[Scummvm-cvs-logs] scummvm master -> 784472a6690f4be0ba7af4841dcd6b167c639a64
wjp
wjp at usecode.org
Sat Feb 11 10:58:54 CET 2012
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
784472a669 Revert "SCUMM: revert savegame version to 89"
Commit: 784472a6690f4be0ba7af4841dcd6b167c639a64
https://github.com/scummvm/scummvm/commit/784472a6690f4be0ba7af4841dcd6b167c639a64
Author: Willem Jan Palenstijn (wjp at usecode.org)
Date: 2012-02-11T01:55:55-08:00
Commit Message:
Revert "SCUMM: revert savegame version to 89"
This reverts commit 65fc7225bb31e72120dcdf16e91ae377c657548d.
Increasing the savegame version on a branch and then decreasing it again
leads to problems with loading current savegames in old commits during
a bisect.
Changed paths:
engines/scumm/actor.cpp
engines/scumm/saveload.cpp
engines/scumm/saveload.h
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp
index dee601b..5349642 100644
--- a/engines/scumm/actor.cpp
+++ b/engines/scumm/actor.cpp
@@ -2902,13 +2902,14 @@ void Actor_v0::saveLoadWithSerializer(Serializer *ser) {
static const SaveLoadEntry actorEntries[] = {
MKLINE(Actor_v0, _costCommand, sleByte, VER(84)),
- MK_OBSOLETE(Actor_v0, _costFrame, sleByte, VER(84), VER(88)),
+ MK_OBSOLETE(Actor_v0, _costFrame, sleByte, VER(84), VER(89)),
MKLINE(Actor_v0, _miscflags, sleByte, VER(84)),
MKLINE(Actor_v0, _speaking, sleByte, VER(84)),
- MK_OBSOLETE(Actor_v0, _speakingPrev, sleByte, VER(84), VER(88)),
+ MK_OBSOLETE(Actor_v0, _speakingPrev, sleByte, VER(84), VER(89)),
+ MK_OBSOLETE(Actor_v0, _limbTemp, sleByte, VER(89), VER(89)),
MKLINE(Actor_v0, _animFrameRepeat, sleByte, VER(89)),
MKARRAY(Actor_v0, _limbFrameRepeatNew[0], sleInt8, 8, VER(89)),
- MKARRAY(Actor_v0, _limbFrameRepeat[0], sleInt8, 8, VER(89)),
+ MKARRAY(Actor_v0, _limbFrameRepeat[0], sleInt8, 8, VER(90)),
MKEND()
};
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp
index 51a291b..6e54377 100644
--- a/engines/scumm/saveload.cpp
+++ b/engines/scumm/saveload.cpp
@@ -1210,7 +1210,7 @@ void ScummEngine::saveOrLoad(Serializer *s) {
// Since roughly v13 of the save games, the objs storage has changed a bit
for (i = _numObjectsInRoom; i < _numLocalObjects; i++)
_objs[i].obj_nr = 0;
- } else if (_game.version == 0 && s->getVersion() < VER(89)) {
+ } else if (_game.version == 0 && s->getVersion() < VER(91)) {
for (i = 0; i < _numLocalObjects; i++) {
// Merge object id and type (previously stored in flags)
if (_objs[i].obj_nr != 0 && OBJECT_V0_TYPE(_objs[i].obj_nr) == 0 && _objs[i].flags != 0)
@@ -1504,14 +1504,14 @@ void ScummEngine_v0::saveOrLoad(Serializer *s) {
const SaveLoadEntry v0Entrys[] = {
MKLINE(ScummEngine_v0, _currentMode, sleByte, VER(78)),
MKLINE(ScummEngine_v0, _currentLights, sleByte, VER(78)),
- MKLINE(ScummEngine_v0, _activeVerb, sleByte, VER(89)),
- MKLINE(ScummEngine_v0, _activeObject, sleUint16, VER(89)),
- MKLINE(ScummEngine_v0, _activeObject2, sleUint16, VER(89)),
- MKLINE(ScummEngine_v0, _cmdVerb, sleByte, VER(89)),
- MKLINE(ScummEngine_v0, _cmdObject, sleUint16, VER(89)),
- MKLINE(ScummEngine_v0, _cmdObject2, sleUint16, VER(89)),
- MKLINE(ScummEngine_v0, _walkToObject, sleUint16, VER(89)),
- MKLINE(ScummEngine_v0, _walkToObjectState, sleByte, VER(89)),
+ MKLINE(ScummEngine_v0, _activeVerb, sleByte, VER(92)),
+ MKLINE(ScummEngine_v0, _activeObject, sleUint16, VER(92)),
+ MKLINE(ScummEngine_v0, _activeObject2, sleUint16, VER(92)),
+ MKLINE(ScummEngine_v0, _cmdVerb, sleByte, VER(92)),
+ MKLINE(ScummEngine_v0, _cmdObject, sleUint16, VER(92)),
+ MKLINE(ScummEngine_v0, _cmdObject2, sleUint16, VER(92)),
+ MKLINE(ScummEngine_v0, _walkToObject, sleUint16, VER(92)),
+ MKLINE(ScummEngine_v0, _walkToObjectState, sleByte, VER(92)),
MKEND()
};
s->saveLoadEntries(this, v0Entrys);
diff --git a/engines/scumm/saveload.h b/engines/scumm/saveload.h
index 898f80f..90feee6 100644
--- a/engines/scumm/saveload.h
+++ b/engines/scumm/saveload.h
@@ -47,7 +47,7 @@ namespace Scumm {
* only saves/loads those which are valid for the version of the savegame
* which is being loaded/saved currently.
*/
-#define CURRENT_VER 89
+#define CURRENT_VER 92
/**
* An auxillary macro, used to specify savegame versions. We use this instead
More information about the Scummvm-git-logs
mailing list