[Scummvm-cvs-logs] scummvm master -> a4b0c0e2db36353ac037dc60a639bf59611bedda

sev- sev at scummvm.org
Sun Jul 8 21:26:58 CEST 2012


This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
97fe2682d7 I18N: Updated Russian and Ukrainian translations
a4b0c0e2db I18N: Updated translations.dat


Commit: 97fe2682d75a4f5f0320f755aef7b7c950a8de6b
    https://github.com/scummvm/scummvm/commit/97fe2682d75a4f5f0320f755aef7b7c950a8de6b
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2012-07-08T12:24:53-07:00

Commit Message:
I18N: Updated Russian and Ukrainian translations

Changed paths:
    po/ru_RU.po
    po/uk_UA.po



diff --git a/po/ru_RU.po b/po/ru_RU.po
index ec66de6..019acbd 100644
--- a/po/ru_RU.po
+++ b/po/ru_RU.po
@@ -8,7 +8,7 @@ msgstr ""
 "Project-Id-Version: ScummVM 1.3.0svn\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.sf.net\n"
 "POT-Creation-Date: 2012-07-08 12:25+0100\n"
-"PO-Revision-Date: 2012-02-16 13:09+0200+0200\n"
+"PO-Revision-Date: 2012-07-08 22:00+0200+0200\n"
 "Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
 "Language-Team: Russian\n"
 "MIME-Version: 1.0\n"
@@ -193,9 +193,8 @@ msgid "Platform:"
 msgstr "¿ÛÐâäÞàÜÐ:"
 
 #: gui/launcher.cpp:231
-#, fuzzy
 msgid "Engine"
-msgstr "¿àÞÒÕàØâì"
+msgstr "´ÒØÖÞÚ"
 
 #: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
 msgid "Graphics"
@@ -689,7 +688,7 @@ msgstr "SoundFont:"
 #: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852
 msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity"
 msgstr ""
-"SoundFontë ßÞÔÔÕàÔÖØÒÐîâáï ÝÕÚÞâÞàëÜØ ×ÒãÚÞÒëÜØ ÚÐàâÐÜØ, Fluidsynth Ø "
+"SoundFontë ßÞÔÔÕàÖØÒÐîâáï ÝÕÚÞâÞàëÜØ ×ÒãÚÞÒëÜØ ÚÐàâÐÜØ, Fluidsynth Ø "
 "Timidity"
 
 #: gui/options.cpp:851
@@ -716,7 +715,7 @@ msgstr "
 #: gui/options.cpp:870
 msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output"
 msgstr ""
-"ÃÚÐ×ëÒÐÕâ ×ÒãÚÞÒÞÕ ãáâàÞÙáâÒÞ ßÞ ãÜÞÛçÐÝØï ÔÛï ÒëÒÞÔÐ ÝÐ Roland MT-32/LAPC1/"
+"ÃÚÐ×ëÒÐÕâ ×ÒãÚÞÒÞÕ ãáâàÞÙáâÒÞ ßÞ ãÜÞÛçÐÝØî ÔÛï ÒëÒÞÔÐ ÝÐ Roland MT-32/LAPC1/"
 "CM32l/CM64"
 
 #: gui/options.cpp:875
@@ -743,7 +742,7 @@ msgstr "
 #: gui/options.cpp:880
 msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack"
 msgstr ""
-"²ëÚÛîçÐÕâ ÜÐßßØÝÓ General MIDI ÔÛï ØÓà á ×ÒãÚÞÒÞÙ ÔÞàÞÖÚÞÙ ÔÛï Roland MT-32"
+"²ëÚÛîçÐÕâ áÞßÞáâÐÒÛÕÝØÕ General MIDI ÔÛï ØÓà á ×ÒãÚÞÒÞÙ ÔÞàÞÖÚÞÙ ÔÛï Roland MT-32"
 
 #: gui/options.cpp:889
 msgid "Don't use Roland MT-32 music"
@@ -922,7 +921,7 @@ msgid ""
 "The theme you selected does not support your current language. If you want "
 "to use this theme you need to switch to another language first."
 msgstr ""
-"ÂÕÜÐ, ÒëÑàÐÝÝÐï ÒÐÜØ, ÝÕ ßÞÔÔÕàÖØÒÐÕâ ÒëÑàÐÝÝëÙ ï×ëÚ. µáÛØ Òë åÞâØâÕ "
+"ÂÕÜÐ, ÒëÑàÐÝÝÐï ÒÐÜØ, ÝÕ ßÞÔÔÕàÖØÒÐÕâ âÕÚãéØÙ ï×ëÚ. µáÛØ Òë åÞâØâÕ "
 "ØáßÞÛì×ÞÒÐâì íâã âÕÜã, ÒÐÜ ÝÕÞÑåÞÔØÜÞ áÝÐçÐÛÐ ßÕàÕÚÛîçØâìáï ÝÐ ÔàãÓÞÙ ï×ëÚ."
 
 #: gui/saveload.cpp:59 gui/saveload.cpp:257
@@ -1159,17 +1158,17 @@ msgid ""
 "the README for basic information, and for instructions on how to obtain "
 "further assistance."
 msgstr ""
-"¿àÞáØÜ ßàÞéÕÝØï, ÝÞ íâÞâ ÔÒØÖÞÕ ßÞÚÐ ÝÕ ßàÕÔÞáâÐÒÛïÕâ ßÞÜÞéØ ÒÝãâàØ ØÓàë. "
+"¿àÞáØÜ ßàÞéÕÝØï, ÝÞ íâÞâ ÔÒØÖÞÚ ßÞÚÐ ÝÕ ßàÕÔÞáâÐÒÛïÕâ ßÞÜÞéØ ÒÝãâàØ ØÓàë. "
 "¿ÞÖÐÛãÙáâÐ, ÞÑàÐâØâÕáì Ò äÐÙÛ README ×Ð ÑÐ×ÞÒÞÙ ØÝäÞàÜÐæØÕÙ, Ð âÐÚÖÕ "
 "ØÝáâàãÚæØïÜØ Þ âÞÜ, ÚÐÚ ßÞÛãçØâì ÔÐÛìÝÕÙèãî ßÞÜÞéì."
 
 #: engines/dialogs.cpp:228
-#, fuzzy, c-format
+#, c-format
 msgid ""
 "Gamestate save failed (%s)! Please consult the README for basic information, "
 "and for instructions on how to obtain further assistance."
 msgstr ""
-"¿àÞáØÜ ßàÞéÕÝØï, ÝÞ íâÞâ ÔÒØÖÞÕ ßÞÚÐ ÝÕ ßàÕÔÞáâÐÒÛïÕâ ßÞÜÞéØ ÒÝãâàØ ØÓàë. "
+"½Õ ãÔÐÛÞáì áÞåàÐÝØâì ØÓàã (%s)! "
 "¿ÞÖÐÛãÙáâÐ, ÞÑàÐâØâÕáì Ò äÐÙÛ README ×Ð ÑÐ×ÞÒÞÙ ØÝäÞàÜÐæØÕÙ, Ð âÐÚÖÕ "
 "ØÝáâàãÚæØïÜØ Þ âÞÜ, ÚÐÚ ßÞÛãçØâì ÔÐÛìÝÕÙèãî ßÞÜÞéì."
 
@@ -1233,12 +1232,12 @@ msgstr ""
 "äÐÙÛÕ README."
 
 #: engines/engine.cpp:426
-#, fuzzy, c-format
+#, c-format
 msgid ""
 "Gamestate load failed (%s)! Please consult the README for basic information, "
 "and for instructions on how to obtain further assistance."
 msgstr ""
-"¿àÞáØÜ ßàÞéÕÝØï, ÝÞ íâÞâ ÔÒØÖÞÕ ßÞÚÐ ÝÕ ßàÕÔÞáâÐÒÛïÕâ ßÞÜÞéØ ÒÝãâàØ ØÓàë. "
+"½Õ ãÔÐÛÞáì ßàÞçØâÐâì áÞåàÐÝÕÝØÕ ØÓàë (%s)! "
 "¿ÞÖÐÛãÙáâÐ, ÞÑàÐâØâÕáì Ò äÐÙÛ README ×Ð ÑÐ×ÞÒÞÙ ØÝäÞàÜÐæØÕÙ, Ð âÐÚÖÕ "
 "ØÝáâàãÚæØïÜØ Þ âÞÜ, ÚÐÚ ßÞÛãçØâì ÔÐÛìÝÕÙèãî ßÞÜÞéì."
 
@@ -1259,12 +1258,14 @@ msgstr "
 #: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47
 #: engines/sci/detection.cpp:390
 msgid "Use original save/load screens"
-msgstr ""
+msgstr "¸áßÞÛì×ÞÒÐâì ÞàØÓØÝÐÛìÝëÕ íÚàÐÝë ×ÐßØáØ/çâÕÝØï ØÓàë"
 
 #: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48
 #: engines/sci/detection.cpp:391
 msgid "Use the original save/load screens, instead of the ScummVM ones"
 msgstr ""
+"¸áßÞÛì×ÞÒÐâì ÞàØÓØÝÐÛìÝëÕ íÚàÐÝë ×ÐßØáØ Ø áÞåàÐÝÕÝØï ØÓàë ÒÜÕáâÞ "
+"áÔÕÛÐÝÝëå Ò ScummVM"
 
 #: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:831
 msgid "Restore game:"
@@ -1272,73 +1273,71 @@ msgstr "
 
 #: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:831
 msgid "Restore"
-msgstr "²ÞááâÒÝÞÒØâì"
+msgstr "²ÞááâÐÝÞÒØâì"
 
 #: engines/dreamweb/detection.cpp:57
-#, fuzzy
 msgid "Use bright palette mode"
-msgstr "²ÕàåÝØÙ ßàÐÒëÙ ßàÕÔÜÕâ"
+msgstr "¸áßÞÛì×ÞÒÐâì àÕÖØÜ ïàÚÞÙ ßÐÛØâàë"
 
 #: engines/dreamweb/detection.cpp:58
 msgid "Display graphics using the game's bright palette"
-msgstr ""
+msgstr "ÀØáãÕâ ÓàÐäØÚã á ØáßÞÛì×ÞÒÐÝØÕÜ ïàÚÞÙ ßÐÛØâàë ØÓàë"
 
 #: engines/sci/detection.cpp:370
 msgid "EGA undithering"
 msgstr "EGA ÑÕ× àÐáâàÐ"
 
 #: engines/sci/detection.cpp:371
-#, fuzzy
 msgid "Enable undithering in EGA games"
-msgstr ""
-"²ÚÛîçÐÕâ àÕÖØÜ ÑÕ× àÐáâàØàÞÒÐÝØï Ò EGA ØÓàÐå, ÚÞâÞàëÕ ßÞÔÔÕàÖØÒÐîâ âÐÚÞÙ "
-"àÕÖØÜ"
+msgstr "²ÚÛîçÐÕâ àÕÖØÜ ÑÕ× àÐáâàØàÞÒÐÝØï Ò EGA ØÓàÐå"
 
 #: engines/sci/detection.cpp:380
-#, fuzzy
 msgid "Prefer digital sound effects"
-msgstr "³àÞÜÚÞáâì áßÕæØÐÛìÝëå ×ÒãÚÞÒëå íääÕÚâÞÒ"
+msgstr "¿àÕÔßÞçØâÐâì æØäàÞÒëÕ ×ÒãÚÞÒëÕ íääÕÚâë"
 
 #: engines/sci/detection.cpp:381
 msgid "Prefer digital sound effects instead of synthesized ones"
-msgstr ""
+msgstr "¾âÔÐÒÐâì ßàÕÔßÞçâÕÝØÕ æØäàÞÒëÜ ×ÒãÚÞÒëÜ íääÕÚâÐÜ ÒÜÕáâÞ áØÝâÕ×ØàÞÒÐÝÝëå"
 
 #: engines/sci/detection.cpp:400
 msgid "Use IMF/Yamaha FB-01 for MIDI output"
-msgstr ""
+msgstr "¸áßÞÛì×ÞÒÐâì IMF/Yamaha FB-01 ÔÛï ÒëÒÞÔÐ MIDI"
 
 #: engines/sci/detection.cpp:401
 msgid ""
 "Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI "
 "output"
 msgstr ""
+"¸áßÞÛì×ÒÞÒÐâì ×ÒãÚÞÒãî ÚÐàâÚã IBM Music Feature ØÛØ ÜÞÔãÛì áØÝâÕ×Ð "
+"Yamaha FB-01 FM ÔÛï MIDI"
 
 #: engines/sci/detection.cpp:411
 msgid "Use CD audio"
-msgstr ""
+msgstr "¸áßÞÛì×ÞÒÐâì CD ÐãÔØÞ"
 
 #: engines/sci/detection.cpp:412
 msgid "Use CD audio instead of in-game audio, if available"
-msgstr ""
+msgstr "¸áßÞÛì×ÞÒÐâì ×ÒãÚÞÒëÕ ÔÞàÞÖÚØ á CD ÒÜÕáâÞ Üã×ëÚØ Ø× äÐÙÛÞÒ ØÓàë (ÕáÛØ ÔÞáâãßÝÞ)"
 
 #: engines/sci/detection.cpp:422
 msgid "Use Windows cursors"
-msgstr ""
+msgstr "¸áßÞÛì×ÞÒÐâì ÚãàáÞàë Windows"
 
 #: engines/sci/detection.cpp:423
 msgid ""
 "Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
 msgstr ""
+"¸áßÞÛì×ÞÒÐâì ÚãàáÞàë Windows (ÜÕÝìèØÕ ßÞ àÐ×ÜÕàã Ø ÞÔÝÞæÒÕâÝëÕ) ÒÜÕáâÞ ÚãàáÞàÞÒ DOS"
 
 #: engines/sci/detection.cpp:433
-#, fuzzy
 msgid "Use silver cursors"
-msgstr "¾ÑëçÝëÙ ÚãàáÞà"
+msgstr "¸áßÞÛì×ÞÒÐâì áÕàÕÑàïÝÝëÕ ÚãàáÞàë"
 
 #: engines/sci/detection.cpp:434
 msgid ""
 "Use the alternate set of silver cursors, instead of the normal golden ones"
 msgstr ""
+"¸áßÞÛì×ÞÒÐâì ÐÛìâÕàÝÐâØÒÝëÙ ÝÐÑÞà áÕàÕÑàïÝÝëå ÚãàáÞàÞÒ ÒÜÕáâÞ ÞÑëçÝëå ×ÞÛÞâëå"
 
 #: engines/scumm/dialogs.cpp:175
 #, c-format
@@ -2091,61 +2090,59 @@ msgstr "
 #. Malcolm makes a joke.
 #: engines/kyra/detection.cpp:62
 msgid "Studio audience"
-msgstr ""
+msgstr "ÁâãÔØÙÝÐï ÐãÔØâÞàØï"
 
 #: engines/kyra/detection.cpp:63
 msgid "Enable studio audience"
-msgstr ""
+msgstr "²ÚÛîçØâì ×ÒãÚØ ÐãÔØâÞàØØ Ò áâãÔØØ"
 
 #. I18N: This option allows the user to skip text and cutscenes.
 #: engines/kyra/detection.cpp:73
 msgid "Skip support"
-msgstr ""
+msgstr "¿ÞÔÔàÕÖÚÐ ßàÞßãáÚÞÒ"
 
 #: engines/kyra/detection.cpp:74
 msgid "Allow text and cutscenes to be skipped"
-msgstr ""
+msgstr "²ÚÛîçÐÕâ ÒÞ×ÜÞÖÝÞáâì ßàÞßãáÚÐâì âÕÚáâë Ø ×ÐáâÐÒÚØ"
 
 #. I18N: Helium mode makes people sound like they've inhaled Helium.
 #: engines/kyra/detection.cpp:84
 msgid "Helium mode"
-msgstr ""
+msgstr "ÀÕÖØÜ ÓÕÛØï"
 
 #: engines/kyra/detection.cpp:85
-#, fuzzy
 msgid "Enable helium mode"
-msgstr "²ÚÛîçØâì àÕÖØÜ Roland GS"
+msgstr "²ÚÛîçØâì àÕÖØÜ ÓÕÛØï"
 
 #. I18N: When enabled, this option makes scrolling smoother when
 #. changing from one screen to another.
 #: engines/kyra/detection.cpp:99
 msgid "Smooth scrolling"
-msgstr ""
+msgstr "¿ÛÐÒÝÐï ßàÞÚàãâÚÐ"
 
 #: engines/kyra/detection.cpp:100
 msgid "Enable smooth scrolling when walking"
-msgstr ""
+msgstr "²ÚÛîçØâì ßÛÐÒÝãî ßàÞÚàãâÚã ÒÞ ÒàÕÜï åÞÔìÑë"
 
 #. I18N: When enabled, this option changes the cursor when it floats to the
 #. edge of the screen to a directional arrow. The player can then click to
 #. walk towards that direction.
 #: engines/kyra/detection.cpp:112
-#, fuzzy
 msgid "Floating cursors"
-msgstr "¾ÑëçÝëÙ ÚãàáÞà"
+msgstr "¿ÛÐÒÐîéØÕ ÚãàáÞàë"
 
 #: engines/kyra/detection.cpp:113
 msgid "Enable floating cursors"
-msgstr ""
+msgstr "²ÚÛîçØâì ßÛÐÒÐîéØÕ ÚãàáÞàë"
 
 #. I18N: HP stands for Hit Points
 #: engines/kyra/detection.cpp:127
 msgid "HP bar graphs"
-msgstr ""
+msgstr "¿ÞÛÞáÚØ ×ÔÞàÞÒìï"
 
 #: engines/kyra/detection.cpp:128
 msgid "Enable hit point bar graphs"
-msgstr ""
+msgstr "²ÚÛîçØâì ÞâÞÑàÐÖÕÝØÕ ßÞÛÞáÞÚ ×ÔÞàÞÒìï"
 
 #: engines/kyra/lol.cpp:478
 msgid "Attack 1"
@@ -2196,7 +2193,6 @@ msgid "Choose Spell"
 msgstr "²ëÑàÐâì ×ÐÚÛØÝÐÝØÕ"
 
 #: engines/kyra/sound_midi.cpp:475
-#, fuzzy
 msgid ""
 "You appear to be using a General MIDI device,\n"
 "but your game only supports Roland MT32 MIDI.\n"
@@ -2213,11 +2209,11 @@ msgstr ""
 
 #: engines/queen/queen.cpp:59 engines/sky/detection.cpp:44
 msgid "Floppy intro"
-msgstr ""
+msgstr "²áâãßÛÕÝØÕ á äÛÞßßØÚÞÒ"
 
 #: engines/queen/queen.cpp:60 engines/sky/detection.cpp:45
 msgid "Use the floppy version's intro (CD version only)"
-msgstr ""
+msgstr "¸áßÞÛì×ÞÒÐâì ÒáâãßÛÕÝØÕ á ÓØÑÚØå ÔØáÚÞÒ (âÞÛìÚÞ ÔÛï CD ÒÕàáØØ ØÓàë)"
 
 #: engines/sky/compact.cpp:130
 msgid ""
@@ -2238,7 +2234,7 @@ msgstr ""
 #: engines/sword1/animation.cpp:539
 #, c-format
 msgid "PSX stream cutscene '%s' cannot be played in paletted mode"
-msgstr ""
+msgstr "·ÐáâÐÒÚÐ PSX '%s' ÝÕ ÜÞÖÕâ Ñëâì ßàÞØÓàÐÝÐ Ò àÕÖØÜÕ á ßÐÛØâàÞÙ"
 
 #: engines/sword1/animation.cpp:560 engines/sword2/animation.cpp:455
 msgid "DXA cutscenes found but ScummVM has been built without zlib support"
@@ -2293,19 +2289,18 @@ msgid "This is the end of the Broken Sword 1 Demo"
 msgstr "ÍâÞ ×ÐÒÕàèÕÝØÕ ÔÕÜÞ ÁÛÞÜÐÝÝÞÓÞ ¼ÕçÐ 1"
 
 #: engines/sword2/animation.cpp:435
-#, fuzzy
 msgid ""
 "PSX cutscenes found but ScummVM has been built without RGB color support"
 msgstr ""
-"½ÐÙÔÕÝë ×ÐáâÐÒÚØ Ò äÞàÜÐâÕ DXA, ÝÞ ScummVM ÑëÛ áÞÑàÐÝ ÑÕ× ßÞÔÔÕàÖÚØ zlib"
+"½ÐÙÔÕÝë ×ÐáâÐÒÚØ Ò äÞàÜÐâÕ PSX, ÝÞ ScummVM ÑëÛ áÞÑàÐÝ ÑÕ× ßÞÔÔÕàÖÚØ RGB æÒÕâÞÒ"
 
 #: engines/sword2/sword2.cpp:79
 msgid "Show object labels"
-msgstr ""
+msgstr "¿ÞÚÐ×ëÒÐâì ÝÐ×ÒÐÝØï ÞÑêÕÚâÞÒ"
 
 #: engines/sword2/sword2.cpp:80
 msgid "Show labels for objects on mouse hover"
-msgstr ""
+msgstr "¿ÞÚÐ×ëÒÐÕâ ÝÐ×ÒÐÝØï ÞÑêÕÚâÞÒ ßà ØÝÐÒÕÔÕÝØØ ÚãàáÞàÐ ÜëèØ"
 
 #: engines/parallaction/saveload.cpp:133
 #, c-format
@@ -2334,7 +2329,7 @@ msgid ""
 "Press OK to convert them now, otherwise you will be asked next time.\n"
 msgstr ""
 "ScummVM ÞÑÝÐàãÖØÛ ã ÒÐá áâÐàëÕ áÞåàÐÝÕÝØï ØÓàë Nippon Safes, ÚÞâÞàëÕ "
-"ÝÕÞÑåÞÔØÜÞ ßÕàÕØÜÕÝÞÒÐâì.ÁâÐàëÕ ÝÐ×ÒÐÝØï ÑÞÛìèÕ ÝÕ ßÞÔÔÕàÖØÒÐîâáï, Ø ßÞíâÞÜã "
+"ÝÕÞÑåÞÔØÜÞ ßÕàÕØÜÕÝÞÒÐâì. ÁâÐàëÕ ÝÐ×ÒÐÝØï ÑÞÛìèÕ ÝÕ ßÞÔÔÕàÖØÒÐîâáï, Ø ßÞíâÞÜã "
 "Òë ÝÕ áÜÞÖÕâÕ ×ÐÓàã×Øâì áÞåàÐÝÕÝØï, ÕáÛØ ÝÕ ßÕàÕØÜÕÝãÕâÕ Øå.\n"
 "\n"
 "½ÐÖÜØâÕ ¾º, çâÞÑë ßÕàÕØÜÕÝÞÒÐâì Øå áÕÙçÐá, Ò ßàÞâØÒÝÞÜ áÛãçÐÕ íâÞ ÖÕ "
@@ -2351,7 +2346,7 @@ msgid ""
 "\n"
 "Please report to the team."
 msgstr ""
-"ScummVM ÝÐßØáÐÛ ÝÕáÚÞÛìÚÞ ßàÕÔãßàÕÖÔÕÝØÙ Ò ÞÚÝÞ ÚÞÝáÞÛØ, Ø ÝÕ áÜÞÓ "
+"ScummVM ÝÐßØáÐÛ ÝÕáÚÞÛìÚÞ ßàÕÔãßàÕÖÔÕÝØÙ Ò ÞÚÝÞ ÚÞÝáÞÛØ Ø ÝÕ áÜÞÓ "
 "ßàÕÞÑàÐ×ÞÒÐâì ÒáÕ äÐÙÛë.\n"
 "\n"
 "¿ÞÖÐÛãÙáâÐ, áÞÞÑéØâÕ ÞÑ íâÞÜ ÚÞÜÐÝÔÕ ScummVM."
@@ -2455,7 +2450,7 @@ msgstr " (
 
 #: backends/keymapper/remap-dialog.cpp:106
 msgid " (Blocked)"
-msgstr ""
+msgstr " (·ÐÑÛÞÚØàÞÒÐÝÐ)"
 
 #: backends/keymapper/remap-dialog.cpp:119
 msgid " (Global)"
diff --git a/po/uk_UA.po b/po/uk_UA.po
index 7f484fd..38855dc 100644
--- a/po/uk_UA.po
+++ b/po/uk_UA.po
@@ -8,15 +8,15 @@ msgstr ""
 "Project-Id-Version: ScummVM 1.3.0svn\n"
 "Report-Msgid-Bugs-To: scummvm-devel at lists.sf.net\n"
 "POT-Creation-Date: 2012-07-08 12:25+0100\n"
-"PO-Revision-Date: 2012-02-16 13:09+0200\n"
-"Last-Translator: Eugene Sandulenko\n"
+"PO-Revision-Date: 2012-06-29 20:19+0200\n"
+"Last-Translator: lubomyr <lubomyr31 at gmail.com>\n"
 "Language-Team: Ukrainian\n"
+"Language: Ukrainian\n"
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=iso-8859-5\n"
 "Content-Transfer-Encoding: 8bit\n"
-"Language: Ukrainian\n"
-"Plural-Forms: nplurals=3;     plural=n%10==1 && n%100!=11 ? 0 :            n%"
-"10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
+"Plural-Forms: nplurals=3;     plural=n%10==1 && n%100!=11 ? 0 :            n"
+"%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
 
 #: gui/about.cpp:91
 #, c-format
@@ -194,9 +194,8 @@ msgid "Platform:"
 msgstr "¿ÛÐâäÞàÜÐ:"
 
 #: gui/launcher.cpp:231
-#, fuzzy
 msgid "Engine"
-msgstr "ÀÞ×ÓÛïÝãâØ"
+msgstr "´ÒØÖÞÚ"
 
 #: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
 msgid "Graphics"
@@ -1162,14 +1161,13 @@ msgstr ""
 "ÔÞßÞÜÞÓã."
 
 #: engines/dialogs.cpp:228
-#, fuzzy, c-format
+#, c-format
 msgid ""
 "Gamestate save failed (%s)! Please consult the README for basic information, "
 "and for instructions on how to obtain further assistance."
 msgstr ""
-"²ØÑÐçâÕ, æÕÙ ÔÒØÖÞÚ ÝÕ ßöÔâàØÜãô ÔÞÒöÔÚã ßÞ öÓàÐÜ. ±ãÔì-ÛÐáÚÐ, ÔØÒöâìáï äÐÙÛ "
-"README ÔÛï ÞáÝÞÒÝÞ÷ öÝÞàÜÐæö÷, Ð âÐÚÞÖ öÝáâàãÚæöÙ, ïÚ ÞâàØÜÐâØ ßÞÔÐÛìèã "
-"ÔÞßÞÜÞÓã."
+"·ÑÕàÕÖÕÝÝï áâÐÝã ÓàØ ÝÕ ÒÔÐÛÞáï (%s)!. ±ãÔì-ÛÐáÚÐ, ÔØÒöâìáï äÐÙÛ README ÔÛï "
+"ÞáÝÞÒÝÞ÷ öÝÞàÜÐæö÷, Ð âÐÚÞÖ öÝáâàãÚæöÙ, ïÚ ÞâàØÜÐâØ ßÞÔÐÛìèã ÔÞßÞÜÞÓã."
 
 #: engines/dialogs.cpp:301 engines/mohawk/dialogs.cpp:109
 #: engines/mohawk/dialogs.cpp:174
@@ -1230,14 +1228,13 @@ msgstr ""
 "´ØÒöâìáï äÐÙÛ README ÔÛï ßÞÔÐÛìèØå öÝáâàãÚæöÙ."
 
 #: engines/engine.cpp:426
-#, fuzzy, c-format
+#, c-format
 msgid ""
 "Gamestate load failed (%s)! Please consult the README for basic information, "
 "and for instructions on how to obtain further assistance."
 msgstr ""
-"²ØÑÐçâÕ, æÕÙ ÔÒØÖÞÚ ÝÕ ßöÔâàØÜãô ÔÞÒöÔÚã ßÞ öÓàÐÜ. ±ãÔì-ÛÐáÚÐ, ÔØÒöâìáï äÐÙÛ "
-"README ÔÛï ÞáÝÞÒÝÞ÷ öÝÞàÜÐæö÷, Ð âÐÚÞÖ öÝáâàãÚæöÙ, ïÚ ÞâàØÜÐâØ ßÞÔÐÛìèã "
-"ÔÞßÞÜÞÓã."
+"·ÐÒÐÝâÐÖÕÝÝï áâÐÝã ÓàØ ÝÕ ÒÔÐÛÞáï (%s)! . ±ãÔì-ÛÐáÚÐ, ÔØÒöâìáï äÐÙÛ README "
+"ÔÛï ÞáÝÞÒÝÞ÷ öÝÞàÜÐæö÷, Ð âÐÚÞÖ öÝáâàãÚæöÙ, ïÚ ÞâàØÜÐâØ ßÞÔÐÛìèã ÔÞßÞÜÞÓã."
 
 #: engines/engine.cpp:439
 msgid ""
@@ -1256,12 +1253,13 @@ msgstr "
 #: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47
 #: engines/sci/detection.cpp:390
 msgid "Use original save/load screens"
-msgstr ""
+msgstr "²ØÚÞàØáâÞÒãÒÐâØ ÞàØÓ. ×ÑÕàÕÖÕÝÝï/×ÐÒÐÝâÐÖÕÝÝï ÕÚàÐÝØ"
 
 #: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48
 #: engines/sci/detection.cpp:391
 msgid "Use the original save/load screens, instead of the ScummVM ones"
 msgstr ""
+"²ØÚÞàØáâÞÒãÒÐâØ ÞàØÓöÝÐÛìÝö ×ÑÕàÕÖÕÝÝï/×ÐÒÐÝâÐÖÕÝÝï ÕÚàÐÝØ, ×ÐÜöáâì ScummVM"
 
 #: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:831
 msgid "Restore game:"
@@ -1272,35 +1270,32 @@ msgid "Restore"
 msgstr "²öÔÝÞÒØâØ"
 
 #: engines/dreamweb/detection.cpp:57
-#, fuzzy
 msgid "Use bright palette mode"
-msgstr "²ÕàåÝï áßàÐÒÐ àöç"
+msgstr "²ØÚÞàØáâÞÒãÒÐâØ ïáÚàÐÒØÙ àÕÖØÜ ßÐÛöâàØ"
 
 #: engines/dreamweb/detection.cpp:58
 msgid "Display graphics using the game's bright palette"
-msgstr ""
+msgstr "²öÔÞÑàÐÖÕÝÝï ÓàÐäöÚØ × ÒØÚÞàØáâÐÝÝïÜ ïáÚàÐÒÞ÷ ßÐÛöâàØ öÓà"
 
 #: engines/sci/detection.cpp:370
 msgid "EGA undithering"
 msgstr "EGA ÑÕ× àÐáâàãÒÐÝÝï"
 
 #: engines/sci/detection.cpp:371
-#, fuzzy
 msgid "Enable undithering in EGA games"
-msgstr "²öÜÚÝãâØ àÐáâàãÒÐÝÝï Ò EGA öÓàÐå ïÚö æÕ ßöÔâàØÜãîâì"
+msgstr "ÃÒöÜÚÝãâØ ÐÝâØ-×ÓÛÐÔÖãÒÐÝÝï Ò EGA öÓàÐå"
 
 #: engines/sci/detection.cpp:380
-#, fuzzy
 msgid "Prefer digital sound effects"
-msgstr "³ãçÝöáâì áßÕæöÐÛìÝØå ×ÒãÚÞÒØå ÕäÕÚâöÒ"
+msgstr "½ÐÔÐÒÐâØ ßÕàÕÒÐÓã æØäàÞÒØÜ ×ÒãÚÞÒØÜ ÕäÕÚâÐÜ"
 
 #: engines/sci/detection.cpp:381
 msgid "Prefer digital sound effects instead of synthesized ones"
-msgstr ""
+msgstr "²öÔÔÐÒÐâØ ßÕàÕÒÐÓã æØäàÞÒØÜ ×ÒãÚÞÒØÜ ÕäÕÚâÐÜ, Ð ÝÕ áØÝâÕ×ÞÒÐÝØÜ"
 
 #: engines/sci/detection.cpp:400
 msgid "Use IMF/Yamaha FB-01 for MIDI output"
-msgstr ""
+msgstr "²ØÚÞàØáâÞÒãÒÐâØ IMF/Yahama FB-01 ÔÛï MIDI ÒØåÞÔã"
 
 #: engines/sci/detection.cpp:401
 msgid ""
@@ -1310,30 +1305,31 @@ msgstr ""
 
 #: engines/sci/detection.cpp:411
 msgid "Use CD audio"
-msgstr ""
+msgstr "²ØÚÞàØáâÞÒãÒÐâØ CD ÐãÔöÞ"
 
 #: engines/sci/detection.cpp:412
 msgid "Use CD audio instead of in-game audio, if available"
-msgstr ""
+msgstr "²ØÚÞàØáâÞÒãÒÐâØ CD ÐãÔöÞ ×ÐÜöáâì ã-Óàö ÐãÔöÞ, ïÚéÞ âÐÚö ô"
 
 #: engines/sci/detection.cpp:422
 msgid "Use Windows cursors"
-msgstr ""
+msgstr "²ØÚÞàØáâÞÒãÒÐâØ Windows ÚãàáÞàØ"
 
 #: engines/sci/detection.cpp:423
 msgid ""
 "Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
-msgstr ""
+msgstr "²ØÚÞàØáâÞÒãÒÐâØ Windows ÚãàáÞàØ (ÜÕÝèØå ö ÜÞÝÞåàÞÜÝØå), ×ÐÜöáâì DOS"
 
 #: engines/sci/detection.cpp:433
-#, fuzzy
 msgid "Use silver cursors"
-msgstr "·ÒØçÐÙÝØÙ ÚãàáÞà"
+msgstr "²ØÚÞàØáâÞÒãÒÐâØ áàöÑÝö ÚãàáÞàØ"
 
 #: engines/sci/detection.cpp:434
 msgid ""
 "Use the alternate set of silver cursors, instead of the normal golden ones"
 msgstr ""
+"²ØÚÞàØáâÞÒãÒÐâØ ÐÛìâÕàÝÐâØÒÝØÙ ÝÐÑöà áàöÑÝØå ÚãàáÞàöÒ, ×ÐÜöáâì ×ÒØçÐÙÝØå "
+"×ÞÛÞâØå"
 
 #: engines/scumm/dialogs.cpp:175
 #, c-format
@@ -2086,52 +2082,50 @@ msgstr "
 #. Malcolm makes a joke.
 #: engines/kyra/detection.cpp:62
 msgid "Studio audience"
-msgstr ""
+msgstr "ÁâãÔöï ÐãÔØâÞàö÷"
 
 #: engines/kyra/detection.cpp:63
 msgid "Enable studio audience"
-msgstr ""
+msgstr "ÃÒöÜÚÝãâØ áâãÔöî ÐãÔØâÞàö÷"
 
 #. I18N: This option allows the user to skip text and cutscenes.
 #: engines/kyra/detection.cpp:73
 msgid "Skip support"
-msgstr ""
+msgstr "¿öÔâàØÜãÒÐâØ ¿àÞßãáâØâØ"
 
 #: engines/kyra/detection.cpp:74
 msgid "Allow text and cutscenes to be skipped"
-msgstr ""
+msgstr "´Þ×ÒÞÛØâØ ßàÞßãáÚÐâØ âÕÚáâ ö àÞÛØÚØ"
 
 #. I18N: Helium mode makes people sound like they've inhaled Helium.
 #: engines/kyra/detection.cpp:84
 msgid "Helium mode"
-msgstr ""
+msgstr "ÀÕÖØÜ ³ÕÛöãÜ"
 
 #: engines/kyra/detection.cpp:85
-#, fuzzy
 msgid "Enable helium mode"
-msgstr "ÃÒöÜÚÝãâØ àÕÖØÜ Roland GS"
+msgstr "ÃÒöÜÚÝãâØ àÕÖØÜ ³ÕÛöãÜ"
 
 #. I18N: When enabled, this option makes scrolling smoother when
 #. changing from one screen to another.
 #: engines/kyra/detection.cpp:99
 msgid "Smooth scrolling"
-msgstr ""
+msgstr "¿ÛÐÒÝÐ ßàÞÚàãâÚÐ"
 
 #: engines/kyra/detection.cpp:100
 msgid "Enable smooth scrolling when walking"
-msgstr ""
+msgstr "ÃÒöÜÚÝãâØ ßÛÐÒÝã ßàÞÚàãâÚã ßàØ åÞÔìÑö"
 
 #. I18N: When enabled, this option changes the cursor when it floats to the
 #. edge of the screen to a directional arrow. The player can then click to
 #. walk towards that direction.
 #: engines/kyra/detection.cpp:112
-#, fuzzy
 msgid "Floating cursors"
-msgstr "·ÒØçÐÙÝØÙ ÚãàáÞà"
+msgstr "¿ÛÐÒÐîçö ÚãàáÞàØ"
 
 #: engines/kyra/detection.cpp:113
 msgid "Enable floating cursors"
-msgstr ""
+msgstr "ÃÒöÜÚÝãâØ ßÛÐÒÐîçö ÚãàáÞàØ"
 
 #. I18N: HP stands for Hit Points
 #: engines/kyra/detection.cpp:127
@@ -2191,7 +2185,6 @@ msgid "Choose Spell"
 msgstr "²ØÑàÐâØ ×ÐÚÛïââï"
 
 #: engines/kyra/sound_midi.cpp:475
-#, fuzzy
 msgid ""
 "You appear to be using a General MIDI device,\n"
 "but your game only supports Roland MT32 MIDI.\n"
@@ -2207,11 +2200,11 @@ msgstr ""
 
 #: engines/queen/queen.cpp:59 engines/sky/detection.cpp:44
 msgid "Floppy intro"
-msgstr ""
+msgstr "´ØáÚÕâÝÕ ÒÒÕÔÕÝÝï"
 
 #: engines/queen/queen.cpp:60 engines/sky/detection.cpp:45
 msgid "Use the floppy version's intro (CD version only)"
-msgstr ""
+msgstr "²ØÚÞàØáâÞÒãÒÐâØ ÔØáÚÕâÝö ÒÕàáö÷ ÒÒÕÔÕÝÝï (âöÛìÚØ CD ÒÕàáöï)"
 
 #: engines/sky/compact.cpp:130
 msgid ""
@@ -2232,7 +2225,7 @@ msgstr ""
 #: engines/sword1/animation.cpp:539
 #, c-format
 msgid "PSX stream cutscene '%s' cannot be played in paletted mode"
-msgstr ""
+msgstr " àÞÛØÚ PSX ßÞâÞÚã '%s' ÝÕ ÜÞÖãâì ÑãâØ ÒöÔâÒÞàÕÝö ã àÕÖØÜö ßÐÛöâàØ"
 
 #: engines/sword1/animation.cpp:560 engines/sword2/animation.cpp:455
 msgid "DXA cutscenes found but ScummVM has been built without zlib support"
@@ -2286,18 +2279,17 @@ msgid "This is the end of the Broken Sword 1 Demo"
 msgstr "½Ð æìÞÜã ×ÐÚöÝçãôâìáï ÔÕÜÞ Broken Sword 1"
 
 #: engines/sword2/animation.cpp:435
-#, fuzzy
 msgid ""
 "PSX cutscenes found but ScummVM has been built without RGB color support"
-msgstr "·ÝÐÙÔÕÝÞ ×ÐáâÐÒÚØ DXA, ÐÛÕ ScummVM ÑãÒ ßÞÑãÔÞÒÐÝØÙ ÑÕ× ßöÔâàØÜÚØ zlib"
+msgstr "·ÝÐÙÔÕÝö PSX àÞÛØÚØ, ÐÛÕ ScummVM ÑãÒ ×öÑàÐÝØÙ ÑÕ× ßöÔâàØÜÚØ RGB ÚÞÛöàã"
 
 #: engines/sword2/sword2.cpp:79
 msgid "Show object labels"
-msgstr ""
+msgstr "¿ÞÚÐ×ãÒÐâØ ÜöâÚØ ÞÑ'ôÚâöÒ"
 
 #: engines/sword2/sword2.cpp:80
 msgid "Show labels for objects on mouse hover"
-msgstr ""
+msgstr "¿ÞÚÐ×ãÒÐâØ ÜöâÚØ ÔÛï ÞÑ'ôÚâöÒ ßàØ ÝÐÒÕÔÕÝÝö ÜØèö"
 
 #: engines/parallaction/saveload.cpp:133
 #, c-format
@@ -2362,7 +2354,7 @@ msgid ""
 "The selected audio device '%s' was not found (e.g. might be turned off or "
 "disconnected)."
 msgstr ""
-"²ØÑàÐÝØÙ ×ÒãÚÞÒØÙ ßàØáâàöÙ %s ÝÕ ÑãÛÞ ×ÝÐÙÔÕÝÞ (âÞÑâÞ, ÙÞÓÞ ÜÞÖÕ ÑãâØ "
+"²ØÑàÐÝØÙ ×ÒãÚÞÒØÙ ßàØáâàöÙ '%s' ÝÕ ÑãÛÞ ×ÝÐÙÔÕÝÞ (âÞÑâÞ, ÙÞÓÞ ÜÞÖÕ ÑãâØ "
 "ÒØÜÚÝÕÝÞ ÐÑÞ ÝÕ ßöÔÚÛîçÕÝÞ)."
 
 #: audio/mididrv.cpp:209 audio/mididrv.cpp:221 audio/mididrv.cpp:257
@@ -2376,7 +2368,7 @@ msgid ""
 "The selected audio device '%s' cannot be used. See log file for more "
 "information."
 msgstr ""
-"²ØÑàÐÝØÙ ×ÒãÚÞÒØÙ ßàØáâàöÙ %s ÝÕ ÜÞÖÕ ÑãâØ ÒØÚÞàØáâÐÝØÙ. ´ØÒöâìáï äÐÙÛ ÛÞÓã "
+"²ØÑàÐÝØÙ ×ÒãÚÞÒØÙ ßàØáâàöÙ '%s' ÝÕ ÜÞÖÕ ÑãâØ ÒØÚÞàØáâÐÝØÙ. ´ØÒöâìáï äÐÙÛ ÛÞÓã "
 "ÔÛï ÔÞÔÐâÚÞÒÞ÷ öÝäÞàÜÐæö÷."
 
 #: audio/mididrv.cpp:257
@@ -2385,7 +2377,7 @@ msgid ""
 "The preferred audio device '%s' was not found (e.g. might be turned off or "
 "disconnected)."
 msgstr ""
-"ÃßÞÔÞÑÐÝØÙ ×ÒãÚÞÒØÙ ßàØáâàöÙ %s ÝÕ ÑãÛÞ ×ÝÐÙÔÕÝÞ (âÞÑâÞ, ÙÞÓÞ ÜÞÖÕ ÑãâØ "
+"ÃßÞÔÞÑÐÝØÙ ×ÒãÚÞÒØÙ ßàØáâàöÙ '%s' ÝÕ ÑãÛÞ ×ÝÐÙÔÕÝÞ (âÞÑâÞ, ÙÞÓÞ ÜÞÖÕ ÑãâØ "
 "ÒØÜÚÝÕÝÞ ÐÑÞ ÝÕ ßöÔÚÛîçÕÝÞ)."
 
 #: audio/mididrv.cpp:272
@@ -2394,7 +2386,7 @@ msgid ""
 "The preferred audio device '%s' cannot be used. See log file for more "
 "information."
 msgstr ""
-"ÃßÞÔÞÑÐÝØÙ ×ÒãÚÞÒØÙ ßàØáâàöÙ %s ÝÕ ÜÞÖÕ ÑãâØ ÒØÚÞàØáâÐÝØÙ. ´ØÒöâìáï äÐÙÛ "
+"ÃßÞÔÞÑÐÝØÙ ×ÒãÚÞÒØÙ ßàØáâàöÙ '%s' ÝÕ ÜÞÖÕ ÑãâØ ÒØÚÞàØáâÐÝØÙ. ´ØÒöâìáï äÐÙÛ "
 "ÛÞÓã ÔÛï ÔÞÔÐâÚÞÒÞ÷ öÝäÞàÜÐæö÷."
 
 #: audio/null.h:43
@@ -2447,7 +2439,7 @@ msgstr " (
 
 #: backends/keymapper/remap-dialog.cpp:106
 msgid " (Blocked)"
-msgstr ""
+msgstr " (·ÐÑÛÞÚÞÒÐÝØÙ)"
 
 #: backends/keymapper/remap-dialog.cpp:119
 msgid " (Global)"
@@ -2867,11 +2859,11 @@ msgstr "
 
 #: backends/platform/wince/CEActionsPocket.cpp:52
 msgid "Zoom up"
-msgstr "·ÑöÛ. ÜÐèâÐÑ"
+msgstr "·ÑöÛ. ÜÐáèâÐÑ"
 
 #: backends/platform/wince/CEActionsPocket.cpp:53
 msgid "Zoom down"
-msgstr "·ÜÝè. ÜÐèâÐÑ"
+msgstr "·ÜÝè. ÜÐáèâÐÑ"
 
 #: backends/platform/wince/CEActionsPocket.cpp:55
 #: backends/platform/wince/CEActionsSmartphone.cpp:49
@@ -2940,7 +2932,7 @@ msgstr "
 msgid "You must map a key to the 'Hide toolbar' action to play this game"
 msgstr ""
 "²Ø ßÞÒØÝÝö ßÕàÕßàØ×ÝÐçØâØ ÚÝÞßÚã ÔÛï Ôö÷ 'ÁåÞÒÐâØ ¿ÐÝÕÛì öÝáâà.', éÞÑ ÓàÐâØ "
-"Ò æî Óàã"
+"ã æî Óàã"
 
 #: backends/platform/wince/wince-sdl.cpp:541
 msgid "Map Zoom Up action (optional)"


Commit: a4b0c0e2db36353ac037dc60a639bf59611bedda
    https://github.com/scummvm/scummvm/commit/a4b0c0e2db36353ac037dc60a639bf59611bedda
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2012-07-08T12:26:08-07:00

Commit Message:
I18N: Updated translations.dat

Changed paths:
    gui/themes/translations.dat



diff --git a/gui/themes/translations.dat b/gui/themes/translations.dat
index df99750..97d69b4 100644
Binary files a/gui/themes/translations.dat and b/gui/themes/translations.dat differ






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