[Scummvm-cvs-logs] scummvm master -> 093b74e40541842e4f385f92a75e9eee93a24c2d
dhewg
dhewg at wiibrew.org
Wed Mar 16 23:57:50 CET 2011
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
093b74e405 ANDROID: Disable game/overlay blending
Commit: 093b74e40541842e4f385f92a75e9eee93a24c2d
https://github.com/scummvm/scummvm/commit/093b74e40541842e4f385f92a75e9eee93a24c2d
Author: dhewg (dhewg at wiibrew.org)
Date: 2011-03-16T15:57:00-07:00
Commit Message:
ANDROID: Disable game/overlay blending
Doesn't work on some drivers, need to do it differently
Changed paths:
backends/platform/android/gfx.cpp
diff --git a/backends/platform/android/gfx.cpp b/backends/platform/android/gfx.cpp
index fc45f4c..d7e31fc 100644
--- a/backends/platform/android/gfx.cpp
+++ b/backends/platform/android/gfx.cpp
@@ -442,8 +442,9 @@ void OSystem_Android::updateScreen() {
GLCALL(glTranslatex(0, -_shake_offset << 16, 0));
}
- if (_show_overlay)
- GLCALL(glColor4ub(0x9f, 0x9f, 0x9f, 0x9f));
+// TODO this doesnt work on those sucky drivers, do it differently
+// if (_show_overlay)
+// GLCALL(glColor4ub(0x9f, 0x9f, 0x9f, 0x9f));
if (_focus_rect.isEmpty()) {
_game_texture->drawTextureRect();
@@ -467,7 +468,8 @@ void OSystem_Android::updateScreen() {
int cs = _mouse_targetscale;
if (_show_overlay) {
- GLCALL(glColor4ub(0xff, 0xff, 0xff, 0xff));
+// TODO see above
+// GLCALL(glColor4ub(0xff, 0xff, 0xff, 0xff));
// ugly, but the modern theme sets a wacko factor, only god knows why
cs = 1;
More information about the Scummvm-git-logs
mailing list