[Scummvm-cvs-logs] scummvm master -> 5a245bd4f2cbac8aee4efe7220533f41d6418312
DrMcCoy
drmccoy at drmccoy.de
Sun Jun 3 03:43:21 CEST 2012
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
627e870629 GOB: Limit Penetration movement to walkable tiles
5a245bd4f2 GOB: Consume shields in Penetration
Commit: 627e870629cdab1009d3279453d082a3c44acd03
https://github.com/scummvm/scummvm/commit/627e870629cdab1009d3279453d082a3c44acd03
Author: Sven Hesse (drmccoy at users.sourceforge.net)
Date: 2012-06-02T18:29:35-07:00
Commit Message:
GOB: Limit Penetration movement to walkable tiles
Changed paths:
engines/gob/minigames/geisha/penetration.cpp
engines/gob/minigames/geisha/penetration.h
diff --git a/engines/gob/minigames/geisha/penetration.cpp b/engines/gob/minigames/geisha/penetration.cpp
index 377835c..c8fbe31 100644
--- a/engines/gob/minigames/geisha/penetration.cpp
+++ b/engines/gob/minigames/geisha/penetration.cpp
@@ -423,6 +423,15 @@ int16 Penetration::checkInput(int16 &mouseX, int16 &mouseY, MouseButtons &mouseB
return _vm->_util->checkKey();
}
+bool Penetration::isWalkable(byte tile) const {
+ // Only walls are nonwalkable
+
+ if (tile == 50)
+ return false;
+
+ return true;
+}
+
void Penetration::handleSub(int16 key) {
if (key == kKeyLeft)
moveSub(-5, 0, kAnimationDriveW);
@@ -435,11 +444,30 @@ void Penetration::handleSub(int16 key) {
}
void Penetration::moveSub(int x, int y, uint16 animation) {
- _mapX = CLIP<int16>(_mapX + x, 0, kMapWidth * kMapTileWidth);
- _mapY = CLIP<int16>(_mapY + y, 0, kMapHeight * kMapTileHeight);
+ // Limit the movement to walkable tiles
+
+ int16 minX = 0;
+ if ((_subTileX > 0) && !isWalkable(_mapTiles[_subTileY * kMapWidth + (_subTileX - 1)]))
+ minX = _subTileX * kMapTileWidth;
+
+ int16 maxX = kMapWidth * kMapTileWidth;
+ if ((_subTileX < (kMapWidth - 1)) && !isWalkable(_mapTiles[_subTileY * kMapWidth + (_subTileX + 1)]))
+ maxX = _subTileX * kMapTileWidth;
+
+ int16 minY = 0;
+ if ((_subTileY > 0) && !isWalkable(_mapTiles[(_subTileY - 1) * kMapWidth + _subTileX]))
+ minY = _subTileY * kMapTileHeight;
+
+ int16 maxY = kMapHeight * kMapTileHeight;
+ if ((_subTileY < (kMapHeight - 1)) && !isWalkable(_mapTiles[(_subTileY + 1) * kMapWidth + _subTileX]))
+ maxY = _subTileY * kMapTileHeight;
+
+ _mapX = CLIP<int16>(_mapX + x, minX, maxX);
+ _mapY = CLIP<int16>(_mapY + y, minY, maxY);
- _subTileX = _mapX / kMapTileWidth;
- _subTileY = _mapY / kMapTileHeight;
+ // The tile the sub is on is where its mid-point is
+ _subTileX = (_mapX + (kMapTileWidth / 2)) / kMapTileWidth;
+ _subTileY = (_mapY + (kMapTileHeight / 2)) / kMapTileHeight;
_mapUpdate = true;
diff --git a/engines/gob/minigames/geisha/penetration.h b/engines/gob/minigames/geisha/penetration.h
index 28a2889..9109cb5 100644
--- a/engines/gob/minigames/geisha/penetration.h
+++ b/engines/gob/minigames/geisha/penetration.h
@@ -96,6 +96,8 @@ private:
void handleSub(int16 key);
void moveSub(int x, int y, uint16 animation);
+
+ bool isWalkable(byte tile) const;
};
} // End of namespace Geisha
Commit: 5a245bd4f2cbac8aee4efe7220533f41d6418312
https://github.com/scummvm/scummvm/commit/5a245bd4f2cbac8aee4efe7220533f41d6418312
Author: Sven Hesse (drmccoy at users.sourceforge.net)
Date: 2012-06-02T18:40:04-07:00
Commit Message:
GOB: Consume shields in Penetration
Changed paths:
engines/gob/minigames/geisha/penetration.cpp
engines/gob/minigames/geisha/penetration.h
diff --git a/engines/gob/minigames/geisha/penetration.cpp b/engines/gob/minigames/geisha/penetration.cpp
index c8fbe31..e4e7798 100644
--- a/engines/gob/minigames/geisha/penetration.cpp
+++ b/engines/gob/minigames/geisha/penetration.cpp
@@ -193,6 +193,10 @@ const byte Penetration::kMaps[kModeCount][kFloorCount][kMapWidth * kMapHeight] =
};
+Penetration::Position::Position(uint16 pX, uint16 pY) : x(pX), y(pY) {
+}
+
+
Penetration::Penetration(GobEngine *vm) : _vm(vm), _background(0), _sprites(0), _objects(0), _sub(0),
_shieldMeter(0), _healthMeter(0), _floor(0), _mapUpdate(false), _mapX(0), _mapY(0),
_subTileX(0), _subTileY(0) {
@@ -303,6 +307,8 @@ void Penetration::createMap() {
// Copy the correct map
memcpy(_mapTiles, kMaps[_testMode ? 1 : 0][_floor], kMapWidth * kMapHeight);
+ _shields.clear();
+
_map->fill(kColorBlack);
// Draw the map tiles
@@ -378,6 +384,8 @@ void Penetration::createMap() {
_map->fillRect(posX + 4, posY + 8, posX + 7, posY + 18, kColorFloor); // Area left to shield
_map->fillRect(posX + 17, posY + 8, posX + 20, posY + 18, kColorFloor); // Area right to shield
+
+ _shields.push_back(Position(x, y));
break;
case 57: // Start position
@@ -473,6 +481,25 @@ void Penetration::moveSub(int x, int y, uint16 animation) {
if (_sub->getAnimation() != animation)
_sub->setAnimation(animation);
+
+ checkShields();
+}
+
+void Penetration::checkShields() {
+ for (Common::List<Position>::iterator pos = _shields.begin(); pos != _shields.end(); ++pos) {
+ if ((pos->x == _subTileX) && (pos->y == _subTileY)) {
+ // Charge shields
+ _shieldMeter->setMaxValue();
+
+ // Erase the shield from the map
+ const int mapX = kPlayAreaBorderWidth + pos->x * kMapTileWidth;
+ const int mapY = kPlayAreaBorderHeight + pos->y * kMapTileHeight;
+ _sprites->draw(*_map, 30, mapX, mapY);
+
+ _shields.erase(pos);
+ break;
+ }
+ }
}
void Penetration::updateAnims() {
diff --git a/engines/gob/minigames/geisha/penetration.h b/engines/gob/minigames/geisha/penetration.h
index 9109cb5..4d3455b 100644
--- a/engines/gob/minigames/geisha/penetration.h
+++ b/engines/gob/minigames/geisha/penetration.h
@@ -54,6 +54,13 @@ private:
static const byte kMaps[kModeCount][kFloorCount][kMapWidth * kMapHeight];
+ struct Position {
+ uint16 x;
+ uint16 y;
+
+ Position(uint16 pX, uint16 pY);
+ };
+
GobEngine *_vm;
bool _hasAccessPass;
@@ -83,6 +90,9 @@ private:
uint8 _subTileX;
uint8 _subTileY;
+ Common::List<Position> _shields;
+
+
void init();
void deinit();
@@ -98,6 +108,8 @@ private:
void moveSub(int x, int y, uint16 animation);
bool isWalkable(byte tile) const;
+
+ void checkShields();
};
} // End of namespace Geisha
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