[Scummvm-cvs-logs] scummvm master -> 93f25b73be2b6aca7d5ea0321c8aba5252e86d54

Strangerke arnaud.boutonne at gmail.com
Sun Feb 20 11:32:18 CET 2011


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
93f25b73be HUGO/TOOLS: reorder things in HUGO.DAT, move from RGBA to RGB


Commit: 93f25b73be2b6aca7d5ea0321c8aba5252e86d54
    https://github.com/scummvm/scummvm/commit/93f25b73be2b6aca7d5ea0321c8aba5252e86d54
Author: strangerke (arnaud.boutonne at gmail.com)
Date: 2011-02-20T02:32:00-08:00

Commit Message:
HUGO/TOOLS: reorder things in HUGO.DAT, move from RGBA to RGB

Changed paths:
    dists/engine-data/hugo.dat
    engines/hugo/display.cpp
    engines/hugo/hugo.cpp
    engines/hugo/hugo.h
    tools/create_hugo/create_hugo.cpp
    tools/create_hugo/create_hugo.h
    tools/create_hugo/staticdisplay.h



diff --git a/dists/engine-data/hugo.dat b/dists/engine-data/hugo.dat
index c404a1b..556bb29 100644
Binary files a/dists/engine-data/hugo.dat and b/dists/engine-data/hugo.dat differ
diff --git a/engines/hugo/display.cpp b/engines/hugo/display.cpp
index da821c5..0210eb8 100644
--- a/engines/hugo/display.cpp
+++ b/engines/hugo/display.cpp
@@ -130,26 +130,12 @@ viewdib_t &Screen::getGUIBuffer() {
  */
 void Screen::createPal() {
 	debugC(1, kDebugDisplay, "createPal");
-
-	byte pal[3 * 256];
-	for (uint i = 0; i < _paletteSize; ++i) {
-		pal[3 * i + 0] = _mainPalette[4 * i + 0];
-		pal[3 * i + 1] = _mainPalette[4 * i + 1];
-		pal[3 * i + 2] = _mainPalette[4 * i + 2];
-	}
-
-	g_system->getPaletteManager()->setPalette(pal, 0, _paletteSize / 4);
+	g_system->getPaletteManager()->setPalette(_mainPalette, 0, _paletteSize / 3);
 }
 
 void Screen::setCursorPal() {
-	byte pal[3 * 256];
-	for (uint i = 0; i < _paletteSize; ++i) {
-		pal[3 * i + 0] = _curPalette[4 * i + 0];
-		pal[3 * i + 1] = _curPalette[4 * i + 1];
-		pal[3 * i + 2] = _curPalette[4 * i + 2];
-	}
-
-	CursorMan.replaceCursorPalette(pal, 0, _paletteSize / 4);
+	debugC(1, kDebugDisplay, "setCursorPal");
+	CursorMan.replaceCursorPalette(_curPalette, 0, _paletteSize / 3);
 }
 
 /**
@@ -205,14 +191,11 @@ void Screen::displayRect(const int16 x, const int16 y, const int16 dx, const int
 void Screen::remapPal(const uint16 oldIndex, const uint16 newIndex) {
 	debugC(1, kDebugDisplay, "Remap_pal(%d, %d)", oldIndex, newIndex);
 
-	byte pal[3];
+	_curPalette[3 * oldIndex + 0] = _mainPalette[newIndex * 3 + 0];
+	_curPalette[3 * oldIndex + 1] = _mainPalette[newIndex * 3 + 1];
+	_curPalette[3 * oldIndex + 2] = _mainPalette[newIndex * 3 + 2];
 
-	pal[0] = _curPalette[4 * oldIndex + 0] = _mainPalette[newIndex * 4 + 0];
-	pal[1] = _curPalette[4 * oldIndex + 1] = _mainPalette[newIndex * 4 + 1];
-	pal[2] = _curPalette[4 * oldIndex + 2] = _mainPalette[newIndex * 4 + 2];
-	//pal[3] = _curPalette[4 * oldIndex + 3] = _mainPalette[newIndex * 4 + 3];
-
-	g_system->getPaletteManager()->setPalette(pal, oldIndex, 1);
+	g_system->getPaletteManager()->setPalette(_curPalette, oldIndex, 1);
 }
 
 /**
@@ -231,17 +214,9 @@ void Screen::savePal(Common::WriteStream *f) const {
 void Screen::restorePal(Common::ReadStream *f) {
 	debugC(1, kDebugDisplay, "restorePal()");
 
-	byte pal[3];
-
-	for (int i = 0; i < _paletteSize; i++)
+	for (int i = 0; i < _paletteSize; i++) {
 		_curPalette[i] = f->readByte();
-
-	for (int i = 0; i < _paletteSize / 4; i++) {
-		pal[0] = _curPalette[i * 4 + 0];
-		pal[1] = _curPalette[i * 4 + 1];
-		pal[2] = _curPalette[i * 4 + 2];
-		//pal[3] = _curPalette[i * 4 + 3];
-		g_system->getPaletteManager()->setPalette(pal, i, 1);
+		g_system->getPaletteManager()->setPalette(_curPalette, i, 1);
 	}
 }
 
diff --git a/engines/hugo/hugo.cpp b/engines/hugo/hugo.cpp
index a99e83e..2143b8c 100644
--- a/engines/hugo/hugo.cpp
+++ b/engines/hugo/hugo.cpp
@@ -398,22 +398,25 @@ bool HugoEngine::loadHugoDat() {
 	_numVariant = in.readUint16BE();
 
 	_screen->loadPalette(in);
+	_screen->loadFontArr(in);
 	_text->loadAllTexts(in);
 	_intro->loadIntroData(in);
 	_parser->loadArrayReqs(in);
+	_parser->loadCatchallList(in);
+	_parser->loadBackgroundObjects(in);
+	_parser->loadCmdList(in);
 	_mouse->loadHotspots(in);
 	_inventory->loadInvent(in);
 	_object->loadObjectUses(in);
-	_parser->loadCatchallList(in);
-	_parser->loadBackgroundObjects(in);
+	_object->loadObjectArr(in);
+	_object->loadNumObj(in);
 	_scheduler->loadPoints(in);
-	_parser->loadCmdList(in);
 	_scheduler->loadScreenAct(in);
-	_object->loadObjectArr(in);
+	_scheduler->loadActListArr(in);
+	_scheduler->loadAlNewscrIndex(in);
 	_hero = &_object->_objects[kHeroIndex];         // This always points to hero
 	_screen_p = &(_object->_objects[kHeroIndex].screenIndex); // Current screen is hero's
 	_heroImage = kHeroIndex;                        // Current in use hero image
-	_scheduler->loadActListArr(in);
 
 	for (int varnt = 0; varnt < _numVariant; varnt++) {
 		if (varnt == _gameVariant) {
@@ -464,10 +467,7 @@ bool HugoEngine::loadHugoDat() {
 		}
 	}
 
-	_object->loadNumObj(in);
-	_scheduler->loadAlNewscrIndex(in);
 	_sound->loadIntroSong(in);
-	_screen->loadFontArr(in);
 	_topMenu->loadBmpArr(in);
 
 	return true;
diff --git a/engines/hugo/hugo.h b/engines/hugo/hugo.h
index 45d2dc4..b2739c8 100644
--- a/engines/hugo/hugo.h
+++ b/engines/hugo/hugo.h
@@ -36,7 +36,7 @@
 #include "hugo/file.h"
 
 #define HUGO_DAT_VER_MAJ 0                          // 1 byte
-#define HUGO_DAT_VER_MIN 41                         // 1 byte
+#define HUGO_DAT_VER_MIN 42                         // 1 byte
 #define DATAALIGNMENT    4
 
 namespace Common {
diff --git a/tools/create_hugo/create_hugo.cpp b/tools/create_hugo/create_hugo.cpp
index 01b6d91..1dffa0e 100644
--- a/tools/create_hugo/create_hugo.cpp
+++ b/tools/create_hugo/create_hugo.cpp
@@ -103,6 +103,29 @@ int main(int argc, char *argv[]) {
 		writeByte(outFile, _palette[i]);
 	}
 
+	// The following fonts info have been added to avoid temporarly the .FON
+	// used in the DOS version
+	// font5
+	nbrElem = sizeof(font5) / sizeof(byte);
+	writeUint16BE(outFile, nbrElem);
+
+	for (int j = 0; j < nbrElem; j++)
+		writeByte(outFile, font5[j]);
+
+	// font6
+	nbrElem = sizeof(font6) / sizeof(byte);
+	writeUint16BE(outFile, nbrElem);
+
+	for (int j = 0; j < nbrElem; j++)
+		writeByte(outFile, font6[j]);
+
+	// font8
+	nbrElem = sizeof(font8) / sizeof(byte);
+	writeUint16BE(outFile, nbrElem);
+
+	for (int j = 0; j < nbrElem; j++)
+		writeByte(outFile, font8[j]);
+
 	// Write textData
 	// textData_1w
 	nbrElem = sizeof(textData_1w) / sizeof(char *);
@@ -396,6 +419,114 @@ int main(int argc, char *argv[]) {
 	nbrElem = sizeof(arrayReqs_3d) / sizeof(uint16 *);
 	writeUint16Array(outFile, arrayReqs_3d, nbrElem);
 
+	// catchall_1w
+	nbrElem = sizeof(catchall_1w) / sizeof(background_t);
+	writeBackgroundArray(outFile, catchall_1w, nbrElem);
+
+	// catchall_2w
+	nbrElem = sizeof(catchall_2w) / sizeof(background_t);
+	writeBackgroundArray(outFile, catchall_2w, nbrElem);
+
+	// catchall_3w
+	nbrElem = sizeof(catchall_3w) / sizeof(background_t);
+	writeBackgroundArray(outFile, catchall_3w, nbrElem);
+
+	// catchall_1d
+	nbrElem = sizeof(catchall_1d) / sizeof(background_t);
+	writeBackgroundArray(outFile, catchall_1d, nbrElem);
+
+	// catchall_2d
+	nbrElem = sizeof(catchall_2d) / sizeof(background_t);
+	writeBackgroundArray(outFile, catchall_2d, nbrElem);
+
+	// catchall_3d
+	nbrElem = sizeof(catchall_3d) / sizeof(background_t);
+	writeBackgroundArray(outFile, catchall_3d, nbrElem);
+
+	// backgroundList_1w
+	nbrElem = sizeof(backgroundList_1w) / sizeof(background_t *);
+	writeUint16BE(outFile, nbrElem);
+	for (int j = 0; j < nbrElem; j++) {
+		nbrSubElem = 1;
+		for (int k = 0; backgroundList_1w[j][k].verbIndex != 0; k++)
+			nbrSubElem ++;
+		writeBackgroundArray(outFile, backgroundList_1w[j], nbrSubElem);
+	}
+
+	// backgroundList_2w
+	nbrElem = sizeof(backgroundList_2w) / sizeof(background_t *);
+	writeUint16BE(outFile, nbrElem);
+	for (int j = 0; j < nbrElem; j++) {
+		nbrSubElem = 1;
+		for (int k = 0; backgroundList_2w[j][k].verbIndex != 0; k++)
+			nbrSubElem ++;
+		writeBackgroundArray(outFile, backgroundList_2w[j], nbrSubElem);
+	}
+
+	// backgroundList_3w
+	nbrElem = sizeof(backgroundList_3w) / sizeof(background_t *);
+	writeUint16BE(outFile, nbrElem);
+	for (int j = 0; j < nbrElem; j++) {
+		nbrSubElem = 1;
+		for (int k = 0; backgroundList_3w[j][k].verbIndex != 0; k++)
+			nbrSubElem ++;
+		writeBackgroundArray(outFile, backgroundList_3w[j], nbrSubElem);
+	}
+
+	// backgroundList_1d
+	nbrElem = sizeof(backgroundList_1d) / sizeof(background_t *);
+	writeUint16BE(outFile, nbrElem);
+	for (int j = 0; j < nbrElem; j++) {
+		nbrSubElem = 1;
+		for (int k = 0; backgroundList_1d[j][k].verbIndex != 0; k++)
+			nbrSubElem ++;
+		writeBackgroundArray(outFile, backgroundList_1d[j], nbrSubElem);
+	}
+
+	// backgroundList_2d
+	nbrElem = sizeof(backgroundList_2d) / sizeof(background_t *);
+	writeUint16BE(outFile, nbrElem);
+	for (int j = 0; j < nbrElem; j++) {
+		nbrSubElem = 1;
+		for (int k = 0; backgroundList_2d[j][k].verbIndex != 0; k++)
+			nbrSubElem ++;
+		writeBackgroundArray(outFile, backgroundList_2d[j], nbrSubElem);
+	}
+
+	// backgroundList_3d
+	nbrElem = sizeof(backgroundList_3d) / sizeof(background_t *);
+	writeUint16BE(outFile, nbrElem);
+	for (int j = 0; j < nbrElem; j++) {
+		nbrSubElem = 1;
+		for (int k = 0; backgroundList_3d[j][k].verbIndex != 0; k++)
+			nbrSubElem ++;
+		writeBackgroundArray(outFile, backgroundList_3d[j], nbrSubElem);
+	}
+
+	// cmdList_1w
+	nbrElem = sizeof(cmdList_1w) / sizeof(cmd **);
+	writeCmdArray(outFile, cmdList_1w, nbrElem);
+
+	// cmdList_2w
+	nbrElem = sizeof(cmdList_2w) / sizeof(cmd **);
+	writeCmdArray(outFile, cmdList_2w, nbrElem);
+
+	// cmdList_3w
+	nbrElem = sizeof(cmdList_3w) / sizeof(cmd **);
+	writeCmdArray(outFile, cmdList_3w, nbrElem);
+
+	// cmdList_1d
+	nbrElem = sizeof(cmdList_1d) / sizeof(cmd **);
+	writeCmdArray(outFile, cmdList_1d, nbrElem);
+
+	// cmdList_2d
+	nbrElem = sizeof(cmdList_2d) / sizeof(cmd **);
+	writeCmdArray(outFile, cmdList_2d, nbrElem);
+
+	// cmdList_3d
+	nbrElem = sizeof(cmdList_3d) / sizeof(cmd **);
+	writeCmdArray(outFile, cmdList_3d, nbrElem);
+
 	// hotspots_1w
 	nbrElem = sizeof(hotspots_1w) / sizeof(hotspot_t);
 	writeHotspot(outFile, hotspots_1w, nbrElem);
@@ -486,89 +617,37 @@ int main(int argc, char *argv[]) {
 	nbrElem = sizeof(uses_3d) / sizeof(uses_t);
 	writeUseArray(outFile, uses_3d, nbrElem);
 
-	// catchall_1w
-	nbrElem = sizeof(catchall_1w) / sizeof(background_t);
-	writeBackgroundArray(outFile, catchall_1w, nbrElem);
-
-	// catchall_2w
-	nbrElem = sizeof(catchall_2w) / sizeof(background_t);
-	writeBackgroundArray(outFile, catchall_2w, nbrElem);
-
-	// catchall_3w
-	nbrElem = sizeof(catchall_3w) / sizeof(background_t);
-	writeBackgroundArray(outFile, catchall_3w, nbrElem);
-
-	// catchall_1d
-	nbrElem = sizeof(catchall_1d) / sizeof(background_t);
-	writeBackgroundArray(outFile, catchall_1d, nbrElem);
-
-	// catchall_2d
-	nbrElem = sizeof(catchall_2d) / sizeof(background_t);
-	writeBackgroundArray(outFile, catchall_2d, nbrElem);
-
-	// catchall_3d
-	nbrElem = sizeof(catchall_3d) / sizeof(background_t);
-	writeBackgroundArray(outFile, catchall_3d, nbrElem);
+	// objects_1w
+	nbrElem = sizeof(objects_1w) / sizeof(object_t);
+	writeObjectArray(outFile, objects_1w, nbrElem);
 
-	// backgroundList_1w
-	nbrElem = sizeof(backgroundList_1w) / sizeof(background_t *);
-	writeUint16BE(outFile, nbrElem);
-	for (int j = 0; j < nbrElem; j++) {
-		nbrSubElem = 1;
-		for (int k = 0; backgroundList_1w[j][k].verbIndex != 0; k++)
-			nbrSubElem ++;
-		writeBackgroundArray(outFile, backgroundList_1w[j], nbrSubElem);
-	}
+	// objects_2w
+	nbrElem = sizeof(objects_2w) / sizeof(object_t);
+	writeObjectArray(outFile, objects_2w, nbrElem);
 
-	// backgroundList_2w
-	nbrElem = sizeof(backgroundList_2w) / sizeof(background_t *);
-	writeUint16BE(outFile, nbrElem);
-	for (int j = 0; j < nbrElem; j++) {
-		nbrSubElem = 1;
-		for (int k = 0; backgroundList_2w[j][k].verbIndex != 0; k++)
-			nbrSubElem ++;
-		writeBackgroundArray(outFile, backgroundList_2w[j], nbrSubElem);
-	}
+	// objects_3w
+	nbrElem = sizeof(objects_3w) / sizeof(object_t);
+	writeObjectArray(outFile, objects_3w, nbrElem);
 
-	// backgroundList_3w
-	nbrElem = sizeof(backgroundList_3w) / sizeof(background_t *);
-	writeUint16BE(outFile, nbrElem);
-	for (int j = 0; j < nbrElem; j++) {
-		nbrSubElem = 1;
-		for (int k = 0; backgroundList_3w[j][k].verbIndex != 0; k++)
-			nbrSubElem ++;
-		writeBackgroundArray(outFile, backgroundList_3w[j], nbrSubElem);
-	}
+	// objects_1d
+	nbrElem = sizeof(objects_1d) / sizeof(object_t);
+	writeObjectArray(outFile, objects_1d, nbrElem);
 
-	// backgroundList_1d
-	nbrElem = sizeof(backgroundList_1d) / sizeof(background_t *);
-	writeUint16BE(outFile, nbrElem);
-	for (int j = 0; j < nbrElem; j++) {
-		nbrSubElem = 1;
-		for (int k = 0; backgroundList_1d[j][k].verbIndex != 0; k++)
-			nbrSubElem ++;
-		writeBackgroundArray(outFile, backgroundList_1d[j], nbrSubElem);
-	}
+	// objects_2d
+	nbrElem = sizeof(objects_2d) / sizeof(object_t);
+	writeObjectArray(outFile, objects_2d, nbrElem);
 
-	// backgroundList_2d
-	nbrElem = sizeof(backgroundList_2d) / sizeof(background_t *);
-	writeUint16BE(outFile, nbrElem);
-	for (int j = 0; j < nbrElem; j++) {
-		nbrSubElem = 1;
-		for (int k = 0; backgroundList_2d[j][k].verbIndex != 0; k++)
-			nbrSubElem ++;
-		writeBackgroundArray(outFile, backgroundList_2d[j], nbrSubElem);
-	}
+	// objects_3d
+	nbrElem = sizeof(objects_3d) / sizeof(object_t);
+	writeObjectArray(outFile, objects_3d, nbrElem);
 
-	// backgroundList_3d
-	nbrElem = sizeof(backgroundList_3d) / sizeof(background_t *);
-	writeUint16BE(outFile, nbrElem);
-	for (int j = 0; j < nbrElem; j++) {
-		nbrSubElem = 1;
-		for (int k = 0; backgroundList_3d[j][k].verbIndex != 0; k++)
-			nbrSubElem ++;
-		writeBackgroundArray(outFile, backgroundList_3d[j], nbrSubElem);
-	}
+	// Save LASTOBJ
+	writeUint16BE(outFile, LASTOBJ_1w);
+	writeUint16BE(outFile, LASTOBJ_2w);
+	writeUint16BE(outFile, LASTOBJ_3w);
+	writeUint16BE(outFile, LASTOBJ_1d);   //(not set in original, as Hugo1 DOS doesn't use a DAT file to pack the screens)
+	writeUint16BE(outFile, LASTOBJ_2d);
+	writeUint16BE(outFile, LASTOBJ_3d);
 
 	// points_1w
 	nbrElem = sizeof(points_1w) / sizeof(byte);
@@ -612,30 +691,6 @@ int main(int argc, char *argv[]) {
 	for (int j = 0; j < nbrElem; j++)
 		writeByte(outFile, points_3d[j]);
 
-	// cmdList_1w
-	nbrElem = sizeof(cmdList_1w) / sizeof(cmd **);
-	writeCmdArray(outFile, cmdList_1w, nbrElem);
-
-	// cmdList_2w
-	nbrElem = sizeof(cmdList_2w) / sizeof(cmd **);
-	writeCmdArray(outFile, cmdList_2w, nbrElem);
-
-	// cmdList_3w
-	nbrElem = sizeof(cmdList_3w) / sizeof(cmd **);
-	writeCmdArray(outFile, cmdList_3w, nbrElem);
-
-	// cmdList_1d
-	nbrElem = sizeof(cmdList_1d) / sizeof(cmd **);
-	writeCmdArray(outFile, cmdList_1d, nbrElem);
-
-	// cmdList_2d
-	nbrElem = sizeof(cmdList_2d) / sizeof(cmd **);
-	writeCmdArray(outFile, cmdList_2d, nbrElem);
-
-	// cmdList_3d
-	nbrElem = sizeof(cmdList_3d) / sizeof(cmd **);
-	writeCmdArray(outFile, cmdList_3d, nbrElem);
-
 	// screenActs_1w
 	nbrElem = sizeof(screenActs_1w) / sizeof(uint16 *);
 	writeScreenActs(outFile, screenActs_1w, nbrElem);
@@ -660,30 +715,6 @@ int main(int argc, char *argv[]) {
 	nbrElem = sizeof(screenActs_3d) / sizeof(uint16 *);
 	writeScreenActs(outFile, screenActs_3d, nbrElem);
 
-	// objects_1w
-	nbrElem = sizeof(objects_1w) / sizeof(object_t);
-	writeObjectArray(outFile, objects_1w, nbrElem);
-
-	// objects_2w
-	nbrElem = sizeof(objects_2w) / sizeof(object_t);
-	writeObjectArray(outFile, objects_2w, nbrElem);
-
-	// objects_3w
-	nbrElem = sizeof(objects_3w) / sizeof(object_t);
-	writeObjectArray(outFile, objects_3w, nbrElem);
-
-	// objects_1d
-	nbrElem = sizeof(objects_1d) / sizeof(object_t);
-	writeObjectArray(outFile, objects_1d, nbrElem);
-
-	// objects_2d
-	nbrElem = sizeof(objects_2d) / sizeof(object_t);
-	writeObjectArray(outFile, objects_2d, nbrElem);
-
-	// objects_3d
-	nbrElem = sizeof(objects_3d) / sizeof(object_t);
-	writeObjectArray(outFile, objects_3d, nbrElem);
-
 	// actlistArr_1w
 	nbrElem = sizeof(actListArr_1w) / sizeof(actList);
 	writeActListArray(outFile, actListArr_1w, nbrElem);
@@ -708,6 +739,14 @@ int main(int argc, char *argv[]) {
 	nbrElem = sizeof(actListArr_3d) / sizeof(actList);
 	writeActListArray(outFile, actListArr_3d, nbrElem);
 
+	// Maze ALnewscr
+	writeUint16BE(outFile, 0);
+	writeUint16BE(outFile, kALnewscr_2w);
+	writeUint16BE(outFile, 0);
+	writeUint16BE(outFile, 0);
+	writeUint16BE(outFile, kALnewscr_2d);
+	writeUint16BE(outFile, 0);
+	
 	writeSByte(outFile, NUM_TUNES_1w);
 	writeSByte(outFile, SILENCE_1w);
 	writeSByte(outFile, TEST_SOUND_1w);
@@ -808,22 +847,6 @@ int main(int argc, char *argv[]) {
 	writeUint16BE(outFile, kVTake_3d);
 	writeUint16BE(outFile, kVDrop_3d);
 
-	// Save LASTOBJ
-	writeUint16BE(outFile, LASTOBJ_1w);
-	writeUint16BE(outFile, LASTOBJ_2w);
-	writeUint16BE(outFile, LASTOBJ_3w);
-	writeUint16BE(outFile, LASTOBJ_1d);   //(not set in original, as Hugo1 DOS doesn't use a DAT file to pack the screens)
-	writeUint16BE(outFile, LASTOBJ_2d);
-	writeUint16BE(outFile, LASTOBJ_3d);
-
-	// Maze ALnewscr
-	writeUint16BE(outFile, 0);
-	writeUint16BE(outFile, kALnewscr_2w);
-	writeUint16BE(outFile, 0);
-	writeUint16BE(outFile, 0);
-	writeUint16BE(outFile, kALnewscr_2d);
-	writeUint16BE(outFile, 0);
-	
 	// DOS Intro music
 	// Win version do not use it
 	// H1 Dos doesn't have an intro
@@ -835,29 +858,6 @@ int main(int argc, char *argv[]) {
 	writeUint16BE(outFile, 0);
 	writeUint16BE(outFile, kDTsong11_3d);
 
-	// The following fonts info have been added to avoid temporarly the .FON
-	// used in the DOS version
-	// font5
-	nbrElem = sizeof(font5) / sizeof(byte);
-	writeUint16BE(outFile, nbrElem);
-
-	for (int j = 0; j < nbrElem; j++)
-		writeByte(outFile, font5[j]);
-
-	// font6
-	nbrElem = sizeof(font6) / sizeof(byte);
-	writeUint16BE(outFile, nbrElem);
-
-	for (int j = 0; j < nbrElem; j++)
-		writeByte(outFile, font6[j]);
-
-	// font8
-	nbrElem = sizeof(font8) / sizeof(byte);
-	writeUint16BE(outFile, nbrElem);
-
-	for (int j = 0; j < nbrElem; j++)
-		writeByte(outFile, font8[j]);
-
 	//bitmap images for menu
 	writeUint16BE(outFile, 18);
 
diff --git a/tools/create_hugo/create_hugo.h b/tools/create_hugo/create_hugo.h
index 7fb5d76..f30c186 100644
--- a/tools/create_hugo/create_hugo.h
+++ b/tools/create_hugo/create_hugo.h
@@ -31,7 +31,7 @@
 #define DATAALIGNMENT 4
 
 #define HUGO_DAT_VER_MAJ 0  // 1 byte
-#define HUGO_DAT_VER_MIN 41 // 1 byte
+#define HUGO_DAT_VER_MIN 42 // 1 byte
 
 typedef unsigned char  uint8;
 typedef unsigned char  byte;
diff --git a/tools/create_hugo/staticdisplay.h b/tools/create_hugo/staticdisplay.h
index a9f38ba..790bf74 100644
--- a/tools/create_hugo/staticdisplay.h
+++ b/tools/create_hugo/staticdisplay.h
@@ -33,7 +33,7 @@
 #ifndef STATICDISPLAY_H
 #define STATICDISPLAY_H
 
-#define SIZE_PAL_ARRAY 64
+#define SIZE_PAL_ARRAY 3*16
 
 #if 1
 // Color table of standard 16 VGA colors
@@ -45,22 +45,22 @@
 
 
 byte _palette[SIZE_PAL_ARRAY] = {
-	0,   0,   0,  0,                                // BLACK
-	0,   0,   V1, 0,                                // BLUE
-	0,   V1,  0,  0,                                // GREEN
-	0,   V1,  V1, 0,                                // CYAN
-	V1,  0,   0,  0,                                // RED
-	V1,  0,   V1, 0,                                // MAGENTA
-	V1,  V3,  0,  0,                                // BROWN
-	V1,  V1,  V1, 0,                                // WHITE (LIGHT GRAY)
-	V3,  V3,  V3, 0,                                // GRAY  (DARK GRAY)
-	V4,  V4,  V2, 0,                                // LIGHTBLUE
-	V4,  V2,  V4, 0,                                // LIGHTGREEN
-	V4,  V2,  V2, 0,                                // LIGHTCYAN
-	V2,  V4,  V4, 0,                                // LIGHTRED
-	V2,  V4,  V2, 0,                                // LIGHTMAGENTA
-	V2,  V2,  V4, 0,                                // YELLOW
-	V2,  V2,  V2, 0                                 // BRIGHTWHITE
+	0,   0,   0,                                    // BLACK
+	0,   0,   V1,                                   // BLUE
+	0,   V1,  0,                                    // GREEN
+	0,   V1,  V1,                                   // CYAN
+	V1,  0,   0,                                    // RED
+	V1,  0,   V1,                                   // MAGENTA
+	V1,  V3,  0,                                    // BROWN
+	V1,  V1,  V1,                                   // WHITE (LIGHT GRAY)
+	V3,  V3,  V3,                                   // GRAY  (DARK GRAY)
+	V4,  V4,  V2,                                   // LIGHTBLUE
+	V4,  V2,  V4,                                   // LIGHTGREEN
+	V4,  V2,  V2,                                   // LIGHTCYAN
+	V2,  V4,  V4,                                   // LIGHTRED
+	V2,  V4,  V2,                                   // LIGHTMAGENTA
+	V2,  V2,  V4,                                   // YELLOW
+	V2,  V2,  V2                                    // BRIGHTWHITE
 };
 #else
 // Original paletter found in original exe. 
@@ -70,22 +70,22 @@ byte _palette[SIZE_PAL_ARRAY] = {
 #define C2 255                                      // High intensity value
 #define C3 127                                      // Special for Brown/Gray
 byte _palette[SIZE_PAL_ARRAY] = {
-	0,   0,   0,  0,                                // BLACK
-	0,   0,   C1, 0,                                // BLUE
-	0,   C1,  0,  0,                                // GREEN
-	0,   C1,  C1, 0,                                // CYAN
-	C1,  0,   0,  0,                                // RED
-	C1,  0,   C1, 0,                                // MAGENTA
-	C3,  C3,  0,  0,                                // BROWN
-	C1,  C1,  C1, 0,                                // WHITE (LIGHT GRAY)
-	C3,  C3,  C3, 0,                                // GRAY  (DARK GRAY)
-	0,   0,   C2, 0,                                // LIGHTBLUE
-	0,   C2,  0,  0,                                // LIGHTGREEN
-	0,   C2,  C2, 0,                                // LIGHTCYAN
-	C2,  0,   0,  0,                                // LIGHTRED
-	C2,  0,   C2, 0,                                // LIGHTMAGENTA
-	C2,  C2,  0,  0,                                // YELLOW
-	C2,  C2,  C2, 0                                 // BRIGHTWHITE
+	0,   0,   0,                                    // BLACK
+	0,   0,   C1,                                   // BLUE
+	0,   C1,  0,                                    // GREEN
+	0,   C1,  C1,                                   // CYAN
+	C1,  0,   0,                                    // RED
+	C1,  0,   C1,                                   // MAGENTA
+	C3,  C3,  0,                                    // BROWN
+	C1,  C1,  C1,                                   // WHITE (LIGHT GRAY)
+	C3,  C3,  C3,                                   // GRAY  (DARK GRAY)
+	0,   0,   C2,                                   // LIGHTBLUE
+	0,   C2,  0,                                    // LIGHTGREEN
+	0,   C2,  C2,                                   // LIGHTCYAN
+	C2,  0,   0,                                    // LIGHTRED
+	C2,  0,   C2,                                   // LIGHTMAGENTA
+	C2,  C2,  0,                                    // YELLOW
+	C2,  C2,  C2                                    // BRIGHTWHITE
 };
 #endif
 






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