[Scummvm-cvs-logs] scummvm master -> a64f3f283523149e01d71e291d89ec077cf6e57a

dreammaster dreammaster at scummvm.org
Sun Sep 25 04:29:34 CEST 2011


This automated email contains information about 3 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
329d151f0c TSAGE: Bugfixes for Blue Force scene 355
b062e991d6 TSAGE: Bugfixes for Blue Force scene 360
a64f3f2835 TSAGE: Bugfixes for Blue Force scene 370


Commit: 329d151f0ceae68f235875031572e60606b3798c
    https://github.com/scummvm/scummvm/commit/329d151f0ceae68f235875031572e60606b3798c
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2011-09-24T19:21:47-07:00

Commit Message:
TSAGE: Bugfixes for Blue Force scene 355

Changed paths:
    engines/tsage/blue_force/blueforce_scenes3.cpp
    engines/tsage/blue_force/blueforce_scenes3.h



diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp
index 71ca456..83e5969 100644
--- a/engines/tsage/blue_force/blueforce_scenes3.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes3.cpp
@@ -2842,7 +2842,7 @@ bool Scene355::Doorway::startAction(CursorType action, Event &event) {
 		SceneItem::display2(355, 9);
 		return true;
 	case CURSOR_USE:
-		if (scene->_gameTextSpeaker._sceneText._frame == 0) {
+		if (!scene->_modeFlag) {
 			scene->_sceneMode = 9984;
 			scene->signal();
 		} else {
@@ -3605,23 +3605,23 @@ void Scene355::postInit(SceneObjectList *OwnerList) {
 		break;
 	default:
 		if (!BF_GLOBALS.getFlag(greenTaken)) {
-			_object1.postInit();
-			_object1.setPosition(Common::Point(152, 131));
-			_object1.animate(ANIM_MODE_1, NULL);
-			_object1.setObjectWrapper(new SceneObjectWrapper());
+			_harrison.postInit();
+			_harrison.setPosition(Common::Point(152, 131));
+			_harrison.animate(ANIM_MODE_1, NULL);
+			_harrison.setObjectWrapper(new SceneObjectWrapper());
 			
 			if (BF_GLOBALS.getFlag(gunDrawn)) {
-				_object1.setVisage(357);
-				_object1.setStrip(2);
+				_harrison.setVisage(357);
+				_harrison.setStrip(2);
 			} else {
-				_object1.setVisage(1363);
-				_object1.setStrip(3);
+				_harrison.setVisage(1363);
+				_harrison.setStrip(3);
 			}
 
-			_object1.hide();
+			_harrison.hide();
 			if (BF_GLOBALS.getFlag(fBackupIn350)) {
-				_object1.show();
-				BF_GLOBALS._sceneItems.push_back(&_object1);
+				_harrison.show();
+				BF_GLOBALS._sceneItems.push_back(&_harrison);
 			}
 
 			_sceneMode = 1355;
@@ -3630,7 +3630,7 @@ void Scene355::postInit(SceneObjectList *OwnerList) {
 		break;
 	}
 
-	_object1.setDetails(355, 18, 20, 19, 1, NULL);
+	_harrison.setDetails(355, 18, 20, 19, 1, NULL);
 	_item6.setDetails(10, 355, 2, -1, 14, 1);
 	_item7.setDetails(11, 355, 3, -1, 15, 1);
 	_item8.setDetails(12, 355, 4, -1, 8, 1);
@@ -3666,19 +3666,21 @@ void Scene355::signal() {
 	case 1356:
 		switch (_doorway._v1) {
 		case 0:
+			++_doorway._v1;
 			_sceneMode = 9999;
 			_stripManager.start(3550, this);
 			break;
 		case 1:
 			_sceneMode = 9999;
 			_stripManager.start(3551, this);
+			++_doorway._v1;
 			break;
 		default:
 			break;
 		}
 		break;
 	case 2357:
-		_object1.animate(ANIM_MODE_1, NULL);
+		_harrison.animate(ANIM_MODE_1, NULL);
 		// Deliberate fall-through
 	case 1357:
 		BF_GLOBALS._player.enableControl();
@@ -3693,7 +3695,7 @@ void Scene355::signal() {
 			BF_GLOBALS._sceneManager.changeScene(360);
 		else {
 			_sceneMode = 1359;
-			setAction(&_sequenceManager, this, BF_GLOBALS.getFlag(gunDrawn) ? 1359 : 3550, NULL);
+			setAction(&_sequenceManager, this, BF_GLOBALS.getFlag(gunDrawn) ? 1359 : 3550, &_harrison, NULL);
 		}
 		break;
 	case 3553:
@@ -3822,7 +3824,7 @@ void Scene355::signal() {
 				BF_GLOBALS.setFlag(fTookTrailerAmmo);
 				_stripManager.start(3575, this);
 				_object7._flag = 1;
-				_doorway._v2 = 0;
+				++_doorway._v2;
 				break;
 			case 1:
 				_stripManager.start(3573, this);
@@ -3835,6 +3837,7 @@ void Scene355::signal() {
 		} else if (BF_GLOBALS.getFlag(greenTaken) || (BF_GLOBALS._dayNumber > 1)) {
 			if (_doorway._v3) {
 				SceneItem::display2(355, 23);
+				_sceneMode = 0;
 				signal();
 			} else {
 				BF_GLOBALS._player.disableControl();
@@ -3964,15 +3967,15 @@ void Scene355::signal() {
 		error("Talkdoor state");
 		break;
 	case 9999:
-		if (_doorway._v2 != 2) {
+		if (_doorway._v1 != 2) {
 			BF_GLOBALS._player.enableControl();
 			BF_GLOBALS._player._canWalk = false;
 		} else if (BF_GLOBALS.getFlag(gunDrawn)) {
 			_sceneMode = 2358;
-			setAction(&_sequenceManager, this, 2359, &BF_GLOBALS._player, &_doorway, &_object1, NULL);
+			setAction(&_sequenceManager, this, 2359, &BF_GLOBALS._player, &_doorway, &_harrison, NULL);
 		} else {
 			_sceneMode = 2358;
-			setAction(&_sequenceManager, this, 2358, &BF_GLOBALS._player, &_doorway, &_object1, NULL);
+			setAction(&_sequenceManager, this, 2358, &BF_GLOBALS._player, &_doorway, &_harrison, NULL);
 		}
 		break;
 	case 0:
@@ -4063,11 +4066,11 @@ void Scene355::process(Event &event) {
 				if (BF_GLOBALS.getFlag(gunDrawn)) {
 					BF_GLOBALS.clearFlag(gunDrawn);
 					_sceneMode = 2357;
-					setAction(&_sequenceManager, this, 2357, &BF_GLOBALS._player, &_object1, NULL);
+					setAction(&_sequenceManager, this, 2357, &BF_GLOBALS._player, &_harrison, NULL);
 				} else {
 					BF_GLOBALS._player.disableControl();
 					_sceneMode = 1357;
-					setAction(&_sequenceManager, this, 1357, &BF_GLOBALS._player, &_object1, NULL);
+					setAction(&_sequenceManager, this, 1357, &BF_GLOBALS._player, &_harrison, NULL);
 					BF_GLOBALS.setFlag(gunDrawn);
 				}
 			} else {
diff --git a/engines/tsage/blue_force/blueforce_scenes3.h b/engines/tsage/blue_force/blueforce_scenes3.h
index 4e0c87e..299f0ce 100644
--- a/engines/tsage/blue_force/blueforce_scenes3.h
+++ b/engines/tsage/blue_force/blueforce_scenes3.h
@@ -573,7 +573,7 @@ public:
 	SpeakerHarrison _harrisonSpeaker;
 	SpeakerLyleHat _lyleHatSpeaker;
 	SpeakerGreen _greenSpeaker;
-	NamedObject _object1;
+	NamedObject _harrison;
 	Doorway _doorway;
 	Locker _locker;
 	LockerDoor _lockerDoor;


Commit: b062e991d6b02b60ce6f7801dcbd704913b3f178
    https://github.com/scummvm/scummvm/commit/b062e991d6b02b60ce6f7801dcbd704913b3f178
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2011-09-24T19:21:48-07:00

Commit Message:
TSAGE: Bugfixes for Blue Force scene 360

Changed paths:
    engines/tsage/blue_force/blueforce_scenes3.cpp



diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp
index 83e5969..c928a73 100644
--- a/engines/tsage/blue_force/blueforce_scenes3.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes3.cpp
@@ -4338,6 +4338,7 @@ void Scene360::postInit(SceneObjectList *OwnerList) {
 
 	_window.postInit();
 	_window.setVisage(760);
+	_window.setStrip(4);
 	_window.setPosition(Common::Point(176, 43));
 	_window.fixPriority(10);
 	_window._numFrames = 2;
@@ -4493,7 +4494,9 @@ void Scene360::process(Event &event) {
 
 	if ((event.eventType == EVENT_BUTTON_DOWN) && (BF_GLOBALS._events.getCursor() == INV_COLT45) &&
 			BF_GLOBALS._player.contains(event.mousePos) && !BF_GLOBALS.getFlag(greenTaken)) {
+		// Player clicked gun on themselves
 		if (BF_GLOBALS.getFlag(gunDrawn)) {
+			// Handle holstering gun
 			if (BF_GLOBALS._player._position.x <= 160)
 				SceneItem::display2(360, 18);
 			else {
@@ -4509,8 +4512,23 @@ void Scene360::process(Event &event) {
 				
 				_object6.setVisage(1363);
 			}
+		} else {
+			// Handle drawing gun
+			if (BF_GLOBALS.getFlag(fBackupIn350))
+				SceneItem::display2(360, 19);
+
+			BF_GLOBALS._player.disableControl();
+			BF_GLOBALS._player.addMover(NULL);
+			BF_GLOBALS._player.setVisage(1361);
+			BF_GLOBALS._player.setFrame(1);
+			BF_GLOBALS._player.animate(ANIM_MODE_5, this);
 
+			BF_GLOBALS.setFlag(gunDrawn);
+			_sceneMode = 9998;
+			_object6.setVisage(363);
 		}
+		
+		event.handled = true;
 	}
 }
 


Commit: a64f3f283523149e01d71e291d89ec077cf6e57a
    https://github.com/scummvm/scummvm/commit/a64f3f283523149e01d71e291d89ec077cf6e57a
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2011-09-24T19:21:48-07:00

Commit Message:
TSAGE: Bugfixes for Blue Force scene 370

Changed paths:
    engines/tsage/blue_force/blueforce_scenes3.cpp



diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp
index c928a73..b3e3d66 100644
--- a/engines/tsage/blue_force/blueforce_scenes3.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes3.cpp
@@ -4829,7 +4829,7 @@ void Scene370::postInit(SceneObjectList *OwnerList) {
 		_green.setStrip(2);
 		_green._numFrames = 5;
 		_green.setPosition(Common::Point(164, 137));
-		_green.animate(ANIM_MODE_7, NULL);
+		_green.animate(ANIM_MODE_7, 0, NULL);
 		_green.fixPriority(125);
 		BF_GLOBALS._sceneItems.push_back(&_green);
 






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