[Scummvm-cvs-logs] scummvm master -> f66828a46288f04645d867d60ad25811d076bb16

Strangerke Strangerke at scummvm.org
Tue Nov 22 08:13:33 CET 2011


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
f66828a462 TSAGE: Blue Force - Cleanup: Rename some more functions and variables


Commit: f66828a46288f04645d867d60ad25811d076bb16
    https://github.com/scummvm/scummvm/commit/f66828a46288f04645d867d60ad25811d076bb16
Author: Strangerke (strangerke at scummvm.org)
Date: 2011-11-21T23:12:59-08:00

Commit Message:
TSAGE: Blue Force - Cleanup: Rename some more functions and variables

Changed paths:
    engines/tsage/blue_force/blueforce_scenes1.cpp
    engines/tsage/blue_force/blueforce_scenes1.h
    engines/tsage/blue_force/blueforce_scenes9.cpp
    engines/tsage/blue_force/blueforce_scenes9.h
    engines/tsage/globals.cpp
    engines/tsage/globals.h



diff --git a/engines/tsage/blue_force/blueforce_scenes1.cpp b/engines/tsage/blue_force/blueforce_scenes1.cpp
index 402d776..f17f2d7 100644
--- a/engines/tsage/blue_force/blueforce_scenes1.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes1.cpp
@@ -1082,8 +1082,8 @@ bool Scene115::Tony::startAction(CursorType action, Event &event) {
 					BF_GLOBALS.setFlag(fTalkedToTony);
 				} else
 					scene->_sceneMode = 1151;
-			} else if (_field15F8 == 0) {
-				_field15F8++;
+			} else if (_talkToTonyCtr2 == 0) {
+				_talkToTonyCtr2++;
 				scene->_sceneMode = 1171;
 			} else
 				scene->_sceneMode = 1172;
@@ -1140,8 +1140,8 @@ bool Scene115::Tony::startAction(CursorType action, Event &event) {
 					scene->setAction(&scene->_action2);
 				}
 			}
-		} else if (_field15F8 == 0) {
-			_field15F8++;
+		} else if (_talkToTonyCtr2 == 0) {
+			_talkToTonyCtr2++;
 			if (BF_GLOBALS.getFlag(onDuty)) {
 				scene->_sceneMode = 1182;
 				scene->setAction(&scene->_action9);
@@ -1628,7 +1628,7 @@ void Scene115::postInit(SceneObjectList *OwnerList) {
 	_tony.fixPriority(95);
 	_tony.animate(ANIM_MODE_2, NULL);
 	_tony._numFrames = 5;
-	_tony._field15F8 = 0;
+	_tony._talkToTonyCtr2 = 0;
 	_talkToTonyCtr = 0;
 
 	//Neon sign
@@ -2764,12 +2764,12 @@ bool Scene180::GarageExit::startAction(CursorType action, Event &event) {
 /*--------------------------------------------------------------------------*/
 
 Scene180::Scene180(): SceneExt() {
-	_fieldC56 = 0;
+	_dispatchMode = 0;
 }
 
 void Scene180::synchronize(Serializer &s) {
 	SceneExt::synchronize(s);
-	s.syncAsSint16LE(_fieldC56);
+	s.syncAsSint16LE(_dispatchMode);
 }
 
 void Scene180::postInit(SceneObjectList *OwnerList) {
@@ -2784,7 +2784,7 @@ void Scene180::postInit(SceneObjectList *OwnerList) {
 	_garageExit.setDetails(Rect(243, 93, 275, 122), 180, -1, -1, -1, 1, NULL);
 	_gameTextSpeaker._textPos.y = 180;
 	_stripManager.addSpeaker(&_gameTextSpeaker);
-	_fieldC56 = 0;
+	_dispatchMode = 0;
 	setZoomPercents(121, 60, 125, 70);
 
 	if ((BF_GLOBALS._bookmark == bLyleStoppedBy) && (BF_GLOBALS._dayNumber == 1)) {
@@ -2874,7 +2874,7 @@ void Scene180::postInit(SceneObjectList *OwnerList) {
 			_vechile._moveDiff = Common::Point(40, 5);
 			_vechile.setPosition(Common::Point(-25, 171));
 
-			_fieldC56 = 1;
+			_dispatchMode = 1;
 
 			BF_GLOBALS._sound1.play(29);
 			_sceneMode = 1;
@@ -2896,14 +2896,14 @@ void Scene180::postInit(SceneObjectList *OwnerList) {
 				_vechile._frame = 5;
 				_vechile.changeZoom(75);
 				
-				_fieldC56 = 1;
+				_dispatchMode = 1;
 				_vechile._moveDiff.x = 45;
 			} else {
 				_vechile.setVisage(444);
 				_vechile.setStrip(2);
 				_vechile.changeZoom(85);
 
-				_fieldC56 = 3;
+				_dispatchMode = 3;
 				_vechile._moveDiff.x = 30;
 			}
 
@@ -2935,7 +2935,7 @@ void Scene180::postInit(SceneObjectList *OwnerList) {
 void Scene180::signal() {
 	switch (_sceneMode) {
 	case 1:
-		_fieldC56 = 0;
+		_dispatchMode = 0;
 		switch (BF_GLOBALS._bookmark) {
 		case bFlashBackThree:
 			BF_GLOBALS._bookmark = bDroppedOffLyle;
@@ -2953,12 +2953,12 @@ void Scene180::signal() {
 		setAction(&_sequenceManager, this, 1802, &_vechile, &_object1, NULL);
 		break;
 	case 2:
-		_fieldC56 = 0;
+		_dispatchMode = 0;
 		BF_GLOBALS._sound1.fadeOut2(NULL);
 		BF_GLOBALS._sceneManager.changeScene(BF_GLOBALS._driveToScene);
 		break;
 	case 3:
-		_fieldC56 = 0;
+		_dispatchMode = 0;
 		BF_GLOBALS._sound1.stop();
 		_stripManager.start(1800, this);
 		_sceneMode = 4;
@@ -3040,7 +3040,7 @@ void Scene180::signal() {
 		}
 		break;
 	case 1800:
-		_fieldC56 = 2;
+		_dispatchMode = 2;
 		_vechile._moveDiff.x = 10;
 		_sceneMode = 2;
 		ADD_MOVER(_vechile, -25, 171);
@@ -3079,7 +3079,7 @@ void Scene180::process(Event &event) {
 }
 
 void Scene180::dispatch() {
-	switch (_fieldC56) {
+	switch (_dispatchMode) {
 	case 1:
 		if (_vechile._mover && (_vechile._percent > 50))
 			_vechile.changeZoom(_vechile._percent - 1);
@@ -3402,6 +3402,11 @@ void Scene190::dispatch() {
 	}
 }
 
+void Scene190::synchronize(Serializer &s) {
+	SceneExt::synchronize(s);
+	s.syncAsSint16LE(_fieldB52);
+}
+
 } // End of namespace BlueForce
 
 } // End of namespace TsAGE
diff --git a/engines/tsage/blue_force/blueforce_scenes1.h b/engines/tsage/blue_force/blueforce_scenes1.h
index 3424521..b304c2a 100644
--- a/engines/tsage/blue_force/blueforce_scenes1.h
+++ b/engines/tsage/blue_force/blueforce_scenes1.h
@@ -177,7 +177,7 @@ class Scene115: public SceneExt {
 	};
 	class Tony: public NamedObject {
 	public:
-		int _field15F8;
+		int _talkToTonyCtr2;
 		virtual bool startAction(CursorType action, Event &event);
 	};
 	class Object3: public NamedObject {
@@ -420,7 +420,7 @@ public:
 	GarageExit _garageExit;
 	ASoundExt _sound1;
 	SceneMessage _sceneMessage;
-	int _fieldC56;
+	int _dispatchMode;
 
 	Scene180();
 	virtual void synchronize(Serializer &s);
@@ -476,10 +476,7 @@ public:
 	virtual void signal();
 	virtual void process(Event &event);
 	virtual void dispatch();
-	virtual void synchronize(Serializer &s) {
-		SceneExt::synchronize(s);
-		s.syncAsSint16LE(_fieldB52);
-	}
+	virtual void synchronize(Serializer &s);
 };
 
 } // End of namespace BlueForce
diff --git a/engines/tsage/blue_force/blueforce_scenes9.cpp b/engines/tsage/blue_force/blueforce_scenes9.cpp
index 5e8bc12..23bb8da 100644
--- a/engines/tsage/blue_force/blueforce_scenes9.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes9.cpp
@@ -797,7 +797,7 @@ bool Scene910::Lyle::startAction(CursorType action, Event &event) {
 		else
 			return false;
 	} else if (action == CURSOR_TALK) {
-		if ((BF_GLOBALS._v4CEE0 != 0) || (BF_GLOBALS._v4CEE2 != 0)) {
+		if ((BF_GLOBALS._hiddenDoorStatus != 0) || (BF_GLOBALS._v4CEE2 != 0)) {
 			scene->_stripManager.start(9100 + _field90, &BF_GLOBALS._stripProxy);
 			if (_field90 < 1)
 				_field90++;
@@ -1074,12 +1074,12 @@ bool Scene910::PowerCord::startAction(CursorType action, Event &event) {
 	if ((action == CURSOR_LOOK) || (action == CURSOR_TALK) || (action < CURSOR_WALK)) {
 		if (_field90 == 1)
 			return false;
-		if ((_field92 != 1) || (BF_GLOBALS._v4CEE0 == 0 ))
+		if ((_field92 != 1) || (BF_GLOBALS._hiddenDoorStatus == 0 ))
 			return NamedObject::startAction(action, event);
 		return false;
 	} else if (action == CURSOR_USE) {
 		if (_field90 == 0) {
-			if ((BF_GLOBALS._v4CEE0 == 0) || (_field92 != 1)) {
+			if ((BF_GLOBALS._hiddenDoorStatus == 0) || (_field92 != 1)) {
 				BF_GLOBALS._player.disableControl();
 				if (_field92 == 1) {
 					scene->_sceneSubMode = 8;
@@ -1239,7 +1239,7 @@ void Scene910::BreakerBoxInset::remove() {
 
 void Scene910::Object13::synchronize(Serializer &s) {
 	NamedObject::synchronize(s);
-	s.syncAsSint16LE(_field90);
+	s.syncAsSint16LE(_state);
 	s.syncAsSint16LE(_mode);
 }
 
@@ -1283,11 +1283,11 @@ bool Scene910::Object13::startAction(CursorType action, Event &event) {
 		}
 
 		if (_mode != 1)
-			BF_GLOBALS._breakerBoxStatusArr[_field90 - 1] = (_field90 + 251) % 256;
+			BF_GLOBALS._breakerBoxStatusArr[_state - 1] = (_state + 251) % 256;
 		else
-			BF_GLOBALS._breakerBoxStatusArr[_field90 - 1] = _field90;
+			BF_GLOBALS._breakerBoxStatusArr[_state - 1] = _state;
 
-		switch (_field90) {
+		switch (_state) {
 		case 1:
 			if (BF_GLOBALS._v4CEE2 < 1) {
 				if (_frame == 2) {
@@ -1374,9 +1374,9 @@ bool Scene910::Object13::startAction(CursorType action, Event &event) {
 		case 15:
 			if ((BF_GLOBALS._v4CECA == 2) && (BF_GLOBALS._breakerBoxStatusArr[17] == 1)) {
 				if (_frame == 7)
-					scene->subE83E1();
+					scene->closeHiddenDoor();
 				else
-					scene->subE82BD();
+					scene->openHiddenDoor();
 			}
 			return true;
 		default:
@@ -1399,7 +1399,7 @@ void Scene910::Object13::setupBreaker(int x, int y, int mode, int8 frameNumber)
 	NamedObject::postInit();
 	_mode = mode;
 	scene->_breakerButtonCtr++;
-	_field90 = scene->_breakerButtonCtr;
+	_state = scene->_breakerButtonCtr;
 	setVisage(910);
 
 	if (mode == 1) {
@@ -1529,7 +1529,7 @@ bool Scene910::BlackPlug::startAction(CursorType action, Event &event) {
 				SET_EXT_FGCOLOR, 13, LIST_END);
 		return true;
 	case CURSOR_USE:
-		switch (_frame - _field90 - 2) {
+		switch (_frame - _state - 2) {
 		case 0:
 			SceneItem::display(910, 15, SET_WIDTH, 312,
 					SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
@@ -1544,11 +1544,11 @@ bool Scene910::BlackPlug::startAction(CursorType action, Event &event) {
 				BF_INVENTORY.setObjectScene(INV_HALF_BLACK_CORD, 910);
 			} else if (BF_GLOBALS._v4CECA == 2) {
 				BF_GLOBALS._v4CECA = 1;
-				BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 3 - _field90);
+				BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 3 - _state);
 				BF_INVENTORY.setObjectScene(INV_HALF_BLACK_CORD, 1);
 				scene->_blackCord.setPosition(Common::Point(540, 100));
 			}
-			setFrame(_field90 + 2);
+			setFrame(_state + 2);
 			break;
 		case 2:
 			if (BF_GLOBALS._v4CECC == 1) {
@@ -1557,14 +1557,14 @@ bool Scene910::BlackPlug::startAction(CursorType action, Event &event) {
 				BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 910);
 			} else if (BF_GLOBALS._v4CECC == 2) {
 				BF_GLOBALS._v4CECC = 1;
-				BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 3 - _field90);
+				BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 3 - _state);
 				BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 1);
 				scene->_yellowCord.setPosition(Common::Point(540, 100));
 			}
-			setFrame(_field90 + 2);
+			setFrame(_state + 2);
 			break;
 		case 3:
-			if ((_position.x - 12) - (5 * _field90) < event.mousePos.x) {
+			if ((_position.x - 12) - (5 * _state) < event.mousePos.x) {
 				if (BF_GLOBALS._v4CECA == 1) {
 					BF_GLOBALS._v4CECA = 0;
 					BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 1);
@@ -1572,11 +1572,11 @@ bool Scene910::BlackPlug::startAction(CursorType action, Event &event) {
 					scene->_blackCord.setPosition(Common::Point(540, 100));
 				} else if (BF_GLOBALS._v4CECA == 2) {
 					BF_GLOBALS._v4CECA = 1;
-					BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 3 - _field90);
+					BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 3 - _state);
 					BF_INVENTORY.setObjectScene(INV_HALF_BLACK_CORD, 1);
 					scene->_blackCord.setPosition(Common::Point(540, 100));
 				}
-				setFrame(_field90 + 4);
+				setFrame(_state + 4);
 			} else {
 				if (BF_GLOBALS._v4CECC == 1) {
 					BF_GLOBALS._v4CECC = 0;
@@ -1584,17 +1584,17 @@ bool Scene910::BlackPlug::startAction(CursorType action, Event &event) {
 					BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 910);
 				} else if (BF_GLOBALS._v4CECC == 2) {
 					BF_GLOBALS._v4CECC = 1;
-					BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 3 - _field90);
+					BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 3 - _state);
 					BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 1);
 					scene->_yellowCord.setPosition(Common::Point(540, 100));
 				}
-				setFrame(_field90 + 3);
+				setFrame(_state + 3);
 			}
 		default:
 			break;
 		}
-		BF_GLOBALS._breakerBoxStatusArr[_field90 + 15] = _frame;
-		if (_field90 == 0) {
+		BF_GLOBALS._breakerBoxStatusArr[_state + 15] = _frame;
+		if (_state == 0) {
 			if (_frame == 2)
 				BF_GLOBALS._breakerBoxStatusArr[13] = 2;
 			else
@@ -1602,7 +1602,7 @@ bool Scene910::BlackPlug::startAction(CursorType action, Event &event) {
 		}
 		return true;
 	case INV_HALF_YELLOW_CORD:
-		if (BF_INVENTORY.getObjectScene(INV_YELLOW_CORD) == _field90 + 2) {
+		if (BF_INVENTORY.getObjectScene(INV_YELLOW_CORD) == _state + 2) {
 			SceneItem::display(910, 85, SET_WIDTH, 312,
 				SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
 				SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
@@ -1622,22 +1622,22 @@ bool Scene910::BlackPlug::startAction(CursorType action, Event &event) {
 	case INV_YELLOW_CORD:
 		if (BF_GLOBALS._v4CECC == 0) {
 			BF_GLOBALS._v4CECC = 1;
-			BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, _field90 + 2);
+			BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, _state + 2);
 			BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 1);
 		} else if (BF_GLOBALS._v4CECC == 1) {
 			BF_GLOBALS._v4CECC = 2;
-			BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, _field90 + 2);
+			BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, _state + 2);
 			scene->_yellowCord.setStrip(4);
 			scene->_yellowCord.setFrame(2);
 			scene->_yellowCord.setPosition(Common::Point(135, 93));
 			scene->_yellowCord.fixPriority(50);
 		}
-		if (_frame - _field90 == 2)
-			setFrame(_field90 + 4);
-		else if (_frame - _field90 == 3)
-			setFrame(_field90 + 5);
-		BF_GLOBALS._breakerBoxStatusArr[_field90 + 15] = _frame;
-		if (_field90 == 0) {
+		if (_frame - _state == 2)
+			setFrame(_state + 4);
+		else if (_frame - _state == 3)
+			setFrame(_state + 5);
+		BF_GLOBALS._breakerBoxStatusArr[_state + 15] = _frame;
+		if (_state == 0) {
 			if (_frame == 2)
 				BF_GLOBALS._breakerBoxStatusArr[13] = 2;
 			else
@@ -1645,7 +1645,7 @@ bool Scene910::BlackPlug::startAction(CursorType action, Event &event) {
 		}
 		return true;
 	case INV_HALF_BLACK_CORD:
-		if (BF_INVENTORY.getObjectScene(INV_BLACK_CORD) == _field90 + 2) {
+		if (BF_INVENTORY.getObjectScene(INV_BLACK_CORD) == _state + 2) {
 			SceneItem::display(910, 85, SET_WIDTH, 312,
 				SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
 				SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
@@ -1656,7 +1656,7 @@ bool Scene910::BlackPlug::startAction(CursorType action, Event &event) {
 	//No break on purpose
 	case INV_BLACK_CORD:
 		if (BF_GLOBALS._v4CECA == 0) {
-			if (_field90 == 1) {
+			if (_state == 1) {
 				if (!BF_GLOBALS.getFlag(fGotPointsForBlackCord)) {
 					T2_GLOBALS._uiElements.addScore(30);
 					BF_GLOBALS.setFlag(fGotPointsForBlackCord);
@@ -1668,10 +1668,10 @@ bool Scene910::BlackPlug::startAction(CursorType action, Event &event) {
 				}
 			}
 			BF_GLOBALS._v4CECA = 1;
-			BF_INVENTORY.setObjectScene(INV_BLACK_CORD, _field90 + 2);
+			BF_INVENTORY.setObjectScene(INV_BLACK_CORD, _state + 2);
 			BF_INVENTORY.setObjectScene(INV_HALF_BLACK_CORD, 1);
 		} else if (BF_GLOBALS._v4CECA == 1) {
-			if (_field90 == 1) {
+			if (_state == 1) {
 				if (!BF_GLOBALS.getFlag(fGotPointsForBlackCord)) {
 					T2_GLOBALS._uiElements.addScore(30);
 					BF_GLOBALS.setFlag(fGotPointsForBlackCord);
@@ -1683,7 +1683,7 @@ bool Scene910::BlackPlug::startAction(CursorType action, Event &event) {
 				}
 			}
 			BF_GLOBALS._v4CECA = 2;
-			BF_INVENTORY.setObjectScene(INV_HALF_BLACK_CORD, _field90 + 2);
+			BF_INVENTORY.setObjectScene(INV_HALF_BLACK_CORD, _state + 2);
 			scene->_blackCord.setStrip(4);
 			scene->_blackCord.setFrame(1);
 			scene->_blackCord.setPosition(Common::Point(135, 93));
@@ -1692,17 +1692,17 @@ bool Scene910::BlackPlug::startAction(CursorType action, Event &event) {
 			scene->_blackCord._field90 = 1;
 			if (BF_GLOBALS._breakerBoxStatusArr[17] == 1) {
 				if (BF_GLOBALS._breakerBoxStatusArr[14] == 2)
-					scene->subE83E1();
+					scene->closeHiddenDoor();
 				else
-					scene->subE82BD();
+					scene->openHiddenDoor();
 			}
 		}
-		if (_frame - _field90 == 2)
-			setFrame(_field90 + 3);
-		else if (_frame - _field90 == 4)
-			setFrame(_field90 + 5);
-		BF_GLOBALS._breakerBoxStatusArr[_field90 + 15] = _frame;
-		if (_field90 == 0) {
+		if (_frame - _state == 2)
+			setFrame(_state + 3);
+		else if (_frame - _state == 4)
+			setFrame(_state + 5);
+		BF_GLOBALS._breakerBoxStatusArr[_state + 15] = _frame;
+		if (_state == 0) {
 			if (_frame == 2)
 				BF_GLOBALS._breakerBoxStatusArr[13] = 2;
 			else
@@ -1716,10 +1716,10 @@ bool Scene910::BlackPlug::startAction(CursorType action, Event &event) {
 
 void Scene910::BlackPlug::init(int x, int y, int arg8, int8 argA) {
 	NamedObject::postInit();
-	_field90 = arg8;
+	_state = arg8;
 	_mode = argA;
 	setVisage(910);
-	if (_field90 == 0)
+	if (_state == 0)
 		setStrip(7);
 	else
 		setStrip(3);
@@ -1776,9 +1776,9 @@ bool Scene910::PowerButton::startAction(CursorType action, Event &event) {
 			_object32.setFrame(7);
 			if (BF_GLOBALS._v4CECA == 2) {
 				if (BF_GLOBALS._breakerBoxStatusArr[14] == 2)
-					scene->subE83E1();
+					scene->closeHiddenDoor();
 				else
-					scene->subE82BD();
+					scene->openHiddenDoor();
 			}
 		} else {
 			scene->_sound1.release();
@@ -1878,7 +1878,7 @@ bool Scene910::Item3::startAction(CursorType action, Event &event) {
 }
 
 bool Scene910::Item9::startAction(CursorType action, Event &event) {
-	if (BF_GLOBALS._v4CEE0 == 0)
+	if (BF_GLOBALS._hiddenDoorStatus == 0)
 		return NamedHotspot::startAction(action, event);
 	else
 		return false;
@@ -1905,7 +1905,7 @@ bool Scene910::Item15::startAction(CursorType action, Event &event) {
 bool Scene910::Item16::startAction(CursorType action, Event &event) {
 	Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
 
-	if ((BF_GLOBALS._v4CEE0 == 0) || (BF_GLOBALS._v4CEE2 != 0))
+	if ((BF_GLOBALS._hiddenDoorStatus == 0) || (BF_GLOBALS._v4CEE2 != 0))
 		return false;
 
 	if (BF_GLOBALS._player._visage == 1911) {
@@ -2077,7 +2077,7 @@ void Scene910::postInit(SceneObjectList *OwnerList) {
 		BF_GLOBALS._breakerBoxStatusArr[16] = 4;
 		BF_GLOBALS._breakerBoxStatusArr[17] = 1;
 		BF_GLOBALS._v4CECA = 2;
-		BF_GLOBALS._v4CEE0 = 1;
+		BF_GLOBALS._hiddenDoorStatus = 1;
 		_yellowCord.setPosition(Common::Point(291, -30));
 		BF_GLOBALS._v4CECC = 0;
 	}
@@ -2195,7 +2195,7 @@ void Scene910::postInit(SceneObjectList *OwnerList) {
 	if (BF_GLOBALS._v4CEC8 == 0)
 		_object5.hide();
 
-	if (BF_GLOBALS._v4CEE0 == 0) {
+	if (BF_GLOBALS._hiddenDoorStatus == 0) {
 		_object5.setFrame(1);
 		_fakeWall.setPosition(Common::Point(292, 107));
 		if (BF_GLOBALS._v4CECC != 2)
@@ -2377,7 +2377,7 @@ void Scene910::signal() {
 		BF_GLOBALS._player.enableControl();
 		break;
 	case 9101:
-		if ((BF_GLOBALS._v4CEE0 == 0) && (BF_GLOBALS._v4CEC8 != 0) && (BF_GLOBALS._breakerBoxStatusArr[17] == 0) && (BF_INVENTORY.getObjectScene(INV_YELLOW_CORD) == 910) && (BF_INVENTORY.getObjectScene(INV_BLACK_CORD) == 910))
+		if ((BF_GLOBALS._hiddenDoorStatus == 0) && (BF_GLOBALS._v4CEC8 != 0) && (BF_GLOBALS._breakerBoxStatusArr[17] == 0) && (BF_INVENTORY.getObjectScene(INV_YELLOW_CORD) == 910) && (BF_INVENTORY.getObjectScene(INV_BLACK_CORD) == 910))
 			BF_GLOBALS.clearFlag(fGotPointsForSearchingDA);
 		else
 			BF_GLOBALS.setFlag(fGotPointsForSearchingDA);
@@ -2621,7 +2621,7 @@ void Scene910::signal() {
 	case 9130:
 		_lyle.setAction(&_sequenceManager2, NULL, 9133, &_lyle, NULL);
 		BF_GLOBALS._breakerBoxStatusArr[14] = 3;
-		subE82BD();
+		openHiddenDoor();
 		BF_GLOBALS._walkRegions.disableRegion(15);
 		break;
 	case 9132:
@@ -2728,7 +2728,7 @@ void Scene910::process(Event &event) {
 		if (_item17._bounds.contains(event.mousePos)) {
 				GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_SW);
 				BF_GLOBALS._events.setCursor(surface);
-		} else if ((BF_GLOBALS._v4CEE0 == 0) || (BF_GLOBALS._v4CEE2 != 0)) {
+		} else if ((BF_GLOBALS._hiddenDoorStatus == 0) || (BF_GLOBALS._v4CEE2 != 0)) {
 			CursorType cursorId = BF_GLOBALS._events.getCursor();
 			BF_GLOBALS._events.setCursor(cursorId);
 		} else if (!_item16._bounds.contains(event.mousePos)) {
@@ -2811,14 +2811,14 @@ void Scene910::dispatch() {
 			setAction(&_sequenceManager1, this, 9101, &BF_GLOBALS._player, NULL);
 		} else {
 			_sceneMode = 9146;
-			if (BF_GLOBALS._v4CEE0 == 0)
+			if (BF_GLOBALS._hiddenDoorStatus == 0)
 				setAction(&_sequenceManager1, this, 9146, &BF_GLOBALS._player, NULL);
 			else
 				setAction(&_sequenceManager1, this, 9145, &BF_GLOBALS._player, NULL);
 		}
 	}
 
-	if ((BF_GLOBALS._player._position.x > 265) && (BF_GLOBALS._player._position.y < 102) && (BF_GLOBALS._v4CEE0 != 0) && (_sceneMode != 9143)) {
+	if ((BF_GLOBALS._player._position.x > 265) && (BF_GLOBALS._player._position.y < 102) && (BF_GLOBALS._hiddenDoorStatus != 0) && (_sceneMode != 9143)) {
 		BF_GLOBALS._player.disableControl();
 		if (BF_GLOBALS.getFlag(gunDrawn)) {
 			_sceneSubMode = 3;
@@ -2838,7 +2838,7 @@ void Scene910::dispatch() {
 		}
 	}
 
-	if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._player._position.x > 250) && (_sceneMode != 9135) && (_sceneMode != 11) && (BF_GLOBALS._v4CEE0 != 0) && (BF_GLOBALS._v4CEE2 == 0)) {
+	if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._player._position.x > 250) && (_sceneMode != 9135) && (_sceneMode != 11) && (BF_GLOBALS._hiddenDoorStatus != 0) && (BF_GLOBALS._v4CEE2 == 0)) {
 		BF_GLOBALS._player.disableControl();
 		_shadow.remove();
 		_nico.remove();
@@ -2851,7 +2851,7 @@ void Scene910::dispatch() {
 }
 
 void Scene910::checkGun() {
-	if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._v4CEE2 == 0) && (BF_GLOBALS._v4CEE0 != 0))
+	if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._v4CEE2 == 0) && (BF_GLOBALS._hiddenDoorStatus != 0))
 		SceneItem::display(910, 70, SET_WIDTH, 312,
 				SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
 				SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
@@ -2861,15 +2861,15 @@ void Scene910::checkGun() {
 		SceneExt::checkGun();
 }
 
-void Scene910::subE82BD() {
-	if (BF_GLOBALS._v4CEE0 != 0)
+void Scene910::openHiddenDoor() {
+	if (BF_GLOBALS._hiddenDoorStatus != 0)
 		return;
 
 	if (! BF_GLOBALS.getFlag(fGotPointsForLightsOn)) {
 		T2_GLOBALS._uiElements.addScore(50);
 		BF_GLOBALS.setFlag(fGotPointsForLightsOn);
 	}
-	BF_GLOBALS._v4CEE0 = 1;
+	BF_GLOBALS._hiddenDoorStatus = 1;
 	BF_GLOBALS._player.disableControl();
 	BF_GLOBALS._walkRegions.enableRegion(10);
 	_sceneMode = 9114;
@@ -2880,14 +2880,14 @@ void Scene910::subE82BD() {
 		setAction(&_sequenceManager1, this, 9114, &_fakeWall, &_object5, NULL);
 }
 
-void Scene910::subE83E1() {
-	if (BF_GLOBALS._v4CEE0 != 0) {
+void Scene910::closeHiddenDoor() {
+	if (BF_GLOBALS._hiddenDoorStatus != 0) {
 		_fakeWall.show();
 		if ((BF_GLOBALS._bookmark == bEndDayThree) && (!BF_GLOBALS.getFlag(fGotPointsForOpeningDoor))) {
 			T2_GLOBALS._uiElements.addScore(30);
 			BF_GLOBALS.setFlag(fGotPointsForOpeningDoor);
 		}
-		BF_GLOBALS._v4CEE0 = 0;
+		BF_GLOBALS._hiddenDoorStatus = 0;
 		BF_GLOBALS._walkRegions.disableRegion(10);
 		BF_GLOBALS._player.disableControl();
 		_sceneMode = 9115;
diff --git a/engines/tsage/blue_force/blueforce_scenes9.h b/engines/tsage/blue_force/blueforce_scenes9.h
index 358f0b4..5436072 100644
--- a/engines/tsage/blue_force/blueforce_scenes9.h
+++ b/engines/tsage/blue_force/blueforce_scenes9.h
@@ -170,7 +170,7 @@ class Scene910: public PalettedScene {
 
 	class Object13: public NamedObject {
 	protected:
-		int _field90, _mode;
+		int _state, _mode;
 	public:
 		void setupBreaker(int x, int y, int mode, int8 frameNumber);
 		virtual void synchronize(Serializer &s);
@@ -295,8 +295,8 @@ public:
 	virtual void process(Event &event);
 	virtual void dispatch();
 	virtual void checkGun();
-	void subE82BD();
-	void subE83E1();
+	void openHiddenDoor();
+	void closeHiddenDoor();
 };
 
 class Scene920: public SceneExt {
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp
index 999261a..3400c0f 100644
--- a/engines/tsage/globals.cpp
+++ b/engines/tsage/globals.cpp
@@ -246,7 +246,7 @@ void BlueForceGlobals::synchronize(Serializer &s) {
 	s.syncAsSint16LE(_v4CECC);
 	for (int i = 0; i < 18; i++)
 		s.syncAsByte(_breakerBoxStatusArr[i]);
-	s.syncAsSint16LE(_v4CEE0);
+	s.syncAsSint16LE(_hiddenDoorStatus);
 	s.syncAsSint16LE(_v4CEE2);
 	s.syncAsSint16LE(_v4CEE4);
 	s.syncAsSint16LE(_v4CEE6);
@@ -319,7 +319,7 @@ void BlueForceGlobals::reset() {
 	_breakerBoxStatusArr[15] = 2;
 	_breakerBoxStatusArr[16] = 3;
 	_breakerBoxStatusArr[17] = 0;
-	_v4CEE0 = 0;
+	_hiddenDoorStatus = 0;
 	_v4CEE2 = 0;
 	_v4CEE4 = 0;
 	_v4CEE6 = 0;
diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h
index 29d5125..93b1c53 100644
--- a/engines/tsage/globals.h
+++ b/engines/tsage/globals.h
@@ -199,7 +199,7 @@ public:
 	int _v4CECA;
 	int _v4CECC;
 	int8 _breakerBoxStatusArr[18];
-	int _v4CEE0;
+	int _hiddenDoorStatus;
 	int _v4CEE2;
 	int _v4CEE4;
 	int _v4CEE6;






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