[Scummvm-cvs-logs] scummvm master -> cf657d09e84f41ff8234f26e6086c48dfb2e8fb4

Strangerke arnaud.boutonne at gmail.com
Thu Mar 10 00:26:02 CET 2011


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
cf657d09e8 TOON: Janitorial: Suppress blanks at end of lines


Commit: cf657d09e84f41ff8234f26e6086c48dfb2e8fb4
    https://github.com/scummvm/scummvm/commit/cf657d09e84f41ff8234f26e6086c48dfb2e8fb4
Author: strangerke (arnaud.boutonne at gmail.com)
Date: 2011-03-09T15:25:29-08:00

Commit Message:
TOON: Janitorial: Suppress blanks at end of lines

Changed paths:
    engines/toon/anim.cpp
    engines/toon/anim.h
    engines/toon/audio.cpp
    engines/toon/audio.h
    engines/toon/character.cpp
    engines/toon/conversation.h
    engines/toon/drew.cpp
    engines/toon/flux.cpp
    engines/toon/font.cpp
    engines/toon/movie.cpp
    engines/toon/picture.cpp
    engines/toon/resource.cpp
    engines/toon/script_func.cpp
    engines/toon/toon.cpp



diff --git a/engines/toon/anim.cpp b/engines/toon/anim.cpp
index 6d0d75f..3ab69d8 100644
--- a/engines/toon/anim.cpp
+++ b/engines/toon/anim.cpp
@@ -99,7 +99,7 @@ bool Animation::loadAnimation(Common::String file) {
 				_frames[e]._data = new uint8[decompressedSize];
 				if (compressedSize < decompressedSize) {
 					decompressLZSS(imageData, _frames[e]._data, decompressedSize);
-				} else {					
+				} else {
 					memcpy(_frames[e]._data, imageData, compressedSize);
 				}
 			}
@@ -610,7 +610,7 @@ void AnimationInstance::setZ(int32 z, bool relative) {
 
 void AnimationInstance::setLayerZ(int32 z) {
 	_layerZ = z;
-	if (_vm->getAnimationManager()->hasInstance(this)) 
+	if (_vm->getAnimationManager()->hasInstance(this))
 		_vm->getAnimationManager()->updateInstance(this);
 }
 
@@ -688,7 +688,7 @@ AnimationManager::AnimationManager(ToonEngine *vm) : _vm(vm) {
 
 bool AnimationManager::hasInstance(AnimationInstance* instance) {
 	for (uint32 i = 0; i < _instances.size(); i++) {
-		if(_instances[i] == instance) 
+		if(_instances[i] == instance)
 			return true;
 	}
 	return false;
@@ -704,12 +704,12 @@ void AnimationManager::addInstance(AnimationInstance *instance) {
 
 	// if the instance already exists, we skip the add
 	for (uint32 i = 0; i < _instances.size(); i++) {
-		if(_instances[i] == instance) 
+		if(_instances[i] == instance)
 			return;
 	}
-	
+
 	int found = -1;
-		
+
 	// here we now do an ordered insert (closer to the original game)
 	for (uint32 i = 0; i < _instances.size(); i++) {
 		if (_instances[i]->getLayerZ() >= instance->getLayerZ()) {
@@ -723,7 +723,7 @@ void AnimationManager::addInstance(AnimationInstance *instance) {
 	} else {
 		_instances.insert_at(found, instance);
 	}
-	
+
 }
 
 void AnimationManager::removeInstance(AnimationInstance *instance) {
diff --git a/engines/toon/anim.h b/engines/toon/anim.h
index d7f64ab..dfb6842 100644
--- a/engines/toon/anim.h
+++ b/engines/toon/anim.h
@@ -161,7 +161,7 @@ public:
 	AnimationInstance *createNewInstance(AnimationInstanceType type);
 	void addInstance(AnimationInstance *instance);
 	void removeInstance(AnimationInstance *instance);
-	void updateInstance(AnimationInstance* instance); 
+	void updateInstance(AnimationInstance* instance);
 	void removeAllInstances(AnimationInstanceType type);
 	void render();
 	void update(int32 timeIncrement);
diff --git a/engines/toon/audio.cpp b/engines/toon/audio.cpp
index 3fd89d5..9f1c316 100644
--- a/engines/toon/audio.cpp
+++ b/engines/toon/audio.cpp
@@ -48,7 +48,7 @@ AudioManager::AudioManager(ToonEngine *vm, Audio::Mixer *mixer) : _vm(vm), _mixe
 	for (int32 i = 0; i < 16; i++)
 		_channels[i] = NULL;
 
-	for (int32 i = 0; i < 4; i++) 
+	for (int32 i = 0; i < 4; i++)
 		_audioPacks[i] = NULL;
 
 	for (int32 i = 0; i < 4; i++) {
@@ -288,7 +288,7 @@ AudioStreamInstance::~AudioStreamInstance() {
 int AudioStreamInstance::readBuffer(int16 *buffer, const int numSamples) {
 	debugC(5, kDebugAudio, "readBuffer(buffer, %d)", numSamples);
 
-	if(_stopped) 
+	if(_stopped)
 		return 0;
 
 	handleFade(numSamples);
@@ -427,7 +427,7 @@ void AudioStreamInstance::handleFade(int32 numSamples) {
 	debugC(5, kDebugAudio, "handleFade(%d)", numSamples);
 
 	// Fading enabled only for music
-	if (_soundType != Audio::Mixer::kMusicSoundType) 
+	if (_soundType != Audio::Mixer::kMusicSoundType)
 		return;
 
 	int32 finalVolume = _volume;
@@ -461,7 +461,7 @@ void AudioStreamInstance::handleFade(int32 numSamples) {
 			_musicAttenuation = 250;
 	} else {
 		_musicAttenuation += numSamples >> 5;
-		if (_musicAttenuation > 1000) 
+		if (_musicAttenuation > 1000)
 			_musicAttenuation = 1000;
 	}
 
@@ -557,7 +557,7 @@ void AudioManager::startAmbientSFX(int32 id, int32 delay, int32 mode, int32 volu
 		}
 	}
 
-	if (found < 0) 
+	if (found < 0)
 		return;
 
 	_ambientSFXs[found]._lastTimer = _vm->getOldMilli() - 1;
@@ -622,7 +622,7 @@ void AudioManager::updateAmbientSFX()
 		AudioAmbientSFX* ambient = &_ambientSFXs[i];
 		if (ambient->_enabled && (ambient->_channel < 0 || !(_channels[ambient->_channel] && _channels[ambient->_channel]->isPlaying()))) {
 			if(ambient->_mode == 1) {
-				if (_vm->randRange(0, 32767) < ambient->_delay) {					
+				if (_vm->randRange(0, 32767) < ambient->_delay) {
 					ambient->_channel = playSFX(ambient->_id, ambient->_volume, false);
 				}
 			} else {
diff --git a/engines/toon/audio.h b/engines/toon/audio.h
index 19e4d9a..5feae9c 100644
--- a/engines/toon/audio.h
+++ b/engines/toon/audio.h
@@ -138,14 +138,14 @@ public:
 	void playVoice(int32 id, bool genericVoice);
 	int32 playSFX(int32 id, int volume, bool genericSFX);
 	void stopCurrentVoice();
-	void stopAllSfxs(); 
+	void stopAllSfxs();
 	void setMusicVolume(int32 volume);
 	void stopMusic();
 	void muteVoice(bool mute);
 	void muteMusic(bool mute);
 	void muteSfx(bool mute);
 	bool isVoiceMuted() { return _voiceMuted; }
-	bool isMusicMuted() { return _musicMuted; }	
+	bool isMusicMuted() { return _musicMuted; }
 	bool isSfxMuted() { return _sfxMuted; }
 
 	void startAmbientSFX(int32 id, int32 delay, int32 mode, int32 volume);
diff --git a/engines/toon/character.cpp b/engines/toon/character.cpp
index f1f246e..31af151 100644
--- a/engines/toon/character.cpp
+++ b/engines/toon/character.cpp
@@ -104,7 +104,7 @@ void Character::setFacing(int32 facing) {
 		_lastWalkTime = _vm->getSystem()->getMillis();
 		if ((_facing - facing + 8) % 8 > (facing - _facing + 8) % 8)
 			dir = 1;
-		else 
+		else
 			dir = -1;
 
 		while (_facing != facing) {
@@ -191,7 +191,7 @@ bool Character::walkTo(int32 newPosX, int32 newPosY) {
 		_currentPathNodeCount = _vm->getPathFinding()->getPathNodeCount();
 		_currentPathNode = 0;
 		stopSpecialAnim();
-	
+
 		_lastWalkTime = _vm->getSystem()->getMillis();
 
 		_numPixelToWalk = 0;
@@ -434,8 +434,8 @@ void Character::update(int32 timeIncrement) {
 
 			if (_animScriptId != -1)
 				_vm->getSceneAnimationScript(_animScriptId)->_frozenForConversation = true;
-			
-			
+
+
 			// TODO setup backup //
 
 			_animFlags |= 0x10;
@@ -525,7 +525,7 @@ void Character::update(int32 timeIncrement) {
 
 	//label78
 
-	
+
 #if 0
 	if (_id == 0)
 		debug(" drew animation name %s / flag %d / frame %d", _specialAnim->_name, _animFlags, nextFrame);
diff --git a/engines/toon/conversation.h b/engines/toon/conversation.h
index 784c681..0380210 100644
--- a/engines/toon/conversation.h
+++ b/engines/toon/conversation.h
@@ -33,10 +33,10 @@ namespace Toon {
 
 class Conversation {
 public:
-	int32 _enable;   // 00
+	int32 _enable;    // 00
 
 	struct ConvState {
-		int32 _data2;   // 04
+		int32 _data2; // 04
 		int16 _data3; // 08
 		void *_data4; // 10
 	} state[10];
diff --git a/engines/toon/drew.cpp b/engines/toon/drew.cpp
index eefb4b8..b2d271a 100644
--- a/engines/toon/drew.cpp
+++ b/engines/toon/drew.cpp
@@ -111,7 +111,7 @@ void CharacterDrew::update(int32 timeIncrement) {
 			_scale = _currentScale;
 	} else if (_currentScale < _scale) {
 		_scale -= timeIncrement * 2;
-		if (_scale < _currentScale) 
+		if (_scale < _currentScale)
 			_scale = _currentScale;
 	}
 	setPosition(_x, _y);
diff --git a/engines/toon/flux.cpp b/engines/toon/flux.cpp
index 2b55517..034332a 100644
--- a/engines/toon/flux.cpp
+++ b/engines/toon/flux.cpp
@@ -96,7 +96,7 @@ int32 CharacterFlux::fixFacingForAnimation(int32 originalFacing, int32 animation
 		if (!facingMask)
 			break;
 	}
-	
+
 	return finalFacing;
 }
 
diff --git a/engines/toon/font.cpp b/engines/toon/font.cpp
index 53786f8..8ce4d32 100644
--- a/engines/toon/font.cpp
+++ b/engines/toon/font.cpp
@@ -278,7 +278,7 @@ void FontRenderer::renderMultiLineText(int32 x, int32 y, Common::String origText
 		const byte *line = lines[i];
 		curX = x - lineSize[i] / 2;
 		_vm->addDirtyRect(curX + _vm->state()->_currentScrollValue, y, curX + lineSize[i] + _vm->state()->_currentScrollValue, curY + height);
-		
+
 		while (*line) {
 			byte curChar = textToFont(*line);
 			if (curChar != 32) _currentFont->drawFontFrame(_vm->getMainSurface(), curChar, curX + _vm->state()->_currentScrollValue, curY, _currentFontColor);
diff --git a/engines/toon/movie.cpp b/engines/toon/movie.cpp
index 68c09fb..6d18d82 100644
--- a/engines/toon/movie.cpp
+++ b/engines/toon/movie.cpp
@@ -56,7 +56,7 @@ bool ToonstruckSmackerDecoder::loadFile(const Common::String &filename) {
 
 		return true;
 	}
-	
+
 
 	return false;
 }
diff --git a/engines/toon/picture.cpp b/engines/toon/picture.cpp
index fce7117..18701b7 100644
--- a/engines/toon/picture.cpp
+++ b/engines/toon/picture.cpp
@@ -32,7 +32,7 @@ namespace Toon {
 
 bool Picture::loadPicture(Common::String file, bool totalPalette /*= false*/) {
 	debugC(1, kDebugPicture, "loadPicture(%s, %d)", file.c_str(), (totalPalette) ? 1 : 0);
-	
+
 	uint32 size = 0;
 	uint8 *fileData = _vm->resources()->getFileData(file, &size);
 	if (!fileData)
@@ -222,7 +222,7 @@ void Picture::drawWithRectList(Graphics::Surface& surface, int32 x, int32 y, int
 
 	}
 
-	
+
 }
 
 void Picture::draw(Graphics::Surface &surface, int32 x, int32 y, int32 dx, int32 dy) {
@@ -327,7 +327,7 @@ void Picture::drawLineOnMask(int32 x, int32 y, int32 x2, int32 y2, bool walkable
 		int32 rx = bx >> 16;
 		int32 ry = by >> 16;
 
-		if( rx >= 0 && rx < _width-1 && ry >= 0 && ry < _height) {	// sanity check: some lines in the game 
+		if( rx >= 0 && rx < _width-1 && ry >= 0 && ry < _height) {	// sanity check: some lines in the game
 																	// were drawing outside the screen causing corruption
 			if (!walkable) {
 				_data[_width * ry + rx] &= 0xe0;
diff --git a/engines/toon/resource.cpp b/engines/toon/resource.cpp
index d635c5a..6c70b15 100644
--- a/engines/toon/resource.cpp
+++ b/engines/toon/resource.cpp
@@ -92,7 +92,7 @@ void Resources::addToCache(Common::String packName, Common::String fileName, uin
 		}
 		if (!bestEntry)
 			break;
-	
+
 		free(bestEntry->_data);
 		bestEntry->_data = 0;
 		_cacheSize -= bestEntry->_size;
@@ -109,7 +109,7 @@ void Resources::addToCache(Common::String packName, Common::String fileName, uin
 			return;
 		}
 	}
-	
+
 	CacheEntry *entry = new CacheEntry();
 	entry->_packName = packName;
 	entry->_fileName = fileName;
@@ -175,7 +175,7 @@ uint8 *Resources::getFileData(Common::String fileName, uint32 *fileSize) {
 		}
 
 		for (uint32 i = 0; i < _pakFiles.size(); i++) {
-	
+
 			locFileData = _pakFiles[i]->getFileData(fileName, &locFileSize);
 			if (locFileData) {
 				*fileSize = locFileSize;
@@ -238,7 +238,7 @@ uint8 *PakFile::getFileData(Common::String fileName, uint32 *fileSize) {
 			if (file.open(_packName)) {
 					*fileSize = _files[i]._size;
 					file.seek(_files[i]._offset);
-					
+
 					// Use malloc() because that's what MemoryReadStream
 					// uses to dispose of the memory when it's done.
 					uint8 *buffer = (uint8 *)malloc(*fileSize);
diff --git a/engines/toon/script_func.cpp b/engines/toon/script_func.cpp
index 84225ec..4687b88 100644
--- a/engines/toon/script_func.cpp
+++ b/engines/toon/script_func.cpp
@@ -461,7 +461,7 @@ int32 ScriptFunc::sys_Cmd_Actor_Talks(EMCState *state) {
 }
 
 int32 ScriptFunc::sys_Cmd_Say_Lines(EMCState *state) {
-	
+
 	// WORKAROUND: In the scene 4 (Castle), if you click twice on the closed door, Drew disappears
 	//				the script makes him disappear for the custom animation and not reappear.
 	if (_vm->state()->_currentScene == 4 && stackPos(1) == 562) {
@@ -491,7 +491,7 @@ int32 ScriptFunc::sys_Cmd_Empty_Inventory(EMCState *state) {
 int32 ScriptFunc::sys_Cmd_Set_Anim_Scale_Size(EMCState *state) {
 	int32 animID = stackPos(0);
 	int32 scale = stackPos(1);
-	
+
 	SceneAnimation *sceneAnim = _vm->getSceneAnimation(animID);
 	if (sceneAnim) {
 		sceneAnim->_animInstance->setUseMask(true);
@@ -939,7 +939,7 @@ int32 ScriptFunc::sys_Cmd_Init_Scene_Anim(EMCState *state) {
 	sceneAnim->_animInstance->setAnimationRange(stackPos(11), stackPos(11));
 	sceneAnim->_animInstance->setFrame(stackPos(11));
 
-	
+
 
 	debugC(0, 0xfff, "Init Anim %s %d %d %d %d %d %d %d %d %d %d %d %d %d\n", GetText(12, state), stackPos(0), stackPos(1), stackPos(2), stackPos(3),
 	       stackPos(4), stackPos(5), stackPos(6), stackPos(7), stackPos(8), stackPos(9), stackPos(10), stackPos(11),  stackPos(12));
diff --git a/engines/toon/toon.cpp b/engines/toon/toon.cpp
index b4335d7..45243ab 100644
--- a/engines/toon/toon.cpp
+++ b/engines/toon/toon.cpp
@@ -477,7 +477,7 @@ void ToonEngine::doMagnifierEffect() {
 	for (int32 y = -12; y <= 12; y++) {
 		for (int32 x = -12; x <= 12; x++) {
 			int32 dist = y * y + x * x;
-			if (dist > 144) 
+			if (dist > 144)
 				continue;
 			int32 destPitch = surface.pitch;
 			uint8 *curRow = (uint8 *)surface.pixels + (posY + y) * destPitch + (posX + x);
@@ -495,7 +495,7 @@ void ToonEngine::copyToVirtualScreen(bool updateScreen) {
 		_cursorAnimationInstance->setPosition(_mouseX - 40 + state()->_currentScrollValue - _cursorOffsetX, _mouseY - 40 - _cursorOffsetY, 0, false);
 		_cursorAnimationInstance->render();
 	}
-	
+
 
 	// Handle dirty rects here
 	static int32 lastScroll = 0;
@@ -510,7 +510,7 @@ void ToonEngine::copyToVirtualScreen(bool updateScreen) {
 			Common::Rect rect = _oldDirtyRects[i];
 			rect.translate(-state()->_currentScrollValue,0);
 			offX = 0;
-			if(rect.right <= 0) 
+			if(rect.right <= 0)
 				continue;
 			if (rect.left < 0) {
 				offX = -rect.left;
@@ -526,7 +526,7 @@ void ToonEngine::copyToVirtualScreen(bool updateScreen) {
 			Common::Rect rect = _dirtyRects[i];
 			rect.translate(-state()->_currentScrollValue,0);
 			offX = 0;
-			if (rect.right <= 0) 
+			if (rect.right <= 0)
 				continue;
 			if (rect.left < 0) {
 				offX = -rect.left;
@@ -663,7 +663,7 @@ bool ToonEngine::showMainmenu(bool &loadedGame) {
 		}
 
 		while (!clickRelease) {
-			
+
 			if(_dirtyAll) {
 				mainmenuPicture->draw(*_mainSurface, 0, 0, 0, 0);
 				addDirtyRect(0,0,640,400);
@@ -881,7 +881,7 @@ ToonEngine::ToonEngine(OSystem *syst, const ADGameDescription *gameDescription)
 	_inventoryIcons = NULL;
 	_inventoryIconSlots = NULL;
 	_genericTexts = NULL;
-	_audioManager = NULL; 
+	_audioManager = NULL;
 	_gameState = NULL;
 
 	_locationDirNotVisited = NULL;
@@ -936,7 +936,7 @@ ToonEngine::~ToonEngine() {
 		_mainSurface->free();
 		delete _mainSurface;
 	}
-	
+
 	delete[] _finalPalette;
 	delete[] _backupPalette;
 	delete[] _additionalPalette1;
@@ -1028,7 +1028,7 @@ void ToonEngine::simpleUpdate(bool waitCharacterToTalk) {
 	_audioManager->updateAmbientSFX();
 	render();
 
-	
+
 }
 
 void ToonEngine::fixPaletteEntries(uint8 *palette, int num) {
@@ -1295,7 +1295,7 @@ void ToonEngine::loadScene(int32 SceneId, bool forGameLoad) {
 			_gameState->_nextSpecialEnterX = -1;
 			_gameState->_nextSpecialEnterY = -1;
 		}
-	
+
 		_script->start(&_scriptState[0], 3);
 
 		while (_script->run(&_scriptState[0]))
@@ -2211,7 +2211,7 @@ void ToonEngine::haveAConversation(int32 convId) {
 	_gameState->_currentConversationId = convId;
 
 	// change the music to the "conversation" music if needed.
-	playRoomMusic();	
+	playRoomMusic();
 
 	if (conv->_enable) {
 		// fix dialog script based on new flags
@@ -2291,7 +2291,7 @@ void ToonEngine::haveAConversation(int32 convId) {
 	_gameState->_sackVisible = true;
 
 	// switch back to original music
-	playRoomMusic();	
+	playRoomMusic();
 
 }
 
@@ -2768,7 +2768,7 @@ int32 ToonEngine::showInventory() {
 	}
 
 	_gameState->_currentScrollValue = oldScrollValue;
-	_gameState->_inInventory = false; 
+	_gameState->_inInventory = false;
 	_mouseButton = 0;
 	_lastMouseButton = 0x3;
 
@@ -3011,7 +3011,7 @@ void ToonEngine::drawConversationLine() {
 }
 
 void ToonEngine::pauseEngineIntern(bool pause) {
-	
+
 	Engine::pauseEngineIntern(pause);
 
 	static int32 pauseStart = 0;
@@ -4764,7 +4764,7 @@ void ToonEngine::addDirtyRect( int32 left, int32 top, int32 right, int32 bottom
 
 	Common::Rect rect(left,top,right,bottom);
 
-	if (bottom - top <= 0 || right - left <= 0) 
+	if (bottom - top <= 0 || right - left <= 0)
 		return;
 
 	for (uint32 i = 0; i < _dirtyRects.size(); i++) {






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