[Scummvm-cvs-logs] scummvm master -> 9539017ee35ce280758f22e589aa52c3baf9aaf3

clone2727 clone2727 at gmail.com
Wed May 25 17:20:36 CEST 2011


This automated email contains information about 9 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
1277975c66 ALL: neighbour -> neighbor
eea482fa43 ALL: behaviour -> behavior
6b36753170 ALL: favour/favourite -> favor/favorite
ad9c46344c GRAPHICS: flavour -> flavor
e18401a07c ALL: armour -> armor
28301e2bd1 ALL: analyse -> analyze
0104d56444 ALL: recognise -> recognize
7ff9f34aef QUEEN: tyre -> tire
9539017ee3 ALL: initialise -> initialize


Commit: 1277975c6685d13a05a2e77dc5f5604f3a4620bf
    https://github.com/scummvm/scummvm/commit/1277975c6685d13a05a2e77dc5f5604f3a4620bf
Author: Matthew Hoops (clone2727 at gmail.com)
Date: 2011-05-25T07:50:46-07:00

Commit Message:
ALL: neighbour -> neighbor

Changed paths:
    engines/queen/command.cpp
    engines/queen/cutaway.cpp
    engines/queen/logic.cpp
    engines/queen/structs.h
    engines/queen/walk.cpp
    engines/scumm/boxes.cpp
    engines/scumm/gfx.cpp
    engines/scumm/scumm.h
    engines/scumm/scumm_v0.h
    engines/sword1/router.cpp
    engines/sword2/router.cpp
    engines/tinsel/move.cpp
    graphics/scaler.cpp



diff --git a/engines/queen/command.cpp b/engines/queen/command.cpp
index 4f86d1f..7876dbf 100644
--- a/engines/queen/command.cpp
+++ b/engines/queen/command.cpp
@@ -1081,10 +1081,10 @@ void Command::setAreas(uint16 command) {
 			Area *area = _vm->grid()->area(cmdArea->room, areaNum);
 			if (cmdArea->area > 0) {
 				// turn on area
-				area->mapNeighbours = ABS(area->mapNeighbours);
+				area->mapNeighbors = ABS(area->mapNeighbors);
 			} else {
 				// turn off area
-				area->mapNeighbours = -ABS(area->mapNeighbours);
+				area->mapNeighbors = -ABS(area->mapNeighbors);
 			}
 		}
 	}
diff --git a/engines/queen/cutaway.cpp b/engines/queen/cutaway.cpp
index 70d8252..de54b7e 100644
--- a/engines/queen/cutaway.cpp
+++ b/engines/queen/cutaway.cpp
@@ -1152,10 +1152,10 @@ void Cutaway::updateGameState() {
 
 				if (areaSubIndex > 0) {
 					Area *area = _vm->grid()->area(areaIndex, areaSubIndex);
-					area->mapNeighbours = ABS(area->mapNeighbours);
+					area->mapNeighbors = ABS(area->mapNeighbors);
 				} else {
 					Area *area = _vm->grid()->area(areaIndex, ABS(areaSubIndex));
-					area->mapNeighbours = -ABS(area->mapNeighbours);
+					area->mapNeighbors = -ABS(area->mapNeighbors);
 				}
 			}
 
diff --git a/engines/queen/logic.cpp b/engines/queen/logic.cpp
index db496be..f60ac59 100644
--- a/engines/queen/logic.cpp
+++ b/engines/queen/logic.cpp
@@ -1626,7 +1626,7 @@ void Logic::asmSetLightsOn() {
 
 void Logic::asmSetManequinAreaOn() {
 	Area *a = _vm->grid()->area(ROOM_FLODA_FRONTDESK, 7);
-	a->mapNeighbours = ABS(a->mapNeighbours);
+	a->mapNeighbors = ABS(a->mapNeighbors);
 }
 
 void Logic::asmPanToJoe() {
diff --git a/engines/queen/structs.h b/engines/queen/structs.h
index b0a26ed..6dd98fa 100644
--- a/engines/queen/structs.h
+++ b/engines/queen/structs.h
@@ -77,7 +77,7 @@ struct Box {
 
 struct Area {
 	//! bitmask of connected areas
-	int16 mapNeighbours;
+	int16 mapNeighbors;
 	//! coordinates defining area limits
 	Box box;
 	//! scaling factors for bobs actors
@@ -86,7 +86,7 @@ struct Area {
 	uint16 object;
 
 	void readFromBE(byte *&ptr) {
-		mapNeighbours = (int16)READ_BE_UINT16(ptr); ptr += 2;
+		mapNeighbors = (int16)READ_BE_UINT16(ptr); ptr += 2;
 		box.readFromBE(ptr);
 		bottomScaleFactor = READ_BE_UINT16(ptr); ptr += 2;
 		topScaleFactor = READ_BE_UINT16(ptr); ptr += 2;
@@ -94,7 +94,7 @@ struct Area {
 	}
 
 	void writeToBE(byte *&ptr) {
-		WRITE_BE_UINT16(ptr, mapNeighbours); ptr += 2;
+		WRITE_BE_UINT16(ptr, mapNeighbors); ptr += 2;
 		box.writeToBE(ptr);
 		WRITE_BE_UINT16(ptr, bottomScaleFactor); ptr += 2;
 		WRITE_BE_UINT16(ptr, topScaleFactor); ptr += 2;
diff --git a/engines/queen/walk.cpp b/engines/queen/walk.cpp
index c5cfbb7..b5c9b97 100644
--- a/engines/queen/walk.cpp
+++ b/engines/queen/walk.cpp
@@ -111,7 +111,7 @@ void Walk::animateJoe() {
 		WalkData *pwd = &_walkData[i];
 
 		// area has been turned off, see if we should execute a cutaway
-		if (pwd->area->mapNeighbours < 0) {
+		if (pwd->area->mapNeighbors < 0) {
 			// queen.c l.2838-2911
 			_vm->logic()->handleSpecialArea(pwd->anim.facing, pwd->areaNum, i);
 			_joeMoveBlock = true;
@@ -482,7 +482,7 @@ int16 Walk::findAreaPosition(int16 *x, int16 *y, bool recalibrate) {
 uint16 Walk::findFreeArea(uint16 area) const {
 	uint16 testArea;
 	uint16 freeArea = 0;
-	uint16 map = ABS(_roomArea[area].mapNeighbours);
+	uint16 map = ABS(_roomArea[area].mapNeighbors);
 	for (testArea = 1; testArea <= _roomAreaCount; ++testArea) {
 		int b = _roomAreaCount - testArea;
 		if (map & (1 << b)) {
diff --git a/engines/scumm/boxes.cpp b/engines/scumm/boxes.cpp
index ba4dedf..1acb7e5 100644
--- a/engines/scumm/boxes.cpp
+++ b/engines/scumm/boxes.cpp
@@ -726,7 +726,7 @@ int ScummEngine::getNextBox(byte from, byte to) {
 		dest = to;
 		do {
 			dest = itineraryMatrix[numOfBoxes * from + dest];
-		} while (dest != Actor::kInvalidBox && !areBoxesNeighbours(from, dest));
+		} while (dest != Actor::kInvalidBox && !areBoxesNeighbors(from, dest));
 
 		if (dest == Actor::kInvalidBox)
 			dest = -1;
@@ -970,7 +970,7 @@ void ScummEngine::calcItineraryMatrix(byte *itineraryMatrix, int num) {
 			if (i == j) {
 				adjacentMatrix[i * boxSize + j] = 0;
 				itineraryMatrix[i * boxSize + j] = j;
-			} else if (areBoxesNeighbours(i, j)) {
+			} else if (areBoxesNeighbors(i, j)) {
 				adjacentMatrix[i * boxSize + j] = 1;
 				itineraryMatrix[i * boxSize + j] = j;
 			} else {
@@ -1060,8 +1060,8 @@ void ScummEngine::createBoxMatrix() {
 	free(itineraryMatrix);
 }
 
-/** Check if two boxes are neighbours. */
-bool ScummEngine::areBoxesNeighbours(int box1nr, int box2nr) {
+/** Check if two boxes are neighbors. */
+bool ScummEngine::areBoxesNeighbors(int box1nr, int box2nr) {
 	Common::Point tmp;
 	BoxCoords box;
 	BoxCoords box2;
@@ -1158,7 +1158,7 @@ bool ScummEngine::areBoxesNeighbours(int box1nr, int box2nr) {
 	return false;
 }
 
-bool ScummEngine_v0::areBoxesNeighbours(int box1nr, int box2nr) {
+bool ScummEngine_v0::areBoxesNeighbors(int box1nr, int box2nr) {
 	int i;
 	const int numOfBoxes = getNumBoxes();
 	const byte *boxm;
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp
index 08ae9fd..1b913e1 100644
--- a/engines/scumm/gfx.cpp
+++ b/engines/scumm/gfx.cpp
@@ -583,7 +583,7 @@ void ScummEngine::updateDirtyScreen(VirtScreenNumber slot) {
 			vs->tdirty[i] = vs->h;
 			vs->bdirty[i] = 0;
 			if (i != (_gdi->_numStrips - 1) && vs->bdirty[i + 1] == bottom && vs->tdirty[i + 1] == top) {
-				// Simple optimizations: if two or more neighbouring strips
+				// Simple optimizations: if two or more neighboring strips
 				// form one bigger rectangle, coalesce them.
 				w += 8;
 				continue;
diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h
index 636c909..60bcd97 100644
--- a/engines/scumm/scumm.h
+++ b/engines/scumm/scumm.h
@@ -1120,7 +1120,7 @@ protected:
 
 	void calcItineraryMatrix(byte *itineraryMatrix, int num);
 	void createBoxMatrix();
-	virtual bool areBoxesNeighbours(int i, int j);
+	virtual bool areBoxesNeighbors(int i, int j);
 
 	/* String class */
 public:
diff --git a/engines/scumm/scumm_v0.h b/engines/scumm/scumm_v0.h
index 9c49266..af481df 100644
--- a/engines/scumm/scumm_v0.h
+++ b/engines/scumm/scumm_v0.h
@@ -94,7 +94,7 @@ protected:
 
 	virtual void resetSentence(bool walking);
 
-	virtual bool areBoxesNeighbours(int box1nr, int box2nr);
+	virtual bool areBoxesNeighbors(int box1nr, int box2nr);
 
 	/* Version C64 script opcodes */
 	void o_stopCurrentScript();
diff --git a/engines/sword1/router.cpp b/engines/sword1/router.cpp
index e3b6ab3..aaf4759 100644
--- a/engines/sword1/router.cpp
+++ b/engines/sword1/router.cpp
@@ -261,7 +261,7 @@ int32 Router::getRoute() {
 		// of a line
 
 		// scan through the nodes linking each node to its nearest
-		// neighbour until no more nodes change
+		// neighbor until no more nodes change
 
 		// This is the routine that finds a route using scan()
 
diff --git a/engines/sword2/router.cpp b/engines/sword2/router.cpp
index fa5a677..d3f274d 100644
--- a/engines/sword2/router.cpp
+++ b/engines/sword2/router.cpp
@@ -320,7 +320,7 @@ int32 Router::getRoute() {
 		// of a line
 
 		// scan through the nodes linking each node to its nearest
-		// neighbour until no more nodes change
+		// neighbor until no more nodes change
 
 		// This is the routine that finds a route using scan()
 
diff --git a/engines/tinsel/move.cpp b/engines/tinsel/move.cpp
index d6b96fe..e20f28d 100644
--- a/engines/tinsel/move.cpp
+++ b/engines/tinsel/move.cpp
@@ -578,7 +578,7 @@ static void SetMoverUltDest(PMOVER pActor, int x, int y) {
  * Set intermediate destination.
  *
  * If in final destination path, go straight to target.
- * If in a neighbouring path to the final destination, if the target path
+ * If in a neighboring path to the final destination, if the target path
  * is a follow nodes path, head for the end node, otherwise head straight
  * for the target.
  * Otherwise, head towards the pseudo-center or end node of the first
diff --git a/graphics/scaler.cpp b/graphics/scaler.cpp
index 8038e20..a35fb90 100644
--- a/graphics/scaler.cpp
+++ b/graphics/scaler.cpp
@@ -196,7 +196,7 @@ void Normal2x(const uint8  *srcPtr,
 
 #else
 /**
- * Trivial nearest-neighbour 2x scaler.
+ * Trivial nearest-neighbor 2x scaler.
  */
 void Normal2x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
 							int width, int height) {
@@ -221,7 +221,7 @@ void Normal2x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPit
 #endif
 
 /**
- * Trivial nearest-neighbour 3x scaler.
+ * Trivial nearest-neighbor 3x scaler.
  */
 void Normal3x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
 							int width, int height) {
@@ -254,7 +254,7 @@ void Normal3x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPit
 #define interpolate_1_1_1_1	interpolate16_1_1_1_1<ColorMask>
 
 /**
- * Trivial nearest-neighbour 1.5x scaler.
+ * Trivial nearest-neighbor 1.5x scaler.
  */
 template<typename ColorMask>
 void Normal1o5xTemplate(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,


Commit: eea482fa4304cab0e23ca4abffdec3651e45f01d
    https://github.com/scummvm/scummvm/commit/eea482fa4304cab0e23ca4abffdec3651e45f01d
Author: Matthew Hoops (clone2727 at gmail.com)
Date: 2011-05-25T07:50:46-07:00

Commit Message:
ALL: behaviour -> behavior

Changed paths:
    backends/midi/alsa.cpp
    backends/platform/wince/README-WinCE.txt
    common/str.h
    engines/agi/checks.cpp
    engines/agi/graphics.cpp
    engines/agi/op_cmd.cpp
    engines/agi/op_test.cpp
    engines/agos/midi.cpp
    engines/cruise/mainDraw.cpp
    engines/gob/save/saveconverter.cpp
    engines/lure/debugger.cpp
    engines/mohawk/cstime_ui.cpp
    engines/sci/engine/kfile.cpp
    engines/sci/engine/kscripts.cpp
    engines/sci/engine/seg_manager.cpp
    engines/sci/engine/selector.h
    engines/sci/graphics/animate.cpp
    engines/sci/graphics/cursor.cpp
    engines/sci/graphics/text16.cpp
    engines/scumm/actor.cpp
    engines/scumm/help.cpp
    engines/scumm/input.cpp
    engines/scumm/object.cpp
    engines/scumm/script_v5.cpp
    engines/scumm/scumm.h
    engines/sword2/controls.cpp
    engines/sword2/interpreter.cpp
    engines/sword25/util/lua/luaconf.h
    graphics/palette.h
    gui/gui-manager.cpp



diff --git a/backends/midi/alsa.cpp b/backends/midi/alsa.cpp
index 28e44b4..9f1e48d 100644
--- a/backends/midi/alsa.cpp
+++ b/backends/midi/alsa.cpp
@@ -382,7 +382,7 @@ MusicDevices AlsaMusicPlugin::getDevices() const {
 
 	AlsaDevices alsaDevices = getAlsaDevices();
 
-	// Since the default behaviour is to use the first device in the list,
+	// Since the default behavior is to use the first device in the list,
 	// try to put something sensible there. We used to have 17:0 and 65:0
 	// as defaults.
 
diff --git a/backends/platform/wince/README-WinCE.txt b/backends/platform/wince/README-WinCE.txt
index 6d3c66f..5ea3437 100644
--- a/backends/platform/wince/README-WinCE.txt
+++ b/backends/platform/wince/README-WinCE.txt
@@ -265,7 +265,7 @@ How do I play a game on a Smartphone device ?
 
 On non-stylus devices, the mouse cursor is emulated via a set of keys.
 The cursor will move faster if you keep the key down. You can tweak this
-behaviour in the configuration file described below.
+behavior in the configuration file described below.
 
 Here is
 the list of available actions for Smartphones:
@@ -369,7 +369,7 @@ You can tweak these parameters to customize how the cursor is handled.
  *  repeatTrigger         int       Number of milliseconds a key must be held to
                                     consider being repeated.
  *  repeatX               int       Number of key repeat events before changing
-                                    horizontal cursor behaviour.
+                                    horizontal cursor behavior.
  *  stepX1                int       Horizontal cursor offset value when the key
                                     is not repeated.
  *  stepX2                int       Horizontal cursor offset value when the key
diff --git a/common/str.h b/common/str.h
index b76e4f8..b85c381 100644
--- a/common/str.h
+++ b/common/str.h
@@ -38,7 +38,7 @@ namespace Common {
  * a certain length do we allocate a buffer on the heap.
  *
  * The presence of \0 characters in the string will cause undefined
- * behaviour in some operations.
+ * behavior in some operations.
  */
 class String {
 protected:
diff --git a/engines/agi/checks.cpp b/engines/agi/checks.cpp
index 8d03ae6..2027665 100644
--- a/engines/agi/checks.cpp
+++ b/engines/agi/checks.cpp
@@ -265,7 +265,7 @@ void AgiEngine::updatePosition() {
  * This function adjusts the position of a sprite moving it until
  * certain criteria is matched. According to priority and control line
  * data, a sprite may not always appear at the location we specified.
- * This behaviour is also known as the "Budin-Sonneveld effect".
+ * This behavior is also known as the "Budin-Sonneveld effect".
  *
  * @param n view table entry number
  */
diff --git a/engines/agi/graphics.cpp b/engines/agi/graphics.cpp
index 5ceccd9..eb162e4 100644
--- a/engines/agi/graphics.cpp
+++ b/engines/agi/graphics.cpp
@@ -841,7 +841,7 @@ void GfxMgr::setAGIPal(int p0) {
 
 	// Use only the lowest 6 bits of each color component (Red, Green and Blue)
 	// because VGA used only 6 bits per color component (i.e. VGA had 18-bit colors).
-	// This should now be identical to the original AGIPAL-hack's behaviour.
+	// This should now be identical to the original AGIPAL-hack's behavior.
 	bool validVgaPalette = true;
 	for (int i = 0; i < 16 * 3; i++) {
 		if (_agipalPalette[i] >= (1 << 6)) {
diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp
index fb4c079..bde62fe 100644
--- a/engines/agi/op_cmd.cpp
+++ b/engines/agi/op_cmd.cpp
@@ -672,7 +672,7 @@ void AgiEngine::cmd_adj_ego_move_to_x_y(uint8 *p) {
 
 		// Turn off ego's current movement caused with the mouse if
 		// adj.ego.move.to.x.y is called with other arguments than previously.
-		// Fixes weird looping behaviour when walking to a ladder in the mines
+		// Fixes weird looping behavior when walking to a ladder in the mines
 		// (Rooms 147-162) in Gold Rush using the mouse. Sometimes the ego didn't
 		// stop when walking to a ladder using the mouse but kept moving on the
 		// ladder in a horizontally looping manner i.e. from right to left, from
diff --git a/engines/agi/op_test.cpp b/engines/agi/op_test.cpp
index 13b2d25..0660a61 100644
--- a/engines/agi/op_test.cpp
+++ b/engines/agi/op_test.cpp
@@ -167,7 +167,7 @@ uint8 AgiEngine::testSaid(uint8 nwords, uint8 *cc) {
 	// user typed should be correct, but it looks like code 9999 means that
 	// if the string is empty at this point, the entry is also correct...
 	//
-	// With the removal of this code, the behaviour of the scene was
+	// With the removal of this code, the behavior of the scene was
 	// corrected
 
 	for (c = 0; nwords && n; c++, nwords--, n--) {
@@ -316,7 +316,7 @@ int AgiEngine::testIfCode(int lognum) {
 		case 0x13: // Unknown test command 19
 			// My current theory is that this command checks whether the ego is currently moving
 			// and that that movement has been caused using the mouse and not using the keyboard.
-			// I base this theory on the game's behaviour on an Amiga emulator, not on disassembly.
+			// I base this theory on the game's behavior on an Amiga emulator, not on disassembly.
 			// This command is used at least in the Amiga version of Gold Rush! v2.05 1989-03-09
 			// (AGI 2.316) in logics 1, 3, 5, 6, 137 and 192 (Logic.192 revealed this command's nature).
 			// TODO: Check this command's implementation using disassembly just to be sure.
diff --git a/engines/agos/midi.cpp b/engines/agos/midi.cpp
index 4459701..88f6dd8 100644
--- a/engines/agos/midi.cpp
+++ b/engines/agos/midi.cpp
@@ -150,7 +150,7 @@ void MidiPlayer::send(uint32 b) {
 			// We have received a "Reset All Controllers" message
 			// and passed it on to the MIDI driver. This may or may
 			// not have affected the volume controller. To ensure
-			// consistent behaviour, explicitly set the volume to
+			// consistent behavior, explicitly set the volume to
 			// what we think it should be.
 
 			if (_current == &_sfx)
diff --git a/engines/cruise/mainDraw.cpp b/engines/cruise/mainDraw.cpp
index 336471b..814d0aa 100644
--- a/engines/cruise/mainDraw.cpp
+++ b/engines/cruise/mainDraw.cpp
@@ -211,7 +211,7 @@ int m_color;
    This "worked" on many platforms so far, but on OSX apparently the buffers don't
    occupy contiguous memory, and this causes severe corruption and subsequent crashes.
    Since I'm not really familiar with how the strange drawing code is supposed to work,
-   or whether this behaviour is intentional or not, the short-term fix is to allocate a big
+   or whether this behavior is intentional or not, the short-term fix is to allocate a big
    buffer and setup pointers within it.  This fixes the crashes I'm seeing without causing any
    (visual) side-effects.
    If anyone wants to look, this is easily reproduced by starting the game and examining the rug.
diff --git a/engines/gob/save/saveconverter.cpp b/engines/gob/save/saveconverter.cpp
index f24cb60..ec8bcbc 100644
--- a/engines/gob/save/saveconverter.cpp
+++ b/engines/gob/save/saveconverter.cpp
@@ -301,7 +301,7 @@ bool SaveConverter::createStream(SaveWriter &writer) {
 }
 
 /* Stream functions. If the new save data stream is available, redirect the stream
- * operations to that stream. Normal stream error behaviour if not. */
+ * operations to that stream. Normal stream error behavior if not. */
 
 bool SaveConverter::err() const {
 	if (!_data || !_stream)
diff --git a/engines/lure/debugger.cpp b/engines/lure/debugger.cpp
index 9d54bcc..6841087 100644
--- a/engines/lure/debugger.cpp
+++ b/engines/lure/debugger.cpp
@@ -534,7 +534,7 @@ bool Debugger::cmd_showAnim(int argc, const char **argv) {
 	}
 
 	// Bottle object is used as a handy hotspot holder that doesn't have any
-	// tick proc behaviour that we need to worry about
+	// tick proc behavior that we need to worry about
 	Hotspot *hotspot = res.activateHotspot(BOTTLE_HOTSPOT_ID);
 	hotspot->setLayer(0xfe);
 	hotspot->setSize(width, height);
diff --git a/engines/mohawk/cstime_ui.cpp b/engines/mohawk/cstime_ui.cpp
index ee08384..de7d5bd 100644
--- a/engines/mohawk/cstime_ui.cpp
+++ b/engines/mohawk/cstime_ui.cpp
@@ -643,7 +643,7 @@ void CSTimeInterface::startDragging(uint16 id) {
 	_vm->getView()->dragFeature((NewFeature *)invObj->feature, _grabPoint, 4, dragFlags, NULL);
 
 	if (_vm->getCase()->getId() == 1 && id == 2) {
-		// Hardcoded behaviour for the torch in the first case.
+		// Hardcoded behavior for the torch in the first case.
 		if (_vm->getCase()->getCurrScene()->getId() == 4) {
 			// This is the dark tomb.
 			// FIXME: apply torch hack
@@ -810,7 +810,7 @@ void CSTimeInterface::stopDragging() {
 	}
 
 	if (_vm->getCase()->getId() == 1 && _vm->getCase()->getCurrScene()->getId() == 4) {
-		// Hardcoded behaviour for torches in the dark tomb, in the first case.
+		// Hardcoded behavior for torches in the dark tomb, in the first case.
 		if (_draggedItem == 1 && foundInvObjHotspot == 0xffff) {
 			// Trying to drag an unlit torch around?
 			_vm->addEvent(CSTimeEvent(kCSTimeEventCharStartFlapping, 0, 16352));
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp
index 39e15aa..ee88d8a 100644
--- a/engines/sci/engine/kfile.cpp
+++ b/engines/sci/engine/kfile.cpp
@@ -463,7 +463,7 @@ static int findSavegame(Common::Array<SavegameDesc> &saves, int16 savegameId) {
 // The scripts get IDs ranging from 100->199, because the scripts require us to assign unique ids THAT EVEN STAY BETWEEN
 //  SAVES and the scripts also use "saves-count + 1" to create a new savedgame slot.
 //  SCI1.1 actually recycles ids, in that case we will currently get "0".
-// This behaviour is required especially for LSL6. In this game, it's possible to quick save. The scripts will use
+// This behavior is required especially for LSL6. In this game, it's possible to quick save. The scripts will use
 //  the last-used id for that feature. If we don't assign sticky ids, the feature will overwrite different saves all the
 //  time. And sadly we can't just use the actual filename ids directly, because of the creation method for new slots.
 
diff --git a/engines/sci/engine/kscripts.cpp b/engines/sci/engine/kscripts.cpp
index b48de1c..d83254b 100644
--- a/engines/sci/engine/kscripts.cpp
+++ b/engines/sci/engine/kscripts.cpp
@@ -46,7 +46,7 @@ reg_t kLoad(EngineState *s, int argc, reg_t *argv) {
 }
 
 // Unloads an arbitrary resource of type 'restype' with resource numbber 'resnr'
-//  behaviour of this call didn't change between sci0->sci1.1 parameter wise, which means getting called with
+//  behavior of this call didn't change between sci0->sci1.1 parameter wise, which means getting called with
 //  1 or 3+ parameters is not right according to sierra sci
 reg_t kUnLoad(EngineState *s, int argc, reg_t *argv) {
 	if (argc >= 2) {
@@ -192,7 +192,7 @@ reg_t kDisposeClone(EngineState *s, int argc, reg_t *argv) {
 	}
 
 	// SCI uses this technique to find out, if it's a clone and if it's supposed to get freed
-	//  At least kq4early relies on this behaviour. The scripts clone "Sound", then set bit 1 manually
+	//  At least kq4early relies on this behavior. The scripts clone "Sound", then set bit 1 manually
 	//  and call kDisposeClone later. In that case we may not free it, otherwise we will run into issues
 	//  later, because kIsObject would then return false and Sound object wouldn't get checked.
 	uint16 infoSelector = object->getInfoSelector().offset;
diff --git a/engines/sci/engine/seg_manager.cpp b/engines/sci/engine/seg_manager.cpp
index b28e8cd..3692bb2 100644
--- a/engines/sci/engine/seg_manager.cpp
+++ b/engines/sci/engine/seg_manager.cpp
@@ -1020,7 +1020,7 @@ void SegManager::uninstantiateScript(int script_nr) {
 
 	if (!scr || scr->isMarkedAsDeleted()) {   // Is it already unloaded?
 		//warning("unloading script 0x%x requested although not loaded", script_nr);
-		// This is perfectly valid SCI behaviour
+		// This is perfectly valid SCI behavior
 		return;
 	}
 
diff --git a/engines/sci/engine/selector.h b/engines/sci/engine/selector.h
index dae1ea9..f13c13e 100644
--- a/engines/sci/engine/selector.h
+++ b/engines/sci/engine/selector.h
@@ -44,7 +44,7 @@ struct SelectorCache {
 	Selector underBits; ///< Used by the graphics subroutines to store backupped BG pic data
 	Selector nsTop, nsLeft, nsBottom, nsRight; ///< View boundaries ('now seen')
 	Selector lsTop, lsLeft, lsBottom, lsRight; ///< Used by Animate() subfunctions and scroll list controls
-	Selector signal; ///< Used by Animate() to control a view's behaviour
+	Selector signal; ///< Used by Animate() to control a view's behavior
 	Selector illegalBits; ///< Used by CanBeHere
 	Selector brTop, brLeft, brBottom, brRight; ///< Bounding Rectangle
 	// name, key, time
diff --git a/engines/sci/graphics/animate.cpp b/engines/sci/graphics/animate.cpp
index f72f9a7..c36ecd1 100644
--- a/engines/sci/graphics/animate.cpp
+++ b/engines/sci/graphics/animate.cpp
@@ -230,7 +230,7 @@ void GfxAnimate::adjustInvalidCels(GfxView *view, AnimateList::iterator it) {
 	//  this seems to be completely crazy code
 	//  sierra sci checked signed int16 to be above or equal the counts and reseted to 0 in those cases
 	//  later during view processing those are compared unsigned again and then set to maximum count - 1
-	//  Games rely on this behaviour. For example laura bow 1 has a knight standing around in room 37
+	//  Games rely on this behavior. For example laura bow 1 has a knight standing around in room 37
 	//   which has cel set to 3. This cel does not exist and the actual knight is 0
 	//   In kq5 on the other hand during the intro, when the trunk is opened, cel is set to some real
 	//   high number, which is negative when considered signed. This actually requires to get fixed to
diff --git a/engines/sci/graphics/cursor.cpp b/engines/sci/graphics/cursor.cpp
index 6ad2cb3..ec49a38 100644
--- a/engines/sci/graphics/cursor.cpp
+++ b/engines/sci/graphics/cursor.cpp
@@ -252,10 +252,10 @@ void GfxCursor::setPosition(Common::Point pos) {
 	// Some games display a new menu, set mouse position somewhere within and
 	//  expect it to be in there. This is fine for a real mouse, but on wii using
 	//  wii-mote or touch interfaces this won't work. In fact on those platforms
-	//  the menus will close immediately because of that behaviour.
+	//  the menus will close immediately because of that behavior.
 	// We identify those cases and set a reaction-rect. If the mouse it outside
 	//  of that rect, we won't report the position back to the scripts.
-	//  As soon as the mouse was inside once, we will revert to normal behaviour
+	//  As soon as the mouse was inside once, we will revert to normal behavior
 	// Currently this code is enabled for all platforms, especially because we can't
 	//  differentiate between e.g. Windows used via mouse and Windows used via touchscreen
 	// The workaround won't hurt real-mouse platforms
diff --git a/engines/sci/graphics/text16.cpp b/engines/sci/graphics/text16.cpp
index 459be7f..c2f71a0 100644
--- a/engines/sci/graphics/text16.cpp
+++ b/engines/sci/graphics/text16.cpp
@@ -466,7 +466,7 @@ void GfxText16::Box(const char *text, bool show, const Common::Rect &rect, TextA
 
 	if (doubleByteMode) {
 		// Kanji is written by pc98 rom to screen directly. Because of
-		// GetLongest() behaviour (not cutting off the last char, that causes a
+		// GetLongest() behavior (not cutting off the last char, that causes a
 		// new line), results in the script thinking that the text would need
 		// less space. The coordinate adjustment in fontsjis.cpp handles the
 		// incorrect centering because of that and this code actually shows all
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp
index 25a26f6..e4057d1 100644
--- a/engines/scumm/actor.cpp
+++ b/engines/scumm/actor.cpp
@@ -2747,7 +2747,7 @@ void Actor::saveLoadWithSerializer(Serializer *ser) {
 
 	if (ser->isLoading()) {
 		// Not all actor data is saved; so when loading, we first reset
-		// the actor, to ensure completely reproducible behaviour (else,
+		// the actor, to ensure completely reproducible behavior (else,
 		// some not saved value in the actor class can cause odd things)
 		initActor(-1);
 	}
diff --git a/engines/scumm/help.cpp b/engines/scumm/help.cpp
index 59bf796..ae7a1ad 100644
--- a/engines/scumm/help.cpp
+++ b/engines/scumm/help.cpp
@@ -107,7 +107,7 @@ void ScummHelp::updateStrings(byte gameId, byte version, Common::Platform platfo
 		ADD_TEXT(_("* Note that using ctrl-f and"));
 		ADD_TEXT(_("  ctrl-g are not recommended"));
 		ADD_TEXT(_("  since they may cause crashes"));
-		ADD_TEXT(_("  or incorrect game behaviour."));
+		ADD_TEXT(_("  or incorrect game behavior."));
 		break;
 	case 3:
 		if (gameId == GID_LOOM)
diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp
index 1a4ed91..ff85bd0 100644
--- a/engines/scumm/input.cpp
+++ b/engines/scumm/input.cpp
@@ -303,14 +303,14 @@ void ScummEngine::processInput() {
 	if ((_leftBtnPressed & msClicked) && (_rightBtnPressed & msClicked) && _game.version >= 4) {
 		// Pressing both mouse buttons is treated as if you pressed
 		// the cutscene exit key (ESC) in V4+ games. That mimicks
-		// the behaviour of the original engine where pressing both
+		// the behavior of the original engine where pressing both
 		// mouse buttons also skips the current cutscene.
 		_mouseAndKeyboardStat = 0;
 		lastKeyHit = Common::KeyState(Common::KEYCODE_ESCAPE);
 	} else if ((_rightBtnPressed & msClicked) && (_game.version <= 3 && _game.id != GID_LOOM)) {
 		// Pressing right mouse button is treated as if you pressed
 		// the cutscene exit key (ESC) in V0-V3 games. That mimicks
-		// the behaviour of the original engine where pressing right
+		// the behavior of the original engine where pressing right
 		// mouse button also skips the current cutscene.
 		_mouseAndKeyboardStat = 0;
 		lastKeyHit = Common::KeyState(Common::KEYCODE_ESCAPE);
diff --git a/engines/scumm/object.cpp b/engines/scumm/object.cpp
index fb99d6c..ae4bbc4 100644
--- a/engines/scumm/object.cpp
+++ b/engines/scumm/object.cpp
@@ -101,7 +101,7 @@ void ScummEngine::setOwnerOf(int obj, int owner) {
 	// In Sam & Max this is necessary, or you won't get your stuff back
 	// from the Lost and Found tent after riding the Cone of Tragedy. But
 	// it probably applies to all V6+ games. See bugs #493153 and #907113.
-	// FT disassembly is checked, behaviour is correct. [sev]
+	// FT disassembly is checked, behavior is correct. [sev]
 
 	int arg = (_game.version >= 6) ? obj : 0;
 
diff --git a/engines/scumm/script_v5.cpp b/engines/scumm/script_v5.cpp
index b8f3b4b..2c8f654 100644
--- a/engines/scumm/script_v5.cpp
+++ b/engines/scumm/script_v5.cpp
@@ -2646,7 +2646,7 @@ void ScummEngine_v5::decodeParseString() {
 
 
 			// In SCUMM V1-V3, there were no 'default' values for the text slot
-			// values. Hence to achieve correct behaviour, we have to keep the
+			// values. Hence to achieve correct behavior, we have to keep the
 			// 'default' values in sync with the active values.
 			//
 			// Note: This is needed for Indy3 (Grail Diary). It's also needed
diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h
index 60bcd97..d1804d3 100644
--- a/engines/scumm/scumm.h
+++ b/engines/scumm/scumm.h
@@ -44,7 +44,7 @@
 
 #ifdef __DS__
 /* This disables the dual layer mode which is used in FM-Towns versions
- * of SCUMM games and which emulates the behaviour of the original code.
+ * of SCUMM games and which emulates the behavior of the original code.
  * The only purpose is code size reduction for certain backends.
  * SCUMM 3 (FM-Towns) games will run in normal (DOS VGA) mode, which should
  * work just fine in most situations. Some glitches might occur. SCUMM 5 games
@@ -228,7 +228,7 @@ enum ScummGameId {
 	GID_TENTACLE,
 	GID_ZAK,
 
-	GID_HEGAME,      // Generic name for all HE games with default behaviour
+	GID_HEGAME,      // Generic name for all HE games with default behavior
 	GID_PUTTDEMO,
 	GID_FBEAR,
 	GID_PUTTMOON,
diff --git a/engines/sword2/controls.cpp b/engines/sword2/controls.cpp
index d37edf3..6ce447a 100644
--- a/engines/sword2/controls.cpp
+++ b/engines/sword2/controls.cpp
@@ -618,7 +618,7 @@ public:
 
 	// The sound mute switches have 0 as their "down" state and 1 as
 	// their "up" state, so this function is needed to get consistent
-	// behaviour.
+	// behavior.
 
 	void reverseStates() {
 		_upState = 1;
diff --git a/engines/sword2/interpreter.cpp b/engines/sword2/interpreter.cpp
index 7f340df..fbfb03c 100644
--- a/engines/sword2/interpreter.cpp
+++ b/engines/sword2/interpreter.cpp
@@ -374,7 +374,7 @@ int Logic::runScript2(byte *scriptData, byte *objectData, byte *offsetPtr) {
 			// sets variable 913 to 1 (probably to stop him from
 			// turning around every now and then). The script may
 			// then go on to set the variable to different values
-			// to trigger various behaviours in him, but if you
+			// to trigger various behaviors in him, but if you
 			// have run out of these cases the script won't ever
 			// set it back to 0 again.
 			//
diff --git a/engines/sword25/util/lua/luaconf.h b/engines/sword25/util/lua/luaconf.h
index 29411d5..16cd6ba 100644
--- a/engines/sword25/util/lua/luaconf.h
+++ b/engines/sword25/util/lua/luaconf.h
@@ -357,7 +357,7 @@
 /*
 @@ LUA_COMPAT_LSTR controls compatibility with old long string nesting
 @* facility.
-** CHANGE it to 2 if you want the old behaviour, or undefine it to turn
+** CHANGE it to 2 if you want the old behavior, or undefine it to turn
 ** off the advisory error when nesting [[...]].
 */
 #define LUA_COMPAT_LSTR		1
diff --git a/graphics/palette.h b/graphics/palette.h
index 7eedb0f..77891c3 100644
--- a/graphics/palette.h
+++ b/graphics/palette.h
@@ -55,7 +55,7 @@ public:
 	 * @param start		the first palette entry to be updated
 	 * @param num		the number of palette entries to be updated
 	 *
-	 * @note It is an error if start+num exceeds 256, behaviour is undefined
+	 * @note It is an error if start+num exceeds 256, behavior is undefined
 	 *       in that case (the backend may ignore it silently or assert).
 	 * @note It is an error if this function gets called when the pixel format
 	 *       in use (the return value of getScreenFormat) has more than one
diff --git a/gui/gui-manager.cpp b/gui/gui-manager.cpp
index ef2f89d..f56a909 100644
--- a/gui/gui-manager.cpp
+++ b/gui/gui-manager.cpp
@@ -297,7 +297,7 @@ void GuiManager::runLoop() {
 			// dialog-related events since they were probably generated while the old dialog
 			// was still visible, and therefore not intended for the new one.
 			//
-			// This hopefully fixes strange behaviour/crashes with pop-up widgets. (Most easily
+			// This hopefully fixes strange behavior/crashes with pop-up widgets. (Most easily
 			// triggered in 3x mode or when running ScummVM under Valgrind.)
 			if (activeDialog != getTopDialog() && event.type != Common::EVENT_SCREEN_CHANGED)
 				continue;


Commit: 6b367531707a866e5997039d2a139ef16287a256
    https://github.com/scummvm/scummvm/commit/6b367531707a866e5997039d2a139ef16287a256
Author: Matthew Hoops (clone2727 at gmail.com)
Date: 2011-05-25T07:50:46-07:00

Commit Message:
ALL: favour/favourite -> favor/favorite

Changed paths:
    NEWS
    backends/platform/ds/arm9/dist/readme_ds.txt
    engines/lure/decode.cpp



diff --git a/NEWS b/NEWS
index d3edf6d..6fda0a8 100644
--- a/NEWS
+++ b/NEWS
@@ -1123,7 +1123,7 @@ For a more comprehensive changelog of the latest experimental code, see:
    - Added MMX i386 assembler versions of the HQ2x and HQ3x scalers.
    - Added 'Extra Path' option allows for a searching an additional datafile
      location (for reencoded cutscenes and the like).
-   - Disabled Alt-x and Ctrl-z quit keys in favour of Ctrl-q on unix like
+   - Disabled Alt-x and Ctrl-z quit keys in favor of Ctrl-q on unix like
      operating systems, like Linux (exception: Mac OS X still uses Cmd-q).
    - Separate smaller font for the console, allowing for more visible
      information, for example in the SCUMM debugger.
diff --git a/backends/platform/ds/arm9/dist/readme_ds.txt b/backends/platform/ds/arm9/dist/readme_ds.txt
index ee1db71..24c85ad 100644
--- a/backends/platform/ds/arm9/dist/readme_ds.txt
+++ b/backends/platform/ds/arm9/dist/readme_ds.txt
@@ -679,7 +679,7 @@ not supported.
 
 Cdex can do the conversion very well and I recommend using it to convert
 your audio files, although any CD ripping software can be used, so feel
-free to use your favourite program. The format you need to use is
+free to use your favorite program. The format you need to use is
 IMA-ADPCM 4-bit Mono. You may use any sample rate. All other formats
 will be rejected, including uncompressed WAV files.
 
diff --git a/engines/lure/decode.cpp b/engines/lure/decode.cpp
index 3e139a1..59390e6 100644
--- a/engines/lure/decode.cpp
+++ b/engines/lure/decode.cpp
@@ -131,7 +131,7 @@ MemoryBlock *PictureDecoder::egaDecode(MemoryBlock *src, uint32 maxOutputSize) {
 		READ_BIT_DX
 
 		if (!bitFlag) {
-			// Get the favourite color
+			// Get the favorite color
 			v = popTable[tableOffset];
 
 		} else {
@@ -143,7 +143,7 @@ MemoryBlock *PictureDecoder::egaDecode(MemoryBlock *src, uint32 maxOutputSize) {
 				READ_BIT_DX
 
 				if (bitFlag) {
-					// We have no favourite. Could this be a repeat?
+					// We have no favorite. Could this be a repeat?
 					al = dx >> 11;
 					READ_BITS(5);
 
@@ -184,7 +184,7 @@ MemoryBlock *PictureDecoder::egaDecode(MemoryBlock *src, uint32 maxOutputSize) {
 					}
 
 				} else {
-					// Fourth favourite
+					// Fourth favorite
 					v = popTable[tableOffset + 96];
 				}
 
@@ -193,10 +193,10 @@ MemoryBlock *PictureDecoder::egaDecode(MemoryBlock *src, uint32 maxOutputSize) {
 				READ_BIT_DX
 
 				if (bitFlag) {
-					// Third favourite
+					// Third favorite
 					v = popTable[tableOffset + 64];
 				} else {
-					// Second favourite
+					// Second favorite
 					v = popTable[tableOffset + 32];
 				}
 			}


Commit: ad9c46344cbd1bab1685858ad743f1f12ed15c02
    https://github.com/scummvm/scummvm/commit/ad9c46344cbd1bab1685858ad743f1f12ed15c02
Author: Matthew Hoops (clone2727 at gmail.com)
Date: 2011-05-25T07:50:47-07:00

Commit Message:
GRAPHICS: flavour -> flavor

Changed paths:
    graphics/iff.h



diff --git a/graphics/iff.h b/graphics/iff.h
index 761c57c..4d88148 100644
--- a/graphics/iff.h
+++ b/graphics/iff.h
@@ -111,7 +111,7 @@ void decodePBM(Common::ReadStream &input, Surface &surface, byte *colors);
  * Decode a given PackBits encoded stream.
  *
  * PackBits is an RLE compression algorithm introduced by Apple. It is also
- * used to encode ILBM and PBM subtypes of IFF files, and some flavours of
+ * used to encode ILBM and PBM subtypes of IFF files, and some flavors of
  * TIFF.
  *
  * As there is no compression across row boundaries in the above formats,


Commit: e18401a07c7defe7a461d2a78150748ca7833474
    https://github.com/scummvm/scummvm/commit/e18401a07c7defe7a461d2a78150748ca7833474
Author: Matthew Hoops (clone2727 at gmail.com)
Date: 2011-05-25T07:50:47-07:00

Commit Message:
ALL: armour -> armor

Changed paths:
    engines/sky/sound.cpp
    engines/sword1/sworddefs.h



diff --git a/engines/sky/sound.cpp b/engines/sky/sound.cpp
index c6bcb2a..e94a2a6 100644
--- a/engines/sky/sound.cpp
+++ b/engines/sky/sound.cpp
@@ -313,7 +313,7 @@ static const Sfx fx_hello_helga = {
 	}
 };
 
-static const Sfx fx_statue_on_armour = {
+static const Sfx fx_statue_on_armor = {
 	8,
 	0,
 	{
@@ -985,7 +985,7 @@ static const Sfx *musicList[] = {
 	&fx_null, // 365
 	&fx_break_crystals, // 366
 	&fx_disintegrate, // 367
-	&fx_statue_on_armour, // 368
+	&fx_statue_on_armor, // 368
 	&fx_null, // 369
 	&fx_null, // 360
 	&fx_ping, // 371
diff --git a/engines/sword1/sworddefs.h b/engines/sword1/sworddefs.h
index 460b4dd..15736dc 100644
--- a/engines/sword1/sworddefs.h
+++ b/engines/sword1/sworddefs.h
@@ -499,7 +499,7 @@ enum ScriptVariableNames {
 	CASE_2_LOCKED_FLAG,
 	CASE_3_LOCKED_FLAG,
 	CASE_4_LOCKED_FLAG,
-	SEEN_ARMOUR_28_FLAG,
+	SEEN_ARMOR_28_FLAG,
 	CLOSED_WINDOW_28_FLAG,
 	WINDOW_28_FLAG,
 	WINDOW_DRAUGHT_FLAG,
@@ -1405,7 +1405,7 @@ enum ScriptVariableNames {
 	SEEN_STATUE_FLAG,
 	SYRIA_DEAD_FLAG,
 	SYRIA_NICHE_FLAG,
-	ARMOUR_HIDE_FLAG,
+	ARMOR_HIDE_FLAG,
 	CANDLE59_FLAG,
 	CANDLE_BURNT,
 	CHALICE_FLAG,


Commit: 28301e2bd1ff9b6da313cd212b0e2695f201c85e
    https://github.com/scummvm/scummvm/commit/28301e2bd1ff9b6da313cd212b0e2695f201c85e
Author: Matthew Hoops (clone2727 at gmail.com)
Date: 2011-05-25T07:50:47-07:00

Commit Message:
ALL: analyse -> analyze

Changed paths:
    engines/sci/engine/segment.h
    engines/sword2/maketext.cpp
    engines/sword2/maketext.h
    engines/tsage/graphics.cpp



diff --git a/engines/sci/engine/segment.h b/engines/sci/engine/segment.h
index f5c5e22..009a255 100644
--- a/engines/sci/engine/segment.h
+++ b/engines/sci/engine/segment.h
@@ -131,7 +131,7 @@ public:
 	/**
 	 * Iterates over all references reachable from the specified object.
 	 * Used by the garbage collector.
-	 * @param  object	object (within the current segment) to analyse
+	 * @param  object	object (within the current segment) to analyze
 	 * @return a list of outgoing references within the object
 	 *
 	 * @note This function may also choose to report numbers (segment 0) as adresses
diff --git a/engines/sword2/maketext.cpp b/engines/sword2/maketext.cpp
index dc88f6e..804862e 100644
--- a/engines/sword2/maketext.cpp
+++ b/engines/sword2/maketext.cpp
@@ -112,7 +112,7 @@ byte *FontRenderer::makeTextSprite(byte *sentence, uint16 maxWidth, uint8 pen, u
 	// Get details of sentence breakdown into array of LineInfo structures
 	// and get the number of lines involved
 
-	uint16 noOfLines = analyseSentence(sentence, maxWidth, fontRes, (LineInfo *)line);
+	uint16 noOfLines = analyzeSentence(sentence, maxWidth, fontRes, (LineInfo *)line);
 
 	// Construct the sprite based on the info gathered - returns floating
 	// mem block
@@ -123,7 +123,7 @@ byte *FontRenderer::makeTextSprite(byte *sentence, uint16 maxWidth, uint8 pen, u
 	return textSprite;
 }
 
-uint16 FontRenderer::analyseSentence(byte *sentence, uint16 maxWidth, uint32 fontRes, LineInfo *line) {
+uint16 FontRenderer::analyzeSentence(byte *sentence, uint16 maxWidth, uint32 fontRes, LineInfo *line) {
 	// joinWidth = how much extra space is needed to append a word to a
 	// line. NB. SPACE requires TWICE the '_charSpacing' to join a word
 	// to line
@@ -199,7 +199,7 @@ uint16 FontRenderer::analyseSentence(byte *sentence, uint16 maxWidth, uint32 fon
  * @param  sentence  pointer to a null-terminated string
  * @param  fontRes   the font resource id
  * @param  pen       the text color, or zero to use the source colors
- * @param  line      array of LineInfo structures, created by analyseSentence()
+ * @param  line      array of LineInfo structures, created by analyzeSentence()
  * @param  noOfLines the number of lines, i.e. the number of elements in 'line'
  * @return a handle to a floating memory block containing the text sprite
  * @note   The sentence must contain no leading, trailing or extra spaces.
diff --git a/engines/sword2/maketext.h b/engines/sword2/maketext.h
index db5833a..726c23a 100644
--- a/engines/sword2/maketext.h
+++ b/engines/sword2/maketext.h
@@ -91,7 +91,7 @@ private:
 				// each line - negative for overlap
 	uint8 _borderPen;	// output pen color of character borders
 
-	uint16 analyseSentence(byte *sentence, uint16 maxWidth, uint32 fontRes, LineInfo *line);
+	uint16 analyzeSentence(byte *sentence, uint16 maxWidth, uint32 fontRes, LineInfo *line);
 	byte *buildTextSprite(byte *sentence, uint32 fontRes, uint8 pen, LineInfo *line, uint16 noOfLines);
 	uint16 charWidth(byte ch, uint32 fontRes);
 	uint16 charHeight(uint32 fontRes);
diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp
index a212c5d..96fd800 100644
--- a/engines/tsage/graphics.cpp
+++ b/engines/tsage/graphics.cpp
@@ -1209,7 +1209,7 @@ int GfxFont::getStringWidth(const char *s) {
 /**
  * Returns the maximum number of characters for words that will fit into a given width
  *
- * @s Message to be analysed
+ * @s Message to be analyzed
  * @maxWidth Maximum allowed width
  */
 int GfxFont::getStringFit(const char *&s, int maxWidth) {
@@ -1255,7 +1255,7 @@ int GfxFont::getStringFit(const char *&s, int maxWidth) {
  * Fills out the passed rect with the dimensions of a given string word-wrapped to a
  * maximum specified width
  *
- * @s Message to be analysed
+ * @s Message to be analyzed
  * @bounds Rectangle to put output size into
  * @maxWidth Maximum allowed line width in pixels
  */


Commit: 0104d56444d09f9b65df41baa56c93a85d87f509
    https://github.com/scummvm/scummvm/commit/0104d56444d09f9b65df41baa56c93a85d87f509
Author: Matthew Hoops (clone2727 at gmail.com)
Date: 2011-05-25T07:50:47-07:00

Commit Message:
ALL: recognise -> recognize

Changed paths:
    audio/midiparser_xmidi.cpp
    devtools/create_lure/create_lure_dat.cpp



diff --git a/audio/midiparser_xmidi.cpp b/audio/midiparser_xmidi.cpp
index 84e1aa2..7c3cf10 100644
--- a/audio/midiparser_xmidi.cpp
+++ b/audio/midiparser_xmidi.cpp
@@ -237,7 +237,7 @@ bool MidiParser_XMIDI::loadMusic(byte *data, uint32 size) {
 			pos += 4;
 			_num_tracks = 1;
 		} else if (memcmp(pos, "XDIR", 4)) {
-			// Not an XMIDI that we recognise
+			// Not an XMIDI that we recognize
 			warning("Expected 'XDIR' but found '%c%c%c%c'", pos[0], pos[1], pos[2], pos[3]);
 			return false;
 		} else {
diff --git a/devtools/create_lure/create_lure_dat.cpp b/devtools/create_lure/create_lure_dat.cpp
index c552524..c53a6bf 100644
--- a/devtools/create_lure/create_lure_dat.cpp
+++ b/devtools/create_lure/create_lure_dat.cpp
@@ -1920,7 +1920,7 @@ bool validate_executable() {
 		dataSegment = 0xAD20;
 		printf("Detected Spanish version\n");
 	} else {
-		printf("Lure executable version not recognised. Checksum = %xh\n", sumTotal);
+		printf("Lure executable version not recognized. Checksum = %xh\n", sumTotal);
 		return false;
 	}
 


Commit: 7ff9f34aef3a89f167f1867fb31147571ba8112a
    https://github.com/scummvm/scummvm/commit/7ff9f34aef3a89f167f1867fb31147571ba8112a
Author: Matthew Hoops (clone2727 at gmail.com)
Date: 2011-05-25T07:50:47-07:00

Commit Message:
QUEEN: tyre -> tire

Changed paths:
    engines/queen/musicdata.cpp



diff --git a/engines/queen/musicdata.cpp b/engines/queen/musicdata.cpp
index afcc54d..d3974dc 100644
--- a/engines/queen/musicdata.cpp
+++ b/engines/queen/musicdata.cpp
@@ -493,7 +493,7 @@ const SongData Sound::_song[] = {
 	/* 124 - Dino Horn */
 	{ { 127, 0 }, 128, 128, 128, 0, 1 },
 
-	/* 125 - Tyre Screech */
+	/* 125 - Tire Screech */
 	{ { 128, 0 }, 128, 128, 128, 0, 1 },
 
 	/* 126 - Oil Splat */
@@ -1238,7 +1238,7 @@ const TuneData Sound::_tune[] = {
 	/* 127 - Dino Horn */
 	{ { 0, 0 }, { 67, 0 }, 2, 0 },
 
-	/* 128 - Tyre Screech */
+	/* 128 - Tire Screech */
 	{ { 0, 0 }, { 68, 0 }, 2, 0 },
 
 	/* 129 - Oil Splat */
@@ -1697,7 +1697,7 @@ const char *Sound::_sfxName[] = {
 	/* 67 - Dino Horn */
 	"103sssss",
 
-	/* 68 - Tyre Screech */
+	/* 68 - Tire Screech */
 	"125sssss",
 
 	/* 69 - Chicken */


Commit: 9539017ee35ce280758f22e589aa52c3baf9aaf3
    https://github.com/scummvm/scummvm/commit/9539017ee35ce280758f22e589aa52c3baf9aaf3
Author: Matthew Hoops (clone2727 at gmail.com)
Date: 2011-05-25T08:17:11-07:00

Commit Message:
ALL: initialise -> initialize

Changed paths:
    audio/decoders/flac.cpp
    audio/mods/tfmx.cpp
    audio/softsynth/mt32.cpp
    audio/softsynth/mt32/partial.cpp
    audio/softsynth/mt32/synth.cpp
    audio/softsynth/mt32/synth.h
    audio/softsynth/mt32/tables.cpp
    audio/softsynth/mt32/tables.h
    backends/audiocd/audiocd.h
    backends/midi/alsa.cpp
    backends/platform/android/gfx.cpp
    backends/platform/android/org/inodes/gus/scummvm/ScummVM.java
    backends/platform/dc/dc.h
    backends/platform/ds/arm9/source/fat/gba_nds_fat.c
    backends/platform/gp2x/gp2x.cpp
    backends/platform/gph/gph-backend.cpp
    backends/platform/wii/options.cpp
    common/events.h
    common/system.h
    common/unzip.cpp
    devtools/create_hugo/create_hugo.h
    devtools/create_hugo/enums.h
    devtools/create_mads/parser.cpp
    engines/agos/string_pn.cpp
    engines/cruise/cruise.cpp
    engines/cruise/cruise.h
    engines/draci/script.h
    engines/hugo/hugo.cpp
    engines/hugo/object_v1d.cpp
    engines/hugo/object_v1w.cpp
    engines/hugo/object_v2d.cpp
    engines/hugo/schedule.cpp
    engines/hugo/schedule.h
    engines/kyra/sound_adlib.cpp
    engines/lure/lure.cpp
    engines/lure/lure.h
    engines/lure/res.cpp
    engines/lure/res_struct.cpp
    engines/lure/sound.h
    engines/lure/surface.cpp
    engines/lure/surface.h
    engines/m4/animation.cpp
    engines/m4/animation.h
    engines/m4/compression.cpp
    engines/m4/compression.h
    engines/m4/gui.h
    engines/m4/m4.cpp
    engines/m4/m4.h
    engines/m4/mads_anim.cpp
    engines/m4/mads_logic.cpp
    engines/m4/mads_logic.h
    engines/m4/mads_menus.cpp
    engines/m4/mads_menus.h
    engines/m4/mads_scene.cpp
    engines/m4/mads_scene.h
    engines/m4/mads_views.h
    engines/queen/command.h
    engines/queen/display.h
    engines/sci/engine/script.cpp
    engines/sci/engine/script.h
    engines/sci/engine/seg_manager.cpp
    engines/sci/engine/seg_manager.h
    engines/scumm/boxes.cpp
    engines/scumm/palette.cpp
    engines/scumm/player_v4a.h
    engines/sky/logic.cpp
    engines/sword2/console.cpp
    engines/sword2/icons.cpp
    engines/sword2/interpreter.cpp
    engines/sword2/layers.cpp
    engines/sword2/maketext.cpp
    engines/sword2/render.cpp
    engines/sword2/router.h
    engines/sword2/screen.cpp
    engines/sword2/screen.h
    engines/sword2/sword2.cpp
    engines/sword2/sword2.h
    engines/sword25/gfx/graphicengine.h
    engines/sword25/gfx/panel.cpp
    engines/sword25/input/inputengine.h
    engines/sword25/kernel/kernel.cpp
    engines/sword25/kernel/kernel.h
    engines/sword25/math/polygon.cpp
    engines/sword25/math/polygon.h
    engines/sword25/math/region.cpp
    engines/sword25/math/region.h
    engines/sword25/math/walkregion.cpp
    engines/sword25/script/luascript.cpp
    engines/sword25/script/luascript.h
    engines/sword25/script/script.h
    engines/sword25/sfx/soundengine.h
    engines/sword25/sword25.cpp
    engines/tinsel/actors.cpp
    engines/tinsel/background.cpp
    engines/tinsel/background.h
    engines/tinsel/bg.cpp
    engines/tinsel/bmv.cpp
    engines/tinsel/bmv.h
    engines/tinsel/cliprect.cpp
    engines/tinsel/cursor.cpp
    engines/tinsel/dialogs.cpp
    engines/tinsel/heapmem.cpp
    engines/tinsel/heapmem.h
    engines/tinsel/multiobj.cpp
    engines/tinsel/multiobj.h
    engines/tinsel/object.cpp
    engines/tinsel/pcode.cpp
    engines/tinsel/pcode.h
    engines/tinsel/polygons.cpp
    engines/tinsel/savescn.cpp
    engines/tinsel/savescn.h
    engines/tinsel/scene.cpp
    engines/tinsel/scroll.cpp
    engines/tinsel/sysvar.cpp
    engines/tinsel/tinlib.cpp
    engines/tinsel/tinsel.cpp
    engines/tsage/graphics.cpp
    engines/tsage/scenes.cpp
    engines/tsage/tsage.cpp
    engines/tsage/tsage.h
    gui/widgets/list.cpp



diff --git a/audio/decoders/flac.cpp b/audio/decoders/flac.cpp
index b818d4f..d06a7b9 100644
--- a/audio/decoders/flac.cpp
+++ b/audio/decoders/flac.cpp
@@ -303,7 +303,7 @@ int FLACStream::readBuffer(int16 *buffer, const int numSamples) {
 	const uint numChannels = getChannels();
 
 	if (numChannels == 0) {
-		warning("FLACStream: Stream not successfully initialised, cant playback");
+		warning("FLACStream: Stream not successfully initialized, cant playback");
 		return -1; // streaminfo wasnt read!
 	}
 
diff --git a/audio/mods/tfmx.cpp b/audio/mods/tfmx.cpp
index afc7d3b..a89da78 100644
--- a/audio/mods/tfmx.cpp
+++ b/audio/mods/tfmx.cpp
@@ -332,7 +332,7 @@ void Tfmx::macroRun(ChannelContext &channel) {
 			channel.vibLength = macroPtr[1];
 			channel.vibCount = macroPtr[1] / 2;
 			channel.vibDelta = macroPtr[3];
-			// TODO: Perhaps a bug, vibValue could be left uninitialised
+			// TODO: Perhaps a bug, vibValue could be left uninitialized
 			if (!channel.portaDelta) {
 				channel.period = channel.refPeriod;
 				channel.vibValue = 0;
@@ -700,7 +700,7 @@ void Tfmx::noteCommand(const uint8 note, const uint8 param1, const uint8 param2,
 		channel.relVol = param2 >> 4;
 		channel.fineTune = (int8)param3;
 
-		// TODO: the point where the channel gets initialised varies with the games, needs more research.
+		// TODO: the point where the channel gets initialized varies with the games, needs more research.
 		initMacroProgramm(channel);
 		channel.keyUp = false; // key down = playing a Note
 
diff --git a/audio/softsynth/mt32.cpp b/audio/softsynth/mt32.cpp
index a9a612f..27a5a62 100644
--- a/audio/softsynth/mt32.cpp
+++ b/audio/softsynth/mt32.cpp
@@ -63,7 +63,7 @@ protected:
 	void generateSamples(int16 *buf, int len);
 
 public:
-	bool _initialising;
+	bool _initializing;
 
 	MidiDriver_MT32(Audio::Mixer *mixer);
 	virtual ~MidiDriver_MT32();
@@ -215,7 +215,7 @@ static MT32Emu::File *MT32_OpenFile(void *userData, const char *filename, MT32Em
 }
 
 static void MT32_PrintDebug(void *userData, const char *fmt, va_list list) {
-	if (((MidiDriver_MT32 *)userData)->_initialising) {
+	if (((MidiDriver_MT32 *)userData)->_initializing) {
 		char buf[512];
 
 		vsnprintf(buf, 512, fmt, list);
@@ -239,7 +239,7 @@ static int MT32_Report(void *userData, MT32Emu::ReportType type, const void *rep
 		error("Failed to load MT32_PCM.ROM");
 		break;
 	case MT32Emu::ReportType_progressInit:
-		if (((MidiDriver_MT32 *)userData)->_initialising) {
+		if (((MidiDriver_MT32 *)userData)->_initializing) {
 			drawProgress(*((const float *)reportData));
 			return eatSystemEvents();
 		}
@@ -283,7 +283,7 @@ MidiDriver_MT32::MidiDriver_MT32(Audio::Mixer *mixer) : MidiDriver_Emulated(mixe
 	// at rates other than 32KHz, thus we produce data at 32KHz and
 	// rely on Mixer to convert.
 	_outputRate = 32000; //_mixer->getOutputRate();
-	_initialising = false;
+	_initializing = false;
 }
 
 MidiDriver_MT32::~MidiDriver_MT32() {
@@ -324,11 +324,11 @@ int MidiDriver_MT32::open() {
 		g_system->getPaletteManager()->setPalette(dummy_palette, 0, 3);
 	}
 
-	_initialising = true;
-	drawMessage(-1, _s("Initialising MT-32 Emulator"));
+	_initializing = true;
+	drawMessage(-1, _s("Initializing MT-32 Emulator"));
 	if (!_synth->open(prop))
 		return MERR_DEVICE_NOT_AVAILABLE;
-	_initialising = false;
+	_initializing = false;
 
 	if (screenFormat.bytesPerPixel > 1)
 		g_system->fillScreen(screenFormat.RGBToColor(0, 0, 0));
diff --git a/audio/softsynth/mt32/partial.cpp b/audio/softsynth/mt32/partial.cpp
index d06634d..c4f2e94 100644
--- a/audio/softsynth/mt32/partial.cpp
+++ b/audio/softsynth/mt32/partial.cpp
@@ -164,7 +164,7 @@ void Partial::startPartial(dpoly *usePoly, const PatchCache *useCache, Partial *
 	structurePosition = patchCache->structurePosition;
 
 	play = true;
-	initKeyFollow(poly->freqnum); // Initialises noteVal, filtVal and realVal
+	initKeyFollow(poly->freqnum); // Initializes noteVal, filtVal and realVal
 #if MT32EMU_ACCURATENOTES == 0
 	noteLookup = &synth->tables.noteLookups[noteVal - LOWEST_NOTE];
 #else
diff --git a/audio/softsynth/mt32/synth.cpp b/audio/softsynth/mt32/synth.cpp
index 5e74b26..322b864 100644
--- a/audio/softsynth/mt32/synth.cpp
+++ b/audio/softsynth/mt32/synth.cpp
@@ -426,36 +426,36 @@ bool Synth::open(SynthProperties &useProp) {
 		}
 	}
 
-	printDebug("Initialising Timbre Bank A");
+	printDebug("Initializing Timbre Bank A");
 	if (!initTimbres(controlROMMap->timbreAMap, controlROMMap->timbreAOffset, 0)) {
 		return false;
 	}
 
-	printDebug("Initialising Timbre Bank B");
+	printDebug("Initializing Timbre Bank B");
 	if (!initTimbres(controlROMMap->timbreBMap, controlROMMap->timbreBOffset, 64)) {
 		return false;
 	}
 
-	printDebug("Initialising Timbre Bank R");
+	printDebug("Initializing Timbre Bank R");
 	if (!initRhythmTimbres(controlROMMap->timbreRMap, controlROMMap->timbreRCount)) {
 		return false;
 	}
 
-	printDebug("Initialising Timbre Bank M");
-	// CM-64 seems to initialise all bytes in this bank to 0.
+	printDebug("Initializing Timbre Bank M");
+	// CM-64 seems to initialize all bytes in this bank to 0.
 	memset(&mt32ram.timbres[128], 0, sizeof (mt32ram.timbres[128]) * 64);
 
 	partialManager = new PartialManager(this);
 
 	pcmWaves = new PCMWaveEntry[controlROMMap->pcmCount];
 
-	printDebug("Initialising PCM List");
+	printDebug("Initializing PCM List");
 	initPCMList(controlROMMap->pcmTable, controlROMMap->pcmCount);
 
-	printDebug("Initialising Rhythm Temp");
+	printDebug("Initializing Rhythm Temp");
 	memcpy(mt32ram.rhythmSettings, &controlROMData[controlROMMap->rhythmSettings], controlROMMap->rhythmSettingsCount * 4);
 
-	printDebug("Initialising Patches");
+	printDebug("Initializing Patches");
 	for (Bit8u i = 0; i < 128; i++) {
 		PatchParam *patch = &mt32ram.patches[i];
 		patch->timbreGroup = i / 64;
@@ -468,9 +468,9 @@ bool Synth::open(SynthProperties &useProp) {
 		patch->dummy = 0;
 	}
 
-	printDebug("Initialising System");
+	printDebug("Initializing System");
 	// The MT-32 manual claims that "Standard pitch" is 442Hz.
-	mt32ram.system.masterTune = 0x40; // Confirmed on CM-64 as 0x4A, but SCUMM games use 0x40 and we don't want to initialise twice
+	mt32ram.system.masterTune = 0x40; // Confirmed on CM-64 as 0x4A, but SCUMM games use 0x40 and we don't want to initialize twice
 	mt32ram.system.reverbMode = 0; // Confirmed
 	mt32ram.system.reverbTime = 5; // Confirmed
 	mt32ram.system.reverbLevel = 3; // Confirmed
@@ -792,7 +792,7 @@ void Synth::writeSysex(unsigned char device, const Bit8u *sysex, Bit32u len) {
 	for (;;) {
 		// Find the appropriate memory region
 		int regionNum;
-		const MemoryRegion *region = NULL; // Initialised to please compiler
+		const MemoryRegion *region = NULL; // Initialized to please compiler
 		for (regionNum = 0; regionNum < NUM_REGIONS; regionNum++) {
 			region = &memoryRegions[regionNum];
 			if (region->contains(addr)) {
diff --git a/audio/softsynth/mt32/synth.h b/audio/softsynth/mt32/synth.h
index edda446..0ef2c9d 100644
--- a/audio/softsynth/mt32/synth.h
+++ b/audio/softsynth/mt32/synth.h
@@ -263,7 +263,7 @@ public:
 	Synth();
 	~Synth();
 
-	// Used to initialise the MT-32. Must be called before any other function.
+	// Used to initialize the MT-32. Must be called before any other function.
 	// Returns true if initialization was sucessful, otherwise returns false.
 	bool open(SynthProperties &useProp);
 
diff --git a/audio/softsynth/mt32/tables.cpp b/audio/softsynth/mt32/tables.cpp
index 25ee043..9fdb595 100644
--- a/audio/softsynth/mt32/tables.cpp
+++ b/audio/softsynth/mt32/tables.cpp
@@ -203,7 +203,7 @@ void Tables::initEnvelopes(float samplerate) {
 
 void Tables::initMT32ConstantTables(Synth *synth) {
 	int lf;
-	synth->printDebug("Initialising Pitch Tables");
+	synth->printDebug("Initializing Pitch Tables");
 	for (lf = -108; lf <= 108; lf++) {
 		tvfKeyfollowMult[lf + 108] = (int)(256 * powf(2.0f, (float)(lf / 24.0f)));
 		//synth->printDebug("KT %d = %d", f, keytable[f+108]);
@@ -668,7 +668,7 @@ bool Tables::initNotes(Synth *synth, PCMWaveEntry *pcmWaves, float rate, float m
 	bool abort = false;
 	synth->report(ReportType_progressInit, &progress);
 	for (int f = LOWEST_NOTE; f <= HIGHEST_NOTE; f++) {
-		synth->printDebug("Initialising note %s%d", NoteNames[f % 12], (f / 12) - 2);
+		synth->printDebug("Initializing note %s%d", NoteNames[f % 12], (f / 12) - 2);
 		NoteLookup *noteLookup = &noteLookups[f - LOWEST_NOTE];
 		file = initNote(synth, noteLookup, (float)f, rate, masterTune, pcmWaves, file);
 		progress = (f - LOWEST_NOTE + 1) / (float)NUM_NOTES;
@@ -723,12 +723,12 @@ void Tables::freeNotes() {
 			}
 		}
 	}
-	initialisedMasterTune = 0.0f;
+	initializedMasterTune = 0.0f;
 }
 
 Tables::Tables() {
-	initialisedSampleRate = 0.0f;
-	initialisedMasterTune = 0.0f;
+	initializedSampleRate = 0.0f;
+	initializedMasterTune = 0.0f;
 	memset(&noteLookups, 0, sizeof(noteLookups));
 }
 
@@ -737,23 +737,23 @@ bool Tables::init(Synth *synth, PCMWaveEntry *pcmWaves, float sampleRate, float
 		synth->printDebug("Bad sampleRate (%f <= 0.0f)", (double)sampleRate);
 		return false;
 	}
-	if (initialisedSampleRate == 0.0f) {
+	if (initializedSampleRate == 0.0f) {
 		initMT32ConstantTables(synth);
 	}
-	if (initialisedSampleRate != sampleRate) {
+	if (initializedSampleRate != sampleRate) {
 		initFiltCoeff(sampleRate);
 		initEnvelopes(sampleRate);
 		for (int key = 12; key <= 108; key++) {
 			initDep(&keyLookups[key - 12], (float)key);
 		}
 	}
-	if (initialisedSampleRate != sampleRate || initialisedMasterTune != masterTune) {
+	if (initializedSampleRate != sampleRate || initializedMasterTune != masterTune) {
 		freeNotes();
 		if (!initNotes(synth, pcmWaves, sampleRate, masterTune)) {
 			return false;
 		}
-		initialisedSampleRate = sampleRate;
-		initialisedMasterTune = masterTune;
+		initializedSampleRate = sampleRate;
+		initializedMasterTune = masterTune;
 	}
 	return true;
 }
diff --git a/audio/softsynth/mt32/tables.h b/audio/softsynth/mt32/tables.h
index d9af511..9950323 100644
--- a/audio/softsynth/mt32/tables.h
+++ b/audio/softsynth/mt32/tables.h
@@ -69,8 +69,8 @@ struct KeyLookup {
 };
 
 class Tables {
-	float initialisedSampleRate;
-	float initialisedMasterTune;
+	float initializedSampleRate;
+	float initializedMasterTune;
 	void initMT32ConstantTables(Synth *synth);
 	static Bit16s clampWF(Synth *synth, const char *n, float ampVal, double input);
 	static File *initWave(Synth *synth, NoteLookup *noteLookup, float ampsize, float div2, File *file);
diff --git a/backends/audiocd/audiocd.h b/backends/audiocd/audiocd.h
index a4aeb41..92b7598 100644
--- a/backends/audiocd/audiocd.h
+++ b/backends/audiocd/audiocd.h
@@ -108,7 +108,7 @@ public:
 	//@{
 
 	/**
-	 * Initialise the specified CD drive for audio playback.
+	 * Initialize the specified CD drive for audio playback.
 	 * @param drive the drive id
 	 * @return true if the CD drive was inited succesfully
 	 */
diff --git a/backends/midi/alsa.cpp b/backends/midi/alsa.cpp
index 9f1e48d..c006b6b 100644
--- a/backends/midi/alsa.cpp
+++ b/backends/midi/alsa.cpp
@@ -164,7 +164,7 @@ int MidiDriver_ALSA::open() {
 	}
 
 	printf("Connected to Alsa sequencer client [%d:%d]\n", seq_client, seq_port);
-	printf("ALSA client initialised [%d:0]\n", my_client);
+	printf("ALSA client initialized [%d:0]\n", my_client);
 
 	return 0;
 }
diff --git a/backends/platform/android/gfx.cpp b/backends/platform/android/gfx.cpp
index 62226eb..89e918a 100644
--- a/backends/platform/android/gfx.cpp
+++ b/backends/platform/android/gfx.cpp
@@ -179,7 +179,7 @@ void OSystem_Android::initSurface() {
 
 	JNI::initSurface();
 
-	// Initialise OpenGLES context.
+	// Initialize OpenGLES context.
 	GLESTexture::initGLExtensions();
 
 	if (_game_texture)
diff --git a/backends/platform/android/org/inodes/gus/scummvm/ScummVM.java b/backends/platform/android/org/inodes/gus/scummvm/ScummVM.java
index c4de6d6..ef9f4cc 100644
--- a/backends/platform/android/org/inodes/gus/scummvm/ScummVM.java
+++ b/backends/platform/android/org/inodes/gus/scummvm/ScummVM.java
@@ -260,7 +260,7 @@ public abstract class ScummVM implements SurfaceHolder.Callback, Runnable {
 
 		if (_audio_track.getState() != AudioTrack.STATE_INITIALIZED)
 			throw new Exception(
-				String.format("Error initialising AudioTrack: %d",
+				String.format("Error initializing AudioTrack: %d",
 								_audio_track.getState()));
 	}
 
diff --git a/backends/platform/dc/dc.h b/backends/platform/dc/dc.h
index 81f93a0..e31b817 100644
--- a/backends/platform/dc/dc.h
+++ b/backends/platform/dc/dc.h
@@ -53,7 +53,7 @@ class DCHardware {
 };
 
 class DCCDManager : public DefaultAudioCDManager {
-  // Initialise the specified CD drive for audio playback.
+  // Initialize the specified CD drive for audio playback.
   bool openCD(int drive);
 
   // Poll cdrom status
diff --git a/backends/platform/ds/arm9/source/fat/gba_nds_fat.c b/backends/platform/ds/arm9/source/fat/gba_nds_fat.c
index 6985904..76508a1 100644
--- a/backends/platform/ds/arm9/source/fat/gba_nds_fat.c
+++ b/backends/platform/ds/arm9/source/fat/gba_nds_fat.c
@@ -1010,7 +1010,7 @@ DIR_ENT FAT_GetDirEntry ( u32 dirCluster, int entry, int origin)
 	dir.name[0] = FILE_FREE; // default to no file found
 	dir.attrib = 0x00;
 
-	// Check if fat has been initialised
+	// Check if fat has been initialized
 	if (filesysBytePerSec == 0)
 	{
 		return (dir);
diff --git a/backends/platform/gp2x/gp2x.cpp b/backends/platform/gp2x/gp2x.cpp
index 4cdb4cd..0e28a6b 100644
--- a/backends/platform/gp2x/gp2x.cpp
+++ b/backends/platform/gp2x/gp2x.cpp
@@ -125,7 +125,7 @@ void OSystem_GP2X::initBackend() {
 
 	ConfMan.setBool("FM_low_quality", true);
 
-	/* Initialise any GP2X specific stuff we may want (Batt Status, scaler etc.) */
+	/* Initialize any GP2X specific stuff we may want (Batt Status, scaler etc.) */
 	GP2X_HW::deviceInit();
 
 	/* Set Default hardware mixer volume to a preset level (VOLUME_INITIAL). This is done to 'reset' volume level if set by other apps. */
diff --git a/backends/platform/gph/gph-backend.cpp b/backends/platform/gph/gph-backend.cpp
index 375ee37..cb52da4 100644
--- a/backends/platform/gph/gph-backend.cpp
+++ b/backends/platform/gph/gph-backend.cpp
@@ -141,7 +141,7 @@ void OSystem_GPH::initBackend() {
 		printf("%s\n", "Debug: STDOUT and STDERR redirected to text files.");
 	#endif /* DUMP_STDOUT */
 
-	/* Initialise any GP2X Wiz specific stuff we may want (Batt Status, scaler etc.) */
+	/* Initialize any GP2X Wiz specific stuff we may want (Batt Status, scaler etc.) */
 	WIZ_HW::deviceInit();
 
 	/* Set Default hardware mixer volume to a preset level (VOLUME_INITIAL). This is done to 'reset' volume level if set by other apps. */
diff --git a/backends/platform/wii/options.cpp b/backends/platform/wii/options.cpp
index ffabc5a..8c12ad9 100644
--- a/backends/platform/wii/options.cpp
+++ b/backends/platform/wii/options.cpp
@@ -175,15 +175,15 @@ void WiiOptionsDialog::handleTickle() {
 			break;
 
 		case -EBUSY:
-			label = _("Initialising network");
+			label = _("Initializing network");
 			break;
 
 		case -ETIMEDOUT:
-			label = _("Timeout while initialising network");
+			label = _("Timeout while initializing network");
 			break;
 
 		default:
-			label = String::format(_("Network not initialised (%d)"), status);
+			label = String::format(_("Network not initialized (%d)"), status);
 			break;
 		}
 
diff --git a/common/events.h b/common/events.h
index 11eb0c3..371080c 100644
--- a/common/events.h
+++ b/common/events.h
@@ -306,7 +306,7 @@ public:
 
 
 	/**
-	 * Initialise the event manager.
+	 * Initialize the event manager.
 	 * @note	called after graphics system has been set up
 	 */
 	virtual void init() {}
diff --git a/common/system.h b/common/system.h
index e02779f..b584739 100644
--- a/common/system.h
+++ b/common/system.h
@@ -1031,7 +1031,7 @@ public:
 };
 
 
-/** The global OSystem instance. Initialised in main(). */
+/** The global OSystem instance. Initialized in main(). */
 extern OSystem *g_system;
 
 #endif
diff --git a/common/unzip.cpp b/common/unzip.cpp
index f0590dc..91f352f 100644
--- a/common/unzip.cpp
+++ b/common/unzip.cpp
@@ -349,7 +349,7 @@ typedef struct {
 	z_stream stream;            /* zLib stream structure for inflate */
 
 	uLong pos_in_zipfile;       /* position in byte on the zipfile, for fseek*/
-	uLong stream_initialised;   /* flag set if stream structure is initialised*/
+	uLong stream_initialized;   /* flag set if stream structure is initialized*/
 
 	uLong offset_local_extrafield;/* offset of the local extra field */
 	uInt  size_local_extrafield;/* size of the local extra field */
@@ -1073,7 +1073,7 @@ int unzOpenCurrentFile (unzFile file) {
 		return UNZ_INTERNALERROR;
 	}
 
-	pfile_in_zip_read_info->stream_initialised=0;
+	pfile_in_zip_read_info->stream_initialized=0;
 
 	if ((s->cur_file_info.compression_method!=0) &&
 	    (s->cur_file_info.compression_method!=Z_DEFLATED))
@@ -1096,7 +1096,7 @@ int unzOpenCurrentFile (unzFile file) {
 
 		err=inflateInit2(&pfile_in_zip_read_info->stream, -MAX_WBITS);
 		if (err == Z_OK)
-			pfile_in_zip_read_info->stream_initialised = 1;
+			pfile_in_zip_read_info->stream_initialized = 1;
 	/* windowBits is passed < 0 to tell that there is no zlib header.
 	 * Note that in this case inflate *requires* an extra "dummy" byte
 	 * after the compressed stream in order to complete decompression and
@@ -1365,7 +1365,7 @@ int unzCloseCurrentFile(unzFile file) {
 		if (pfile_in_zip_read_info->crc32_data != pfile_in_zip_read_info->crc32_wait)
 			err=UNZ_CRCERROR;
 	}
-	if (pfile_in_zip_read_info->stream_initialised)
+	if (pfile_in_zip_read_info->stream_initialized)
 		inflateEnd(&pfile_in_zip_read_info->stream);
 #endif
 
@@ -1373,7 +1373,7 @@ int unzCloseCurrentFile(unzFile file) {
 	free(pfile_in_zip_read_info->read_buffer);
 	pfile_in_zip_read_info->read_buffer = NULL;
 
-	pfile_in_zip_read_info->stream_initialised = 0;
+	pfile_in_zip_read_info->stream_initialized = 0;
 	free(pfile_in_zip_read_info);
 
 	s->pfile_in_zip_read=NULL;
diff --git a/devtools/create_hugo/create_hugo.h b/devtools/create_hugo/create_hugo.h
index 16d15fe..e176dbb 100644
--- a/devtools/create_hugo/create_hugo.h
+++ b/devtools/create_hugo/create_hugo.h
@@ -144,7 +144,7 @@ struct act1 {                                       // Type 1 - Start an object
 	cycle_t  cycle;                                 // Direction to start cycling
 };
 
-struct act2 {                                       // Type 2 - Initialise an object coords
+struct act2 {                                       // Type 2 - Initialize an object coords
 	byte     actType;                               // The type of action
 	int      timer;                                 // Time to set off the action
 	int      objNumb;                               // The object number
@@ -168,21 +168,21 @@ struct act4 {                                       // Type 4 - Set new backgrou
 	long     newBkgColor;                           // New color
 };
 
-struct act5 {                                       // Type 5 - Initialise an object velocity
+struct act5 {                                       // Type 5 - Initialize an object velocity
 	byte     actType;                               // The type of action
 	int      timer;                                 // Time to set off the action
 	int      objNumb;                               // The object number
 	int      vx, vy;                                // velocity
 };
 
-struct act6 {                                       // Type 6 - Initialise an object carrying
+struct act6 {                                       // Type 6 - Initialize an object carrying
 	byte     actType;                               // The type of action
 	int      timer;                                 // Time to set off the action
 	int      objNumb;                               // The object number
 	bool     carriedFl;                             // carrying
 };
 
-struct act7 {                                       // Type 7 - Initialise an object to hero's coords
+struct act7 {                                       // Type 7 - Initialize an object to hero's coords
 	byte     actType;                               // The type of action
 	int      timer;                                 // Time to set off the action
 	int      objNumb;                               // The object number
@@ -194,14 +194,14 @@ struct act8 {                                       // Type 8 - switch to new sc
 	int      screenIndex;                           // The new screen number
 };
 
-struct act9 {                                       // Type 9 - Initialise an object state
+struct act9 {                                       // Type 9 - Initialize an object state
 	byte     actType;                               // The type of action
 	int      timer;                                 // Time to set off the action
 	int      objNumb;                               // The object number
 	byte     newState;                              // New state
 };
 
-struct act10 {                                      // Type 10 - Initialise an object path type
+struct act10 {                                      // Type 10 - Initialize an object path type
 	byte     actType;                               // The type of action
 	int      timer;                                 // Time to set off the action
 	int      objNumb;                               // The object number
@@ -290,7 +290,7 @@ struct act21 {                                      // Type 21 - Gameover.  Disa
 	int      timer;                                 // Time to set off the action
 };
 
-struct act22 {                                      // Type 22 - Initialise an object to hero's coords
+struct act22 {                                      // Type 22 - Initialize an object to hero's coords
 	byte     actType;                               // The type of action
 	int      timer;                                 // Time to set off the action
 	int      objNumb;                               // The object number
diff --git a/devtools/create_hugo/enums.h b/devtools/create_hugo/enums.h
index 90cb1d5..f721c3d 100644
--- a/devtools/create_hugo/enums.h
+++ b/devtools/create_hugo/enums.h
@@ -1376,7 +1376,7 @@ enum action_t {                                     // Parameters:
 	INIT_MAZE          = 30,                        // 30 - Start special maze hotspot processing
 	EXIT_MAZE          = 31,                        // 31 - Exit special maze processing
 	INIT_PRIORITY      = 32,                        // 32 - Initialize fbg field
-	INIT_SCREEN        = 33,                        // 33 - Initialise screen field of object
+	INIT_SCREEN        = 33,                        // 33 - Initialize screen field of object
 	AGSCHEDULE         = 34,                        // 34 - Global schedule - lasts over new screen
 	REMAPPAL           = 35,                        // 35 - Remappe palette - palette index, color
 	COND_NOUN          = 36,                        // 36 - Conditional on noun appearing in line
diff --git a/devtools/create_mads/parser.cpp b/devtools/create_mads/parser.cpp
index 2daaff0..0c6df43 100644
--- a/devtools/create_mads/parser.cpp
+++ b/devtools/create_mads/parser.cpp
@@ -237,10 +237,10 @@ void close_source_file() {
 }
 
 /**
- * Initialises the scanner
+ * Initializes the scanner
  */
 void init_scanner(const char *name) {
-	// Initialise character table
+	// Initialize character table
 	for (int i = 0;   i < 256;  ++i) char_table[i] = SPECIAL;
 	for (int i = '0'; i <= '9'; ++i) char_table[i] = DIGIT;
 	for (int i = 'A'; i <= 'Z'; ++i) char_table[i] = LETTER;
@@ -265,7 +265,7 @@ void quit_scanner() {
 
 
 /**
- * Initialises the output
+ * Initializes the output
  */
 void init_output(const char *destFilename) {
 	dest_file = fopen(destFilename, "wb");
diff --git a/engines/agos/string_pn.cpp b/engines/agos/string_pn.cpp
index 9656eb4..570fbc6 100644
--- a/engines/agos/string_pn.cpp
+++ b/engines/agos/string_pn.cpp
@@ -131,7 +131,7 @@ void AGOSEngine_PN::pcf(uint8 ch) {
 	if (ch == 255) {
 		_bp = 0;
 		_xofs = 0;
-		return;		/* pcf(255) initialises the routine */
+		return;		/* pcf(255) initializes the routine */
 	}			/* pcf(254) flushes its working _buffer */
 	if (ch != 254) {
 		if ((ch != 32) || (_bp + _xofs != 50))
diff --git a/engines/cruise/cruise.cpp b/engines/cruise/cruise.cpp
index 1e0b7b1..b57e0ab 100644
--- a/engines/cruise/cruise.cpp
+++ b/engines/cruise/cruise.cpp
@@ -92,7 +92,7 @@ Common::Error CruiseEngine::run() {
 
 	mainLoop();
 
-	deinitialise();
+	deinitialize();
 
 	return Common::kNoError;
 }
@@ -118,7 +118,7 @@ void CruiseEngine::initialize() {
 	_vm->_polyStruct = NULL;
 }
 
-void CruiseEngine::deinitialise() {
+void CruiseEngine::deinitialize() {
 	_vm->_polyStructNorm.clear();
 	_vm->_polyStructExp.clear();
 
diff --git a/engines/cruise/cruise.h b/engines/cruise/cruise.h
index a9eb39c..44e3f26 100644
--- a/engines/cruise/cruise.h
+++ b/engines/cruise/cruise.h
@@ -69,7 +69,7 @@ private:
 	bool _speedFlag;
 
 	void initialize();
-	void deinitialise();
+	void deinitialize();
 	bool loadLanguageStrings();
 	bool makeLoad(char *saveName);
 	void mainLoop();
diff --git a/engines/draci/script.h b/engines/draci/script.h
index d788dfb..72d6f6c 100644
--- a/engines/draci/script.h
+++ b/engines/draci/script.h
@@ -106,7 +106,7 @@ private:
 	int _jump;
 	bool _endProgram;
 
-	/** List of all GPL commands. Initialised in the constructor. */
+	/** List of all GPL commands. Initialized in the constructor. */
 	const GPL2Command *_commandList;
 	const GPL2Operator *_operatorList;
 	const GPL2Function *_functionList;
diff --git a/engines/hugo/hugo.cpp b/engines/hugo/hugo.cpp
index 7d35aec..6a0eaac 100644
--- a/engines/hugo/hugo.cpp
+++ b/engines/hugo/hugo.cpp
@@ -593,7 +593,7 @@ void HugoEngine::initialize() {
 	_scheduler->initEventQueue();                   // Init scheduler stuff
 	_screen->initDisplay();                         // Create Dibs and palette
 	_file->openDatabaseFiles();                     // Open database files
-	calcMaxScore();                                 // Initialise maxscore
+	calcMaxScore();                                 // Initialize maxscore
 
 	_rnd = new Common::RandomSource("hugo");
 	_rnd->setSeed(42);                              // Kick random number generator
diff --git a/engines/hugo/object_v1d.cpp b/engines/hugo/object_v1d.cpp
index 297a856..ecdbb3b 100644
--- a/engines/hugo/object_v1d.cpp
+++ b/engines/hugo/object_v1d.cpp
@@ -58,7 +58,7 @@ ObjectHandler_v1d::~ObjectHandler_v1d() {
 void ObjectHandler_v1d::updateImages() {
 	debugC(5, kDebugObject, "updateImages");
 
-	// Initialise the index array to visible objects in current screen
+	// Initialize the index array to visible objects in current screen
 	int  num_objs = 0;
 	byte objindex[kMaxObjNumb];                     // Array of indeces to objects
 
diff --git a/engines/hugo/object_v1w.cpp b/engines/hugo/object_v1w.cpp
index 098acdf..11c0917 100644
--- a/engines/hugo/object_v1w.cpp
+++ b/engines/hugo/object_v1w.cpp
@@ -58,7 +58,7 @@ ObjectHandler_v1w::~ObjectHandler_v1w() {
 void ObjectHandler_v1w::updateImages() {
 	debugC(5, kDebugObject, "updateImages");
 
-	// Initialise the index array to visible objects in current screen
+	// Initialize the index array to visible objects in current screen
 	int  num_objs = 0;
 	byte objindex[kMaxObjNumb];                     // Array of indeces to objects
 
diff --git a/engines/hugo/object_v2d.cpp b/engines/hugo/object_v2d.cpp
index 3a98885..c9e5104 100644
--- a/engines/hugo/object_v2d.cpp
+++ b/engines/hugo/object_v2d.cpp
@@ -58,7 +58,7 @@ ObjectHandler_v2d::~ObjectHandler_v2d() {
 void ObjectHandler_v2d::updateImages() {
 	debugC(5, kDebugObject, "updateImages");
 
-	// Initialise the index array to visible objects in current screen
+	// Initialize the index array to visible objects in current screen
 	int  num_objs = 0;
 	byte objindex[kMaxObjNumb];                     // Array of indeces to objects
 
diff --git a/engines/hugo/schedule.cpp b/engines/hugo/schedule.cpp
index 7e66f34..a099bec 100644
--- a/engines/hugo/schedule.cpp
+++ b/engines/hugo/schedule.cpp
@@ -61,7 +61,7 @@ void Scheduler::initCypher() {
 }
 
 /**
- * Initialise the timer event queue
+ * Initialize the timer event queue
  */
 void Scheduler::initEventQueue() {
 	debugC(1, kDebugSchedule, "initEventQueue");
@@ -159,7 +159,7 @@ void Scheduler::processBonus(const int bonusIndex) {
  * 2. Set the new screen (in the hero object and any carried objects)
  * 3. Read in the screen files for the new screen
  * 4. Schedule action list for new screen
- * 5. Initialise prompt line and status line
+ * 5. Initialize prompt line and status line
  */
 void Scheduler::newScreen(const int screenIndex) {
 	debugC(1, kDebugSchedule, "newScreen(%d)", screenIndex);
@@ -193,7 +193,7 @@ void Scheduler::newScreen(const int screenIndex) {
 	// 4. Schedule action list for this screen
 	_vm->_scheduler->screenActions(screenIndex);
 
-	// 5. Initialise prompt line and status line
+	// 5. Initialize prompt line and status line
 	_vm->_screen->initNewScreenDisplay();
 }
 
@@ -201,7 +201,7 @@ void Scheduler::newScreen(const int screenIndex) {
  * Transition to a new screen as follows:
  * 1. Set the new screen (in the hero object and any carried objects)
  * 2. Read in the screen files for the new screen
- * 3. Initialise prompt line and status line
+ * 3. Initialize prompt line and status line
  */
 void Scheduler::restoreScreen(const int screenIndex) {
 	debugC(1, kDebugSchedule, "restoreScreen(%d)", screenIndex);
@@ -212,7 +212,7 @@ void Scheduler::restoreScreen(const int screenIndex) {
 	// 2. Read in new screen files
 	_vm->readScreenFiles(screenIndex);
 
-	// 3. Initialise prompt line and status line
+	// 3. Initialize prompt line and status line
 	_vm->_screen->initNewScreenDisplay();
 }
 
@@ -1135,7 +1135,7 @@ void Scheduler::restoreEvents(Common::ReadStream *f) {
 void Scheduler::insertAction(act *action) {
 	debugC(1, kDebugSchedule, "insertAction() - Action type A%d", action->a0.actType);
 
-	// First, get and initialise the event structure
+	// First, get and initialize the event structure
 	event_t *curEvent = getQueue();
 	curEvent->action = action;
 	switch (action->a0.actType) {                   // Assign whether local or global
@@ -1208,7 +1208,7 @@ event_t *Scheduler::doAction(event_t *curEvent) {
 		_vm->_object->_objects[action->a1.objIndex].cycleNumb = action->a1.cycleNumb;
 		_vm->_object->_objects[action->a1.objIndex].cycling = action->a1.cycle;
 		break;
-	case INIT_OBJXY:                                // act2: Initialise an object
+	case INIT_OBJXY:                                // act2: Initialize an object
 		_vm->_object->_objects[action->a2.objIndex].x = action->a2.x;          // Coordinates
 		_vm->_object->_objects[action->a2.objIndex].y = action->a2.y;
 		break;
@@ -1218,13 +1218,13 @@ event_t *Scheduler::doAction(event_t *curEvent) {
 	case BKGD_COLOR:                                // act4: Set new background color
 		_vm->_screen->setBackgroundColor(action->a4.newBackgroundColor);
 		break;
-	case INIT_OBJVXY:                               // act5: Initialise an object velocity
+	case INIT_OBJVXY:                               // act5: Initialize an object velocity
 		_vm->_object->setVelocity(action->a5.objIndex, action->a5.vx, action->a5.vy);
 		break;
-	case INIT_CARRY:                                // act6: Initialise an object
+	case INIT_CARRY:                                // act6: Initialize an object
 		_vm->_object->setCarry(action->a6.objIndex, action->a6.carriedFl);  // carried status
 		break;
-	case INIT_HF_COORD:                             // act7: Initialise an object to hero's "feet" coords
+	case INIT_HF_COORD:                             // act7: Initialize an object to hero's "feet" coords
 		_vm->_object->_objects[action->a7.objIndex].x = _vm->_hero->x - 1;
 		_vm->_object->_objects[action->a7.objIndex].y = _vm->_hero->y + _vm->_hero->currImagePtr->y2 - 1;
 		_vm->_object->_objects[action->a7.objIndex].screenIndex = *_vm->_screen_p;  // Don't forget screen!
@@ -1232,10 +1232,10 @@ event_t *Scheduler::doAction(event_t *curEvent) {
 	case NEW_SCREEN:                                // act8: Start new screen
 		newScreen(action->a8.screenIndex);
 		break;
-	case INIT_OBJSTATE:                             // act9: Initialise an object state
+	case INIT_OBJSTATE:                             // act9: Initialize an object state
 		_vm->_object->_objects[action->a9.objIndex].state = action->a9.newState;
 		break;
-	case INIT_PATH:                                 // act10: Initialise an object path and velocity
+	case INIT_PATH:                                 // act10: Initialize an object path and velocity
 		_vm->_object->setPath(action->a10.objIndex, (path_t) action->a10.newPathType, action->a10.vxPath, action->a10.vyPath);
 		break;
 	case COND_R:                                    // act11: action lists conditional on object state
@@ -1284,7 +1284,7 @@ event_t *Scheduler::doAction(event_t *curEvent) {
 		// any objects are to be made invisible!
 		gameStatus.gameOverFl = true;
 		break;
-	case INIT_HH_COORD:                             // act22: Initialise an object to hero's actual coords
+	case INIT_HH_COORD:                             // act22: Initialize an object to hero's actual coords
 		_vm->_object->_objects[action->a22.objIndex].x = _vm->_hero->x;
 		_vm->_object->_objects[action->a22.objIndex].y = _vm->_hero->y;
 		_vm->_object->_objects[action->a22.objIndex].screenIndex = *_vm->_screen_p;// Don't forget screen!
diff --git a/engines/hugo/schedule.h b/engines/hugo/schedule.h
index 003974f..e310780 100644
--- a/engines/hugo/schedule.h
+++ b/engines/hugo/schedule.h
@@ -73,7 +73,7 @@ enum action_t {                                     // Parameters:
 	INIT_MAZE,                                      // 30 - Start special maze hotspot processing
 	EXIT_MAZE,                                      // 31 - Exit special maze processing
 	INIT_PRIORITY,                                  // 32 - Initialize fbg field
-	INIT_SCREEN,                                    // 33 - Initialise screen field of object
+	INIT_SCREEN,                                    // 33 - Initialize screen field of object
 	AGSCHEDULE,                                     // 34 - Global schedule - lasts over new screen
 	REMAPPAL,                                       // 35 - Remappe palette - palette index, color
 	COND_NOUN,                                      // 36 - Conditional on noun appearing in line
@@ -106,7 +106,7 @@ struct act1 {                                       // Type 1 - Start an object
 	cycle_t  cycle;                                 // Direction to start cycling
 };
 
-struct act2 {                                       // Type 2 - Initialise an object coords
+struct act2 {                                       // Type 2 - Initialize an object coords
 	action_t actType;                               // The type of action
 	int      timer;                                 // Time to set off the action
 	int      objIndex;                              // The object number
@@ -129,21 +129,21 @@ struct act4 {                                       // Type 4 - Set new backgrou
 	long     newBackgroundColor;                    // New color
 };
 
-struct act5 {                                       // Type 5 - Initialise an object velocity
+struct act5 {                                       // Type 5 - Initialize an object velocity
 	action_t actType;                               // The type of action
 	int      timer;                                 // Time to set off the action
 	int      objIndex;                              // The object number
 	int      vx, vy;                                // velocity
 };
 
-struct act6 {                                       // Type 6 - Initialise an object carrying
+struct act6 {                                       // Type 6 - Initialize an object carrying
 	action_t actType;                               // The type of action
 	int      timer;                                 // Time to set off the action
 	int      objIndex;                              // The object number
 	bool     carriedFl;                             // carrying
 };
 
-struct act7 {                                       // Type 7 - Initialise an object to hero's coords
+struct act7 {                                       // Type 7 - Initialize an object to hero's coords
 	action_t actType;                               // The type of action
 	int      timer;                                 // Time to set off the action
 	int      objIndex;                              // The object number
@@ -155,14 +155,14 @@ struct act8 {                                       // Type 8 - switch to new sc
 	int      screenIndex;                           // The new screen number
 };
 
-struct act9 {                                       // Type 9 - Initialise an object state
+struct act9 {                                       // Type 9 - Initialize an object state
 	action_t actType;                               // The type of action
 	int      timer;                                 // Time to set off the action
 	int      objIndex;                              // The object number
 	byte     newState;                              // New state
 };
 
-struct act10 {                                      // Type 10 - Initialise an object path type
+struct act10 {                                      // Type 10 - Initialize an object path type
 	action_t actType;                               // The type of action
 	int      timer;                                 // Time to set off the action
 	int      objIndex;                              // The object number
@@ -251,7 +251,7 @@ struct act21 {                                      // Type 21 - Gameover.  Disa
 	int      timer;                                 // Time to set off the action
 };
 
-struct act22 {                                      // Type 22 - Initialise an object to hero's coords
+struct act22 {                                      // Type 22 - Initialize an object to hero's coords
 	action_t actType;                               // The type of action
 	int      timer;                                 // Time to set off the action
 	int      objIndex;                              // The object number
diff --git a/engines/kyra/sound_adlib.cpp b/engines/kyra/sound_adlib.cpp
index 6ca01c6..75041b8 100644
--- a/engines/kyra/sound_adlib.cpp
+++ b/engines/kyra/sound_adlib.cpp
@@ -1558,7 +1558,7 @@ int AdLibDriver::update_changeExtraLevel2(uint8 *&dataptr, Channel &channel, uin
 	return 0;
 }
 
-// Apart from initialising to zero, these two functions are the only ones that
+// Apart from initializing to zero, these two functions are the only ones that
 // modify _vibratoAndAMDepthBits.
 
 int AdLibDriver::update_setAMDepth(uint8 *&dataptr, Channel &channel, uint8 value) {
diff --git a/engines/lure/lure.cpp b/engines/lure/lure.cpp
index c6be5c4..3217cf0 100644
--- a/engines/lure/lure.cpp
+++ b/engines/lure/lure.cpp
@@ -51,7 +51,7 @@ LureEngine::LureEngine(OSystem *system, const LureGameDescription *gameDesc)
 
 Common::Error LureEngine::init() {
 	int_engine = this;
-	_initialised = false;
+	_initialized = false;
 	_saveLoadAllowed = false;
 
 	initGraphics(FULL_SCREEN_WIDTH, FULL_SCREEN_HEIGHT, false);
@@ -85,12 +85,12 @@ Common::Error LureEngine::init() {
 	_mouse = new Mouse();
 	_events = new Events();
 	_menu = new Menu();
-	Surface::initialise();
+	Surface::initialize();
 	_room = new Room();
 	_fights = new FightsManager();
 
 	_gameToLoad = -1;
-	_initialised = true;
+	_initialized = true;
 
 	// Setup mixer
 	syncSoundSettings();
@@ -102,9 +102,9 @@ LureEngine::~LureEngine() {
 	// Remove all of our debug levels here
 	DebugMan.clearAllDebugChannels();
 
-	if (_initialised) {
-		// Delete and deinitialise subsystems
-		Surface::deinitialise();
+	if (_initialized) {
+		// Delete and deinitialize subsystems
+		Surface::deinitialize();
 		Sound.destroy();
 		delete _fights;
 		delete _room;
diff --git a/engines/lure/lure.h b/engines/lure/lure.h
index 53fdb8c..7a67c8b 100644
--- a/engines/lure/lure.h
+++ b/engines/lure/lure.h
@@ -65,7 +65,7 @@ struct LureGameDescription;
 
 class LureEngine : public Engine {
 private:
-	bool _initialised;
+	bool _initialized;
 	int _gameToLoad;
 	uint8 _saveVersion;
 	Disk *_disk;
diff --git a/engines/lure/res.cpp b/engines/lure/res.cpp
index 31c4efa..fbf9f33 100644
--- a/engines/lure/res.cpp
+++ b/engines/lure/res.cpp
@@ -345,7 +345,7 @@ void Resources::reloadData() {
 	}
 	delete mb;
 
-	// Initialise delay list
+	// Initialize delay list
 	_delayList.clear(true);
 
 	// Load miscellaneous data
diff --git a/engines/lure/res_struct.cpp b/engines/lure/res_struct.cpp
index 0d9d75b..222f55b 100644
--- a/engines/lure/res_struct.cpp
+++ b/engines/lure/res_struct.cpp
@@ -415,7 +415,7 @@ HotspotData::HotspotData(HotspotResource *rec) {
 	flags2 = READ_LE_UINT16(&rec->flags2);
 	headerFlags = READ_LE_UINT16(&rec->hdrFlags);
 
-	// Initialise runtime fields
+	// Initialize runtime fields
 	actionCtr = 0;
 	blockedState = BS_NONE;
 	blockedFlag = false;
diff --git a/engines/lure/sound.h b/engines/lure/sound.h
index 58b4a68..9fa9a91 100644
--- a/engines/lure/sound.h
+++ b/engines/lure/sound.h
@@ -153,7 +153,7 @@ public:
 	uint sfxVolume() const { return _sfxVolume; }
 
 	// The following methods implement the external sound player module
-	void musicInterface_Initialise();
+	void musicInterface_Initialize();
 	void musicInterface_Play(uint8 soundNumber, uint8 channelNumber, uint8 numChannels = 4);
 	void musicInterface_Stop(uint8 soundNumber);
 	bool musicInterface_CheckPlaying(uint8 soundNumber);
diff --git a/engines/lure/surface.cpp b/engines/lure/surface.cpp
index 106b62b..bfada8f 100644
--- a/engines/lure/surface.cpp
+++ b/engines/lure/surface.cpp
@@ -33,8 +33,8 @@
 
 namespace Lure {
 
-// These variables hold resources commonly used by the Surfaces, and must be initialised and freed
-// by the static Surface methods initialise and deinitailse
+// These variables hold resources commonly used by the Surfaces, and must be initialized and freed
+// by the static Surface methods initialize and deinitailse
 
 static MemoryBlock *int_font = NULL;
 static MemoryBlock *int_dialog_frame = NULL;
@@ -45,7 +45,7 @@ static const byte char8A[8] = {0x40, 0x20, 0x00, 0x90, 0x90, 0x90, 0x68, 0x00};
 static const byte char8D[8] = {0x80, 0x40, 0x00, 0xc0, 0x40, 0x40, 0x60, 0x00}; // accented `i
 static const byte char95[8] = {0x40, 0x20, 0x00, 0x60, 0x90, 0x90, 0x60, 0x00}; // accented `o
 
-void Surface::initialise() {
+void Surface::initialize() {
 	Disk &disk = Disk::getReference();
 	int_font = disk.getEntry(FONT_RESOURCE_ID);
 	int_dialog_frame = disk.getEntry(DIALOG_RESOURCE_ID);
@@ -80,7 +80,7 @@ void Surface::initialise() {
 	}
 }
 
-void Surface::deinitialise() {
+void Surface::deinitialize() {
 	delete int_font;
 	delete int_dialog_frame;
 }
diff --git a/engines/lure/surface.h b/engines/lure/surface.h
index 56af37c..d56e376 100644
--- a/engines/lure/surface.h
+++ b/engines/lure/surface.h
@@ -49,8 +49,8 @@ public:
 	static void getDialogBounds(Common::Point &size, int charWidth, int numLines,
 		bool squashedLines = true);
 
-	static void initialise();
-	static void deinitialise();
+	static void initialize();
+	static void deinitialize();
 
 	uint16 width() { return _width; }
 	uint16 height() { return _height; }
diff --git a/engines/m4/animation.cpp b/engines/m4/animation.cpp
index c89f74b..39a3f17 100644
--- a/engines/m4/animation.cpp
+++ b/engines/m4/animation.cpp
@@ -61,9 +61,9 @@ MadsAnimation::~MadsAnimation() {
 #define FILENAME_SIZE 13
 
 /**
- * Initialises and loads the data of an animation
+ * Initializes and loads the data of an animation
  */
-void MadsAnimation::initialise(const Common::String &filename, uint16 flags, M4Surface *surface, M4Surface *depthSurface) {
+void MadsAnimation::initialize(const Common::String &filename, uint16 flags, M4Surface *surface, M4Surface *depthSurface) {
 	MadsPack anim(filename.c_str(), _vm);
 	bool madsRes = filename[0] == '*';
 	char buffer[20];
@@ -131,7 +131,7 @@ void MadsAnimation::initialise(const Common::String &filename, uint16 flags, M4S
 	if (flags & 0x100)
 		loadInterface(surface, depthSurface);
 
-	// Initialise the reference list
+	// Initialize the reference list
 	for (int i = 0; i < spriteListCount; ++i)
 		_spriteListIndexes.push_back(-1);
 
@@ -266,7 +266,7 @@ void MadsAnimation::initialise(const Common::String &filename, uint16 flags, M4S
  * Loads an animation file for display
  */
 void MadsAnimation::load(const Common::String &filename, int abortTimers) {
-	initialise(filename, 0, NULL, NULL);
+	initialize(filename, 0, NULL, NULL);
 	_messageCtr = 0;
 	_skipLoad = true;
 
@@ -279,7 +279,7 @@ void MadsAnimation::load(const Common::String &filename, int abortTimers) {
 	}
 */
 
-	// Initialise miscellaneous fields
+	// Initialize miscellaneous fields
 	_currentFrame = 0;
 	_oldFrameEntry = 0;
 	_nextFrameTimer = _madsVm->_currentTimer;
@@ -289,7 +289,7 @@ void MadsAnimation::load(const Common::String &filename, int abortTimers) {
 	if (_madsVm->_scene)
 		_actionNouns = _madsVm->scene()->_action._action;
 
-	// Initialise kernel message list
+	// Initialize kernel message list
 	for (uint i = 0; i < _messages.size(); ++i)
 		_messages[i].kernelMsgIndex = -1;
 }
diff --git a/engines/m4/animation.h b/engines/m4/animation.h
index ed6f497..68a2883 100644
--- a/engines/m4/animation.h
+++ b/engines/m4/animation.h
@@ -111,7 +111,7 @@ public:
 	MadsAnimation(MadsM4Engine *vm, MadsView *view);
 	virtual ~MadsAnimation();
 
-	virtual void initialise(const Common::String &filename, uint16 flags, M4Surface *surface, M4Surface *depthSurface);
+	virtual void initialize(const Common::String &filename, uint16 flags, M4Surface *surface, M4Surface *depthSurface);
 	virtual void load(const Common::String &filename, int abortTimers);
 	virtual void update();
 	virtual void setCurrentFrame(int frameNumber);
diff --git a/engines/m4/compression.cpp b/engines/m4/compression.cpp
index 4ec9fae..65a25c1 100644
--- a/engines/m4/compression.cpp
+++ b/engines/m4/compression.cpp
@@ -44,16 +44,16 @@ bool MadsPack::isCompressed(Common::SeekableReadStream *stream) {
 }
 
 MadsPack::MadsPack(Common::SeekableReadStream *stream) {
-	initialise(stream);
+	initialize(stream);
 }
 
 MadsPack::MadsPack(const char *resourceName, MadsM4Engine* vm) {
 	Common::SeekableReadStream *stream = vm->_resourceManager->get(resourceName);
-	initialise(stream);
+	initialize(stream);
 	vm->_resourceManager->toss(resourceName);
 }
 
-void MadsPack::initialise(Common::SeekableReadStream *stream) {
+void MadsPack::initialize(Common::SeekableReadStream *stream) {
 	if (!MadsPack::isCompressed(stream))
 		error("Attempted to decompress a resource that was not MadsPacked");
 
@@ -121,7 +121,7 @@ void FabDecompressor::decompress(const byte *srcData, int srcSize, byte *destDat
 	copyOfs = 0xFFFF0000;
 	destP = destData;
 
-	// Initialise data fields
+	// Initialize data fields
 	_srcData = srcData;
 	_srcP = _srcData + 6;
 	_srcSize = srcSize;
diff --git a/engines/m4/compression.h b/engines/m4/compression.h
index a24a41d..cb0ef74 100644
--- a/engines/m4/compression.h
+++ b/engines/m4/compression.h
@@ -45,7 +45,7 @@ private:
 	int _count;
 	int _dataOffset;
 
-	void initialise(Common::SeekableReadStream *stream);
+	void initialize(Common::SeekableReadStream *stream);
 public:
 	static bool isCompressed(Common::SeekableReadStream *stream);
 	MadsPack(Common::SeekableReadStream *stream);
diff --git a/engines/m4/gui.h b/engines/m4/gui.h
index 99b44a3..2b673d6 100644
--- a/engines/m4/gui.h
+++ b/engines/m4/gui.h
@@ -443,7 +443,7 @@ public:
 	GameInterfaceView(MadsM4Engine *vm, const Common::Rect &rect): View(vm, rect) {}
 	~GameInterfaceView() {}
 
-	virtual void initialise() {}
+	virtual void initialize() {}
 	virtual void setSelectedObject(int objectNumber) {}
 	virtual void addObjectToInventory(int objectNumber) {}
 };
diff --git a/engines/m4/m4.cpp b/engines/m4/m4.cpp
index d456acc..93f5ab4 100644
--- a/engines/m4/m4.cpp
+++ b/engines/m4/m4.cpp
@@ -530,7 +530,7 @@ Common::Error MadsEngine::run() {
 	//debugCN(kDebugCore, "%s\n----------\n", _globals->loadMessage(i));
 
 	if (getGameType() == GType_RexNebular) {
-		MadsGameLogic::initialiseGlobals();
+		MadsGameLogic::initializeGlobals();
 
 		_scene = NULL;
 		loadMenu(MAIN_MENU);
diff --git a/engines/m4/m4.h b/engines/m4/m4.h
index 4c9b100..18c3936 100644
--- a/engines/m4/m4.h
+++ b/engines/m4/m4.h
@@ -223,7 +223,7 @@ public:
 	void startScene(int sceneNum) {
 		if (!_scene) {
 			_scene = new MadsScene(this);
-			((MadsScene *)_scene)->initialise();
+			((MadsScene *)_scene)->initialize();
 		}
 		_scene->show();
 		_scene->loadScene(101);
diff --git a/engines/m4/mads_anim.cpp b/engines/m4/mads_anim.cpp
index dc2758b..d35b319 100644
--- a/engines/m4/mads_anim.cpp
+++ b/engines/m4/mads_anim.cpp
@@ -603,7 +603,7 @@ static bool tempFlag = true;//****DEBUG - Temporarily allow me to skip several i
 		flags |= 0x100;
 
 	_activeAnimation = new MadsAnimation(_vm, this);
-	_activeAnimation->initialise(_currentLine, flags, &_backgroundSurface, &_codeSurface);
+	_activeAnimation->initialize(_currentLine, flags, &_backgroundSurface, &_codeSurface);
 
 	if (_startFrame != -1)
 		_activeAnimation->setCurrentFrame(_startFrame);
diff --git a/engines/m4/mads_logic.cpp b/engines/m4/mads_logic.cpp
index a28d380..a73e943 100644
--- a/engines/m4/mads_logic.cpp
+++ b/engines/m4/mads_logic.cpp
@@ -31,7 +31,7 @@
 
 namespace M4 {
 
-void MadsGameLogic::initialiseGlobals() {
+void MadsGameLogic::initializeGlobals() {
 	// Clear the entire globals list
 	Common::set_to(&_madsVm->globals()->_globals[0], &_madsVm->globals()->_globals[TOTAL_NUM_VARIABLES], 0);
 
@@ -170,7 +170,7 @@ const char *MadsSceneLogic::_opcodeStrings[] = {
  * convert game specific offsets for various fields in the original game's data segment into a generic data index
  * that will be common across all the MADS games
 
-void MadsSceneLogic::initialiseDataMap() {
+void MadsSceneLogic::initializeDataMap() {
 	// The unique order of these items must be maintained
 }
 */
@@ -382,7 +382,7 @@ void MadsSceneLogic::getPlayerSpritesPrefix2() {
 /**
  * Loads the MADS.DAT file and loads the script data for the correct game/language
  */
-void MadsSceneLogic::initialiseScripts() {
+void MadsSceneLogic::initializeScripts() {
 	Common::File f;
 	if (!f.open("mads.dat")) {
 		warning("Could not locate mads.dat file");
diff --git a/engines/m4/mads_logic.h b/engines/m4/mads_logic.h
index 016adb2..3132094 100644
--- a/engines/m4/mads_logic.h
+++ b/engines/m4/mads_logic.h
@@ -92,7 +92,7 @@ public:
 	MadsSceneLogic() { _scriptsData = NULL; }
 	~MadsSceneLogic() { delete _scriptsData; }
 
-	void initialiseScripts();
+	void initializeScripts();
 	void selectScene(int sceneNum);
 
 	void setupScene();
@@ -109,7 +109,7 @@ public:
 
 class MadsGameLogic {
 public:
-	static void initialiseGlobals();
+	static void initializeGlobals();
 };
 
 }
diff --git a/engines/m4/mads_menus.cpp b/engines/m4/mads_menus.cpp
index a6e2b77..fa65329 100644
--- a/engines/m4/mads_menus.cpp
+++ b/engines/m4/mads_menus.cpp
@@ -596,18 +596,18 @@ RexDialogView::RexDialogView(): View(_madsVm, Common::Rect(0, 0, _madsVm->_scree
 		MadsView(this) {
 	_screenType = VIEWID_MENU;
 
-	// Initialise class variables
+	// Initialize class variables
 	_priorSceneId = _madsVm->_scene->getCurrentScene();
 	_dialogType = DIALOG_NONE;
 
 	// Load necessary quotes
 	_madsVm->globals()->loadQuoteRange(1, 48);
 
-	initialiseLines();
-	initialiseGraphics();
+	initializeLines();
+	initializeGraphics();
 }
 
-void RexDialogView::initialiseLines() {
+void RexDialogView::initializeLines() {
 	// Set up a list of blank entries for use in the various dialogs
 	for (int i = 0; i < DIALOG_LINES_SIZE; ++i) {
 		DialogTextEntry rec;
@@ -622,7 +622,7 @@ void RexDialogView::initialiseLines() {
 	_spriteSlots[0].seqIndex = -1;
 }
 
-void RexDialogView::initialiseGraphics() {
+void RexDialogView::initializeGraphics() {
 	// Set needed palette entries
 	_madsVm->_palette->blockRange(0, 16);
 	_madsVm->_palette->setEntry(10, 0, 255, 0);
diff --git a/engines/m4/mads_menus.h b/engines/m4/mads_menus.h
index 766767d..4d3ea5d 100644
--- a/engines/m4/mads_menus.h
+++ b/engines/m4/mads_menus.h
@@ -117,8 +117,8 @@ class RexDialogView : public View, public MadsView {
 private:
 	int _priorSceneId;
 
-	void initialiseLines();
-	void initialiseGraphics();
+	void initializeLines();
+	void initializeGraphics();
 	void loadBackground();
 	void loadMenuSprites();
 protected:
diff --git a/engines/m4/mads_scene.cpp b/engines/m4/mads_scene.cpp
index b305242..1a44c49 100644
--- a/engines/m4/mads_scene.cpp
+++ b/engines/m4/mads_scene.cpp
@@ -94,12 +94,12 @@ void MadsScene::loadScene2(const char *aaName, int sceneNumber) {
 	// Load scene walk paths
 	loadSceneCodes(_currentScene);
 
-	// Initialise the scene animation
+	// Initialize the scene animation
 	uint16 flags = 0x4100;
 	if (_madsVm->globals()->_config.textWindowStill)
 		flags |= 0x200;
 
-	_sceneAnimation->initialise(aaName, flags, _interfaceSurface, NULL);
+	_sceneAnimation->initialize(aaName, flags, _interfaceSurface, NULL);
 }
 
 /**
@@ -113,7 +113,7 @@ void MadsScene::loadSceneTemporary() {
 		{0x00<<2, 0x10<<2, 0x16<<2}};
 	_vm->_palette->setPalette(&sysColors[0], 4, 3);
 
-	_interfaceSurface->initialise();
+	_interfaceSurface->initialize();
 
 	loadSceneHotspots(_currentScene);
 
@@ -596,7 +596,7 @@ void MadsSceneResources::load(int sceneNumber, const char *resName, int v0, M4Su
 	char buffer1[80];
 	const char *sceneName;
 
-	// TODO: Initialise spriteSet / xp_list
+	// TODO: Initialize spriteSet / xp_list
 
 	if (sceneNumber > 0) {
 		sceneName = MADSResourceManager::getResourceName(RESPREFIX_RM, sceneNumber, ".DAT");
@@ -668,7 +668,7 @@ void MadsSceneResources::load(int sceneNumber, const char *resName, int v0, M4Su
 
 	delete stream;
 
-	// Initialise a copy of the surfaces if they weren't provided
+	// Initialize a copy of the surfaces if they weren't provided
 	bool dsFlag = false, ssFlag = false;
 	if (!surface) {
 		surface = new M4Surface(_width, _height);
@@ -864,7 +864,7 @@ void MadsInterfaceView::setFontMode(InterfaceFontMode newMode) {
 	}
 }
 
-void MadsInterfaceView::initialise() {
+void MadsInterfaceView::initialize() {
 	// Build up the inventory list
 	_inventoryList.clear();
 
diff --git a/engines/m4/mads_scene.h b/engines/m4/mads_scene.h
index 12d7088..9835de4 100644
--- a/engines/m4/mads_scene.h
+++ b/engines/m4/mads_scene.h
@@ -108,8 +108,8 @@ public:
 public:
 	MadsScene(MadsEngine *vm);
 	virtual ~MadsScene();
-	void initialise() {
-		_sceneLogic.initialiseScripts();
+	void initialize() {
+		_sceneLogic.initializeScripts();
 	}
 
 	// Methods that differ between engines
@@ -177,7 +177,7 @@ public:
 	MadsInterfaceView(MadsM4Engine *vm);
 	~MadsInterfaceView();
 
-	virtual void initialise();
+	virtual void initialize();
 	virtual void setSelectedObject(int objectNumber);
 	virtual void addObjectToInventory(int objectNumber);
 	int getSelectedObject() { return _selectedObject; }
diff --git a/engines/m4/mads_views.h b/engines/m4/mads_views.h
index 72a70cf..e49c9e6 100644
--- a/engines/m4/mads_views.h
+++ b/engines/m4/mads_views.h
@@ -447,7 +447,7 @@ protected:
 public:
 	Animation(MadsM4Engine *vm);
 	virtual ~Animation();
-	virtual void initialise(const Common::String &filename, uint16 flags, M4Surface *surface, M4Surface *depthSurface) = 0;
+	virtual void initialize(const Common::String &filename, uint16 flags, M4Surface *surface, M4Surface *depthSurface) = 0;
 	virtual void load(const Common::String &filename, int v0) = 0;
 	virtual void update() = 0;
 	virtual void setCurrentFrame(int frameNumber) = 0;
diff --git a/engines/queen/command.h b/engines/queen/command.h
index 772d6cb..aa72537 100644
--- a/engines/queen/command.h
+++ b/engines/queen/command.h
@@ -97,7 +97,7 @@ public:
 	Command(QueenEngine *vm);
 	~Command();
 
-	//! initialise command construction
+	//! initialize command construction
 	void clear(bool clearTexts);
 
 	//! execute last constructed command
diff --git a/engines/queen/display.h b/engines/queen/display.h
index ffb4479..4256b19 100644
--- a/engines/queen/display.h
+++ b/engines/queen/display.h
@@ -44,7 +44,7 @@ public:
 	Display(QueenEngine *vm, OSystem *system);
 	~Display();
 
-	//! initialise dynalum for the specified room
+	//! initialize dynalum for the specified room
 	void dynalumInit(const char *roomName, uint16 roomNum);
 
 	//! update dynalum for the current room
@@ -138,7 +138,7 @@ public:
 	//! show/hide mouse cursor
 	void showMouseCursor(bool show);
 
-	//! initialise font, compute justification sizes
+	//! initialize font, compute justification sizes
 	void initFont();
 
 	//! add the specified text to the texts list
diff --git a/engines/sci/engine/script.cpp b/engines/sci/engine/script.cpp
index eae2dd6..a38aa06 100644
--- a/engines/sci/engine/script.cpp
+++ b/engines/sci/engine/script.cpp
@@ -492,7 +492,7 @@ SegmentRef Script::dereference(reg_t pointer) {
 	return ret;
 }
 
-void Script::initialiseLocals(SegManager *segMan) {
+void Script::initializeLocals(SegManager *segMan) {
 	LocalVariables *locals = segMan->allocLocalsSegment(this);
 	if (locals) {
 		if (getSciVersion() > SCI_VERSION_0_EARLY) {
@@ -508,7 +508,7 @@ void Script::initialiseLocals(SegManager *segMan) {
 	}
 }
 
-void Script::initialiseClasses(SegManager *segMan) {
+void Script::initializeClasses(SegManager *segMan) {
 	const byte *seeker = 0;
 	uint16 mult = 0;
 
@@ -580,7 +580,7 @@ void Script::initialiseClasses(SegManager *segMan) {
 	}
 }
 
-void Script::initialiseObjectsSci0(SegManager *segMan, SegmentId segmentId) {
+void Script::initializeObjectsSci0(SegManager *segMan, SegmentId segmentId) {
 	bool oldScriptHeader = (getSciVersion() == SCI_VERSION_0_EARLY);
 
 	// We need to make two passes, as the objects in the script might be in the
@@ -632,7 +632,7 @@ void Script::initialiseObjectsSci0(SegManager *segMan, SegmentId segmentId) {
 		relocateSci0Sci21(make_reg(segmentId, relocationBlock - getBuf() + 4));
 }
 
-void Script::initialiseObjectsSci11(SegManager *segMan, SegmentId segmentId) {
+void Script::initializeObjectsSci11(SegManager *segMan, SegmentId segmentId) {
 	const byte *seeker = _heapStart + 4 + READ_SCI11ENDIAN_UINT16(_heapStart + 2) * 2;
 
 	while (READ_SCI11ENDIAN_UINT16(seeker) == SCRIPT_OBJECT_MAGIC_NUMBER) {
@@ -667,7 +667,7 @@ void Script::initialiseObjectsSci11(SegManager *segMan, SegmentId segmentId) {
 	relocateSci0Sci21(make_reg(segmentId, READ_SCI11ENDIAN_UINT16(_heapStart)));
 }
 
-void Script::initialiseObjectsSci3(SegManager *segMan, SegmentId segmentId) {
+void Script::initializeObjectsSci3(SegManager *segMan, SegmentId segmentId) {
 	const byte *seeker = getSci3ObjectsPointer();
 
 	while (READ_SCI11ENDIAN_UINT16(seeker) == SCRIPT_OBJECT_MAGIC_NUMBER) {
@@ -681,13 +681,13 @@ void Script::initialiseObjectsSci3(SegManager *segMan, SegmentId segmentId) {
 	relocateSci3(make_reg(segmentId, 0));
 }
 
-void Script::initialiseObjects(SegManager *segMan, SegmentId segmentId) {
+void Script::initializeObjects(SegManager *segMan, SegmentId segmentId) {
 	if (getSciVersion() <= SCI_VERSION_1_LATE)
-		initialiseObjectsSci0(segMan, segmentId);
+		initializeObjectsSci0(segMan, segmentId);
 	else if (getSciVersion() >= SCI_VERSION_1_1 && getSciVersion() <= SCI_VERSION_2_1)
-		initialiseObjectsSci11(segMan, segmentId);
+		initializeObjectsSci11(segMan, segmentId);
 	else if (getSciVersion() == SCI_VERSION_3)
-		initialiseObjectsSci3(segMan, segmentId);
+		initializeObjectsSci3(segMan, segmentId);
 }
 
 reg_t Script::findCanonicAddress(SegManager *segMan, reg_t addr) const {
diff --git a/engines/sci/engine/script.h b/engines/sci/engine/script.h
index 13744b6..ff061e0 100644
--- a/engines/sci/engine/script.h
+++ b/engines/sci/engine/script.h
@@ -137,20 +137,20 @@ public:
 	 * Initializes the script's local variables
 	 * @param segMan	A reference to the segment manager
 	 */
-	void initialiseLocals(SegManager *segMan);
+	void initializeLocals(SegManager *segMan);
 
 	/**
 	 * Adds the script's classes to the segment manager's class table
 	 * @param segMan	A reference to the segment manager
 	 */
-	void initialiseClasses(SegManager *segMan);
+	void initializeClasses(SegManager *segMan);
 
 	/**
 	 * Initializes the script's objects (SCI0)
 	 * @param segMan	A reference to the segment manager
 	 * @param segmentId	The script's segment id
 	 */
-	void initialiseObjects(SegManager *segMan, SegmentId segmentId);
+	void initializeObjects(SegManager *segMan, SegmentId segmentId);
 
 	// script lock operations
 
@@ -280,21 +280,21 @@ private:
 	 * @param segMan	A reference to the segment manager
 	 * @param segmentId	The script's segment id
 	 */
-	void initialiseObjectsSci0(SegManager *segMan, SegmentId segmentId);
+	void initializeObjectsSci0(SegManager *segMan, SegmentId segmentId);
 
 	/**
 	 * Initializes the script's objects (SCI1.1 - SCI2.1)
 	 * @param segMan	A reference to the segment manager
 	 * @param segmentId	The script's segment id
 	 */
-	void initialiseObjectsSci11(SegManager *segMan, SegmentId segmentId);
+	void initializeObjectsSci11(SegManager *segMan, SegmentId segmentId);
 
 	/**
 	 * Initializes the script's objects (SCI3)
 	 * @param segMan	A reference to the segment manager
 	 * @param segmentId	The script's segment id
 	 */
-	void initialiseObjectsSci3(SegManager *segMan, SegmentId segmentId);
+	void initializeObjectsSci3(SegManager *segMan, SegmentId segmentId);
 };
 
 } // End of namespace Sci
diff --git a/engines/sci/engine/seg_manager.cpp b/engines/sci/engine/seg_manager.cpp
index 3692bb2..ab67da3 100644
--- a/engines/sci/engine/seg_manager.cpp
+++ b/engines/sci/engine/seg_manager.cpp
@@ -1007,9 +1007,9 @@ int SegManager::instantiateScript(int scriptNum) {
 
 	scr->init(scriptNum, _resMan);
 	scr->load(_resMan);
-	scr->initialiseLocals(this);
-	scr->initialiseClasses(this);
-	scr->initialiseObjects(this, segmentId);
+	scr->initializeLocals(this);
+	scr->initializeClasses(this);
+	scr->initializeObjects(this, segmentId);
 
 	return segmentId;
 }
diff --git a/engines/sci/engine/seg_manager.h b/engines/sci/engine/seg_manager.h
index a579ba1..ab5aeac 100644
--- a/engines/sci/engine/seg_manager.h
+++ b/engines/sci/engine/seg_manager.h
@@ -71,7 +71,7 @@ public:
 	 */
 	Script *allocateScript(int script_nr, SegmentId *seg_id);
 
-	// The script must then be initialised; see section (1b.), below.
+	// The script must then be initialized; see section (1b.), below.
 
 	/**
 	 * Forcefully deallocate a previously allocated script.
diff --git a/engines/scumm/boxes.cpp b/engines/scumm/boxes.cpp
index 1acb7e5..64d4d74 100644
--- a/engines/scumm/boxes.cpp
+++ b/engines/scumm/boxes.cpp
@@ -962,7 +962,7 @@ void ScummEngine::calcItineraryMatrix(byte *itineraryMatrix, int num) {
 	// Allocate the adjacent & itinerary matrices
 	adjacentMatrix = (byte *)malloc(boxSize * boxSize);
 
-	// Initialise the adjacent matrix: each box has distance 0 to itself,
+	// Initialize the adjacent matrix: each box has distance 0 to itself,
 	// and distance 1 to its direct neighbors. Initially, it has distance
 	// 255 (= infinity) to all other boxes.
 	for (i = 0; i < num; i++) {
diff --git a/engines/scumm/palette.cpp b/engines/scumm/palette.cpp
index b85771e..ba13ff4 100644
--- a/engines/scumm/palette.cpp
+++ b/engines/scumm/palette.cpp
@@ -214,7 +214,7 @@ void ScummEngine::resetPalette() {
 	} else {
 		if ((_game.platform == Common::kPlatformAmiga) && _game.version == 4) {
 			// if rendermode is set to EGA we use the full palette from the resources
-			// else we initialise and then lock down the first 16 colors.
+			// else we initialize and then lock down the first 16 colors.
 			if (_renderMode != Common::kRenderEGA)
 				setPaletteFromTable(tableAmigaMIPalette, sizeof(tableAmigaMIPalette) / 3);
 #ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
diff --git a/engines/scumm/player_v4a.h b/engines/scumm/player_v4a.h
index b51ca2f..d01c70f 100644
--- a/engines/scumm/player_v4a.h
+++ b/engines/scumm/player_v4a.h
@@ -67,7 +67,7 @@ private:
 //		byte type;
 	} _sfxSlots[4];
 
-	int8 _initState; // < 0: failed, 0: uninitialised, > 0: initialised
+	int8 _initState; // < 0: failed, 0: uninitialized, > 0: initialized
 
 	int getSfxChan(int id) const {
 		for (int i = 0; i < ARRAYSIZE(_sfxSlots); ++i)
diff --git a/engines/sky/logic.cpp b/engines/sky/logic.cpp
index de081bb..616670b 100644
--- a/engines/sky/logic.cpp
+++ b/engines/sky/logic.cpp
@@ -1890,7 +1890,7 @@ bool Logic::fnCheckRequest(uint32 a, uint32 b, uint32 c) {
 }
 
 bool Logic::fnStartMenu(uint32 firstObject, uint32 b, uint32 c) {
-	/// initialise the top menu bar
+	/// initialize the top menu bar
 	// firstObject is o0 for game menu, k0 for linc
 
 	uint i;
@@ -1939,7 +1939,7 @@ bool Logic::fnStartMenu(uint32 firstObject, uint32 b, uint32 c) {
 	else if (menuLength < _scriptVariables[SCROLL_OFFSET] + 11)
 		_scriptVariables[SCROLL_OFFSET] = menuLength - 11;
 
-	// (6) AND FINALLY, INITIALISE THE 11 OBJECTS SO THEY APPEAR ON SCREEEN
+	// (6) AND FINALLY, INITIALIZE THE 11 OBJECTS SO THEY APPEAR ON SCREEEN
 
 	uint16 rollingX = TOP_LEFT_X + 28;
 	for (i = 0; i < 11; i++) {
diff --git a/engines/sword2/console.cpp b/engines/sword2/console.cpp
index 8d95670..957b243 100644
--- a/engines/sword2/console.cpp
+++ b/engines/sword2/console.cpp
@@ -779,19 +779,19 @@ bool Debugger::Cmd_Sfx(int argc, const char **argv) {
 }
 
 bool Debugger::Cmd_English(int argc, const char **argv) {
-	_vm->initialiseFontResourceFlags(DEFAULT_TEXT);
+	_vm->initializeFontResourceFlags(DEFAULT_TEXT);
 	DebugPrintf("Default fonts selected\n");
 	return true;
 }
 
 bool Debugger::Cmd_Finnish(int argc, const char **argv) {
-	_vm->initialiseFontResourceFlags(FINNISH_TEXT);
+	_vm->initializeFontResourceFlags(FINNISH_TEXT);
 	DebugPrintf("Finnish fonts selected\n");
 	return true;
 }
 
 bool Debugger::Cmd_Polish(int argc, const char **argv) {
-	_vm->initialiseFontResourceFlags(POLISH_TEXT);
+	_vm->initializeFontResourceFlags(POLISH_TEXT);
 	DebugPrintf("Polish fonts selected\n");
 	return true;
 }
diff --git a/engines/sword2/icons.cpp b/engines/sword2/icons.cpp
index f179f3c..a555e63 100644
--- a/engines/sword2/icons.cpp
+++ b/engines/sword2/icons.cpp
@@ -147,7 +147,7 @@ void Mouse::buildMenu() {
 		}
 	}
 
-	// Initialise the menu from the master list.
+	// Initialize the menu from the master list.
 
 	for (i = 0; i < 15; i++) {
 		uint32 res = _masterMenuList[i].icon_resource;
diff --git a/engines/sword2/interpreter.cpp b/engines/sword2/interpreter.cpp
index fbfb03c..e7fb979 100644
--- a/engines/sword2/interpreter.cpp
+++ b/engines/sword2/interpreter.cpp
@@ -264,7 +264,7 @@ int Logic::runScript2(byte *scriptData, byte *objectData, byte *offsetPtr) {
 	//	int32_TYPE	1		numberOfScripts
 	//	int32_TYPE	numberOfScripts	The offsets for each script
 
-	// Initialise some stuff
+	// Initialize some stuff
 
 	uint32 ip = 0;			 // Code pointer
 	int scriptNumber;
@@ -614,7 +614,7 @@ int Logic::runScript2(byte *scriptData, byte *objectData, byte *offsetPtr) {
 
 			// The scripts do not always call the mcode command
 			// with as many parameters as it can accept. To keep
-			// things predictable, initialise the remaining
+			// things predictable, initialize the remaining
 			// parameters to 0.
 
 			for (i = STACK_SIZE - 1; i >= value; i--) {
diff --git a/engines/sword2/layers.cpp b/engines/sword2/layers.cpp
index ad65336..b13006c 100644
--- a/engines/sword2/layers.cpp
+++ b/engines/sword2/layers.cpp
@@ -22,7 +22,7 @@
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  */
 
-// high level layer initialising
+// high level layer initializing
 
 // the system supports:
 //	1 optional background parallax layer
@@ -97,7 +97,7 @@ void Screen::initBackground(int32 res, int32 new_palette) {
 
 	debug(2, "layers=%d width=%d depth=%d", screen_head.noLayers, screen_head.width, screen_head.height);
 
-	// initialise the driver back buffer
+	// initialize the driver back buffer
 	setLocationMetrics(screen_head.width, screen_head.height);
 
 	for (i = 0; i < screen_head.noLayers; i++) {
@@ -180,22 +180,22 @@ void Screen::initBackground(int32 res, int32 new_palette) {
 
 	for (i = 0; i < 2; i++) {
 		if (screenLayerTable.bg_parallax[i])
-			initialiseBackgroundLayer(_vm->fetchBackgroundParallaxLayer(file, i));
+			initializeBackgroundLayer(_vm->fetchBackgroundParallaxLayer(file, i));
 		else
-			initialiseBackgroundLayer(NULL);
+			initializeBackgroundLayer(NULL);
 	}
 
 	// Normal backround layer
 
-	initialiseBackgroundLayer(_vm->fetchBackgroundLayer(file));
+	initializeBackgroundLayer(_vm->fetchBackgroundLayer(file));
 
 	// Foreground parallax layers
 
 	for (i = 0; i < 2; i++) {
 		if (screenLayerTable.fg_parallax[i])
-			initialiseBackgroundLayer(_vm->fetchForegroundParallaxLayer(file, i));
+			initializeBackgroundLayer(_vm->fetchForegroundParallaxLayer(file, i));
 		else
-			initialiseBackgroundLayer(NULL);
+			initializeBackgroundLayer(NULL);
 	}
 
 	_vm->_resman->closeResource(_thisScreen.background_layer_id);
@@ -243,7 +243,7 @@ void Screen::initPsxBackground(int32 res, int32 new_palette) {
 
 	debug(2, "layers=%d width=%d depth=%d", screen_head.noLayers, screen_head.width, screen_head.height);
 
-	// initialise the driver back buffer
+	// initialize the driver back buffer
 	setLocationMetrics(screen_head.width, screen_head.height);
 
 	for (i = 0; i < screen_head.noLayers; i++) {
@@ -279,15 +279,15 @@ void Screen::initPsxBackground(int32 res, int32 new_palette) {
 	_thisScreen.feet_y = 340;
 
 	// Background parallax layers
-	initialisePsxParallaxLayer(_vm->fetchBackgroundParallaxLayer(file, 0));
-	initialisePsxParallaxLayer(NULL);
+	initializePsxParallaxLayer(_vm->fetchBackgroundParallaxLayer(file, 0));
+	initializePsxParallaxLayer(NULL);
 
 	// Normal backround layer
-	initialisePsxBackgroundLayer(_vm->fetchBackgroundLayer(file));
+	initializePsxBackgroundLayer(_vm->fetchBackgroundLayer(file));
 
 	// Foreground parallax layers
-	initialisePsxParallaxLayer(_vm->fetchForegroundParallaxLayer(file, 1));
-	initialisePsxParallaxLayer(NULL);
+	initializePsxParallaxLayer(_vm->fetchForegroundParallaxLayer(file, 1));
+	initializePsxParallaxLayer(NULL);
 
 	_vm->_resman->closeResource(_thisScreen.background_layer_id);
 
diff --git a/engines/sword2/maketext.cpp b/engines/sword2/maketext.cpp
index 804862e..e279284 100644
--- a/engines/sword2/maketext.cpp
+++ b/engines/sword2/maketext.cpp
@@ -636,7 +636,7 @@ void FontRenderer::killTextBloc(uint32 bloc_number) {
 
 #define SAVE_LINE_NO	1
 
-void Sword2Engine::initialiseFontResourceFlags() {
+void Sword2Engine::initializeFontResourceFlags() {
 	byte *textFile = _resman->openResource(TEXT_RES);
 
 	// If language is Polish or Finnish it requires alternate fonts.
@@ -649,11 +649,11 @@ void Sword2Engine::initialiseFontResourceFlags() {
 	char *textLine = (char *)fetchTextLine(textFile, SAVE_LINE_NO) + 2;
 
 	if (strcmp(textLine, "tallenna") == 0)
-		initialiseFontResourceFlags(FINNISH_TEXT);
+		initializeFontResourceFlags(FINNISH_TEXT);
 	else if (strcmp(textLine, "zapisz") == 0)
-		initialiseFontResourceFlags(POLISH_TEXT);
+		initializeFontResourceFlags(POLISH_TEXT);
 	else
-		initialiseFontResourceFlags(DEFAULT_TEXT);
+		initializeFontResourceFlags(DEFAULT_TEXT);
 
 	// Get the game name for the windows application
 
@@ -677,10 +677,10 @@ void Sword2Engine::initialiseFontResourceFlags() {
 }
 
 /**
- * Called from initialiseFontResourceFlags(), and also from console.cpp
+ * Called from initializeFontResourceFlags(), and also from console.cpp
  */
 
-void Sword2Engine::initialiseFontResourceFlags(uint8 language) {
+void Sword2Engine::initializeFontResourceFlags(uint8 language) {
 	switch (language) {
 	case FINNISH_TEXT:
 		_speechFontId = FINNISH_SPEECH_FONT_ID;
diff --git a/engines/sword2/render.cpp b/engines/sword2/render.cpp
index e3bce7d..1e068d6 100644
--- a/engines/sword2/render.cpp
+++ b/engines/sword2/render.cpp
@@ -342,10 +342,10 @@ void Screen::renderParallax(byte *ptr, int16 l) {
 #define LIMIT_FRAME_RATE
 
 /**
- * Initialises the timers before the render loop is entered.
+ * Initializes the timers before the render loop is entered.
  */
 
-void Screen::initialiseRenderCycle() {
+void Screen::initializeRenderCycle() {
 	_initialTime = _vm->_system->getMillis();
 	_totalTime = _initialTime + (1000 / _vm->getFramesPerSecond());
 }
@@ -399,7 +399,7 @@ bool Screen::endRenderCycle() {
 		renderCountIndex = 0;
 
 	if (_renderTooSlow) {
-		initialiseRenderCycle();
+		initializeRenderCycle();
 		return true;
 	}
 
@@ -461,13 +461,13 @@ void Screen::resetRenderEngine() {
  * or a NULL pointer in order of background parallax to foreground parallax.
  */
 
-int32 Screen::initialiseBackgroundLayer(byte *parallax) {
+int32 Screen::initializeBackgroundLayer(byte *parallax) {
 	Parallax p;
 	uint16 i, j, k;
 	byte *data;
 	byte *dst;
 
-	debug(2, "initialiseBackgroundLayer");
+	debug(2, "initializeBackgroundLayer");
 
 	assert(_layer < MAXLAYERS);
 
@@ -588,14 +588,14 @@ int32 Screen::initialiseBackgroundLayer(byte *parallax) {
  * ratio correction), while PC backgrounds are in tiles of 64x64.
  */
 
-int32 Screen::initialisePsxBackgroundLayer(byte *parallax) {
+int32 Screen::initializePsxBackgroundLayer(byte *parallax) {
 	uint16 bgXres, bgYres;
 	uint16 trueXres, stripeNumber, totStripes;
 	uint32 baseAddress, stripePos;
 	uint16 i, j;
 	byte *dst;
 
-	debug(2, "initialisePsxBackgroundLayer");
+	debug(2, "initializePsxBackgroundLayer");
 
 	assert(_layer < MAXLAYERS);
 
@@ -698,14 +698,14 @@ int32 Screen::initialisePsxBackgroundLayer(byte *parallax) {
  * can be understood by renderParallax functions.
  */
 
-int32 Screen::initialisePsxParallaxLayer(byte *parallax) {
+int32 Screen::initializePsxParallaxLayer(byte *parallax) {
 	uint16 plxXres, plxYres;
 	uint16 xTiles, yTiles;
 	uint16 i, j, k;
 	byte *data;
 	byte *dst;
 
-	debug(2, "initialisePsxParallaxLayer");
+	debug(2, "initializePsxParallaxLayer");
 
 	assert(_layer < MAXLAYERS);
 
diff --git a/engines/sword2/router.h b/engines/sword2/router.h
index ec711bc..7196ea8 100644
--- a/engines/sword2/router.h
+++ b/engines/sword2/router.h
@@ -26,7 +26,7 @@
 #define SWORD2_ROUTER_H
 
 // This used to be a variable, but it was never set. Actually, it wasn't even
-// initialised!
+// initialized!
 //
 // Define this to force the use of slidy router (so solid path not used when
 // ending walk in ANY direction)
diff --git a/engines/sword2/screen.cpp b/engines/sword2/screen.cpp
index cae719c..0cb951f 100644
--- a/engines/sword2/screen.cpp
+++ b/engines/sword2/screen.cpp
@@ -61,11 +61,11 @@ Screen::Screen(Sword2Engine *vm, int16 width, int16 height) {
 
 	_dirtyGrid = (byte *)calloc(_gridWide, _gridDeep);
 	if (!_dirtyGrid)
-		error("Could not initialise dirty grid");
+		error("Could not initialize dirty grid");
 
 	_buffer = (byte *)malloc(width * height);
 	if (!_buffer)
-		error("Could not initialise display");
+		error("Could not initialize display");
 
 	for (int i = 0; i < ARRAYSIZE(_blockSurfaces); i++)
 		_blockSurfaces[i] = NULL;
@@ -1225,11 +1225,11 @@ void Screen::rollCredits() {
 void Screen::splashScreen() {
 	byte *bgfile = _vm->_resman->openResource(2950);
 
-	initialiseBackgroundLayer(NULL);
-	initialiseBackgroundLayer(NULL);
-	initialiseBackgroundLayer(_vm->fetchBackgroundLayer(bgfile));
-	initialiseBackgroundLayer(NULL);
-	initialiseBackgroundLayer(NULL);
+	initializeBackgroundLayer(NULL);
+	initializeBackgroundLayer(NULL);
+	initializeBackgroundLayer(_vm->fetchBackgroundLayer(bgfile));
+	initializeBackgroundLayer(NULL);
+	initializeBackgroundLayer(NULL);
 
 	_vm->fetchPalette(bgfile, _palette);
 	setPalette(0, 256, _palette, RDPAL_FADE);
diff --git a/engines/sword2/screen.h b/engines/sword2/screen.h
index 2d15692..11e323d 100644
--- a/engines/sword2/screen.h
+++ b/engines/sword2/screen.h
@@ -390,12 +390,12 @@ public:
 	void resetRenderLists();
 
 	void setLocationMetrics(uint16 w, uint16 h);
-	int32 initialiseBackgroundLayer(byte *parallax);
-	int32 initialisePsxParallaxLayer(byte *parallax);   // These are used to initialize psx backgrounds and
-	int32 initialisePsxBackgroundLayer(byte *parallax); // parallaxes, which are different from pc counterparts.
+	int32 initializeBackgroundLayer(byte *parallax);
+	int32 initializePsxParallaxLayer(byte *parallax);   // These are used to initialize psx backgrounds and
+	int32 initializePsxBackgroundLayer(byte *parallax); // parallaxes, which are different from pc counterparts.
 	void closeBackgroundLayer();
 
-	void initialiseRenderCycle();
+	void initializeRenderCycle();
 
 	void initBackground(int32 res, int32 new_palette);
 	void initPsxBackground(int32 res, int32 new_palette);
diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp
index bc34e15..62a3919 100644
--- a/engines/sword2/sword2.cpp
+++ b/engines/sword2/sword2.cpp
@@ -425,7 +425,7 @@ Common::Error Sword2Engine::run() {
 	setInputEventFilter(RD_LEFTBUTTONUP | RD_RIGHTBUTTONUP | RD_WHEELUP | RD_WHEELDOWN);
 
 	setupPersistentResources();
-	initialiseFontResourceFlags();
+	initializeFontResourceFlags();
 
 	if (_features & GF_DEMO)
 		_logic->writeVar(DEMO, 1);
@@ -463,7 +463,7 @@ Common::Error Sword2Engine::run() {
 	} else
 		startGame();
 
-	_screen->initialiseRenderCycle();
+	_screen->initializeRenderCycle();
 
 	while (1) {
 		_debugger->onFrame();
diff --git a/engines/sword2/sword2.h b/engines/sword2/sword2.h
index 27cbd9e..e4c9dcc 100644
--- a/engines/sword2/sword2.h
+++ b/engines/sword2/sword2.h
@@ -233,8 +233,8 @@ public:
 
 	void sleepUntil(uint32 time);
 
-	void initialiseFontResourceFlags();
-	void initialiseFontResourceFlags(uint8 language);
+	void initializeFontResourceFlags();
+	void initializeFontResourceFlags(uint8 language);
 
 	bool initStartMenu();
 	void registerStartPoint(int32 key, char *name);
diff --git a/engines/sword25/gfx/graphicengine.h b/engines/sword25/gfx/graphicengine.h
index 04826c2..3309763 100644
--- a/engines/sword25/gfx/graphicengine.h
+++ b/engines/sword25/gfx/graphicengine.h
@@ -106,7 +106,7 @@ public:
 	// ---------
 
 	/**
-	 * Initialises the graphics engine and sets the screen mode. Returns
+	 * Initializes the graphics engine and sets the screen mode. Returns
 	 * true if initialisation failed.
 	 * @note This method should be called immediately after the
 	 * initialisation of all services.
diff --git a/engines/sword25/gfx/panel.cpp b/engines/sword25/gfx/panel.cpp
index 34ab487..6d5b2a6 100644
--- a/engines/sword25/gfx/panel.cpp
+++ b/engines/sword25/gfx/panel.cpp
@@ -47,12 +47,12 @@ Panel::Panel(RenderObjectPtr<RenderObject> parentPtr, int width, int height, uin
 	_height = height;
 
 	if (_width < 0) {
-		error("Tried to initialise a panel with an invalid width (%d).", _width);
+		error("Tried to initialize a panel with an invalid width (%d).", _width);
 		return;
 	}
 
 	if (_height < 0) {
-		error("Tried to initialise a panel with an invalid height (%d).", _height);
+		error("Tried to initialize a panel with an invalid height (%d).", _height);
 		return;
 	}
 
diff --git a/engines/sword25/input/inputengine.h b/engines/sword25/input/inputengine.h
index a84c215..f79890a 100644
--- a/engines/sword25/input/inputengine.h
+++ b/engines/sword25/input/inputengine.h
@@ -172,7 +172,7 @@ public:
 	/// --------------------------------------------------------------
 
 	/**
-	 * Initialises the input engine
+	 * Initializes the input engine
 	 * @return          Returns a true on success, otherwise false.
 	 */
 	bool init();
diff --git a/engines/sword25/kernel/kernel.cpp b/engines/sword25/kernel/kernel.cpp
index f45137c..d6388ee 100644
--- a/engines/sword25/kernel/kernel.cpp
+++ b/engines/sword25/kernel/kernel.cpp
@@ -63,7 +63,7 @@ Kernel::Kernel() :
 	// Create the resource manager
 	_resourceManager = new ResourceManager(this);
 
-	// Initialise the script engine
+	// Initialize the script engine
 	_script = new LuaScriptEngine(this);
 	if (!_script || !_script->init()) {
 		_initSuccess = false;
diff --git a/engines/sword25/kernel/kernel.h b/engines/sword25/kernel/kernel.h
index a0c2927..adf69f9 100644
--- a/engines/sword25/kernel/kernel.h
+++ b/engines/sword25/kernel/kernel.h
@@ -79,7 +79,7 @@ public:
 	uint getMilliTicks();
 
 	/**
-	 * Specifies whether the kernel was successfully initialised
+	 * Specifies whether the kernel was successfully initialized
 	 */
 	bool getInitSuccess() const {
 		return _initSuccess;
diff --git a/engines/sword25/math/polygon.cpp b/engines/sword25/math/polygon.cpp
index fe2fc84..2e7836f 100644
--- a/engines/sword25/math/polygon.cpp
+++ b/engines/sword25/math/polygon.cpp
@@ -59,7 +59,7 @@ Polygon::~Polygon() {
 }
 
 bool Polygon::init(int vertexCount_, const Vertex *vertices_) {
-	// Rember the old obstate to restore it if an error occurs whilst initialising it with the new data
+	// Rember the old obstate to restore it if an error occurs whilst initializing it with the new data
 	int oldvertexCount = this->vertexCount;
 	Vertex *oldvertices = this->vertices;
 
diff --git a/engines/sword25/math/polygon.h b/engines/sword25/math/polygon.h
index eac19d7..ffdbf14 100644
--- a/engines/sword25/math/polygon.h
+++ b/engines/sword25/math/polygon.h
@@ -78,15 +78,15 @@ public:
 	virtual ~Polygon();
 
 	/**
-	 * Initialises the BS_Polygon with a list of Vertecies.
+	 * Initializes the BS_Polygon with a list of Vertecies.
 	 *
 	 * The Vertices need to define a polygon must not have self-intersections.
-	 * If a polygon already has verticies, this will re-initialise it with the new list.
+	 * If a polygon already has verticies, this will re-initialize it with the new list.
 	 *
 	 * @param VertexCount       The number of vertices being passed
 	 * @param Vertecies         An array of BS_Vertex objects representing the vertices in the polygon.
 	 * @return                  Returns false if the Vertecies have self-intersections. In this case,
-	 * the object is not initialised.
+	 * the object is not initialized.
 	 */
 	bool init(int vertexCount_, const Vertex *vertices_);
 
diff --git a/engines/sword25/math/region.cpp b/engines/sword25/math/region.cpp
index 8790860..7681ef6 100644
--- a/engines/sword25/math/region.cpp
+++ b/engines/sword25/math/region.cpp
@@ -115,7 +115,7 @@ bool Region::init(const Polygon &contour, const Common::Array<Polygon> *pHoles)
 	}
 
 
-	// Initialise bounding box
+	// Initialize bounding box
 	updateBoundingBox();
 
 	_valid = true;
diff --git a/engines/sword25/math/region.h b/engines/sword25/math/region.h
index f9a3f50..0fd7223 100644
--- a/engines/sword25/math/region.h
+++ b/engines/sword25/math/region.h
@@ -73,12 +73,12 @@ public:
 	virtual ~Region();
 
 	/**
-	 * Initialises a BS_Region object
+	 * Initializes a BS_Region object
 	 * @param Contour       A polygon indicating the outline of the region
 	 * @param pHoles        A pointer to an array of polygons representing the hole state in the region.
 	 * If the region has no holes, it must be passed as NULL. The default value is NULL.
 	 * @return              Returns true if the initialisation was successful, otherwise false.
-	 * @remark              If the region was already initialised, the old state will be deleted.
+	 * @remark              If the region was already initialized, the old state will be deleted.
 	 */
 	virtual bool init(const Polygon &contour, const Common::Array<Polygon> *pHoles = NULL);
 
diff --git a/engines/sword25/math/walkregion.cpp b/engines/sword25/math/walkregion.cpp
index 3eea689..bace4d5 100644
--- a/engines/sword25/math/walkregion.cpp
+++ b/engines/sword25/math/walkregion.cpp
@@ -101,7 +101,7 @@ static void initDijkstraNodes(DijkstraNode::Container &dijkstraNodes, const Regi
 	// Allocate sufficient space in the array
 	dijkstraNodes.resize(nodes.size());
 
-	// Initialise all the nodes which are visible from the starting node
+	// Initialize all the nodes which are visible from the starting node
 	DijkstraNode::Iter dijkstraIter = dijkstraNodes.begin();
 	for (Common::Array<Vertex>::const_iterator nodesIter = nodes.begin();
 	        nodesIter != nodes.end(); nodesIter++, dijkstraIter++) {
@@ -173,7 +173,7 @@ void reverseArray(Common::Array<T> &arr) {
 bool WalkRegion::findPath(const Vertex &start, const Vertex &end, BS_Path &path) const {
 	// This is an implementation of Dijkstra's algorithm
 
-	// Initialise edge node list
+	// Initialize edge node list
 	DijkstraNode::Container dijkstraNodes;
 	initDijkstraNodes(dijkstraNodes, *this, start, _nodes);
 
@@ -247,7 +247,7 @@ void WalkRegion::initNodeVector() {
 }
 
 void WalkRegion::computeVisibilityMatrix() {
-	// Initialise visibility matrix
+	// Initialize visibility matrix
 	_visibilityMatrix = Common::Array< Common::Array <int> >();
 	for (uint idx = 0; idx < _nodes.size(); ++idx) {
 		Common::Array<int> arr;
diff --git a/engines/sword25/script/luascript.cpp b/engines/sword25/script/luascript.cpp
index 7fd3d1b..9c65c99 100644
--- a/engines/sword25/script/luascript.cpp
+++ b/engines/sword25/script/luascript.cpp
@@ -112,7 +112,7 @@ bool LuaScriptEngine::init() {
 	// Place the error handler function in the Lua registry, and remember the index
 	_pcallErrorhandlerRegistryIndex = luaL_ref(_state, LUA_REGISTRYINDEX);
 
-	// Initialise the Pluto-Persistence library
+	// Initialize the Pluto-Persistence library
 	luaopen_pluto(_state);
 	lua_pop(_state, 1);
 
diff --git a/engines/sword25/script/luascript.h b/engines/sword25/script/luascript.h
index cd6d0e8..1a4a38c 100644
--- a/engines/sword25/script/luascript.h
+++ b/engines/sword25/script/luascript.h
@@ -49,7 +49,7 @@ public:
 	virtual ~LuaScriptEngine();
 
 	/**
-	 * Initialises the scripting engine
+	 * Initializes the scripting engine
 	 * @return              Returns true if successful, otherwise false.
 	*/
 	virtual bool init();
diff --git a/engines/sword25/script/script.h b/engines/sword25/script/script.h
index e4ce846..04f248f 100644
--- a/engines/sword25/script/script.h
+++ b/engines/sword25/script/script.h
@@ -54,7 +54,7 @@ public:
 	// -----------------------------------------------------------------------------
 
 	/**
-	 * Initialises the scrip tengine. Returns true if successful, false otherwise.
+	 * Initializes the scrip tengine. Returns true if successful, false otherwise.
 	 */
 	virtual bool init() = 0;
 
diff --git a/engines/sword25/sfx/soundengine.h b/engines/sword25/sfx/soundengine.h
index c087392..4dbd475 100644
--- a/engines/sword25/sfx/soundengine.h
+++ b/engines/sword25/sfx/soundengine.h
@@ -88,7 +88,7 @@ public:
 	~SoundEngine() {}
 
 	/**
-	 * Initialises the sound engine
+	 * Initializes the sound engine
 	 * @param SampleRate    Specifies the sample rate to use.
 	 * @param Channels      The maximum number of channels. The default is 32.
 	 * @return              Returns true on success, otherwise false.
diff --git a/engines/sword25/sword25.cpp b/engines/sword25/sword25.cpp
index 93666fe..b111746 100644
--- a/engines/sword25/sword25.cpp
+++ b/engines/sword25/sword25.cpp
@@ -94,7 +94,7 @@ Common::Error Sword25Engine::run() {
 }
 
 Common::Error Sword25Engine::appStart() {
-	// Initialise the graphics mode to ARGB8888
+	// Initialize the graphics mode to ARGB8888
 	Graphics::PixelFormat format = Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24);
 	initGraphics(800, 600, true, &format);
 	if (format != g_system->getScreenFormat())
@@ -142,7 +142,7 @@ bool Sword25Engine::appMain() {
 }
 
 bool Sword25Engine::appEnd() {
-	// The kernel is shutdown, and un-initialises all subsystems
+	// The kernel is shutdown, and un-initializes all subsystems
 	Kernel::deleteInstance();
 
 	AnimationTemplateRegistry::destroy();
diff --git a/engines/tinsel/actors.cpp b/engines/tinsel/actors.cpp
index 9caa12d..4e9847f 100644
--- a/engines/tinsel/actors.cpp
+++ b/engines/tinsel/actors.cpp
@@ -434,7 +434,7 @@ void StartTaggedActors(SCNHANDLE ah, int numActors, bool bRunScript) {
 		memset(taggedActors, 0, sizeof(taggedActors));
 		numTaggedActors = numActors;
 	} else {
-		// Only actors with code blocks got (x, y) re-initialised, so...
+		// Only actors with code blocks got (x, y) re-initialized, so...
 		for (i = 0; i < NumActors; i++) {
 			actorInfo[i].x = actorInfo[i].y = 0;
 			actorInfo[i].mtype = 0;
diff --git a/engines/tinsel/background.cpp b/engines/tinsel/background.cpp
index 5e2ebaa..72397db 100644
--- a/engines/tinsel/background.cpp
+++ b/engines/tinsel/background.cpp
@@ -37,7 +37,7 @@ namespace Tinsel {
 const BACKGND *pCurBgnd = NULL;
 
 /**
- * Called to initialise a background.
+ * Called to initialize a background.
  * @param pBgnd			Pointer to data struct for current background
  */
 
diff --git a/engines/tinsel/background.h b/engines/tinsel/background.h
index 37ab4d4..34f1bd6 100644
--- a/engines/tinsel/background.h
+++ b/engines/tinsel/background.h
@@ -73,7 +73,7 @@ struct BACKGND {
 |*			Background Function Prototypes			*|
 \*----------------------------------------------------------------------*/
 
-void InitBackground(		// called to initialise a background
+void InitBackground(		// called to initialize a background
 	const BACKGND *pBgnd);	// pointer to data struct for current background
 
 void StartupBackground(CORO_PARAM, SCNHANDLE hFilm);
diff --git a/engines/tinsel/bg.cpp b/engines/tinsel/bg.cpp
index e5618af..cf692e1 100644
--- a/engines/tinsel/bg.cpp
+++ b/engines/tinsel/bg.cpp
@@ -126,7 +126,7 @@ static void BGmainProcess(CORO_PARAM, const void *param) {
 			// Get the MULTI_INIT structure
 			pmi = (const MULTI_INIT *)LockMem(FROM_LE_32(pReel->mobj));
 
-			// Initialise and insert the object, and initialise its script.
+			// Initialize and insert the object, and initialize its script.
 			pBG[0] = MultiInitObject(pmi);
 			MultiInsertObject(GetPlayfieldList(FIELD_WORLD), pBG[0]);
 			InitStepAnimScript(&thisAnim[0], pBG[0], FROM_LE_32(pReel->script), BGspeed);
@@ -141,7 +141,7 @@ static void BGmainProcess(CORO_PARAM, const void *param) {
 				// Get the MULTI_INIT structure
 				pmi = (PMULTI_INIT) LockMem(FROM_LE_32(pFilm->reels[i].mobj));
 
-				// Initialise and insert the object, and initialise its script.
+				// Initialize and insert the object, and initialize its script.
 				pBG[i] = MultiInitObject(pmi);
 				MultiInsertObject(GetPlayfieldList(FIELD_WORLD), pBG[i]);
 				MultiSetZPosition(pBG[i], 0);
@@ -176,7 +176,7 @@ static void BGmainProcess(CORO_PARAM, const void *param) {
 			pFilm = (const FILM *)LockMem(hBackground);
 			assert(bgReels == (int32)FROM_LE_32(pFilm->numreels));
 
-			// Just re-initialise the scripts.
+			// Just re-initialize the scripts.
 			for (int i = 0; i < bgReels; i++) {
 				InitStepAnimScript(&thisAnim[i], pBG[i], pFilm->reels[i].script, BGspeed);
 				StepAnimScript(&thisAnim[i]);
@@ -202,7 +202,7 @@ static void BGotherProcess(CORO_PARAM, const void *param) {
 
 	CORO_BEGIN_CODE(_ctx);
 
-	// Initialise and insert the object, and initialise its script.
+	// Initialize and insert the object, and initialize its script.
 	_ctx->pObj = MultiInitObject(pmi);
 	MultiInsertObject(GetPlayfieldList(FIELD_WORLD), _ctx->pObj);
 
diff --git a/engines/tinsel/bmv.cpp b/engines/tinsel/bmv.cpp
index db56c5b..24d47b9 100644
--- a/engines/tinsel/bmv.cpp
+++ b/engines/tinsel/bmv.cpp
@@ -385,7 +385,7 @@ void BMVPlayer::MoviePalette(int paletteOffset) {
 		SetTextPal(talkColor);
 }
 
-void BMVPlayer::InitialiseMovieSound() {
+void BMVPlayer::InitializeMovieSound() {
 	_audioStream = Audio::makeQueuingAudioStream(22050, true);
 	audioStarted = false;
 }
@@ -663,7 +663,7 @@ void BMVPlayer::LoadSlots(int number) {
 /**
  * Called from the foreground when starting playback of a movie.
  */
-void BMVPlayer::InitialiseBMV() {
+void BMVPlayer::InitializeBMV() {
 	if (!stream.open(szMovieFile))
 		error(CANNOT_FIND_FILE, szMovieFile);
 
@@ -680,7 +680,7 @@ void BMVPlayer::InitialiseBMV() {
 	// Pass the sceen buffer to the decompresser
 	InitBMV(screenBuffer);
 
-	// Initialise some stuff
+	// Initialize some stuff
 	nextUseOffset = 0;
 	nextSoundOffset = 0;
 	wrapUseOffset = -1;
@@ -705,8 +705,8 @@ void BMVPlayer::InitialiseBMV() {
 	while (numAdvancePackets < ADVANCE_SOUND)
 		LoadSlots(1);
 
-	// Initialise the sound channel
-	InitialiseMovieSound();
+	// Initialize the sound channel
+	InitializeMovieSound();
 }
 
 /**
@@ -1066,7 +1066,7 @@ void BMVPlayer::FettleBMV() {
 
 		// First time in with this movie
 
-		InitialiseBMV();
+		InitializeBMV();
 
 		for (i = 0; i < ADVANCE_SOUND;) {
 			if (DoSoundFrame())
diff --git a/engines/tinsel/bmv.h b/engines/tinsel/bmv.h
index 02ba6d1..eadf65c 100644
--- a/engines/tinsel/bmv.h
+++ b/engines/tinsel/bmv.h
@@ -134,7 +134,7 @@ private:
 	void InitBMV(byte *memoryBuffer);
 	void PrepAudio(const byte *sourceData, int blobCount, byte *destPtr);
 	void MoviePalette(int paletteOffset);
-	void InitialiseMovieSound();
+	void InitializeMovieSound();
 	void StartMovieSound();
 	void FinishMovieSound();
 	void MovieAudio(int audioOffset, int blobs);
@@ -144,7 +144,7 @@ private:
 	int MovieCommand(char cmd, int commandOffset);
 	int FollowingPacket(int thisPacket, bool bReallyImportant);
 	void LoadSlots(int number);
-	void InitialiseBMV();
+	void InitializeBMV();
 	bool MaintainBuffer();
 	bool DoBMVFrame();
 	bool DoSoundFrame();
diff --git a/engines/tinsel/cliprect.cpp b/engines/tinsel/cliprect.cpp
index f8d8011..76feede 100644
--- a/engines/tinsel/cliprect.cpp
+++ b/engines/tinsel/cliprect.cpp
@@ -209,7 +209,7 @@ void UpdateClipRect(OBJECT **pObjList, Common::Point *pWin, Common::Rect *pClip)
 	DRAWOBJECT currentObj;		// filled in to draw the current object in list
 	OBJECT *pObj;				// object list iterator
 
-	// Initialise the fields of the drawing object to empty
+	// Initialize the fields of the drawing object to empty
 	memset(&currentObj, 0, sizeof(DRAWOBJECT));
 
 	for (pObj = *pObjList; pObj != NULL; pObj = pObj->pNext) {
diff --git a/engines/tinsel/cursor.cpp b/engines/tinsel/cursor.cpp
index 6e04fef..8248609 100644
--- a/engines/tinsel/cursor.cpp
+++ b/engines/tinsel/cursor.cpp
@@ -77,7 +77,7 @@ static int nextTrail = 0;
 
 static bool bWhoa = false;		// Set by DropCursor() at the end of a scene
 				// - causes cursor processes to do nothing
-				// Reset when main cursor has re-initialised
+				// Reset when main cursor has re-initialized
 
 static uint16 restart = 0;	// When main cursor has been bWhoa-ed, it waits
 							// for this to be set to 0x8000.
@@ -106,8 +106,8 @@ static int lastCursorX = 0, lastCursorY = 0;
 static void DoCursorMove();
 
 /**
- * Initialise and insert a cursor trail object, set its Z-pos, and hide
- * it. Also initialise its animation script.
+ * Initialize and insert a cursor trail object, set its Z-pos, and hide
+ * it. Also initialize its animation script.
  */
 static void InitCurTrailObj(int i, int x, int y) {
 	const FREEL *pfr;		// pointer to reel
@@ -127,13 +127,13 @@ static void InitCurTrailObj(int i, int x, int y) {
 	assert(BgPal()); // No background palette
 	pim->hImgPal = TO_LE_32(BgPal());
 
-	// Initialise and insert the object, set its Z-pos, and hide it
+	// Initialize and insert the object, set its Z-pos, and hide it
 	ntrailData[i].trailObj = MultiInitObject(pmi);
 	MultiInsertObject(GetPlayfieldList(FIELD_STATUS), ntrailData[i].trailObj);
 	MultiSetZPosition(ntrailData[i].trailObj, Z_CURSORTRAIL);
 	MultiSetAniXY(ntrailData[i].trailObj, x, y);
 
-	// Initialise the animation script
+	// Initialize the animation script
 	InitStepAnimScript(&ntrailData[i].trailAnim, ntrailData[i].trailObj, FROM_LE_32(pfr->script), ONE_SECOND / FROM_LE_32(pfilm->frate));
 	StepAnimScript(&ntrailData[i].trailAnim);
 }
@@ -227,7 +227,7 @@ void GetCursorXY(int *x, int *y, bool absolute) {
 }
 
 /**
- * Re-initialise the main cursor to use the main cursor reel.
+ * Re-initialize the main cursor to use the main cursor reel.
  * Called from TINLIB.C to restore cursor after hiding it.
  * Called from INVENTRY.C to restore cursor after customising it.
  */
@@ -385,11 +385,11 @@ void SetAuxCursor(SCNHANDLE hFilm) {
 	ACoY = (short)((FROM_LE_16(pim->imgHeight) & ~C16_FLAG_MASK)/2 -
 		((int16) FROM_LE_16(pim->anioffY)));
 
-	// Initialise and insert the auxillary cursor object
+	// Initialize and insert the auxillary cursor object
 	AcurObj = MultiInitObject(pmi);
 	MultiInsertObject(GetPlayfieldList(FIELD_STATUS), AcurObj);
 
-	// Initialise the animation and set its position
+	// Initialize the animation and set its position
 	InitStepAnimScript(&AcurAnim, AcurObj, FROM_LE_32(pfr->script), ONE_SECOND / FROM_LE_32(pfilm->frate));
 	MultiSetAniXY(AcurObj, x - ACoX, y - ACoY);
 	MultiSetZPosition(AcurObj, Z_ACURSOR);
@@ -470,7 +470,7 @@ static void DoCursorMove() {
 }
 
 /**
- * Initialise cursor object.
+ * Initialize cursor object.
  */
 static void InitCurObj() {
 	const FILM *pFilm;
@@ -500,7 +500,7 @@ static void InitCurObj() {
 }
 
 /**
- * Initialise the cursor position.
+ * Initialize the cursor position.
  */
 static void InitCurPos() {
 	Common::Point ptMouse = _vm->getMousePosition();
@@ -530,7 +530,7 @@ static void CursorStoppedCheck(CORO_PARAM) {
 		while (restart != 0x8000)
 			CORO_SLEEP(1);
 
-		// Re-initialise
+		// Re-initialize
 		InitCurObj();
 		InitCurPos();
 		InventoryIconCursor(false);	// May be holding something
@@ -656,7 +656,7 @@ void DropCursor() {
  * RestartCursor is called when a new scene is starting up.
  */
 void RestartCursor() {
-	restart = 0x8000;	// Get the main cursor to re-initialise
+	restart = 0x8000;	// Get the main cursor to re-initialize
 }
 
 /**
diff --git a/engines/tinsel/dialogs.cpp b/engines/tinsel/dialogs.cpp
index 6deeab2..6ca070b 100644
--- a/engines/tinsel/dialogs.cpp
+++ b/engines/tinsel/dialogs.cpp
@@ -1319,7 +1319,7 @@ extern int WhichItemHeld() {
 }
 
 /**
- * Called from the cursor module when it re-initialises (at the start of
+ * Called from the cursor module when it re-initializes (at the start of
  * a new scene). For if we are holding something at scene-change time.
  */
 extern void InventoryIconCursor(bool bNewItem) {
diff --git a/engines/tinsel/heapmem.cpp b/engines/tinsel/heapmem.cpp
index 2376583..026dc94 100644
--- a/engines/tinsel/heapmem.cpp
+++ b/engines/tinsel/heapmem.cpp
@@ -100,7 +100,7 @@ static void MemoryStats() {
 #endif
 
 /**
- * Initialises the memory manager.
+ * Initializes the memory manager.
  */
 void MemoryInit() {
 	// place first node on free list
@@ -133,7 +133,7 @@ void MemoryInit() {
 }
 
 /**
- * Deinitialises the memory manager.
+ * Deinitializes the memory manager.
  */
 void MemoryDeinit() {
 	const MEM_NODE *pHeap = &heapSentinel;
diff --git a/engines/tinsel/heapmem.h b/engines/tinsel/heapmem.h
index 277463e..7b29a3e 100644
--- a/engines/tinsel/heapmem.h
+++ b/engines/tinsel/heapmem.h
@@ -35,8 +35,8 @@ struct MEM_NODE;
 |*			Memory Function Prototypes			*|
 \*----------------------------------------------------------------------*/
 
-void MemoryInit();			// initialises the memory manager
-void MemoryDeinit();		// deinitialises the memory manager
+void MemoryInit();			// initializes the memory manager
+void MemoryDeinit();		// deinitializes the memory manager
 
 // reserves a memory node for a movable & discardable block
 MEM_NODE *MemoryNoAlloc();
diff --git a/engines/tinsel/multiobj.cpp b/engines/tinsel/multiobj.cpp
index 4a9d4b6..c48fefd 100644
--- a/engines/tinsel/multiobj.cpp
+++ b/engines/tinsel/multiobj.cpp
@@ -29,7 +29,7 @@
 namespace Tinsel {
 
 /**
- * Initialise a multi-part object using a list of images to init
+ * Initialize a multi-part object using a list of images to init
  * each object piece. One object is created for each image in the list.
  * All objects are given the same palette as the first image. A pointer
  * to the first (master) object created is returned.
diff --git a/engines/tinsel/multiobj.h b/engines/tinsel/multiobj.h
index a467fac..a0f9775 100644
--- a/engines/tinsel/multiobj.h
+++ b/engines/tinsel/multiobj.h
@@ -53,7 +53,7 @@ typedef MULTI_INIT *PMULTI_INIT;
 |*			Multi Object Function Prototypes		*|
 \*----------------------------------------------------------------------*/
 
-OBJECT *MultiInitObject(	// Initialise a multi-part object
+OBJECT *MultiInitObject(	// Initialize a multi-part object
 	const MULTI_INIT *pInitTbl);	// pointer to multi-object initialisation table
 
 void MultiInsertObject(		// Insert a multi-part object onto a object list
diff --git a/engines/tinsel/object.cpp b/engines/tinsel/object.cpp
index b109005..cbe5b0a 100644
--- a/engines/tinsel/object.cpp
+++ b/engines/tinsel/object.cpp
@@ -345,7 +345,7 @@ void GetAniPosition(OBJECT *pObj, int *pPosX, int *pPosY) {
 }
 
 /**
- * Initialise a object using a OBJ_INIT structure to supply parameters.
+ * Initialize a object using a OBJ_INIT structure to supply parameters.
  * @param pInitTbl			Pointer to object initialisation table
  */
 OBJECT *InitObject(const OBJ_INIT *pInitTbl) {
@@ -486,7 +486,7 @@ void AnimateObject(OBJECT *pAniObj, SCNHANDLE hNewImg) {
  * @param height		Height of rectangle
  */
 OBJECT *RectangleObject(SCNHANDLE hPal, int color, int width, int height) {
-	// template for initialising the rectangle object
+	// template for initializing the rectangle object
 	static const OBJ_INIT rectObj = {0, DMA_CONST, OID_EFFECTS, 0, 0, 0};
 	PALQ *pPalQ;		// palette queue pointer
 
@@ -522,7 +522,7 @@ OBJECT *RectangleObject(SCNHANDLE hPal, int color, int width, int height) {
  * @param height		Height of rectangle
  */
 OBJECT *TranslucentObject(int width, int height) {
-	// template for initialising the rectangle object
+	// template for initializing the rectangle object
 	static const OBJ_INIT rectObj = {0, DMA_TRANS, OID_EFFECTS, 0, 0, 0};
 
 	// allocate and init a new object
diff --git a/engines/tinsel/pcode.cpp b/engines/tinsel/pcode.cpp
index 3942381..0834e7d 100644
--- a/engines/tinsel/pcode.cpp
+++ b/engines/tinsel/pcode.cpp
@@ -348,7 +348,7 @@ void FreeMasterInterpretContext() {
 }
 
 /**
- * Allocate and initialise an interpret context.
+ * Allocate and initialize an interpret context.
  * Called from a process prior to Interpret().
  * @param gsort			which sort of code
  * @param hCode			Handle to code to execute
@@ -385,7 +385,7 @@ INT_CONTEXT *InitInterpretContext(GSORT gsort, SCNHANDLE hCode,	TINSEL_EVENT eve
 }
 
 /**
- * Allocate and initialise an interpret context with restored data.
+ * Allocate and initialize an interpret context with restored data.
  */
 INT_CONTEXT *RestoreInterpretContext(INT_CONTEXT *ric) {
 	INT_CONTEXT *ic;
diff --git a/engines/tinsel/pcode.h b/engines/tinsel/pcode.h
index eedf9fb..971a42d 100644
--- a/engines/tinsel/pcode.h
+++ b/engines/tinsel/pcode.h
@@ -74,7 +74,7 @@ struct INT_CONTEXT {
 	int ip;				///< instruction pointer
 	bool bHalt;			///< set to exit interpeter
 	bool escOn;
-	int myEscape;		///< only initialised to prevent compiler warning!
+	int myEscape;		///< only initialized to prevent compiler warning!
 
 	uint32 waitNumber1;		// The waiting numbert
 	uint32 waitNumber2;		// The wait for number
diff --git a/engines/tinsel/polygons.cpp b/engines/tinsel/polygons.cpp
index 26a861f..6fc1c65 100644
--- a/engines/tinsel/polygons.cpp
+++ b/engines/tinsel/polygons.cpp
@@ -1275,13 +1275,13 @@ HPOLYGON GetPolyHandle(int i) {
 
 // **************************************************************************
 //
-// Code called to initialise or wrap up a scene:
+// Code called to initialize or wrap up a scene:
 //
 // **************************************************************************
 
 /**
  * Called at the start of a scene, when all polygons have been
- * initialised, to work out which paths are adjacent to which.
+ * initialized, to work out which paths are adjacent to which.
  */
 static int DistinctCorners(HPOLYGON hp1, HPOLYGON hp2) {
 	const POLYGON *pp1, *pp2;
@@ -1593,7 +1593,7 @@ static PPOLYGON GetPolyEntry() {
 
 /**
  * Variation of  GetPolyEntry from Tinsel 1 that splits up getting a new
- * polygon structure from initialising it
+ * polygon structure from initializing it
  */
 static PPOLYGON CommonInits(PTYPE polyType, int pno, const Poly &ptp, bool bRestart) {
 	int i;
@@ -1657,14 +1657,14 @@ static void PseudoCenter(POLYGON *p) {
 }
 
 /**
- * Initialise an EXIT polygon.
+ * Initialize an EXIT polygon.
  */
 static void InitExit(const Poly &ptp, int pno, bool bRestart) {
 	CommonInits(EXIT, pno, ptp, bRestart);
 }
 
 /**
- * Initialise a PATH or NPATH polygon.
+ * Initialize a PATH or NPATH polygon.
  */
 static void InitPath(const Poly &ptp, bool NodePath, int pno, bool bRestart) {
 	PPOLYGON p = CommonInits(PATH, pno, ptp, bRestart);
@@ -1676,14 +1676,14 @@ static void InitPath(const Poly &ptp, bool NodePath, int pno, bool bRestart) {
 
 
 /**
- * Initialise a BLOCKING polygon.
+ * Initialize a BLOCKING polygon.
  */
 static void InitBlock(const Poly &ptp, int pno, bool bRestart) {
 	CommonInits(BLOCK, pno, ptp, bRestart);
 }
 
 /**
- * Initialise an extra BLOCKING polygon related to a moving actor.
+ * Initialize an extra BLOCKING polygon related to a moving actor.
  * The width of the polygon depends on the width of the actor which is
  * trying to walk through the actor you first thought of.
  * This is for dynamic blocking.
@@ -1718,7 +1718,7 @@ HPOLYGON InitExtraBlock(PMOVER ca, PMOVER ta) {
 }
 
 /**
- * Initialise an EFFECT polygon.
+ * Initialize an EFFECT polygon.
  */
 static void InitEffect(const Poly &ptp, int pno, bool bRestart) {
 	CommonInits(EFFECT, pno, ptp, bRestart);
@@ -1726,7 +1726,7 @@ static void InitEffect(const Poly &ptp, int pno, bool bRestart) {
 
 
 /**
- * Initialise a REFER polygon.
+ * Initialize a REFER polygon.
  */
 static void InitRefer(const Poly &ptp, int pno, bool bRestart) {
 	PPOLYGON p = CommonInits(REFER, pno, ptp, bRestart);
@@ -1736,7 +1736,7 @@ static void InitRefer(const Poly &ptp, int pno, bool bRestart) {
 
 
 /**
- * Initialise a TAG polygon.
+ * Initialize a TAG polygon.
  */
 static void InitTag(const Poly &ptp, int pno, bool bRestart) {
 	CommonInits(TAG, pno, ptp, bRestart);
@@ -1781,7 +1781,7 @@ static void KillDeadPolygons() {
 }
 
 /**
- * Called at the start of a scene to initialise the polys in that scene.
+ * Called at the start of a scene to initialize the polys in that scene.
  */
 void InitPolygons(SCNHANDLE ph, int numPoly, bool bRestart) {
 	pHandle = ph;
diff --git a/engines/tinsel/savescn.cpp b/engines/tinsel/savescn.cpp
index 7be24cc..89d68a6 100644
--- a/engines/tinsel/savescn.cpp
+++ b/engines/tinsel/savescn.cpp
@@ -150,14 +150,14 @@ void DoRestoreScene(SAVED_DATA *sd, bool bFadeOut) {
 		RestoreSceneCount = RS_COUNT;	// Set restore scene count
 }
 
-void InitialiseSaveScenes() {
+void InitializeSaveScenes() {
 	if (ssData == NULL) {
 		ssData = (SAVED_DATA *)calloc(MAX_NEST, sizeof(SAVED_DATA));
 		if (ssData == NULL) {
 			error("Cannot allocate memory for scene changes");
 		}
 	} else {
-		// Re-initialise - no scenes saved
+		// Re-initialize - no scenes saved
 		savedSceneCount = 0;
 	}
 }
diff --git a/engines/tinsel/savescn.h b/engines/tinsel/savescn.h
index 2784087..894af0d 100644
--- a/engines/tinsel/savescn.h
+++ b/engines/tinsel/savescn.h
@@ -96,7 +96,7 @@ void ProcessSRQueue();
 void RequestSaveGame(char *name, char *desc, SAVED_DATA *sd, int *ssCount, SAVED_DATA *ssData);
 void RequestRestoreGame(int num, SAVED_DATA *sd, int *ssCount, SAVED_DATA *ssData);
 
-void InitialiseSaveScenes();
+void InitializeSaveScenes();
 void FreeSaveScenes();
 
 } // End of namespace Tinsel
diff --git a/engines/tinsel/scene.cpp b/engines/tinsel/scene.cpp
index f2c3bff..89b0da7 100644
--- a/engines/tinsel/scene.cpp
+++ b/engines/tinsel/scene.cpp
@@ -201,8 +201,8 @@ void SendSceneTinselProcess(TINSEL_EVENT event) {
 
 /**
  * Get the SCENE_STRUC
- * Initialise polygons for the scene
- * Initialise the actors for this scene
+ * Initialize polygons for the scene
+ * Initialize the actors for this scene
  * Run the appropriate entrance code (if any)
  * Get the default refer type
  */
@@ -244,10 +244,10 @@ static void LoadScene(SCNHANDLE scene, int entry) {
 	if (entry == NO_ENTRY_NUM) {
 		// Restoring scene
 
-		// Initialise all the polygons for this scene
+		// Initialize all the polygons for this scene
 		InitPolygons(FROM_LE_32(ss->hPoly), FROM_LE_32(ss->numPoly), true);
 
-		// Initialise the actors for this scene
+		// Initialize the actors for this scene
 		StartTaggedActors(FROM_LE_32(ss->hTaggedActor), FROM_LE_32(ss->numTaggedActor), false);
 
 		if (TinselV2)
@@ -257,10 +257,10 @@ static void LoadScene(SCNHANDLE scene, int entry) {
 	} else {
 		// Genuine new scene
 
-		// Initialise all the polygons for this scene
+		// Initialize all the polygons for this scene
 		InitPolygons(FROM_LE_32(ss->hPoly), FROM_LE_32(ss->numPoly), false);
 
-		// Initialise the actors for this scene
+		// Initialize the actors for this scene
 		StartTaggedActors(FROM_LE_32(ss->hTaggedActor), FROM_LE_32(ss->numTaggedActor), true);
 
 		// Run the appropriate entrance code (if any)
diff --git a/engines/tinsel/scroll.cpp b/engines/tinsel/scroll.cpp
index 7637664..d75e649 100644
--- a/engines/tinsel/scroll.cpp
+++ b/engines/tinsel/scroll.cpp
@@ -416,7 +416,7 @@ void ScrollProcess(CORO_PARAM, const void *) {
 	CORO_BEGIN_CODE(_ctx);
 
 	// In Tinsel v2, scenes may play movies, so the background may not always
-	// already be initialised like it is in v1
+	// already be initialized like it is in v1
 	while (!GetBgObject())
 		CORO_SLEEP(1);
 
diff --git a/engines/tinsel/sysvar.cpp b/engines/tinsel/sysvar.cpp
index aa3fdee..88053f1 100644
--- a/engines/tinsel/sysvar.cpp
+++ b/engines/tinsel/sysvar.cpp
@@ -112,7 +112,7 @@ static SCNHANDLE systemStrings[SS_MAX_VALID];	// FIXME: Avoid non-const global v
 //----------------- FUNCTIONS --------------------------------
 
 /**
- * Initialises the system variable list
+ * Initializes the system variable list
  */
 
 void InitSysVars() {
diff --git a/engines/tinsel/tinlib.cpp b/engines/tinsel/tinlib.cpp
index a5a0c73..7613c1a 100644
--- a/engines/tinsel/tinlib.cpp
+++ b/engines/tinsel/tinlib.cpp
@@ -2749,7 +2749,7 @@ static void SetTag(CORO_PARAM, int tagno) {
 }
 
 /**
- * Initialise a timer.
+ * Initialize a timer.
  */
 static void SetTimer(int timerno, int start, bool up, bool frame) {
 	StartTimer(timerno, start, up != 0, frame != 0);
@@ -2999,7 +2999,7 @@ static void StartProcess(CORO_PARAM, uint32 procID) {
 }
 
 /**
- * Initialise a timer.
+ * Initialize a timer.
  */
 static void StartTimerFn(int timerno, int start, bool up, int fs) {
 	StartTimer(timerno, start, up, fs);
diff --git a/engines/tinsel/tinsel.cpp b/engines/tinsel/tinsel.cpp
index 84a8ea8..6c1898b 100644
--- a/engines/tinsel/tinsel.cpp
+++ b/engines/tinsel/tinsel.cpp
@@ -705,7 +705,7 @@ void LoadBasicChunks() {
 	int numObjects;
 
 	// Allocate RAM for savescene data
-	InitialiseSaveScenes();
+	InitializeSaveScenes();
 
 	// CHUNK_TOTAL_ACTORS seems to be missing in the released version, hard coding a value
 	// TODO: Would be nice to just change 511 to MAX_SAVED_ALIVES
diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp
index 96fd800..cc11343 100644
--- a/engines/tsage/graphics.cpp
+++ b/engines/tsage/graphics.cpp
@@ -874,7 +874,7 @@ GfxDialog::~GfxDialog() {
 void GfxDialog::setDefaults() {
 	GfxElement::setDefaults();
 
-	// Initialise the embedded graphics manager
+	// Initialize the embedded graphics manager
 	_gfxManager.setDefaults();
 
 	// Figure out a rect needed for all the added elements
diff --git a/engines/tsage/scenes.cpp b/engines/tsage/scenes.cpp
index 3741bda..11308e6 100644
--- a/engines/tsage/scenes.cpp
+++ b/engines/tsage/scenes.cpp
@@ -319,7 +319,7 @@ void Scene::loadSceneData(int sceneNum) {
 	// Load the priority regions
 	_priorities.load(sceneNum);
 
-	// Initialise the section enabled list
+	// Initialize the section enabled list
 	Common::set_to(&_enabledSections[0], &_enabledSections[16 * 16], 0xffff);
 
 	_globals->_sceneOffset.x = (_sceneBounds.left / 160) * 160;
diff --git a/engines/tsage/tsage.cpp b/engines/tsage/tsage.cpp
index 4f55ecf..6fae978 100644
--- a/engines/tsage/tsage.cpp
+++ b/engines/tsage/tsage.cpp
@@ -60,7 +60,7 @@ bool TSageEngine::hasFeature(EngineFeature f) const {
 		(f == kSupportsSavingDuringRuntime);
 }
 
-void TSageEngine::initialise() {
+void TSageEngine::initialize() {
 	_saver = new Saver();
 
 	// Set up the resource manager
@@ -83,7 +83,7 @@ void TSageEngine::initialise() {
 	_globals->gfxManager().setDefaults();
 }
 
-void TSageEngine::deinitialise() {
+void TSageEngine::deinitialize() {
 	delete _globals;
 	delete _resourceManager;
 	delete _saver;
@@ -91,12 +91,12 @@ void TSageEngine::deinitialise() {
 
 Common::Error TSageEngine::run() {
 	// Basic initialisation
-	initialise();
+	initialize();
 
 	_globals->_sceneHandler.registerHandler();
 	_globals->_game->execute();
 
-	deinitialise();
+	deinitialize();
 	return Common::kNoError;
 }
 
diff --git a/engines/tsage/tsage.h b/engines/tsage/tsage.h
index 2228212..e3d3725 100644
--- a/engines/tsage/tsage.h
+++ b/engines/tsage/tsage.h
@@ -86,8 +86,8 @@ public:
 	virtual Common::Error saveGameState(int slot, const char *desc);
 	Common::String generateSaveName(int slot);
 
-	void initialise();
-	void deinitialise();
+	void initialize();
+	void deinitialize();
 };
 
 extern TSageEngine *_vm;
diff --git a/gui/widgets/list.cpp b/gui/widgets/list.cpp
index 065b240..a0877fc 100644
--- a/gui/widgets/list.cpp
+++ b/gui/widgets/list.cpp
@@ -38,7 +38,7 @@ ListWidget::ListWidget(Dialog *boss, const String &name, const char *tooltip, ui
 	_scrollBar = NULL;
 	_textWidth = NULL;
 
-	// This ensures that _entriesPerPage is properly initialised.
+	// This ensures that _entriesPerPage is properly initialized.
 	reflowLayout();
 
 	_scrollBar = new ScrollBarWidget(this, _w - _scrollBarWidth + 1, 0, _scrollBarWidth, _h);
@@ -70,7 +70,7 @@ ListWidget::ListWidget(Dialog *boss, int x, int y, int w, int h, const char *too
 	_scrollBar = NULL;
 	_textWidth = NULL;
 
-	// This ensures that _entriesPerPage is properly initialised.
+	// This ensures that _entriesPerPage is properly initialized.
 	reflowLayout();
 
 	_scrollBar = new ScrollBarWidget(this, _w - _scrollBarWidth + 1, 0, _scrollBarWidth, _h);






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