int y2);
-	void restoreScreen(int screenIndex);
+	void newScreen(const int screenIndex);
+	void processBonus(const int bonusIndex);
+	void processMaze(const int x1, const int x2, const int y1, const int y2);
+	void restoreScreen(const int screenIndex);
 	void restoreEvents(Common::SeekableReadStream *f);
 	void saveEvents(Common::WriteStream *f);
-	void waitForRefresh(void);
+	void waitForRefresh();
 
 	void findAction(act* action, int16* index, int16* subElem);
-	void saveActions(Common::WriteStream* f);
+	void saveActions(Common::WriteStream* f) const;
 	void restoreActions(Common::SeekableReadStream *f);
 
 protected:
@@ -491,7 +491,7 @@
 
 	act    **_actListArr;
 
-	virtual const char *getCypher() = 0;
+	virtual const char *getCypher() const = 0;
 
 	virtual uint32 getTicks() = 0;
 
@@ -500,10 +500,10 @@
 	event_t *doAction(event_t *curEvent);
 	event_t *getQueue();
 
-	uint32 getDosTicks(bool updateFl);
-	uint32 getWinTicks();
+	uint32 getDosTicks(const bool updateFl);
+	uint32 getWinTicks() const;
 
-	void delEventType(action_t actTypeDel);
+	void delEventType(const action_t actTypeDel);
 	void delQueue(event_t *curEvent);
 	void insertAction(act *action);
 };
@@ -517,7 +517,7 @@
 	virtual void runScheduler();
 
 protected:
-	virtual const char *getCypher();
+	virtual const char *getCypher() const;
 
 	virtual uint32 getTicks();
 
@@ -532,7 +532,7 @@
 	void decodeString(char *line);
 
 protected:
-	virtual const char *getCypher();
+	virtual const char *getCypher() const;
 	
 	void promptAction(act *action);
 };
@@ -543,7 +543,7 @@
 	~Scheduler_v3d();
 
 protected:
-	const char *getCypher();
+	const char *getCypher() const;
 };
 
 class Scheduler_v1w : public Scheduler_v3d {

Modified: scummvm/trunk/engines/hugo/sound.cpp
===================================================================
--- scummvm/trunk/engines/hugo/sound.cpp	2011-02-02 21:05:38 UTC (rev 55740)
+++ scummvm/trunk/engines/hugo/sound.cpp	2011-02-02 21:12:51 UTC (rev 55741)
@@ -305,7 +305,7 @@
 * Produce various sound effects on supplied stereo channel(s)
 * Override currently playing sound only if lower or same priority
 */
-void SoundHandler::playSound(int16 sound, byte priority) {
+void SoundHandler::playSound(int16 sound, const byte priority) {
 	// uint32 dwVolume;                             // Left, right volume of sound
 	sound_pt sound_p;                               // Sound data
 	uint16 size;                                    // Size of data
@@ -316,14 +316,6 @@
 		return;
 
 	syncVolume();
-
-	//
-	// See if last wave still playing - if so, check priority
-	// if (waveOutUnprepareHeader(hwav, lphdr, sizeof(WAVEHDR)) == WAVERR_STILLPLAYING)
-	//    if (priority < curPriority)                 // Don't override unless priority >= current
-	//       return;
-	//    else
-	//       Stop_sound();
 	curPriority = priority;
 
 	// Get sound data

Modified: scummvm/trunk/engines/hugo/sound.h
===================================================================
--- scummvm/trunk/engines/hugo/sound.h	2011-02-02 21:05:38 UTC (rev 55740)
+++ scummvm/trunk/engines/hugo/sound.h	2011-02-02 21:12:51 UTC (rev 55741)
@@ -47,7 +47,7 @@
 
 	bool isPlaying() { return _isPlaying; }
 
-	int getVolume() const { return _masterVolume; }
+	int getVolume() { return _masterVolume; }
 
 	void adjustVolume(int diff);
 	void pause(bool p);
@@ -105,7 +105,7 @@
 	static void loopPlayer(void *refCon);
 	void pcspkr_player();
 	void playMusic(int16 tune);
-	void playSound(int16 sound, byte priority);
+	void playSound(int16 sound, const byte priority);
 	void initSound();
 	void syncVolume();
 	void checkMusic();


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