[Scummvm-cvs-logs] scummvm master -> f32c9a7735352784a501bf70a71137478cf9946f
Strangerke
Strangerke at scummvm.org
Wed Jun 27 01:17:36 CEST 2012
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
8b30750f82 CGE: Remove dead code used to display copyright in DOS prompt
f32c9a7735 CGE: Fix bug 3538039 - level buttons not pressed
Commit: 8b30750f821b16c1bb0f6e505aefe41375661a32
https://github.com/scummvm/scummvm/commit/8b30750f821b16c1bb0f6e505aefe41375661a32
Author: Strangerke (strangerke at scummvm.org)
Date: 2012-06-26T16:15:31-07:00
Commit Message:
CGE: Remove dead code used to display copyright in DOS prompt
Changed paths:
engines/cge/vga13h.cpp
diff --git a/engines/cge/vga13h.cpp b/engines/cge/vga13h.cpp
index 3800b66..e178795 100644
--- a/engines/cge/vga13h.cpp
+++ b/engines/cge/vga13h.cpp
@@ -637,15 +637,6 @@ Vga::Vga(CGEEngine *vm) : _frmCnt(0), _msg(NULL), _name(NULL), _setPal(false), _
_page[idx]->create(320, 200, Graphics::PixelFormat::createFormatCLUT8());
}
-#if 0
- // This part was used to display credits at the beginning of the game
- for (int i = 10; i < 20; i++) {
- char *text = _text->getText(i);
- if (text) {
- debugN(1, "%s\n", text);
- }
- }
-#endif
_oldColors = (Dac *)malloc(sizeof(Dac) * kPalCount);
_newColors = (Dac *)malloc(sizeof(Dac) * kPalCount);
getColors(_oldColors);
Commit: f32c9a7735352784a501bf70a71137478cf9946f
https://github.com/scummvm/scummvm/commit/f32c9a7735352784a501bf70a71137478cf9946f
Author: Strangerke (strangerke at scummvm.org)
Date: 2012-06-26T16:15:32-07:00
Commit Message:
CGE: Fix bug 3538039 - level buttons not pressed
Changed paths:
engines/cge/cge_main.cpp
diff --git a/engines/cge/cge_main.cpp b/engines/cge/cge_main.cpp
index 2620147..bef4f61 100644
--- a/engines/cge/cge_main.cpp
+++ b/engines/cge/cge_main.cpp
@@ -1312,7 +1312,7 @@ void CGEEngine::runGame() {
_sceneLight->_flags._tran = true;
_vga->_showQ->append(_sceneLight);
- _sceneLight->_flags._hide = true;
+ _sceneLight->_flags._hide = false;
const Seq pocSeq[] = {
{ 0, 0, 0, 0, 20 },
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