[Scummvm-cvs-logs] scummvm master -> c813b30cc97e01de1540bbb8f57827672c6a19f4

Strangerke Strangerke at scummvm.org
Wed Nov 9 00:27:10 CET 2011


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
c813b30cc9 TSAGE: BF - intro (20): renaming objects


Commit: c813b30cc97e01de1540bbb8f57827672c6a19f4
    https://github.com/scummvm/scummvm/commit/c813b30cc97e01de1540bbb8f57827672c6a19f4
Author: Strangerke (strangerke at scummvm.org)
Date: 2011-11-08T15:26:27-08:00

Commit Message:
TSAGE: BF - intro (20): renaming objects

Changed paths:
    engines/tsage/blue_force/blueforce_scenes0.cpp
    engines/tsage/blue_force/blueforce_scenes0.h



diff --git a/engines/tsage/blue_force/blueforce_scenes0.cpp b/engines/tsage/blue_force/blueforce_scenes0.cpp
index 69a2273..6ad0d63 100644
--- a/engines/tsage/blue_force/blueforce_scenes0.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes0.cpp
@@ -48,45 +48,45 @@ void Scene20::Action1::signal() {
 		BF_GLOBALS._scenePalette.addRotation(64, 127, -1, 1, this);
 		break;
 	case 2:
-		scene->_object1.setVisage(22);
-		scene->_object1._strip = 1;
-		scene->_object1._frame = 1;
-		scene->_object1.changeZoom(100);
-
-		scene->_object2.setVisage(22);
-		scene->_object2._strip = 2;
-		scene->_object2._frame = 1;
-		scene->_object2.changeZoom(100);
-
-		scene->_object3.setVisage(22);
-		scene->_object3._strip = 3;
-		scene->_object3._frame = 1;
-		scene->_object3.changeZoom(100);
-
-		scene->_object4.setVisage(22);
-		scene->_object4._strip = 4;
-		scene->_object4._frame = 1;
-		scene->_object4.changeZoom(100);
-
-		scene->_object5.setVisage(22);
-		scene->_object5._strip = 5;
-		scene->_object5._frame = 1;
-		scene->_object5.changeZoom(100);
-
-		scene->_object6.setVisage(22);
-		scene->_object6._strip = 6;
-		scene->_object6._frame = 1;
-		scene->_object6.changeZoom(100);
-
-		scene->_object7.setVisage(22);
-		scene->_object7._strip = 7;
-		scene->_object7._frame = 1;
-		scene->_object7.changeZoom(100);
-
-		scene->_object8.setVisage(22);
-		scene->_object8._strip = 8;
-		scene->_object8._frame = 1;
-		scene->_object8.changeZoom(100);
+		scene->_tsunamiWave.setVisage(22);
+		scene->_tsunamiWave._strip = 1;
+		scene->_tsunamiWave._frame = 1;
+		scene->_tsunamiWave.changeZoom(100);
+
+		scene->_letterT.setVisage(22);
+		scene->_letterT._strip = 2;
+		scene->_letterT._frame = 1;
+		scene->_letterT.changeZoom(100);
+
+		scene->_letterS.setVisage(22);
+		scene->_letterS._strip = 3;
+		scene->_letterS._frame = 1;
+		scene->_letterS.changeZoom(100);
+
+		scene->_letterU.setVisage(22);
+		scene->_letterU._strip = 4;
+		scene->_letterU._frame = 1;
+		scene->_letterU.changeZoom(100);
+
+		scene->_letterN.setVisage(22);
+		scene->_letterN._strip = 5;
+		scene->_letterN._frame = 1;
+		scene->_letterN.changeZoom(100);
+
+		scene->_letterA.setVisage(22);
+		scene->_letterA._strip = 6;
+		scene->_letterA._frame = 1;
+		scene->_letterA.changeZoom(100);
+
+		scene->_letterM.setVisage(22);
+		scene->_letterM._strip = 7;
+		scene->_letterM._frame = 1;
+		scene->_letterM.changeZoom(100);
+
+		scene->_letterI.setVisage(22);
+		scene->_letterI._strip = 8;
+		scene->_letterI._frame = 1;
+		scene->_letterI.changeZoom(100);
 
 		setDelay(1);
 		break;
@@ -97,12 +97,12 @@ void Scene20::Action1::signal() {
 		setDelay(60);
 		break;
 	case 5:
-		scene->_object2.animate(ANIM_MODE_5, NULL);
-		scene->_object3.animate(ANIM_MODE_5, NULL);
-		scene->_object4.animate(ANIM_MODE_5, NULL);
-		scene->_object5.animate(ANIM_MODE_5, NULL);
-		scene->_object6.animate(ANIM_MODE_5, NULL);
-		scene->_object7.animate(ANIM_MODE_5, this);
+		scene->_letterT.animate(ANIM_MODE_5, NULL);
+		scene->_letterS.animate(ANIM_MODE_5, NULL);
+		scene->_letterU.animate(ANIM_MODE_5, NULL);
+		scene->_letterN.animate(ANIM_MODE_5, NULL);
+		scene->_letterA.animate(ANIM_MODE_5, NULL);
+		scene->_letterM.animate(ANIM_MODE_5, this);
 		break;
 	case 6:
 		setDelay(120);
@@ -128,69 +128,69 @@ void Scene20::postInit(SceneObjectList *OwnerList) {
 	_scenePalette.loadPalette(1);
 	_scenePalette.loadPalette(22);
 
-	_object1.postInit();
-	_object1.setVisage(21);
-	_object1._strip = 1;
-	_object1._frame = 1;
-	_object1.animate(ANIM_MODE_NONE, NULL);
-	_object1.setPosition(Common::Point(62, 85));
-	_object1.changeZoom(100);
-
-	_object2.postInit();
-	_object2.setVisage(21);
-	_object2._strip = 2;
-	_object2._frame = 1;
-	_object2.animate(ANIM_MODE_NONE, NULL);
-	_object2.setPosition(Common::Point(27, 94));
-	_object2.changeZoom(100);
-
-	_object3.postInit();
-	_object3.setVisage(21);
-	_object3._strip = 2;
-	_object3._frame = 2;
-	_object3.animate(ANIM_MODE_NONE, NULL);
-	_object3.setPosition(Common::Point(68, 94));
-	_object3.changeZoom(100);
-
-	_object4.postInit();
-	_object4.setVisage(21);
-	_object4._strip = 2;
-	_object4._frame = 3;
-	_object4.animate(ANIM_MODE_NONE, NULL);
-	_object4.setPosition(Common::Point(110, 94));
-	_object4.changeZoom(100);
-
-	_object5.postInit();
-	_object5.setVisage(21);
-	_object5._strip = 2;
-	_object5._frame = 4;
-	_object5.animate(ANIM_MODE_NONE, NULL);
-	_object5.setPosition(Common::Point(154, 94));
-	_object5.changeZoom(100);
-
-	_object6.postInit();
-	_object6.setVisage(21);
-	_object6._strip = 2;
-	_object6._frame = 5;
-	_object6.animate(ANIM_MODE_NONE, NULL);
-	_object6.setPosition(Common::Point(199, 94));
-	_object6.changeZoom(100);
-
-	_object7.postInit();
-	_object7.setVisage(21);
-	_object7._strip = 2;
-	_object7._frame = 6;
-	_object7.animate(ANIM_MODE_NONE, NULL);
-	_object7.setPosition(Common::Point(244, 94));
-	_object7.changeZoom(100);
-
-	_object8.postInit();
-	_object8.setVisage(21);
-	_object8._strip = 2;
-	_object8._frame = 7;
-	_object8.animate(ANIM_MODE_NONE, NULL);
-	_object8.setPosition(Common::Point(286, 94));
-	_object8.changeZoom(100);
+	_tsunamiWave.postInit();
+	_tsunamiWave.setVisage(21);
+	_tsunamiWave._strip = 1;
+	_tsunamiWave._frame = 1;
+	_tsunamiWave.animate(ANIM_MODE_NONE, NULL);
+	_tsunamiWave.setPosition(Common::Point(62, 85));
+	_tsunamiWave.changeZoom(100);
+
+	_letterT.postInit();
+	_letterT.setVisage(21);
+	_letterT._strip = 2;
+	_letterT._frame = 1;
+	_letterT.animate(ANIM_MODE_NONE, NULL);
+	_letterT.setPosition(Common::Point(27, 94));
+	_letterT.changeZoom(100);
+
+	_letterS.postInit();
+	_letterS.setVisage(21);
+	_letterS._strip = 2;
+	_letterS._frame = 2;
+	_letterS.animate(ANIM_MODE_NONE, NULL);
+	_letterS.setPosition(Common::Point(68, 94));
+	_letterS.changeZoom(100);
+
+	_letterU.postInit();
+	_letterU.setVisage(21);
+	_letterU._strip = 2;
+	_letterU._frame = 3;
+	_letterU.animate(ANIM_MODE_NONE, NULL);
+	_letterU.setPosition(Common::Point(110, 94));
+	_letterU.changeZoom(100);
+
+	_letterN.postInit();
+	_letterN.setVisage(21);
+	_letterN._strip = 2;
+	_letterN._frame = 4;
+	_letterN.animate(ANIM_MODE_NONE, NULL);
+	_letterN.setPosition(Common::Point(154, 94));
+	_letterN.changeZoom(100);
+
+	_letterA.postInit();
+	_letterA.setVisage(21);
+	_letterA._strip = 2;
+	_letterA._frame = 5;
+	_letterA.animate(ANIM_MODE_NONE, NULL);
+	_letterA.setPosition(Common::Point(199, 94));
+	_letterA.changeZoom(100);
+
+	_letterM.postInit();
+	_letterM.setVisage(21);
+	_letterM._strip = 2;
+	_letterM._frame = 6;
+	_letterM.animate(ANIM_MODE_NONE, NULL);
+	_letterM.setPosition(Common::Point(244, 94));
+	_letterM.changeZoom(100);
+
+	_letterI.postInit();
+	_letterI.setVisage(21);
+	_letterI._strip = 2;
+	_letterI._frame = 7;
+	_letterI.animate(ANIM_MODE_NONE, NULL);
+	_letterI.setPosition(Common::Point(286, 94));
+	_letterI.changeZoom(100);
 
 	setAction(&_action1);
 	BF_GLOBALS._dialogCenter.y = 165;
diff --git a/engines/tsage/blue_force/blueforce_scenes0.h b/engines/tsage/blue_force/blueforce_scenes0.h
index 103e5f0..7680fb2 100644
--- a/engines/tsage/blue_force/blueforce_scenes0.h
+++ b/engines/tsage/blue_force/blueforce_scenes0.h
@@ -50,8 +50,8 @@ class Scene20 : public SceneExt {
 public:
 	Action1 _action1;
 	ScenePalette _scenePalette;
-	SceneObject _object1, _object2, _object3, _object4;
-	SceneObject _object5, _object6, _object7, _object8;
+	SceneObject _tsunamiWave, _letterT, _letterS, _letterU;
+	SceneObject _letterN, _letterA, _letterM, _letterI;
 
 	virtual void postInit(SceneObjectList *OwnerList = NULL);
 };






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