[Scummvm-cvs-logs] scummvm master -> 179427c78f2a634beb4485661bf2b1fc78ef559f

Strangerke Strangerke at scummvm.org
Wed Jun 13 21:19:02 CEST 2012


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
179427c78f HUGO: Rename pointers


Commit: 179427c78f2a634beb4485661bf2b1fc78ef559f
    https://github.com/scummvm/scummvm/commit/179427c78f2a634beb4485661bf2b1fc78ef559f
Author: Strangerke (strangerke at scummvm.org)
Date: 2012-06-13T12:18:37-07:00

Commit Message:
HUGO: Rename pointers

Changed paths:
    engines/hugo/display.cpp
    engines/hugo/display.h
    engines/hugo/file.cpp
    engines/hugo/file.h
    engines/hugo/game.h
    engines/hugo/hugo.cpp
    engines/hugo/hugo.h
    engines/hugo/mouse.cpp
    engines/hugo/object.cpp
    engines/hugo/object_v1d.cpp
    engines/hugo/object_v1w.cpp
    engines/hugo/object_v2d.cpp
    engines/hugo/object_v3d.cpp
    engines/hugo/parser.cpp
    engines/hugo/parser_v1d.cpp
    engines/hugo/parser_v1w.cpp
    engines/hugo/parser_v2d.cpp
    engines/hugo/parser_v3d.cpp
    engines/hugo/route.cpp
    engines/hugo/schedule.cpp
    engines/hugo/sound.cpp
    engines/hugo/sound.h



diff --git a/engines/hugo/display.cpp b/engines/hugo/display.cpp
index 34b0303..b86b1f0 100644
--- a/engines/hugo/display.cpp
+++ b/engines/hugo/display.cpp
@@ -657,7 +657,7 @@ void Screen::drawBoundaries() {
 
 	for (int i = 0; i < _vm->_object->_numObj; i++) {
 		Object *obj = &_vm->_object->_objects[i]; // Get pointer to object
-		if (obj->_screenIndex == *_vm->_screen_p) {
+		if (obj->_screenIndex == *_vm->_screenPtr) {
 			if ((obj->_currImagePtr != 0) && (obj->_cycling != kCycleInvisible))
 				drawRectangle(false, obj->_x + obj->_currImagePtr->_x1, obj->_y + obj->_currImagePtr->_y1,
 				                     obj->_x + obj->_currImagePtr->_x2, obj->_y + obj->_currImagePtr->_y2, _TLIGHTGREEN);
@@ -730,10 +730,10 @@ void Screen_v1d::loadFontArr(Common::ReadStream &in) {
  * processed object by looking down the current column for an overlay
  * base byte set (in which case the object is foreground).
  */
-OverlayState Screen_v1d::findOvl(Seq *seqPtr, ImagePtr dst_p, uint16 y) {
+OverlayState Screen_v1d::findOvl(Seq *seqPtr, ImagePtr dstPtr, uint16 y) {
 	debugC(4, kDebugDisplay, "findOvl()");
 
-	uint16 index = (uint16)(dst_p - _frontBuffer) >> 3;
+	uint16 index = (uint16)(dstPtr - _frontBuffer) >> 3;
 
 	for (int i = 0; i < seqPtr->_lines-y; i++) {      // Each line in object
 		if (_vm->_object->getBaseBoundary(index))   // If any overlay base byte is non-zero then the object is foreground, else back.
@@ -799,14 +799,14 @@ void Screen_v1w::loadFontArr(Common::ReadStream &in) {
  * processed object by looking down the current column for an overlay
  * base bit set (in which case the object is foreground).
  */
-OverlayState Screen_v1w::findOvl(Seq *seqPtr, ImagePtr dst_p, uint16 y) {
+OverlayState Screen_v1w::findOvl(Seq *seqPtr, ImagePtr dstPtr, uint16 y) {
 	debugC(4, kDebugDisplay, "findOvl()");
 
 	for (; y < seqPtr->_lines; y++) {                 // Each line in object
-		byte ovb = _vm->_object->getBaseBoundary((uint16)(dst_p - _frontBuffer) >> 3); // Ptr into overlay bits
-		if (ovb & (0x80 >> ((uint16)(dst_p - _frontBuffer) & 7))) // Overlay bit is set
+		byte ovb = _vm->_object->getBaseBoundary((uint16)(dstPtr - _frontBuffer) >> 3); // Ptr into overlay bits
+		if (ovb & (0x80 >> ((uint16)(dstPtr - _frontBuffer) & 7))) // Overlay bit is set
 			return kOvlForeground;                  // Found a bit - must be foreground
-		dst_p += kXPix;
+		dstPtr += kXPix;
 	}
 
 	return kOvlBackground;                          // No bits set, must be background
diff --git a/engines/hugo/display.h b/engines/hugo/display.h
index 5fab2f1..00dc1b7 100644
--- a/engines/hugo/display.h
+++ b/engines/hugo/display.h
@@ -114,7 +114,7 @@ protected:
 	inline bool isInY(const int16 y, const Rect *rect) const;
 	inline bool isOverlapping(const Rect *rectA, const Rect *rectB) const;
 
-	virtual OverlayState findOvl(Seq *seqPtr, ImagePtr dst_p, uint16 y) = 0;
+	virtual OverlayState findOvl(Seq *seqPtr, ImagePtr dstPtr, uint16 y) = 0;
 
 private:
 	byte     *_curPalette;
@@ -150,7 +150,7 @@ public:
 	void loadFont(int16 fontId);
 	void loadFontArr(Common::ReadStream &in);
 protected:
-	OverlayState findOvl(Seq *seqPtr, ImagePtr dst_p, uint16 y);
+	OverlayState findOvl(Seq *seqPtr, ImagePtr dstPtr, uint16 y);
 };
 
 class Screen_v1w : public Screen {
@@ -161,7 +161,7 @@ public:
 	void loadFont(int16 fontId);
 	void loadFontArr(Common::ReadStream &in);
 protected:
-	OverlayState findOvl(Seq *seqPtr, ImagePtr dst_p, uint16 y);
+	OverlayState findOvl(Seq *seqPtr, ImagePtr dstPtr, uint16 y);
 };
 
 } // End of namespace Hugo
diff --git a/engines/hugo/file.cpp b/engines/hugo/file.cpp
index b78a262..5556f5a 100644
--- a/engines/hugo/file.cpp
+++ b/engines/hugo/file.cpp
@@ -92,7 +92,7 @@ const char *FileManager::getUifFilename() const {
  * Return original plane data ptr
  */
 byte *FileManager::convertPCC(byte *p, const uint16 y, const uint16 bpl, ImagePtr dataPtr) const {
-	debugC(2, kDebugFile, "convertPCC(byte *p, %d, %d, ImagePtr data_p)", y, bpl);
+	debugC(2, kDebugFile, "convertPCC(byte *p, %d, %d, ImagePtr dataPtr)", y, bpl);
 
 	dataPtr += y * bpl * 8;                         // Point to correct DIB line
 	for (int16 r = 0, g = bpl, b = g + bpl, i = b + bpl; r < bpl; r++, g++, b++, i++) { // Each byte in all planes
@@ -282,7 +282,7 @@ void FileManager::readImage(const int objNum, Object *objPtr) {
  * Read sound (or music) file data.  Call with SILENCE to free-up
  * any allocated memory.  Also returns size of data
  */
-sound_pt FileManager::getSound(const int16 sound, uint16 *size) {
+SoundPtr FileManager::getSound(const int16 sound, uint16 *size) {
 	debugC(1, kDebugFile, "getSound(%d)", sound);
 
 	// No more to do if SILENCE (called for cleanup purposes)
@@ -298,25 +298,25 @@ sound_pt FileManager::getSound(const int16 sound, uint16 *size) {
 
 	if (!_hasReadHeader) {
 		for (int i = 0; i < kMaxSounds; i++) {
-			_s_hdr[i]._size = fp.readUint16LE();
-			_s_hdr[i]._offset = fp.readUint32LE();
+			_soundHdr[i]._size = fp.readUint16LE();
+			_soundHdr[i]._offset = fp.readUint32LE();
 		}
 		if (fp.err())
 			error("Wrong sound file format");
 		_hasReadHeader = true;
 	}
 
-	*size = _s_hdr[sound]._size;
+	*size = _soundHdr[sound]._size;
 	if (*size == 0)
 		error("Wrong sound file format or missing sound %d", sound);
 
 	// Allocate memory for sound or music, if possible
-	sound_pt soundPtr = (byte *)malloc(_s_hdr[sound]._size); // Ptr to sound data
+	SoundPtr soundPtr = (byte *)malloc(_soundHdr[sound]._size); // Ptr to sound data
 	assert(soundPtr);
 
 	// Seek to data and read it
-	fp.seek(_s_hdr[sound]._offset, SEEK_SET);
-	if (fp.read(soundPtr, _s_hdr[sound]._size) != _s_hdr[sound]._size)
+	fp.seek(_soundHdr[sound]._offset, SEEK_SET);
+	if (fp.read(soundPtr, _soundHdr[sound]._size) != _soundHdr[sound]._size)
 		error("Wrong sound file format");
 
 	fp.close();
@@ -513,7 +513,7 @@ bool FileManager::restoreGame(const int16 slot) {
 	_vm->_maze._x4 = in->readSint16BE();
 	_vm->_maze._firstScreenIndex = in->readByte();
 
-	_vm->_scheduler->restoreScreen(*_vm->_screen_p);
+	_vm->_scheduler->restoreScreen(*_vm->_screenPtr);
 	if ((_vm->getGameStatus()._viewState = (Vstate) in->readByte()) != kViewPlay)
 		_vm->_screen->hideCursor();
 
diff --git a/engines/hugo/file.h b/engines/hugo/file.h
index 151b749..e4aa7f7 100644
--- a/engines/hugo/file.h
+++ b/engines/hugo/file.h
@@ -47,7 +47,7 @@ public:
 	FileManager(HugoEngine *vm);
 	virtual ~FileManager();
 
-	sound_pt getSound(const int16 sound, uint16 *size);
+	SoundPtr getSound(const int16 sound, uint16 *size);
 
 	void     readBootFile();
 	void     readImage(const int objNum, Object *objPtr);
@@ -118,7 +118,7 @@ protected:
 
 	// If this is the first call, read the lookup table
 	bool _hasReadHeader;
-	SoundHdr _s_hdr[kMaxSounds];                    // Sound lookup table
+	SoundHdr _soundHdr[kMaxSounds];                    // Sound lookup table
 
 private:
 	byte *convertPCC(byte *p, const uint16 y, const uint16 bpl, ImagePtr dataPtr) const;
diff --git a/engines/hugo/game.h b/engines/hugo/game.h
index 29e3bf9..ed49ee8 100644
--- a/engines/hugo/game.h
+++ b/engines/hugo/game.h
@@ -95,7 +95,7 @@ struct hugoBoot {                                   // Common HUGO boot file
  * Game specific type definitions
  */
 typedef byte *ImagePtr;                             // ptr to an object image (sprite)
-typedef byte *sound_pt;                             // ptr to sound (or music) data
+typedef byte *SoundPtr;                             // ptr to sound (or music) data
 
 /**
  * Structure for initializing maze processing
diff --git a/engines/hugo/hugo.cpp b/engines/hugo/hugo.cpp
index 5ae43b8..f2db630 100644
--- a/engines/hugo/hugo.cpp
+++ b/engines/hugo/hugo.cpp
@@ -427,7 +427,7 @@ bool HugoEngine::loadHugoDat() {
 	_scheduler->loadActListArr(in);
 	_scheduler->loadAlNewscrIndex(in);
 	_hero = &_object->_objects[kHeroIndex];         // This always points to hero
-	_screen_p = &(_object->_objects[kHeroIndex]._screenIndex); // Current screen is hero's
+	_screenPtr = &(_object->_objects[kHeroIndex]._screenIndex); // Current screen is hero's
 	_heroImage = kHeroIndex;                        // Current in use hero image
 
 	for (int varnt = 0; varnt < _numVariant; varnt++) {
@@ -660,7 +660,7 @@ void HugoEngine::readScreenFiles(const int screenNum) {
 void HugoEngine::setNewScreen(const int screenNum) {
 	debugC(1, kDebugEngine, "setNewScreen(%d)", screenNum);
 
-	*_screen_p = screenNum;                         // HERO object
+	*_screenPtr = screenNum;                        // HERO object
 	_object->setCarriedScreen(screenNum);           // Carried objects
 }
 
diff --git a/engines/hugo/hugo.h b/engines/hugo/hugo.h
index 312f227..9f495a9 100644
--- a/engines/hugo/hugo.h
+++ b/engines/hugo/hugo.h
@@ -226,7 +226,7 @@ public:
 	int8   _normalTPS;                              // Number of ticks (frames) per second.
 	                                                // 8 for Win versions, 9 for DOS versions
 	Object *_hero;
-	byte  *_screen_p;
+	byte  *_screenPtr;
 	byte  _heroImage;
 	byte  *_screenStates;
 	Command _line;                                  // Line of user text input
diff --git a/engines/hugo/mouse.cpp b/engines/hugo/mouse.cpp
index fef3cca..a951706 100644
--- a/engines/hugo/mouse.cpp
+++ b/engines/hugo/mouse.cpp
@@ -223,7 +223,7 @@ void MouseHandler::processLeftClick(const int16 objId, const int16 cx, const int
 		_vm->_screen->displayList(kDisplayAdd, 0, kDibOffY, kXPix, kInvDy);
 		break;
 	case kExitHotspot:                              // Walk to exit hotspot
-		i = findExit(cx, cy, *_vm->_screen_p);
+		i = findExit(cx, cy, *_vm->_screenPtr);
 		x = _hotspots[i]._viewx;
 		y = _hotspots[i]._viewy;
 		if (x >= 0) {                               // Hotspot refers to an exit
@@ -327,7 +327,7 @@ void MouseHandler::mouseHandler() {
 
 		// Process cursor over an exit hotspot
 		if (objId == -1) {
-			int i = findExit(cx, cy, *_vm->_screen_p);
+			int i = findExit(cx, cy, *_vm->_screenPtr);
 			if (i != -1 && _hotspots[i]._viewx >= 0) {
 				objId = kExitHotspot;
 				cursorText(_vm->_text->getTextMouse(kMsExit), cx, cy, U_FONT8, _TBRIGHTWHITE);
diff --git a/engines/hugo/object.cpp b/engines/hugo/object.cpp
index e0dd0ab..7b4783e 100644
--- a/engines/hugo/object.cpp
+++ b/engines/hugo/object.cpp
@@ -199,7 +199,7 @@ int16 ObjectHandler::findObject(uint16 x, uint16 y) {
 	// Check objects on screen
 	for (int i = 0; i < _numObj; i++, obj++) {
 		// Object must be in current screen and "useful"
-		if (obj->_screenIndex == *_vm->_screen_p && (obj->_genericCmd || obj->_objValue || obj->_cmdIndex)) {
+		if (obj->_screenIndex == *_vm->_screenPtr && (obj->_genericCmd || obj->_objValue || obj->_cmdIndex)) {
 			Seq *curImage = obj->_currImagePtr;
 			// Object must have a visible image...
 			if (curImage != 0 && obj->_cycling != kCycleInvisible) {
@@ -347,7 +347,7 @@ void ObjectHandler::showTakeables() {
 	for (int j = 0; j < _numObj; j++) {
 		Object *obj = &_objects[j];
 		if ((obj->_cycling != kCycleInvisible) &&
-		    (obj->_screenIndex == *_vm->_screen_p) &&
+		    (obj->_screenIndex == *_vm->_screenPtr) &&
 		    (((TAKE & obj->_genericCmd) == TAKE) || obj->_objValue)) {
 			Utils::notifyBox(Common::String::format("You can also see:\n%s.", _vm->_text->getNoun(obj->_nounIndex, LOOK_NAME)));
 		}
diff --git a/engines/hugo/object_v1d.cpp b/engines/hugo/object_v1d.cpp
index e5fedb3..7f88e9e 100644
--- a/engines/hugo/object_v1d.cpp
+++ b/engines/hugo/object_v1d.cpp
@@ -64,7 +64,7 @@ void ObjectHandler_v1d::updateImages() {
 
 	for (int i = 0; i < _numObj; i++) {
 		Object *obj = &_objects[i];
-		if ((obj->_screenIndex == *_vm->_screen_p) && (obj->_cycling >= kCycleAlmostInvisible))
+		if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling >= kCycleAlmostInvisible))
 			objindex[objNumb++] = i;
 	}
 
@@ -185,7 +185,7 @@ void ObjectHandler_v1d::moveObjects() {
 	for (int i = 0; i < _numObj; i++) {
 		Object *obj = &_objects[i];               // Get pointer to object
 		Seq *currImage = obj->_currImagePtr;       // Get ptr to current image
-		if (obj->_screenIndex == *_vm->_screen_p) {
+		if (obj->_screenIndex == *_vm->_screenPtr) {
 			switch (obj->_pathType) {
 			case kPathChase: {
 				// Allowable motion wrt boundary
@@ -272,7 +272,7 @@ void ObjectHandler_v1d::moveObjects() {
 	// Move objects, allowing for boundaries
 	for (int i = 0; i < _numObj; i++) {
 		Object *obj = &_objects[i];               // Get pointer to object
-		if ((obj->_screenIndex == *_vm->_screen_p) && (obj->_vx || obj->_vy)) {
+		if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_vx || obj->_vy)) {
 			// Only process if it's moving
 
 			// Do object movement.  Delta_x,y return allowed movement in x,y
@@ -327,7 +327,7 @@ void ObjectHandler_v1d::moveObjects() {
 	for (int i = 0; i < _numObj; i++) {
 		Object *obj = &_objects[i];               // Get pointer to object
 		Seq *currImage = obj->_currImagePtr;       // Get ptr to current image
-		if ((obj->_screenIndex == *_vm->_screen_p) && (obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
+		if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
 			clearBoundary(obj->_oldx + currImage->_x1, obj->_oldx + currImage->_x2, obj->_oldy + currImage->_y2);
 	}
 
diff --git a/engines/hugo/object_v1w.cpp b/engines/hugo/object_v1w.cpp
index e1e8496..61b0f2e 100644
--- a/engines/hugo/object_v1w.cpp
+++ b/engines/hugo/object_v1w.cpp
@@ -64,7 +64,7 @@ void ObjectHandler_v1w::updateImages() {
 
 	for (int i = 0; i < _numObj; i++) {
 		Object *obj = &_objects[i];
-		if ((obj->_screenIndex == *_vm->_screen_p) && (obj->_cycling >= kCycleAlmostInvisible))
+		if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling >= kCycleAlmostInvisible))
 			objindex[objNumb++] = i;
 	}
 
@@ -182,7 +182,7 @@ void ObjectHandler_v1w::moveObjects() {
 	for (int i = 0; i < _numObj; i++) {
 		Object *obj = &_objects[i];               // Get pointer to object
 		Seq *currImage = obj->_currImagePtr;       // Get ptr to current image
-		if (obj->_screenIndex == *_vm->_screen_p) {
+		if (obj->_screenIndex == *_vm->_screenPtr) {
 			switch (obj->_pathType) {
 			case kPathChase:
 			case kPathChase2: {
@@ -282,7 +282,7 @@ void ObjectHandler_v1w::moveObjects() {
 	// Move objects, allowing for boundaries
 	for (int i = 0; i < _numObj; i++) {
 		Object *obj = &_objects[i];                         // Get pointer to object
-		if ((obj->_screenIndex == *_vm->_screen_p) && (obj->_vx || obj->_vy)) {
+		if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_vx || obj->_vy)) {
 			// Only process if it's moving
 
 			// Do object movement.  Delta_x,y return allowed movement in x,y
@@ -337,7 +337,7 @@ void ObjectHandler_v1w::moveObjects() {
 	for (int i = 0; i < _numObj; i++) {
 		Object *obj = &_objects[i];               // Get pointer to object
 		Seq *currImage = obj->_currImagePtr;       // Get ptr to current image
-		if ((obj->_screenIndex == *_vm->_screen_p) && (obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
+		if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
 			clearBoundary(obj->_oldx + currImage->_x1, obj->_oldx + currImage->_x2, obj->_oldy + currImage->_y2);
 	}
 
diff --git a/engines/hugo/object_v2d.cpp b/engines/hugo/object_v2d.cpp
index f0d8326..7cb6c20 100644
--- a/engines/hugo/object_v2d.cpp
+++ b/engines/hugo/object_v2d.cpp
@@ -64,7 +64,7 @@ void ObjectHandler_v2d::updateImages() {
 
 	for (int i = 0; i < _numObj; i++) {
 		Object *obj = &_objects[i];
-		if ((obj->_screenIndex == *_vm->_screen_p) && (obj->_cycling >= kCycleAlmostInvisible))
+		if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling >= kCycleAlmostInvisible))
 			objindex[objNumb++] = i;
 	}
 
@@ -185,7 +185,7 @@ void ObjectHandler_v2d::moveObjects() {
 	for (int i = 0; i < _numObj; i++) {
 		Object *obj = &_objects[i];               // Get pointer to object
 		Seq *currImage = obj->_currImagePtr;       // Get ptr to current image
-		if (obj->_screenIndex == *_vm->_screen_p) {
+		if (obj->_screenIndex == *_vm->_screenPtr) {
 			switch (obj->_pathType) {
 			case kPathChase:
 			case kPathChase2: {
@@ -285,7 +285,7 @@ void ObjectHandler_v2d::moveObjects() {
 	// Move objects, allowing for boundaries
 	for (int i = 0; i < _numObj; i++) {
 		Object *obj = &_objects[i];               // Get pointer to object
-		if ((obj->_screenIndex == *_vm->_screen_p) && (obj->_vx || obj->_vy)) {
+		if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_vx || obj->_vy)) {
 			// Only process if it's moving
 
 			// Do object movement.  Delta_x,y return allowed movement in x,y
@@ -340,7 +340,7 @@ void ObjectHandler_v2d::moveObjects() {
 	for (int i = 0; i < _numObj; i++) {
 		Object *obj = &_objects[i];                   // Get pointer to object
 		Seq *currImage = obj->_currImagePtr;           // Get ptr to current image
-		if ((obj->_screenIndex == *_vm->_screen_p) && (obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
+		if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
 			clearBoundary(obj->_oldx + currImage->_x1, obj->_oldx + currImage->_x2, obj->_oldy + currImage->_y2);
 	}
 
diff --git a/engines/hugo/object_v3d.cpp b/engines/hugo/object_v3d.cpp
index 13c9c8c..7bb4b95 100644
--- a/engines/hugo/object_v3d.cpp
+++ b/engines/hugo/object_v3d.cpp
@@ -66,7 +66,7 @@ void ObjectHandler_v3d::moveObjects() {
 	for (int i = 0; i < _numObj; i++) {
 		Object *obj = &_objects[i];               // Get pointer to object
 		Seq *currImage = obj->_currImagePtr;       // Get ptr to current image
-		if (obj->_screenIndex == *_vm->_screen_p) {
+		if (obj->_screenIndex == *_vm->_screenPtr) {
 			switch (obj->_pathType) {
 			case kPathChase:
 			case kPathChase2: {
@@ -167,7 +167,7 @@ void ObjectHandler_v3d::moveObjects() {
 	// Move objects, allowing for boundaries
 	for (int i = 0; i < _numObj; i++) {
 		Object *obj = &_objects[i];                         // Get pointer to object
-		if ((obj->_screenIndex == *_vm->_screen_p) && (obj->_vx || obj->_vy)) {
+		if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_vx || obj->_vy)) {
 			// Only process if it's moving
 
 			// Do object movement.  Delta_x,y return allowed movement in x,y
@@ -222,7 +222,7 @@ void ObjectHandler_v3d::moveObjects() {
 	for (int i = 0; i < _numObj; i++) {
 		Object *obj = &_objects[i];               // Get pointer to object
 		Seq *currImage = obj->_currImagePtr;       // Get ptr to current image
-		if ((obj->_screenIndex == *_vm->_screen_p) && (obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
+		if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling > kCycleAlmostInvisible) && (obj->_priority == kPriorityFloating))
 			clearBoundary(obj->_oldx + currImage->_x1, obj->_oldx + currImage->_x2, obj->_oldy + currImage->_y2);
 	}
 
diff --git a/engines/hugo/parser.cpp b/engines/hugo/parser.cpp
index 68343a0..d18cc21 100644
--- a/engines/hugo/parser.cpp
+++ b/engines/hugo/parser.cpp
@@ -164,11 +164,11 @@ void Parser::loadArrayReqs(Common::SeekableReadStream &in) {
 const char *Parser::useBG(const char *name) {
 	debugC(1, kDebugEngine, "useBG(%s)", name);
 
-	ObjectList p = _backgroundObjects[*_vm->_screen_p];
+	ObjectList p = _backgroundObjects[*_vm->_screenPtr];
 	for (int i = 0; p[i]._verbIndex != 0; i++) {
 		if ((name == _vm->_text->getNoun(p[i]._nounIndex, 0) &&
 		     p[i]._verbIndex != _vm->_look) &&
-		    ((p[i]._roomState == kStateDontCare) || (p[i]._roomState == _vm->_screenStates[*_vm->_screen_p])))
+		    ((p[i]._roomState == kStateDontCare) || (p[i]._roomState == _vm->_screenStates[*_vm->_screenPtr])))
 			return _vm->_text->getVerb(p[i]._verbIndex, 0);
 	}
 
diff --git a/engines/hugo/parser_v1d.cpp b/engines/hugo/parser_v1d.cpp
index f29a03f..f29b016 100644
--- a/engines/hugo/parser_v1d.cpp
+++ b/engines/hugo/parser_v1d.cpp
@@ -87,7 +87,7 @@ bool Parser_v1d::isNear_v1(const char *verb, const char *noun, Object *obj, char
 		return false;
 	} else if (obj->_carriedFl) {                    // Object is being carried
 		return true;
-	} else if (obj->_screenIndex != *_vm->_screen_p) { // Not in same screen
+	} else if (obj->_screenIndex != *_vm->_screenPtr) { // Not in same screen
 		if (obj->_objValue)
 			strcpy (comment, _vm->_text->getTextParser(kCmtAny4));
 		return false;
@@ -268,7 +268,7 @@ void Parser_v1d::dropObject(Object *obj) {
 	debugC(1, kDebugParser, "dropObject(Object *obj)");
 
 	obj->_carriedFl = false;
-	obj->_screenIndex = *_vm->_screen_p;
+	obj->_screenIndex = *_vm->_screenPtr;
 	if (obj->_seqNumb)                               // Don't change if no image to display
 		obj->_cycling = kCycleNotCycling;
 	obj->_x = _vm->_hero->_x - 1;
@@ -410,7 +410,7 @@ void Parser_v1d::lineHandler() {
 						return;
 				}
 			}
-			if ((*farComment == '\0') && isBackgroundWord_v1(noun, verb, _backgroundObjects[*_vm->_screen_p]))
+			if ((*farComment == '\0') && isBackgroundWord_v1(noun, verb, _backgroundObjects[*_vm->_screenPtr]))
 				return;
 		} while (noun);
 	}
@@ -418,7 +418,7 @@ void Parser_v1d::lineHandler() {
 	if (*farComment != '\0')                        // An object matched but not near enough
 		Utils::notifyBox(farComment);
 	else if (!isCatchallVerb_v1(true, noun, verb, _catchallList) &&
-		     !isCatchallVerb_v1(false, noun, verb, _backgroundObjects[*_vm->_screen_p])  &&
+		     !isCatchallVerb_v1(false, noun, verb, _backgroundObjects[*_vm->_screenPtr])  &&
 		     !isCatchallVerb_v1(false, noun, verb, _catchallList))
 		Utils::notifyBox(_vm->_text->getTextParser(kTBEh_1d));
 }
diff --git a/engines/hugo/parser_v1w.cpp b/engines/hugo/parser_v1w.cpp
index 8c0da63..3722ccc 100644
--- a/engines/hugo/parser_v1w.cpp
+++ b/engines/hugo/parser_v1w.cpp
@@ -166,9 +166,9 @@ void Parser_v1w::lineHandler() {
 	}
 
 	// No objects match command line, try background and catchall commands
-	if (isBackgroundWord_v3(_backgroundObjects[*_vm->_screen_p]))
+	if (isBackgroundWord_v3(_backgroundObjects[*_vm->_screenPtr]))
 		return;
-	if (isCatchallVerb_v3(_backgroundObjects[*_vm->_screen_p]))
+	if (isCatchallVerb_v3(_backgroundObjects[*_vm->_screenPtr]))
 		return;
 
 	if (isBackgroundWord_v3(_catchallList))
diff --git a/engines/hugo/parser_v2d.cpp b/engines/hugo/parser_v2d.cpp
index 674836b..6d71186 100644
--- a/engines/hugo/parser_v2d.cpp
+++ b/engines/hugo/parser_v2d.cpp
@@ -160,15 +160,15 @@ void Parser_v2d::lineHandler() {
 						return;
 				}
 			}
-			if ((*farComment != '\0') && isBackgroundWord_v1(noun, verb, _backgroundObjects[*_vm->_screen_p]))
+			if ((*farComment != '\0') && isBackgroundWord_v1(noun, verb, _backgroundObjects[*_vm->_screenPtr]))
 				return;
 		} while (noun);
 	}
 
 	noun = findNextNoun(noun);
-	if (   !isCatchallVerb_v1(true, noun, verb, _backgroundObjects[*_vm->_screen_p])
+	if (   !isCatchallVerb_v1(true, noun, verb, _backgroundObjects[*_vm->_screenPtr])
 		&& !isCatchallVerb_v1(true, noun, verb, _catchallList)
-		&& !isCatchallVerb_v1(false, noun, verb, _backgroundObjects[*_vm->_screen_p])
+		&& !isCatchallVerb_v1(false, noun, verb, _backgroundObjects[*_vm->_screenPtr])
 		&& !isCatchallVerb_v1(false, noun, verb, _catchallList)) {
 		if (*farComment != '\0') {                  // An object matched but not near enough
 			Utils::notifyBox(farComment);
diff --git a/engines/hugo/parser_v3d.cpp b/engines/hugo/parser_v3d.cpp
index 9bbaf49..a7e5896 100644
--- a/engines/hugo/parser_v3d.cpp
+++ b/engines/hugo/parser_v3d.cpp
@@ -168,9 +168,9 @@ void Parser_v3d::lineHandler() {
 	}
 
 	// No objects match command line, try background and catchall commands
-	if (isBackgroundWord_v3(_backgroundObjects[*_vm->_screen_p]))
+	if (isBackgroundWord_v3(_backgroundObjects[*_vm->_screenPtr]))
 		return;
-	if (isCatchallVerb_v3(_backgroundObjects[*_vm->_screen_p]))
+	if (isCatchallVerb_v3(_backgroundObjects[*_vm->_screenPtr]))
 		return;
 
 	if (isBackgroundWord_v3(_catchallList))
@@ -319,7 +319,7 @@ bool Parser_v3d::isNear_v3(Object *obj, const char *verb, char *comment) const {
 	if (obj->_carriedFl)                             // Object is being carried
 		return true;
 
-	if (obj->_screenIndex != *_vm->_screen_p) {
+	if (obj->_screenIndex != *_vm->_screenPtr) {
 		// Not in same screen
 		if (obj->_objValue)
 			strcpy(comment, _vm->_text->getTextParser(kCmtAny1));
@@ -389,7 +389,7 @@ void Parser_v3d::dropObject(Object *obj) {
 	debugC(1, kDebugParser, "dropObject(Object *obj)");
 
 	obj->_carriedFl = false;
-	obj->_screenIndex = *_vm->_screen_p;
+	obj->_screenIndex = *_vm->_screenPtr;
 	if ((obj->_seqNumb > 1) || (obj->_seqList[0]._imageNbr > 1))
 		obj->_cycling = kCycleForward;
 	else
@@ -417,7 +417,7 @@ bool Parser_v3d::isCatchallVerb_v3(ObjectList obj) const {
 		if (isWordPresent(_vm->_text->getVerbArray(obj[i]._verbIndex)) && obj[i]._nounIndex == 0 &&
 		   (!obj[i]._matchFl || !findNoun()) &&
 		   ((obj[i]._roomState == kStateDontCare) ||
-		    (obj[i]._roomState == _vm->_screenStates[*_vm->_screen_p]))) {
+		    (obj[i]._roomState == _vm->_screenStates[*_vm->_screenPtr]))) {
 			Utils::notifyBox(_vm->_file->fetchString(obj[i]._commentIndex));
 			_vm->_scheduler->processBonus(obj[i]._bonusIndex);
 
@@ -445,7 +445,7 @@ bool Parser_v3d::isBackgroundWord_v3(ObjectList obj) const {
 		if (isWordPresent(_vm->_text->getVerbArray(obj[i]._verbIndex)) &&
 		    isWordPresent(_vm->_text->getNounArray(obj[i]._nounIndex)) &&
 		    ((obj[i]._roomState == kStateDontCare) ||
-		     (obj[i]._roomState == _vm->_screenStates[*_vm->_screen_p]))) {
+		     (obj[i]._roomState == _vm->_screenStates[*_vm->_screenPtr]))) {
 			Utils::notifyBox(_vm->_file->fetchString(obj[i]._commentIndex));
 			_vm->_scheduler->processBonus(obj[i]._bonusIndex);
 			return true;
diff --git a/engines/hugo/route.cpp b/engines/hugo/route.cpp
index 45d72ba..54dae88 100644
--- a/engines/hugo/route.cpp
+++ b/engines/hugo/route.cpp
@@ -335,7 +335,7 @@ bool Route::findRoute(const int16 cx, const int16 cy) {
 	Object  *obj;                                   // Ptr to object
 	int i;
 	for (i = 1, obj = &_vm->_object->_objects[i]; i < _vm->_object->_numObj; i++, obj++) {
-		if ((obj->_screenIndex == *_vm->_screen_p) && (obj->_cycling != kCycleInvisible) && (obj->_priority == kPriorityFloating))
+		if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling != kCycleInvisible) && (obj->_priority == kPriorityFloating))
 			_vm->_object->storeBoundary(obj->_oldx + obj->_currImagePtr->_x1, obj->_oldx + obj->_currImagePtr->_x2, obj->_oldy + obj->_currImagePtr->_y2);
 	}
 
@@ -350,7 +350,7 @@ bool Route::findRoute(const int16 cx, const int16 cy) {
 
 	// Clear all object baselines from objbound
 	for (i = 0, obj = _vm->_object->_objects; i < _vm->_object->_numObj; i++, obj++) {
-		if ((obj->_screenIndex == *_vm->_screen_p) && (obj->_cycling != kCycleInvisible) && (obj->_priority == kPriorityFloating))
+		if ((obj->_screenIndex == *_vm->_screenPtr) && (obj->_cycling != kCycleInvisible) && (obj->_priority == kPriorityFloating))
 			_vm->_object->clearBoundary(obj->_oldx + obj->_currImagePtr->_x1, obj->_oldx + obj->_currImagePtr->_x2, obj->_oldy + obj->_currImagePtr->_y2);
 	}
 
diff --git a/engines/hugo/schedule.cpp b/engines/hugo/schedule.cpp
index 3bbec66..32b8a47 100644
--- a/engines/hugo/schedule.cpp
+++ b/engines/hugo/schedule.cpp
@@ -66,12 +66,12 @@ void Scheduler::initCypher() {
 void Scheduler::initEventQueue() {
 	debugC(1, kDebugSchedule, "initEventQueue");
 
-	// Chain next_p from first to last
+	// Chain nextEvent from first to last
 	for (int i = kMaxEvents; --i;)
 		_events[i - 1]._nextEvent = &_events[i];
 	_events[kMaxEvents - 1]._nextEvent = 0;
 
-	// Chain prev_p from last to first
+	// Chain prevEvent from last to first
 	for (int i = 1; i < kMaxEvents; i++)
 		_events[i]._prevEvent = &_events[i - 1];
 	_events[0]._prevEvent = 0;
@@ -658,28 +658,28 @@ void Scheduler::processMaze(const int x1, const int x2, const int y1, const int
 
 	if (x1 < _vm->_maze._x1) {
 		// Exit west
-		_actListArr[_alNewscrIndex][3]._a8._screenIndex = *_vm->_screen_p - 1;
+		_actListArr[_alNewscrIndex][3]._a8._screenIndex = *_vm->_screenPtr - 1;
 		_actListArr[_alNewscrIndex][0]._a2._x = _vm->_maze._x2 - kShiftSize - (x2 - x1);
 		_actListArr[_alNewscrIndex][0]._a2._y = _vm->_hero->_y;
 		_vm->_route->resetRoute();
 		insertActionList(_alNewscrIndex);
 	} else if (x2 > _vm->_maze._x2) {
 		// Exit east
-		_actListArr[_alNewscrIndex][3]._a8._screenIndex = *_vm->_screen_p + 1;
+		_actListArr[_alNewscrIndex][3]._a8._screenIndex = *_vm->_screenPtr + 1;
 		_actListArr[_alNewscrIndex][0]._a2._x = _vm->_maze._x1 + kShiftSize;
 		_actListArr[_alNewscrIndex][0]._a2._y = _vm->_hero->_y;
 		_vm->_route->resetRoute();
 		insertActionList(_alNewscrIndex);
 	} else if (y1 < _vm->_maze._y1 - kShiftSize) {
 		// Exit north
-		_actListArr[_alNewscrIndex][3]._a8._screenIndex = *_vm->_screen_p - _vm->_maze._size;
+		_actListArr[_alNewscrIndex][3]._a8._screenIndex = *_vm->_screenPtr - _vm->_maze._size;
 		_actListArr[_alNewscrIndex][0]._a2._x = _vm->_maze._x3;
 		_actListArr[_alNewscrIndex][0]._a2._y = _vm->_maze._y2 - kShiftSize - (y2 - y1);
 		_vm->_route->resetRoute();
 		insertActionList(_alNewscrIndex);
 	} else if (y2 > _vm->_maze._y2 - kShiftSize / 2) {
 		// Exit south
-		_actListArr[_alNewscrIndex][3]._a8._screenIndex = *_vm->_screen_p + _vm->_maze._size;
+		_actListArr[_alNewscrIndex][3]._a8._screenIndex = *_vm->_screenPtr + _vm->_maze._size;
 		_actListArr[_alNewscrIndex][0]._a2._x = _vm->_maze._x4;
 		_actListArr[_alNewscrIndex][0]._a2._y = _vm->_maze._y1 + kShiftSize;
 		_vm->_route->resetRoute();
@@ -1090,10 +1090,10 @@ void Scheduler::restoreSchedulerData(Common::ReadStream *in) {
 void Scheduler::restoreEvents(Common::ReadStream *f) {
 	debugC(1, kDebugSchedule, "restoreEvents");
 
-	uint32 saveTime = f->readUint32BE();            // time of save
-	int16 freeIndex = f->readSint16BE();            // Free list index
-	int16 headIndex = f->readSint16BE();            // Head of list index
-	int16 tailIndex = f->readSint16BE();            // Tail of list index
+	uint32 saveTime = f->readUint32BE();              // time of save
+	int16 freeIndex = f->readSint16BE();              // Free list index
+	int16 headIndex = f->readSint16BE();              // Head of list index
+	int16 tailIndex = f->readSint16BE();              // Tail of list index
 
 	// Restore events indexes to pointers
 	for (int i = 0; i < kMaxEvents; i++) {
@@ -1121,8 +1121,8 @@ void Scheduler::restoreEvents(Common::ReadStream *f) {
 
 	// Adjust times to fit our time
 	uint32 curTime = getTicks();
-	Event *wrkEvent = _headEvent;                 // The earliest event
-	while (wrkEvent) {                              // While mature events found
+	Event *wrkEvent = _headEvent;                     // The earliest event
+	while (wrkEvent) {                                // While mature events found
 		wrkEvent->_time = wrkEvent->_time - saveTime + curTime;
 		wrkEvent = wrkEvent->_nextEvent;
 	}
@@ -1140,31 +1140,31 @@ void Scheduler::insertAction(Act *action) {
 	curEvent->_action = action;
 	switch (action->_a0._actType) {                   // Assign whether local or global
 	case AGSCHEDULE:
-		curEvent->_localActionFl = false;            // Lasts over a new screen
+		curEvent->_localActionFl = false;               // Lasts over a new screen
 		break;
 	// Workaround: When dying, switch to storyMode in order to block the keyboard.
 	case GAMEOVER:
 		_vm->getGameStatus()._storyModeFl = true;
 	// No break on purpose
 	default:
-		curEvent->_localActionFl = true;             // Rest are for current screen only
+		curEvent->_localActionFl = true;                // Rest are for current screen only
 		break;
 	}
 
 	curEvent->_time = action->_a0._timer + getTicks(); // Convert rel to abs time
 
 	// Now find the place to insert the event
-	if (!_tailEvent) {                              // Empty queue
+	if (!_tailEvent) {                                // Empty queue
 		_tailEvent = _headEvent = curEvent;
 		curEvent->_nextEvent = curEvent->_prevEvent = 0;
 	} else {
-		Event *wrkEvent = _tailEvent;             // Search from latest time back
+		Event *wrkEvent = _tailEvent;                   // Search from latest time back
 		bool found = false;
 
 		while (wrkEvent && !found) {
-			if (wrkEvent->_time <= curEvent->_time) { // Found if new event later
+			if (wrkEvent->_time <= curEvent->_time) {     // Found if new event later
 				found = true;
-				if (wrkEvent == _tailEvent)         // New latest in list
+				if (wrkEvent == _tailEvent)                 // New latest in list
 					_tailEvent = curEvent;
 				else
 					wrkEvent->_nextEvent->_prevEvent = curEvent;
@@ -1175,8 +1175,8 @@ void Scheduler::insertAction(Act *action) {
 			wrkEvent = wrkEvent->_prevEvent;
 		}
 
-		if (!found) {                               // Must be earliest in list
-			_headEvent->_prevEvent = curEvent;       // So insert as new head
+		if (!found) {                                   // Must be earliest in list
+			_headEvent->_prevEvent = curEvent;            // So insert as new head
 			curEvent->_nextEvent = _headEvent;
 			curEvent->_prevEvent = 0;
 			_headEvent = curEvent;
@@ -1196,106 +1196,106 @@ Event *Scheduler::doAction(Event *curEvent) {
 	Act    *action = curEvent->_action;
 	Object *obj1;
 	int     dx, dy;
-	Event  *wrkEvent;                             // Save ev_p->next_p for return
+	Event  *wrkEvent;                                 // Save ev_p->nextEvent for return
 
 	switch (action->_a0._actType) {
-	case ANULL:                                     // Big NOP from DEL_EVENTS
+	case ANULL:                                       // Big NOP from DEL_EVENTS
 		break;
-	case ASCHEDULE:                                 // act0: Schedule an action list
+	case ASCHEDULE:                                   // act0: Schedule an action list
 		insertActionList(action->_a0._actIndex);
 		break;
-	case START_OBJ:                                 // act1: Start an object cycling
+	case START_OBJ:                                   // act1: Start an object cycling
 		_vm->_object->_objects[action->_a1._objIndex]._cycleNumb = action->_a1._cycleNumb;
 		_vm->_object->_objects[action->_a1._objIndex]._cycling = action->_a1._cycle;
 		break;
-	case INIT_OBJXY:                                // act2: Initialize an object
+	case INIT_OBJXY:                                  // act2: Initialize an object
 		_vm->_object->_objects[action->_a2._objIndex]._x = action->_a2._x;          // Coordinates
 		_vm->_object->_objects[action->_a2._objIndex]._y = action->_a2._y;
 		break;
-	case PROMPT:                                    // act3: Prompt user for key phrase
+	case PROMPT:                                      // act3: Prompt user for key phrase
 		promptAction(action);
 		break;
-	case BKGD_COLOR:                                // act4: Set new background color
+	case BKGD_COLOR:                                  // act4: Set new background color
 		_vm->_screen->setBackgroundColor(action->_a4._newBackgroundColor);
 		break;
-	case INIT_OBJVXY:                               // act5: Initialize an object velocity
+	case INIT_OBJVXY:                                 // act5: Initialize an object velocity
 		_vm->_object->setVelocity(action->_a5._objIndex, action->_a5._vx, action->_a5._vy);
 		break;
-	case INIT_CARRY:                                // act6: Initialize an object
+	case INIT_CARRY:                                  // act6: Initialize an object
 		_vm->_object->setCarry(action->_a6._objIndex, action->_a6._carriedFl);  // carried status
 		break;
-	case INIT_HF_COORD:                             // act7: Initialize an object to hero's "feet" coords
+	case INIT_HF_COORD:                               // act7: Initialize an object to hero's "feet" coords
 		_vm->_object->_objects[action->_a7._objIndex]._x = _vm->_hero->_x - 1;
 		_vm->_object->_objects[action->_a7._objIndex]._y = _vm->_hero->_y + _vm->_hero->_currImagePtr->_y2 - 1;
-		_vm->_object->_objects[action->_a7._objIndex]._screenIndex = *_vm->_screen_p;  // Don't forget screen!
+		_vm->_object->_objects[action->_a7._objIndex]._screenIndex = *_vm->_screenPtr;  // Don't forget screen!
 		break;
-	case NEW_SCREEN:                                // act8: Start new screen
+	case NEW_SCREEN:                                  // act8: Start new screen
 		newScreen(action->_a8._screenIndex);
 		break;
-	case INIT_OBJSTATE:                             // act9: Initialize an object state
+	case INIT_OBJSTATE:                               // act9: Initialize an object state
 		_vm->_object->_objects[action->_a9._objIndex]._state = action->_a9._newState;
 		break;
-	case INIT_PATH:                                 // act10: Initialize an object path and velocity
+	case INIT_PATH:                                   // act10: Initialize an object path and velocity
 		_vm->_object->setPath(action->_a10._objIndex, (Path) action->_a10._newPathType, action->_a10._vxPath, action->_a10._vyPath);
 		break;
-	case COND_R:                                    // act11: action lists conditional on object state
+	case COND_R:                                      // act11: action lists conditional on object state
 		if (_vm->_object->_objects[action->_a11._objIndex]._state == action->_a11._stateReq)
 			insertActionList(action->_a11._actPassIndex);
 		else
 			insertActionList(action->_a11._actFailIndex);
 		break;
-	case TEXT:                                      // act12: Text box (CF WARN)
+	case TEXT:                                        // act12: Text box (CF WARN)
 		Utils::notifyBox(_vm->_file->fetchString(action->_a12._stringIndex));   // Fetch string from file
 		break;
-	case SWAP_IMAGES:                               // act13: Swap 2 object images
+	case SWAP_IMAGES:                                 // act13: Swap 2 object images
 		_vm->_object->swapImages(action->_a13._objIndex1, action->_a13._objIndex2);
 		break;
-	case COND_SCR:                                  // act14: Conditional on current screen
+	case COND_SCR:                                    // act14: Conditional on current screen
 		if (_vm->_object->_objects[action->_a14._objIndex]._screenIndex == action->_a14._screenReq)
 			insertActionList(action->_a14._actPassIndex);
 		else
 			insertActionList(action->_a14._actFailIndex);
 		break;
-	case AUTOPILOT:                                 // act15: Home in on a (stationary) object
+	case AUTOPILOT:                                   // act15: Home in on a (stationary) object
 		_vm->_object->homeIn(action->_a15._objIndex1, action->_a15._objIndex2, action->_a15._dx, action->_a15._dy);
 		break;
-	case INIT_OBJ_SEQ:                              // act16: Set sequence number to use
+	case INIT_OBJ_SEQ:                                // act16: Set sequence number to use
 		// Note: Don't set a sequence at time 0 of a new screen, it causes
 		// problems clearing the boundary bits of the object!  t>0 is safe
 		_vm->_object->_objects[action->_a16._objIndex]._currImagePtr = _vm->_object->_objects[action->_a16._objIndex]._seqList[action->_a16._seqIndex]._seqPtr;
 		break;
-	case SET_STATE_BITS:                            // act17: OR mask with curr obj state
+	case SET_STATE_BITS:                              // act17: OR mask with curr obj state
 		_vm->_object->_objects[action->_a17._objIndex]._state |= action->_a17._stateMask;
 		break;
-	case CLEAR_STATE_BITS:                          // act18: AND ~mask with curr obj state
+	case CLEAR_STATE_BITS:                            // act18: AND ~mask with curr obj state
 		_vm->_object->_objects[action->_a18._objIndex]._state &= ~action->_a18._stateMask;
 		break;
-	case TEST_STATE_BITS:                           // act19: If all bits set, do apass else afail
+	case TEST_STATE_BITS:                             // act19: If all bits set, do apass else afail
 		if ((_vm->_object->_objects[action->_a19._objIndex]._state & action->_a19._stateMask) == action->_a19._stateMask)
 			insertActionList(action->_a19._actPassIndex);
 		else
 			insertActionList(action->_a19._actFailIndex);
 		break;
-	case DEL_EVENTS:                                // act20: Remove all events of this action type
+	case DEL_EVENTS:                                  // act20: Remove all events of this action type
 		delEventType(action->_a20._actTypeDel);
 		break;
-	case GAMEOVER:                                  // act21: Game over!
+	case GAMEOVER:                                    // act21: Game over!
 		// NOTE: Must wait at least 1 tick before issuing this action if
 		// any objects are to be made invisible!
 		gameStatus._gameOverFl = true;
 		break;
-	case INIT_HH_COORD:                             // act22: Initialize an object to hero's actual coords
+	case INIT_HH_COORD:                               // act22: Initialize an object to hero's actual coords
 		_vm->_object->_objects[action->_a22._objIndex]._x = _vm->_hero->_x;
 		_vm->_object->_objects[action->_a22._objIndex]._y = _vm->_hero->_y;
-		_vm->_object->_objects[action->_a22._objIndex]._screenIndex = *_vm->_screen_p;// Don't forget screen!
+		_vm->_object->_objects[action->_a22._objIndex]._screenIndex = *_vm->_screenPtr;// Don't forget screen!
 		break;
-	case EXIT:                                      // act23: Exit game back to DOS
+	case EXIT:                                        // act23: Exit game back to DOS
 		_vm->endGame();
 		break;
-	case BONUS:                                     // act24: Get bonus score for action
+	case BONUS:                                       // act24: Get bonus score for action
 		processBonus(action->_a24._pointIndex);
 		break;
-	case COND_BOX:                                  // act25: Conditional on bounding box
+	case COND_BOX:                                    // act25: Conditional on bounding box
 		obj1 = &_vm->_object->_objects[action->_a25._objIndex];
 		dx = obj1->_x + obj1->_currImagePtr->_x1;
 		dy = obj1->_y + obj1->_currImagePtr->_y2;
@@ -1305,25 +1305,25 @@ Event *Scheduler::doAction(Event *curEvent) {
 		else
 			insertActionList(action->_a25._actFailIndex);
 		break;
-	case SOUND:                                     // act26: Play a sound (or tune)
+	case SOUND:                                       // act26: Play a sound (or tune)
 		if (action->_a26._soundIndex < _vm->_tunesNbr)
 			_vm->_sound->playMusic(action->_a26._soundIndex);
 		else
 			_vm->_sound->playSound(action->_a26._soundIndex, kSoundPriorityMedium);
 		break;
-	case ADD_SCORE:                                 // act27: Add object's value to score
+	case ADD_SCORE:                                   // act27: Add object's value to score
 		_vm->adjustScore(_vm->_object->_objects[action->_a27._objIndex]._objValue);
 		break;
-	case SUB_SCORE:                                 // act28: Subtract object's value from score
+	case SUB_SCORE:                                   // act28: Subtract object's value from score
 		_vm->adjustScore(-_vm->_object->_objects[action->_a28._objIndex]._objValue);
 		break;
-	case COND_CARRY:                                // act29: Conditional on object being carried
+	case COND_CARRY:                                  // act29: Conditional on object being carried
 		if (_vm->_object->isCarried(action->_a29._objIndex))
 			insertActionList(action->_a29._actPassIndex);
 		else
 			insertActionList(action->_a29._actFailIndex);
 		break;
-	case INIT_MAZE:                                 // act30: Enable and init maze structure
+	case INIT_MAZE:                                   // act30: Enable and init maze structure
 		_vm->_maze._enabledFl = true;
 		_vm->_maze._size = action->_a30._mazeSize;
 		_vm->_maze._x1 = action->_a30._x1;
@@ -1334,7 +1334,7 @@ Event *Scheduler::doAction(Event *curEvent) {
 		_vm->_maze._x4 = action->_a30._x4;
 		_vm->_maze._firstScreenIndex = action->_a30._firstScreenIndex;
 		break;
-	case EXIT_MAZE:                                 // act31: Disable maze mode
+	case EXIT_MAZE:                                   // act31: Disable maze mode
 		_vm->_maze._enabledFl = false;
 		break;
 	case INIT_PRIORITY:
@@ -1343,71 +1343,71 @@ Event *Scheduler::doAction(Event *curEvent) {
 	case INIT_SCREEN:
 		_vm->_object->_objects[action->_a33._objIndex]._screenIndex = action->_a33._screenIndex;
 		break;
-	case AGSCHEDULE:                                // act34: Schedule a (global) action list
+	case AGSCHEDULE:                                  // act34: Schedule a (global) action list
 		insertActionList(action->_a34._actIndex);
 		break;
-	case REMAPPAL:                                  // act35: Remap a palette color
+	case REMAPPAL:                                    // act35: Remap a palette color
 		_vm->_screen->remapPal(action->_a35._oldColorIndex, action->_a35._newColorIndex);
 		break;
-	case COND_NOUN:                                 // act36: Conditional on noun mentioned
+	case COND_NOUN:                                   // act36: Conditional on noun mentioned
 		if (_vm->_parser->isWordPresent(_vm->_text->getNounArray(action->_a36._nounIndex)))
 			insertActionList(action->_a36._actPassIndex);
 		else
 			insertActionList(action->_a36._actFailIndex);
 		break;
-	case SCREEN_STATE:                              // act37: Set new screen state
+	case SCREEN_STATE:                                // act37: Set new screen state
 		_vm->_screenStates[action->_a37._screenIndex] = action->_a37._newState;
 		break;
-	case INIT_LIPS:                                 // act38: Position lips on object
+	case INIT_LIPS:                                   // act38: Position lips on object
 		_vm->_object->_objects[action->_a38._lipsObjIndex]._x = _vm->_object->_objects[action->_a38._objIndex]._x + action->_a38._dxLips;
 		_vm->_object->_objects[action->_a38._lipsObjIndex]._y = _vm->_object->_objects[action->_a38._objIndex]._y + action->_a38._dyLips;
-		_vm->_object->_objects[action->_a38._lipsObjIndex]._screenIndex = *_vm->_screen_p; // Don't forget screen!
+		_vm->_object->_objects[action->_a38._lipsObjIndex]._screenIndex = *_vm->_screenPtr; // Don't forget screen!
 		_vm->_object->_objects[action->_a38._lipsObjIndex]._cycling = kCycleForward;
 		break;
-	case INIT_STORY_MODE:                           // act39: Init story_mode flag
+	case INIT_STORY_MODE:                             // act39: Init story_mode flag
 		// This is similar to the QUIET path mode, except that it is
 		// independant of it and it additionally disables the ">" prompt
 		gameStatus._storyModeFl = action->_a39._storyModeFl;
 		break;
-	case WARN:                                      // act40: Text box (CF TEXT)
+	case WARN:                                        // act40: Text box (CF TEXT)
 		Utils::notifyBox(_vm->_file->fetchString(action->_a40._stringIndex));
 		break;
-	case COND_BONUS:                                // act41: Perform action if got bonus
+	case COND_BONUS:                                  // act41: Perform action if got bonus
 		if (_points[action->_a41._bonusIndex]._scoredFl)
 			insertActionList(action->_a41._actPassIndex);
 		else
 			insertActionList(action->_a41._actFailIndex);
 		break;
-	case TEXT_TAKE:                                 // act42: Text box with "take" message
+	case TEXT_TAKE:                                   // act42: Text box with "take" message
 		Utils::notifyBox(Common::String::format(TAKE_TEXT, _vm->_text->getNoun(_vm->_object->_objects[action->_a42._objIndex]._nounIndex, TAKE_NAME)));
 		break;
-	case YESNO:                                     // act43: Prompt user for Yes or No
+	case YESNO:                                       // act43: Prompt user for Yes or No
 		if (Utils::yesNoBox(_vm->_file->fetchString(action->_a43._promptIndex)))
 			insertActionList(action->_a43._actYesIndex);
 		else
 			insertActionList(action->_a43._actNoIndex);
 		break;
-	case STOP_ROUTE:                                // act44: Stop any route in progress
+	case STOP_ROUTE:                                  // act44: Stop any route in progress
 		_vm->_route->resetRoute();
 		break;
-	case COND_ROUTE:                                // act45: Conditional on route in progress
+	case COND_ROUTE:                                  // act45: Conditional on route in progress
 		if (_vm->_route->getRouteIndex() >= action->_a45._routeIndex)
 			insertActionList(action->_a45._actPassIndex);
 		else
 			insertActionList(action->_a45._actFailIndex);
 		break;
-	case INIT_JUMPEXIT:                             // act46: Init status.jumpexit flag
+	case INIT_JUMPEXIT:                               // act46: Init status.jumpexit flag
 		// This is to allow left click on exit to get there immediately
 		// For example the plane crash in Hugo2 where hero is invisible
 		// Couldn't use INVISIBLE flag since conflicts with boat in Hugo1
 		_vm->_mouse->setJumpExitFl(action->_a46._jumpExitFl);
 		break;
-	case INIT_VIEW:                                 // act47: Init object._viewx, viewy, dir
+	case INIT_VIEW:                                   // act47: Init object._viewx, viewy, dir
 		_vm->_object->_objects[action->_a47._objIndex]._viewx = action->_a47._viewx;
 		_vm->_object->_objects[action->_a47._objIndex]._viewy = action->_a47._viewy;
 		_vm->_object->_objects[action->_a47._objIndex]._direction = action->_a47._direction;
 		break;
-	case INIT_OBJ_FRAME:                            // act48: Set seq,frame number to use
+	case INIT_OBJ_FRAME:                              // act48: Set seq,frame number to use
 		// Note: Don't set a sequence at time 0 of a new screen, it causes
 		// problems clearing the boundary bits of the object!  t>0 is safe
 		_vm->_object->_objects[action->_a48._objIndex]._currImagePtr = _vm->_object->_objects[action->_a48._objIndex]._seqList[action->_a48._seqIndex]._seqPtr;
@@ -1424,11 +1424,11 @@ Event *Scheduler::doAction(Event *curEvent) {
 	}
 
 	if (action->_a0._actType == NEW_SCREEN) {         // New_screen() deletes entire list
-		return 0;                                   // next_p = 0 since list now empty
+		return 0;                                       // nextEvent = 0 since list now empty
 	} else {
 		wrkEvent = curEvent->_nextEvent;
-		delQueue(curEvent);                         // Return event to free list
-		return wrkEvent;                            // Return next event ptr
+		delQueue(curEvent);                             // Return event to free list
+		return wrkEvent;                                // Return next event ptr
 	}
 }
 
@@ -1444,9 +1444,9 @@ Event *Scheduler::doAction(Event *curEvent) {
 void Scheduler::delQueue(Event *curEvent) {
 	debugC(4, kDebugSchedule, "delQueue()");
 
-	if (curEvent == _headEvent) {                   // If p was the head ptr
-		_headEvent = curEvent->_nextEvent;           // then make new head_p
-	} else {                                        // Unlink p
+	if (curEvent == _headEvent) {                     // If p was the head ptr
+		_headEvent = curEvent->_nextEvent;              // then make new head_p
+	} else {                                          // Unlink p
 		curEvent->_prevEvent->_nextEvent = curEvent->_nextEvent;
 		if (curEvent->_nextEvent)
 			curEvent->_nextEvent->_prevEvent = curEvent->_prevEvent;
@@ -1455,12 +1455,12 @@ void Scheduler::delQueue(Event *curEvent) {
 	}
 
 	if (_headEvent)
-		_headEvent->_prevEvent = 0;                  // Mark end of list
+		_headEvent->_prevEvent = 0;                     // Mark end of list
 	else
-		_tailEvent = 0;                             // Empty queue
+		_tailEvent = 0;                                 // Empty queue
 
-	curEvent->_nextEvent = _freeEvent;               // Return p to free list
-	if (_freeEvent)                                 // Special case, if free list was empty
+	curEvent->_nextEvent = _freeEvent;                // Return p to free list
+	if (_freeEvent)                                   // Special case, if free list was empty
 		_freeEvent->_prevEvent = curEvent;
 	_freeEvent = curEvent;
 }
@@ -1470,10 +1470,10 @@ void Scheduler::delQueue(Event *curEvent) {
  */
 void Scheduler::delEventType(const Action _actTypeDel) {
 	// Note: actions are not deleted here, simply turned into NOPs!
-	Event *wrkEvent = _headEvent;                 // The earliest event
+	Event *wrkEvent = _headEvent;                     // The earliest event
 	Event *saveEvent;
 
-	while (wrkEvent) {                              // While events found in list
+	while (wrkEvent) {                                // While events found in list
 		saveEvent = wrkEvent->_nextEvent;
 		if (wrkEvent->_action->_a20._actType == _actTypeDel)
 			delQueue(wrkEvent);
@@ -1524,11 +1524,11 @@ uint32 Scheduler_v1d::getTicks() {
 void Scheduler_v1d::runScheduler() {
 	debugC(6, kDebugSchedule, "runScheduler");
 
-	uint32 ticker = getTicks();                     // The time now, in ticks
-	Event *curEvent = _headEvent;                 // The earliest event
+	uint32 ticker = getTicks();                       // The time now, in ticks
+	Event *curEvent = _headEvent;                     // The earliest event
 
-	while (curEvent && (curEvent->_time <= ticker))  // While mature events found
-		curEvent = doAction(curEvent);              // Perform the action (returns next_p)
+	while (curEvent && (curEvent->_time <= ticker))   // While mature events found
+		curEvent = doAction(curEvent);                  // Perform the action (returns nextEvent)
 }
 
 void Scheduler_v1d::promptAction(Act *action) {
@@ -1583,7 +1583,7 @@ void Scheduler_v2d::promptAction(Act *action) {
 	debug(1, "doAction(act3), expecting answer %s", _vm->_file->fetchString(action->_a3._responsePtr[0]));
 
 	bool  found = false;
-	const char *tmpStr;                                   // General purpose string ptr
+	const char *tmpStr;                               // General purpose string ptr
 
 	for (int dx = 0; !found && (action->_a3._responsePtr[dx] != -1); dx++) {
 		tmpStr = _vm->_file->fetchString(action->_a3._responsePtr[dx]);
@@ -1638,12 +1638,12 @@ uint32 Scheduler_v1w::getTicks() {
 void Scheduler_v1w::runScheduler() {
 	debugC(6, kDebugSchedule, "runScheduler");
 
-	uint32 ticker = getTicks();                     // The time now, in ticks
-	Event *curEvent = _headEvent;                 // The earliest event
+	uint32 ticker = getTicks();                       // The time now, in ticks
+	Event *curEvent = _headEvent;                     // The earliest event
 
-	while (curEvent && (curEvent->_time <= ticker)) // While mature events found
-		curEvent = doAction(curEvent);              // Perform the action (returns next_p)
+	while (curEvent && (curEvent->_time <= ticker))   // While mature events found
+		curEvent = doAction(curEvent);                  // Perform the action (returns nextEvent)
 
-	_vm->getGameStatus()._tick++;                   // Accessed elsewhere via getTicks()
+	_vm->getGameStatus()._tick++;                     // Accessed elsewhere via getTicks()
 }
 } // End of namespace Hugo
diff --git a/engines/hugo/sound.cpp b/engines/hugo/sound.cpp
index a8b4759..aefa03c 100644
--- a/engines/hugo/sound.cpp
+++ b/engines/hugo/sound.cpp
@@ -174,7 +174,7 @@ void SoundHandler::toggleSound() {
 	_vm->_config._soundFl = !_vm->_config._soundFl;
 }
 
-void SoundHandler::playMIDI(sound_pt seqPtr, uint16 size) {
+void SoundHandler::playMIDI(SoundPtr seqPtr, uint16 size) {
 	_midiPlayer->play(seqPtr, size);
 }
 
@@ -182,7 +182,7 @@ void SoundHandler::playMIDI(sound_pt seqPtr, uint16 size) {
  * Read a tune sequence from the sound database and start playing it
  */
 void SoundHandler::playMusic(int16 tune) {
-	sound_pt seqPtr;                                // Sequence data from file
+	SoundPtr seqPtr;                                // Sequence data from file
 	uint16 size;                                    // Size of sequence data
 
 	if (_vm->_config._musicFl) {
@@ -198,9 +198,9 @@ void SoundHandler::playMusic(int16 tune) {
  * Override currently playing sound only if lower or same priority
  */
 void SoundHandler::playSound(int16 sound, const byte priority) {
-	// uint32 dwVolume;                             // Left, right volume of sound
-	sound_pt sound_p;                               // Sound data
-	uint16 size;                                    // Size of data
+	// uint32 dwVolume;                               // Left, right volume of sound
+	SoundPtr soundPtr;                                // Sound data
+	uint16 size;                                      // Size of data
 
 	// Sound disabled
 	if (!_vm->_config._soundFl || !_vm->_mixer->isReady())
@@ -210,10 +210,10 @@ void SoundHandler::playSound(int16 sound, const byte priority) {
 	_curPriority = priority;
 
 	// Get sound data
-	if ((sound_p = _vm->_file->getSound(sound, &size)) == 0)
+	if ((soundPtr = _vm->_file->getSound(sound, &size)) == 0)
 		return;
 
-	Audio::AudioStream *stream = Audio::makeRawStream(sound_p, size, 11025, Audio::FLAG_UNSIGNED);
+	Audio::AudioStream *stream = Audio::makeRawStream(soundPtr, size, 11025, Audio::FLAG_UNSIGNED);
 	_vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, stream);
 }
 
diff --git a/engines/hugo/sound.h b/engines/hugo/sound.h
index cb6d4e3..b00d93e 100644
--- a/engines/hugo/sound.h
+++ b/engines/hugo/sound.h
@@ -97,7 +97,7 @@ private:
 
 	void stopSound();
 	void stopMusic();
-	void playMIDI(sound_pt seq_p, uint16 size);
+	void playMIDI(SoundPtr seqPtr, uint16 size);
 };
 
 } // End of namespace Hugo






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