[Scummvm-cvs-logs] scummvm master -> fcef333b99b4d9c4cc831c257b12ff719ace44dd

tsoliman tarek at bashasoliman.com
Wed Oct 5 17:06:13 CEST 2011


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
fcef333b99 SCUMM: code formatting


Commit: fcef333b99b4d9c4cc831c257b12ff719ace44dd
    https://github.com/scummvm/scummvm/commit/fcef333b99b4d9c4cc831c257b12ff719ace44dd
Author: Tarek Soliman (tarek at bashasoliman.com)
Date: 2011-10-05T07:58:57-07:00

Commit Message:
SCUMM: code formatting

Thanks clone2727

Changed paths:
    engines/scumm/detection.cpp



diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp
index 75668df..b63cc10 100644
--- a/engines/scumm/detection.cpp
+++ b/engines/scumm/detection.cpp
@@ -649,7 +649,7 @@ static void detectGames(const Common::FSList &fslist, Common::List<DetectorResul
 			dr.language = detectLanguage(fslist, g->id);
 
 			// Detect if there are speech files in this unknown game
-			if(detectSpeech(fslist, g))
+			if (detectSpeech(fslist, g))
 				dr.game.guioptions &= ~GUIO_NOSPEECH;
 
 			// Add the game/variant to the candidates list if it is consistent






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