[Scummvm-cvs-logs] scummvm master -> 10bdc85a27b4236b57774ae699099b3472420ed4
Strangerke
arnaud.boutonne at gmail.com
Thu May 5 02:20:47 CEST 2011
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
10bdc85a27 TSAGE: Fix several glitches in the speakers used in scene 4000. Initial problem still present though.
Commit: 10bdc85a27b4236b57774ae699099b3472420ed4
https://github.com/scummvm/scummvm/commit/10bdc85a27b4236b57774ae699099b3472420ed4
Author: strangerke (arnaud.boutonne at gmail.com)
Date: 2011-05-04T17:19:45-07:00
Commit Message:
TSAGE: Fix several glitches in the speakers used in scene 4000. Initial problem still present though.
Changed paths:
engines/tsage/ringworld_logic.cpp
diff --git a/engines/tsage/ringworld_logic.cpp b/engines/tsage/ringworld_logic.cpp
index be83b0b..b22996e 100644
--- a/engines/tsage/ringworld_logic.cpp
+++ b/engines/tsage/ringworld_logic.cpp
@@ -660,6 +660,7 @@ void SpeakerQL::setText(const Common::String &msg) {
/*--------------------------------------------------------------------------*/
SpeakerSR::SpeakerSR() {
+ // TODO: check initialization of object3
_speakerName = "SR";
_newSceneNumber = 2811;
_textPos = Common::Point(10, 30);
@@ -736,7 +737,7 @@ SpeakerQR::SpeakerQR() {
_speakerName = "QR";
_newSceneNumber = 2611;
_textPos = Common::Point(10, 30);
- _color1 = 13;
+ _color1 = 35;
_textMode = ALIGN_CENTER;
}
@@ -826,7 +827,7 @@ void SpeakerCR::setText(const Common::String &msg) {
SpeakerMR::SpeakerMR() {
_speakerName = "MR";
_newSceneNumber = 2711;
- _textPos = Common::Point(40, 10);
+ _textPos = Common::Point(10, 40);
_color1 = 22;
}
@@ -844,6 +845,7 @@ void SpeakerMR::setText(const Common::String &msg) {
_object2.setVisage(2713);
_object2.setStrip2(1);
_object2.fixPriority(255);
+ _object2.changeZoom(100);
_object2._frame = 1;
_object2.setPosition(Common::Point(215, 99));
_object2.setAction(&_speakerAction, NULL);
@@ -905,6 +907,7 @@ void SpeakerML::setText(const Common::String &msg) {
_object2.setVisage(2712);
_object2.setStrip2(1);
_object2.fixPriority(255);
+ _object2.changeZoom(100);
_object2._frame = 1;
_object2.setPosition(Common::Point(105, 99));
_object2.setAction(&_speakerAction, NULL);
@@ -935,6 +938,7 @@ void SpeakerCHFL::setText(const Common::String &msg) {
_object2.setVisage(4113);
_object2.setStrip2(1);
_object2.fixPriority(255);
+ _object2.changeZoom(100);
_object2._frame = 1;
_object2.setPosition(Common::Point(202, 71));
_object2.setAction(&_speakerAction, NULL);
@@ -965,6 +969,7 @@ void SpeakerCHFR::setText(const Common::String &msg) {
_object2.setVisage(4112);
_object2.setStrip2(1);
_object2.fixPriority(255);
+ _object2.changeZoom(100);
_object2._frame = 1;
_object2.setPosition(Common::Point(106, 71));
_object2.setAction(&_speakerAction, NULL);
@@ -975,6 +980,7 @@ void SpeakerCHFR::setText(const Common::String &msg) {
/*--------------------------------------------------------------------------*/
SpeakerPL::SpeakerPL() {
+ // TODO: check initialization of object3 and action2
_speakerName = "PL";
_newSceneNumber = 4060;
_textPos = Common::Point(160, 40);
@@ -995,6 +1001,7 @@ void SpeakerPL::setText(const Common::String &msg) {
_object2.setVisage(4062);
_object2.setStrip2(1);
_object2.fixPriority(200);
+ _object2.changeZoom(100);
_object2._frame = 1;
_object2.setPosition(Common::Point(105, 62));
_object2.setAction(&_speakerAction, NULL);
@@ -1003,6 +1010,7 @@ void SpeakerPL::setText(const Common::String &msg) {
_object3.setVisage(4062);
_object3.setStrip2(3);
_object3.fixPriority(255);
+ _object3.changeZoom(100);
_object3._frame = 1;
_object3.setPosition(Common::Point(105, 59));
_object3.setAction(&_speakerAction2, NULL);
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