[Scummvm-cvs-logs] scummvm master -> 44e630055930f9421de9b1b1ea1233d5e134334e

Strangerke Strangerke at scummvm.org
Tue Sep 27 00:49:28 CEST 2011


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
44e6300559 TsAGE: Remove trailing spaces


Commit: 44e630055930f9421de9b1b1ea1233d5e134334e
    https://github.com/scummvm/scummvm/commit/44e630055930f9421de9b1b1ea1233d5e134334e
Author: Strangerke (strangerke at scummvm.org)
Date: 2011-09-26T15:40:10-07:00

Commit Message:
TsAGE: Remove trailing spaces

Thanks LordHoto for reminding this

Changed paths:
    engines/tsage/blue_force/blueforce_dialogs.cpp
    engines/tsage/blue_force/blueforce_logic.cpp
    engines/tsage/blue_force/blueforce_logic.h
    engines/tsage/blue_force/blueforce_scenes0.cpp
    engines/tsage/blue_force/blueforce_scenes0.h
    engines/tsage/blue_force/blueforce_scenes1.cpp
    engines/tsage/blue_force/blueforce_scenes1.h
    engines/tsage/blue_force/blueforce_scenes3.cpp
    engines/tsage/blue_force/blueforce_scenes3.h
    engines/tsage/blue_force/blueforce_scenes4.cpp
    engines/tsage/blue_force/blueforce_scenes8.cpp
    engines/tsage/blue_force/blueforce_scenes9.cpp
    engines/tsage/blue_force/blueforce_speakers.cpp
    engines/tsage/blue_force/blueforce_ui.cpp
    engines/tsage/blue_force/blueforce_ui.h
    engines/tsage/core.cpp
    engines/tsage/events.cpp
    engines/tsage/events.h
    engines/tsage/module.mk
    engines/tsage/scenes.h
    engines/tsage/sound.cpp
    engines/tsage/sound.h



diff --git a/engines/tsage/blue_force/blueforce_dialogs.cpp b/engines/tsage/blue_force/blueforce_dialogs.cpp
index 1ef223a..2d4f6ad 100644
--- a/engines/tsage/blue_force/blueforce_dialogs.cpp
+++ b/engines/tsage/blue_force/blueforce_dialogs.cpp
@@ -315,7 +315,7 @@ bool AmmoBeltDialog::process(Event &event) {
 
 	return false;
 }
-						   
+
 void AmmoBeltDialog::draw() {
 	Rect bounds = _bounds;
 
@@ -344,7 +344,7 @@ void AmmoBeltDialog::draw() {
 	if (clip1) {
 		GfxSurface clipSurface = surfaceFromRes(9, 6, BF_GLOBALS._clip1Bullets);
 		_clip1Rect.resize(clipSurface, _clip1Rect.left, _clip1Rect.top, 100);
-		_globals->gfxManager().copyFrom(clipSurface, bounds.left + _clip1Rect.left, 
+		_globals->gfxManager().copyFrom(clipSurface, bounds.left + _clip1Rect.left,
 			bounds.top + _clip1Rect.top);
 	}
 
@@ -352,7 +352,7 @@ void AmmoBeltDialog::draw() {
 	if (clip2) {
 		GfxSurface clipSurface = surfaceFromRes(9, 6, BF_GLOBALS._clip2Bullets);
 		_clip2Rect.resize(clipSurface, _clip2Rect.left, _clip2Rect.top, 100);
-		_globals->gfxManager().copyFrom(clipSurface, bounds.left + _clip2Rect.left, 
+		_globals->gfxManager().copyFrom(clipSurface, bounds.left + _clip2Rect.left,
 			bounds.top + _clip2Rect.top);
 	}
 
@@ -360,7 +360,7 @@ void AmmoBeltDialog::draw() {
 	if (gunLoaded) {
 		GfxSurface loadedSurface = surfaceFromRes(9, 7, 1);
 		_loadedRect.resize(loadedSurface, _loadedRect.left, _loadedRect.top, 100);
-		_globals->gfxManager().copyFrom(loadedSurface, bounds.left + _loadedRect.left, 
+		_globals->gfxManager().copyFrom(loadedSurface, bounds.left + _loadedRect.left,
 			bounds.top + _loadedRect.top);
 	}
 }
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp
index 9429410..5162e10 100644
--- a/engines/tsage/blue_force/blueforce_logic.cpp
+++ b/engines/tsage/blue_force/blueforce_logic.cpp
@@ -249,7 +249,7 @@ void AObjectArray::clear() {
 void AObjectArray::synchronize(Serializer &s) {
 	EventHandler::synchronize(s);
 	for (int i = 0; i < OBJ_ARRAY_SIZE; ++i)
-		SYNC_POINTER(_objList[i]);	
+		SYNC_POINTER(_objList[i]);
 }
 
 void AObjectArray::process(Event &event) {
@@ -639,7 +639,7 @@ void SceneExt::dispatch() {
 			if (BF_GLOBALS._uiElements._active && BF_GLOBALS._player._enabled) {
 				BF_GLOBALS._uiElements.show();
 			}
-			
+
 			_field37A = 0;
 		}
 	}
@@ -649,7 +649,7 @@ void SceneExt::dispatch() {
 
 void SceneExt::loadScene(int sceneNum) {
 	Scene::loadScene(sceneNum);
-	
+
 	_v51C34.top = 0;
 	_v51C34.bottom = 300;
 }
@@ -720,7 +720,7 @@ void SceneExt::startStrip() {
 	SceneExt *scene = (SceneExt *)BF_GLOBALS._sceneManager._scene;
 	scene->_field372 = 1;
 	scene->_savedPlayerEnabled = BF_GLOBALS._player._enabled;
-	
+
 	if (scene->_savedPlayerEnabled) {
 		scene->_savedUiEnabled = BF_GLOBALS._player._uiEnabled;
 		scene->_savedCanWalk = BF_GLOBALS._player._canWalk;
@@ -768,7 +768,7 @@ void PalettedScene::remove() {
 		for (SynchronizedList<SceneObject *>::iterator i = BF_GLOBALS._sceneObjects->begin();
 				i != BF_GLOBALS._sceneObjects->end(); ++i)
 			(*i)->remove();
-		
+
 		BF_GLOBALS._sceneObjects->draw();
 		BF_GLOBALS._scenePalette.loadPalette(2);
 		BF_GLOBALS._v51C44 = 1;
@@ -836,7 +836,7 @@ void SceneHandlerExt::process(Event &event) {
 			return;
 	}
 
-	// If the strip proxy is currently being controlled by the strip manager, 
+	// If the strip proxy is currently being controlled by the strip manager,
 	// then pass all events to it first
 	if (BF_GLOBALS._stripProxy._action) {
 		BF_GLOBALS._stripProxy._action->process(event);
@@ -1076,10 +1076,10 @@ void BlueForceInvObjectList::reset() {
 void BlueForceInvObjectList::setObjectScene(int objectNum, int sceneNumber) {
 	// Find the appropriate object
 	int num = objectNum;
-	SynchronizedList<InvObject *>::iterator i = _itemList.begin(); 
+	SynchronizedList<InvObject *>::iterator i = _itemList.begin();
 	while (num-- > 0) ++i;
 	(*i)->_sceneNumber = sceneNumber;
-	
+
 	// If the item is the currently active one, default back to the use cursor
 	if (BF_GLOBALS._events.getCursor() == objectNum)
 		BF_GLOBALS._events.setCursor(CURSOR_USE);
diff --git a/engines/tsage/blue_force/blueforce_logic.h b/engines/tsage/blue_force/blueforce_logic.h
index 1b4f0b5..129b8ea 100644
--- a/engines/tsage/blue_force/blueforce_logic.h
+++ b/engines/tsage/blue_force/blueforce_logic.h
@@ -83,7 +83,7 @@ public:
 class TimerExt: public Timer {
 public:
 	Action *_newAction;
-public:	
+public:
 	TimerExt();
 	void set(uint32 delay, EventHandler *endHandler, Action *action);
 
@@ -91,7 +91,7 @@ public:
 	virtual void synchronize(Serializer &s);
 	virtual void remove();
 	virtual void signal();
-};	
+};
 
 
 class SceneHotspotExt: public SceneHotspot {
@@ -187,7 +187,7 @@ public:
 	virtual void process(Event &event);
 };
 
-enum ExitFrame { EXITFRAME_N = 1, EXITFRAME_NE = 2, EXITFRAME_E = 3, EXITFRAME_SE = 4, 
+enum ExitFrame { EXITFRAME_N = 1, EXITFRAME_NE = 2, EXITFRAME_E = 3, EXITFRAME_SE = 4,
 		EXITFRAME_S = 5, EXITFRAME_SW = 6, EXITFRAME_W = 7, EXITFRAME_NW = 8 };
 
 class SceneExt: public Scene {
@@ -198,7 +198,7 @@ public:
 	AObjectArray _timerList, _objArray2;
 	int _field372;
 	bool _savedPlayerEnabled;
-	bool _savedUiEnabled;	
+	bool _savedUiEnabled;
 	bool _savedCanWalk;
 	int _field37A;
 
diff --git a/engines/tsage/blue_force/blueforce_scenes0.cpp b/engines/tsage/blue_force/blueforce_scenes0.cpp
index 3e5bea4..8d58d55 100644
--- a/engines/tsage/blue_force/blueforce_scenes0.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes0.cpp
@@ -357,7 +357,7 @@ void Scene50::postInit(SceneObjectList *OwnerList) {
 	_location6.set(Rect(242, 131, 264, 144), 440, ALLEY_CAT, 64);
 	_location5.set(Rect(383, 57, 402, 70), 380, CITY_HALL_JAIL, 32);
 	_location7.set(Rect(128, 32, 143, 42), 800, JAMISON_RYAN, 128);
-	_location9.set(Rect(349, 125, 359, 132), 
+	_location9.set(Rect(349, 125, 359, 132),
 		(BF_GLOBALS._bookmark == bInspectionDone) || (BF_GLOBALS._bookmark == bCalledToDrunkStop) ? 551 : 550,
 		BIKINI_HUT, 16);
 
@@ -522,7 +522,7 @@ bool Scene60::Ignition::startAction(CursorType action, Event &event) {
 			if (BF_GLOBALS.getFlag(onDuty) && check2())
 				return true;
 		}
-		
+
 		BF_GLOBALS._sound1.play(BF_GLOBALS.getFlag(fWithLyle) ? 80 : 31);
 		BF_GLOBALS._sound1.holdAt(1);
 		scene->fadeOut();
@@ -597,7 +597,7 @@ bool Scene60::Ignition::check2() {
 	default:
 		break;
 	}
-	
+
 	BF_GLOBALS._v5098C |= 0x80;
 	return false;
 }
@@ -638,7 +638,7 @@ bool Scene60::Compartment::startAction(CursorType action, Event &event) {
 		SceneItem::display2(60, 8);
 		break;
 	case CURSOR_USE:
-		if ((BF_INVENTORY.getObjectScene(INV_TICKET_BOOK) == 1) && 
+		if ((BF_INVENTORY.getObjectScene(INV_TICKET_BOOK) == 1) &&
 				(BF_INVENTORY.getObjectScene(INV_MIRANDA_CARD) == 1)) {
 			SceneItem::display2(60, 9);
 		}
@@ -998,8 +998,8 @@ void Scene60::postInit(SceneObjectList *OwnerList) {
 
 	loadScene(_sceneNumber);
 
-	if ((_sceneNumber == 1810) && (BF_GLOBALS._dayNumber > 1) && 
-			(BF_GLOBALS._dayNumber < 5) && !BF_GLOBALS.getFlag(fWithLyle) && 
+	if ((_sceneNumber == 1810) && (BF_GLOBALS._dayNumber > 1) &&
+			(BF_GLOBALS._dayNumber < 5) && !BF_GLOBALS.getFlag(fWithLyle) &&
 			((BF_GLOBALS._dayNumber != 4) && (BF_GLOBALS._bookmark >= bEndDayThree))) {
 		_car.setup(1810, 1, 1, 164, 131, 1);
 	}
@@ -1024,7 +1024,7 @@ void Scene60::postInit(SceneObjectList *OwnerList) {
 	}
 	_dashboard.setup(_visage, 1, 1, 160, 168, 100);
 	_cursorId = CURSOR_USE;
-	
+
 	if (_visage == 63) {
 		_compartmentDoor.postInit();
 		_compartmentDoor.setVisage(60);
diff --git a/engines/tsage/blue_force/blueforce_scenes0.h b/engines/tsage/blue_force/blueforce_scenes0.h
index 06003e0..103e5f0 100644
--- a/engines/tsage/blue_force/blueforce_scenes0.h
+++ b/engines/tsage/blue_force/blueforce_scenes0.h
@@ -91,7 +91,7 @@ public:
 public:
 	Scene50();
 	virtual Common::String getClassName() { return "Scene50"; }
-	virtual void postInit(SceneObjectList *OwnerList = NULL);	
+	virtual void postInit(SceneObjectList *OwnerList = NULL);
 	virtual void remove();
 	virtual void signal();
 	virtual void process(Event &event);
@@ -105,19 +105,19 @@ class Scene60 : public SceneExt {
 		bool check2();
 	public:
 		virtual bool startAction(CursorType action, Event &event);
-	};	
+	};
 	class Item3: public NamedHotspot {
 	public:
 		virtual bool startAction(CursorType action, Event &event);
-	};	
+	};
 	class Radio: public NamedHotspot {
 	public:
 		virtual bool startAction(CursorType action, Event &event);
-	};	
+	};
 	class Compartment: public NamedHotspot {
 	public:
 		virtual bool startAction(CursorType action, Event &event);
-	};	
+	};
 
 	/* Objects */
 	class MirandaCard: public NamedObject {
@@ -133,7 +133,7 @@ class Scene60 : public SceneExt {
 		bool _flag;
 		virtual bool startAction(CursorType action, Event &event);
 	};
-	
+
 	/* Actions */
 	class Action1: public ActionExt {
 	private:
diff --git a/engines/tsage/blue_force/blueforce_scenes1.cpp b/engines/tsage/blue_force/blueforce_scenes1.cpp
index 5ad8fc3..fb111e3 100644
--- a/engines/tsage/blue_force/blueforce_scenes1.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes1.cpp
@@ -42,7 +42,7 @@ void Scene100::Text::dispatch() {
 	// Keep the second text string below the first one
 	Scene100 *scene = (Scene100 *)BF_GLOBALS._sceneManager._scene;
 	Common::Point &pt = scene->_action1._sceneText1._position;
-	scene->_action1._sceneText2.setPosition(Common::Point(pt.x, 
+	scene->_action1._sceneText2.setPosition(Common::Point(pt.x,
 		pt.y + scene->_action1._textHeight));
 }
 
@@ -63,7 +63,7 @@ void Scene100::Action1::signal() {
 			--_actionIndex;
 		} else {
 			setTextStrings(BF_NAME, BF_ALL_RIGHTS_RESERVED, this);
-			
+
 			Common::Point pt(_sceneText1._position.x, 80);
 			NpcMover *mover = new NpcMover();
 			_sceneText1.addMover(mover, &pt, this);
@@ -111,13 +111,13 @@ void Scene100::Action1::setTextStrings(const Common::String &msg1, const Common:
 	_sceneText2.setPosition(Common::Point((SCREEN_WIDTH - textSurface.getBounds().width()) / 2, 202));
 	_sceneText2._moveRate = 30;
 	_sceneText2._moveDiff.y = 1;
-	
+
 	_textHeight = textSurface.getBounds().height();
 	int yp = -(_textHeight * 2);
 
-	Common::Point pt(_sceneText1._position.x, yp); 
+	Common::Point pt(_sceneText1._position.x, yp);
 	NpcMover *mover = new NpcMover();
-	_sceneText1.addMover(mover, &pt, action); 
+	_sceneText1.addMover(mover, &pt, action);
 }
 
 void Scene100::Action2::signal() {
@@ -566,7 +566,7 @@ void Scene190::postInit(SceneObjectList *OwnerList) {
 		_object4.setFrame(2);
 		_object4.setPosition(Common::Point(54, 114));
 		_object4.setDetails(190, -1, -1, -1, 1, NULL);
-		
+
 		switch (BF_GLOBALS._sceneManager._previousScene) {
 		case 300: {
 			_sceneMode = 12;
@@ -691,7 +691,7 @@ void Scene190::process(Event &event) {
 void Scene190::dispatch() {
 	SceneExt::dispatch();
 
-	if (!_action && !_fieldB52 && (BF_GLOBALS._player._position.x >= 310) 
+	if (!_action && !_fieldB52 && (BF_GLOBALS._player._position.x >= 310)
 			&& !BF_GLOBALS.getFlag(onBike)) {
 		// Handle walking off to the right side of the screen
 		BF_GLOBALS._player.disableControl();
diff --git a/engines/tsage/blue_force/blueforce_scenes1.h b/engines/tsage/blue_force/blueforce_scenes1.h
index 2df49f4..3fd38e3 100644
--- a/engines/tsage/blue_force/blueforce_scenes1.h
+++ b/engines/tsage/blue_force/blueforce_scenes1.h
@@ -174,7 +174,7 @@ public:
 		SceneExt::synchronize(s);
 		s.syncAsSint16LE(_fieldB52);
 	}
-};	
+};
 
 } // End of namespace BlueForce
 
diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp
index 8c3dc7b..fd2bc17 100644
--- a/engines/tsage/blue_force/blueforce_scenes3.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes3.cpp
@@ -108,7 +108,7 @@ void Scene300::Action1::signal() {
 		setDelay(1);
 		break;
 	case 2: {
-		ADD_PLAYER_MOVER_THIS(BF_GLOBALS._player, BF_GLOBALS._player._position.x - 8, 
+		ADD_PLAYER_MOVER_THIS(BF_GLOBALS._player, BF_GLOBALS._player._position.x - 8,
 			BF_GLOBALS._player._position.y);
 		break;
 	}
@@ -139,7 +139,7 @@ void Scene300::Action2::signal() {
 	case 3:
 		BF_GLOBALS._player.enableControl();
 		remove();
-		break;		
+		break;
 	default:
 		break;
 	}
@@ -164,7 +164,7 @@ void Scene300::Action3::signal() {
 	case 3:
 		BF_GLOBALS._player.enableControl();
 		remove();
-		break;		
+		break;
 	default:
 		break;
 	}
@@ -190,7 +190,7 @@ void Scene300::Action4::signal() {
 	case 4:
 		BF_GLOBALS.setFlag(2);
 		BF_GLOBALS._sceneManager.changeScene(190);
-		break;		
+		break;
 	default:
 		break;
 	}
@@ -217,7 +217,7 @@ void Scene300::Action5::signal() {
 	}
 	case 4:
 		remove();
-		break;		
+		break;
 	default:
 		break;
 	}
@@ -266,7 +266,7 @@ void Scene300::postInit(SceneObjectList *OwnerList) {
 		_object17.setStrip(1);
 		_object17.setPosition(Common::Point(87, 88));
 		_object17.setDetails(300, 11, 13, 2, 1, NULL);
-		
+
 		_object18.postInit();
 		_object18.setVisage(301);
 		_object18.setStrip(1);
@@ -473,7 +473,7 @@ void Scene300::signal() {
 		_object9.hide();
 		_object10.postInit();
 		_object10.hide();
-		
+
 		if (BF_GLOBALS.getFlag(1)) {
 			BF_GLOBALS._player.disableControl();
 			_sceneMode = 4308;
@@ -555,7 +555,7 @@ void Scene300::dispatch() {
 			BF_GLOBALS._v4CEA4 = 3;
 			_sceneMode = 6308;
 			BF_GLOBALS._player.disableControl();
-			ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x + 20, 
+			ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x + 20,
 				BF_GLOBALS._player._position.y - 5);
 		}
 
@@ -671,7 +671,7 @@ bool Scene315::Barry::startAction(CursorType action, Event &event) {
 			scene->_stripNumber = (action == INV_GREENS_GUN) ? 3168 : 0;
 			scene->_sceneMode = 3153;
 			scene->setAction(&scene->_sequenceManager, scene, 3153, &BF_GLOBALS._player, NULL);
-		} 
+		}
 		break;
 	case INV_FOREST_RAP:
 		BF_GLOBALS._player.disableControl();
@@ -979,7 +979,7 @@ void Scene315::synchronize(Serializer &s) {
 
 void Scene315::postInit(SceneObjectList *OwnerList) {
 	loadScene(315);
-	
+
 	if (BF_GLOBALS._sceneManager._previousScene != 325)
 		BF_GLOBALS._sound1.fadeSound(11);
 
@@ -1033,14 +1033,14 @@ void Scene315::postInit(SceneObjectList *OwnerList) {
 	_sign.setDetails(Rect(190, 17, 208, 30), 315, -1, -1, -1, 1, NULL);
 	_westExit.setDetails(Rect(184, 31, 211, 80), 315, -1, -1, -1, 1, NULL);
 	_swExit.setDetails(Rect(0, 157, 190, 167), 315, -1, -1, -1, 1, NULL);
-	
+
 	if (!BF_GLOBALS.getFlag(onDuty) && ((BF_GLOBALS._bookmark == bNone) || (BF_GLOBALS._bookmark == bLyleStoppedBy))) {
 		_field1398 = 1;
 		BF_GLOBALS.setFlag(onDuty);
 	} else {
 		_field1398 = 0;
 	}
-	
+
 	BF_GLOBALS._player.postInit();
 	BF_GLOBALS._player.changeZoom(-1);
 	BF_GLOBALS._player.disableControl();
@@ -1091,7 +1091,7 @@ void Scene315::postInit(SceneObjectList *OwnerList) {
 		_object7.postInit();
 		_object8.setFrame(8);
 		_sceneMode = (BF_GLOBALS._dayNumber == 1) ? 3152 : 3155;
-		setAction(&_sequenceManager, this, _sceneMode, &BF_GLOBALS._player, &_object6, 
+		setAction(&_sequenceManager, this, _sceneMode, &BF_GLOBALS._player, &_object6,
 			&_object7, &_object8, NULL);
 		break;
 	case 300:
@@ -1224,7 +1224,7 @@ void Scene315::signal() {
 	case 3153:
 		BF_GLOBALS._uiElements.addScore(30);
 		BF_INVENTORY.setObjectScene((int)_currentCursor, 315);
-		
+
 		if (_stripNumber != 0)
 			setAction(&_action1);
 		else if (!_field1B64 || (_field1B66 != _field1B64))
@@ -1314,7 +1314,7 @@ void Scene315::dispatch() {
 
 	if (_field1B68)
 		return;
-	
+
 	if (_field1B6A) {
 		if (BF_GLOBALS._player._position.y < 69) {
 			BF_GLOBALS._player.disableControl();
@@ -1326,7 +1326,7 @@ void Scene315::dispatch() {
 			_field1B68 = true;
 			SceneItem::display2(315, 28);
 			_sceneMode = 3150;
-			ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x + 30, 
+			ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x + 30,
 				BF_GLOBALS._player._position.y + 15);
 		} else if (BF_GLOBALS._player._position.y > 156) {
 			BF_GLOBALS._player.disableControl();
@@ -1335,7 +1335,7 @@ void Scene315::dispatch() {
 			_sceneMode = 3150;
 			ADD_MOVER(BF_GLOBALS._player, BF_GLOBALS._player._position.x + 30,
 				BF_GLOBALS._player._position.y - 24);
-		}	
+		}
 	}  else if (BF_GLOBALS._player.getRegionIndex() == 1) {
 		BF_GLOBALS._player.disableControl();
 		_field1B68 = true;
@@ -1403,7 +1403,7 @@ void Scene325::postInit(SceneObjectList *OwnerList) {
 		_object1.setStrip(8);
 		_object1.setFrame(2);
 		_object1.setPosition(Common::Point(132, 28));
-		
+
 		_object2.postInit();
 		_object2.setVisage(325);
 		_object2.setStrip(8);
@@ -1700,7 +1700,7 @@ void Scene340::Action1::signal() {
 		if (!BF_GLOBALS._marinaWomanCtr) {
 			setAction(&scene->_action8, this);
 		} else if (!_action) {
-			BF_GLOBALS._player.setAction(&scene->_sequenceManager1, this, 
+			BF_GLOBALS._player.setAction(&scene->_sequenceManager1, this,
 					MIN(BF_GLOBALS._marinaWomanCtr, 3) + 2340, &scene->_woman, &scene->_child,
 					&scene->_object4, NULL);
 		}
@@ -1958,7 +1958,7 @@ void Scene340::Action8::process(Event &event) {
 
 void Scene340::Timer2::signal() {
 	PaletteRotation *item;
-	
+
 	item = BF_GLOBALS._scenePalette.addRotation(235, 239, 1);
 	item->setDelay(30);
 	item = BF_GLOBALS._scenePalette.addRotation(247, 249, 1);
@@ -1989,14 +1989,14 @@ void Scene340::postInit(SceneObjectList *OwnerList) {
 	PalettedScene::postInit();
 	loadScene(340);
 	setZoomPercents(126, 70, 162, 100);
-	
+
 	BF_GLOBALS._walkRegions.proc1(13);
 	BF_GLOBALS._walkRegions.proc1(15);
 	_timer2.set(2, NULL);
 
 	_stripManager.addSpeaker(&_gameTextSpeaker);
 	_stripManager.addSpeaker(&_jakeUniformSpeaker);
-	
+
 	_field2652 = 0;
 	BF_GLOBALS._player.postInit();
 	BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
@@ -2068,7 +2068,7 @@ void Scene340::postInit(SceneObjectList *OwnerList) {
 			BF_GLOBALS._walkRegions.proc1(19);
 		} else if (BF_GLOBALS.getFlag(fCalledBackup) && (BF_GLOBALS._marinaWomanCtr > 0)) {
 			_timer1.set(900, &_harrison, &_action4);
-		} 
+		}
 	}
 
 	switch (BF_GLOBALS._sceneManager._previousScene) {
@@ -2084,7 +2084,7 @@ void Scene340::postInit(SceneObjectList *OwnerList) {
 		break;
 	default:
 		_sound1.fadeSound(35);
-		BF_GLOBALS._sound1.fadeSound((BF_GLOBALS._bookmark < bStartOfGame) || 
+		BF_GLOBALS._sound1.fadeSound((BF_GLOBALS._bookmark < bStartOfGame) ||
 				(BF_GLOBALS._bookmark > bCalledToDomesticViolence) ? 10 : 19);
 		_seqNumber1 = 342;
 		break;
@@ -2129,7 +2129,7 @@ void Scene340::process(Event &event) {
 		BF_GLOBALS._player.disableControl();
 		_sceneMode = 0;
 		SceneItem::display2(350, 26);
-		
+
 		signal();
 		event.handled = true;
 	}
@@ -2172,7 +2172,7 @@ void Scene340::dispatch() {
 		BF_GLOBALS._player.changeZoom(-1);
 		BF_GLOBALS._player.fixPriority(-1);
 	}
-	
+
 	if (BF_GLOBALS._player._regionIndex == 16) {
 		BF_GLOBALS._player._regionBitList &= ~0x10000;
 
@@ -2258,7 +2258,7 @@ bool Scene342::NorthExit::startAction(CursorType action, Event &event) {
 
 void Scene342::Timer1::signal() {
 	PaletteRotation *item;
-	
+
 	item = BF_GLOBALS._scenePalette.addRotation(235, 239, 1);
 	item->setDelay(30);
 	item = BF_GLOBALS._scenePalette.addRotation(247, 249, 1);
@@ -2290,7 +2290,7 @@ void Scene342::postInit(SceneObjectList *OwnerList) {
 
 	BF_GLOBALS._walkRegions.proc1(13);
 	BF_GLOBALS._walkRegions.proc1(15);
-	
+
 	_field1A1A = 0;
 	_timer1.set(2, NULL);
 
@@ -2352,7 +2352,7 @@ void Scene342::postInit(SceneObjectList *OwnerList) {
 	case 330:
 		if (BF_GLOBALS._sceneManager._previousScene != 60) {
 			_sound1.fadeSound(35);
-			BF_GLOBALS._sound1.fadeSound((BF_GLOBALS._bookmark < bStartOfGame) || 
+			BF_GLOBALS._sound1.fadeSound((BF_GLOBALS._bookmark < bStartOfGame) ||
 				(BF_GLOBALS._bookmark > bCalledToDomesticViolence) ? 10 : 19);
 		}
 
@@ -2388,7 +2388,7 @@ void Scene342::postInit(SceneObjectList *OwnerList) {
 			_lyle.setAction(&_sequenceManager2, NULL, 347, &_lyle, NULL);
 			BF_GLOBALS._sceneItems.push_back(&_lyle);
 		}
-		break;		
+		break;
 	}
 
 	_item3.setDetails(7, 340, 3, 9, 12, 1);
@@ -2426,7 +2426,7 @@ void Scene342::process(Event &event) {
 		BF_GLOBALS._player.disableControl();
 		_sceneMode = 0;
 		SceneItem::display2(350, 26);
-		
+
 		signal();
 		event.handled = true;
 	}
@@ -2469,7 +2469,7 @@ void Scene342::dispatch() {
 		BF_GLOBALS._player.changeZoom(-1);
 		BF_GLOBALS._player.fixPriority(-1);
 	}
-	
+
 	if (idx == 16) {
 		BF_GLOBALS._player.enableControl();
 		ADD_PLAYER_MOVER(254, 110);
@@ -2491,7 +2491,7 @@ bool Scene350::Item5::startAction(CursorType action, Event &event) {
 	case CURSOR_USE: {
 		BF_GLOBALS._player.disableControl();
 		scene->_sceneMode = 3;
-		
+
 		Common::Point pt(76, 154);
 		PlayerMover *mover = new PlayerMover();
 		BF_GLOBALS._player.addMover(mover, &pt, scene);
@@ -2523,7 +2523,7 @@ bool Scene350::Yacht::startAction(CursorType action, Event &event) {
 			_flag = true;
 			scene->_sceneMode = 1;
 			BF_GLOBALS._player.disableControl();
-			scene->setAction(&scene->_sequenceManager1, scene, BF_GLOBALS.getFlag(gunDrawn) ? 3504 : 3505, 
+			scene->setAction(&scene->_sequenceManager1, scene, BF_GLOBALS.getFlag(gunDrawn) ? 3504 : 3505,
 				&BF_GLOBALS._player, &scene->_yachtDoor, NULL);
 			return true;
 		}
@@ -2605,7 +2605,7 @@ void Scene350::Timer1::signal() {
 	rot->setDelay(20);
 	rot = BF_GLOBALS._scenePalette.addRotation(242, 244, 1);
 	rot->setDelay(12);
-	
+
 	remove();
 }
 
@@ -2624,7 +2624,7 @@ void Scene350::postInit(SceneObjectList *OwnerList) {
 
 	_stripManager.addSpeaker(&_gameTextSpeaker);
 	_stripManager.addSpeaker(&_jakeUniformSpeaker);
-	
+
 	BF_GLOBALS._player.postInit();
 	BF_GLOBALS._player.setVisage(BF_GLOBALS.getFlag(onDuty) ? 352 : 1358);
 	BF_GLOBALS._player.setFrame(1);
@@ -2646,7 +2646,7 @@ void Scene350::postInit(SceneObjectList *OwnerList) {
 		_yachtDoor.setFrame(1);
 		_yachtDoor.fixPriority(72);
 		_yachtDoor.setPosition(Common::Point(40, 74));
-		
+
 		_yachtBody.setup(350, 1, 1, 129, 142, 255);
 
 		if (BF_GLOBALS.getFlag(fBackupIn350)) {
@@ -2657,7 +2657,7 @@ void Scene350::postInit(SceneObjectList *OwnerList) {
 			_harrison.changeZoom(-1);
 			_harrison.setDetails(350, 12, 13, 14, 1, NULL);
 			_harrison._moveDiff = Common::Point(2, 1);
-			
+
 			_stripManager.addSpeaker(&_harrisonSpeaker);
 		}
 
@@ -2677,7 +2677,7 @@ void Scene350::postInit(SceneObjectList *OwnerList) {
 	_item3.setDetails(7, 350, 23, 24, 25, 1);
 	_item2.setDetails(Rect(0, 0, SCREEN_WIDTH - 1, 31), 350, 3, 4, 5, 1, NULL);
 	_item1.setDetails(Rect(0, 0, SCREEN_WIDTH - 1, BF_INTERFACE_Y), 350, 0, 1, 2, 1, NULL);
-	
+
 	switch (BF_GLOBALS._sceneManager._previousScene) {
 	case 370:
 		BF_GLOBALS._player.enableControl();
@@ -2694,7 +2694,7 @@ void Scene350::postInit(SceneObjectList *OwnerList) {
 	default:
 		BF_GLOBALS.clearFlag(gunDrawn);
 
-		if ((BF_GLOBALS._dayNumber == 1) && (BF_GLOBALS._bookmark < bCalledToDomesticViolence) && 
+		if ((BF_GLOBALS._dayNumber == 1) && (BF_GLOBALS._bookmark < bCalledToDomesticViolence) &&
 				BF_GLOBALS.getFlag(fBackupIn350)) {
 			BF_GLOBALS._player.disableControl();
 			_sceneMode = 0;
@@ -2720,19 +2720,19 @@ void Scene350::signal() {
 		BF_GLOBALS._sceneManager.changeScene(355);
 		break;
 	case 2:
-		BF_GLOBALS._sceneManager.changeScene((BF_GLOBALS._dayNumber != 1) || 
+		BF_GLOBALS._sceneManager.changeScene((BF_GLOBALS._dayNumber != 1) ||
 			(BF_GLOBALS._bookmark < bStartOfGame) || (BF_GLOBALS._bookmark >= bCalledToDomesticViolence) ? 342 : 340);
 		break;
 	case 3:
 		BF_GLOBALS._player.setStrip(8);
-		
+
 		_object5.postInit();
 		_object5.setVisage(350);
 		_object5.setStrip(4);
 		_object5.fixPriority(200);
 		_object5.setPosition(Common::Point(85, 166));
 		BF_GLOBALS._sceneItems.push_front(&_object5);
-		
+
 		if (BF_INVENTORY.getObjectScene(INV_HOOK) == 350) {
 			_hook.postInit();
 			_hook.setVisage(350);
@@ -2741,7 +2741,7 @@ void Scene350::signal() {
 			_hook.setPosition(Common::Point(106, 146));
 			BF_GLOBALS._sceneItems.push_front(&_hook);
 		}
-		
+
 		BF_GLOBALS._player.enableControl();
 		_sound2.play(97);
 		break;
@@ -2846,7 +2846,7 @@ bool Scene355::Doorway::startAction(CursorType action, Event &event) {
 			scene->_sceneMode = 9984;
 			scene->signal();
 		} else {
-			scene->setMode(true, 9984);			
+			scene->setMode(true, 9984);
 		}
 		return true;
 	case CURSOR_TALK:
@@ -2886,7 +2886,7 @@ bool Scene355::Doorway::startAction(CursorType action, Event &event) {
 	default:
 		break;
 	}
-			
+
 	return NamedObject::startAction(action, event);
 }
 
@@ -3090,7 +3090,7 @@ bool Scene355::Object7::startAction(CursorType action, Event &event) {
 	case CURSOR_TALK:
 		BF_GLOBALS._player.disableControl();
 		scene->_sceneMode = 0;
-		
+
 		if (BF_GLOBALS._sceneObjects->contains(&scene->_object6)) {
 			scene->_stripManager.start((BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 355) ? 3578 : 3577, scene);
 		} else {
@@ -3130,7 +3130,7 @@ bool Scene355::Object8::startAction(CursorType action, Event &event) {
 		} else if (BF_GLOBALS._dayNumber < 5) {
 			SceneItem::display2(355, 52);
 			return true;
-		} 
+		}
 		break;
 	case INV_COLT45:
 		if (BF_GLOBALS.getFlag(fBackupIn350)) {
@@ -3155,10 +3155,10 @@ bool Scene355::Item1::startAction(CursorType action, Event &event) {
 	switch (action) {
 	case CURSOR_LOOK:
 		SceneItem::display2(355, 28);
-		return true;	
+		return true;
 	case CURSOR_USE:
 		SceneItem::display2(355, 37);
-		return true;	
+		return true;
 	case INV_RENTAL_KEYS:
 		if (scene->_modeFlag) {
 			scene->_sceneMode = 9980;
@@ -3197,7 +3197,7 @@ bool Scene355::Item3::startAction(CursorType action, Event &event) {
 	switch (action) {
 	case CURSOR_LOOK:
 		SceneItem::display2(355, 33);
-		return true;	
+		return true;
 	case CURSOR_USE:
 		if (BF_GLOBALS._dayNumber < 5)
 			SceneItem::display2(355, 21);
@@ -3345,7 +3345,7 @@ bool Scene355::Item11::startAction(CursorType action, Event &event) {
 	default:
 		break;
 	}
-	
+
 	return NamedHotspot::startAction(action, event);
 }
 
@@ -3465,7 +3465,7 @@ void Scene355::postInit(SceneObjectList *OwnerList) {
 
 	_item4._sceneRegionId = 17;
 	BF_GLOBALS._sceneItems.push_back(&_item4);
-	
+
 	_locker.postInit();
 	_locker.setVisage(2356);
 	_locker.setPosition(Common::Point(88, 99));
@@ -3532,10 +3532,10 @@ void Scene355::postInit(SceneObjectList *OwnerList) {
 		BF_GLOBALS._player.setPosition(Common::Point(133, 173));
 		BF_GLOBALS._player.fixPriority(249);
 		BF_GLOBALS._player.setStrip(7);
-		
+
 		if (BF_GLOBALS._bookmark == bDoneAtLyles)
 			BF_GLOBALS._bookmark = bEndDayFour;
-		
+
 		_item5.setDetails(Rect(22, 136, 46, 146), 355, 43, -1, -1, 1, NULL);
 		_nextSceneMode = 0;
 
@@ -3609,7 +3609,7 @@ void Scene355::postInit(SceneObjectList *OwnerList) {
 			_harrison.setPosition(Common::Point(152, 131));
 			_harrison.animate(ANIM_MODE_1, NULL);
 			_harrison.setObjectWrapper(new SceneObjectWrapper());
-			
+
 			if (BF_GLOBALS.getFlag(gunDrawn)) {
 				_harrison.setVisage(357);
 				_harrison.setStrip(2);
@@ -3737,7 +3737,7 @@ void Scene355::signal() {
 			BF_GLOBALS.setFlag(unlockBoat);
 			BF_GLOBALS._uiElements.addScore(10);
 		}
-		
+
 		SceneItem::display(355, !_doorway._v3 ? 24 : 25);
 		BF_GLOBALS._player.enableControl();
 		break;
@@ -4016,7 +4016,7 @@ void Scene355::process(Event &event) {
 					} else {
 						BF_GLOBALS.setFlag(gunDrawn);
 						if (_modeFlag) {
-							setMode(true, 3561); 
+							setMode(true, 3561);
 						} else {
 							_sceneMode = 3561;
 							signal();
@@ -4414,7 +4414,7 @@ void Scene360::postInit(SceneObjectList *OwnerList) {
 
 			_object2.postInit();
 			_object2.setPosition(Common::Point(-40, -40));
-			
+
 			_slidingDoor.setPosition(Common::Point(6, 130));
 			_slidingDoor.setAction(&_sequenceManager1, this, 3606, &_slidingDoor, &_object7, NULL);
 		}
@@ -4500,16 +4500,16 @@ void Scene360::process(Event &event) {
 			if (BF_GLOBALS._player._position.x <= 160)
 				SceneItem::display2(360, 18);
 			else {
-				if (BF_GLOBALS.getFlag(fBackupIn350)) 
+				if (BF_GLOBALS.getFlag(fBackupIn350))
 					SceneItem::display2(360, 19);
-				
+
 				BF_GLOBALS.clearFlag(gunDrawn);
 				_sceneMode = 9999;
 				BF_GLOBALS._player.setVisage(1361);
 				BF_GLOBALS._player.addMover(NULL);
 				BF_GLOBALS._player.setFrame(BF_GLOBALS._player.getFrameCount());
 				BF_GLOBALS._player.animate(ANIM_MODE_6, this);
-				
+
 				_object6.setVisage(1363);
 			}
 		} else {
@@ -4527,7 +4527,7 @@ void Scene360::process(Event &event) {
 			_sceneMode = 9998;
 			_object6.setVisage(363);
 		}
-		
+
 		event.handled = true;
 	}
 }
@@ -4548,7 +4548,7 @@ void Scene360::dispatch() {
 			}
 		}
 
-		if ((BF_GLOBALS._player._position.x <= 168) && !BF_GLOBALS.getFlag(greenTaken) && 
+		if ((BF_GLOBALS._player._position.x <= 168) && !BF_GLOBALS.getFlag(greenTaken) &&
 				!BF_GLOBALS.getFlag(gunDrawn)) {
 			// Moving to doorway without drawn gun before Green is captured
 			BF_GLOBALS._player.disableControl();
@@ -4594,7 +4594,7 @@ bool Scene370::Green::startAction(CursorType action, Event &event) {
 		SceneItem::display2(370, (_v2 < 3) ? 10 : 0);
 		return true;
 	case CURSOR_USE:
-		if (_v2 != 3) 
+		if (_v2 != 3)
 			SceneItem::display2(370, 1);
 		else if (BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 1)
 			SceneItem::display2(370, 26);
@@ -4631,7 +4631,7 @@ bool Scene370::Green::startAction(CursorType action, Event &event) {
 		case 2:
 			++_v2;
 			scene->_sceneMode = 3708;
-			scene->setAction(&scene->_sequenceManager, scene, 3708, this, &scene->_laura, &scene->_harrison, 
+			scene->setAction(&scene->_sequenceManager, scene, 3708, this, &scene->_laura, &scene->_harrison,
 				&scene->_object5, &scene->_greensGun, NULL);
 			break;
 		case 3:
@@ -5095,7 +5095,7 @@ void Scene380::postInit(SceneObjectList *OwnerList) {
 	_vechile.postInit();
 	_vechile.setVisage(380);
 	_vechile.fixPriority(109);
-	
+
 	if (BF_GLOBALS.getFlag(fWithLyle)) {
 		// Show vechile as car
 		_vechile.setStrip(3);
@@ -5296,7 +5296,7 @@ bool Scene385::Jim::startAction(CursorType action, Event &event) {
 				scene->_talkAction = 3868;
 				break;
 			}
-			
+
 			scene->_jimFlag = 1;
 			scene->setAction(&scene->_action1);
 		}
@@ -5359,7 +5359,7 @@ bool Scene385::Dezi::startAction(CursorType action, Event &event) {
 			default:
 				BF_GLOBALS._deziTopic = 3;
 				scene->_talkAction = 3868;
-				break;				
+				break;
 			}
 		}
 
@@ -5421,7 +5421,7 @@ void Scene385::postInit(SceneObjectList *OwnerList) {
 	_item2.setDetails(2, 385, 7, -1, -1, 1);
 	_item1.setDetails(3, 385, 6, -1, 6, 1);
 	_item5.setDetails(4, 385, 14, -1, -1, 1);
-	
+
 	_jim.postInit();
 	_jim.setVisage(385);
 	_jim.setStrip(3);
@@ -5650,11 +5650,11 @@ bool Scene390::Object2::startAction(CursorType action, Event &event) {
 			BF_GLOBALS._player.disableControl();
 			BF_GLOBALS._bookmark = bLauraToParamedics;
 			scene->_sceneMode = 3905;
-			
+
 			BF_INVENTORY.setObjectScene(INV_GREEN_ID, 390);
 			if (BF_GLOBALS.getFlag(fLeftTraceIn910))
 				BF_GLOBALS.clearFlag(fLeftTraceIn910);
-			
+
 			scene->setAction(&scene->_sequenceManager, scene, 3905, &BF_GLOBALS._player, this, NULL);
 			BF_GLOBALS.clearFlag(f1015Marina);
 			BF_GLOBALS.clearFlag(f1027Marina);
@@ -5727,7 +5727,7 @@ bool Scene390::GangMember1::startAction(CursorType action, Event &event) {
 			BF_GLOBALS.setFlag(readFrankRights);
 			BF_GLOBALS._uiElements.addScore(30);
 			BF_GLOBALS._player.disableControl();
-			
+
 			scene->_sceneMode = 3904;
 			scene->setAction(&scene->_sequenceManager, scene, 3907, &BF_GLOBALS._player, NULL);
 		}
@@ -5752,7 +5752,7 @@ bool Scene390::GangMember2::startAction(CursorType action, Event &event) {
 			BF_GLOBALS._uiElements.addScore(30);
 			BF_GLOBALS.setFlag(readFrankRights);
 			BF_GLOBALS._player.disableControl();
-			
+
 			scene->_sceneMode = 3904;
 			scene->setAction(&scene->_sequenceManager, scene, 3907, &BF_GLOBALS._player, NULL);
 		}
@@ -5791,7 +5791,7 @@ void Scene390::postInit(TsAGE::SceneObjectList *OwnerList) {
 	SceneExt::postInit();
 	setZoomPercents(105, 85, 130, 100);
 	loadScene(390);
-	
+
 	_stripManager.addSpeaker(&_gameTextSpeaker);
 	_stripManager.addSpeaker(&_jakeUniformSpeaker);
 	_stripManager.addSpeaker(&_jakeJacketSpeaker);
diff --git a/engines/tsage/blue_force/blueforce_scenes3.h b/engines/tsage/blue_force/blueforce_scenes3.h
index 7b4c5a7..8615043 100644
--- a/engines/tsage/blue_force/blueforce_scenes3.h
+++ b/engines/tsage/blue_force/blueforce_scenes3.h
@@ -245,7 +245,7 @@ public:
 
 class Scene330: public SceneExt {
 	class Timer1: public Timer {
-	public:	
+	public:
 		virtual void signal();
 	};
 public:
@@ -333,7 +333,7 @@ class Scene340: public PalettedScene {
 
 	/* Timers */
 	class Timer2: public Timer {
-	public:	
+	public:
 		virtual void signal();
 	};
 public:
@@ -401,7 +401,7 @@ class Scene342: public PalettedScene {
 
 	/* Timers */
 	class Timer1: public Timer {
-	public:	
+	public:
 		virtual void signal();
 	};
 public:
@@ -461,7 +461,7 @@ class Scene350: public SceneExt {
 
 	/* Timers */
 	class Timer1: public Timer {
-	public:	
+	public:
 		virtual void signal();
 	};
 public:
diff --git a/engines/tsage/blue_force/blueforce_scenes4.cpp b/engines/tsage/blue_force/blueforce_scenes4.cpp
index 1ac134a..2210e3e 100644
--- a/engines/tsage/blue_force/blueforce_scenes4.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes4.cpp
@@ -88,8 +88,8 @@ void Scene410::Action2::signal() {
 		scene->_stripManager.start(4110, scene);
 		break;
 	default:
-		SceneItem::display(410, 11, SET_WIDTH, 300, 
-				SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 10, 
+		SceneItem::display(410, 11, SET_WIDTH, 300,
+				SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 10,
 				SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + BF_INTERFACE_Y + 2,
 				SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 13, SET_EXT_BGCOLOR, 82,
 				SET_EXT_FGCOLOR, 13, LIST_END);
@@ -362,7 +362,7 @@ bool Scene410::Object1::startAction(CursorType action, Event &event) {
 			BF_GLOBALS._uiElements.addScore(30);
 			BF_GLOBALS._player.disableControl();
 			scene->_sceneMode = 0;
-			
+
 			// TODO: Original code pushes a copy of the entirety of object1 onto stack
 			scene->setAction(&scene->_sequenceManager1, scene, 4126, &BF_GLOBALS._player, &scene->_object1, NULL);
 		}
@@ -423,9 +423,9 @@ bool Scene410::Object2::startAction(CursorType action, Event &event) {
 			BF_GLOBALS.setFlag(readFrankRights);
 			BF_GLOBALS._uiElements.addScore(30);
 			BF_GLOBALS._player.disableControl();
-			
+
 			scene->_sceneMode = 0;
-			scene->setAction(&scene->_sequenceManager1, scene, 4125, &BF_GLOBALS._player, 
+			scene->setAction(&scene->_sequenceManager1, scene, 4125, &BF_GLOBALS._player,
 				&scene->_object2, NULL);
 		}
 		return true;
@@ -534,7 +534,7 @@ void Scene410::postInit(SceneObjectList *OwnerList) {
 	BF_GLOBALS._player.changeZoom(-1);
 
 	_item2.setDetails(8, 410, 15, -1, -1, 1);
-	
+
 	_object2.postInit();
 	_object2.setVisage(415);
 	_object2.setStrip(1);
@@ -557,7 +557,7 @@ void Scene410::postInit(SceneObjectList *OwnerList) {
 	_object6.setVisage(410);
 	_object6.setStrip(4);
 	_object6.setPosition(Common::Point(240, 43));
-	
+
 	_item4.setDetails(6, 410, 3, -1, -1, 1);
 	_item3.setDetails(7, 410, 3, -1, -1, 1);
 
@@ -584,7 +584,7 @@ void Scene410::postInit(SceneObjectList *OwnerList) {
 		_object4.setDetails(410, 8, 9, 10, 1, NULL);
 		_object4.fixPriority(148);
 		_object4.setPosition(Common::Point(39, 168));
-		
+
 		_field1FC4 = 1;
 		_sceneMode = 0;
 		signal();
@@ -614,13 +614,13 @@ void Scene410::postInit(SceneObjectList *OwnerList) {
 				_object2.setStrip(6);
 				_object2.setFrame(8);
 			}
-			
+
 			BF_GLOBALS._walkRegions.proc1(16);
 			if (BF_GLOBALS.getFlag(fDriverOutOfTruck)) {
 				_object1.setVisage(417);
 				_object1.setStrip(1);
 				_object1.setPosition(Common::Point(152, 97));
-				
+
 				BF_GLOBALS._walkRegions.proc1(7);
 			}
 
diff --git a/engines/tsage/blue_force/blueforce_scenes8.cpp b/engines/tsage/blue_force/blueforce_scenes8.cpp
index 999dcc1..3b3ff20 100644
--- a/engines/tsage/blue_force/blueforce_scenes8.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes8.cpp
@@ -400,7 +400,7 @@ bool Scene830::Door::startAction(CursorType action, Event &event) {
 		} else if (scene->_field18A4) {
 			BF_GLOBALS._player.disableControl();
 			scene->_sceneMode = 832;
-			
+
 			if (BF_GLOBALS.getFlag(onDuty)) {
 				scene->setAction(&scene->_sequenceManager, scene, 8302, &BF_GLOBALS._player, &scene->_door, NULL);
 			} else if (BF_GLOBALS.getFlag(fWithLyle)) {
@@ -536,7 +536,7 @@ void Scene830::postInit(SceneObjectList *OwnerList) {
 		_object4.fixPriority(90);
 		_object4.setDetails(830, 0, 1, 2, 1, NULL);
 	}
-	
+
 	_door.postInit();
 	_door.setVisage(830);
 	_door.setDetails(830, 3, 4, -1, 1, NULL);
@@ -690,7 +690,7 @@ void Scene830::signal() {
 		break;
 	case 831:
 	case 8306:
-		BF_GLOBALS._sceneManager.changeScene((BF_GLOBALS._bookmark < bStartOfGame) || 
+		BF_GLOBALS._sceneManager.changeScene((BF_GLOBALS._bookmark < bStartOfGame) ||
 			(BF_GLOBALS._bookmark >= bCalledToDomesticViolence) ? 342 : 340);
 		break;
 	case 832:
@@ -842,7 +842,7 @@ void Scene840::Object2::process(Event &event) {
 		if (_bounds.contains(event.mousePos)) {
 			CursorType cursorId = BF_GLOBALS._events.getCursor();
 			BF_GLOBALS._events.setCursor(cursorId);
-		
+
 			if ((event.eventType == EVENT_BUTTON_DOWN) && (cursorId == CURSOR_WALK) && (event.btnState == 3)) {
 				BF_GLOBALS._events.setCursor(CURSOR_USE);
 				event.handled = true;
@@ -930,7 +930,7 @@ bool Scene840::Object2::RentalKeys::startAction(CursorType action, Event &event)
 			SceneItem::display2(840, 55);
 			BF_INVENTORY.setObjectScene(INV_RENTAL_KEYS, 1);
 			BF_GLOBALS._uiElements.addScore(30);
-			
+
 			scene->_object2._v1B4 = 1;
 			remove();
 		}
@@ -1053,7 +1053,7 @@ bool Scene840::Coins::startAction(CursorType action, Event &event) {
 	case CURSOR_LOOK:
 		BF_GLOBALS._player.disableControl();
 		scene->_sceneMode = 8404;
-		scene->setAction(&scene->_sequenceManager1, scene, BF_GLOBALS.getFlag(onDuty) ? 8415 : 8404, 
+		scene->setAction(&scene->_sequenceManager1, scene, BF_GLOBALS.getFlag(onDuty) ? 8415 : 8404,
 			&BF_GLOBALS._player, NULL);
 		return true;
 	default:
@@ -1178,7 +1178,7 @@ void Scene840::signal() {
 		switch (BF_GLOBALS._dayNumber) {
 		case 1:
 			if (_field1ABA == 1) {
-				_stripManager.start(BF_GLOBALS.getFlag(onDuty) ? 8430 : 8406, this);	
+				_stripManager.start(BF_GLOBALS.getFlag(onDuty) ? 8430 : 8406, this);
 			} else if (!BF_GLOBALS.getFlag(onDuty)) {
 				_stripManager.start(!BF_GLOBALS._v4CEB6 ? 8400 : 8406, this);
 			} else if (BF_GLOBALS._bookmark < bStartOfGame) {
@@ -1202,7 +1202,7 @@ void Scene840::signal() {
 			} else {
 				_stripManager.start(8413, this);
 			}
-			
+
 			BF_GLOBALS.setFlag(fTalkedCarterDay3);
 			break;
 		case 4:
@@ -1292,7 +1292,7 @@ void Scene840::signal() {
 		_stripManager.start(8441, this);
 		break;
 	case 8407:
-		if (((BF_GLOBALS._dayNumber == 4) && (BF_GLOBALS._bookmark >= bEndDayThree)) || 
+		if (((BF_GLOBALS._dayNumber == 4) && (BF_GLOBALS._bookmark >= bEndDayThree)) ||
 				(BF_INVENTORY.getObjectScene(INV_WAVE_KEYS) == 1)) {
 			_sceneMode = 8416;
 			setAction(&_sequenceManager1, this, 8416, &BF_GLOBALS._player, NULL);
@@ -1379,7 +1379,7 @@ void Scene840::process(Event &event) {
 
 void Scene840::dispatch() {
 	SceneExt::dispatch();
-		
+
 	if (_field1ABC && (BF_GLOBALS._player._position.x > 310) && !_action) {
 		_field1ABC = 0;
 		BF_GLOBALS._player.disableControl();
diff --git a/engines/tsage/blue_force/blueforce_scenes9.cpp b/engines/tsage/blue_force/blueforce_scenes9.cpp
index d268d3c..2bffe5e 100644
--- a/engines/tsage/blue_force/blueforce_scenes9.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes9.cpp
@@ -506,7 +506,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
 
 	_object2.postInit();
 	_object2.setVisage(900);
-	
+
 	if (BF_GLOBALS._v4CEC8 == 0)
 		_object2.setStrip(4);
 	else
@@ -578,7 +578,7 @@ void Scene900::signal() {
 		BF_GLOBALS._player.enableControl();
 		break;
 	case 9001:
-		if ((BF_INVENTORY.getObjectScene(INV_FISHING_NET) == 900) || (BF_GLOBALS._v4CEC0 != 0) || 
+		if ((BF_INVENTORY.getObjectScene(INV_FISHING_NET) == 900) || (BF_GLOBALS._v4CEC0 != 0) ||
 				(_object2._flag == 0))
 			BF_GLOBALS.setFlag(fLeftTraceIn900);
 		else
@@ -775,7 +775,7 @@ bool Scene920::Item1::startAction(CursorType action, Event &event) {
 // North Exit
 bool Scene920::Item8::startAction(CursorType action, Event &event) {
 	Scene920 *scene = (Scene920 *)BF_GLOBALS._sceneManager._scene;
-	
+
 	BF_GLOBALS._player.disableControl();
 	if (BF_GLOBALS._player._visage == 921) {
 		scene->_sceneMode = 10;
diff --git a/engines/tsage/blue_force/blueforce_speakers.cpp b/engines/tsage/blue_force/blueforce_speakers.cpp
index 1854e04..a75746b 100644
--- a/engines/tsage/blue_force/blueforce_speakers.cpp
+++ b/engines/tsage/blue_force/blueforce_speakers.cpp
@@ -54,7 +54,7 @@ void VisualSpeaker::remove() {
 
 void VisualSpeaker::synchronize(Serializer &s) {
 	Speaker::synchronize(s);
-	
+
 	s.syncAsByte(_removeObject1);
 	s.syncAsByte(_removeObject2);
 	s.syncAsSint16LE(_xp);
diff --git a/engines/tsage/blue_force/blueforce_ui.cpp b/engines/tsage/blue_force/blueforce_ui.cpp
index 894023f..af15c7e 100644
--- a/engines/tsage/blue_force/blueforce_ui.cpp
+++ b/engines/tsage/blue_force/blueforce_ui.cpp
@@ -137,7 +137,7 @@ void UIScore::draw() {
 
 void UIScore::updateScore() {
 	int score = BF_GLOBALS._uiElements._scoreValue;
-	
+
 	_digit3.setFrame(score / 1000 + 1); score %= 1000;
 	_digit2.setFrame(score / 100 + 1); score %= 100;
 	_digit1.setFrame(score / 10 + 1); score %= 10;
@@ -166,7 +166,7 @@ void UIInventorySlot::process(Event &event) {
 			showAmmoBelt();
 
 		} else if (_objIndex != INV_NONE) {
-			_object->setCursor();			
+			_object->setCursor();
 		}
 	}
 }
@@ -203,7 +203,7 @@ void UIInventoryScroll::process(Event &event) {
 		// Scroll the inventory as necessary
 		BF_GLOBALS._uiElements.scrollInventory(_isLeft);
 		event.handled = true;
-		break;	
+		break;
 	default:
 		break;
 	}
@@ -260,7 +260,7 @@ void UICollection::draw() {
 			_objList[idx]->draw();
 
 		// Draw the resulting UI onto the screen
-		BF_GLOBALS._screenSurface.copyFrom(BF_GLOBALS._sceneManager._scene->_backSurface, 
+		BF_GLOBALS._screenSurface.copyFrom(BF_GLOBALS._sceneManager._scene->_backSurface,
 			Rect(0, BF_INTERFACE_Y, SCREEN_WIDTH, SCREEN_HEIGHT),
 			Rect(0, BF_INTERFACE_Y, SCREEN_WIDTH, SCREEN_HEIGHT));
 
@@ -405,7 +405,7 @@ void UIElements::setup(const Common::Point &pt) {
 }
 
 void UIElements::add(UIElement *obj) {
-	// Add object 
+	// Add object
 	assert(_objList.size() < 12);
 	_objList.push_back(obj);
 
@@ -421,7 +421,7 @@ void UIElements::add(UIElement *obj) {
  */
 void UIElements::updateInventory() {
 	_score.updateScore();
-	updateInvList();	
+	updateInvList();
 
 	// Enable scroll buttons if the player has more than four items
 	if (_itemList.size() > 4) {
diff --git a/engines/tsage/blue_force/blueforce_ui.h b/engines/tsage/blue_force/blueforce_ui.h
index 29eb953..601b97a 100644
--- a/engines/tsage/blue_force/blueforce_ui.h
+++ b/engines/tsage/blue_force/blueforce_ui.h
@@ -71,7 +71,7 @@ public:
 
 	virtual void postInit(SceneObjectList *OwnerList = NULL);
 	virtual void draw();
-	
+
 	void updateScore();
 };
 
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index deea4f2..4d3d776 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -98,7 +98,7 @@ void InvObjectList::synchronize(Serializer &s) {
 int InvObjectList::indexOf(InvObject *obj) const {
 	int idx = 0;
 	SynchronizedList<InvObject *>::const_iterator i;
-	
+
 	for (i = _itemList.begin(); i != _itemList.end(); ++i, ++idx) {
 		if ((*i) == obj)
 			return idx;
@@ -1426,7 +1426,7 @@ void ScenePalette::changeBackground(const Rect &bounds, FadeMode fadeMode) {
 	Rect tempRect = bounds;
 	if (_vm->getGameID() == GType_BlueForce)
 		tempRect.setHeight(BF_GLOBALS._interfaceY);
-	
+
 	_globals->_screenSurface.copyFrom(_globals->_sceneManager._scene->_backSurface,
 		tempRect, Rect(0, 0, tempRect.width(), tempRect.height()), NULL);
 
@@ -1472,9 +1472,9 @@ void SceneItem::remove() {
 	_globals->_sceneItems.remove(this);
 }
 
-bool SceneItem::startAction(CursorType action, Event &event) { 
+bool SceneItem::startAction(CursorType action, Event &event) {
 	if (_vm->getGameID() == GType_Ringworld) {
-		doAction(action); 
+		doAction(action);
 		return true;
 	} else if ((action == CURSOR_LOOK) || (action == CURSOR_USE) || (action == CURSOR_TALK) ||
 			(action < CURSOR_LOOK)) {
@@ -1520,7 +1520,7 @@ bool SceneItem::contains(const Common::Point &pt) {
 }
 
 void SceneItem::display(int resNum, int lineNum, ...) {
-	Common::String msg = (!resNum || (resNum == -1)) ? Common::String() : 
+	Common::String msg = (!resNum || (resNum == -1)) ? Common::String() :
 		_resourceManager->getMessage(resNum, lineNum);
 
 	if ((_vm->getGameID() == GType_BlueForce) && BF_GLOBALS._uiElements._active)
@@ -1666,8 +1666,8 @@ void SceneItem::display(int resNum, int lineNum, ...) {
 
 void SceneItem::display2(int resNum, int lineNum) {
 	if (_vm->getGameID() == GType_BlueForce)
-		display(resNum, lineNum, SET_WIDTH, 312, 
-			SET_X, 4 + GLOBALS._sceneManager._scene->_sceneBounds.left, 
+		display(resNum, lineNum, SET_WIDTH, 312,
+			SET_X, 4 + GLOBALS._sceneManager._scene->_sceneBounds.left,
 			SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + BF_INTERFACE_Y + 2,
 			SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
 			SET_EXT_FGCOLOR, 13, LIST_END);
@@ -1679,8 +1679,8 @@ void SceneItem::display(const Common::String &msg) {
 	assert(_vm->getGameID() == GType_BlueForce);
 
 	display(-1, -1, msg.c_str(),
-		SET_WIDTH, 312, 
-		SET_X, 4 + GLOBALS._sceneManager._scene->_sceneBounds.left, 
+		SET_WIDTH, 312,
+		SET_X, 4 + GLOBALS._sceneManager._scene->_sceneBounds.left,
 		SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + BF_INTERFACE_Y + 2,
 		SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
 		SET_EXT_FGCOLOR, 13, LIST_END);
@@ -2530,7 +2530,7 @@ void SceneObject::setup(int visage, int stripFrameNum, int frameNum, int posX, i
 
 void BackgroundSceneObject::postInit(SceneObjectList *OwnerList) {
 	SceneObjectList dummyList;
-	SceneObjectList *pList = !_globals->_sceneManager._scene ? &dummyList : 
+	SceneObjectList *pList = !_globals->_sceneManager._scene ? &dummyList :
 		&_globals->_sceneManager._scene->_bgSceneObjects;
 
 	SceneObject::postInit(pList);
diff --git a/engines/tsage/events.cpp b/engines/tsage/events.cpp
index d2ade97..834cb58 100644
--- a/engines/tsage/events.cpp
+++ b/engines/tsage/events.cpp
@@ -212,7 +212,7 @@ void EventsClass::setCursor(CursorType cursorType) {
 				cursor = _resourceManager->getSubResource(1, 5, 1, &size);
 			} else {
 				// Inventory icon
-				cursor = _resourceManager->getSubResource(10, ((int)cursorType - 1) / 20 + 1, 
+				cursor = _resourceManager->getSubResource(10, ((int)cursorType - 1) / 20 + 1,
 					((int)cursorType - 1) % 20 + 1, &size);
 				questionEnabled = true;
 			}
@@ -310,7 +310,7 @@ void EventsClass::setCursor(GfxSurface &cursor) {
 	Graphics::Surface s = cursor.lockSurface();
 
 	const byte *cursorData = (const byte *)s.getBasePtr(0, 0);
-	CursorMan.replaceCursor(cursorData, cursor.getBounds().width(), cursor.getBounds().height(), 
+	CursorMan.replaceCursor(cursorData, cursor.getBounds().width(), cursor.getBounds().height(),
 		cursor._centroid.x, cursor._centroid.y, cursor._transColor);
 
 	_lastCursor = CURSOR_NONE;
diff --git a/engines/tsage/events.h b/engines/tsage/events.h
index fb3e19b..78ae893 100644
--- a/engines/tsage/events.h
+++ b/engines/tsage/events.h
@@ -65,18 +65,18 @@ enum CursorType {
 	OBJECT_TUNIC2 = 29, OBJECT_BONE = 30, OBJECT_EMPTY_JAR = 31, OBJECT_JAR = 32,
 
 	// Blue Force objects
-	INV_NONE = 0, INV_COLT45 = 1, INV_AMMO_CLIP = 2, INV_SPARE_CLIP = 3, INV_HANDCUFFS = 4, 
-	INV_GREENS_GUN = 5,	INV_TICKET_BOOK = 6, INV_MIRANDA_CARD = 7, INV_FOREST_RAP = 8, 
-	INV_GREEN_ID = 9, INV_BASEBALL_CARD = 10, INV_BOOKING_GREEN = 11, INV_FLARE = 12, 
+	INV_NONE = 0, INV_COLT45 = 1, INV_AMMO_CLIP = 2, INV_SPARE_CLIP = 3, INV_HANDCUFFS = 4,
+	INV_GREENS_GUN = 5,	INV_TICKET_BOOK = 6, INV_MIRANDA_CARD = 7, INV_FOREST_RAP = 8,
+	INV_GREEN_ID = 9, INV_BASEBALL_CARD = 10, INV_BOOKING_GREEN = 11, INV_FLARE = 12,
 	INV_COBB_RAP = 13, INV_22_BULLET = 14, INV_AUTO_RIFLE = 15, INV_WIG = 16, INV_FRANKIE_ID = 17,
 	INV_TYRONE_ID = 18, INV_22_SNUB = 19, INV_BOOKING_FRANKIE = 21, INV_BOOKING_GANG = 22,
 	INV_FBI_TELETYPE = 23, INV_DA_NOTE = 24, INV_PRINT_OUT = 25, INV_WAREHOUSE_KEYS = 26,
 	INV_CENTER_PUNCH = 27, INV_TRANQ_GUN = 28, INV_HOOK = 29, INV_RAGS = 30, INV_JAR = 31,
 	INV_SCREWDRIVER = 32, INV_D_FLOPPY = 33, INV_BLANK_DISK = 34, INV_STICK = 35,
 	INV_CRATE1 = 36, INV_CRATE2 = 37, INV_SHOEBOX = 38, INV_BADGE = 39, INV_RENTAL_COUPON = 41,
-	INV_NICKEL = 42, INV_LYLE_CARD = 43, INV_CARTER_NOTE = 44, INV_MUG_SHOT = 45, 
-	INV_CLIPPING = 46, INV_MICROFILM  = 47, INV_WAVE_KEYS = 48,	INV_RENTAL_KEYS = 49, 
-	INV_NAPKIN = 50, INV_DMV_PRINTOUT = 51, INV_FISHING_NET = 52, INV_ID = 53, 
+	INV_NICKEL = 42, INV_LYLE_CARD = 43, INV_CARTER_NOTE = 44, INV_MUG_SHOT = 45,
+	INV_CLIPPING = 46, INV_MICROFILM  = 47, INV_WAVE_KEYS = 48,	INV_RENTAL_KEYS = 49,
+	INV_NAPKIN = 50, INV_DMV_PRINTOUT = 51, INV_FISHING_NET = 52, INV_ID = 53,
 	INV_9MM_BULLETS = 54, INV_SCHEDULE = 55, INV_GRENADES = 56, INV_YELLOW_CORD = 57,
 	INV_HALF_YELLOW_CORD = 58, INV_BLACK_CORD = 59, INV_HALF_BLACK_CORD = 61, INV_WARRANT = 62,
 	INV_JACKET = 63, INV_GREENS_KNIFE = 64, INV_DOG_WHISTLE = 65, INV_AMMO_BELT = 66,
diff --git a/engines/tsage/module.mk b/engines/tsage/module.mk
index 7ee6194..be3994e 100644
--- a/engines/tsage/module.mk
+++ b/engines/tsage/module.mk
@@ -44,5 +44,5 @@ ifeq ($(ENABLE_TSAGE), DYNAMIC_PLUGIN)
 PLUGIN := 1
 endif
 
-# Include common rules 
+# Include common rules
 include $(srcdir)/rules.mk
diff --git a/engines/tsage/scenes.h b/engines/tsage/scenes.h
index a167790..da813f0 100644
--- a/engines/tsage/scenes.h
+++ b/engines/tsage/scenes.h
@@ -72,8 +72,8 @@ public:
 
 class SceneManager : public GameHandler, public SaveListener {
 private:
-	void disposeRegions() { 
-		// No need to do anything, since regions will be freed automatically when the scene is	
+	void disposeRegions() {
+		// No need to do anything, since regions will be freed automatically when the scene is
 	}
 	Scene *getNewScene();
 public:
diff --git a/engines/tsage/sound.cpp b/engines/tsage/sound.cpp
index 2139056..ce82ac2 100644
--- a/engines/tsage/sound.cpp
+++ b/engines/tsage/sound.cpp
@@ -91,7 +91,7 @@ void SoundManager::postInit() {
 
 //	I originally separated the sound manager update method into a separate thread, since
 //  it handles updates for both music and Fx. However, since Adlib updates also get done in a
-//	thread, and doesn't get too far ahead, I've left it to the AdlibSoundDriver class to 
+//	thread, and doesn't get too far ahead, I've left it to the AdlibSoundDriver class to
 //	call the update method, rather than having it be called separately
 //		g_system->getTimerManager()->installTimerProc(_sfUpdateCallback, 1000000 / SOUND_FREQUENCY, NULL, "tsageSoundUpdate");
 		__sndmgrReady = true;
@@ -139,7 +139,7 @@ Common::List<SoundDriverEntry> &SoundManager::buildDriverList(bool detectFlag) {
 	assert(__sndmgrReady);
 	_availableDrivers.clear();
 
-	// Build up a list of available drivers. Currently we only implement an Adlib music 
+	// Build up a list of available drivers. Currently we only implement an Adlib music
 	// and SoundBlaster FX driver
 
 	// Adlib driver
@@ -1362,7 +1362,7 @@ void SoundManager::_sfExtractGroupMask() {
 bool SoundManager::_sfInstallDriver(SoundDriver *driver) {
 	if (!driver->open())
 		return false;
-	
+
 	sfManager()._installedDrivers.push_back(driver);
 	driver->_groupOffset = driver->getGroupData();
 	driver->_groupMask = driver->_groupOffset->groupMask;
diff --git a/engines/tsage/sound.h b/engines/tsage/sound.h
index a8ff348..010394a 100644
--- a/engines/tsage/sound.h
+++ b/engines/tsage/sound.h
@@ -72,7 +72,7 @@ struct RegisterValue {
 	uint8 _regNum;
 	uint8 _value;
 
-	RegisterValue(int regNum, int value) { 
+	RegisterValue(int regNum, int value) {
 		_regNum = regNum; _value = value;
 	}
 };






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