[Scummvm-cvs-logs] scummvm master -> 4244663020c0462eb3fb4f621efcdaac586c84f1

lordhoto lordhoto at gmail.com
Sun Feb 19 20:35:16 CET 2012


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
4244663020 IPHONE: Remove dead code.


Commit: 4244663020c0462eb3fb4f621efcdaac586c84f1
    https://github.com/scummvm/scummvm/commit/4244663020c0462eb3fb4f621efcdaac586c84f1
Author: Johannes Schickel (lordhoto at scummvm.org)
Date: 2012-02-19T11:33:53-08:00

Commit Message:
IPHONE: Remove dead code.

Changed paths:
  R backends/platform/iphone/blit.cpp
  R backends/platform/iphone/blit_arm.h
  R backends/platform/iphone/blit_arm.s
    backends/platform/iphone/module.mk



diff --git a/backends/platform/iphone/blit.cpp b/backends/platform/iphone/blit.cpp
deleted file mode 100644
index 58de22b..0000000
--- a/backends/platform/iphone/blit.cpp
+++ /dev/null
@@ -1,48 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "common/scummsys.h"
-#include "blit_arm.h"
-
-void blitLandscapeScreenRect16bpp(uint16 *dst, uint16 *src, int width, int height, int screenWidth, int screenHeight)
-{
-	for (int x = width; x > 0; x--) {
-		for (int y = height; y > 0; y--) {
-			*(dst++) = *src;
-			src += screenWidth;
-		}
-		dst -= screenHeight + height;
-		src += 1 - height * screenWidth;
-	}
-}
-
-void blitLandscapeScreenRect8bpp(uint16 *dst, byte *src, int width, int height, uint16 *palette, int screenWidth, int screenHeight)
-{
-	for (int x = width; x > 0; x--) {
-		for (int y = height; y > 0; y--) {
-			*(dst++) = palette[*src];
-			src += screenWidth;
-		}
-		dst -= screenHeight + height;
-		src += 1 - height * screenWidth;
-	}
-}
diff --git a/backends/platform/iphone/blit_arm.h b/backends/platform/iphone/blit_arm.h
deleted file mode 100644
index 77bb357..0000000
--- a/backends/platform/iphone/blit_arm.h
+++ /dev/null
@@ -1,35 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-extern "C" void blitLandscapeScreenRect16bpp(uint16 *dst, uint16 *src,
-                                            int width,
-                                            int height,
-                                            int screenWidth,
-                                            int screenHeight);
-
-extern "C" void blitLandscapeScreenRect8bpp(uint16 *dst,
-                                            byte *src,
-                                            int width,
-                                            int height,
-                                            uint16 *palette,
-                                            int screenWidth,
-                                            int screenHeight);
diff --git a/backends/platform/iphone/blit_arm.s b/backends/platform/iphone/blit_arm.s
deleted file mode 100644
index 04f9a87..0000000
--- a/backends/platform/iphone/blit_arm.s
+++ /dev/null
@@ -1,137 +0,0 @@
-@ ScummVM - Graphic Adventure Engine
-@
-@ ScummVM is the legal property of its developers, whose names
-@ are too numerous to list here. Please refer to the COPYRIGHT
-@ file distributed with this source distribution.
-@
-@ This program is free software@ you can redistribute it and/or
-@ modify it under the terms of the GNU General Public License
-@ as published by the Free Software Foundation@ either version 2
-@ of the License, or (at your option) any later version.
-@
-@ This program is distributed in the hope that it will be useful,
-@ but WITHOUT ANY WARRANTY@ without even the implied warranty of
-@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-@ GNU General Public License for more details.
-@
-@ You should have received a copy of the GNU General Public License
-@ along with this program@ if not, write to the Free Software
-@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-@
-@ @author Robin Watts (robin at wss.co.uk)
-
-	.text
-
-	.global	_blitLandscapeScreenRect16bpp
-	.global	_blitLandscapeScreenRect8bpp
-
-
-_blitLandscapeScreenRect16bpp:
-	@ r0 = dst
-	@ r1 = src
-	@ r2 = w
-	@ r3 = h
-	@ <> = _screenWidth
-	@ <> = _screenHeight
-	mov		r12,r13
-	stmfd	r13!,{r4-r11,r14}
-	ldmfd	r12,{r12,r14}		@ r12 = _screenWidth
-					@ r14 = _screenHeight
-	add	r14,r14,r3		@ r14 = _screenHeight + h
-	mvn	r11,#0
-	mla	r11,r3,r12,r11		@ r11= _screenWidth*h-1
-	add	r12,r12,r12
-xloop:
-	subs	r4,r3,#5		@ r4 = y = h
-	ble		thin
-yloop:
-	ldrh	r5, [r1],r12		@ r5 = *src    src += _screenWidth
-	ldrh	r6, [r1],r12		@ r6 = *src    src += _screenWidth
-	ldrh	r7, [r1],r12		@ r7 = *src    src += _screenWidth
-	ldrh	r8, [r1],r12		@ r8 = *src    src += _screenWidth
-	ldrh	r9, [r1],r12		@ r9 = *src    src += _screenWidth
-	ldrh	r10,[r1],r12		@ r10= *src    src += _screenWidth
-	subs	r4,r4,#6
-	strh	r5, [r0],#2		@ *dst++ = r5
-	strh	r6, [r0],#2		@ *dst++ = r6
-	strh	r7, [r0],#2		@ *dst++ = r7
-	strh	r8, [r0],#2		@ *dst++ = r8
-	strh	r9, [r0],#2		@ *dst++ = r9
-	strh	r10,[r0],#2		@ *dst++ = r10
-	bgt		yloop
-thin:
-	adds	r4,r4,#5
-	beq		lineend
-thin_loop:
-	ldrh	r5,[r1],r12		@ r5 = *src    src += _screenWidth
-	subs	r4,r4,#1
-	strh	r5,[r0],#2		@ *dst++ = r5
-	bgt	thin_loop
-lineend:
-	sub	r0,r0,r14,LSL #1	@ dst -= _screenHeight + h
-	sub	r1,r1,r11,LSL #1	@ src += 1-_screenWidth*h
-	subs	r2,r2,#1
-	bgt	xloop
-
-	ldmfd	r13!,{r4-r11,PC}
-
-_blitLandscapeScreenRect8bpp:
-	@ r0 = dst
-	@ r1 = src
-	@ r2 = w
-	@ r3 = h
-	@ <> = _palette
-	@ <> = _screenWidth
-	@ <> = _screenHeight
-	mov		r12,r13
-	stmfd	r13!,{r4-r11,r14}
-	ldmfd	r12,{r11,r12,r14}	@ r11 = _palette
-					@ r12 = _screenWidth
-					@ r14 = _screenHeight
-	add		r14,r14,r3		@ r14 = _screenHeight + h
-	mvn		r6,#0
-	mla		r6,r3,r12,r6		@ r6 = _screenWidth*h-1
-xloop8:
-	mov		r4,r3			@ r4 = y = h
-	subs	r4,r3,#4		@ r4 = y = h
-	ble		thin8
-yloop8:
-	ldrb	r5, [r1],r12		@ r5 = *src    src += _screenWidth
-	ldrb	r7, [r1],r12		@ r7 = *src    src += _screenWidth
-	ldrb	r8, [r1],r12		@ r8 = *src    src += _screenWidth
-	ldrb	r9, [r1],r12		@ r9 = *src    src += _screenWidth
-	ldrb	r10,[r1],r12		@ r10= *src    src += _screenWidth
-	add	r5, r5, r5
-	add	r7, r7, r7
-	add	r8, r8, r8
-	add	r9, r9, r9
-	add	r10,r10,r10
-	ldrh	r5, [r11,r5]
-	ldrh	r7, [r11,r7]
-	ldrh	r8, [r11,r8]
-	ldrh	r9, [r11,r9]
-	ldrh	r10,[r11,r10]
-	subs	r4,r4,#5
-	strh	r5, [r0],#2		@ *dst++ = r5
-	strh	r7, [r0],#2		@ *dst++ = r7
-	strh	r8, [r0],#2		@ *dst++ = r8
-	strh	r9, [r0],#2		@ *dst++ = r9
-	strh	r10,[r0],#2		@ *dst++ = r10
-	bgt	yloop8
-thin8:
-	adds	r4,r4,#4
-	beq		lineend8
-thin_loop8:
-	ldrb	r5,[r1],r12		@ r5 = *src    src += _screenWidth
-	add	r5,r5,r5
-	ldrh	r5,[r11,r5]
-	subs	r4,r4,#1
-	strh	r5,[r0],#2		@ *dst++ = r5
-	bgt	thin_loop8
-lineend8:
-	sub	r0,r0,r14,LSL #1	@ dst -= _screenHeight + h
-	sub	r1,r1,r6		@ src += 1-_screenWidth*h
-	subs	r2,r2,#1
-	bgt	xloop8
-
-	ldmfd	r13!,{r4-r11,PC}
diff --git a/backends/platform/iphone/module.mk b/backends/platform/iphone/module.mk
index 9768e6d..ea51157 100644
--- a/backends/platform/iphone/module.mk
+++ b/backends/platform/iphone/module.mk
@@ -7,8 +7,7 @@ MODULE_OBJS := \
 	osys_video.o \
 	iphone_main.o \
 	iphone_video.o \
-	iphone_keyboard.o \
-	blit_arm.o
+	iphone_keyboard.o
 
 # We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
 MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))






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