[Scummvm-cvs-logs] scummvm master -> 928cb5ab1196f800049ba3e22038acf9cab3bc60

lordhoto lordhoto at gmail.com
Thu Sep 8 00:05:47 CEST 2011


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
928cb5ab11 SWORD1: Made code conform a bit better to our formatting guidelines.


Commit: 928cb5ab1196f800049ba3e22038acf9cab3bc60
    https://github.com/scummvm/scummvm/commit/928cb5ab1196f800049ba3e22038acf9cab3bc60
Author: Johannes Schickel (lordhoto at scummvm.org)
Date: 2011-09-07T14:54:34-07:00

Commit Message:
SWORD1: Made code conform a bit better to our formatting guidelines.

Most is automatically converted via astyle + some manual fixes, hopefully I
did not miss anything astyle messed up...

Changed paths:
    engines/sword1/control.cpp
    engines/sword1/control.h
    engines/sword1/detection.cpp
    engines/sword1/eventman.cpp
    engines/sword1/logic.cpp
    engines/sword1/logic.h
    engines/sword1/memman.cpp
    engines/sword1/memman.h
    engines/sword1/menu.cpp
    engines/sword1/mouse.cpp
    engines/sword1/mouse.h
    engines/sword1/object.h
    engines/sword1/objectman.cpp
    engines/sword1/objectman.h
    engines/sword1/resman.cpp
    engines/sword1/resman.h
    engines/sword1/router.cpp
    engines/sword1/router.h
    engines/sword1/screen.cpp
    engines/sword1/screen.h
    engines/sword1/sound.cpp
    engines/sword1/sound.h
    engines/sword1/sword1.cpp
    engines/sword1/sword1.h
    engines/sword1/sworddefs.h
    engines/sword1/text.cpp
    engines/sword1/text.h



diff --git a/engines/sword1/control.cpp b/engines/sword1/control.cpp
index 36d5a24..6e39511 100644
--- a/engines/sword1/control.cpp
+++ b/engines/sword1/control.cpp
@@ -122,8 +122,8 @@ ControlButton::ControlButton(uint16 x, uint16 y, uint32 resId, uint8 id, uint8 f
 	_width = (_width > SCREEN_WIDTH) ? SCREEN_WIDTH : _width;
 	_height = _resMan->getUint16(tmp->height);
 	if ((x == 0) && (y == 0)) { // center the frame (used for panels);
-		_x = (((640 - _width) / 2) < 0)? 0 : ((640 - _width) / 2);
-		_y = (((480 - _height) / 2) < 0)? 0 : ((480 - _height) / 2);
+		_x = (((640 - _width) / 2) < 0) ? 0 : ((640 - _width) / 2);
+		_y = (((480 - _height) / 2) < 0) ? 0 : ((480 - _height) / 2);
 	}
 	_dstBuf = screenBuf + _y * SCREEN_WIDTH + _x;
 	_system = system;
@@ -139,11 +139,11 @@ bool ControlButton::isSaveslot() {
 
 void ControlButton::draw() {
 	FrameHeader *fHead = _resMan->fetchFrame(_resMan->fetchRes(_resId), _frameIdx);
-	uint8 *src = (uint8*)fHead + sizeof(FrameHeader);
+	uint8 *src = (uint8 *)fHead + sizeof(FrameHeader);
 	uint8 *dst = _dstBuf;
 
 	if (SwordEngine::isPsx() && _resId) {
-		uint8 *HIFbuf = (uint8*)malloc(_resMan->readUint16(&fHead->height) * _resMan->readUint16(&fHead->width));
+		uint8 *HIFbuf = (uint8 *)malloc(_resMan->readUint16(&fHead->height) * _resMan->readUint16(&fHead->width));
 		memset(HIFbuf, 0, _resMan->readUint16(&fHead->height) * _resMan->readUint16(&fHead->width));
 		Screen::decompressHIF(src, HIFbuf);
 		src = HIFbuf;
@@ -163,24 +163,24 @@ void ControlButton::draw() {
 				src += _resMan->readUint16(&fHead->width);
 			}
 		else if (_resId == SR_DEATHPANEL) { // Check for death panel psx version (which is 1/3 of original width)
-			for (uint16 cnt = 0; cnt < _resMan->readUint16(&fHead->height)/2; cnt++) {
+			for (uint16 cnt = 0; cnt < _resMan->readUint16(&fHead->height) / 2; cnt++) {
 				//Stretched panel is bigger than 640px, check we don't draw outside screen
-				for (uint16 cntx = 0; (cntx < (_resMan->readUint16(&fHead->width))/3) && (cntx < (SCREEN_WIDTH-3) ); cntx++)
+				for (uint16 cntx = 0; (cntx < (_resMan->readUint16(&fHead->width)) / 3) && (cntx < (SCREEN_WIDTH - 3)); cntx++)
 					if (src[cntx]) {
 						dst[cntx * 3] = src[cntx];
 						dst[cntx * 3 + 1] = src[cntx];
 						dst[cntx * 3 + 2] = src[cntx];
 					}
-				dst+= SCREEN_WIDTH;
+				dst += SCREEN_WIDTH;
 
-				for (uint16 cntx = 0; cntx < (_resMan->readUint16(&fHead->width))/3; cntx++)
+				for (uint16 cntx = 0; cntx < (_resMan->readUint16(&fHead->width)) / 3; cntx++)
 					if (src[cntx]) {
 						dst[cntx * 3] = src[cntx];
 						dst[cntx * 3 + 1] = src[cntx];
 						dst[cntx * 3 + 2] = src[cntx];
 					}
 				dst += SCREEN_WIDTH;
-				src += _resMan->readUint16(&fHead->width)/3;
+				src += _resMan->readUint16(&fHead->width) / 3;
 			}
 		} else { //save slots needs to be multiplied by 2 in height
 			for (uint16 cnt = 0; cnt < _resMan->readUint16(&fHead->height); cnt++) {
@@ -198,7 +198,7 @@ void ControlButton::draw() {
 					}
 
 				dst += SCREEN_WIDTH;
-				src += _resMan->readUint16(&fHead->width)/2;
+				src += _resMan->readUint16(&fHead->width) / 2;
 			}
 		}
 
@@ -242,13 +242,13 @@ Control::Control(Common::SaveFileManager *saveFileMan, ResMan *pResMan, ObjectMa
 }
 
 void Control::askForCd() {
-	_screenBuf = (uint8*)malloc(640 * 480);
+	_screenBuf = (uint8 *)malloc(640 * 480);
 	uint32 fontId = SR_FONT;
 	if (SwordEngine::_systemVars.language == BS1_CZECH)
 		fontId = CZECH_SR_FONT;
-	_font = (uint8*)_resMan->openFetchRes(fontId);
-	uint8 *pal = (uint8*)_resMan->openFetchRes(SR_PALETTE);
-	uint8 *palOut = (uint8*)malloc(256 * 3);
+	_font = (uint8 *)_resMan->openFetchRes(fontId);
+	uint8 *pal = (uint8 *)_resMan->openFetchRes(SR_PALETTE);
+	uint8 *palOut = (uint8 *)malloc(256 * 3);
 	for (uint16 cnt = 1; cnt < 256; cnt++) {
 		palOut[cnt * 3 + 0] = pal[cnt * 3 + 0] << 2;
 		palOut[cnt * 3 + 1] = pal[cnt * 3 + 1] << 2;
@@ -262,7 +262,7 @@ void Control::askForCd() {
 	char fName[10];
 	uint8 textA[50];
 	sprintf(fName, "cd%d.id", SwordEngine::_systemVars.currentCD);
-	sprintf((char*)textA, "%s%d", _lStrings[STR_INSERT_CD_A], SwordEngine::_systemVars.currentCD);
+	sprintf((char *)textA, "%s%d", _lStrings[STR_INSERT_CD_A], SwordEngine::_systemVars.currentCD);
 	bool notAccepted = true;
 	bool refreshText = true;
 	do {
@@ -304,7 +304,7 @@ uint8 Control::runPanel() {
 	_restoreBuf = NULL;
 	_keyPressed.reset();
 	_numButtons = 0;
-	_screenBuf = (uint8*)malloc(640 * 480);
+	_screenBuf = (uint8 *)malloc(640 * 480);
 	memset(_screenBuf, 0, 640 * 480);
 	_system->copyRectToScreen(_screenBuf, 640, 0, 0, 640, 480);
 	_sound->quitScreen();
@@ -314,11 +314,11 @@ uint8 Control::runPanel() {
 		fontId = CZECH_SR_FONT;
 		redFontId = CZECH_SR_REDFONT;
 	}
-	_font = (uint8*)_resMan->openFetchRes(fontId);
-	_redFont = (uint8*)_resMan->openFetchRes(redFontId);
+	_font = (uint8 *)_resMan->openFetchRes(fontId);
+	_redFont = (uint8 *)_resMan->openFetchRes(redFontId);
 
-	uint8 *pal = (uint8*)_resMan->openFetchRes(SR_PALETTE);
-	uint8 *palOut = (uint8*)malloc(256 * 3);
+	uint8 *pal = (uint8 *)_resMan->openFetchRes(SR_PALETTE);
+	uint8 *palOut = (uint8 *)malloc(256 * 3);
 	for (uint16 cnt = 1; cnt < 256; cnt++) {
 		palOut[cnt * 3 + 0] = pal[cnt * 3 + 0] << 2;
 		palOut[cnt * 3 + 1] = pal[cnt * 3 + 1] << 2;
@@ -491,7 +491,7 @@ uint8 Control::handleButtonClick(uint8 id, uint8 mode, uint8 *retVal) {
 			else
 				return mode;
 		} else if ((id == BUTTON_RESTORE_PANEL) || (id == BUTTON_SAVE_PANEL) ||
-			(id == BUTTON_DONE) || (id == BUTTON_VOLUME_PANEL))
+		           (id == BUTTON_DONE) || (id == BUTTON_VOLUME_PANEL))
 			return id;
 		else if (id == BUTTON_TEXT) {
 			SwordEngine::_systemVars.showText ^= 1;
@@ -641,14 +641,14 @@ void Control::handleVolumeClicks() {
 						clickDest = 2;
 					else if (ABS(mouseDiffY) <= 8) // right
 						clickDest = 3;
-					else				 // lower right
+					else                 // lower right
 						clickDest = 4;
 				} else if (mouseDiffX < -8) { // left part
 					if (mouseDiffY < -8) // upper left
 						clickDest = 8;
 					else if (ABS(mouseDiffY) <= 8) // left
 						clickDest = 7;
-					else				 // lower left
+					else                 // lower left
 						clickDest = 6;
 				} else { // middle
 					if (mouseDiffY < -8)
@@ -754,9 +754,9 @@ bool Control::getConfirm(const uint8 *title) {
 bool Control::keyAccepted(uint16 ascii) {
 	static const char allowedSpecials[] = ",.:-()?! \"\'";
 	if (((ascii >= 'A') && (ascii <= 'Z')) ||
-		((ascii >= 'a') && (ascii <= 'z')) ||
-		((ascii >= '0') && (ascii <= '9')) ||
-		strchr(allowedSpecials, ascii))
+	        ((ascii >= 'a') && (ascii <= 'z')) ||
+	        ((ascii >= '0') && (ascii <= '9')) ||
+	        strchr(allowedSpecials, ascii))
 		return true;
 	else
 		return false;
@@ -792,7 +792,7 @@ void Control::readSavegameDescriptions() {
 	char saveName[40];
 	Common::String pattern = "sword1.???";
 	Common::StringArray filenames = _saveFileMan->listSavefiles(pattern);
-	sort(filenames.begin(), filenames.end());	// Sort (hopefully ensuring we are sorted numerically..)
+	sort(filenames.begin(), filenames.end());   // Sort (hopefully ensuring we are sorted numerically..)
 
 	_saveNames.clear();
 
@@ -811,7 +811,7 @@ void Control::readSavegameDescriptions() {
 			num++;
 			Common::InSaveFile *in = _saveFileMan->openForLoading(*file);
 			if (in) {
-				in->readUint32LE();	// header
+				in->readUint32LE(); // header
 				in->read(saveName, 40);
 				_saveNames.push_back(saveName);
 				delete in;
@@ -860,9 +860,9 @@ void Control::checkForOldSaveGames() {
 	}
 
 	GUI::MessageDialog dialog0(
-		_("ScummVM found that you have old savefiles for Broken Sword 1 that should be converted.\n"
-		"The old save game format is no longer supported, so you will not be able to load your games if you don't convert them.\n\n"
-		"Press OK to convert them now, otherwise you will be asked again the next time you start the game.\n"), _("OK"), _("Cancel"));
+	    _("ScummVM found that you have old savefiles for Broken Sword 1 that should be converted.\n"
+	      "The old save game format is no longer supported, so you will not be able to load your games if you don't convert them.\n\n"
+	      "Press OK to convert them now, otherwise you will be asked again the next time you start the game.\n"), _("OK"), _("Cancel"));
 
 	int choice = dialog0.runModal();
 	if (choice == GUI::kMessageCancel) {
@@ -889,8 +889,8 @@ void Control::checkForOldSaveGames() {
 			}
 		} while ((ch != 10) && (ch != 255) && (!inf->eos()));
 
-		if (pos > 1)	// if the slot has a description
-			convertSaveGame(slot, (char*)saveName);
+		if (pos > 1)    // if the slot has a description
+			convertSaveGame(slot, (char *)saveName);
 		slot++;
 	} while ((ch != 255) && (!inf->eos()));
 
@@ -906,12 +906,12 @@ void Control::showSavegameNames() {
 		uint8 textMode = TEXT_LEFT_ALIGN;
 		uint16 ycoord = _saveButtons[cnt].y + 2;
 		uint8 str[40];
-		sprintf((char*)str, "%d. %s", cnt + _saveScrollPos + 1, _saveNames[cnt + _saveScrollPos].c_str());
+		sprintf((char *)str, "%d. %s", cnt + _saveScrollPos + 1, _saveNames[cnt + _saveScrollPos].c_str());
 		if (cnt + _saveScrollPos == _selectedSavegame) {
 			textMode |= TEXT_RED_FONT;
 			ycoord += 2;
 			if (_cursorVisible)
-				strcat((char*)str, "_");
+				strcat((char *)str, "_");
 		}
 		renderText(str, _saveButtons[cnt].x + 6, ycoord, textMode);
 	}
@@ -1013,7 +1013,7 @@ void Control::renderText(const uint8 *str, uint16 x, uint16 y, uint8 mode) {
 		uint8 *dst = _screenBuf + y * SCREEN_WIDTH + destX;
 
 		FrameHeader *chSpr = _resMan->fetchFrame(font, *str - 32);
-		uint8 *sprData = (uint8*)chSpr + sizeof(FrameHeader);
+		uint8 *sprData = (uint8 *)chSpr + sizeof(FrameHeader);
 		uint8 *HIFbuf = NULL;
 
 		if (SwordEngine::isPsx()) { //Text fonts are compressed in psx version
@@ -1056,7 +1056,7 @@ void Control::renderVolumeBar(uint8 id, uint8 volL, uint8 volR) {
 		uint8 vol = (chCnt == 0) ? volL : volR;
 		FrameHeader *frHead = _resMan->fetchFrame(_resMan->openFetchRes(SR_VLIGHT), (vol + 15) >> 4);
 		uint8 *destMem = _screenBuf + destY * SCREEN_WIDTH + destX;
-		uint8 *srcMem = (uint8*)frHead + sizeof(FrameHeader);
+		uint8 *srcMem = (uint8 *)frHead + sizeof(FrameHeader);
 		uint16 barHeight = _resMan->getUint16(frHead->height);
 		uint8 *psxVolBuf = NULL;
 
@@ -1135,7 +1135,7 @@ void Control::saveGameToFile(uint8 slot) {
 		outf->writeUint32LE(Logic::_scriptVars[cnt]);
 
 	uint32 playerSize = (sizeof(Object) - 12000) / 4;
-	uint32 *playerRaw = (uint32*)cpt;
+	uint32 *playerRaw = (uint32 *)cpt;
 	for (uint32 cnt2 = 0; cnt2 < playerSize; cnt2++)
 		outf->writeUint32LE(playerRaw[cnt2]);
 	outf->finalize();
@@ -1163,7 +1163,7 @@ bool Control::restoreGameFromFile(uint8 slot) {
 		return false;
 	}
 
-	inf->skip(40);		// skip description
+	inf->skip(40);      // skip description
 	uint8 saveVersion = inf->readByte();
 
 	if (saveVersion > SAVEGAME_VERSION) {
@@ -1176,8 +1176,8 @@ bool Control::restoreGameFromFile(uint8 slot) {
 
 	Graphics::skipThumbnail(*inf);
 
-	inf->readUint32BE();	// save date
-	inf->readUint16BE();	// save time
+	inf->readUint32BE();    // save date
+	inf->readUint16BE();    // save time
 
 	if (saveVersion < 2) { // Before version 2 we didn't had play time feature
 		g_engine->setTotalPlayTime(0);
@@ -1185,14 +1185,14 @@ bool Control::restoreGameFromFile(uint8 slot) {
 		g_engine->setTotalPlayTime(inf->readUint32BE() * 1000);
 	}
 
-	_restoreBuf = (uint8*)malloc(
-		TOTAL_SECTIONS * 2 +
-		NUM_SCRIPT_VARS * 4 +
-		(sizeof(Object) - 12000));
+	_restoreBuf = (uint8 *)malloc(
+	                  TOTAL_SECTIONS * 2 +
+	                  NUM_SCRIPT_VARS * 4 +
+	                  (sizeof(Object) - 12000));
 
-	uint16 *liveBuf = (uint16*)_restoreBuf;
-	uint32 *scriptBuf = (uint32*)(_restoreBuf + 2 * TOTAL_SECTIONS);
-	uint32 *playerBuf = (uint32*)(_restoreBuf + 2 * TOTAL_SECTIONS + 4 * NUM_SCRIPT_VARS);
+	uint16 *liveBuf = (uint16 *)_restoreBuf;
+	uint32 *scriptBuf = (uint32 *)(_restoreBuf + 2 * TOTAL_SECTIONS);
+	uint32 *playerBuf = (uint32 *)(_restoreBuf + 2 * TOTAL_SECTIONS + 4 * NUM_SCRIPT_VARS);
 
 	for (cnt = 0; cnt < TOTAL_SECTIONS; cnt++)
 		liveBuf[cnt] = inf->readUint16LE();
@@ -1215,7 +1215,7 @@ bool Control::restoreGameFromFile(uint8 slot) {
 	return true;
 }
 
-bool Control::convertSaveGame(uint8 slot, char* desc) {
+bool Control::convertSaveGame(uint8 slot, char *desc) {
 	char oldFileName[15];
 	char newFileName[40];
 	sprintf(oldFileName, "SAVEGAME.%03d", slot);
@@ -1230,8 +1230,8 @@ bool Control::convertSaveGame(uint8 slot, char* desc) {
 		delete testSave;
 
 		Common::String msg = Common::String::format(_("Target new save game already exists!\n"
-					 "Would you like to keep the old save game (%s) or the new one (%s)?\n"),
-					 oldFileName, newFileName);
+		                     "Would you like to keep the old save game (%s) or the new one (%s)?\n"),
+		                     oldFileName, newFileName);
 		GUI::MessageDialog dialog0(msg, _("Keep the old one"), _("Keep the new one"));
 
 		int choice = dialog0.runModal();
@@ -1299,17 +1299,17 @@ bool Control::convertSaveGame(uint8 slot, char* desc) {
 
 void Control::doRestore() {
 	uint8 *bufPos = _restoreBuf;
-	_objMan->loadLiveList((uint16*)bufPos);
+	_objMan->loadLiveList((uint16 *)bufPos);
 	bufPos += TOTAL_SECTIONS * 2;
 	for (uint16 cnt = 0; cnt < NUM_SCRIPT_VARS; cnt++) {
-		Logic::_scriptVars[cnt] = *(uint32*)bufPos;
+		Logic::_scriptVars[cnt] = *(uint32 *)bufPos;
 		bufPos += 4;
 	}
 	uint32 playerSize = (sizeof(Object) - 12000) / 4;
-	uint32 *playerRaw = (uint32*)_objMan->fetchObject(PLAYER);
+	uint32 *playerRaw = (uint32 *)_objMan->fetchObject(PLAYER);
 	Object *cpt = _objMan->fetchObject(PLAYER);
 	for (uint32 cnt2 = 0; cnt2 < playerSize; cnt2++) {
-		*playerRaw = *(uint32*)bufPos;
+		*playerRaw = *(uint32 *)bufPos;
 		playerRaw++;
 		bufPos += 4;
 	}
diff --git a/engines/sword1/control.h b/engines/sword1/control.h
index c3550e6..a80ea05 100644
--- a/engines/sword1/control.h
+++ b/engines/sword1/control.h
@@ -101,7 +101,7 @@ public:
 private:
 	int displayMessage(const char *altButton, const char *message, ...) GCC_PRINTF(3, 4);
 
-	bool convertSaveGame(uint8 slot, char* desc);
+	bool convertSaveGame(uint8 slot, char *desc);
 	void showSavegameNames();
 	void deselectSaveslots();
 	uint8 *_restoreBuf;
@@ -142,7 +142,7 @@ private:
 	ControlButton *_buttons[MAX_BUTTONS];
 	static const ButtonInfo _deathButtons[3], _panelButtons[7], _saveButtons[16], _volumeButtons[4];
 	static const uint8 _languageStrings[8 * 20][43];
-	const uint8 (*_lStrings)[43];
+	const uint8(*_lStrings)[43];
 	Common::SaveFileManager *_saveFileMan;
 	ObjectMan *_objMan;
 	ResMan *_resMan;
diff --git a/engines/sword1/detection.cpp b/engines/sword1/detection.cpp
index 4da636b..c2c03de 100644
--- a/engines/sword1/detection.cpp
+++ b/engines/sword1/detection.cpp
@@ -48,7 +48,7 @@ static const PlainGameDescriptor sword1PSXDemoSettings =
 
 
 // check these subdirectories (if present)
-static const char *g_dirNames[] = {	"clusters",	"speech", "english", "italian"};
+static const char *g_dirNames[] = { "clusters", "speech", "english", "italian"};
 
 #define NUM_COMMON_FILES_TO_CHECK 1
 #define NUM_PC_FILES_TO_CHECK 3
@@ -68,7 +68,7 @@ static const char *g_filesToCheck[NUM_FILES_TO_CHECK] = { // these files have to
 	"compacts.clm", // Mac version only
 	"scripts.clm", // Mac version only
 	"paris2.clm", // Mac version (full game only)
-	"cows.mad",	// this one should only exist in the demo version
+	"cows.mad", // this one should only exist in the demo version
 	"scripts.clm", // Mac version both demo and full game
 	"train.plx", // PSX version only
 	"speech.dat", // PSX version only
@@ -99,20 +99,20 @@ public:
 
 bool SwordMetaEngine::hasFeature(MetaEngineFeature f) const {
 	return
-		(f == kSupportsListSaves) ||
-		(f == kSupportsLoadingDuringStartup) ||
-		(f == kSupportsDeleteSave) ||
-		(f == kSavesSupportMetaInfo) ||
-		(f == kSavesSupportThumbnail) ||
-		(f == kSavesSupportCreationDate) ||
-		(f == kSavesSupportPlayTime);
+	    (f == kSupportsListSaves) ||
+	    (f == kSupportsLoadingDuringStartup) ||
+	    (f == kSupportsDeleteSave) ||
+	    (f == kSavesSupportMetaInfo) ||
+	    (f == kSavesSupportThumbnail) ||
+	    (f == kSavesSupportCreationDate) ||
+	    (f == kSavesSupportPlayTime);
 }
 
 bool Sword1::SwordEngine::hasFeature(EngineFeature f) const {
 	return
-		(f == kSupportsRTL) ||
-		(f == kSupportsSavingDuringRuntime) ||
-		(f == kSupportsLoadingDuringRuntime);
+	    (f == kSupportsRTL) ||
+	    (f == kSupportsSavingDuringRuntime) ||
+	    (f == kSupportsLoadingDuringRuntime);
 }
 
 GameList SwordMetaEngine::getSupportedGames() const {
@@ -225,7 +225,7 @@ SaveStateList SwordMetaEngine::listSaves(const char *target) const {
 	char saveName[40];
 
 	Common::StringArray filenames = saveFileMan->listSavefiles("sword1.???");
-	sort(filenames.begin(), filenames.end());	// Sort (hopefully ensuring we are sorted numerically..)
+	sort(filenames.begin(), filenames.end());   // Sort (hopefully ensuring we are sorted numerically..)
 
 	int slotNum = 0;
 	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
@@ -235,7 +235,7 @@ SaveStateList SwordMetaEngine::listSaves(const char *target) const {
 		if (slotNum >= 0 && slotNum <= 999) {
 			Common::InSaveFile *in = saveFileMan->openForLoading(*file);
 			if (in) {
-				in->readUint32LE();	// header
+				in->readUint32LE(); // header
 				in->read(saveName, 40);
 				saveList.push_back(SaveStateDescriptor(slotNum, saveName));
 				delete in;
@@ -261,9 +261,9 @@ SaveStateDescriptor SwordMetaEngine::querySaveMetaInfos(const char *target, int
 	Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fileName);
 
 	if (in) {
-		in->skip(4);		// header
+		in->skip(4);        // header
 		in->read(name, sizeof(name));
-		in->read(&versionSave, 1);		// version
+		in->read(&versionSave, 1);      // version
 
 		SaveStateDescriptor desc(slot, name);
 
@@ -323,7 +323,7 @@ Common::Error SwordEngine::loadGameState(int slot) {
 	reinitialize();
 	_control->doRestore();
 	reinitRes();
-	return Common::kNoError;	// TODO: return success/failure
+	return Common::kNoError;    // TODO: return success/failure
 }
 
 bool SwordEngine::canLoadGameStateCurrently() {
@@ -333,7 +333,7 @@ bool SwordEngine::canLoadGameStateCurrently() {
 Common::Error SwordEngine::saveGameState(int slot, const Common::String &desc) {
 	_control->setSaveDescription(slot, desc.c_str());
 	_control->saveGameToFile(slot);
-	return Common::kNoError;	// TODO: return success/failure
+	return Common::kNoError;    // TODO: return success/failure
 }
 
 bool SwordEngine::canSaveGameStateCurrently() {
diff --git a/engines/sword1/eventman.cpp b/engines/sword1/eventman.cpp
index d95adeb..113151b 100644
--- a/engines/sword1/eventman.cpp
+++ b/engines/sword1/eventman.cpp
@@ -44,14 +44,14 @@ void EventManager::checkForEvent(Object *compact) {
 		if (compact->o_event_list[objCnt].o_event)
 			for (uint8 globCnt = 0; globCnt < TOTAL_EVENT_SLOTS; globCnt++) {
 				if (_eventPendingList[globCnt].delay &&
-					(_eventPendingList[globCnt].eventNumber == compact->o_event_list[objCnt].o_event)) {
-						compact->o_logic = LOGIC_script;      //force into script mode
-						_eventPendingList[globCnt].delay = 0; //started, so remove from queue
-						compact->o_tree.o_script_level++;
-						compact->o_tree.o_script_id[compact->o_tree.o_script_level] =
-							compact->o_event_list[objCnt].o_event_script;
-						compact->o_tree.o_script_pc[compact->o_tree.o_script_level] =
-							compact->o_event_list[objCnt].o_event_script;
+				        (_eventPendingList[globCnt].eventNumber == compact->o_event_list[objCnt].o_event)) {
+					compact->o_logic = LOGIC_script;      //force into script mode
+					_eventPendingList[globCnt].delay = 0; //started, so remove from queue
+					compact->o_tree.o_script_level++;
+					compact->o_tree.o_script_id[compact->o_tree.o_script_level] =
+					    compact->o_event_list[objCnt].o_event_script;
+					compact->o_tree.o_script_pc[compact->o_tree.o_script_level] =
+					    compact->o_event_list[objCnt].o_event_script;
 				}
 			}
 	}
@@ -60,7 +60,7 @@ void EventManager::checkForEvent(Object *compact) {
 bool EventManager::eventValid(int32 event) {
 	for (uint8 slot = 0; slot < TOTAL_EVENT_SLOTS; slot++)
 		if ((_eventPendingList[slot].eventNumber == event) &&
-			(_eventPendingList[slot].delay))
+		        (_eventPendingList[slot].delay))
 			return true;
 	return false;
 }
@@ -76,15 +76,15 @@ int EventManager::fnCheckForEvent(Object *cpt, int32 id, int32 pause) {
 		if (cpt->o_event_list[objCnt].o_event)
 			for (uint8 globCnt = 0; globCnt < TOTAL_EVENT_SLOTS; globCnt++) {
 				if (_eventPendingList[globCnt].delay &&
-					(_eventPendingList[globCnt].eventNumber == cpt->o_event_list[objCnt].o_event)) {
-						cpt->o_logic = LOGIC_script;      //force into script mode
-						_eventPendingList[globCnt].delay = 0; //started, so remove from queue
-						cpt->o_tree.o_script_level++;
-						cpt->o_tree.o_script_id[cpt->o_tree.o_script_level] =
-							cpt->o_event_list[objCnt].o_event_script;
-						cpt->o_tree.o_script_pc[cpt->o_tree.o_script_level] =
-							cpt->o_event_list[objCnt].o_event_script;
-						return SCRIPT_STOP;
+				        (_eventPendingList[globCnt].eventNumber == cpt->o_event_list[objCnt].o_event)) {
+					cpt->o_logic = LOGIC_script;      //force into script mode
+					_eventPendingList[globCnt].delay = 0; //started, so remove from queue
+					cpt->o_tree.o_script_level++;
+					cpt->o_tree.o_script_id[cpt->o_tree.o_script_level] =
+					    cpt->o_event_list[objCnt].o_event_script;
+					cpt->o_tree.o_script_pc[cpt->o_tree.o_script_level] =
+					    cpt->o_event_list[objCnt].o_event_script;
+					return SCRIPT_STOP;
 				}
 			}
 	}
diff --git a/engines/sword1/logic.cpp b/engines/sword1/logic.cpp
index 5b42c93..d8933bc 100644
--- a/engines/sword1/logic.cpp
+++ b/engines/sword1/logic.cpp
@@ -89,14 +89,14 @@ void Logic::initialize() {
 
 	delete _textMan;
 	_textMan = new Text(_objMan, _resMan,
-		(SwordEngine::_systemVars.language == BS1_CZECH) ? true : false);
+	                    (SwordEngine::_systemVars.language == BS1_CZECH) ? true : false);
 	_screen->useTextManager(_textMan);
 	_textRunning = _speechRunning = false;
 	_speechFinished = true;
 }
 
 void Logic::newScreen(uint32 screen) {
-	Object *compact = (Object*)_objMan->fetchObject(PLAYER);
+	Object *compact = (Object *)_objMan->fetchObject(PLAYER);
 
 	// work around script bug #911508
 	if (((screen == 25) || (_scriptVars[SCREEN] == 25)) && (_scriptVars[SAND_FLAG] == 4)) {
@@ -115,15 +115,15 @@ void Logic::newScreen(uint32 screen) {
 	if (SwordEngine::_systemVars.justRestoredGame) { // if we've just restored a game - we want George to be exactly as saved
 		fnAddHuman(NULL, 0, 0, 0, 0, 0, 0, 0);
 		if (_scriptVars[GEORGE_WALKING]) { // except that if George was walking when we saveed the game
-			fnStandAt(compact, PLAYER, _scriptVars[CHANGE_X], _scriptVars[CHANGE_Y], _scriptVars[CHANGE_DIR], _scriptVars[CHANGE_STANCE], 0,0);
-			fnIdle(compact,PLAYER,0,0,0,0,0,0);
+			fnStandAt(compact, PLAYER, _scriptVars[CHANGE_X], _scriptVars[CHANGE_Y], _scriptVars[CHANGE_DIR], _scriptVars[CHANGE_STANCE], 0, 0);
+			fnIdle(compact, PLAYER, 0, 0, 0, 0, 0, 0);
 			_scriptVars[GEORGE_WALKING] = 0;
 		}
 		SwordEngine::_systemVars.justRestoredGame = 0;
 		_music->startMusic(_scriptVars[CURRENT_MUSIC], 1);
 	} else { // if we haven't just restored a game, set George to stand, etc
 		compact->o_screen = _scriptVars[NEW_SCREEN]; //move the mega/player at this point between screens
-		fnStandAt(compact, PLAYER, _scriptVars[CHANGE_X], _scriptVars[CHANGE_Y], _scriptVars[CHANGE_DIR], _scriptVars[CHANGE_STANCE], 0,0);
+		fnStandAt(compact, PLAYER, _scriptVars[CHANGE_X], _scriptVars[CHANGE_Y], _scriptVars[CHANGE_DIR], _scriptVars[CHANGE_STANCE], 0, 0);
 		fnChangeFloor(compact, PLAYER, _scriptVars[CHANGE_PLACE], 0, 0, 0, 0, 0);
 	}
 }
@@ -227,7 +227,7 @@ void Logic::processLogic(Object *compact, uint32 id) {
 		case LOGIC_restart:
 			compact->o_tree.o_script_pc[compact->o_tree.o_script_level] = compact->o_tree.o_script_id[compact->o_tree.o_script_level];
 			compact->o_logic = LOGIC_script;
-			logicRet=1;
+			logicRet = 1;
 			break;
 		case LOGIC_bookmark:
 			memcpy(&(compact->o_tree.o_script_level), &(compact->o_bookmark.o_script_level), sizeof(ScriptTree));
@@ -293,41 +293,41 @@ int Logic::logicArAnimate(Object *compact, uint32 id) {
 	compact->o_status |= STAT_SHRINK;
 	route = compact->o_route;
 
-	walkPc				=compact->o_walk_pc;
-	compact->o_frame	=route[walkPc].frame;
-	compact->o_dir		=route[walkPc].dir;
-	compact->o_xcoord	=route[walkPc].x;
-	compact->o_ycoord	=route[walkPc].y;
-	compact->o_anim_x	=compact->o_xcoord;
-	compact->o_anim_y	=compact->o_ycoord;
+	walkPc            = compact->o_walk_pc;
+	compact->o_frame  = route[walkPc].frame;
+	compact->o_dir    = route[walkPc].dir;
+	compact->o_xcoord = route[walkPc].x;
+	compact->o_ycoord = route[walkPc].y;
+	compact->o_anim_x = compact->o_xcoord;
+	compact->o_anim_y = compact->o_ycoord;
 
 	if (((_scriptVars[GEORGE_WALKING] == 2) && (walkPc > 5) && (id == PLAYER) &&
-		(route[walkPc - 1].step == 5) && (route[walkPc].step == 0)) ||
-		((_scriptVars[GEORGE_WALKING] == 3) && (id == PLAYER))) {
-
-			compact->o_frame = 96 + compact->o_dir;						//reset
-			if	((compact->o_dir != 2) && (compact->o_dir != 6)) { // on verticals and diagonals stand where george is
-				compact->o_xcoord	= route[walkPc - 1].x;
-				compact->o_ycoord	= route[walkPc - 1].y;
-				compact->o_anim_x	= compact->o_xcoord;
-				compact->o_anim_y	= compact->o_ycoord;
-			}
-			compact->o_logic = LOGIC_script;
-			compact->o_down_flag = 0;		//0 means error
-			_scriptVars[GEORGE_WALKING] = 0;
-			route[compact->o_walk_pc+1].frame = 512;					//end of sequence
-			if (_scriptVars[MEGA_ON_GRID] == 2)
-				_scriptVars[MEGA_ON_GRID] = 0;
+	        (route[walkPc - 1].step == 5) && (route[walkPc].step == 0)) ||
+	        ((_scriptVars[GEORGE_WALKING] == 3) && (id == PLAYER))) {
+
+		compact->o_frame = 96 + compact->o_dir;                     //reset
+		if ((compact->o_dir != 2) && (compact->o_dir != 6)) {  // on verticals and diagonals stand where george is
+			compact->o_xcoord = route[walkPc - 1].x;
+			compact->o_ycoord = route[walkPc - 1].y;
+			compact->o_anim_x = compact->o_xcoord;
+			compact->o_anim_y = compact->o_ycoord;
+		}
+		compact->o_logic = LOGIC_script;
+		compact->o_down_flag = 0;       //0 means error
+		_scriptVars[GEORGE_WALKING] = 0;
+		route[compact->o_walk_pc + 1].frame = 512;                  //end of sequence
+		if (_scriptVars[MEGA_ON_GRID] == 2)
+			_scriptVars[MEGA_ON_GRID] = 0;
 	}
 	compact->o_walk_pc++;
 
-	if	(route[compact->o_walk_pc].frame == 512) {					//end of sequence
+	if (route[compact->o_walk_pc].frame == 512) {                   //end of sequence
 		compact->o_logic = LOGIC_script;
 		if (((_scriptVars[GEORGE_WALKING] == 2) || (_scriptVars[GEORGE_WALKING] == 1)) &&
-			(id == PLAYER)) {
-				_scriptVars[GEORGE_WALKING] = 0;
-				if (_scriptVars[MEGA_ON_GRID] == 2)
-					_scriptVars[MEGA_ON_GRID] = 0;
+		        (id == PLAYER)) {
+			_scriptVars[GEORGE_WALKING] = 0;
+			if (_scriptVars[MEGA_ON_GRID] == 2)
+				_scriptVars[MEGA_ON_GRID] = 0;
 		}
 	}
 	return 0;
@@ -360,16 +360,16 @@ int Logic::speechDriver(Object *compact) {
 		_speechFinished = true;
 	}
 	if (compact->o_anim_resource) {
-		uint8 *animData = ((uint8*)_resMan->openFetchRes(compact->o_anim_resource)) + sizeof(Header);
+		uint8 *animData = ((uint8 *)_resMan->openFetchRes(compact->o_anim_resource)) + sizeof(Header);
 		int32 numFrames = _resMan->readUint32(animData);
 		animData += 4;
 		compact->o_anim_pc++; // go to next frame of anim
 
 		if (_speechFinished || (compact->o_anim_pc >= numFrames) ||
-			(_speechRunning && (_sound->amISpeaking() == 0)))
-				compact->o_anim_pc = 0; //set to frame 0, closed mouth
+		        (_speechRunning && (_sound->amISpeaking() == 0)))
+			compact->o_anim_pc = 0; //set to frame 0, closed mouth
 
-		AnimUnit *animPtr = (AnimUnit*)(animData + sizeof(AnimUnit) * compact->o_anim_pc);
+		AnimUnit *animPtr = (AnimUnit *)(animData + sizeof(AnimUnit) * compact->o_anim_pc);
 		if (!(compact->o_status & STAT_SHRINK)) {
 			compact->o_anim_x = _resMan->getUint32(animPtr->animX);
 			compact->o_anim_y = _resMan->getUint32(animPtr->animY);
@@ -385,10 +385,10 @@ int Logic::fullAnimDriver(Object *compact) {
 		compact->o_logic = LOGIC_script;
 		return 1;
 	}
-	uint8 *data = ((uint8*)_resMan->openFetchRes(compact->o_anim_resource)) + sizeof(Header);
+	uint8 *data = ((uint8 *)_resMan->openFetchRes(compact->o_anim_resource)) + sizeof(Header);
 	uint32 numFrames = _resMan->readUint32(data);
 	data += 4;
-	AnimUnit *animPtr = (AnimUnit*)(data + compact->o_anim_pc * sizeof(AnimUnit));
+	AnimUnit *animPtr = (AnimUnit *)(data + compact->o_anim_pc * sizeof(AnimUnit));
 
 	compact->o_anim_x = compact->o_xcoord = _resMan->getUint32(animPtr->animX);
 	compact->o_anim_y = compact->o_ycoord = _resMan->getUint32(animPtr->animY);
@@ -407,9 +407,9 @@ int Logic::animDriver(Object *compact) {
 		compact->o_logic = LOGIC_script;
 		return 1;
 	}
-	uint8 *data = ((uint8*)_resMan->openFetchRes(compact->o_anim_resource)) + sizeof(Header);
+	uint8 *data = ((uint8 *)_resMan->openFetchRes(compact->o_anim_resource)) + sizeof(Header);
 	uint32 numFrames = _resMan->readUint32(data);
-	AnimUnit *animPtr = (AnimUnit*)(data + 4 + compact->o_anim_pc * sizeof(AnimUnit));
+	AnimUnit *animPtr = (AnimUnit *)(data + 4 + compact->o_anim_pc * sizeof(AnimUnit));
 
 	if (!(compact->o_status & STAT_SHRINK)) {
 		compact->o_anim_x = _resMan->getUint32(animPtr->animX);
@@ -426,9 +426,9 @@ int Logic::animDriver(Object *compact) {
 }
 
 void Logic::updateScreenParams() {
-	Object *compact = (Object*)_objMan->fetchObject(PLAYER);
+	Object *compact = (Object *)_objMan->fetchObject(PLAYER);
 	_screen->setScrolling((int16)(compact->o_xcoord - _scriptVars[FEET_X]),
-						  (int16)(compact->o_ycoord - _scriptVars[FEET_Y]));
+	                      (int16)(compact->o_ycoord - _scriptVars[FEET_Y]));
 }
 
 int Logic::scriptManager(Object *compact, uint32 id) {
@@ -465,7 +465,7 @@ void Logic::runMouseScript(Object *cpt, int32 scriptId) {
 }
 
 int Logic::interpretScript(Object *compact, int id, Header *scriptModule, int scriptBase, int scriptNum) {
-	int32 *scriptCode = (int32*)(((uint8*)scriptModule) + sizeof(Header));
+	int32 *scriptCode = (int32 *)(((uint8 *)scriptModule) + sizeof(Header));
 	int32 stack[MAX_STACK_SIZE];
 	int32 stackIdx = 0;
 	int32 offset;
@@ -609,7 +609,7 @@ int Logic::interpretScript(Object *compact, int id, Header *scriptModule, int sc
 			debug(9, "IT_SCRIPTEND");
 			return 0;
 		case IT_POPVAR:         // pop a variable
-			debug(9, "IT_POPVAR: ScriptVars[%d] = %d", scriptCode[pc], stack[stackIdx-1]);
+			debug(9, "IT_POPVAR: ScriptVars[%d] = %d", scriptCode[pc], stack[stackIdx - 1]);
 			varNum = scriptCode[pc++];
 			if (SwordEngine::_systemVars.isDemo && SwordEngine::isPc()) {
 				if (varNum >= 397) // BS1 Demo has different number of script variables
@@ -622,15 +622,15 @@ int Logic::interpretScript(Object *compact, int id, Header *scriptModule, int sc
 		case IT_POPLONGOFFSET:
 			offset = scriptCode[pc++];
 			debug(9, "IT_POPLONGOFFSET: Cpt[%d] = %d", offset, stack[stackIdx - 1]);
-			*((int32 *)((uint8*)compact + offset)) = stack[--stackIdx];
+			*((int32 *)((uint8 *)compact + offset)) = stack[--stackIdx];
 			break;
 		case IT_PUSHLONGOFFSET:
 			offset = scriptCode[pc++];
-			debug(9, "IT_PUSHLONGOFFSET: PUSH Cpt[%d] (==%d)", offset, *((int32 *)((uint8*)compact + offset)));
-			stack[stackIdx++] = *((int32 *)((uint8*)compact + offset));
+			debug(9, "IT_PUSHLONGOFFSET: PUSH Cpt[%d] (==%d)", offset, *((int32 *)((uint8 *)compact + offset)));
+			stack[stackIdx++] = *((int32 *)((uint8 *)compact + offset));
 			break;
 		case IT_SKIPONFALSE:
-			debug(9, "IT_SKIPONFALSE: %d (%s)", scriptCode[pc], (stack[stackIdx-1] ? "IS TRUE (NOT SKIPPED)" : "IS FALSE (SKIPPED)"));
+			debug(9, "IT_SKIPONFALSE: %d (%s)", scriptCode[pc], (stack[stackIdx - 1] ? "IS TRUE (NOT SKIPPED)" : "IS FALSE (SKIPPED)"));
 			if (stack[--stackIdx])
 				pc++;
 			else
@@ -645,12 +645,12 @@ int Logic::interpretScript(Object *compact, int id, Header *scriptModule, int sc
 			{
 				int switchValue = stack[--stackIdx];
 				int switchCount = scriptCode[pc++];
-				int doneSwitch=0;
+				int doneSwitch = 0;
 
-				for (int cnt = 0; (cnt < switchCount) && (doneSwitch==0); cnt++) {
+				for (int cnt = 0; (cnt < switchCount) && (doneSwitch == 0); cnt++) {
 					if (switchValue == scriptCode[pc]) {
-						pc += scriptCode[pc+1];
-						doneSwitch=1;
+						pc += scriptCode[pc + 1];
+						doneSwitch = 1;
 					} else
 						pc += 2;
 				}
@@ -659,7 +659,7 @@ int Logic::interpretScript(Object *compact, int id, Header *scriptModule, int sc
 			}
 			break;
 		case IT_SKIPONTRUE:     // skip if expression true
-			debug(9, "IT_SKIPONTRUE: %d (%s)", scriptCode[pc], (stack[stackIdx-1] ? "IS TRUE (SKIPPED)" : "IS FALSE (NOT SKIPPED)"));
+			debug(9, "IT_SKIPONTRUE: %d (%s)", scriptCode[pc], (stack[stackIdx - 1] ? "IS TRUE (SKIPPED)" : "IS FALSE (NOT SKIPPED)"));
 			stackIdx--;
 			if (stack[stackIdx])
 				pc += scriptCode[pc];
@@ -667,7 +667,7 @@ int Logic::interpretScript(Object *compact, int id, Header *scriptModule, int sc
 				pc++;
 			break;
 		case IT_PRINTF:
-			debug(0, "IT_PRINTF(%d)",stack[stackIdx]);
+			debug(0, "IT_PRINTF(%d)", stack[stackIdx]);
 			break;
 		case IT_RESTARTSCRIPT:
 			debug(9, "IT_RESTARTSCRIPT");
@@ -676,16 +676,16 @@ int Logic::interpretScript(Object *compact, int id, Header *scriptModule, int sc
 		case IT_POPWORDOFFSET:
 			offset = scriptCode[pc++];
 			debug(9, "IT_POPWORDOFFSET: Cpt[%d] = %d", offset, stack[stackIdx - 1] & 0xFFFF);
-			*((int32 *)((uint8*)compact + offset)) = stack[--stackIdx] & 0xffff;
+			*((int32 *)((uint8 *)compact + offset)) = stack[--stackIdx] & 0xffff;
 			break;
 		case IT_PUSHWORDOFFSET:
 			offset = scriptCode[pc++];
-			debug(9, "IT_PUSHWORDOFFSET: PUSH Cpt[%d] == %d", offset, (*((int32 *)((uint8*)compact + offset))) & 0xffff);
-			stack[stackIdx++] = (*((int32 *)((uint8*)compact + offset))) & 0xffff;
+			debug(9, "IT_PUSHWORDOFFSET: PUSH Cpt[%d] == %d", offset, (*((int32 *)((uint8 *)compact + offset))) & 0xffff);
+			stack[stackIdx++] = (*((int32 *)((uint8 *)compact + offset))) & 0xffff;
 			break;
 		default:
-			error("Invalid operator %d",scriptCode[pc-1]);
-			return 0;	// for compilers that don't support NORETURN
+			error("Invalid operator %d", scriptCode[pc - 1]);
+			return 0;   // for compilers that don't support NORETURN
 		}
 	}
 }
@@ -831,7 +831,7 @@ int Logic::fnAnim(Object *cpt, int32 id, int32 cdt, int32 spr, int32 e, int32 f,
 	AnimSet *animTab;
 
 	if (cdt && (!spr)) {
-		animTab = (AnimSet*)((uint8*)_resMan->openFetchRes(cdt) + sizeof(Header));
+		animTab = (AnimSet *)((uint8 *)_resMan->openFetchRes(cdt) + sizeof(Header));
 		animTab += cpt->o_dir;
 
 		cpt->o_anim_resource = _resMan->getUint32(animTab->cdt);
@@ -865,13 +865,13 @@ int Logic::fnSetFrame(Object *cpt, int32 id, int32 cdt, int32 spr, int32 frameNo
 
 	AnimUnit   *animPtr;
 
-	uint8 *data = (uint8*)_resMan->openFetchRes(cdt);
+	uint8 *data = (uint8 *)_resMan->openFetchRes(cdt);
 	data += sizeof(Header);
 	if (frameNo == LAST_FRAME)
 		frameNo = _resMan->readUint32(data) - 1;
 
 	data += 4;
-	animPtr = (AnimUnit*)(data + frameNo * sizeof(AnimUnit));
+	animPtr = (AnimUnit *)(data + frameNo * sizeof(AnimUnit));
 
 	cpt->o_anim_x = _resMan->getUint32(animPtr->animX);
 	cpt->o_anim_y = _resMan->getUint32(animPtr->animY);
@@ -895,13 +895,13 @@ int Logic::fnFullAnim(Object *cpt, int32 id, int32 anim, int32 graphic, int32 e,
 }
 
 int Logic::fnFullSetFrame(Object *cpt, int32 id, int32 cdt, int32 spr, int32 frameNo, int32 f, int32 z, int32 x) {
-	uint8 *data = (uint8*)_resMan->openFetchRes(cdt) + sizeof(Header);
+	uint8 *data = (uint8 *)_resMan->openFetchRes(cdt) + sizeof(Header);
 
 	if (frameNo == LAST_FRAME)
 		frameNo = _resMan->readUint32(data) - 1;
 	data += 4;
 
-	AnimUnit *animPtr = (AnimUnit*)(data + sizeof(AnimUnit) * frameNo);
+	AnimUnit *animPtr = (AnimUnit *)(data + sizeof(AnimUnit) * frameNo);
 	cpt->o_anim_x = cpt->o_xcoord = _resMan->getUint32(animPtr->animX);
 	cpt->o_anim_y = cpt->o_ycoord = _resMan->getUint32(animPtr->animY);
 	cpt->o_frame = _resMan->getUint32(animPtr->animFrame);
@@ -1115,7 +1115,7 @@ int Logic::fnISpeak(Object *cpt, int32 id, int32 cdt, int32 textNo, int32 spr, i
 
 	// first setup the talk animation
 	if (cdt && (!spr)) { // if 'cdt' is non-zero but 'spr' is zero - 'cdt' is an anim table tag
-		AnimSet *animTab = (AnimSet*)((uint8*)_resMan->openFetchRes(cdt) + sizeof(Header));
+		AnimSet *animTab = (AnimSet *)((uint8 *)_resMan->openFetchRes(cdt) + sizeof(Header));
 		animTab += cpt->o_dir;
 
 		cpt->o_anim_resource = _resMan->getUint32(animTab->cdt);
@@ -1152,10 +1152,10 @@ int Logic::fnISpeak(Object *cpt, int32 id, int32 cdt, int32 textNo, int32 spr, i
 
 		char *text = _objMan->lockText(textNo);
 		cpt->o_speech_time = strlen(text) + 5;
-		uint32 textCptId = _textMan->lowTextManager((uint8*)text, cpt->o_speech_width, (uint8)cpt->o_speech_pen);
+		uint32 textCptId = _textMan->lowTextManager((uint8 *)text, cpt->o_speech_width, (uint8)cpt->o_speech_pen);
 		_objMan->unlockText(textNo);
 
-		Object * textCpt = _objMan->fetchObject(textCptId);
+		Object *textCpt = _objMan->fetchObject(textCptId);
 		textCpt->o_screen = cpt->o_screen;
 		textCpt->o_target = textCptId;
 
@@ -1247,7 +1247,7 @@ int Logic::fnChangeSpeechText(Object *cpt, int32 id, int32 tar, int32 width, int
 //The game is halted for debugging. Maybe we'll remove this later.
 int Logic::fnTalkError(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x) {
 	error("fnTalkError for id %d, instruction %d", id, cpt->o_down_flag);
-	return SCRIPT_STOP;	// for compilers that don't support NORETURN
+	return SCRIPT_STOP; // for compilers that don't support NORETURN
 }
 
 int Logic::fnStartTalk(Object *cpt, int32 id, int32 target, int32 d, int32 e, int32 f, int32 z, int32 x) {
@@ -1414,12 +1414,12 @@ int Logic::fnWalk(Object *cpt, int32 id, int32 x, int32 y, int32 dir, int32 stan
 			int32 target = _scriptVars[CLICK_ID];
 			// exceptions: compacts that use hand pointers but are not actually exits
 			if ((target != LEFT_SCROLL_POINTER) && (target != RIGHT_SCROLL_POINTER) &&
-				(target != FLOOR_63) && (target != ROOF_63) && (target != GUARD_ROOF_63) &&
-				(target != LEFT_TREE_POINTER_71) && (target != RIGHT_TREE_POINTER_71)) {
+			        (target != FLOOR_63) && (target != ROOF_63) && (target != GUARD_ROOF_63) &&
+			        (target != LEFT_TREE_POINTER_71) && (target != RIGHT_TREE_POINTER_71)) {
 
 				target = _objMan->fetchObject(_scriptVars[CLICK_ID])->o_mouse_on;
 				if ((target >= SCR_exit0) && (target <= SCR_exit9)) {
-					fnStandAt(cpt,id,x,y,dir,stance,0,0);
+					fnStandAt(cpt, id, x, y, dir, stance, 0, 0);
 					return SCRIPT_STOP;
 				}
 			}
@@ -1439,13 +1439,13 @@ int Logic::fnTurn(Object *cpt, int32 id, int32 dir, int32 stance, int32 c, int32
 		dir = 9;
 	int route = _router->routeFinder(id, cpt, cpt->o_xcoord, cpt->o_ycoord, dir);
 
-	if	(route)
-		cpt->o_down_flag = 1;		//1 means ok
+	if (route)
+		cpt->o_down_flag = 1;       //1 means ok
 	else
-		cpt->o_down_flag = 0;		//0 means error
+		cpt->o_down_flag = 0;       //0 means error
 
 	cpt->o_logic = LOGIC_AR_animate;
-	cpt->o_walk_pc = 0;						//reset
+	cpt->o_walk_pc = 0;                     //reset
 
 	return SCRIPT_STOP;
 }
@@ -1602,7 +1602,7 @@ int Logic::fnStopMusic(Object *cpt, int32 id, int32 a, int32 b, int32 c, int32 d
 
 int Logic::fnInnerSpace(Object *cpt, int32 id, int32 a, int32 b, int32 c, int32 d, int32 z, int32 x) {
 	error("fnInnerSpace() not working");
-	return SCRIPT_STOP;	// for compilers that don't support NORETURN
+	return SCRIPT_STOP; // for compilers that don't support NORETURN
 }
 
 int Logic::fnSetScreen(Object *cpt, int32 id, int32 target, int32 screen, int32 c, int32 d, int32 z, int32 x) {
@@ -1690,7 +1690,7 @@ int Logic::fnBlack(Object *cpt, int32 id, int32 a, int32 b, int32 c, int32 d, in
 }
 
 uint16 Logic::inRange(uint16 a, uint16 b, uint16 c) {
-	return (a > b)? a : (((b > c) ? c : b));
+	return (a > b) ? a : (((b > c) ? c : b));
 }
 
 void Logic::startPosCallFn(uint8 fnId, uint32 param1, uint32 param2, uint32 param3) {
@@ -1789,7 +1789,7 @@ void Logic::startPositions(uint32 pos) {
 	if (pos == 0)
 		pos = 1;
 	Object *compact = _objMan->fetchObject(PLAYER);
-	fnEnterSection(compact, PLAYER, pos, 0, 0, 0, 0, 0);	// (automatically opens the compact resource for that section)
+	fnEnterSection(compact, PLAYER, pos, 0, 0, 0, 0, 0);    // (automatically opens the compact resource for that section)
 	SwordEngine::_systemVars.controlPanelMode = CP_NORMAL;
 	SwordEngine::_systemVars.wantFade = true;
 }
diff --git a/engines/sword1/logic.h b/engines/sword1/logic.h
index 13ddbc9..b6686f6 100644
--- a/engines/sword1/logic.h
+++ b/engines/sword1/logic.h
@@ -35,7 +35,7 @@ class OSystem;
 namespace Sword1 {
 
 #define NON_ZERO_SCRIPT_VARS 95
-#define NUM_SCRIPT_VARS		 1179
+#define NUM_SCRIPT_VARS      1179
 
 class SwordEngine;
 class Text;
@@ -63,7 +63,7 @@ public:
 
 	static uint32 _scriptVars[NUM_SCRIPT_VARS];
 // public for mouse (menu looking)
-	int cfnPresetScript	(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int cfnPresetScript(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
 private:
 	SwordEngine *_vm;
 	ObjectMan *_objMan;
@@ -100,112 +100,112 @@ private:
 	uint16 inRange(uint16 a, uint16 b, uint16 c);
 
 //- mcodeTable:
-	int fnBackground	(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnForeground	(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnSort			(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnNoSprite		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnMegaSet		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnAnim			(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnSetFrame		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnFullAnim		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnFullSetFrame	(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnFadeDown		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnFadeUp		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnCheckFade		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnBackground(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnForeground(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnSort(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnNoSprite(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnMegaSet(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnAnim(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnSetFrame(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnFullAnim(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnFullSetFrame(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnFadeDown(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnFadeUp(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnCheckFade(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
 	int fnSetSpritePalette(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
 	int fnSetWholePalette(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
 	int fnSetFadeTargetPalette(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
 	int fnSetPaletteToFade(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
 	int fnSetPaletteToCut(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnPlaySequence	(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-
-	int fnIdle			(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnPause			(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnPauseSeconds	(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnQuit			(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnKillId		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnSuicide		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnNewScript		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnSubScript		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnRestartScript	(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnSetBookmark	(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnGotoBookmark	(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnSendSync		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnWaitSync		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnPlaySequence(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+
+	int fnIdle(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnPause(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnPauseSeconds(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnQuit(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnKillId(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnSuicide(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnNewScript(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnSubScript(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnRestartScript(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnSetBookmark(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnGotoBookmark(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnSendSync(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnWaitSync(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
 
 	int cfnClickInteract(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int cfnSetScript	(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-
-	int fnInteract		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnIssueEvent	(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnCheckForEvent	(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnWipeHands		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnISpeak		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnTheyDo		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnTheyDoWeWait	(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnWeWait		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int cfnSetScript(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+
+	int fnInteract(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnIssueEvent(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnCheckForEvent(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnWipeHands(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnISpeak(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnTheyDo(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnTheyDoWeWait(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnWeWait(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
 	int fnChangeSpeechText(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnTalkError		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnStartTalk		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnTalkError(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnStartTalk(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
 	int fnCheckForTextLine(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
 	int fnAddTalkWaitStatusBit(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
 	int fnRemoveTalkWaitStatusBit(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
 
-	int fnNoHuman		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnAddHuman		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnBlankMouse	(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnNormalMouse	(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnLockMouse		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnUnlockMouse	(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnNoHuman(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnAddHuman(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnBlankMouse(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnNormalMouse(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnLockMouse(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnUnlockMouse(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
 	int fnSetMousePointer(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
 	int fnSetMouseLuggage(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnMouseOn		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnMouseOff		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnChooser		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnEndChooser	(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnStartMenu		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnEndMenu		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-
-	int cfnReleaseMenu	(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-
-	int fnAddSubject	(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnAddObject		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnRemoveObject	(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnEnterSection	(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnLeaveSection	(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnChangeFloor	(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnWalk			(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnTurn			(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnStand			(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnStandAt		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnFace			(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnFaceXy		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnIsFacing		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnGetTo			(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnGetToError	(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnGetPos		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnGetGamepadXy	(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnPlayFx		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnStopFx		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnPlayMusic		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnStopMusic		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnInnerSpace	(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnRandom		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnSetScreen		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnPreload		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnCheckCD		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnRestartGame	(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnQuitGame		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnDeathScreen	(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnSetParallax	(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnTdebug		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-
-	int fnRedFlash		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnBlueFlash		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnYellow		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnGreen			(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnPurple		(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
-	int fnBlack			(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnMouseOn(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnMouseOff(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnChooser(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnEndChooser(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnStartMenu(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnEndMenu(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+
+	int cfnReleaseMenu(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+
+	int fnAddSubject(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnAddObject(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnRemoveObject(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnEnterSection(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnLeaveSection(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnChangeFloor(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnWalk(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnTurn(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnStand(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnStandAt(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnFace(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnFaceXy(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnIsFacing(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnGetTo(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnGetToError(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnGetPos(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnGetGamepadXy(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnPlayFx(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnStopFx(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnPlayMusic(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnStopMusic(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnInnerSpace(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnRandom(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnSetScreen(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnPreload(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnCheckCD(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnRestartGame(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnQuitGame(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnDeathScreen(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnSetParallax(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnTdebug(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+
+	int fnRedFlash(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnBlueFlash(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnYellow(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnGreen(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnPurple(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
+	int fnBlack(Object *cpt, int32 id, int32 c, int32 d, int32 e, int32 f, int32 z, int32 x);
 	static const uint32 _scriptVarInit[NON_ZERO_SCRIPT_VARS][2];
 	static const uint8 *_startData[];
 	static const uint8 *_helperData[];
diff --git a/engines/sword1/memman.cpp b/engines/sword1/memman.cpp
index 9fd7630..1980924 100644
--- a/engines/sword1/memman.cpp
+++ b/engines/sword1/memman.cpp
@@ -40,7 +40,7 @@ MemMan::~MemMan() {
 
 void MemMan::alloc(MemHandle *bsMem, uint32 pSize, uint16 pCond) {
 	_alloced += pSize;
-	bsMem->data = (void*)malloc(pSize);
+	bsMem->data = (void *)malloc(pSize);
 	if (!bsMem->data)
 		error("MemMan::alloc(): Can't alloc %d bytes of memory.", pSize);
 	bsMem->cond = pCond;
diff --git a/engines/sword1/memman.h b/engines/sword1/memman.h
index 3f82218..7f84720 100644
--- a/engines/sword1/memman.h
+++ b/engines/sword1/memman.h
@@ -35,9 +35,9 @@ struct MemHandle {
 	MemHandle *next, *prev;
 };
 // mem conditions:
-#define MEM_FREED		0
-#define MEM_CAN_FREE	1
-#define MEM_DONT_FREE	2
+#define MEM_FREED       0
+#define MEM_CAN_FREE    1
+#define MEM_DONT_FREE   2
 
 #define MAX_ALLOC (6*1024*1024) // max amount of mem we want to alloc().
 
diff --git a/engines/sword1/menu.cpp b/engines/sword1/menu.cpp
index 3a99602..f61e101 100644
--- a/engines/sword1/menu.cpp
+++ b/engines/sword1/menu.cpp
@@ -85,7 +85,7 @@ void MenuIcon::setSelect(bool pSel) {
 
 void MenuIcon::draw(const byte *fadeMask, int8 fadeStatus) {
 	uint16 x = _menuPos * 40;
-	uint16 y = (_menuType == MENU_TOP)?(0):(440);
+	uint16 y = (_menuType == MENU_TOP) ? (0) : (440);
 	_screen->showFrame(x, y, _resId, _frame + (_selected ? 1 : 0), fadeMask, fadeStatus);
 }
 
@@ -193,7 +193,7 @@ uint8 Menu::checkMenuClick(uint8 menuType) {
 								_mouse->setLuggage(0, 0);
 								Logic::_scriptVars[OBJECT_HELD] = 0; // reselected => deselect it
 							} else { // the player is clicking another item on this one.
-								   // run its use-script, if there is one
+								// run its use-script, if there is one
 								Logic::_scriptVars[SECOND_ITEM] = _menuList[cnt];
 								_mouse->setLuggage(0, 0);
 							}
diff --git a/engines/sword1/mouse.cpp b/engines/sword1/mouse.cpp
index cbf951a..4a62995 100644
--- a/engines/sword1/mouse.cpp
+++ b/engines/sword1/mouse.cpp
@@ -47,7 +47,7 @@ Mouse::~Mouse() {
 	setLuggage(0, 0);
 	setPointer(0, 0);
 
-	for (uint8 cnt = 0; cnt < 17; cnt++)	 // close mouse cursor resources
+	for (uint8 cnt = 0; cnt < 17; cnt++)     // close mouse cursor resources
 		_resMan->resClose(MSE_POINTER + cnt);
 }
 
@@ -60,7 +60,7 @@ void Mouse::initialize() {
 	_mouseOverride = false;
 	_currentPtrId = _currentLuggageId = 0;
 
-	for (uint8 cnt = 0; cnt < 17; cnt++)	 // force res manager to keep mouse
+	for (uint8 cnt = 0; cnt < 17; cnt++)     // force res manager to keep mouse
 		_resMan->resOpen(MSE_POINTER + cnt); // cursors in memory all the time
 
 	CursorMan.showMouse(false);
@@ -112,7 +112,7 @@ void Mouse::engine(uint16 x, uint16 y, uint16 eventFlags) {
 	_mouse.y = y;
 	if (!(Logic::_scriptVars[MOUSE_STATUS] & 1)) {  // no human?
 		_numObjs = 0;
-		return;	// no human, so we don't want the mouse engine
+		return; // no human, so we don't want the mouse engine
 	}
 
 	if (!Logic::_scriptVars[TOP_MENU_DISABLED]) {
@@ -144,12 +144,12 @@ void Mouse::engine(uint16 x, uint16 y, uint16 eventFlags) {
 		for (uint16 priority = 0; (priority < 10) && (!touchedId); priority++) {
 			for (uint16 cnt = 0; (cnt < _numObjs) && (!touchedId); cnt++) {
 				if ((_objList[cnt].compact->o_priority == priority) &&
-					(Logic::_scriptVars[MOUSE_X] >= (uint32)_objList[cnt].compact->o_mouse_x1) &&
-					(Logic::_scriptVars[MOUSE_X] <= (uint32)_objList[cnt].compact->o_mouse_x2) &&
-					(Logic::_scriptVars[MOUSE_Y] >= (uint32)_objList[cnt].compact->o_mouse_y1) &&
-					(Logic::_scriptVars[MOUSE_Y] <= (uint32)_objList[cnt].compact->o_mouse_y2)) {
-						touchedId = _objList[cnt].id;
-						clicked = cnt;
+				        (Logic::_scriptVars[MOUSE_X] >= (uint32)_objList[cnt].compact->o_mouse_x1) &&
+				        (Logic::_scriptVars[MOUSE_X] <= (uint32)_objList[cnt].compact->o_mouse_x2) &&
+				        (Logic::_scriptVars[MOUSE_Y] >= (uint32)_objList[cnt].compact->o_mouse_y1) &&
+				        (Logic::_scriptVars[MOUSE_Y] <= (uint32)_objList[cnt].compact->o_mouse_y2)) {
+					touchedId = _objList[cnt].id;
+					clicked = cnt;
 				}
 			}
 		}
@@ -160,7 +160,7 @@ void Mouse::engine(uint16 x, uint16 y, uint16 eventFlags) {
 				_getOff = 0;
 			}
 			if (touchedId) { // there's something new selected, now.
-				if (_objList[clicked].compact->o_mouse_on)	//run its get on
+				if (_objList[clicked].compact->o_mouse_on)  //run its get on
 					_logic->runMouseScript(_objList[clicked].compact, _objList[clicked].compact->o_mouse_on);
 
 				_getOff = _objList[clicked].compact->o_mouse_off; //setup get-off for later
@@ -197,7 +197,7 @@ void Mouse::createPointer(uint32 ptrId, uint32 luggageId) {
 
 	if (ptrId) {
 		MousePtr *lugg = NULL;
-		MousePtr *ptr = (MousePtr*)_resMan->openFetchRes(ptrId);
+		MousePtr *ptr = (MousePtr *)_resMan->openFetchRes(ptrId);
 		uint16 noFrames = _resMan->getLEUint16(ptr->numFrames);
 		uint16 ptrSizeX = _resMan->getLEUint16(ptr->sizeX);
 		uint16 ptrSizeY = _resMan->getLEUint16(ptr->sizeY);
@@ -210,7 +210,7 @@ void Mouse::createPointer(uint32 ptrId, uint32 luggageId) {
 			ptrSizeY *= 2;
 
 		if (luggageId) {
-			lugg = (MousePtr*)_resMan->openFetchRes(luggageId);
+			lugg = (MousePtr *)_resMan->openFetchRes(luggageId);
 			luggSizeX = _resMan->getLEUint16(lugg->sizeX);
 			luggSizeY = _resMan->getLEUint16(lugg->sizeY);
 
@@ -223,18 +223,18 @@ void Mouse::createPointer(uint32 ptrId, uint32 luggageId) {
 			resSizeX = ptrSizeX;
 			resSizeY = ptrSizeY;
 		}
-		_currentPtr = (MousePtr*)malloc(sizeof(MousePtr) + resSizeX * resSizeY * noFrames);
+		_currentPtr = (MousePtr *)malloc(sizeof(MousePtr) + resSizeX * resSizeY * noFrames);
 		_currentPtr->hotSpotX = _resMan->getLEUint16(ptr->hotSpotX);
 		_currentPtr->hotSpotY = _resMan->getLEUint16(ptr->hotSpotY);
 		_currentPtr->numFrames = noFrames;
 		_currentPtr->sizeX = resSizeX;
 		_currentPtr->sizeY = resSizeY;
-		uint8 *ptrData = (uint8*)_currentPtr + sizeof(MousePtr);
+		uint8 *ptrData = (uint8 *)_currentPtr + sizeof(MousePtr);
 		memset(ptrData, 255, resSizeX * resSizeY * noFrames);
 		if (luggageId) {
 			uint8 *dstData = ptrData + resSizeX - luggSizeX;
 			for (uint32 frameCnt = 0; frameCnt < noFrames; frameCnt++) {
-				uint8 *luggSrc = (uint8*)lugg + sizeof(MousePtr);
+				uint8 *luggSrc = (uint8 *)lugg + sizeof(MousePtr);
 				dstData += (resSizeY - luggSizeY) * resSizeX;
 				for (uint32 cnty = 0; cnty < (uint32)(SwordEngine::isPsx() ? luggSizeY / 2 : luggSizeY); cnty++) {
 					for (uint32 cntx = 0; cntx < luggSizeX; cntx++)
@@ -256,7 +256,7 @@ void Mouse::createPointer(uint32 ptrId, uint32 luggageId) {
 		}
 
 		uint8 *dstData = ptrData;
-		uint8 *srcData = (uint8*)ptr + sizeof(MousePtr);
+		uint8 *srcData = (uint8 *)ptr + sizeof(MousePtr);
 		for (uint32 frameCnt = 0; frameCnt < noFrames; frameCnt++) {
 			for (uint32 cnty = 0; cnty < (uint32)(SwordEngine::isPsx() ? ptrSizeY / 2 : ptrSizeY); cnty++) {
 				for (uint32 cntx = 0; cntx < ptrSizeX; cntx++)
@@ -264,7 +264,7 @@ void Mouse::createPointer(uint32 ptrId, uint32 luggageId) {
 						dstData[cntx] = srcData[cntx];
 
 				if (SwordEngine::isPsx()) {
-					dstData +=resSizeX;
+					dstData += resSizeX;
 					for (uint32 cntx = 0; cntx < ptrSizeX; cntx++)
 						if (srcData[cntx])
 							dstData[cntx] = srcData[cntx];
@@ -309,7 +309,7 @@ void Mouse::animate() {
 		if (_activeFrame == _frame)
 			return;
 
-		uint8 *ptrData = (uint8*)_currentPtr + sizeof(MousePtr);
+		uint8 *ptrData = (uint8 *)_currentPtr + sizeof(MousePtr);
 		ptrData += _frame * _currentPtr->sizeX * _currentPtr->sizeY;
 
 		CursorMan.replaceCursor(ptrData, _currentPtr->sizeX, _currentPtr->sizeY, _currentPtr->hotSpotX, _currentPtr->hotSpotY, 255);
diff --git a/engines/sword1/mouse.h b/engines/sword1/mouse.h
index 44a6f76..b2a844d 100644
--- a/engines/sword1/mouse.h
+++ b/engines/sword1/mouse.h
@@ -34,22 +34,22 @@ namespace Sword1 {
 
 #define MAX_MOUSE 30
 
-#define BS1L_BUTTON_DOWN		2
-#define BS1L_BUTTON_UP			4
-#define BS1R_BUTTON_DOWN		8
-#define BS1R_BUTTON_UP			16
-#define BS1_WHEEL_UP			32
-#define BS1_WHEEL_DOWN			64
-#define MOUSE_BOTH_BUTTONS		(BS1L_BUTTON_DOWN | BS1R_BUTTON_DOWN)
-#define MOUSE_DOWN_MASK			(BS1L_BUTTON_DOWN | BS1R_BUTTON_DOWN)
-#define MOUSE_UP_MASK			(BS1L_BUTTON_UP | BS1R_BUTTON_UP)
+#define BS1L_BUTTON_DOWN        2
+#define BS1L_BUTTON_UP          4
+#define BS1R_BUTTON_DOWN        8
+#define BS1R_BUTTON_UP          16
+#define BS1_WHEEL_UP            32
+#define BS1_WHEEL_DOWN          64
+#define MOUSE_BOTH_BUTTONS      (BS1L_BUTTON_DOWN | BS1R_BUTTON_DOWN)
+#define MOUSE_DOWN_MASK         (BS1L_BUTTON_DOWN | BS1R_BUTTON_DOWN)
+#define MOUSE_UP_MASK           (BS1L_BUTTON_UP | BS1R_BUTTON_UP)
 
 struct MouseObj {
 	int id;
 	Object *compact;
 };
 
-#include "common/pack-start.h"	// START STRUCT PACKING
+#include "common/pack-start.h"  // START STRUCT PACKING
 
 struct MousePtr {
 	uint16 numFrames;
@@ -60,7 +60,7 @@ struct MousePtr {
 	uint8  dummyData[0x30];
 } PACKED_STRUCT;
 
-#include "common/pack-end.h"	// END STRUCT PACKING
+#include "common/pack-end.h"    // END STRUCT PACKING
 
 class Logic;
 class Menu;
diff --git a/engines/sword1/object.h b/engines/sword1/object.h
index 4f5371f..0dab551 100644
--- a/engines/sword1/object.h
+++ b/engines/sword1/object.h
@@ -27,98 +27,98 @@
 
 namespace Sword1 {
 
-#define	O_TOTAL_EVENTS	5
-#define	O_WALKANIM_SIZE	600			//max number of nodes in router output
-#define	O_GRID_SIZE		200
-#define	EXTRA_GRID_SIZE	20
+#define O_TOTAL_EVENTS  5
+#define O_WALKANIM_SIZE 600         //max number of nodes in router output
+#define O_GRID_SIZE     200
+#define EXTRA_GRID_SIZE 20
 
-#include "common/pack-start.h"	// START STRUCT PACKING
+#include "common/pack-start.h"  // START STRUCT PACKING
 
-struct OEventSlot {			//receiving event list in the compact -
-	int32	o_event;		//array of these with O_TOTAL_EVENTS elements
-	int32	o_event_script;
-} PACKED_STRUCT;	// size = 2*int32 = 8 bytes
+struct OEventSlot {         //receiving event list in the compact -
+	int32 o_event;        //array of these with O_TOTAL_EVENTS elements
+	int32 o_event_script;
+} PACKED_STRUCT;    // size = 2*int32 = 8 bytes
 
-#define	TOTAL_script_levels	5
+#define TOTAL_script_levels 5
 
-struct ScriptTree {			//this is a logic tree, used by OBJECTs
-	int32	o_script_level;						//logic level
-	int32	o_script_id[TOTAL_script_levels];	//script id's (are unique to each level)
-	int32	o_script_pc[TOTAL_script_levels];	//pc of script for each (if script_manager)
-} PACKED_STRUCT;	// size = 11*int32 = 44 bytes
+struct ScriptTree {         //this is a logic tree, used by OBJECTs
+	int32 o_script_level;                     //logic level
+	int32 o_script_id[TOTAL_script_levels];   //script id's (are unique to each level)
+	int32 o_script_pc[TOTAL_script_levels];   //pc of script for each (if script_manager)
+} PACKED_STRUCT;    // size = 11*int32 = 44 bytes
 
 struct TalkOffset {
-	int32	x;
-	int32	y;
-} PACKED_STRUCT;	// size = 2*int32 = 8 bytes
+	int32 x;
+	int32 y;
+} PACKED_STRUCT;    // size = 2*int32 = 8 bytes
 
 struct WalkData {
-	int32	frame;
-	int32	x;
-	int32	y;
-	int32	step;
-	int32	dir;
-} PACKED_STRUCT;	// size = 5*int32 = 20 bytes
+	int32 frame;
+	int32 x;
+	int32 y;
+	int32 step;
+	int32 dir;
+} PACKED_STRUCT;    // size = 5*int32 = 20 bytes
 
 struct Object {
-	int32	o_type;						// 0  broad description of type - object, floor, etc.
-	int32	o_status;					// 4  bit flags for logic, graphics, mouse, etc.
-	int32	o_logic;					// 8  logic type
-	int32	o_place;					// 12 where is the mega character
-	int32	o_down_flag;				// 16 pass back down with this - with C possibly both are unnecessary?
-	int32	o_target;					// 20 target object for the GTM			*these are linked to script
-	int32	o_screen;					// 24 physical screen/section
-	int32	o_frame;					// 28 frame number &
-	int32	o_resource;					// 32 id of spr file it comes from
-	int32	o_sync;						// 36 receive sync here
-	int32	o_pause;					// 40 logic_engine() pauses these cycles
-	int32	o_xcoord;					// 44
-	int32	o_ycoord;					// 48
-	int32	o_mouse_x1;					// 52 top-left of mouse area is (x1,y1)
-	int32	o_mouse_y1;					// 56
-	int32	o_mouse_x2;					// 60 bottom-right of area is (x2,y2)	(these coords are inclusive)
-	int32	o_mouse_y2;					// 64
-	int32	o_priority;					// 68
-	int32	o_mouse_on;					// 72
-	int32	o_mouse_off;				// 76
-	int32	o_mouse_click;				// 80
-	int32	o_interact;					// 84
-	int32	o_get_to_script;			// 88
-	int32	o_scale_a;					// 92 used by floors
-	int32	o_scale_b;					// 96
-	int32	o_anim_x;					// 100
-	int32	o_anim_y;					// 104
-
-	ScriptTree	o_tree;					// 108	size = 44 bytes
-	ScriptTree	o_bookmark;				// 152	size = 44 bytes
-
-	int32	o_dir;						// 196
-	int32	o_speech_pen;				// 200
-	int32	o_speech_width;				// 204
-	int32	o_speech_time;				// 208
-	int32	o_text_id;					// 212 working back from o_ins1
-	int32	o_tag;						// 216
-	int32	o_anim_pc;					// 220 position within an animation structure
-	int32	o_anim_resource;			// 224 cdt or anim table
-
-	int32	o_walk_pc;					// 228
-
-	TalkOffset	talk_table[6];			// 232	size = 6*8 bytes = 48
-
-	OEventSlot o_event_list[O_TOTAL_EVENTS];	// 280	size = 5*8 bytes = 40
-
-	int32	o_ins1;						// 320
-	int32	o_ins2;						// 324
-	int32	o_ins3;						// 328
-
-	int32	o_mega_resource;			// 332
-	int32	o_walk_resource;			// 336
-
-	WalkData	o_route[O_WALKANIM_SIZE];	// 340	size = 600*20 bytes = 12000
-				// mega size = 12340 bytes (+ 8 byte offset table + 20 byte header = 12368)
+	int32 o_type;                     // 0  broad description of type - object, floor, etc.
+	int32 o_status;                   // 4  bit flags for logic, graphics, mouse, etc.
+	int32 o_logic;                    // 8  logic type
+	int32 o_place;                    // 12 where is the mega character
+	int32 o_down_flag;                // 16 pass back down with this - with C possibly both are unnecessary?
+	int32 o_target;                   // 20 target object for the GTM         *these are linked to script
+	int32 o_screen;                   // 24 physical screen/section
+	int32 o_frame;                    // 28 frame number &
+	int32 o_resource;                 // 32 id of spr file it comes from
+	int32 o_sync;                     // 36 receive sync here
+	int32 o_pause;                    // 40 logic_engine() pauses these cycles
+	int32 o_xcoord;                   // 44
+	int32 o_ycoord;                   // 48
+	int32 o_mouse_x1;                 // 52 top-left of mouse area is (x1,y1)
+	int32 o_mouse_y1;                 // 56
+	int32 o_mouse_x2;                 // 60 bottom-right of area is (x2,y2)   (these coords are inclusive)
+	int32 o_mouse_y2;                 // 64
+	int32 o_priority;                 // 68
+	int32 o_mouse_on;                 // 72
+	int32 o_mouse_off;                // 76
+	int32 o_mouse_click;              // 80
+	int32 o_interact;                 // 84
+	int32 o_get_to_script;            // 88
+	int32 o_scale_a;                  // 92 used by floors
+	int32 o_scale_b;                  // 96
+	int32 o_anim_x;                   // 100
+	int32 o_anim_y;                   // 104
+
+	ScriptTree o_tree;                // 108  size = 44 bytes
+	ScriptTree o_bookmark;            // 152  size = 44 bytes
+
+	int32 o_dir;                      // 196
+	int32 o_speech_pen;               // 200
+	int32 o_speech_width;             // 204
+	int32 o_speech_time;              // 208
+	int32 o_text_id;                  // 212 working back from o_ins1
+	int32 o_tag;                      // 216
+	int32 o_anim_pc;                  // 220 position within an animation structure
+	int32 o_anim_resource;            // 224 cdt or anim table
+
+	int32 o_walk_pc;                  // 228
+
+	TalkOffset talk_table[6];         // 232  size = 6*8 bytes = 48
+
+	OEventSlot o_event_list[O_TOTAL_EVENTS];    // 280  size = 5*8 bytes = 40
+
+	int32 o_ins1;                     // 320
+	int32 o_ins2;                     // 324
+	int32 o_ins3;                     // 328
+
+	int32 o_mega_resource;            // 332
+	int32 o_walk_resource;            // 336
+
+	WalkData    o_route[O_WALKANIM_SIZE];   // 340  size = 600*20 bytes = 12000
+	                                        // mega size = 12340 bytes (+ 8 byte offset table + 20 byte header = 12368)
 } PACKED_STRUCT;
 
-#include "common/pack-end.h"	// END STRUCT PACKING
+#include "common/pack-end.h"    // END STRUCT PACKING
 
 } // End of namespace Sword1
 
diff --git a/engines/sword1/objectman.cpp b/engines/sword1/objectman.cpp
index 8de2961..52b5ea2 100644
--- a/engines/sword1/objectman.cpp
+++ b/engines/sword1/objectman.cpp
@@ -39,15 +39,15 @@ void ObjectMan::initialize() {
 	uint16 cnt;
 	for (cnt = 0; cnt < TOTAL_SECTIONS; cnt++)
 		_liveList[cnt] = 0; // we don't need to close the files here. When this routine is
-							// called, the memory was flushed() anyways, so these resources
-							// already *are* closed.
+	                        // called, the memory was flushed() anyways, so these resources
+	                        // already *are* closed.
 
 	_liveList[128] = _liveList[129] = _liveList[130] = _liveList[131] = _liveList[133] =
-		_liveList[134] = _liveList[145] = _liveList[146] = _liveList[TEXT_sect] = 1;
+	                                      _liveList[134] = _liveList[145] = _liveList[146] = _liveList[TEXT_sect] = 1;
 
 	for (cnt = 0; cnt < TOTAL_SECTIONS; cnt++) {
 		if (_liveList[cnt])
-			_cptData[cnt] = (uint8*)_resMan->cptResOpen(_objectList[cnt]) + sizeof(Header);
+			_cptData[cnt] = (uint8 *)_resMan->cptResOpen(_objectList[cnt]) + sizeof(Header);
 		else
 			_cptData[cnt] = NULL;
 	}
@@ -66,7 +66,7 @@ bool ObjectMan::sectionAlive(uint16 section) {
 void ObjectMan::megaEntering(uint16 section) {
 	_liveList[section]++;
 	if (_liveList[section] == 1)
-		_cptData[section] = ((uint8*)_resMan->cptResOpen(_objectList[section])) + sizeof(Header);
+		_cptData[section] = ((uint8 *)_resMan->cptResOpen(_objectList[section])) + sizeof(Header);
 }
 
 void ObjectMan::megaLeaving(uint16 section, int id) {
@@ -87,7 +87,7 @@ uint8 ObjectMan::fnCheckForTextLine(uint32 textId) {
 		return 0; // section does not exist
 
 	uint8 lang = SwordEngine::_systemVars.language;
-	uint32 *textData = (uint32*)((uint8*)_resMan->openFetchRes(_textList[textId / ITM_PER_SEC][lang]) + sizeof(Header));
+	uint32 *textData = (uint32 *)((uint8 *)_resMan->openFetchRes(_textList[textId / ITM_PER_SEC][lang]) + sizeof(Header));
 	if ((textId & ITM_ID) < _resMan->readUint32(textData)) {
 		textData++;
 		if (textData[textId & ITM_ID])
@@ -99,7 +99,7 @@ uint8 ObjectMan::fnCheckForTextLine(uint32 textId) {
 
 char *ObjectMan::lockText(uint32 textId) {
 	uint8 lang = SwordEngine::_systemVars.language;
-	char *addr = (char*)_resMan->openFetchRes(_textList[textId / ITM_PER_SEC][lang]);
+	char *addr = (char *)_resMan->openFetchRes(_textList[textId / ITM_PER_SEC][lang]);
 	if (addr == 0)
 		return _missingSubTitleStr;
 	addr += sizeof(Header);
@@ -107,12 +107,12 @@ char *ObjectMan::lockText(uint32 textId) {
 		warning("ObjectMan::lockText(%d): only %d texts in file", textId & ITM_ID, _resMan->readUint32(addr));
 		textId = 0; // get first line instead
 	}
-	uint32 offset = _resMan->readUint32(addr + ((textId & ITM_ID) + 1)* 4);
+	uint32 offset = _resMan->readUint32(addr + ((textId & ITM_ID) + 1) * 4);
 	if (offset == 0) {
 		// Workaround bug for missing sentence in some langages in Syria (see bug #1977094).
 		// We use the hardcoded text in this case.
 		if (textId == 2950145)
-			return const_cast<char*>(_translationId2950145[lang]);
+			return const_cast<char *>(_translationId2950145[lang]);
 
 		warning("ObjectMan::lockText(%d): text number has no text lines", textId);
 		return _missingSubTitleStr;
@@ -125,7 +125,7 @@ void ObjectMan::unlockText(uint32 textId) {
 }
 
 uint32 ObjectMan::lastTextNumber(int section) {
-	uint8 *data = (uint8*)_resMan->openFetchRes(_textList[section][SwordEngine::_systemVars.language]) + sizeof(Header);
+	uint8 *data = (uint8 *)_resMan->openFetchRes(_textList[section][SwordEngine::_systemVars.language]) + sizeof(Header);
 	uint32 result = _resMan->readUint32(data) - 1;
 	_resMan->resClose(_textList[section][SwordEngine::_systemVars.language]);
 	return result;
@@ -137,17 +137,17 @@ Object *ObjectMan::fetchObject(uint32 id) {
 		error("fetchObject: section %d is not open", id / ITM_PER_SEC);
 	id &= ITM_ID;
 	// DON'T do endian conversion here. it's already done.
-	return (Object*)(addr + *(uint32*)(addr + (id + 1)*4));
+	return (Object *)(addr + * (uint32 *)(addr + (id + 1) * 4));
 }
 
 uint32 ObjectMan::fetchNoObjects(int section) {
 	if (_cptData[section] == NULL)
 		error("fetchNoObjects: section %d is not open", section);
-	return *(uint32*)_cptData[section];
+	return *(uint32 *)_cptData[section];
 }
 
 void ObjectMan::closeSection(uint32 screen) {
-	if (_liveList[screen] == 0)	 // close the section that PLAYER has just left, if it's empty now
+	if (_liveList[screen] == 0)  // close the section that PLAYER has just left, if it's empty now
 		_resMan->resClose(_objectList[screen]);
 }
 
@@ -159,7 +159,7 @@ void ObjectMan::loadLiveList(uint16 *src) {
 		}
 		_liveList[cnt] = src[cnt];
 		if (_liveList[cnt])
-			_cptData[cnt] = ((uint8*)_resMan->cptResOpen(_objectList[cnt])) + sizeof(Header);
+			_cptData[cnt] = ((uint8 *)_resMan->cptResOpen(_objectList[cnt])) + sizeof(Header);
 	}
 }
 
diff --git a/engines/sword1/objectman.h b/engines/sword1/objectman.h
index 23047c1..7bc31b0 100644
--- a/engines/sword1/objectman.h
+++ b/engines/sword1/objectman.h
@@ -54,12 +54,12 @@ public:
 	void loadLiveList(uint16 *src);
 private:
 	ResMan *_resMan;
-	static const uint32 _objectList[TOTAL_SECTIONS];	//a table of pointers to object files
-	static const uint32 _textList[TOTAL_SECTIONS][7];	//a table of pointers to text files
-	uint16	_liveList[TOTAL_SECTIONS];					//which sections are active
+	static const uint32 _objectList[TOTAL_SECTIONS];    //a table of pointers to object files
+	static const uint32 _textList[TOTAL_SECTIONS][7];   //a table of pointers to text files
+	uint16  _liveList[TOTAL_SECTIONS];                  //which sections are active
 	uint8 *_cptData[TOTAL_SECTIONS];
 	static char _missingSubTitleStr[];
-	static const char *_translationId2950145[7];		//translation for textId 2950145 (missing from cluster file for some langages)
+	static const char *_translationId2950145[7];        //translation for textId 2950145 (missing from cluster file for some langages)
 };
 
 } // End of namespace Sword1
diff --git a/engines/sword1/resman.cpp b/engines/sword1/resman.cpp
index 807679a..878ba8e 100644
--- a/engines/sword1/resman.cpp
+++ b/engines/sword1/resman.cpp
@@ -31,14 +31,14 @@
 #include "gui/message.h"
 
 namespace Sword1 {
-	void guiFatalError(char *msg) {
-		// Displays a dialog on-screen before terminating the engine.
-		// TODO: We really need to setup a special palette for cases when
-		// the engine is erroring before setting one... otherwise invisible cursor :)
-
-		GUI::MessageDialog dialog(msg);
-		dialog.runModal();
-		error("%s", msg);
+void guiFatalError(char *msg) {
+	// Displays a dialog on-screen before terminating the engine.
+	// TODO: We really need to setup a special palette for cases when
+	// the engine is erroring before setting one... otherwise invisible cursor :)
+
+	GUI::MessageDialog dialog(msg);
+	dialog.runModal();
+	error("%s", msg);
 }
 
 #define MAX_PATH_LEN 260
@@ -62,7 +62,7 @@ ResMan::~ResMan() {
 					for (uint32 resCnt = 0; resCnt < group->noRes; resCnt++) {
 						if (group->resHandle[resCnt].cond == MEM_DONT_FREE) {
 							warning("ResMan::~ResMan: Resource %02X.%04X.%02X is still open",
-								clusCnt + 1, grpCnt, resCnt);
+							        clusCnt + 1, grpCnt, resCnt);
 						}
 					}
 				}
@@ -92,7 +92,7 @@ void ResMan::loadCluDescript(const char *fileName) {
 	_prj.clu = new Clu[_prj.noClu];
 	memset(_prj.clu, 0, _prj.noClu * sizeof(Clu));
 
-	uint32 *cluIndex = (uint32*)malloc(_prj.noClu * 4);
+	uint32 *cluIndex = (uint32 *)malloc(_prj.noClu * 4);
 	file.read(cluIndex, _prj.noClu * 4);
 
 	for (uint32 clusCnt = 0; clusCnt < _prj.noClu; clusCnt++)
@@ -107,7 +107,7 @@ void ResMan::loadCluDescript(const char *fileName) {
 			memset(cluster->grp, 0, cluster->noGrp * sizeof(Grp));
 			cluster->refCount = 0;
 
-			uint32 *grpIndex = (uint32*)malloc(cluster->noGrp * 4);
+			uint32 *grpIndex = (uint32 *)malloc(cluster->noGrp * 4);
 			file.read(grpIndex, cluster->noGrp * 4);
 
 			for (uint32 grpCnt = 0; grpCnt < cluster->noGrp; grpCnt++)
@@ -117,7 +117,7 @@ void ResMan::loadCluDescript(const char *fileName) {
 					group->resHandle = new MemHandle[group->noRes];
 					group->offset = new uint32[group->noRes];
 					group->length = new uint32[group->noRes];
-					uint32 *resIdIdx = (uint32*)malloc(group->noRes * 4);
+					uint32 *resIdIdx = (uint32 *)malloc(group->noRes * 4);
 					file.read(resIdIdx, group->noRes * 4);
 
 					for (uint32 resCnt = 0; resCnt < group->noRes; resCnt++) {
@@ -227,7 +227,7 @@ Header *ResMan::lockScript(uint32 scrID) {
 #else
 	openScriptResourceLittleEndian(scrID);
 #endif
-	return (Header*)resHandle(scrID)->data;
+	return (Header *)resHandle(scrID)->data;
 }
 
 void ResMan::unlockScript(uint32 scrID) {
@@ -276,23 +276,23 @@ void ResMan::resClose(uint32 id) {
 	} else {
 		handle->refCount--;
 		if (!handle->refCount)
-			_memMan->setCondition( handle, MEM_CAN_FREE);
+			_memMan->setCondition(handle, MEM_CAN_FREE);
 	}
 }
 
 FrameHeader *ResMan::fetchFrame(void *resourceData, uint32 frameNo) {
-	uint8 *frameFile = (uint8*)resourceData;
+	uint8 *frameFile = (uint8 *)resourceData;
 	uint8 *idxData = frameFile + sizeof(Header);
 	if (_isBigEndian) {
 		if (frameNo >= READ_BE_UINT32(idxData))
 			error("fetchFrame:: frame %d doesn't exist in resource.", frameNo);
-		frameFile += READ_BE_UINT32(idxData + (frameNo+1) * 4);
+		frameFile += READ_BE_UINT32(idxData + (frameNo + 1) * 4);
 	} else {
 		if (frameNo >= READ_LE_UINT32(idxData))
 			error("fetchFrame:: frame %d doesn't exist in resource.", frameNo);
-		frameFile += READ_LE_UINT32(idxData + (frameNo+1) * 4);
+		frameFile += READ_LE_UINT32(idxData + (frameNo + 1) * 4);
 	}
-	return (FrameHeader*)frameFile;
+	return (FrameHeader *)frameFile;
 }
 
 Common::File *ResMan::resFile(uint32 id) {
@@ -310,9 +310,9 @@ Common::File *ResMan::resFile(uint32 id) {
 		// Supposes that big endian means mac cluster file and little endian means PC cluster file.
 		// This works, but we may want to separate the file name from the endianess or try .CLM extension if opening.clu file fail.
 		if (_isBigEndian)
-			sprintf(fileName, "%s.CLM", _prj.clu[(id >> 24)-1].label);
+			sprintf(fileName, "%s.CLM", _prj.clu[(id >> 24) - 1].label);
 		else
-			sprintf(fileName, "%s.CLU", _prj.clu[(id >> 24)-1].label);
+			sprintf(fileName, "%s.CLU", _prj.clu[(id >> 24) - 1].label);
 		cluster->file->open(fileName);
 		if (!cluster->file->isOpen()) {
 			char msg[512];
@@ -392,7 +392,7 @@ void ResMan::openCptResourceBigEndian(uint32 id) {
 		if (!handle)
 			return;
 		uint32 totSize = handle->size;
-		uint32 *data = (uint32*)((uint8*)handle->data + sizeof(Header));
+		uint32 *data = (uint32 *)((uint8 *)handle->data + sizeof(Header));
 		totSize -= sizeof(Header);
 		if (totSize & 3)
 			error("Illegal compact size for id %d: %d", id, totSize);
@@ -420,7 +420,7 @@ void ResMan::openCptResourceLittleEndian(uint32 id) {
 		if (!handle)
 			return;
 		uint32 totSize = handle->size;
-		uint32 *data = (uint32*)((uint8*)handle->data + sizeof(Header));
+		uint32 *data = (uint32 *)((uint8 *)handle->data + sizeof(Header));
 		totSize -= sizeof(Header);
 		if (totSize & 3)
 			error("Illegal compact size for id %d: %d", id, totSize);
@@ -448,11 +448,11 @@ void ResMan::openScriptResourceBigEndian(uint32 id) {
 		if (!handle)
 			return;
 		// uint32 totSize = handle->size;
-		Header *head = (Header*)handle->data;
+		Header *head = (Header *)handle->data;
 		head->comp_length = FROM_LE_32(head->comp_length);
 		head->decomp_length = FROM_LE_32(head->decomp_length);
 		head->version = FROM_LE_16(head->version);
-		uint32 *data = (uint32*)((uint8*)handle->data + sizeof(Header));
+		uint32 *data = (uint32 *)((uint8 *)handle->data + sizeof(Header));
 		uint32 size = handle->size - sizeof(Header);
 		if (size & 3)
 			error("Odd size during script endian conversion. Resource ID =%d, size = %d", id, size);
@@ -480,11 +480,11 @@ void ResMan::openScriptResourceLittleEndian(uint32 id) {
 		if (!handle)
 			return;
 		// uint32 totSize = handle->size;
-		Header *head = (Header*)handle->data;
+		Header *head = (Header *)handle->data;
 		head->comp_length = FROM_BE_32(head->comp_length);
 		head->decomp_length = FROM_BE_32(head->decomp_length);
 		head->version = FROM_BE_16(head->version);
-		uint32 *data = (uint32*)((uint8*)handle->data + sizeof(Header));
+		uint32 *data = (uint32 *)((uint8 *)handle->data + sizeof(Header));
 		uint32 size = handle->size - sizeof(Header);
 		if (size & 3)
 			error("Odd size during script endian conversion. Resource ID =%d, size = %d", id, size);
@@ -498,34 +498,34 @@ void ResMan::openScriptResourceLittleEndian(uint32 id) {
 
 
 uint32 ResMan::_srIdList[29] = { // the file numbers differ for the control panel file IDs, so we need this array
-	OTHER_SR_FONT,		// SR_FONT
-	0x04050000,			// SR_BUTTON
-	OTHER_SR_REDFONT,	// SR_REDFONT
-	0x04050001,			// SR_PALETTE
-	0x04050002,			// SR_PANEL_ENGLISH
-	0x04050003,			// SR_PANEL_FRENCH
-	0x04050004,			// SR_PANEL_GERMAN
-	0x04050005,			// SR_PANEL_ITALIAN
-	0x04050006,			// SR_PANEL_SPANISH
-	0x04050007,			// SR_PANEL_AMERICAN
-	0x04050008,			// SR_TEXT_BUTTON
-	0x04050009,			// SR_SPEED
-	0x0405000A,			// SR_SCROLL1
-	0x0405000B,			// SR_SCROLL2
-	0x0405000C,			// SR_CONFIRM
-	0x0405000D,			// SR_VOLUME
-	0x0405000E,			// SR_VLIGHT
-	0x0405000F,			// SR_VKNOB
-	0x04050010,			// SR_WINDOW
-	0x04050011,			// SR_SLAB1
-	0x04050012,			// SR_SLAB2
-	0x04050013,			// SR_SLAB3
-	0x04050014,			// SR_SLAB4
-	0x04050015,			// SR_BUTUF
-	0x04050016,			// SR_BUTUS
-	0x04050017,			// SR_BUTDS
-	0x04050018,			// SR_BUTDF
-	0x04050019,			// SR_DEATHPANEL
+	OTHER_SR_FONT,      // SR_FONT
+	0x04050000,         // SR_BUTTON
+	OTHER_SR_REDFONT,   // SR_REDFONT
+	0x04050001,         // SR_PALETTE
+	0x04050002,         // SR_PANEL_ENGLISH
+	0x04050003,         // SR_PANEL_FRENCH
+	0x04050004,         // SR_PANEL_GERMAN
+	0x04050005,         // SR_PANEL_ITALIAN
+	0x04050006,         // SR_PANEL_SPANISH
+	0x04050007,         // SR_PANEL_AMERICAN
+	0x04050008,         // SR_TEXT_BUTTON
+	0x04050009,         // SR_SPEED
+	0x0405000A,         // SR_SCROLL1
+	0x0405000B,         // SR_SCROLL2
+	0x0405000C,         // SR_CONFIRM
+	0x0405000D,         // SR_VOLUME
+	0x0405000E,         // SR_VLIGHT
+	0x0405000F,         // SR_VKNOB
+	0x04050010,         // SR_WINDOW
+	0x04050011,         // SR_SLAB1
+	0x04050012,         // SR_SLAB2
+	0x04050013,         // SR_SLAB3
+	0x04050014,         // SR_SLAB4
+	0x04050015,         // SR_BUTUF
+	0x04050016,         // SR_BUTUS
+	0x04050017,         // SR_BUTDS
+	0x04050018,         // SR_BUTDF
+	0x04050019,         // SR_DEATHPANEL
 	0,
 };
 
diff --git a/engines/sword1/resman.h b/engines/sword1/resman.h
index 82074e5..49d974c 100644
--- a/engines/sword1/resman.h
+++ b/engines/sword1/resman.h
@@ -33,11 +33,11 @@ namespace Sword1 {
 #define MAX_LABEL_SIZE (31+1)
 
 #if defined(__PSP__)
-#define MAX_OPEN_CLUS 4	// the PSP can't have more than 8 files open simultaneously
-			// since we also need filehandles for music and sometimes savegames
-			// set the maximum number of open clusters to 4.
+#define MAX_OPEN_CLUS 4 // the PSP can't have more than 8 files open simultaneously
+                        // since we also need filehandles for music and sometimes savegames
+                        // set the maximum number of open clusters to 4.
 #else
-#define MAX_OPEN_CLUS 8	// don't open more than 8 files at once
+#define MAX_OPEN_CLUS 8 // don't open more than 8 files at once
 #endif
 
 struct Grp {
@@ -77,10 +77,10 @@ public:
 	FrameHeader *fetchFrame(void *resourceData, uint32 frameNo);
 
 	uint16 getUint16(uint16 value) {
-		return (_isBigEndian) ? FROM_BE_16(value): FROM_LE_16(value);
+		return (_isBigEndian) ? FROM_BE_16(value) : FROM_LE_16(value);
 	}
 	uint32 getUint32(uint32 value) {
-		return (_isBigEndian) ? FROM_BE_32(value): FROM_LE_32(value);
+		return (_isBigEndian) ? FROM_BE_32(value) : FROM_LE_32(value);
 	}
 	uint16 getLEUint16(uint16 value) {
 		return FROM_LE_16(value);
@@ -89,24 +89,24 @@ public:
 		return FROM_LE_32(value);
 	}
 	uint16 readUint16(const void *ptr) {
-		return (_isBigEndian) ? READ_BE_UINT16(ptr): READ_LE_UINT16(ptr);
+		return (_isBigEndian) ? READ_BE_UINT16(ptr) : READ_LE_UINT16(ptr);
 	}
 	uint32 readUint32(const void *ptr) {
-		return (_isBigEndian) ? READ_BE_UINT32(ptr):READ_LE_UINT32(ptr);
+		return (_isBigEndian) ? READ_BE_UINT32(ptr) : READ_LE_UINT32(ptr);
 	}
 	uint32 readLEUint32(const void *ptr) {
 		return READ_LE_UINT32(ptr);
 	}
 	uint16 toUint16(uint16 value) {
-		return (_isBigEndian) ? TO_BE_16(value): TO_LE_16(value);
+		return (_isBigEndian) ? TO_BE_16(value) : TO_LE_16(value);
 	}
 	uint32 toUint32(uint32 value) {
-		return (_isBigEndian) ? TO_BE_32(value): TO_LE_32(value);
+		return (_isBigEndian) ? TO_BE_32(value) : TO_LE_32(value);
 	}
 
 
 private:
-	uint32	   resLength(uint32 id);
+	uint32     resLength(uint32 id);
 	MemHandle *resHandle(uint32 id);
 	uint32     resOffset(uint32 id);
 	Common::File      *resFile(uint32 id);
@@ -120,7 +120,7 @@ private:
 	void freeCluDescript();
 	Prj _prj;
 	MemMan *_memMan;
-	static const uint32 _scriptList[TOTAL_SECTIONS];	//a table of resource tags
+	static const uint32 _scriptList[TOTAL_SECTIONS];    //a table of resource tags
 	static uint32 _srIdList[29];
 	Clu *_openCluStart, *_openCluEnd;
 	int  _openClus;
diff --git a/engines/sword1/router.cpp b/engines/sword1/router.cpp
index aaf4759..ef07a0b 100644
--- a/engines/sword1/router.cpp
+++ b/engines/sword1/router.cpp
@@ -33,25 +33,25 @@
 namespace Sword1 {
 
 /****************************************************************************
- *    JROUTER.C				polygon router with modular walks
- *							using a tree of modules
- *							21 july 94
+ *    JROUTER.C             polygon router with modular walks
+ *                          using a tree of modules
+ *                          21 july 94
  *    3  november 94
- *    System currently works by scanning grid data and coming up with a	ROUTE
+ *    System currently works by scanning grid data and coming up with a ROUTE
  *    as a series of way points(nodes), the smoothest eight directional PATH
- *		through these nodes is then found, and a WALK created to fit the PATH.
+ *      through these nodes is then found, and a WALK created to fit the PATH.
  *
- *		Two funtions are called by the user, RouteFinder creates a route as a
- *		module list, HardWalk creates an animation list from the module list.
- *		The split is only provided to allow the possibility of turning the
- *		autorouter over two game cycles.
+ *      Two funtions are called by the user, RouteFinder creates a route as a
+ *      module list, HardWalk creates an animation list from the module list.
+ *      The split is only provided to allow the possibility of turning the
+ *      autorouter over two game cycles.
  ****************************************************************************
  *
  *    Routine timings on osborne 486
  *
- *		Read floor resource (file already loaded)	 112 pixels
+ *      Read floor resource (file already loaded)    112 pixels
  *
- *		Read mega resource (file already loaded)	 112 pixels
+ *      Read mega resource (file already loaded)     112 pixels
  *
  *
  *
@@ -59,16 +59,16 @@ namespace Sword1 {
  *
  *    Modified 12 Oct 95
  *
- *		Target Points within 1 pixel of a line are ignored ???
+ *      Target Points within 1 pixel of a line are ignored ???
  *
- *		Modules split into  Points within 1 pixel of a line are ignored ???
+ *      Modules split into  Points within 1 pixel of a line are ignored ???
  *
  ****************************************************************************/
 
-#define		NO_DIRECTIONS					8
-#define		SLOW_IN								3
-#define		SLOW_OUT							7
-#define		ROUTE_END_FLAG				255
+#define NO_DIRECTIONS    8
+#define SLOW_IN          3
+#define SLOW_OUT         7
+#define ROUTE_END_FLAG 255
 
 Router::Router(ObjectMan *pObjMan, ResMan *pResMan) {
 	_objMan = pObjMan;
@@ -85,9 +85,9 @@ Router::Router(ObjectMan *pObjMan, ResMan *pResMan) {
 
 int32 Router::routeFinder(int32 id, Object *megaObject, int32 x, int32 y, int32 dir) {
 	/*********************************************************************
-	 * RouteFinder.C		polygon router with modular walks
-	 *						21 august 94
-	 *						3  november 94
+	 * RouteFinder.C        polygon router with modular walks
+	 *                      21 august 94
+	 *                      3  november 94
 	 * routeFinder creates a list of modules that enables HardWalk to
 	 * create an animation list.
 	 *
@@ -99,11 +99,11 @@ int32 Router::routeFinder(int32 id, Object *megaObject, int32 x, int32 y, int32
 	 *
 	 * 30 november 94 return values modified
 	 *
-	 * return	0 = failed to find a route
+	 * return   0 = failed to find a route
 	 *
-	 *			1 = found a route
+	 *          1 = found a route
 	 *
-	 *			2 = mega already at target
+	 *          2 = mega already at target
 	 *
 	 *********************************************************************/
 
@@ -117,7 +117,7 @@ int32 Router::routeFinder(int32 id, Object *megaObject, int32 x, int32 y, int32
 
 	walkAnim = megaObject->o_route;
 
-	_framesPerStep = _nWalkFrames/2;
+	_framesPerStep = _nWalkFrames / 2;
 	_framesPerChar = _nWalkFrames * NO_DIRECTIONS;
 
 	// offset pointers added Oct 30 95 JPS
@@ -145,12 +145,12 @@ int32 Router::routeFinder(int32 id, Object *megaObject, int32 x, int32 y, int32
 		slowOutFrames = 0;
 	}
 
-// **************************************************************************
-// All route data now loaded start finding a route
-// **************************************************************************
-// **************************************************************************
-// check if we can get a route through the floor		changed 12 Oct95 JPS
-// **************************************************************************
+	// **************************************************************************
+	// All route data now loaded start finding a route
+	// **************************************************************************
+	// **************************************************************************
+	// check if we can get a route through the floor        changed 12 Oct95 JPS
+	// **************************************************************************
 
 	routeFlag = getRoute();
 
@@ -220,26 +220,26 @@ int32 Router::routeFinder(int32 id, Object *megaObject, int32 x, int32 y, int32
 		break;
 	}
 
-	return routeFlag;	// send back null route
+	return routeFlag;   // send back null route
 }
 
 int32 Router::getRoute() {
 	/*********************************************************************
-	 * GetRoute.C				extract a path from walk grid
-	 *							12 october 94
+	 * GetRoute.C               extract a path from walk grid
+	 *                          12 october 94
 	 *
 	 * GetRoute currently works by scanning grid data and coming up with
 	 * a ROUTE as a series of way points(nodes).
 	 *
 	 * static routeData _route[O_ROUTE_SIZE];
 	 *
-	 * return	0 = failed to find a route
+	 * return   0 = failed to find a route
 	 *
-	 *		1 = found a route
+	 *      1 = found a route
 	 *
-	 *		2 = mega already at target
+	 *      2 = mega already at target
 	 *
-	 *		3 = failed to find a route because target was on a line
+	 *      3 = failed to find a route because target was on a line
 	 *
 	 *********************************************************************/
 
@@ -459,7 +459,7 @@ void Router::smoothCheck(int32 &k, int32 best, int32 p, int32 dirS, int32 dirD)
 
 	// set up sd0-ss2 to reflect possible movement in each direction
 
-	if (dirS == 0 || dirS == 4) {	// vert and diag
+	if (dirS == 0 || dirS == 4) {   // vert and diag
 		ddx = ldx;
 		ddy = (ldx * _diagonaly) / _diagonalx;
 		dsy = ldy - ddy;
@@ -492,7 +492,7 @@ void Router::smoothCheck(int32 &k, int32 best, int32 p, int32 dirS, int32 dirD)
 	}
 
 	switch (best) {
-	case 0:		// halfsquare, diagonal, halfsquare
+	case 0:     // halfsquare, diagonal, halfsquare
 		_smoothPath[k].x = x + dsx / 2;
 		_smoothPath[k].y = y + dsy / 2;
 		_smoothPath[k].dir = dirS;
@@ -512,7 +512,7 @@ void Router::smoothCheck(int32 &k, int32 best, int32 p, int32 dirS, int32 dirD)
 		k++;
 
 		break;
-	case 1:		// square, diagonal
+	case 1:     // square, diagonal
 		_smoothPath[k].x = x + dsx;
 		_smoothPath[k].y = y + dsy;
 		_smoothPath[k].dir = dirS;
@@ -526,7 +526,7 @@ void Router::smoothCheck(int32 &k, int32 best, int32 p, int32 dirS, int32 dirD)
 		k++;
 
 		break;
-	case 2:		// diagonal square
+	case 2:     // diagonal square
 		_smoothPath[k].x = x + ddx;
 		_smoothPath[k].y = y + ddy;
 		_smoothPath[k].dir = dirD;
@@ -540,7 +540,7 @@ void Router::smoothCheck(int32 &k, int32 best, int32 p, int32 dirS, int32 dirD)
 		k++;
 
 		break;
-	default:	// halfdiagonal, square, halfdiagonal
+	default:    // halfdiagonal, square, halfdiagonal
 		_smoothPath[k].x = x + ddx / 2;
 		_smoothPath[k].y = y + ddy / 2;
 		_smoothPath[k].dir = dirD;
@@ -627,17 +627,17 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
 	 * fits the smoothPath and uses foot slipping to fit whole steps into
 	 * the route
 	 *
-	 *	Parameters:	georgeg, mouseg
-	 *	Returns:	rout
+	 *  Parameters: georgeg, mouseg
+	 *  Returns:    rout
 	 *
 	 * produce a module list from the line data
 	 *********************************************************************/
 
 	int32 p;
-	int32	lastDir;
-	int32	lastRealDir;
-	int32	currentDir;
-	int32	turnDir;
+	int32 lastDir;
+	int32 lastRealDir;
+	int32 currentDir;
+	int32 turnDir;
 	int32 scale;
 	int32 step;
 	int32 module;
@@ -677,7 +677,7 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
 	// START THE WALK WITH THE FIRST STANDFRAME THIS MAY CAUSE A DELAY
 	// BUT IT STOPS THE PLAYER MOVING FOR COLLISIONS ARE DETECTED
 	//****************************************************************************
-	module =	_framesPerChar + lastDir;
+	module = _framesPerChar + lastDir;
 	walkAnim[stepCount].frame = module;
 	walkAnim[stepCount].step = 0;
 	walkAnim[stepCount].dir = lastDir;
@@ -694,7 +694,7 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
 		// get the direction to turn
 		turnDir = currentDir - lastDir;
 		if (turnDir < 0)
-				turnDir += NO_DIRECTIONS;
+			turnDir += NO_DIRECTIONS;
 
 		if (turnDir > 4)
 			turnDir = -1;
@@ -704,10 +704,10 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
 		// rotate to new walk direction
 		// for george and nico put in a head turn at the start
 		if ((megaId == GEORGE) || (megaId == NICO)) {
-			if (turnDir < 0) {	// new frames for turn frames	29oct95jps
-				module =	turnFramesLeft + lastDir;
+			if (turnDir < 0) {  // new frames for turn frames   29oct95jps
+				module = turnFramesLeft + lastDir;
 			} else {
-				module =	turnFramesRight + lastDir;
+				module = turnFramesRight + lastDir;
 			}
 			walkAnim[stepCount].frame = module;
 			walkAnim[stepCount].step = 0;
@@ -720,14 +720,14 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
 		// rotate till were facing new dir then go back 45 degrees
 		while (lastDir != currentDir) {
 			lastDir += turnDir;
-			if (turnDir < 0) {	// new frames for turn frames	29oct95jps
+			if (turnDir < 0) {  // new frames for turn frames   29oct95jps
 				if (lastDir < 0)
-						lastDir += NO_DIRECTIONS;
-				module =	turnFramesLeft + lastDir;
+					lastDir += NO_DIRECTIONS;
+				module = turnFramesLeft + lastDir;
 			} else {
 				if (lastDir > 7)
-						lastDir -= NO_DIRECTIONS;
-				module =	turnFramesRight + lastDir;
+					lastDir -= NO_DIRECTIONS;
+				module = turnFramesRight + lastDir;
 			}
 			walkAnim[stepCount].frame = module;
 			walkAnim[stepCount].step = 0;
@@ -760,17 +760,17 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
 			lastDir = currentDir;
 			lastCount = stepCount;
 		}
-		//calculate	average amount to lose in each step on the way to the next _node
+		//calculate average amount to lose in each step on the way to the next _node
 		currentDir = _modularPath[p].dir;
 		if (currentDir < NO_DIRECTIONS) {
-			module =	currentDir * _framesPerStep * 2 + _slidyWalkAnimatorState * _framesPerStep;
+			module = currentDir * _framesPerStep * 2 + _slidyWalkAnimatorState * _framesPerStep;
 			_slidyWalkAnimatorState = !_slidyWalkAnimatorState;
 			moduleEnd = module + _framesPerStep;
 			step = 0;
 			scale = (_scaleA * moduleY + _scaleB);
 			do {
-				module16X += _dx[module]*scale;
-				module16Y += _dy[module]*scale;
+				module16X += _dx[module] * scale;
+				module16Y += _dy[module] * scale;
 				moduleX = module16X >> 16;
 				moduleY = module16Y >> 16;
 				walkAnim[stepCount].frame = module;
@@ -781,53 +781,53 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
 				stepCount += 1;
 				step += 1;
 				module += 1;
-			} while ( module < moduleEnd);
+			} while (module < moduleEnd);
 			stepX = _modX[_modularPath[p].dir];
 			stepY = _modY[_modularPath[p].dir];
-			errorX = _modularPath[p].x -	moduleX;
+			errorX = _modularPath[p].x - moduleX;
 			errorX = errorX * stepX;
-			errorY = _modularPath[p].y -	moduleY;
+			errorY = _modularPath[p].y - moduleY;
 			errorY = errorY * stepY;
 			if ((errorX < 0) || (errorY < 0)) {
-				_modularPath[p].num = 0;	// the end of the path
+				_modularPath[p].num = 0;    // the end of the path
 				// okay those last steps took us past our target but do we want to scoot or moonwalk
 				frames = stepCount - lastCount;
-				errorX = _modularPath[p].x - walkAnim[stepCount-1].x;
-				errorY = _modularPath[p].y - walkAnim[stepCount-1].y;
+				errorX = _modularPath[p].x - walkAnim[stepCount - 1].x;
+				errorY = _modularPath[p].y - walkAnim[stepCount - 1].y;
 
 				if (frames > _framesPerStep) {
-					lastErrorX = _modularPath[p].x - walkAnim[stepCount-7].x;
-					lastErrorY = _modularPath[p].y - walkAnim[stepCount-7].y;
-					if (stepX==0) {
-						if (3*ABS(lastErrorY) < ABS(errorY)) { //the last stop was closest
+					lastErrorX = _modularPath[p].x - walkAnim[stepCount - 7].x;
+					lastErrorY = _modularPath[p].y - walkAnim[stepCount - 7].y;
+					if (stepX == 0) {
+						if (3 * ABS(lastErrorY) < ABS(errorY)) { //the last stop was closest
 							stepCount -= _framesPerStep;
 							_slidyWalkAnimatorState = !_slidyWalkAnimatorState;
 						}
 					} else {
-						if (3*ABS(lastErrorX) < ABS(errorX)) { //the last stop was closest
+						if (3 * ABS(lastErrorX) < ABS(errorX)) { //the last stop was closest
 							stepCount -= _framesPerStep;
 							_slidyWalkAnimatorState = !_slidyWalkAnimatorState;
 						}
 					}
 				}
-				errorX = _modularPath[p].x - walkAnim[stepCount-1].x;
-				errorY = _modularPath[p].y - walkAnim[stepCount-1].y;
+				errorX = _modularPath[p].x - walkAnim[stepCount - 1].x;
+				errorY = _modularPath[p].y - walkAnim[stepCount - 1].y;
 				// okay we've reached the end but we still have an error
 				if (errorX != 0) {
 					frameCount = 0;
 					frames = stepCount - lastCount;
 					do {
 						frameCount += 1;
-						walkAnim[lastCount + frameCount - 1].x +=	errorX*frameCount/frames;
-					} while (frameCount<frames);
+						walkAnim[lastCount + frameCount - 1].x += errorX * frameCount / frames;
+					} while (frameCount < frames);
 				}
 				if (errorY != 0) {
 					frameCount = 0;
 					frames = stepCount - lastCount;
 					do {
 						frameCount += 1;
-						walkAnim[lastCount + frameCount-1].y +=	errorY*frameCount/frames;
-					} while (frameCount<frames);
+						walkAnim[lastCount + frameCount - 1].y += errorY * frameCount / frames;
+					} while (frameCount < frames);
 				}
 				// Now is the time to put in the turn frames for the last turn
 				if (frames < _framesPerStep)
@@ -858,8 +858,8 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
 				// all turns checked
 
 				lastCount = stepCount;
-				moduleX = walkAnim[stepCount-1].x;
-				moduleY =	walkAnim[stepCount-1].y;
+				moduleX = walkAnim[stepCount - 1].x;
+				moduleY = walkAnim[stepCount - 1].y;
 				module16X = moduleX << 16;
 				module16Y = moduleY << 16;
 			}
@@ -879,9 +879,9 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
 	// We've done the walk now put in any turns at the end
 
 
-	if (_targetDir == NO_DIRECTIONS) {	// stand in the last direction
-		module =	standFrames + lastRealDir;
-		_targetDir =	lastRealDir;
+	if (_targetDir == NO_DIRECTIONS) {  // stand in the last direction
+		module = standFrames + lastRealDir;
+		_targetDir = lastRealDir;
 		walkAnim[stepCount].frame = module;
 		walkAnim[stepCount].step = 0;
 		walkAnim[stepCount].dir = lastRealDir;
@@ -891,7 +891,7 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
 	}
 	if (_targetDir == 9) {
 		if (stepCount == 0) {
-			module =	_framesPerChar + lastRealDir;
+			module = _framesPerChar + lastRealDir;
 			walkAnim[stepCount].frame = module;
 			walkAnim[stepCount].step = 0;
 			walkAnim[stepCount].dir = lastRealDir;
@@ -913,10 +913,10 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
 		// rotate to target direction
 		// for george and nico put in a head turn at the start
 		if ((megaId == GEORGE) || (megaId == NICO)) {
-			if (turnDir < 0) {	// new frames for turn frames	29oct95jps
-				module =	turnFramesLeft + lastDir;
+			if (turnDir < 0) {  // new frames for turn frames   29oct95jps
+				module = turnFramesLeft + lastDir;
 			} else {
-				module =	turnFramesRight + lastDir;
+				module = turnFramesRight + lastDir;
 			}
 			walkAnim[stepCount].frame = module;
 			walkAnim[stepCount].step = 0;
@@ -929,14 +929,14 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
 		// rotate if we need to
 		while (lastRealDir != _targetDir) {
 			lastRealDir += turnDir;
-			if (turnDir < 0) {	// new frames for turn frames	29oct95jps
+			if (turnDir < 0) {  // new frames for turn frames   29oct95jps
 				if (lastRealDir < 0)
-						lastRealDir += NO_DIRECTIONS;
-				module =	turnFramesLeft + lastRealDir;
+					lastRealDir += NO_DIRECTIONS;
+				module = turnFramesLeft + lastRealDir;
 			} else {
 				if (lastRealDir > 7)
-						lastRealDir -= NO_DIRECTIONS;
-				module =	turnFramesRight + lastRealDir;
+					lastRealDir -= NO_DIRECTIONS;
+				module = turnFramesRight + lastRealDir;
 			}
 			walkAnim[stepCount].frame = module;
 			walkAnim[stepCount].step = 0;
@@ -945,10 +945,10 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
 			walkAnim[stepCount].y = moduleY;
 			stepCount += 1;
 		}
-		module =	standFrames + lastRealDir;
-		walkAnim[stepCount-1].frame = module;
+		module = standFrames + lastRealDir;
+		walkAnim[stepCount - 1].frame = module;
 	} else { // just stand at the end
-		module =	standFrames + lastRealDir;
+		module = standFrames + lastRealDir;
 		walkAnim[stepCount].frame = module;
 		walkAnim[stepCount].step = 0;
 		walkAnim[stepCount].dir = lastRealDir;
@@ -962,7 +962,7 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
 	walkAnim[stepCount].frame = 512;
 	stepCount += 1;
 	walkAnim[stepCount].frame = 512;
-//	Tdebug("RouteFinder RouteSize is %d", stepCount);
+	//Tdebug("RouteFinder RouteSize is %d", stepCount);
 	return;
 }
 
@@ -1071,7 +1071,7 @@ int32 Router::solidWalkAnimator(WalkData *walkAnim) {
 	// start at the begining for a change
 	lastDir = _modularPath[0].dir;
 	currentDir = _modularPath[1].dir;
-	module =	_framesPerChar + lastDir;
+	module =    _framesPerChar + lastDir;
 	moduleX = _startX;
 	moduleY = _startY;
 	module16X = moduleX << 16;
@@ -1100,7 +1100,7 @@ int32 Router::solidWalkAnimator(WalkData *walkAnim) {
 		// get the direction to turn
 		turnDir = currentDir - lastDir;
 		if (turnDir < 0)
-				turnDir += NO_DIRECTIONS;
+			turnDir += NO_DIRECTIONS;
 
 		if (turnDir > 4)
 			turnDir = -1;
@@ -1110,10 +1110,10 @@ int32 Router::solidWalkAnimator(WalkData *walkAnim) {
 		// rotate to new walk direction
 		// for george and nico put in a head turn at the start
 		if ((megaId == GEORGE) || (megaId == NICO)) {
-			if (turnDir < 0) {	// new frames for turn frames	29oct95jps
-				module =	turnFramesLeft + lastDir;
+			if (turnDir < 0) {  // new frames for turn frames   29oct95jps
+				module = turnFramesLeft + lastDir;
 			} else {
-				module =	turnFramesRight + lastDir;
+				module = turnFramesRight + lastDir;
 			}
 			walkAnim[stepCount].frame = module;
 			walkAnim[stepCount].step = 0;
@@ -1126,14 +1126,14 @@ int32 Router::solidWalkAnimator(WalkData *walkAnim) {
 		// rotate till were facing new dir then go back 45 degrees
 		while (lastDir != currentDir) {
 			lastDir += turnDir;
-			if (turnDir < 0) {	// new frames for turn frames	29oct95jps
+			if (turnDir < 0) {  // new frames for turn frames   29oct95jps
 				if (lastDir < 0)
 					lastDir += NO_DIRECTIONS;
-				module =	turnFramesLeft + lastDir;
+				module = turnFramesLeft + lastDir;
 			} else {
 				if (lastDir > 7)
 					lastDir -= NO_DIRECTIONS;
-				module =	turnFramesRight + lastDir;
+				module = turnFramesRight + lastDir;
 			}
 			walkAnim[stepCount].frame = module;
 			walkAnim[stepCount].step = 0;
@@ -1213,19 +1213,19 @@ int32 Router::solidWalkAnimator(WalkData *walkAnim) {
 
 	int32 p;
 
-	 for (p = 1; _modularPath[p].dir < NO_DIRECTIONS; ++p) {
+	for (p = 1; _modularPath[p].dir < NO_DIRECTIONS; ++p) {
 		while (_modularPath[p].num > 0) {
 			currentDir = _modularPath[p].dir;
 			if (currentDir < NO_DIRECTIONS) {
 
-				module =	currentDir * _framesPerStep * 2 + left * _framesPerStep;
+				module = currentDir * _framesPerStep * 2 + left * _framesPerStep;
 				left = !left;
 				moduleEnd = module + _framesPerStep;
 				step = 0;
 				scale = (_scaleA * moduleY + _scaleB);
 				do {
-					module16X += _dx[module]*scale;
-					module16Y += _dy[module]*scale;
+					module16X += _dx[module] * scale;
+					module16Y += _dy[module] * scale;
 					moduleX = module16X >> 16;
 					moduleY = module16Y >> 16;
 					walkAnim[stepCount].frame = module;
@@ -1236,22 +1236,22 @@ int32 Router::solidWalkAnimator(WalkData *walkAnim) {
 					stepCount += 1;
 					module += 1;
 					step += 1;
-				} while ( module < moduleEnd);
-				errorX = _modularPath[p].x -	moduleX;
+				} while (module < moduleEnd);
+				errorX = _modularPath[p].x - moduleX;
 				errorX = errorX * _modX[_modularPath[p].dir];
-				errorY = _modularPath[p].y -	moduleY;
+				errorY = _modularPath[p].y - moduleY;
 				errorY = errorY * _modY[_modularPath[p].dir];
 				if ((errorX < 0) || (errorY < 0)) {
 					_modularPath[p].num = 0;
 					stepCount -= _framesPerStep;
 					left = !left;
 					// Okay this is the end of a section
-					moduleX = walkAnim[stepCount-1].x;
-					moduleY =	walkAnim[stepCount-1].y;
+					moduleX = walkAnim[stepCount - 1].x;
+					moduleY = walkAnim[stepCount - 1].y;
 					module16X = moduleX << 16;
 					module16Y = moduleY << 16;
-					_modularPath[p].x =moduleX;
-					_modularPath[p].y =moduleY;
+					_modularPath[p].x = moduleX;
+					_modularPath[p].y = moduleY;
 					// Now is the time to put in the turn frames for the last turn
 					if ((stepCount - lastCount) < _framesPerStep) { // no step taken
 						currentDir = 99;// this ensures that we don't put in turn frames for this walk or the next
@@ -1350,10 +1350,10 @@ int32 Router::solidWalkAnimator(WalkData *walkAnim) {
 			stepCount += 1;
 		}
 	}
-	module =	_framesPerChar + _modularPath[p-1].dir;
+	module = _framesPerChar + _modularPath[p - 1].dir;
 	walkAnim[stepCount].frame = module;
 	walkAnim[stepCount].step = 0;
-	walkAnim[stepCount].dir = _modularPath[p-1].dir;
+	walkAnim[stepCount].dir = _modularPath[p - 1].dir;
 	walkAnim[stepCount].x = moduleX;
 	walkAnim[stepCount].y = moduleY;
 	stepCount += 1;
@@ -1395,7 +1395,7 @@ int32 Router::solidWalkAnimator(WalkData *walkAnim) {
 
 bool Router::scan(int32 level) {
 	/*********************************************************************
-	 * Called successively from routeFinder	until no more changes take
+	 * Called successively from routeFinder until no more changes take
 	 * place in the grid array, ie he best path has been found
 	 *
 	 * Scans through every point in the node array and checks if there is
@@ -1447,7 +1447,7 @@ bool Router::scan(int32 level) {
 }
 
 
-int32 Router::newCheck(int32 status, int32 x1 , int32 y1 , int32 x2 ,int32 y2) {
+int32 Router::newCheck(int32 status, int32 x1, int32 y1, int32 x2, int32 y2) {
 	/*********************************************************************
 	 * newCheck routine checks if the route between two points can be
 	 * achieved without crossing any of the bars in the Bars array.
@@ -1531,7 +1531,7 @@ int32 Router::newCheck(int32 status, int32 x1 , int32 y1 , int32 x2 ,int32 y2) {
 				step2 = check(x1 + ldx / 2, y1, x1 + ldx / 2 + dlx, y2);
 				if (step2 != 0) {
 					step3 = check(x1 + ldx / 2 + dlx, y2, x2, y2);
-					if (step3 != 0)	{
+					if (step3 != 0) {
 						steps = step1 + step2 + step3;
 						options |= 1;
 					}
@@ -1565,8 +1565,8 @@ int32 Router::newCheck(int32 status, int32 x1 , int32 y1 , int32 x2 ,int32 y2) {
 		ldx = 0;
 
 		// options are square, diagonal a code 1 route
-		step1 = check(x1 ,y1, x1, y1 + ldy);
-		if (step1 != 0)	{
+		step1 = check(x1 , y1, x1, y1 + ldy);
+		if (step1 != 0) {
 			step2 = check(x1, y1 + ldy, x2, y2);
 			if (step2 != 0) {
 				steps = step1 + step2;
@@ -1608,7 +1608,7 @@ int32 Router::newCheck(int32 status, int32 x1 , int32 y1 , int32 x2 ,int32 y2) {
 				step2 = check(x1 + dlx / 2, y1 + dly / 2, x1 + dlx / 2, y1 + ldy + dly / 2);
 				if (step2 != 0) {
 					step3 = check(x1 + dlx / 2, y1 + ldy + dly / 2, x2, y2);
-					if (step3 != 0)	{
+					if (step3 != 0) {
 						steps = step1 + step2 + step3;
 						options |= 8;
 					}
@@ -1659,7 +1659,7 @@ bool Router::lineCheck(int32 x1, int32 y1, int32 x2, int32 y2) {
 	int32 dirx = x2 - x1;
 	int32 diry = y2 - y1;
 
-	int32 co = (y1 * dirx) - (x1 * diry);		// new line equation
+	int32 co = (y1 * dirx) - (x1 * diry);       // new line equation
 
 	for (int i = 0; i < _nBars && linesCrossed; i++) {
 		// skip if not on module
@@ -1668,7 +1668,7 @@ bool Router::lineCheck(int32 x1, int32 y1, int32 x2, int32 y2) {
 			// but all this arithmetic we must have loads of time
 
 			// slope it he slope between the two lines
-			int32 slope = (_bars[i].dx * diry) - (_bars[i].dy *dirx);
+			int32 slope = (_bars[i].dx * diry) - (_bars[i].dy * dirx);
 			// assuming parallel lines don't cross
 			if (slope != 0) {
 				// calculate x intercept and check its on both
@@ -1818,50 +1818,50 @@ int32 Router::checkTarget(int32 x, int32 y) {
 // ****************************************************************************
 
 int32 Router::LoadWalkResources(Object *megaObject, int32 x, int32 y, int32 dir) {
-	WalkGridHeader	floorHeader;
-	int32	i;
-	uint8  *fPolygrid;
-	uint8  *fMegaWalkData;
+	WalkGridHeader floorHeader;
+	int32 i;
+	uint8 *fPolygrid;
+	uint8 *fMegaWalkData;
 
-	int32	floorId;
-	int32		walkGridResourceId;
+	int32 floorId;
+	int32 walkGridResourceId;
 	Object *floorObject;
 
-	int32  cnt;
+	int32 cnt;
 	uint32 cntu;
 
 	// load in floor grid for current mega
 
 	floorId = megaObject->o_place;
 
-	//floorObject = (object *) Lock_object(floorId);
+	//floorObject = (object *)Lock_object(floorId);
 	floorObject = _objMan->fetchObject(floorId);
 	walkGridResourceId = floorObject->o_resource;
 	//Unlock_object(floorId);
 
-	//ResOpen(walkGridResourceId);			// mouse wiggle
-	//fPolygrid = ResLock(walkGridResourceId);			// mouse wiggle
-	fPolygrid = (uint8*)_resMan->openFetchRes(walkGridResourceId);
+	//ResOpen(walkGridResourceId);          // mouse wiggle
+	//fPolygrid = ResLock(walkGridResourceId);          // mouse wiggle
+	fPolygrid = (uint8 *)_resMan->openFetchRes(walkGridResourceId);
 
 
 	fPolygrid += sizeof(Header);
-	memcpy(&floorHeader,fPolygrid,sizeof(WalkGridHeader));
+	memcpy(&floorHeader, fPolygrid, sizeof(WalkGridHeader));
 	fPolygrid += sizeof(WalkGridHeader);
 	_nBars = _resMan->getUint32(floorHeader.numBars);
 
 	if (_nBars >= O_GRID_SIZE) {
-		#ifdef DEBUG												//check for id > number in file,
+#ifdef DEBUG //check for id > number in file,
 		error("RouteFinder Error too many _bars %d", _nBars);
-		#endif
+#endif
 		_nBars = 0;
 	}
 
-	_nNodes = _resMan->getUint32(floorHeader.numNodes)+1;	//array starts at 0	begins at a start _node has nnodes nodes and a target _node
+	_nNodes = _resMan->getUint32(floorHeader.numNodes) + 1; //array starts at 0 begins at a start _node has nnodes nodes and a target _node
 
 	if (_nNodes >= O_GRID_SIZE) {
-		#ifdef DEBUG												//check for id > number in file,
-			error("RouteFinder Error too many nodes %d", _nNodes);
-		#endif
+#ifdef DEBUG //check for id > number in file,
+		error("RouteFinder Error too many nodes %d", _nNodes);
+#endif
 		_nNodes = 0;
 	}
 
@@ -1883,37 +1883,37 @@ int32 Router::LoadWalkResources(Object *megaObject, int32 x, int32 y, int32 dir)
 
 	/*j = 1;// leave _node 0 for start _node
 	do {
-		memmove(&_node[j].x,fPolygrid,2*sizeof(int16));
-		fPolygrid += 2*sizeof(int16);
-		j ++;
+	    memmove(&_node[j].x,fPolygrid,2*sizeof(int16));
+	    fPolygrid += 2*sizeof(int16);
+	    j ++;
 	} while (j < _nNodes);//array starts at 0*/
 	for (cnt = 1; cnt < _nNodes; cnt++) {
 		_node[cnt].x = _resMan->readUint16(fPolygrid); fPolygrid += 2;
 		_node[cnt].y = _resMan->readUint16(fPolygrid); fPolygrid += 2;
 	}
 
-	//ResUnlock(walkGridResourceId);			// mouse wiggle
-	//ResClose(walkGridResourceId);			// mouse wiggle
+	//ResUnlock(walkGridResourceId);            // mouse wiggle
+	//ResClose(walkGridResourceId);         // mouse wiggle
 	_resMan->resClose(walkGridResourceId);
 
 
 	// floor grid loaded
 
-// copy the mega structure into the local variables for use in all subroutines
+	// copy the mega structure into the local variables for use in all subroutines
 
 	_startX = megaObject->o_xcoord;
 	_startY = megaObject->o_ycoord;
 	_startDir = megaObject->o_dir;
 	_targetX = x;
-	_targetY= y;
+	_targetY = y;
 	_targetDir = dir;
 
 	_scaleA = megaObject->o_scale_a;
 	_scaleB = megaObject->o_scale_b;
 
-	//ResOpen(megaObject->o_mega_resource);			// mouse wiggle
-	//fMegaWalkData = ResLock(megaObject->o_mega_resource);			// mouse wiggle
-	fMegaWalkData = (uint8*)_resMan->openFetchRes(megaObject->o_mega_resource);
+	//ResOpen(megaObject->o_mega_resource);         // mouse wiggle
+	//fMegaWalkData = ResLock(megaObject->o_mega_resource);         // mouse wiggle
+	fMegaWalkData = (uint8 *)_resMan->openFetchRes(megaObject->o_mega_resource);
 	// Apparently this resource is in little endian in both the Mac and the PC version
 
 	_nWalkFrames = fMegaWalkData[0];
@@ -1945,28 +1945,28 @@ int32 Router::LoadWalkResources(Object *megaObject, int32 x, int32 y, int32 dir)
 	memmove(&_modY[0],fMegaWalkData,NO_DIRECTIONS*sizeof(int32));
 	fMegaWalkData += NO_DIRECTIONS*sizeof(int32);*/
 
-	//ResUnlock(megaObject->o_mega_resource);			// mouse wiggle
-	//ResClose(megaObject->o_mega_resource);			// mouse wiggle
+	//ResUnlock(megaObject->o_mega_resource);           // mouse wiggle
+	//ResClose(megaObject->o_mega_resource);            // mouse wiggle
 	_resMan->resClose(megaObject->o_mega_resource);
 
 	_diagonalx =  _modX[3]; //36
 	_diagonaly =  _modY[3]; //8
 
-// mega data ready
+	// mega data ready
 
-// finish setting grid by putting mega _node at begining
-// and target _node at end	and reset current values
+	// finish setting grid by putting mega _node at begining
+	// and target _node at end  and reset current values
 	_node[0].x = _startX;
 	_node[0].y = _startY;
 	_node[0].level = 1;
 	_node[0].prev = 0;
 	_node[0].dist = 0;
-	i=1;
+	i = 1;
 	do {
 		_node[i].level = 0;
 		_node[i].prev = 0;
 		_node[i].dist = 9999;
-		i=i+1;
+		i = i + 1;
 	} while (i < _nNodes);
 	_node[_nNodes].x = _targetX;
 	_node[_nNodes].y = _targetY;
@@ -2088,12 +2088,12 @@ void Router::extractRoute() {
 #define DIAGONALY 8
 int whatTarget(int32 startX, int32 startY, int32 destX, int32 destY) {
 	int tar_dir;
-//setting up
-	int deltaX = destX-startX;
-	int deltaY = destY-startY;
+	//setting up
+	int deltaX = destX - startX;
+	int deltaY = destY - startY;
 	int signX = (deltaX > 0);
 	int signY = (deltaY > 0);
-	int	slope;
+	int slope;
 
 	if ((ABS(deltaY) * DIAGONALX) < (ABS(deltaX) * DIAGONALY / 2))
 		slope = 0;// its flat
@@ -2103,22 +2103,22 @@ int whatTarget(int32 startX, int32 startY, int32 destX, int32 destY) {
 		slope = 1;// its diagonal
 
 	if (slope == 0) { //flat
-		if (signX == 1)	// going right
+		if (signX == 1) // going right
 			tar_dir = 2;
 		else
 			tar_dir = 6;
 	} else if (slope == 2) { //vertical
-		if (signY == 1)	// going down
+		if (signY == 1) // going down
 			tar_dir = 4;
 		else
 			tar_dir = 0;
 	} else if (signX == 1) { //right diagonal
-		if (signY == 1)	// going down
+		if (signY == 1) // going down
 			tar_dir = 3;
 		else
 			tar_dir = 1;
 	} else { //left diagonal
-		if (signY == 1)	// going down
+		if (signY == 1) // going down
 			tar_dir = 5;
 		else
 			tar_dir = 7;
diff --git a/engines/sword1/router.h b/engines/sword1/router.h
index 31c4291..82724b1 100644
--- a/engines/sword1/router.h
+++ b/engines/sword1/router.h
@@ -27,7 +27,7 @@
 
 namespace Sword1 {
 
-#include "common/pack-start.h"	// START STRUCT PACKING
+#include "common/pack-start.h"  // START STRUCT PACKING
 
 struct BarData {
 	int16 x1;
@@ -38,9 +38,9 @@ struct BarData {
 	int16 ymin;
 	int16 xmax;
 	int16 ymax;
-	int16 dx;	// x2 - x1
-	int16 dy;	// y2 - y1
-	int32 co;	// co = (y1*dx) - (x1*dy) from an equation for a line y*dx = x*dy + co
+	int16 dx;   // x2 - x1
+	int16 dy;   // y2 - y1
+	int32 co;   // co = (y1*dx) - (x1*dy) from an equation for a line y*dx = x*dy + co
 } PACKED_STRUCT;
 
 struct NodeData {
@@ -51,13 +51,13 @@ struct NodeData {
 	int16 dist;
 } PACKED_STRUCT;
 
-#include "common/pack-end.h"	// END STRUCT PACKING
+#include "common/pack-end.h"    // END STRUCT PACKING
 
 struct FloorData {
-	int32		nbars;
-	BarData		*bars;
-	int32		nnodes;
-	NodeData	*node;
+	int32       nbars;
+	BarData     *bars;
+	int32       nnodes;
+	NodeData    *node;
 };
 
 struct RouteData {
@@ -115,24 +115,24 @@ private:
 
 	int32 megaId;
 
-	RouteData	_route[O_ROUTE_SIZE];
-	PathData	_smoothPath[O_ROUTE_SIZE];
-	PathData	_modularPath[O_ROUTE_SIZE];
-	int32		_routeLength;
-
-	int32		_framesPerStep, _framesPerChar;
-	uint8		_nWalkFrames, _nTurnFrames;
-	int32		_dx[NO_DIRECTIONS + MAX_FRAMES_PER_CHAR];
-	int32		_dy[NO_DIRECTIONS + MAX_FRAMES_PER_CHAR];
-	int32		_modX[NO_DIRECTIONS];
-	int32		_modY[NO_DIRECTIONS];
-	int32		_diagonalx, _diagonaly;
-	int32		standFrames;
-	int32		turnFramesLeft, turnFramesRight;
-	int32		walkFramesLeft, walkFramesRight; // left/right walking turn
-	int32		slowInFrames, slowOutFrames;
-
-	bool		_slidyWalkAnimatorState;
+	RouteData   _route[O_ROUTE_SIZE];
+	PathData    _smoothPath[O_ROUTE_SIZE];
+	PathData    _modularPath[O_ROUTE_SIZE];
+	int32       _routeLength;
+
+	int32       _framesPerStep, _framesPerChar;
+	uint8       _nWalkFrames, _nTurnFrames;
+	int32       _dx[NO_DIRECTIONS + MAX_FRAMES_PER_CHAR];
+	int32       _dy[NO_DIRECTIONS + MAX_FRAMES_PER_CHAR];
+	int32       _modX[NO_DIRECTIONS];
+	int32       _modY[NO_DIRECTIONS];
+	int32       _diagonalx, _diagonaly;
+	int32       standFrames;
+	int32       turnFramesLeft, turnFramesRight;
+	int32       walkFramesLeft, walkFramesRight; // left/right walking turn
+	int32       slowInFrames, slowOutFrames;
+
+	bool        _slidyWalkAnimatorState;
 
 	int32 LoadWalkResources(Object *mega, int32 x, int32 y, int32 dir);
 	int32 getRoute();
diff --git a/engines/sword1/screen.cpp b/engines/sword1/screen.cpp
index 1da89a1..c7368c9 100644
--- a/engines/sword1/screen.cpp
+++ b/engines/sword1/screen.cpp
@@ -134,13 +134,13 @@ void Screen::fadeUpPalette() {
 }
 
 void Screen::fnSetPalette(uint8 start, uint16 length, uint32 id, bool fadeUp) {
-	uint8 *palData = (uint8*)_resMan->openFetchRes(id);
+	uint8 *palData = (uint8 *)_resMan->openFetchRes(id);
 	if (start == 0) // force color 0 to black
 		palData[0] = palData[1] = palData[2] = 0;
 
 	if (SwordEngine::isMac()) {  // see bug #1701058
 		if (start != 0 && start + length == 256) // and force color 255 to black as well
-			palData[(length-1)*3+0] = palData[(length-1)*3+1] = palData[(length-1)*3+2] = 0;
+			palData[(length - 1) * 3 + 0] = palData[(length - 1) * 3 + 1] = palData[(length - 1) * 3 + 2] = 0;
 	}
 
 	for (uint32 cnt = 0; cnt < length; cnt++) {
@@ -172,7 +172,7 @@ bool Screen::showScrollFrame() {
 	if ((!_fullRefresh) || Logic::_scriptVars[NEW_PALETTE] || _updatePalette)
 		return false; // don't draw an additional frame if we aren't scrolling or have to change the palette
 	if ((_oldScrollX == Logic::_scriptVars[SCROLL_OFFSET_X]) &&
-		(_oldScrollY == Logic::_scriptVars[SCROLL_OFFSET_Y]))
+	        (_oldScrollY == Logic::_scriptVars[SCROLL_OFFSET_Y]))
 		return false; // check again if we *really* are scrolling.
 
 	uint16 avgScrlX = (uint16)(_oldScrollX + Logic::_scriptVars[SCROLL_OFFSET_X]) / 2;
@@ -322,25 +322,25 @@ void Screen::newScreen(uint32 screen) {
 	if (SwordEngine::isPsx())
 		flushPsxCache();
 
-	_screenBuf = (uint8*)malloc(_scrnSizeX * _scrnSizeY);
-	_screenGrid = (uint8*)malloc(_gridSizeX * _gridSizeY);
+	_screenBuf = (uint8 *)malloc(_scrnSizeX * _scrnSizeY);
+	_screenGrid = (uint8 *)malloc(_gridSizeX * _gridSizeY);
 	memset(_screenGrid, 0, _gridSizeX * _gridSizeY);
 	for (cnt = 0; cnt < _roomDefTable[_currentScreen].totalLayers; cnt++) {
 		// open and lock all resources, will be closed in quitScreen()
-		_layerBlocks[cnt] = (uint8*)_resMan->openFetchRes(_roomDefTable[_currentScreen].layers[cnt]);
+		_layerBlocks[cnt] = (uint8 *)_resMan->openFetchRes(_roomDefTable[_currentScreen].layers[cnt]);
 		if (cnt > 0)
 			_layerBlocks[cnt] += sizeof(Header);
 	}
 	for (cnt = 0; cnt < _roomDefTable[_currentScreen].totalLayers - 1; cnt++) {
 		// there's no grid for the background layer, so it's totalLayers - 1
-		_layerGrid[cnt] = (uint16*)_resMan->openFetchRes(_roomDefTable[_currentScreen].grids[cnt]);
+		_layerGrid[cnt] = (uint16 *)_resMan->openFetchRes(_roomDefTable[_currentScreen].grids[cnt]);
 		_layerGrid[cnt] += 14;
 	}
 	_parallax[0] = _parallax[1] = NULL;
 	if (_roomDefTable[_currentScreen].parallax[0])
-		_parallax[0] = (uint8*)_resMan->openFetchRes(_roomDefTable[_currentScreen].parallax[0]);
+		_parallax[0] = (uint8 *)_resMan->openFetchRes(_roomDefTable[_currentScreen].parallax[0]);
 	if (_roomDefTable[_currentScreen].parallax[1])
-		_parallax[1] = (uint8*)_resMan->openFetchRes(_roomDefTable[_currentScreen].parallax[1]);
+		_parallax[1] = (uint8 *)_resMan->openFetchRes(_roomDefTable[_currentScreen].parallax[1]);
 
 	_updatePalette = true;
 	_fullRefresh = true;
@@ -393,13 +393,13 @@ void Screen::draw() {
 					src++;
 					dest++;
 				}
-	}
+		}
 
 	} else if (!(SwordEngine::isPsx())) {
 		memcpy(_screenBuf, _layerBlocks[0], _scrnSizeX * _scrnSizeY);
 	} else { //We are using PSX version
 		if (_currentScreen == 45 || _currentScreen == 55 ||
-		   _currentScreen == 57 || _currentScreen == 63 || _currentScreen == 71) { // Width shrinked backgrounds
+		        _currentScreen == 57 || _currentScreen == 63 || _currentScreen == 71) { // Width shrinked backgrounds
 			if (!_psxCache.decodedBackground)
 				_psxCache.decodedBackground = psxShrinkedBackgroundToIndexed(_layerBlocks[0], _scrnSizeX, _scrnSizeY);
 		} else {
@@ -431,7 +431,7 @@ void Screen::draw() {
 		if (!_psxCache.extPlxCache) {
 			Common::File parallax;
 			parallax.open("TRAIN.PLX");
-			_psxCache.extPlxCache = (uint8*) malloc(parallax.size());
+			_psxCache.extPlxCache = (uint8 *)malloc(parallax.size());
 			parallax.read(_psxCache.extPlxCache, parallax.size());
 			parallax.close();
 		}
@@ -456,7 +456,7 @@ void Screen::processImage(uint32 id) {
 	else
 		frameHead = _resMan->fetchFrame(_resMan->openFetchRes(compact->o_resource), compact->o_frame);
 
-	uint8 *sprData = ((uint8*)frameHead) + sizeof(FrameHeader);
+	uint8 *sprData = ((uint8 *)frameHead) + sizeof(FrameHeader);
 
 	uint16 spriteX = compact->o_anim_x;
 	uint16 spriteY = compact->o_anim_y;
@@ -474,8 +474,8 @@ void Screen::processImage(uint32 id) {
 	uint8 *tonyBuf = NULL;
 	uint8 *hifBuf = NULL;
 	if (SwordEngine::isPsx() && compact->o_type != TYPE_TEXT) { // PSX sprites are compressed with HIF
-		hifBuf = (uint8*)malloc(_resMan->readUint16(&frameHead->width) * _resMan->readUint16(&frameHead->height)/2);
-		memset(hifBuf, 0x00, (_resMan->readUint16(&frameHead->width) * _resMan->readUint16(&frameHead->height)/2));
+		hifBuf = (uint8 *)malloc(_resMan->readUint16(&frameHead->width) * _resMan->readUint16(&frameHead->height) / 2);
+		memset(hifBuf, 0x00, (_resMan->readUint16(&frameHead->width) * _resMan->readUint16(&frameHead->height) / 2));
 		decompressHIF(sprData, hifBuf);
 		sprData = hifBuf;
 	} else if (frameHead->runTimeComp[3] == '7') { // RLE7 encoded?
@@ -485,7 +485,7 @@ void Screen::processImage(uint32 id) {
 		decompressRLE0(sprData, _resMan->readUint32(&frameHead->compSize), _rleBuffer);
 		sprData = _rleBuffer;
 	} else if (frameHead->runTimeComp[1] == 'I') { // new type
-		tonyBuf = (uint8*)malloc(_resMan->readUint16(&frameHead->width) * _resMan->readUint16(&frameHead->height));
+		tonyBuf = (uint8 *)malloc(_resMan->readUint16(&frameHead->width) * _resMan->readUint16(&frameHead->height));
 		decompressTony(sprData, _resMan->readUint32(&frameHead->compSize), tonyBuf);
 		sprData = tonyBuf;
 	}
@@ -538,16 +538,16 @@ void Screen::processImage(uint32 id) {
 
 	if ((sprSizeX > 0) && (sprSizeY > 0)) {
 		if ((!(SwordEngine::isPsx()) || (compact->o_type == TYPE_TEXT)
-		|| (compact->o_resource == LVSFLY) || (!(compact->o_resource == GEORGE_MEGA) && (sprSizeX < 260))))
+		        || (compact->o_resource == LVSFLY) || (!(compact->o_resource == GEORGE_MEGA) && (sprSizeX < 260))))
 			drawSprite(sprData + incr, spriteX, spriteY, sprSizeX, sprSizeY, sprPitch);
 		else if (((sprSizeX >= 260) && (sprSizeX < 450)) || ((compact->o_resource == GMWRITH) && (sprSizeX < 515))  // a psx shrinked sprite (1/2 width)
-				|| ((compact->o_resource == GMPOWER) && (sprSizeX < 515)))                                         // some needs to be hardcoded, headers don't give useful infos
+		         || ((compact->o_resource == GMPOWER) && (sprSizeX < 515)))                                         // some needs to be hardcoded, headers don't give useful infos
 			drawPsxHalfShrinkedSprite(sprData + incr, spriteX, spriteY, sprSizeX / 2, sprSizeY, sprPitch / 2);
 		else if (sprSizeX >= 450) // A PSX double shrinked sprite (1/3 width)
 			drawPsxFullShrinkedSprite(sprData + incr, spriteX, spriteY, sprSizeX / 3, sprSizeY, sprPitch / 3);
 		else // This is for psx half shrinked, walking george and remaining sprites
 			drawPsxHalfShrinkedSprite(sprData + incr, spriteX, spriteY, sprSizeX, sprSizeY, sprPitch);
-		if (!(compact->o_status&STAT_FORE) && !(SwordEngine::isPsx() && (compact->o_resource == MOUBUSY))) // Check fixes moue sprite being masked by layer, happens only on psx
+		if (!(compact->o_status & STAT_FORE) && !(SwordEngine::isPsx() && (compact->o_resource == MOUBUSY))) // Check fixes moue sprite being masked by layer, happens only on psx
 			verticalMask(spriteX, spriteY, sprSizeX, sprSizeY);
 	}
 
@@ -636,8 +636,8 @@ void Screen::renderParallax(uint8 *data) {
 	if (SwordEngine::isPsx()) //Parallax headers are different in PSX version
 		fetchPsxParallaxSize(data, &paraSizeX, &paraSizeY);
 	else {
-		header = (ParallaxHeader*)data;
-		lineIndexes = (uint32*)(data + sizeof(ParallaxHeader));
+		header = (ParallaxHeader *)data;
+		lineIndexes = (uint32 *)(data + sizeof(ParallaxHeader));
 		paraSizeX = _resMan->getUint16(header->sizeX);
 		paraSizeY = _resMan->getUint16(header->sizeY);
 	}
@@ -832,7 +832,7 @@ void Screen::addToGraphicList(uint8 listId, uint32 objId) {
 		_sortList[_sortLength].id = objId;
 		_sortList[_sortLength].y = cpt->o_anim_y; // gives feet coords if boxed mega, otherwise top of sprite box
 		if (!(cpt->o_status & STAT_SHRINK)) {     // not a boxed mega using shrinking
-			Header *frameRaw = (Header*)_resMan->openFetchRes(cpt->o_resource);
+			Header *frameRaw = (Header *)_resMan->openFetchRes(cpt->o_resource);
 			FrameHeader *frameHead = _resMan->fetchFrame(frameRaw, cpt->o_frame);
 			_sortList[_sortLength].y += _resMan->readUint16(&frameHead->height) - 1; // now pointing to base of sprite
 			_resMan->resClose(cpt->o_resource);
@@ -845,7 +845,7 @@ void Screen::addToGraphicList(uint8 listId, uint32 objId) {
 	}
 }
 
-uint8* Screen::psxBackgroundToIndexed(uint8 *psxBackground, uint32 bakXres, uint32 bakYres) {
+uint8 *Screen::psxBackgroundToIndexed(uint8 *psxBackground, uint32 bakXres, uint32 bakYres) {
 	uint32 xresInTiles = bakXres / 16;
 	uint32 yresInTiles = ((bakYres / 2) % 16) ? (bakYres / 32) + 1 : (bakYres / 32);
 	uint32 totTiles = xresInTiles * yresInTiles;
@@ -867,7 +867,7 @@ uint8* Screen::psxBackgroundToIndexed(uint8 *psxBackground, uint32 bakXres, uint
 		if (isCompressed)
 			decompressHIF(psxBackground + tileOffset - 4, decomp_tile); //Decompress the tile into decomp_tile
 		else
-			memcpy(decomp_tile, psxBackground + tileOffset - 4, 16*16);
+			memcpy(decomp_tile, psxBackground + tileOffset - 4, 16 * 16);
 
 		if (currentTile > 0 && !(currentTile % xresInTiles)) { //Finished a line of tiles, going down
 			tileYpos++;
@@ -887,7 +887,7 @@ uint8* Screen::psxBackgroundToIndexed(uint8 *psxBackground, uint32 bakXres, uint
 }
 
 // needed because some psx backgrounds are half width and half height
-uint8* Screen::psxShrinkedBackgroundToIndexed(uint8 *psxBackground, uint32 bakXres, uint32 bakYres) {
+uint8 *Screen::psxShrinkedBackgroundToIndexed(uint8 *psxBackground, uint32 bakXres, uint32 bakYres) {
 	uint32 xresInTiles = ((bakXres / 2) % 16) ? (bakXres / 32) + 1 : (bakXres / 32);
 	uint32 yresInTiles = ((bakYres / 2) % 16) ? (bakYres / 32) + 1 : (bakYres / 32);
 	uint32 totTiles = xresInTiles * yresInTiles;
@@ -899,7 +899,7 @@ uint8* Screen::psxShrinkedBackgroundToIndexed(uint8 *psxBackground, uint32 bakXr
 	uint8 *fullres_buffer = (uint8 *)malloc(bakXres * (yresInTiles + 1) * 32);
 	memset(fullres_buffer, 0, bakXres * (yresInTiles + 1) * 32);
 
-	bool isCompressed = (READ_LE_UINT32(psxBackground) == MKTAG('C','O','M','P'));
+	bool isCompressed = (READ_LE_UINT32(psxBackground) == MKTAG('C', 'O', 'M', 'P'));
 
 	totTiles -= xresInTiles;
 	psxBackground += 4; //We skip the id tag
@@ -1182,7 +1182,7 @@ void Screen::spriteClipAndSet(uint16 *pSprX, uint16 *pSprY, uint16 *pSprWidth, u
 	if (*pSprWidth && *pSprHeight) {
 		// sprite will be drawn, so mark it in the grid buffer
 		uint16 gridH = (*pSprHeight + (sprY & (SCRNGRID_Y - 1)) + (SCRNGRID_Y - 1)) / SCRNGRID_Y;
-		uint16 gridW = (*pSprWidth +  (sprX & (SCRNGRID_X - 1)) + (SCRNGRID_X - 1)) / SCRNGRID_X;
+		uint16 gridW = (*pSprWidth + (sprX & (SCRNGRID_X - 1)) + (SCRNGRID_X - 1)) / SCRNGRID_X;
 
 		if (SwordEngine::isPsx()) {
 			gridH *= 2; // This will correct the PSX sprite being cut at half height
@@ -1229,10 +1229,10 @@ void Screen::showFrame(uint16 x, uint16 y, uint32 resId, uint32 frameNo, const b
 
 	if (resId != 0xffffffff) {
 		FrameHeader *frameHead = _resMan->fetchFrame(_resMan->openFetchRes(resId), frameNo);
-		uint8 *frameData = ((uint8*)frameHead) + sizeof(FrameHeader);
+		uint8 *frameData = ((uint8 *)frameHead) + sizeof(FrameHeader);
 
 		if (SwordEngine::isPsx()) { //We need to decompress PSX frames
-			uint8 *frameBufferPSX = (uint8 *)malloc(_resMan->getUint16(frameHead->width) *  _resMan->getUint16(frameHead->height)/2);
+			uint8 *frameBufferPSX = (uint8 *)malloc(_resMan->getUint16(frameHead->width) *  _resMan->getUint16(frameHead->height) / 2);
 			decompressHIF(frameData, frameBufferPSX);
 
 			for (i = 0; i < _resMan->getUint16(frameHead->height) / 2; i++) {
diff --git a/engines/sword1/screen.h b/engines/sword1/screen.h
index ff4df8c..4560853 100644
--- a/engines/sword1/screen.h
+++ b/engines/sword1/screen.h
@@ -38,14 +38,14 @@ struct SortSpr {
 };
 
 struct RoomDef {
-	int		totalLayers;
-	int		sizeX;
-	int		sizeY;
-	int		gridWidth;	//number of 16*16 grid blocks across - including off screen edges.
-	uint32	layers[4];
-	uint32	grids[3];
-	uint32	palettes[2];
-	uint32	parallax[2];
+	int     totalLayers;
+	int     sizeX;
+	int     sizeY;
+	int     gridWidth;  //number of 16*16 grid blocks across - including off screen edges.
+	uint32  layers[4];
+	uint32  grids[3];
+	uint32  palettes[2];
+	uint32  parallax[2];
 };
 
 struct PSXDataCache { // Cache for PSX screen, to avoid decompressing background at every screen update
@@ -68,7 +68,7 @@ struct PSXDataCache { // Cache for PSX screen, to avoid decompressing background
 class ResMan;
 class ObjectMan;
 class Text; // Text objects use sprites that are created internally at run-time
-				 // the buffer belongs to Text, so we need a reference here.
+            // the buffer belongs to Text, so we need a reference here.
 
 class Screen {
 public:
@@ -118,8 +118,8 @@ private:
 	void drawSprite(uint8 *sprData, uint16 sprX, uint16 sprY, uint16 sprWidth, uint16 sprHeight, uint16 sprPitch);
 	void drawPsxHalfShrinkedSprite(uint8 *sprData, uint16 sprX, uint16 sprY, uint16 sprWidth, uint16 sprHeight, uint16 sprPitch);
 	void drawPsxFullShrinkedSprite(uint8 *sprData, uint16 sprX, uint16 sprY, uint16 sprWidth, uint16 sprHeight, uint16 sprPitch);
-	uint8* psxBackgroundToIndexed(uint8 *psxBackground, uint32 bakXres, uint32 bakYres);
-	uint8* psxShrinkedBackgroundToIndexed(uint8 *psxBackground, uint32 bakXres, uint32 bakYres);
+	uint8 *psxBackgroundToIndexed(uint8 *psxBackground, uint32 bakXres, uint32 bakYres);
+	uint8 *psxShrinkedBackgroundToIndexed(uint8 *psxBackground, uint32 bakXres, uint32 bakYres);
 	void fetchPsxParallaxSize(uint8 *psxParallax, uint16 *paraSizeX, uint16 *paraSizeY);
 	void drawPsxParallax(uint8 *psxParallax, uint16 paraScrlX, uint16 scrnScrlX, uint16 scrnWidth);
 	void decompressRLE7(uint8 *src, uint32 compSize, uint8 *dest);
@@ -163,7 +163,7 @@ private:
 	uint8 _fadingStep;
 	int8  _fadingDirection; // 1 for fade up, -1 for fade down
 	bool _isBlack; // if the logic already faded down the palette, this is set to show the
-				   // mainloop that no further fading is necessary.
+	               // mainloop that no further fading is necessary.
 };
 
 } // End of namespace Sword1
diff --git a/engines/sword1/sound.cpp b/engines/sword1/sound.cpp
index 677a986..b74cd8c 100644
--- a/engines/sword1/sound.cpp
+++ b/engines/sword1/sound.cpp
@@ -124,10 +124,10 @@ void Sound::checkSpeechFileEndianness() {
 				size = 2000;
 			else
 				size /= 2;
-			int16 prev_be_value = (int16)SWAP_BYTES_16(*((uint16*)(data)));
+			int16 prev_be_value = (int16)SWAP_BYTES_16(*((uint16 *)(data)));
 			for (uint32 i = 1; i < size; ++i) {
-				le_diff_sum += fabs((double)(data[i] - data[i-1]));
-				int16 be_value = (int16)SWAP_BYTES_16(*((uint16*)(data + i)));
+				le_diff_sum += fabs((double)(data[i] - data[i - 1]));
+				int16 be_value = (int16)SWAP_BYTES_16(*((uint16 *)(data + i)));
 				be_diff_sum += fabs((double)(be_value - prev_be_value));
 				prev_be_value = be_value;
 			}
@@ -187,7 +187,7 @@ void Sound::engine() {
 		} else {
 			if (!_mixer->isSoundHandleActive(_fxQueue[cnt2].handle)) { // sound finished
 				_resMan->resClose(_fxList[_fxQueue[cnt2].id].sampleId);
-				if (cnt2 != _endOfQueue-1)
+				if (cnt2 != _endOfQueue - 1)
 					_fxQueue[cnt2] = _fxQueue[_endOfQueue - 1];
 				_endOfQueue--;
 			}
@@ -201,8 +201,8 @@ void Sound::fnStopFx(int32 fxNo) {
 		if (_fxQueue[cnt].id == (uint32)fxNo) {
 			if (!_fxQueue[cnt].delay) // sound was started
 				_resMan->resClose(_fxList[_fxQueue[cnt].id].sampleId);
-			if (cnt != _endOfQueue-1)
-				_fxQueue[cnt] = _fxQueue[_endOfQueue-1];
+			if (cnt != _endOfQueue - 1)
+				_fxQueue[cnt] = _fxQueue[_endOfQueue - 1];
 			_endOfQueue--;
 			return;
 		}
@@ -243,36 +243,36 @@ void Sound::quitScreen() {
 }
 
 void Sound::playSample(QueueElement *elem) {
-	uint8 *sampleData = (uint8*)_resMan->fetchRes(_fxList[elem->id].sampleId);
+	uint8 *sampleData = (uint8 *)_resMan->fetchRes(_fxList[elem->id].sampleId);
 	for (uint16 cnt = 0; cnt < MAX_ROOMS_PER_FX; cnt++) {
 		if (_fxList[elem->id].roomVolList[cnt].roomNo) {
 			if ((_fxList[elem->id].roomVolList[cnt].roomNo == (int)Logic::_scriptVars[SCREEN]) ||
-				(_fxList[elem->id].roomVolList[cnt].roomNo == -1)) {
-
-					uint8 volL = (_fxList[elem->id].roomVolList[cnt].leftVol * 10 * _sfxVolL) / 255;
-					uint8 volR = (_fxList[elem->id].roomVolList[cnt].rightVol * 10 * _sfxVolR) / 255;
-					int8 pan = (volR - volL) / 2;
-					uint8 volume = (volR + volL) / 2;
-
-					if (SwordEngine::isPsx()) {
-						// We ignore FX_LOOP as XA has its own looping mechanism
-						uint32 size = READ_LE_UINT32(sampleData);
-						Audio::AudioStream *audStream = Audio::makeXAStream(new Common::MemoryReadStream(sampleData + 4, size-4), 11025);
-						_mixer->playStream(Audio::Mixer::kSFXSoundType, &elem->handle, audStream, elem->id, volume, pan);
-					} else {
-						uint32 size = READ_LE_UINT32(sampleData + 0x28);
-						uint8 flags;
-						if (READ_LE_UINT16(sampleData + 0x22) == 16)
-							flags = Audio::FLAG_16BITS | Audio::FLAG_LITTLE_ENDIAN;
-						else
-							flags = Audio::FLAG_UNSIGNED;
-						if (READ_LE_UINT16(sampleData + 0x16) == 2)
-							flags |= Audio::FLAG_STEREO;
-						Audio::AudioStream *stream = Audio::makeLoopingAudioStream(
-									Audio::makeRawStream(sampleData + 0x2C, size, 11025, flags, DisposeAfterUse::NO),
-									(_fxList[elem->id].type == FX_LOOP) ? 0 : 1);
-						_mixer->playStream(Audio::Mixer::kSFXSoundType, &elem->handle, stream, elem->id, volume, pan);
-					}
+			        (_fxList[elem->id].roomVolList[cnt].roomNo == -1)) {
+
+				uint8 volL = (_fxList[elem->id].roomVolList[cnt].leftVol * 10 * _sfxVolL) / 255;
+				uint8 volR = (_fxList[elem->id].roomVolList[cnt].rightVol * 10 * _sfxVolR) / 255;
+				int8 pan = (volR - volL) / 2;
+				uint8 volume = (volR + volL) / 2;
+
+				if (SwordEngine::isPsx()) {
+					// We ignore FX_LOOP as XA has its own looping mechanism
+					uint32 size = READ_LE_UINT32(sampleData);
+					Audio::AudioStream *audStream = Audio::makeXAStream(new Common::MemoryReadStream(sampleData + 4, size - 4), 11025);
+					_mixer->playStream(Audio::Mixer::kSFXSoundType, &elem->handle, audStream, elem->id, volume, pan);
+				} else {
+					uint32 size = READ_LE_UINT32(sampleData + 0x28);
+					uint8 flags;
+					if (READ_LE_UINT16(sampleData + 0x22) == 16)
+						flags = Audio::FLAG_16BITS | Audio::FLAG_LITTLE_ENDIAN;
+					else
+						flags = Audio::FLAG_UNSIGNED;
+					if (READ_LE_UINT16(sampleData + 0x16) == 2)
+						flags |= Audio::FLAG_STEREO;
+					Audio::AudioStream *stream = Audio::makeLoopingAudioStream(
+					                                 Audio::makeRawStream(sampleData + 0x2C, size, 11025, flags, DisposeAfterUse::NO),
+					                                 (_fxList[elem->id].type == FX_LOOP) ? 0 : 1);
+					_mixer->playStream(Audio::Mixer::kSFXSoundType, &elem->handle, stream, elem->id, volume, pan);
+				}
 			}
 		} else
 			break;
@@ -294,7 +294,7 @@ bool Sound::startSpeech(uint16 roomNo, uint16 localNo) {
 		uint16 i;
 
 		if (!file.open("speech.lis")) {
-			warning ("Could not open speech.lis");
+			warning("Could not open speech.lis");
 			return false;
 		}
 
@@ -306,12 +306,12 @@ bool Sound::startSpeech(uint16 roomNo, uint16 localNo) {
 		file.close();
 
 		if (locIndex == 0xFFFFFFFF) {
-			warning ("Could not find room %d in speech.lis", roomNo);
+			warning("Could not find room %d in speech.lis", roomNo);
 			return false;
 		}
 
 		if (!file.open("speech.inf")) {
-			warning ("Could not open speech.inf");
+			warning("Could not open speech.inf");
 			return false;
 		}
 
@@ -333,7 +333,7 @@ bool Sound::startSpeech(uint16 roomNo, uint16 localNo) {
 			}
 
 		if (locIndex == 0xFFFFFFFF) {
-			warning ("Could not find local number %d in room %d in speech.inf", roomNo, localNo);
+			warning("Could not find local number %d in room %d in speech.inf", roomNo, localNo);
 			return false;
 		}
 
@@ -421,7 +421,7 @@ bool Sound::startSpeech(uint16 roomNo, uint16 localNo) {
 }
 
 int16 *Sound::uncompressSpeech(uint32 index, uint32 cSize, uint32 *size) {
-	uint8 *fBuf = (uint8*)malloc(cSize);
+	uint8 *fBuf = (uint8 *)malloc(cSize);
 	_cowFile.seek(index);
 	_cowFile.read(fBuf, cSize);
 	uint32 headerPos = 0;
@@ -456,7 +456,7 @@ int16 *Sound::uncompressSpeech(uint32 index, uint32 cSize, uint32 *size) {
 				resSize >>= 1;
 			} else {
 				resSize = 0;
-				srcData = (int16*)fBuf;
+				srcData = (int16 *)fBuf;
 				srcPos = headerPos >> 1;
 				while (srcPos < cSize) {
 					length = (int16)READ_LE_UINT16(srcData + srcPos);
@@ -472,10 +472,10 @@ int16 *Sound::uncompressSpeech(uint32 index, uint32 cSize, uint32 *size) {
 			}
 		}
 		assert(!(headerPos & 1));
-		srcData = (int16*)fBuf;
+		srcData = (int16 *)fBuf;
 		srcPos = headerPos >> 1;
 		uint32 dstPos = 0;
-		int16 *dstData = (int16*)malloc(resSize * 2);
+		int16 *dstData = (int16 *)malloc(resSize * 2);
 		int32 samplesLeft = resSize;
 		while (srcPos < cSize && samplesLeft > 0) {
 			length = (int16)(_bigEndianSpeech ? READ_BE_UINT16(srcData + srcPos) : READ_LE_UINT16(srcData + srcPos));
@@ -486,7 +486,7 @@ int16 *Sound::uncompressSpeech(uint32 index, uint32 cSize, uint32 *size) {
 					length = samplesLeft;
 				int16 value;
 				if (_bigEndianSpeech) {
-					value = (int16)SWAP_BYTES_16(*((uint16*)(srcData + srcPos)));
+					value = (int16)SWAP_BYTES_16(*((uint16 *)(srcData + srcPos)));
 				} else {
 					value = srcData[srcPos];
 				}
@@ -498,7 +498,7 @@ int16 *Sound::uncompressSpeech(uint32 index, uint32 cSize, uint32 *size) {
 					length = samplesLeft;
 				if (_bigEndianSpeech) {
 					for (uint16 cnt = 0; cnt < (uint16)length; cnt++)
-						dstData[dstPos++] = (int16)SWAP_BYTES_16(*((uint16*)(srcData + (srcPos++))));
+						dstData[dstPos++] = (int16)SWAP_BYTES_16(*((uint16 *)(srcData + (srcPos++))));
 				} else {
 					memcpy(dstData + dstPos, srcData + srcPos, length * 2);
 					dstPos += length;
@@ -511,7 +511,7 @@ int16 *Sound::uncompressSpeech(uint32 index, uint32 cSize, uint32 *size) {
 			memset(dstData + dstPos, 0, samplesLeft * 2);
 		}
 		if (_cowMode == CowDemo) // demo has wave output size embedded in the compressed data
-			*(uint32*)dstData = 0;
+			*(uint32 *)dstData = 0;
 		free(fBuf);
 		*size = resSize * 2;
 		calcWaveVolume(dstData, resSize);
@@ -607,7 +607,7 @@ void Sound::initCowSystem() {
 		_currentCowFile = SwordEngine::_systemVars.currentCD;
 		if (!_cowFile.isOpen()) {
 			if (!_cowFile.open("speech.dat"))
-				error ("Could not open speech.dat");
+				error("Could not open speech.dat");
 			_cowMode = CowPSX;
 		}
 	}
@@ -626,7 +626,7 @@ void Sound::initCowSystem() {
 			// Get data from the external table file
 			Common::File tableFile;
 			if (!tableFile.open("speech.tab"))
-				error ("Could not open speech.tab");
+				error("Could not open speech.tab");
 			_cowHeaderSize = tableFile.size();
 			_cowHeader = (uint32 *)malloc(_cowHeaderSize);
 			if (_cowHeaderSize & 3)
@@ -635,7 +635,7 @@ void Sound::initCowSystem() {
 				_cowHeader[cnt] = tableFile.readUint32LE();
 		} else {
 			_cowHeaderSize = _cowFile.readUint32LE();
-			_cowHeader = (uint32*)malloc(_cowHeaderSize);
+			_cowHeader = (uint32 *)malloc(_cowHeaderSize);
 			if (_cowHeaderSize & 3)
 				error("Unexpected cow header size %d", _cowHeaderSize);
 			for (uint32 cnt = 0; cnt < (_cowHeaderSize / 4) - 1; cnt++)
diff --git a/engines/sword1/sound.h b/engines/sword1/sound.h
index a6313f8..112ae5b 100644
--- a/engines/sword1/sound.h
+++ b/engines/sword1/sound.h
@@ -36,9 +36,9 @@ class Mixer;
 
 namespace Sword1 {
 
-#define	TOTAL_FX_PER_ROOM	7		// total loop & random fx per room (see fx_list.c)
-#define	MAX_ROOMS_PER_FX	7		// max no. of rooms in the fx's room,vol list
-#define	MAX_FXQ_LENGTH		32		// max length of sound queue - ie. max number of fx that can be stored up/playing together
+#define TOTAL_FX_PER_ROOM   7       // total loop & random fx per room (see fx_list.c)
+#define MAX_ROOMS_PER_FX    7       // max no. of rooms in the fx's room,vol list
+#define MAX_FXQ_LENGTH      32      // max length of sound queue - ie. max number of fx that can be stored up/playing together
 
 #define FX_SPOT 1
 #define FX_LOOP 2
@@ -105,15 +105,15 @@ private:
 	bool _waveVolume[WAVE_VOL_TAB_LENGTH];
 	uint16 _waveVolPos;
 	Common::File _cowFile;
-	uint32		 *_cowHeader;
-	uint32		 _cowHeaderSize;
-	uint8		 _currentCowFile;
-	CowMode		 _cowMode;
+	uint32       *_cowHeader;
+	uint32       _cowHeaderSize;
+	uint8        _currentCowFile;
+	CowMode      _cowMode;
 	Audio::SoundHandle _speechHandle, _fxHandle;
 	Common::RandomSource _rnd;
 
 	QueueElement _fxQueue[MAX_FXQ_LENGTH];
-	uint8		 _endOfQueue;
+	uint8        _endOfQueue;
 	Audio::Mixer *_mixer;
 	ResMan *_resMan;
 	bool _bigEndianSpeech;
diff --git a/engines/sword1/sword1.cpp b/engines/sword1/sword1.cpp
index 23dff4d..6a3f215 100644
--- a/engines/sword1/sword1.cpp
+++ b/engines/sword1/sword1.cpp
@@ -48,9 +48,9 @@ SystemVars SwordEngine::_systemVars;
 SwordEngine::SwordEngine(OSystem *syst)
 	: Engine(syst) {
 
-	if (!scumm_stricmp(ConfMan.get("gameid").c_str(), "sword1demo")	||
-		!scumm_stricmp(ConfMan.get("gameid").c_str(), "sword1psxdemo") ||
-		!scumm_stricmp(ConfMan.get("gameid").c_str(), "sword1macdemo"))
+	if (!scumm_stricmp(ConfMan.get("gameid").c_str(), "sword1demo") ||
+	        !scumm_stricmp(ConfMan.get("gameid").c_str(), "sword1psxdemo") ||
+	        !scumm_stricmp(ConfMan.get("gameid").c_str(), "sword1macdemo"))
 		_features = GF_DEMO;
 	else
 		_features = 0;
@@ -85,11 +85,11 @@ Common::Error SwordEngine::init() {
 
 	initGraphics(640, 480, true);
 
-	if ( 0 == scumm_stricmp(ConfMan.get("gameid").c_str(), "sword1mac") ||
-	     0 == scumm_stricmp(ConfMan.get("gameid").c_str(), "sword1macdemo") )
+	if (0 == scumm_stricmp(ConfMan.get("gameid").c_str(), "sword1mac") ||
+	        0 == scumm_stricmp(ConfMan.get("gameid").c_str(), "sword1macdemo"))
 		_systemVars.platform = Common::kPlatformMacintosh;
-	else if (0 == scumm_stricmp(ConfMan.get("gameid").c_str(), "sword1psx")	||
-			 0 == scumm_stricmp(ConfMan.get("gameid").c_str(), "sword1psxdemo")	)
+	else if (0 == scumm_stricmp(ConfMan.get("gameid").c_str(), "sword1psx") ||
+	         0 == scumm_stricmp(ConfMan.get("gameid").c_str(), "sword1psxdemo"))
 		_systemVars.platform = Common::kPlatformPSX;
 	else
 		_systemVars.platform = Common::kPlatformWindows;
@@ -279,18 +279,18 @@ const CdFile SwordEngine::_pcCdFileList[] = {
 	{ "text.clu", FLAG_CD1 | FLAG_DEMO },
 	{ "cows.mad", FLAG_DEMO },
 	{ "speech1.clu", FLAG_SPEECH1 },
-	 { "speech2.clu", FLAG_SPEECH2 }
+	{ "speech2.clu", FLAG_SPEECH2 }
 #ifdef USE_FLAC
-	,{ "speech1.clf", FLAG_SPEECH1 },
-	 { "speech2.clf", FLAG_SPEECH2 }
+	, { "speech1.clf", FLAG_SPEECH1 },
+	{ "speech2.clf", FLAG_SPEECH2 }
 #endif
 #ifdef USE_VORBIS
-	,{ "speech1.clv", FLAG_SPEECH1 },
-	 { "speech2.clv", FLAG_SPEECH2 }
+	, { "speech1.clv", FLAG_SPEECH1 },
+	{ "speech2.clv", FLAG_SPEECH2 }
 #endif
 #ifdef USE_MAD
-	,{ "speech1.cl3", FLAG_SPEECH1 },
-	 { "speech2.cl3", FLAG_SPEECH2 }
+	, { "speech1.cl3", FLAG_SPEECH1 },
+	{ "speech2.cl3", FLAG_SPEECH2 }
 #endif
 };
 
@@ -311,18 +311,18 @@ const CdFile SwordEngine::_macCdFileList[] = {
 	{ "swordres.rif", FLAG_CD1 | FLAG_DEMO | FLAG_IMMED },
 	{ "text.clm", FLAG_CD1 | FLAG_DEMO },
 	{ "speech1.clu", FLAG_SPEECH1 },
-	 { "speech2.clu", FLAG_SPEECH2 }
+	{ "speech2.clu", FLAG_SPEECH2 }
 #ifdef USE_FLAC
 	,{ "speech1.clf", FLAG_SPEECH1 },
-	 { "speech2.clf", FLAG_SPEECH2 }
+	{ "speech2.clf", FLAG_SPEECH2 }
 #endif
 #ifdef USE_VORBIS
 	,{ "speech1.clv", FLAG_SPEECH1 },
-	 { "speech2.clv", FLAG_SPEECH2 }
+	{ "speech2.clv", FLAG_SPEECH2 }
 #endif
 #ifdef USE_MAD
 	,{ "speech1.cl3", FLAG_SPEECH1 },
-	 { "speech2.cl3", FLAG_SPEECH2 }
+	{ "speech2.cl3", FLAG_SPEECH2 }
 #endif
 };
 
@@ -364,7 +364,7 @@ void SwordEngine::showFileErrorMsg(uint8 type, bool *fileExists) {
 		int msgId = (type == TYPE_IMMED) ? 0 : 2;
 		if (missCnt == 1) {
 			sprintf(msg, errorMsgs[msgId],
-					_macCdFileList[missNum].name, (_macCdFileList[missNum].flags & FLAG_CD2) ? 2 : 1);
+			        _macCdFileList[missNum].name, (_macCdFileList[missNum].flags & FLAG_CD2) ? 2 : 1);
 			warning("%s", msg);
 		} else {
 			char *pos = msg + sprintf(msg, errorMsgs[msgId + 1], missCnt);
@@ -407,7 +407,7 @@ void SwordEngine::showFileErrorMsg(uint8 type, bool *fileExists) {
 		int msgId = (type == TYPE_IMMED) ? 0 : 2;
 		if (missCnt == 1) {
 			sprintf(msg, errorMsgs[msgId],
-					_pcCdFileList[missNum].name, (_pcCdFileList[missNum].flags & FLAG_CD2) ? 2 : 1);
+			        _pcCdFileList[missNum].name, (_pcCdFileList[missNum].flags & FLAG_CD2) ? 2 : 1);
 			warning("%s", msg);
 		} else {
 			char *pos = msg + sprintf(msg, errorMsgs[msgId + 1], missCnt);
@@ -454,9 +454,9 @@ void SwordEngine::checkCdFiles() { // check if we're running from cd, hdd or wha
 			if (Common::File::exists(_psxCdFileList[fcnt].name)) {
 				fileExists[fcnt] = true;
 				flagsToBool(foundTypes, _psxCdFileList[fcnt].flags);
-			if (!(_psxCdFileList[fcnt].flags & FLAG_DEMO))
+				if (!(_psxCdFileList[fcnt].flags & FLAG_DEMO))
 					isFullVersion = true;
-					cd2FilesFound = true;
+				cd2FilesFound = true;
 			} else {
 				flagsToBool(missingTypes, _psxCdFileList[fcnt].flags);
 				fileExists[fcnt] = false;
@@ -486,9 +486,9 @@ void SwordEngine::checkCdFiles() { // check if we're running from cd, hdd or wha
 	if (foundTypes[TYPE_SPEECH2]) // same for speech2
 		missingTypes[TYPE_SPEECH2] = false;
 
-	if (isFullVersion)					 // if this is the full version...
+	if (isFullVersion)                   // if this is the full version...
 		missingTypes[TYPE_DEMO] = false; // then we don't need demo files...
-	else								 // and vice versa
+	else                                 // and vice versa
 		missingTypes[TYPE_SPEECH1] = missingTypes[TYPE_SPEECH2] = missingTypes[TYPE_CD1] = missingTypes[TYPE_CD2] = false;
 
 	bool somethingMissing = false;
@@ -526,13 +526,13 @@ void SwordEngine::checkCdFiles() { // check if we're running from cd, hdd or wha
 			showFileErrorMsg(TYPE_IMMED, fileExists);
 		} else if ((!missingTypes[TYPE_CD1]) && !cd2FilesFound) {
 			/* we have all the data from cd one, but not a single one from CD2.
-				I'm not sure how we should handle this, for now I'll just assume that the
-				user has set up the extrapath correctly and copied the necessary files to HDD.
-				A quite optimistic assumption, I'd say. Maybe we should change this for the release
-				to warn the user? */
+			    I'm not sure how we should handle this, for now I'll just assume that the
+			    user has set up the extrapath correctly and copied the necessary files to HDD.
+			    A quite optimistic assumption, I'd say. Maybe we should change this for the release
+			    to warn the user? */
 			warning("CD2 data files not found. I hope you know what you're doing and that\n"
-					"you have set up the extrapath and additional data correctly.\n"
-					"If you didn't, you should better read the ScummVM readme file");
+			        "you have set up the extrapath and additional data correctly.\n"
+			        "If you didn't, you should better read the ScummVM readme file");
 			_systemVars.runningFromCd = true;
 			_systemVars.playSpeech = true;
 		} else if (missingTypes[TYPE_CD1] || missingTypes[TYPE_CD2]) {
@@ -542,13 +542,13 @@ void SwordEngine::checkCdFiles() { // check if we're running from cd, hdd or wha
 			// not so important, but there won't be any voices
 			if (missingTypes[TYPE_SPEECH1] && missingTypes[TYPE_SPEECH2])
 				warning("Unable to find the speech files. The game will work, but you won't hear any voice output.\n"
-						"Please copy the SPEECH.CLU files from both CDs and rename them to SPEECH1.CLU and SPEECH2.CLU,\n"
-						"corresponding to the CD number.\n"
-						"Please read the ScummVM Readme file for more information");
+				        "Please copy the SPEECH.CLU files from both CDs and rename them to SPEECH1.CLU and SPEECH2.CLU,\n"
+				        "corresponding to the CD number.\n"
+				        "Please read the ScummVM Readme file for more information");
 			else
 				warning("Unable to find the speech file from CD %d.\n"
-						"You won't hear any voice output in that part of the game.\n"
-						"Please read the ScummVM Readme file for more information", missingTypes[TYPE_SPEECH1] ? 1 : 2);
+				        "You won't hear any voice output in that part of the game.\n"
+				        "Please read the ScummVM Readme file for more information", missingTypes[TYPE_SPEECH1] ? 1 : 2);
 		} else if (missingTypes[TYPE_DEMO]) {
 			// for the demo version, we simply expect to have all files immediately
 			showFileErrorMsg(TYPE_IMMED, fileExists);
@@ -618,9 +618,9 @@ void SwordEngine::checkCd() {
 			_music->startMusic(0, 0); //
 			_sound->closeCowSystem(); // close music and sound files before changing CDs
 			_systemVars.currentCD = needCd; // askForCd will ask the player to insert _systemVars.currentCd,
-			_control->askForCd();		    // so it has to be updated before calling it.
+			_control->askForCd();           // so it has to be updated before calling it.
 		}
-	} else {		// we're running from HDD, we don't have to care about music files and Sound will take care of
+	} else {        // we're running from HDD, we don't have to care about music files and Sound will take care of
 		if (needCd) // switching sound.clu files on Sound::newScreen by itself, so there's nothing to be done.
 			_systemVars.currentCD = needCd;
 		else if (_systemVars.currentCD == 0)
@@ -673,7 +673,7 @@ uint8 SwordEngine::mainLoop() {
 
 			// The control panel is triggered by F5 or ESC.
 			else if (((_keyPressed.keycode == Common::KEYCODE_F5 || _keyPressed.keycode == Common::KEYCODE_ESCAPE)
-			         && (Logic::_scriptVars[MOUSE_STATUS] & 1)) || (_systemVars.controlPanelMode)) {
+			          && (Logic::_scriptVars[MOUSE_STATUS] & 1)) || (_systemVars.controlPanelMode)) {
 				retCode = _control->runPanel();
 				if (retCode == CONTROL_NOTHING_DONE)
 					_screen->fullRefresh();
diff --git a/engines/sword1/sword1.h b/engines/sword1/sword1.h
index 2d6db21..e973c12 100644
--- a/engines/sword1/sword1.h
+++ b/engines/sword1/sword1.h
@@ -63,16 +63,16 @@ class Music;
 class Control;
 
 struct SystemVars {
-	bool	runningFromCd;
-	uint32	currentCD;			// starts at zero, then either 1 or 2 depending on section being played
-	uint32	justRestoredGame;	// see main() in sword.c & New_screen() in gtm_core.c
-
-	uint8	controlPanelMode;	// 1 death screen version of the control panel, 2 = successful end of game, 3 = force restart
-	bool	forceRestart;
-	bool	wantFade;			// when true => fade during scene change, else cut.
-	uint8	playSpeech;
-	uint8	showText;
-	uint8	language;
+	bool    runningFromCd;
+	uint32  currentCD;          // starts at zero, then either 1 or 2 depending on section being played
+	uint32  justRestoredGame;   // see main() in sword.c & New_screen() in gtm_core.c
+
+	uint8   controlPanelMode;   // 1 death screen version of the control panel, 2 = successful end of game, 3 = force restart
+	bool    forceRestart;
+	bool    wantFade;           // when true => fade during scene change, else cut.
+	uint8   playSpeech;
+	uint8   showText;
+	uint8   language;
 	bool    isDemo;
 	Common::Platform platform;
 };
@@ -131,18 +131,18 @@ private:
 	uint16 _mouseState;
 	Common::KeyState _keyPressed;
 
-	ResMan		*_resMan;
-	ObjectMan	*_objectMan;
-	Screen		*_screen;
-	Mouse		*_mouse;
-	Logic		*_logic;
-	Sound		*_sound;
-	Menu		*_menu;
-	Music		*_music;
-	Control		*_control;
+	ResMan      *_resMan;
+	ObjectMan   *_objectMan;
+	Screen      *_screen;
+	Mouse       *_mouse;
+	Logic       *_logic;
+	Sound       *_sound;
+	Menu        *_menu;
+	Music       *_music;
+	Control     *_control;
 	static const uint8  _cdList[TOTAL_SECTIONS];
-	static const CdFile	_pcCdFileList[];
-	static const CdFile	_macCdFileList[];
+	static const CdFile _pcCdFileList[];
+	static const CdFile _macCdFileList[];
 	static const CdFile _psxCdFileList[];
 };
 
diff --git a/engines/sword1/sworddefs.h b/engines/sword1/sworddefs.h
index 15736dc..db4146f 100644
--- a/engines/sword1/sworddefs.h
+++ b/engines/sword1/sworddefs.h
@@ -29,13 +29,13 @@ namespace Sword1 {
 
 #define LOOPED 1
 
-#define	FRAME_RATE			12						// number of frames per second (max rate)
-#define	SCREEN_WIDTH		640
-#define	SCREEN_DEPTH		400
-#define	SCREEN_LEFT_EDGE	128
-#define	SCREEN_RIGHT_EDGE	(128+SCREEN_WIDTH-1)
-#define	SCREEN_TOP_EDGE		128
-#define	SCREEN_BOTTOM_EDGE	(128+SCREEN_DEPTH-1)
+#define FRAME_RATE          12                      // number of frames per second (max rate)
+#define SCREEN_WIDTH        640
+#define SCREEN_DEPTH        400
+#define SCREEN_LEFT_EDGE    128
+#define SCREEN_RIGHT_EDGE   (128+SCREEN_WIDTH-1)
+#define SCREEN_TOP_EDGE     128
+#define SCREEN_BOTTOM_EDGE  (128+SCREEN_DEPTH-1)
 #define TYPE_FLOOR 1
 #define TYPE_MOUSE 2
 #define TYPE_SPRITE 3
@@ -81,22 +81,22 @@ namespace Sword1 {
 #define TOTAL_subjects (375-256+1)
 #define BASE_SUBJECT 256
 
-#define TOTAL_SECTIONS		150						//number of sections, rooms + mega sections
-#define	TOTAL_ROOMS			100						//total number of rooms
-#define	ITM_PER_SEC			0x10000					//65536 items per section -> was originally called "SIZE"
-#define	ITM_ID				0xFFFF					//& with this -> originally "NuSIZE"
+#define TOTAL_SECTIONS      150                     //number of sections, rooms + mega sections
+#define TOTAL_ROOMS         100                     //total number of rooms
+#define ITM_PER_SEC         0x10000                 //65536 items per section -> was originally called "SIZE"
+#define ITM_ID              0xFFFF                  //& with this -> originally "NuSIZE"
 
-#define	MAX_text_obs	2			//text compacts
-#define	TEXT_sect		149			//text compacts exist in section 149, probably after all the megas
+#define MAX_text_obs    2           //text compacts
+#define TEXT_sect       149         //text compacts exist in section 149, probably after all the megas
 
-#include "common/pack-start.h"	// START STRUCT PACKING
+#include "common/pack-start.h"  // START STRUCT PACKING
 
 struct Header {
 	char type[6];
 	uint16 version;
-	uint32	comp_length;
-	char	compression[4];
-	uint32	decomp_length;
+	uint32  comp_length;
+	char    compression[4];
+	uint32  decomp_length;
 } PACKED_STRUCT;
 
 struct FrameHeader {
@@ -132,7 +132,7 @@ struct WalkGridHeader {
 	int32 numNodes;
 } PACKED_STRUCT;
 
-#include "common/pack-end.h"	// END STRUCT PACKING
+#include "common/pack-end.h"    // END STRUCT PACKING
 
 enum fileTypes {
 	TYPE_CD1 = 0,
@@ -144,12 +144,12 @@ enum fileTypes {
 };
 
 enum fileFlags {
-	FLAG_CD1 =		(1 << TYPE_CD1),	  // this file is on cd1
-	FLAG_CD2 =		(1 << TYPE_CD2),	  // this file is on cd2
-	FLAG_DEMO =		(1 << TYPE_DEMO),	  // file for the demo version
-	FLAG_IMMED =	(1 << TYPE_IMMED),	  // this file is needed immediately, game won't start without it
-	FLAG_SPEECH1 =	(1 << TYPE_SPEECH1),
-	FLAG_SPEECH2 =	(1 << TYPE_SPEECH2)
+	FLAG_CD1     = (1 << TYPE_CD1),         // this file is on cd1
+	FLAG_CD2     = (1 << TYPE_CD2),         // this file is on cd2
+	FLAG_DEMO    = (1 << TYPE_DEMO),        // file for the demo version
+	FLAG_IMMED   = (1 << TYPE_IMMED),       // this file is needed immediately, game won't start without it
+	FLAG_SPEECH1 = (1 << TYPE_SPEECH1),
+	FLAG_SPEECH2 = (1 << TYPE_SPEECH2)
 };
 
 struct CdFile {
@@ -167,29 +167,29 @@ enum Language {
 	BS1_PORT
 };
 
-#define SAM		2162689
-#define PLAYER	8388608
-#define GEORGE	8388608
-#define NICO	8454144
-#define BENOIR	8585216
-#define ROSSO	8716288
-#define DUANE	8781824
-#define MOUE	9502720
-#define ALBERT	9568256
+#define SAM     2162689
+#define PLAYER  8388608
+#define GEORGE  8388608
+#define NICO    8454144
+#define BENOIR  8585216
+#define ROSSO   8716288
+#define DUANE   8781824
+#define MOUE    9502720
+#define ALBERT  9568256
 
-#define STAND		0
-#define UP			0
-#define UP_RIGHT	1
-#define U_R			1
-#define RIGHT		2
-#define DOWN_RIGHT	3
-#define D_R			3
-#define DOWN		4
-#define DOWN_LEFT	5
-#define D_L			5
-#define LEFT		6
-#define UP_LEFT		7
-#define U_L			7
+#define STAND       0
+#define UP          0
+#define UP_RIGHT    1
+#define U_R         1
+#define RIGHT       2
+#define DOWN_RIGHT  3
+#define D_R         3
+#define DOWN        4
+#define DOWN_LEFT   5
+#define D_L         5
+#define LEFT        6
+#define UP_LEFT     7
+#define U_L         7
 
 #define BEER_TOWEL 3
 #define HOTEL_KEY 4
@@ -373,10 +373,10 @@ enum Language {
 #define IT_MINUS                12
 #define IT_AND                  13
 #define IT_OR                   14
-#define IT_GTE			15		// >=
-#define IT_LTE			16		// <=
-#define IT_DEVIDE		17		// <=
-#define IT_GT			18		// >
+#define IT_GTE          15      // >=
+#define IT_LTE          16      // <=
+#define IT_DEVIDE       17      // <=
+#define IT_GT           18      // >
 
 #define IT_SCRIPTEND            20
 #define IT_POPVAR               21
diff --git a/engines/sword1/text.cpp b/engines/sword1/text.cpp
index 2d4b070..3bd2fdb 100644
--- a/engines/sword1/text.cpp
+++ b/engines/sword1/text.cpp
@@ -35,7 +35,7 @@ namespace Sword1 {
 
 #define OVERLAP 3
 #define SPACE ' '
-#define MAX_LINES		30
+#define MAX_LINES       30
 
 
 Text::Text(ObjectMan *pObjMan, ResMan *pResMan, bool czechVersion) {
@@ -43,7 +43,7 @@ Text::Text(ObjectMan *pObjMan, ResMan *pResMan, bool czechVersion) {
 	_resMan = pResMan;
 	_textCount = 0;
 	_fontId = (czechVersion) ? CZECH_GAME_FONT : GAME_FONT;
-	_font = (uint8*)_resMan->openFetchRes(_fontId);
+	_font = (uint8 *)_resMan->openFetchRes(_fontId);
 
 	_joinWidth = charWidth(SPACE) - 2 * OVERLAP;
 	_charHeight = _resMan->getUint16(_resMan->fetchFrame(_font, 0)->height); // all chars have the same height
@@ -86,16 +86,16 @@ void Text::makeTextSprite(uint8 slot, const uint8 *text, uint16 maxWidth, uint8
 	uint16 sprHeight = _charHeight * numLines;
 	uint32 sprSize = sprWidth * sprHeight;
 	assert(!_textBlocks[slot]); // if this triggers, the speechDriver failed to call Text::releaseText.
-	_textBlocks[slot] = (FrameHeader*)malloc(sprSize + sizeof(FrameHeader));
+	_textBlocks[slot] = (FrameHeader *)malloc(sprSize + sizeof(FrameHeader));
 
 	memcpy(_textBlocks[slot]->runTimeComp, "Nu  ", 4);
-	_textBlocks[slot]->compSize	= 0;
-	_textBlocks[slot]->width	= _resMan->toUint16(sprWidth);
-	_textBlocks[slot]->height	= _resMan->toUint16(sprHeight);
-	_textBlocks[slot]->offsetX	= 0;
-	_textBlocks[slot]->offsetY	= 0;
+	_textBlocks[slot]->compSize = 0;
+	_textBlocks[slot]->width    = _resMan->toUint16(sprWidth);
+	_textBlocks[slot]->height   = _resMan->toUint16(sprHeight);
+	_textBlocks[slot]->offsetX  = 0;
+	_textBlocks[slot]->offsetY  = 0;
 
-	uint8 *linePtr = ((uint8*)_textBlocks[slot]) + sizeof(FrameHeader);
+	uint8 *linePtr = ((uint8 *)_textBlocks[slot]) + sizeof(FrameHeader);
 	memset(linePtr, NO_COL, sprSize);
 	for (lineCnt = 0; lineCnt < numLines; lineCnt++) {
 		uint8 *sprPtr = linePtr + (sprWidth - lines[lineCnt].width) / 2; // center the text
@@ -132,7 +132,7 @@ uint16 Text::analyzeSentence(const uint8 *text, uint16 maxWidth, LineInfo *line)
 			text++;
 
 		wordWidth += OVERLAP; // no overlap on final letter of word!
-		if (firstWord)	{ // first word on first line, so no separating SPACE needed
+		if (firstWord)  { // first word on first line, so no separating SPACE needed
 			line[0].width = wordWidth;
 			line[0].length = wordLength;
 			firstWord = false;
@@ -144,7 +144,7 @@ uint16 Text::analyzeSentence(const uint8 *text, uint16 maxWidth, LineInfo *line)
 			if (line[lineNo].width + spaceNeeded <= maxWidth) {
 				line[lineNo].width += spaceNeeded;
 				line[lineNo].length += 1 + wordLength; // NB. space+word characters
-			} else {	// put word (without separating SPACE) at start of next line
+			} else {    // put word (without separating SPACE) at start of next line
 				lineNo++;
 				assert(lineNo < MAX_LINES);
 				line[lineNo].width = wordWidth;
@@ -152,21 +152,21 @@ uint16 Text::analyzeSentence(const uint8 *text, uint16 maxWidth, LineInfo *line)
 			}
 		}
 	}
-	return lineNo+1;	// return no of lines
+	return lineNo + 1;  // return no of lines
 }
 
 uint16 Text::copyChar(uint8 ch, uint8 *sprPtr, uint16 sprWidth, uint8 pen) {
 	FrameHeader *chFrame = _resMan->fetchFrame(_font, ch - SPACE);
-	uint8 *chData = ((uint8*)chFrame) + sizeof(FrameHeader);
+	uint8 *chData = ((uint8 *)chFrame) + sizeof(FrameHeader);
 	uint8 *dest = sprPtr;
 	uint8 *decBuf = NULL;
 	uint8 *decChr;
 	uint16 frameHeight = 0;
 
 	if (SwordEngine::isPsx()) {
-		frameHeight =  _resMan->getUint16(chFrame->height)/2;
+		frameHeight = _resMan->getUint16(chFrame->height) / 2;
 		if (_fontId == CZECH_GAME_FONT) { //Czech game fonts are compressed
-			decBuf = (uint8*) malloc((_resMan->getUint16(chFrame->width))*(_resMan->getUint16(chFrame->height)/2));
+			decBuf = (uint8 *)malloc((_resMan->getUint16(chFrame->width)) * (_resMan->getUint16(chFrame->height) / 2));
 			Screen::decompressHIF(chData, decBuf);
 			decChr = decBuf;
 		} else //Normal game fonts are not compressed
diff --git a/engines/sword1/text.h b/engines/sword1/text.h
index 2224fbc..4dcb9e2 100644
--- a/engines/sword1/text.h
+++ b/engines/sword1/text.h
@@ -30,17 +30,17 @@ namespace Sword1 {
 
 #define MAX_TEXT_OBS 3
 
-#define BORDER_COL	200
+#define BORDER_COL  200
 #define BORDER_COL_PSX 199
-#define LETTER_COL	193
-#define NO_COL		0	// sprite background - 0 for transparency
+#define LETTER_COL  193
+#define NO_COL      0   // sprite background - 0 for transparency
 
 class ObjectMan;
 class ResMan;
 
 struct LineInfo {
-	uint16	width;	// width of line in pixels
-	uint16	length;	// length of line in characters
+	uint16 width;  // width of line in pixels
+	uint16 length; // length of line in characters
 };
 
 class Text {






More information about the Scummvm-git-logs mailing list