[Scummvm-cvs-logs] scummvm master -> 17027a7afc8db73ee136d481781fe4cdfd7ea7ef
dreammaster
dreammaster at scummvm.org
Wed Nov 9 09:35:22 CET 2011
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
17027a7afc CGE: Properly stop player moving when saving or restoring
Commit: 17027a7afc8db73ee136d481781fe4cdfd7ea7ef
https://github.com/scummvm/scummvm/commit/17027a7afc8db73ee136d481781fe4cdfd7ea7ef
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2011-11-09T00:34:43-08:00
Commit Message:
CGE: Properly stop player moving when saving or restoring
Changed paths:
engines/cge/cge_main.cpp
diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp
index 8798a7f..cb03517 100644
--- a/engines/cge/cge_main.cpp
+++ b/engines/cge/cge_main.cpp
@@ -277,6 +277,7 @@ Common::String CGEEngine::generateSaveName(int slot) {
Common::Error CGEEngine::loadGameState(int slot) {
// Clear current game activity
sceneDown();
+ _hero->park();
resetGame();
// Load the game
@@ -295,6 +296,7 @@ void CGEEngine::resetGame() {
Common::Error CGEEngine::saveGameState(int slot, const Common::String &desc) {
sceneDown();
+ _hero->park();
_oldLev = _lev;
// Write out the user's progress
@@ -692,6 +694,7 @@ void CGEEngine::qGame() {
debugC(1, kCGEDebugEngine, "CGEEngine::qGame()");
sceneDown();
+ _hero->park();
_oldLev = _lev;
// Write out the user's progress
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